MrBeast Challenges Hollywood With Record $22 Million TV Budget

Joe Rogan Experience #2527 - Mr Beast — PowerfulJRE

PowerfulJRE

The digital creator argues that bypassing traditional network executives to reinvest all revenue directly into production allows independent creators to outscale legacy media budgets.

AI-assisted summary of Joe Rogan Experience #2527 - Mr Beast — original source. Check the original for full context.

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## Background Published on July 16, 2026, by the PowerfulJRE channel on YouTube, this episode of the Joe Rogan Experience features an in-depth conversation with Jimmy Donaldson, better known as MrBeast. The page description highlights his work as a YouTuber, entrepreneur, and philanthropist, noting his roles as the founder of Beast Industries and Beast Philanthropy, and the creator of the Prime Video series "Beast Games."

## TL;DR In this episode, Jimmy Donaldson and Joe Rogan dive deep into the staggering logistics and record-breaking production of 'Beast Games' before brainstorming an elaborate, $10 million unscripted zombie survival challenge. They discuss the future of the creator economy, the rapid evolution of artificial intelligence, and the transitioning media landscape. Finally, Jimmy shares his philanthropic missions, detailing Feastables' aggressive initiative to combat child labor in the West African cocoa supply chain and Beast Philanthropy's partnership to redirect millions of pounds of American food waste.

## Atmosphere & style The conversation carries a highly collaborative, visionary, and high-energy vibe, feeling less like a standard interview and more like an intense, late-night creative blueprint session. There is a palpable mutual respect between Rogan's seasoned curiosity and Donaldson's obsessive, process-oriented drive, shifting seamlessly from childlike excitement over movie-grade survival games to deep, empathetic concern for systemic global issues.

## Key takeaways - [00:12](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=12s) The massive scale of Beast Games, featuring a $5 million prize pool, makes contestants much more willing to risk their jobs and take up to a month off from work to participate. - [01:14](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=74s) Beast Games cast exactly one contestant from every country on Earth to match the Olympic count, finding that cultural upbringings directly influenced how players navigated high-stress scenarios. - [02:58](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=178s) To prevent casting a single bad representative, the production used a democratized casting system where the public of each country voted on two or three pre-vetted options. - [03:55](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=235s) Beast Games broke the world record for the most cameras used in a single show with over 1,200 cameras, allowing 1,000 contestants to act unscripted rather than relying on directed drama. - [09:23](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=563s) Jimmy spent 100 consecutive hours living inside and exploring the Pyramids of Egypt, securing access after framing the video to the government as educational rather than a stunt. - [13:20](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=800s) The grand finale of Beast Games Season 3 was filmed inside the Roman Colosseum in Italy, marking the first time a game has been played there in over a thousand years. - [20:47](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=1247s) Jimmy and Joe conceptualize an immersive, unscripted $10 million zombie survival game set in an abandoned city, debating the logistics of safe weaponry, gameplay loops, and realistic zombie extras. - [01:15:55](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=4555s) Jimmy attributes his success to 'blue skying'—focusing on creative generation first before calculating cost—and maintaining complete creative control free from executive interference. - [01:19:13](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=4753s) Jimmy and Joe discuss the rise of independent, creator-led filmmaking, citing horror as a highly accessible genre for young creators because suspense does not require expensive CGI. - [01:26:03](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5163s) Jimmy shares his experience building 'dino.io', an AI model trained on transcripts of a board game player that successfully mimicked the player's vocabulary and analytical patterns. - [01:42:38](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6158s) Reflecting on his growth, Jimmy notes he was highly one-dimensional and obsessive over YouTube data four years ago, but has since started consuming broader culture for creative inspiration. - [01:51:40](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6700s) Joe and Jimmy discuss the extreme growth of the creator economy, noting that being an influencer or YouTuber is now the most coveted job among American teenagers. - [01:54:00](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6840s) Jimmy outlines his process-oriented blueprint for success, which requires putting in 10,000 hours and executing 1,000 iterations rather than focusing strictly on financial goals. - [02:20:21](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8421s) Feastables launched a case study in West African villages that achieved a 90% reduction in illegal child labor on cocoa farms by guaranteeing a living income and building educational infrastructure. - [02:45:47](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9947s) Beast Philanthropy partners with the nonprofit Sharing Excess to redirect healthy, near-expiration food from grocery stores and restaurants, distributing over 40 million meals across America.

## Detailed walkthrough ### [00:12](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=12s) The Logistics of Giving Away Millions

Joe Rogan and Jimmy Donaldson (MrBeast) open the conversation discussing how remarkably easy it is to recruit contestants for his productions. Jimmy notes that because they are giving away millions of dollars, people are generally incredibly enthusiastic about participating. The only genuine obstacle they encounter is the significant time commitment required from the contestants. For major productions like *Beast Games*, filming can continuously last for up to a month, meaning participants have to take substantial time off work.

Rogan wonders aloud if people frequently have to pass on the opportunity due to strict employment constraints. Jimmy confirms this happens all the time, revealing that they encounter people getting cold feet even a day before filming starts. To counter this, if a video features 100 contestants, they always bring along at least 10 backup players. Rogan assumes that the type of person who would choose to go on a MrBeast production would have a job they could easily afford to quit. Jimmy explains that it heavily depends on the scale of the prize. For a standard YouTube video where 100 families might compete for $250,000, some people calculate the 1% odds of winning and decide it is not worth losing their jobs over. However, for a massive production like *Beast Games* where the prize pool jumps to $5 million, the excitement is on a completely different level, making contestants much more willing to take the leap.

* **Beast Games prize:** $5 million * **Standard YouTube video prize example:** $250,000 for 100 competing families * **Casting buffer:** 10 backup contestants are kept on standby for every 100 players

---

[01:14](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=74s) Sourcing Competants Internationally and Vetting Small Nations

For the newest season of *Beast Games*, Jimmy details their ambitious casting choice: they pulled exactly one contestant from every single country on Earth, matching the approximate tally of around 200 nations used by the Olympics. He found it fascinating to watch how cultural upbringings directly influenced gameplay, noting stark contrasts in how an individual from an Asia-Pacific country would react to a high-stress game compared to someone from South America. Rogan immediately raises the logistical nightmare of vetting a global pool, noting that they must have had to run rigorous psych and background checks to avoid accidentally casting "a serial killer" or someone truly insane.

Jimmy acknowledges the extensive vetting process but notes that the legal and criminal infrastructure varies wildly across the globe. He shares a striking anecdote about one tiny island nation in the cohort that has a total population of only 40,000 people. Jimmy joked with that specific contestant that if they won the $5 million grand prize, they could theoretically return home and hand a $200 dividend to every single citizen in their entire country. The scale of this leaves Rogan stunned, prompting him to joke that an ultra-wealthy billionaire like Elon Musk—or thousands of other wealthy Americans—could probably just buy the country outright, given its GDP is likely only a couple hundred million dollars. Jimmy jokingly walks back the banter out of a sudden wave of empathy for any listeners from that specific micro-nation, though Rogan laughs it off, saying, "They should know what they are. They're a country of 40,000 people... nothing wrong with that."

---

[02:58](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=178s) The Million-Dollar Democratized Casting System

Rogan presses further into how they could realistically guarantee reliable criminal background checks in countries with poor data infrastructure. Jimmy admits that the budget required just for casting was entirely "ridiculous." To mitigate the risk of picking a single terrible contestant who might make an entire nation look bad, they didn't just pick one person per country. Jimmy was deeply paranoid that a contestant from a specific region might perform terribly or act poorly, leading an entire nation to think, "Jimmy, you hate us and you purposely picked this absolute [expletive]."

To solve this, they cast two or three options for every single country and then hosted a public vote, letting the citizens of those respective countries democratically select who would represent them on the show. Jimmy notes that he spent well over $1 million strictly on aggregating data, running background checks, and setting up the public voting infrastructure. The system brilliantly shielded his team from cultural backlash; if a representative from a country like Georgia in Europe turned out to be an "absolute [expletive]," Jimmy could simply rest easy knowing the blame lay squarely on the voters who chose him.

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[03:55](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=235s) Breaking Production Records and the Thousand-Camera Thesis

Rogan asks how Jimmy could possibly find the time to balance *Beast Games* alongside his main YouTube channel. Jimmy admits that during production he simply doesn't sleep, enduring grueling 18-hour filming days across a 30-day period. He proudly explains that *Beast Games* features the largest cash prize pool in television history, the largest number of contestants, and the most massive physical sets ever built. While conventional mainstream game shows might hand out a grand prize of $250,000, *Beast Games* hands out an astronomical $22 million over the course of a single season—averaging roughly $2 million in giveaways per episode.

``` PRODUCTION SCALE COMPARISON ┌─────────────────────────────────┬────────────────────────────────┐ │ CONVENTIONAL REALITY SHOW │ BEAST GAMES │ ├─────────────────────────────────┼────────────────────────────────┤ │ • ~$250,000 Grand Prize │ • $22,000,000 Season Total │ │ • Story producers script drama │ • 1,200+ Cameras (World Record)│ │ • Handful of roaming cameras │ • 27 Miles of camera cables │ │ • Intercut, forced interview room│ • 1,000 Contestants tracked live│ └─────────────────────────────────┴────────────────────────────────┘ ```

Jimmy outlines his core thesis for the show's structure, which explicitly rejects traditional reality television tropes. In standard television, story producers walk up to individuals, give them a few minutes of direction, and essentially put words in their mouths to force a narrative arc. Instead, Jimmy built a massive set larger than a football field, outfitted it with a thousand contestant platforms, and installed a dedicated camera on every single person. Breaking the world record for the most cameras ever used in a single production, the set featured over 1,200 cameras (shattering the previous industry record of 400) and was powered by 27 miles of camera cables and the world's largest control room. Jimmy simply got on the microphone and told the 1,000 contestants to say whatever they wanted for the next 10 hours, letting their genuine personalities shine through completely unscripted. Rogan is left completely blown away by a glimpse of the set, exclaiming, "Holy [expletive], that room is so big."

* **Production crew:** Over 150 editors were required to sift through the mountain of simultaneous footage. * **Infrastructure:** 27 miles of physical camera cables connecting the grid.

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[06:59](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=419s) High-Risk Creative Vision vs. Network Television

Rogan praises Jimmy's rare ability to look at the big picture and commit to the ultimate product, completely regardless of the budget or the immediate financial profit. Rogan notes that he observed this exact trait back when Jimmy first started blowing up on YouTube. Jimmy explains that his philosophy is fundamentally incompatible with traditional television networks. A standard media network calculates the financial upside first, choosing to scale back a project's quality by a few notches if it means saving 80% of the cost. Jimmy, conversely, constantly asks his team how they can make a show cooler, immediately funneling all generated revenue right back into the production budget.

Rogan points out that while this high-risk strategy is incredibly ballsy, it has clearly paid off, giving Jimmy the undisputed number-one most-watched show on planet Earth. Jimmy reveals that the massive football-field-sized set they were looking at was built inside an old airport hangar in Toronto, Canada, and cost $15 million alone. The complex set featured 1,000 individual trap doors designed to drop contestants out of sight the exact moment they were eliminated. Jimmy expresses pride in the fact that bringing *Beast Games* to Toronto provided consistent, high-quality jobs to hundreds of local film crew members for six straight months, shielding them from the typical instability of jumping from project to project every week. Jimmy states his team's guiding compass simply: "How do we make the best content possible as opposed to, you know, how do we make the most money possible? Um, and when you just shockingly go in with that approach, you just kind of make a lot of money."

---

[09:23](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=563s) Infiltrating the Pyramids of Egypt

Jimmy explains to his team that human beings are technically capable of pulling off almost anything if they are willing to dedicate the necessary time and capital—joking that with enough nuclear weapons, humanity could technically blow up the moon if it really wanted to. This uncompromising mindset is what allowed him to successfully negotiate a shoot inside the Pyramids of Egypt, where he spent 100 hours straight living inside the ancient structures. For years, veteran producers told him that the Egyptian authorities would absolutely never allow a YouTuber to live inside the pyramids. Jimmy refused to take "no" for an answer until he heard it directly from the leader of the country.

After years of diplomatic talks, Jimmy convinced the Egyptian government that the video would be highly educational rather than a stunt where he "runs up the pyramids, takes his shirt off, and acts like a lunatic." Once authorized, he was granted unprecedented access, exploring the absolute peak of the middle pyramid, swimming in the flooded subterranean waters of Osiris's shaft hundreds of feet underground, and entering the hidden rooms beneath the Sphinx. Because he was completely exhausted and walking around all night, Jimmy admits the memory is a bit of a surreal blur, but he calls it one of his favorite videos of all time.

Rogan expresses intense envy, stating he has been dying to visit the pyramids for years but is constantly constrained by his incredibly packed schedule, balancing his responsibilities as a UFC commentator, a touring stand-up comedian, a podcast host, and a father. Rogan notes that a proper trip to Egypt realistically requires at least 5 to 10 days. However, Rogan wonders if the Egyptian authorities would ever let *him* explore the site with the same level of freedom, laughing that he has "talked a lot of [expletive]" on his podcast regarding the official historical narratives. Rogan argues that the official gatekeepers of the site are incredibly hesitant to accept alternative archaeological perspectives because they are fiercely protective of a rigid construction timeline that evidence suggests doesn't make any sense. Jimmy encourages Rogan to put his past criticisms aside and simply call up Dr. Zahi Hawass directly to set up a visit, noting that since Hawass has already been a guest on Rogan's podcast, the door is wide open.

[13:20](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=800s) Filming at the Roman Colosseum

Joe Rogan and Jimmy "MrBeast" Donaldson discuss the incredible history of Egypt and the pyramids, with Joe mentioning that he would love to explore those ancient sites with a historian like Graham Hancock. The conversation then shifts to MrBeast’s massive-scale productions. Joe refers to his projects as "shows," while Jimmy laughingly notes that to him, they are still just "YouTube videos"—though he admits the scale has grown far beyond traditional internet content.

Jimmy reveals a massive secret from the upcoming third season of his Prime Video competition series, *Beast Games*: they filmed the grand finale inside the actual Roman Colosseum in Italy. For the finale, they crowned the winner of a $5 million cash prize in the middle of the historic arena, marking the first time a game has been played inside the Colosseum in over a thousand years. Jimmy describes the experience as deeply emotional, recalling how they had a live orchestra positioned on the top ring of the Colosseum to play dramatic music that swelled as the game progressed.

* **The Prize:** $5 million cash awarded to the winner of *Beast Games* Season 3. * **The Orchestra:** Positioned on the Colosseum's top ring to dynamically score the finale. * **Age of the Colosseum:** Constructed nearly 2,000 years ago.

---

[15:33](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=933s) Ancient Spectacles and Arena Architecture

Joe and Jimmy marvel at what it must have been like to stand in the Colosseum during its prime, nearly 1,900 years ago, when the arena was used for gladiatorial combat, wild animal hunts, and even flooded for mock naval battles. Jimmy shares that during his prep work and research for the shoot, he was fascinated by how the Colosseum's seating arrangements mirrored the social hierarchy of ancient Rome. The noble class sat at the very bottom, closest to the action, while the poorest citizens sat at the top. Joe jokes that this is identical to modern basketball games, comparing the ancient Roman elites to celebrities like Jack Nicholson sitting courtside.

However, Joe points out that courtside seats in ancient Rome were far more dangerous, as there were documented historical incidents where tigers or lions managed to leap into the lower stands. Jimmy recalls standing by the Emperor's box during production, realizing it was only about four rows up from the arena floor. He jokes that if he were an ancient warrior, his primary thought would be how easy it would be to hurl a spear directly at the Emperor.

* **Construction Timeline:** Built over a period of 6 to 8 years, from approximately AD 72 to AD 80. * **Emperors Involved:** Construction began under Emperor Vespasian and was completed and inaugurated under his son, Emperor Titus. * **Modern Material Comparison:** Joe notes that modern concrete and glass stadiums like SoFi Stadium in Los Angeles likely won't survive 2,000 years because modern cement rots and degrades, whereas ancient structures made of solid stone endure.

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[20:47](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=1247s) Brainstorming an Unscripted Zombie Apocalypse

The conversation about abandoned cities and the durability of human structures leads Jimmy to brainstorm a new video concept: a "last human on Earth" simulation. He envisions finding an overgrown, abandoned city and living there for a month, or having a contestant survive in it for 10 days to win $1 million. Joe suggests leaning into an *I Am Legend* vibe by hiring actors to play zombies and terrorize the contestants.

Jimmy loves the concept but explains that the main creative hurdle holding him back has always been how contestants can "kill" the zombies without it looking "lame" or unconvincing on camera. A Nerf sword looks cheap, while airsoft or paintball guns require the actors and contestants to wear bulky, immersion-breaking safety masks. Joe suggests using hard-structure, form-fitting tactical half-masks painted with hyper-realistic zombie makeup, paired with clear protective goggles. Looking at references of these half-masks instantly convinces Jimmy that the concept is viable.

* **Projected Budget:** An estimated $5 million to $10 million to fully set-deck and secure an abandoned city. * **The Set Strategy:** To justify the cost, Jimmy proposes filming two videos back-to-back on the same set: one of him surviving alone, and a second where a contestant and their friends must fend off hordes of zombies. * **Potential Locations:** Jimmy reveals they previously filmed a video titled *7 Days In An Abandoned City* in a war-torn, uninhabited city in Europe that featured tall buildings and hotels.

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[26:13](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=1573s) The Logistics of "Non-Lethal" Zombie Combat

Jimmy and Joe brainstorm various mechanics for the zombie game. While airsoft relies too heavily on an honor system where players must admit they've been hit, paintball provides a highly visible, cinematic splatter. Jimmy addresses his creative team directly, telling whoever is editing the podcast to "clip the last 10 minutes" and send it straight to his writers.

Joe asks if there are other ways to simulate combat. Jimmy mentions they have been developing high-tech electronic laser tag suits—similar to a real-life *Hunger Games* setup—where players light up when hit. Joe half-jokingly suggests using real shotguns loaded with non-lethal bean bag rounds. Jimmy, laughing, immediately shoots the idea down, pointing out the legal and physical risks of blasting stunt actors from three feet away. "See, this isn't *Fear Factor*. This is MrBeast," Jimmy laughs, though he admits he'd love to sit down with Joe, share a blunt, and fully flesh out the logistics of the project.

[27:18](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=1638s) Conceptualizing the Ultimate Zombie Video

Jimmy Donaldson (MrBeast) and Joe Rogan begin brainstorming a hypothetical, high-budget zombie survival video. To give Joe a sense of the scale he is envisioning, Jimmy has his team pull up his "7 Days In An Abandoned City" video. Jimmy explains that creating content in a massive, desolate setting is what gets him excited because "it's content you can't find anywhere else." Joe immediately draws a comparison to the horror television series *From*, explaining how its central premise would make for a perfect game loop: nothing happens during the day, but the horror starts the second the sun goes down.

Joe outlines a psychological torture test for the contestants. During the day, they are kept busy with grueling tasks—gathering supplies, building shelters, and setting up alarm systems—ensuring they get absolutely no sleep. Then, when night falls, they are left in complete darkness, never knowing when the attack will hit. "Chamber starts at 7:00 PM, 8:00 PM, 9:00 PM, and then 3:00 in the morning, shit starts," Joe describes.

Jimmy's eyes light up as he connects the concept to the movie *I Am Legend*, where the monsters are repelled by light. He envisions players hunting for hidden lights throughout the city to fortify their camp, forcing them to run watch shifts. To maximize psychological tension, Jimmy suggests a brilliant twist: unleash a set number of zombies at night, but leave a few "stragglers" hiding in the city during the day so the contestants are never truly safe.

- **Day phase:** Contestants are given limited materials to build creative defenses and ingenuity-based alarm systems. - **Night phase:** Unpredictable waves of zombies creep in under the cover of total darkness. - **The "Straggler" Twist:** If 40 zombies are unleashed and only 35 are shot, 5 remain hidden in the daytime, keeping players permanently on edge.

---

[30:31](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=1831s) Weaponry, Tech, and Cast Selection

The debate quickly turns to how to safely execute the combat. Joe mentions a company they've used before called Gel Blaster, which shoots water-based gel pellets. Combined with sensor-equipped vests, it functions like a high-tech, real-life version of virtual reality laser tag, complete with audio feedback tracking ammo count. Jimmy likes the concept but immediately wants to "reskin" the blasters because the stock models look "a little lame," preferring weapons that look like authentic, post-apocalyptic firearms.

Joe, however, is fixated on a much more visceral aesthetic: real shotguns loaded with less-lethal bean bag rounds. Jimmy, playing the role of the safety-conscious producer, has to step in as the voice of reason. "There's no way you can shoot shotguns at people. There's just not possible," Jimmy laughs, teasing Joe for living in a "utopia" where liability doesn't exist. "I haven't seen his eyes light up like this in years," Jimmy cracks as Joe continues to brainstorm physical armor for the actors.

To make the video work, Jimmy suggests casting highly disciplined physical performers rather than typical Hollywood extras. By hiring ex-Navy SEALs to play the zombies, they can take harder hits, move with tactical precision, and won't mind the physical toll. They also discuss casting elite specialists as the contestants—such as UFC champions, survivalists, and martial artists—to see how real-world experts would actually coordinate a defense plan on a 50-acre abandoned city set.

> "Just get the most badass people that you can get for this zombie thing. Like survivalists, martial artists... It would be crazy, dude."

---

[33:26](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=2006s) Escalation, Lore, and the Ballistics of Zombie Brains

Jimmy lays out a grand narrative structure for the challenge, culminating in a massive, *Game of Thrones*-style final wave. The zombie horde would scale dramatically every day, starting with 10 on day one, and peaking at a massive invasion of 400 zombies on the final day. To make things even more brutal, players who are "killed" by zombies don't just leave the game—they join the zombie horde to hunt down their former teammates.

The conversation takes a highly detailed detour when Joe starts criticizing the weapon physics of popular media like *The Walking Dead*. Joe explains how it drove him crazy to see characters instantly killing zombies with crossbows firing target-practice "field tips." He explains that field tips act like a pencil passing through the body; without a razor-sharp "broadhead" blade to cause massive internal hemorrhaging, a human can easily survive a puncture wound to the head or lungs.

Joe continues to search for a real firearm that could safely be used, bringing up.410 bore shotguns (the smallest common shotgun gauge) and proposing they shoot bean bags at actors wearing military-grade plate carriers. Jimmy jokingly asks if he can test the.410 bean bag on Joe. Joe doesn't hesitate: "Yeah, yeah. Just give me a plate carrier... we're going to work this out." Joe even volunteers to sneak into the video as a guest zombie for one night, laughing about players wondering who the random "bald guy" is charging at them in the dark.

[41:15](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=2475s) Weapon Safety and Shotgun Mechanics for a Zombie Simulation

Joe Rogan and MrBeast explore the mechanics of using low-powered shotguns loaded with bean bag rounds or rock salt to create a realistic, immersive zombie game. Joe explains that bean bag rounds shoot out of a shotgun to blast a target without being lethal. Intrigued by the visuals, they search for videos of low-powered and small shotguns, stumbling upon a unique revolver shotgun. When Young Jamie pulls up a video of a child shooting a modified 12-gauge shotgun, Joe emphasizes that this is exactly what they need: a firearm that delivers a dramatic auditory "boom" and safe physical impact without causing real harm. MrBeast confirms his team is listening and taking notes on the concept.

Joe stresses that incorporating these weapons would require incredibly strict on-set safety protocols. He recalls a tragic incident from 1994 when he first moved to Los Angeles, where an actor friend of a friend died after jokingly putting a gun loaded with a blank to his head and pulling the trigger, unaware that the concussive force of the air alone could be fatal. MrBeast brings up the Alec Baldwin *Rust* shooting, which Joe attributes to severe negligence, noting that crew members had reportedly been using the prop guns with live ammunition on a firing range without properly clearing them afterward before bringing them back to set.

- Joe highlights a foundational movie set rule: "You're never supposed to point a gun, even if it's not loaded... at someone ever." - In modern filmmaking, actors are trained to aim slightly off-target, a safety practice Joe believes emerged after the tragic death of Brandon Lee on the set of *The Crow*.

[44:46](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=2686s) Blending Practical Effects, Lasers, and Squibs

MrBeast expresses hesitancy about using actual shotguns, noting that modern CGI and sound overlay effects are so advanced that blanks are no longer strictly necessary. However, Joe argues that real props are crucial for generating authentic actor reactions, fear, and recoil. He suggests using a lightweight 20-gauge shotgun loaded with rock salt, which would sting but remain safe if the stunt actors wear protective clothing. To make the hits visually spectacular, Joe proposes dressing the "zombies" in tattered white outfits fitted with red gel packs underneath that splatter upon impact.

MrBeast shares that his team executed a similar concept when they recreated *Squid Game*, utilizing remote-controlled squibs that exploded and covered contestants in liquid when they were eliminated. For a zombie or hunger games format, he suggests combining a laser tag mechanism with blank rounds. The gun's dual-trigger setup would simultaneously fire a blank round for the auditory explosion and a laser to trigger the target's vest sensors and squibs. Any visible laser beams or bullet trajectories could then be seamlessly enhanced during post-production.

- MrBeast's *Squid Game* recreation successfully utilized practical squibs linked to elimination sensors. - A dual-trigger mechanism would sync the physical "boom" of a blank with an instantaneous laser strike to detonate the target's squibs. - The concept allows the production to maintain family-friendly branding on YouTube by using the term "eliminated" instead of "killed."

[48:04](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=2884s) Designing the Ultimate $10 Million Zombie Survival Game

The conversation shifts to pitching this massive unscripted sandbox game to a major streaming platform like Amazon Prime Video or Netflix. MrBeast envisions a 10-day, 10-episode series featuring elite contestants, such as UFC fighters and Navy SEALs, competing for a massive prize pool. Instead of a flat $1.000.000 reward, the pool would start at $1,000,000 and grow by an additional million each day the contestants successfully complete a high-stakes daily task. If six contestants survive the full 10 days, they could split up to $10,000,000, making them all instant millionaires.

The setting would feature dozens of acres of an abandoned city entirely sealed off by a massive custom-built perimeter wall. World-class set designers would style the city to look exactly like a post-apocalyptic world 50 years in the future, complete with overgrown vines and weathered, authentic props down to the details of decades-old Doritos bags. Contestants would be dropped in via helicopter, and a daily task would be delivered by a trained eagle flying overhead. To increase the stakes, the physical prize pool money would be placed in the center of the city; if the zombies touch the money, the contestants lose it, forcing the team to balance running daily missions with building a defensive fort around their cash.

- **Contestants:** Hardcore individuals like Navy SEALs and UFC fighters who would actively run training routes and defensive rotations. - **Zombies:** Played by professional stunt performers who are strictly forbidden from engaging in hand-to-hand combat; a simple touch results in an instant elimination. - **Incentive Twist:** To maximize the intensity, any stunt performer playing a zombie who successfully eliminates a contestant inherits that contestant's fractional share of the multi-million dollar prize pool.

[52:44](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=3164s) Zombie Movement Rules and the Danger of Rogue Actors

Joe and MrBeast discuss the atmospheric horror of the game, picturing a pitch-black setting with no electricity where contestants only see the glowing red eyes of a zombie horde moving through the woods. They debate whether the actors should portray fast, aggressive zombies like those in *28 Days Later* or slow, lumbering ones like in *The Walking Dead*. Joe suggests starting them as slow walkers and allowing them to "evolve" into fast runners as the days progress.

MrBeast points out the immense logistical challenge of controlling hundreds of extras in an unscripted sandbox environment. In high-stakes, unscripted productions, a single actor going rogue and breaking protocol can completely ruin a shot that cannot be recreated. To prevent actors from running too fast or breaking character, MrBeast proposes implementing physical constraints, such as putting light chains around the zombies' feet to mechanically limit their movement speed.

- Even a minor 2% rogue rate among 300 zombie extras equals six actors breaking the rules, which could derail the high-stakes production. - Physical boundaries and mechanical constraints are deemed necessary to keep the unscripted sandbox safe and consistent.

[55:06](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=3306s) Day-and-Night Zombie Gameplay Loop

Jimmy Donaldson (MrBeast) and Joe Rogan continue brainstorming their hypothetical zombie survival show, focusing on how to structure the contestants' days to maximize psychological tension. Jimmy explains that the game requires proper planning: you must give the contestants demanding, fully occupying tasks to do during the day so they cannot sleep.

Rogan is completely on board, noting how this structure keeps players exhausted. Jimmy details how the daytime tasks would optimize their potential prize pool. Surviving alone isn't enough; if a contestant simply sleeps all day to stay safe at night, they won't make any money. Rogan points out that while hardcore players would thrive, normal contestants would find it absolutely horrible. Jimmy enthusiastically responds:

> "You want that though. You want people to quit because there's always going to be people that won't."

Jimmy admits that because he is held to different standards than most creators, if he made a show that deprived people of sleep, "there would be maybe 10 trillion articles written about how I'm the most evil man on the planet." Rogan tells him to ignore the press: "Screw those people. You just got to make an awesome show."

Rogan's vision is to keep the players awake so that when night falls, the atmosphere is utterly terrifying. He paints a vivid picture of a tired player sitting with a shotgun, struggling to keep their eyes open, only to peer into the dark woods and see glowing red eyes staring back.

* **The Prize Incentive:** Day tasks act as a threshold for cash. Surviving is the bare minimum, but completing daytime tasks is the only way to actually unlock the prize money. * **The Pitch:** Jimmy jokingly calls out to the major streaming platforms: "Prime, Apple, Netflix, whoever wants it, let us know."

---

[56:57](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=3417s) Designing Safe, Terrifying Weapons

As the logistics of shotguns and zombies come up, Jimmy raises a major safety concern: exhausted, terrified contestants are highly likely to "spaz out" and accidentally shoot someone in the face. Real firearms are out of the question. He suggests using blanks and lasers, or gel rounds—similar to water-filled Nerf rounds that explode on impact. Rogan insists that blanks are still crucial because you need the loud "bang" and the muzzle flash in the middle of the night to create genuine psychological fear.

To keep the players together without letting them shoot one another, Jimmy suggests building a defensive fort around the prize money. He emphasizes that having the physical cash visible in the background of the shots is a vital visual cue:

> "You always want people to be able to tell what they're competing for and like their 'why'... intuitively to a viewer, you're going to instantly understand the motivation."

---

[58:27](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=3507s) Hyper-Hearing Zombies and Hide-and-Seek

The conversation shifts to a different nighttime mechanic: a high-stakes, silent game of hide-and-seek. Rogan suggests that instead of hiding in a fort, the players must remain completely quiet because the zombies are equipped with "Walker game ears"—highly sensitive electronic hearing protection used at gun ranges that amplify ambient sounds while dampening loud noises. If a contestant whispers, the zombies will immediately key in on their location.

Jimmy loves the tension of this "no locks" hide-and-seek setup. To ensure fairness and safety, a producer would walk the path beforehand to confirm there is a viable escape route. Jimmy notes that an idea like this is incredibly polarizing:

> "It's either going to be like the worst show imaginable that people clown on or it's going to be like the number one show ever. And there's no in between... It's like *The Last of Us* in real life."

He also points out that the show would be immensely "clippable" for modern media platforms like TikTok, Instagram Reels, and YouTube Shorts. To make the zombies look terrifying, Rogan and Jimmy discuss hiring elite special effects artists to design hyper-realistic masks. Jimmy recalls a video they made seven years prior where they put incredibly realistic makeup on a zombie horde, causing Rogan to marvel at how disgusting and effective the prosthetic teeth and ruined flesh looked.

---

[01:02:00](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=3720s) The Heart Rate Effect and Escape Room Challenges

Jimmy explains how he gauges a great concept using what he calls the "heart rate effect." When he discusses an idea and physically feels his heart rate elevate from pure excitement, it is his number one signal that the public will talk about it and love it. He can already see the "Venn diagram" of their two perspectives merging beautifully: Rogan's focus on realistic, grit-and-glory zombie details, combined with Jimmy's obsession with massive set designs and logistics.

Rogan suggests turning each day of the survival challenge into an escape room. Rather than doing arbitrary tasks like moving rocks, players would have to solve complex puzzles to find the daily combinations to vaults containing the prize money. Rogan shares his love for escape rooms, noting that he and his family play them everywhere they go, highlighting the massive, 30,000-square-foot *IT* themed escape rooms in Las Vegas that feature live actors playing Pennywise.

Jimmy enthusiastically agrees, noting that he already knows the perfect puzzle designers. He recounts a Super Bowl commercial his team produced for Salesforce, which featured a hidden digital puzzle hunt where users could win $1 million.

* **Salesforce Campaign Reach:** Over 60 million people visited the promotional website to attempt the puzzles. * **The Difficulty:** Despite massive traffic, it still took weeks for the internet to collectively crack the code. The hunt involved dialing phone numbers and listening to a four-hour voicemail at the very end to catch a string of read-out numbers.

[01:07:39](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=4059s) Creating the World’s Most Insane Online Puzzle

Jimmy Donaldson, better known as MrBeast, describes how he went onto Reddit to recruit the most "cracked out" puzzle solvers in the world to design an incredibly complex online scavenger hunt with a million-dollar prize. With an unlimited budget, this group designed a mind-bending puzzle that took a massive community of highly skilled players nearly an entire month to solve. The challenge required an immense variety of skill sets and generated a massive online following, including dedicated subreddits and daily update podcasts.

The puzzle itself integrated mundane, tedious tasks with deeply complex codes. For example, one stage featured a page with a million buttons where only one actually worked, forcing users to click through them systematically. Other stages required deciphering paragraphs of text using ancient, obscure languages. Donaldson even wore a belt with colored stripes in a Super Bowl commercial that, when translated in the correct order, revealed a hidden clue. Another clue featured a yellow-text math equation with a hand-drawn stone on a grenade—a riddle that solved to "Yellowstone"—which players had to input on a specific website to unlock a globe-drawing puzzle.

* **The Power of Crowdsourcing:** Early on, progress would stall at a bottleneck like "step 42." Once a single player figured it out and posted the solution on Reddit, tens of thousands of people would instantly flood to the next step. * **Late-Game Secrecy:** As the players got closer to the million-dollar finish line, the community collaboration faded, and competitors became highly secretive to protect their lead.

---

[01:10:24](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=4224s) Pitching a High-Stakes Safe-Cracking Challenge

The conversation shifts back to brainstorming ideas for a hypothetical reality competition set in an abandoned city. Joe Rogan suggests starting the contestants completely unarmed, forcing them to solve puzzles to discover the locations of hidden weapons. Donaldson loves the idea of a high-risk, high-reward armory or safe. He suggests hiding ingredients for a mock C4 explosive around the city, though he jokingly notes that "no streaming platform would be okay with this." Alternatively, they could provide a simple hacksaw that requires ten tedious hours of physical labor to cut open a lock.

Rogan proposes an even more old-school approach: giving a contestant a stethoscope and a safe-cracking instructional book, forcing them to spend days listening for the physical click of the tumblers. Donaldson enthusiastically agrees, pointing out that his production team could easily take an aesthetically pleasing, vintage-looking safe and replace its internal mechanisms with a custom lock that is fully solvable. This kind of game design gives the players agency, forcing them to make tough tactical decisions.

* **Strategic Dilemmas:** Contestants would have to choose between spending days trying to crack a safe for heavy weapons and ammo, working to grow the prize pool, or scavenging for basic supplies. * **The Viewer Perspective:** Donaldson explains that the best reality TV allows families at home to debate what they would do. He shares that in *Beast Games*, he will offer players a million dollars on the condition that they eliminate their friends. Some people instantly take the money, while others refuse to compromise their integrity, sparking intense debate among viewers.

---

[01:13:18](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=4398s) Nighttime Supply Drops and Long-Distance Missions

Rogan and Donaldson brainstorm ways to keep the game dynamic and physically demanding. Rogan suggests making ammunition, food, and essential supplies available only at night, hidden in duffel bags. This forces contestants to make a risk-reward calculation: is it worth sneaking around in the dark and risking capture to secure supplies? Donaldson proposes adding a dramatic twist where production use helicopters to lift and relocate the players' physical pile of money to a different, pre-selected building every single night. This forces the contestants to abandon their established fortifications and scramble to defend a new, unfamiliar location.

To add biodiversity and keep the show from feeling repetitive, Donaldson suggests utilizing a second abandoned location located miles away. Players would find a map pointing to a massive ammo dump, but reaching it would require a grueling 10-mile hike through dense woods.

> "Do they stay and spend the night there and trust their friends, and they have no maybe no walkie-talkie so they can't communicate, and their friends are like holding down a fort with a million dollars on top and they're like, 'Where the heck are they?'... We'd get so many cool shots like that, you know?"

---

[01:15:55](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=4555s) "Blue Skying" and the "Purple Cow" Effect

Donaldson describes their brainstorming process as "blue skying"—focusing entirely on pure creative generation without letting immediate practical restrictions or executive pushback stall the momentum. In typical Hollywood writers' rooms, writers are often shut down immediately with "you can't do that." Donaldson's philosophy is to design the absolute best show first, and then apply first-principles thinking to calculate the exact cost, time, and engineering required to make it happen.

Rogan attributes Donaldson's monumental success to building his media empire from the ground up without executive interference. In traditional media, business executives who think they are creative constantly give terrible advice to justify their roles, often trying to copy existing successes. Donaldson counters this with the "purple cow" effect—a marketing concept coined by Seth Godin. If you drive past a regular cow, you ignore it; but if you see a purple cow, it sticks in your brain forever. Content must be entirely unique to capture the public's imagination.

* **Creative Freedom with Prime Video:** Donaldson praises Amazon's Prime Video for giving him complete creative control over *Beast Games* because they trust his proven track record. * **The Dilution of Creator Content:** Donaldson laments how often streaming platforms sign popular online creators but immediately strip away the unique "soul" and humor that built their core audience in the first place. * **The Executive Dilemma:** Rogan defends the platforms slightly, pointing out that executives panic because they are risking tens of millions of dollars on creators who may not know how to execute on a massive scale, leading to expensive disasters like *Joker: Folie à Deux*.

[01:19:13](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=4753s) The Rise of Creator-Led Filmmaking

Jimmy Donaldson (MrBeast) and Joe Rogan discuss how traditional Hollywood is finally waking up to the power of internet creators making hit films. Jimmy notes that we have recently seen "four hit films made by creators back to back to back." Joe asks if Jimmy has seen *Talk to Me*, the hit horror film directed by Australian brothers Danny and Michael Philippu, known online as RackaRacka.

Joe recalls having the Philippu brothers on his podcast a couple of years prior, remembering them as incredibly high-energy, fast-talking, and highly creative guys. Jimmy shares a funny anecdote about hanging out with them: being competitive, he played a $1,000 game of Uno against one of the brothers on a mini set they built, complete with intense card-slapping and desk-flipping. They filmed it for a short, but after the brothers left, they realized the SD card was corrupted, so the footage was lost forever.

Joe explains the premise of *Talk to Me*, which centers around an ancient, cryptic hand sculpture that possess people when they hold it and say "talk to me"—provided they let go within a certain number of seconds. Jimmy, whose fiancée loves horror films, is highly intrigued, especially since the movie was shot entirely in Australia with local actors. They reflect on how major stars and massive budgets are no longer necessary to make amazing films. Jimmy points out that Kane Pixels, the creator behind *The Backrooms* (which recently crossed $100 million), is only around 20 years old. He also praises the film *Obsession*, created by the Curry Barker (creator behind *The Amazing Digital Circus* and TikTok/Instagram skits), calling it one of the best movies he has seen in a while.

* **The Steve Jobs Connection:** Jimmy quotes Steve Jobs' famous line about how "it's hard to connect the dots going forward, but you can connect them looking backwards." Looking at creators' early, short-form skits, you can see how hundreds of hours of micro-content served as the perfect practice for feature-length filmmaking. * **The Hollywood Shift:** Jimmy predicts that because film production has an inherent delay, the massive success of these initial creator-led films means that in 18 months, "you're going to see dozens of other movies made by creators" as funding floods the space.

---

[01:24:09](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5049s) Comedy as the Gateway to Horror and the Power of Low-Budget Suspense

Joe and Jimmy discuss how creators are not limited to the specific genres they are known for online. Joe points to Jordan Peele as the prime example, transitioning from the comedy sketch show *Key & Peele* to directing masterful horror films like *Get Out*. Jimmy realizes that comedy sketches are a natural "gateway to great horror films," pointing to creators like Curry Barker who made the same jump. Joe explains that creative people simply have varied interests, and being funny doesn't mean you don't have absolutely terrifying ideas.

Jimmy suggests that horror is a uniquely accessible genre for independent creators because it relies heavily on suspense, tension, and the unknown rather than expensive CGI. He argues that the difference between a $10 million horror film and a $100 million horror film is negligible because "feelings aren't directly correlated to money spent." Joe agrees, noting that in classic horror films like *An American Werewolf in London*, the monster is barely shown on screen, which actually makes it much scarier.

---

[01:26:03](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5163s) *Ex Machina*, AI Companions, and Replicating Humans

Jimmy shares that after his last appearance on the podcast, he finally watched *Ex Machina*, a film Joe had recommended years prior. He was blown away by how good it was, and Joe adds that it is easily in his top 10 all-time favorite movies, especially because its depiction of advanced AI is rapidly becoming a reality. Joe brings up the recent Consumer Electronics Show (CES) in Las Vegas, which featured an AI companion designed as an attractive woman. Though the lip-syncing was imperfect, the companion was capable of having fluid, real-time back-and-forth voice conversations.

Jimmy explains how easy this is to achieve now, noting that anyone can open an LLM like Gemini, set it to respond quickly, and have a highly realistic conversation utilizing slang. He shares a personal experiment he conducted using Gemini to replicate a friend. Jimmy is an avid player of the highly strategic board game *Dune*. To figure out what a top YouTube *Dune* player named Dino would do in specific game scenarios, Jimmy fed the transcripts of 100 of Dino's YouTube videos into Gemini. He instructed the AI to adopt Dino's exact personality, communication style, and analytical quirks, calling the creation "dino.io."

* **The Bullet Test:** To test the AI's accuracy, Jimmy asked "dino.io" if it would take a bullet for Dino's friend, Chay. The AI responded with Dino's exact hyper-analytical tone, asking, "Well, it depends. Is it in the foot? Is it in the chest?" * **The Discord Prank:** Jimmy brought the AI into a Discord call while playing a game with the real Dino. Jimmy would tell Dino to stay silent and let "dino.io" answer game questions, and the AI matched Dino's real-life responses and mannerisms to a tee.

This leads Jimmy to contemplate the near future: if you wore a recording pendant for a week or two and fed that data into an LLM, you could easily program a robot to talk exactly like any specific human. When Jimmy asked Gemini for a breakdown of Dino's speech patterns, the AI revealed that $0.15\%$ of his vocabulary consisted of "ums" and "uhs," and detailed exactly how his vocabulary and sentence structures shifted under stress versus when he was relaxed. Jimmy admits it is incredibly cool but deeply scary, realizing that because there are hundreds of hours of his own voice online, someone could easily create a "Jimmy.io" that mimics him perfectly. Joe laughs, imagining a future where you can purchase a robot that looks and talks exactly like you, coming home to find your own clone vacuuming your house.

[01:31:05](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5465s) The Exponential Future and the Year 2036

The conversation shifts to the mind-boggling speed of technological advancement. Joe Rogan points out that the next decade is going to be completely unpredictable, drawing a stark contrast to previous eras. The difference between 1930 and 1940 was mostly about world events rather than fundamental daily technology, and the difference between 1600 and 1700 amounted to little more than "better boats" or "better muskets." By contrast, the difference between 2026 and 2036 is a complete wild card. MrBeast agrees, describing the trajectory as "full-on Blade Runner" and highlighting his excitement over augmented reality, real-time AI-generated video games, and humanoid robotics.

With tens of billions of dollars pouring into both artificial intelligence and humanoid hardware, MrBeast notes that merging the two is inevitable. He believes that five years from now—not even ten—we will see television shows where contestants have to guess whether they are interacting with a real human or a robot. While older generations might find this dystopian, younger kids growing up with ChatGPT and AI will view these interfaces as completely intuitive.

- **The Gen-Z/Alpha Shift**: Younger generations will normalize AI integration seamlessly because they have never known a world without highly intuitive conversational agents. - **The VFX Paradigm**: AI is already transforming industries like visual effects. Instead of tedious frame-by-frame rotoscoping, artists can draw a quick circle around a subject and let AI handle the heavy lifting, freeing them up for actual creative work.

---

[01:34:47](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5687s) Universal High Income and the Threat of Virtual Addictions

Rogan takes a more dramatic view of the future, predicting that humans will eventually lose their leadership role in society. He foresees AI taking over most systemic governance, resource allocation, and high-level decision-making because humans are inherently too destructive. Referencing a past podcast episode with venture capitalist Marc Andreessen, MrBeast marvels at how AI democratizes expertise. Historically, only billionaires had direct access to the world's top specialists, but AI effectively gives every person on Earth a personal pipeline to the smartest doctor, lawyer, or researcher in existence.

The discussion transitions into what happens to human drive when labor is no longer necessary. Rogan references Elon Musk's concept of "universal high income," where productivity is so high that nobody actually *has* to work to survive. This presents a psychological challenge: how do we incentivize children to pursue difficult, rewarding tasks when there is no financial pressure? Rogan warns that if we do not teach children to find joy in overcoming challenges, they risk losing themselves to hyper-stimulating, AI-generated virtual realities.

- **The VR Trap**: MrBeast recalls his own childhood addiction to video games like *Call of Duty* and *Wizard101*. He points out that if he had possessed a virtual reality headset that transported him to a flawless, highly social utopia, it would have been nearly impossible for his mother to drag him back to the mundane reality of homework. - **The Elderly Escape**: For a 90-year-old bedridden person, both speakers agree that plugging into a fully immersive simulation is an incredibly appealing prospect. MrBeast jokes, "I don't care, put that headset on me... let me just live it out in here," envisioning a future where seniors are kept comfortable with IV drips while living vibrant virtual lives.

---

[01:40:35](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6035s) Simulation Theory and Unseen Senses

The prospect of indistinguishable virtual worlds leads Rogan to bring up simulation theory. He notes that highly intelligent figures, including Elon Musk, believe the odds of us *not* living in a simulation are one in billions. MrBeast muses that our current reality could easily be a future iteration of his own projects—perhaps the hundredth version of "Beast Games" running a thousand years from now to observe how civilization originally developed. Rogan adds that quantum physics experiments, like subatomic particles behaving differently simply by being observed, suggest that consciousness shapes reality in ways our limited biological senses cannot fully comprehend.

To illustrate how limited our baseline perception can be, MrBeast recalls his philanthropy videos where his team funded medical procedures to restore sight and hearing to those in need. He reflects on how a blind person, without other humans telling them otherwise, would have no concept that "sight" even exists. This raises the philosophical question of what additional senses humans might be entirely missing simply because we have no frame of reference for them.

- **The Power of Sound**: MrBeast shares a moving, tucked-away memory from filming their deaf-restoration video. They provided advanced hearing aids to a father who had been deaf since his child's birth. The very first sound the man ever heard was his young child speaking to him.

[01:43:49](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6229s) The Power of Human Senses

Jimmy Donaldson (MrBeast) and Joe Rogan reflect on a powerful, emotional video filmed for Jimmy’s channel, where a deaf man heard his daughter say "daddy" as his very first word in years. Jimmy describes it as "one of the most special things we've ever filmed." This prompts a deeper philosophical conversation about human senses. Joe notes how humans naturally assume their senses detect everything around them, yet they are incredibly limited. "We see more things with a microscope than you can with a naked eye," Joe says, pointing out that without others telling us what we are missing, we would simply accept our limited perception as absolute reality.

The two joke about the sense of smell, using the invisible nature of flatulence as a funny but accurate example of how we navigate unseen elements in our environment. While losing the sense of smell would impact the enjoyment of food and make it impossible to detect body odor or environmental hazards like gas leaks, skunks, or toxic chemicals, they agree it is the most expendable of the five senses. In a safe, modern city or office environment, losing it wouldn't dramatically drop a person's life expectancy or overall happiness.

---

[01:45:58](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6358s) Growing Up on the Internet and Extreme Focus

Jimmy shares that on his car ride to the studio, he listened to the podcast episode they recorded together about four years prior. Listening to it at 3x speed, Jimmy found it "brutal" to hear his younger self. Because he started making videos at age 11, his entire adolescence and puberty are documented online. He describes his past self as highly one-dimensional, borderline obsessive, and hyper-focused on a single subject: YouTube data and analytics. > "I look at that our old podcast and like it is so like brutal... I was so onedimensional back then because I was just young and I'd only ever done one thing."

Joe pushes back gently, pointing out that this extreme, "monomaniacal" focus is exactly what allowed Jimmy to achieve his astronomical success. Jimmy agrees but notes that he has since opened his mind to other mediums like movies and general culture, realizing that a broader perspective actually makes him a better storyteller.

Additionally, Joe compliments Jimmy on his physical transformation, noting that he looks incredibly healthy. Jimmy proudly shares that he has lost 50 pounds since their last podcast.

* **Weight Loss:** Jimmy lost 50 pounds between his previous appearance on the Joe Rogan Experience and this one. * **Content Consumption:** Jimmy used to listen to and analyze YouTube for hours a day, blocking out all other media, but now allows himself to watch movies and engage with broader culture for creative inspiration.

---

[01:48:19](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6499s) The Era of Short-Form Clips

The conversation shifts to how modern audiences consume media. Jimmy points out that most people experience long-form podcasts through sub-one-minute vertical clips on platforms like TikTok and Instagram. The unique danger of this, Jimmy notes, is that these clips completely lack temporal context. A clip from a podcast recorded years ago can randomly go viral today, and viewers will attribute those outdated opinions to the creator's present-day self.

Joe agrees, mentioning that this clip-heavy consumption pattern is dominant across all media, including sports. Jimmy cites a survey showing that 56% of people now prefer watching sports via short clips rather than sitting through an entire game. Joe confirms this is highly prevalent in the UFC, where social media views on TikTok and other platforms easily pull in hundreds of millions of views, far outperforming traditional pay-per-view or streaming platform metrics.

---

[01:51:00](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6660s) Mark Zuckerberg's Legitimacy in MMA

Jimmy brings up the rumored, highly-publicized fight between Elon Musk and Mark Zuckerberg that was once discussed for the Roman Colosseum. Joe reveals that securing the Colosseum and setting up the event would have cost an astronomical $150 million. Beyond the venue logistics, Joe asserts that it would have been a "terrible fight" because Mark Zuckerberg actually knows how to fight and would have easily destroyed Elon.

Joe explains that Zuckerberg is genuinely obsessed with mixed martial arts. He trains constantly and hired Dave Camaro—a world-class coach with black belts in both Brazilian Jiu-Jitsu and Judo—to train him alongside other hardcore fighters. Jimmy corroborates this, sharing a personal story from his first conversation with Zuckerberg years ago. At the end of a casual chat, Zuckerberg seriously asked Jimmy, "Yo, you want to come train MMA or whatever at my lake?" > "Instantly, like, I could tell that's like his way of like bonding and and building friendships... he was being dead [serious]."

Joe confirms that Zuckerberg also invited him bow hunting. They agree his passion is completely authentic, with Joe noting that Zuckerberg's striking and grappling techniques show the undeniable proof of "many hours been spent working on technique."

---

[01:52:50](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6770s) The "War Mode" Grind vs. Normal Life

Hearing Joe talk passionately about UFC and martial arts triggers what Jimmy calls the "masculine urge" to train, but he laments that his current life doesn't allow for it. Jimmy wishes he could "fork" his life: keeping one timeline where he grinds 18 hours a day building companies, and another where he can just pursue fun hobbies.

Since Jimmy is only 28, Joe reassures him that he has plenty of time. Joe suggests that Jimmy could easily grind for another decade, amass an untouchable fortune, and then transition into experiential content, like a "MrBeast Discovers the World" concept. Jimmy finds it hard to imagine ever shutting off his work ethic, explaining that because he started at age 11, his nervous system has been systematically trained to be in "war mode" constantly for nearly two decades.

* **Parallel Timelines:** Joe points out that they have been on incredibly similar trajectories, as the Joe Rogan Experience will hit its 17-year anniversary this coming December—mirroring the span of Jimmy's active years online. * **AI Concept:** Jimmy laughs at the idea of an AI-generated video splitting the screen between 11-year-old Jimmy and Joe 17 years ago, imagining Joe telling a young, introverted Jimmy to "go outside and talk to a woman."

---

[01:55:00](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6900s) The Evolution of Content Creation

Jimmy and Joe marvel at how much the public perception of their careers has shifted over the years. Today, being an influencer, TikToker, or YouTuber is factually the number-one most coveted job among American teenagers. Parents now actively encourage it because they recognize it builds self-agency, technical capabilities, and a diverse skill set.

However, when Jimmy was starting out, telling people you wanted to be a YouTuber made you look "batshit crazy" and was highly frowned upon. People assumed you would end up homeless because no one made money on the platform. Joe shares an identical experience with podcasting. 17 years ago, telling people he hosted a podcast met with pity. People looked at him as though he had "fallen from grace" from his television career.

[01:56:16](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6976s) The Traditional Hollywood Trap and the Blueprint for Success

Jimmy "MrBeast" Donaldson and Joe Rogan discuss how the internet has disrupted traditional career pathways. Jimmy points out that many early creators used YouTube merely as a launchpad to get into Hollywood. However, the creators who "believed in the future" and kept their focus entirely on YouTube ended up becoming the biggest and most successful. Rogan draws a direct parallel to the podcasting landscape, noting that early podcasters often stalled their momentum by abandoning their independent shows the moment they got a little bit of popularity to go "work for the man" at a traditional television or film studio. Jimmy agrees, noting that signed creators lose their passion once they have to divide their time and answer to executives.

Jimmy emphasizes a crucial message he believes today’s youth desperately need to hear: while not everyone will make tens of millions of dollars, almost anyone can make a respectable living doing what they love if they apply a simple, grueling formula. He describes this blueprint as consuming every bit of free, internet-accessible knowledge on a subject, putting in thousands of hours, and executing "a thousand iterations."

``` The Process-Oriented Blueprint

[ Consume All Knowledge ] ──> [ Put in 10,000 Hours ] ──> [ 1,000 Iterations ] │ ▼ [ Financial Security ] <─── [ Career Success ] <─── [ Master the Craft ] ```

He notes that because parents typically pass down the traditional college-to-job path, young people often accumulate massive debt without realizing alternative routes exist. Whether success takes two years or ten, Jimmy argues that staying obsessed and surrounding yourself with like-minded people will eventually make it happen. Rogan agrees, stating that people need to look at Jimmy as a "map of the territory" to see that hyper-success in this new frontier is a real possibility rather than an unattainable dream.

- **The Process over the Goal:** Rogan notes that creators must be strictly "process-oriented" instead of "goal-oriented." Focusing on a financial target like "I want $X$ amount of money" distracts from the quality of the content itself, which ultimately dooms the creator to fail. - **The Creator Distribution Curve:** Jimmy explains that success is a distribution chart. While some creators blow up in ten months, the average timeline is much longer, and aspiring creators must give themselves a realistic timeframe. - **Universal Application:** Jimmy argues his advice isn't exclusive to YouTube: "If you want to be an accountant or really anything, it's like just put in a lot of hours, do a lot of iterations, surround yourself with great people, and obsess over it."

---

[01:59:26](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=7166s) Comedy Mothership and the New Pathway to Stardom

Rogan shares how his comedy club, the Comedy Mothership, was designed to solve the age-old mystery of how to become a professional stand-up comedian. When Rogan started, the pathway was "this very vague, weird thing" where no one actually knew how to go from performing at uncredited open mic nights to getting paid. To fix this, the Comedy Mothership employs a creative director, Adam Eget (formerly of the Comedy Store), who acts as a talent coordinator. Eget actively watches all the open mic performers during the club's two dedicated open mic nights to find breakout talent.

The ultimate fast-track at the club is *Kill Tony*, a massive weekly show hosted by Tony Hinchcliffe every Monday. On the show, names are drawn completely at random from a bucket, giving unknown stand-ups exactly "one minute of standup" to perform. If they do well, they are invited back, instantly exposing them to millions of online viewers. Rogan mentions Estonia-born comedian Ari Matti, who spent ten years grinding in Australia with little progress, and Kam Patterson, who was working as a doorman at the Mothership. Both got their big breaks on *Kill Tony* and are now selling out clubs or appearing on *Saturday Night Live*. Jimmy admits that as a casual comedy fan, he would have never known these comedians existed if it weren't for the show, highlighting how the platform bridges the gap between raw talent and mass attention.

- **The Modern Discovery Pipeline:** Rogan and Jimmy highlight how modern platforms separate the distinct skill sets of *being funny* and *getting attention*. By handling the distribution and exposure, venues like the Mothership let comedians focus entirely on their craft. - **Inspirational Proximity:** Seeing a peer go from being a broke, struggling doorman to rich and famous in a matter of years gives surrounding comics the concrete proof they need to know the dream is achievable.

---

[02:03:01](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=7381s) The Death of Cable and the Rise of the Creator Economy

Rogan asks Jimmy to imagine traveling back 15 years to when Jimmy was a 13-year-old trying to explain his dream of pulling in hundreds of millions of subscribers and billions of hours of watch time on YouTube. "They'd be like, 'You're out of your fucking mind,'" Rogan laughs. Jimmy agrees, pointing out that a highly viral video back then only got around two million views. Anyone aiming for 100 million views per video would have been labeled a "certified lunatic." Today, however, YouTube has built a massive, legitimate career ecosystem.

Jimmy estimates that over the next ten years, millions of people will find full-time employment either as creators or by working for them. He notes that even when people fail to make it as independent creators, their thousands of hours of practicing editing, storytelling, and production make them highly sought-after employees for established channels. Jimmy reveals he currently has "150 open racks" (job openings) in his own business. Furthermore, the cultural shift is absolute: younger generations have entirely abandoned cable television. Jimmy shares that when he asks teenagers if they have ever watched cable, they say no and are genuinely baffled by the concept of sitting through three minutes of commercial breaks every four minutes.

- **YouTube's Massive Growth:** When Jimmy last appeared on the podcast, YouTube had roughly 1.8 billion monthly active users; that number has now surged past 3 billion. - **The Cable Commercial Absurdity:** Jimmy highlights the irony that consumers historically paid $50 a month for cable television only to have 33% of their watch time consumed by ads, whereas YouTube offers a much lower ad ratio for free. - **Low Barrier vs. High Complexity:** Rogan notes that while starting a podcast is incredibly easy—requiring virtually no preparation other than a quick hello, a cup of coffee, and sitting down to talk—the level of planning, budgeting, and coordination required for one of Jimmy's large-scale game shows is "immense."

[02:08:17](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=7697s) Podcasting by the Numbers: 2009 vs. 2026

Joe Rogan and MrBeast begin comparing the scale of podcasting when Joe first started his show in 2009 versus the landscape of 2026. Curious about the exact numbers, Joe suggests looking it up on Perplexity, the show's AI search engine sponsor. MrBeast is momentarily surprised by the sponsorship, noting that he recently saw Perplexity's founder, Aravind Srinivas, on the podcast. Joe agrees, calling him a fascinating guy, and briefly derails to reminisce about their conversation on ancient Hindu mythology and temples carved out of a single piece of stone.

Returning to the data, the search reveals that in 2009, there were roughly 69,000 podcasts listed in Apple’s directory. Joe clarifies that this was simply the total count in the directory—meaning that many people had attempted a podcast at some point—but the actual number of *active* podcasts at the time was likely a tiny fraction of that. Looking at the present day in 2026, the duo guesses how massive the platform has become. While MrBeast initially guesses 7 million active podcasts, Joe ups his guess to 10 million worldwide. The database query shows that as of 2026, there are approximately 4.5 to 4.7 million podcast shows globally.

* **2009 Podcast Count:** 69,000 shows registered in Apple's directory. * **2026 Podcast Count:** Between 4.5 and 4.7 million active shows globally.

---

[02:09:55](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=7795s) The Reality of Professional Content Creation

The conversation shifts from the number of shows to the actual human capital involved in the industry. MrBeast asks how many people worldwide do content creation full-time. They try to estimate the figures for 2009 versus today. For 2009, Joe suggests the number was essentially zero, while MrBeast, recalling his childhood, guesses maybe 5,000, though they acknowledge that back then "content creators" mostly consisted of early bloggers. Turning to 2026, Joe guesses there are 25 million professional creators, while MrBeast takes a more conservative estimate of 8 million, noting how difficult it is to define "professional" when accounting for global tax filings versus kids making videos.

Perplexity delivers the data: globally, there are an estimated 8 to 12 million professional content creators, while a staggering 200 million to 300 million people identify as content creators overall. This means only about 4% of those who identify as creators actually treat it as their primary job and earn a full-time living from it. Joe points out that this 4% success rate perfectly mirrors other creative industries, comparing it to stand-up comedy, where countless people participate in open mic nights but only a tiny percentage ever make a living from it. MrBeast notes that despite the steep barrier to entry, the number of professionals is skyrocketing year over year with no signs of slowing down.

* **Professional Creators (2026):** 8 to 12 million globally. * **Self-Identified Creators (2026):** 200 to 300 million globally. * **Success Rate:** Approximately 4% of creators make a full-time living from content.

---

[02:13:38](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8018s) Reinvestment, Parent Pressure, and Resisting Complacency

Joe praises MrBeast for his wisdom in constantly reinvesting hundreds of millions of dollars back into his videos rather than pocketing the wealth. He notes that while most people would squirrel the money away out of fear that the ride might end, MrBeast's "go hard" mentality keeps his content miles ahead of the competition. MrBeast explains that creators often hit a dangerous inflection point around 5 million subscribers. Once they buy a house and pay off a car, their financial survival instinct fades, and the burning fire that drove them to do crazy things dies out. To avoid this trap, MrBeast kept his personal liabilities incredibly low in his early career, sharing a $720-a-month apartment (paying $360 for his half) and driving a cheap 2006 Dodge Durango.

Even with his radical focus, MrBeast had to deal with intense emotional pressure from his mother, who would literally cry out of fear that he would lose everything if the views stopped coming. He recalls calmly telling her to "just have faith" rather than arguing. Joe validates that parents naturally worry, but emphasizes how easy it is for successful creators to lose their enthusiasm and forget how incredibly fortunate they are. MrBeast admits that he is not immune to burnout, occasionally finding himself in dark, regretful mindsets when dealing with aggressive crowds filming him at airports. However, he snaps out of it by reminding himself of the "dope stuff" he gets to do, like filming at the Roman Colosseum or the Pyramids. He stresses the absolute necessity of surrounding yourself with grounded people who will tell you to "man up" and put things in perspective rather than feeding into your negative spirals.

> "I used to live in a apartment that I would share that was $720 a month, so like 360 rent. And, um, I drove a 2006 Dodge Durango that cost a couple thousand bucks and I just didn't have any liabilities. So, I was just like, screw it. I'll just keep my lifestyle cheap so I can just reinvest it all."

---

[02:17:32](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8252s) The Formula for Success

Joe highlights that surrounding oneself with positive, high-achieving, and motivated people is a rare and vital resource, because too many people in life "half-ass things" or only go three-quarters of the way. When you associate with people who genuinely "get after it," their enthusiasm is infectious. MrBeast agrees completely, citing the common adage: "Show me the five people you're around the most, and I'll show you what your future is." Joe then shares a favorite quote from his comedian friend Brian Simpson: "You can't be your own boss and be a shitty employee." He explains that if you are going to have the rare privilege of working for yourself, you cannot afford to be lazy or half-ass your work.

They reflect on how powerful the internet is for giving young people access to this ambitious mindset, even if their immediate social circles are unsupportive. Instead of hanging out with friends who get stoned, play *Call of Duty* all day, and complain about life, young people can listen to successful figures online and get inspired. MrBeast encourages parents to play this portion of the podcast for their kids, concluding with his four-part formula for succeeding on your own terms. He advises that unless you are a "one-in-a-million freak outlier" who gets lucky without trying, your best statistical bet is to master four simple pillars.

* **The Four Pillars of Success:** 1. Spend your **time** ruthlessly on your goal. 2. Curate a driven, positive **friend group**. 3. Commit to endless **iterations** on your work. 4. Consistently **consume all knowledge** available in your field.

[02:20:50](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8450s) The Long Horizon: How to Actually Break into Podcasting and Content Creation

To break into a highly competitive field like podcasting, it is not enough to simply consume content. Success requires time and iterations. One cannot just listen to *The Joe Rogan Experience* and expect to become a great podcaster; they must also do the grueling physical work of recording 500 mock podcasts, actively study all available knowledge on the medium, and surround themselves with peers who share the same ambition. While a show might theoretically blow up in a single year, the statistical reality is that it will likely take four, five, or—in the case of creators like MrBeast—even ten years. To survive this timeline, a creator must fall completely in love with the journey and be content with doing the work simply because they enjoy it.

Joe Rogan and MrBeast emphasize that if the prospect of a multi-year struggle scares someone, they probably do not love the craft enough to succeed. However, for those who find the process itself fun, earning a sustainable $100,000 a year is completely within the realm of possibility. Just hearing this reality can open a "third eye" for young people who have been conditioned to believe that the only viable path in life is to go to college and get a traditional corporate job.

* **The Process:** Success requires being fiercely objective and self-analytical, recognizing what is working and what is failing, and constantly striving to improve. * **The "Unreal" Job:** Careers that did not exist on an occupation form in 2001 are now highly respected professions. Telling someone at a cocktail party in 2009 that you were a "podcaster" meant nothing; today, it is recognized as a legitimate, highly sought-after career because people laid the groundwork and figured out how to monetize it. * **Spinning Naysayers into a Positive:** While critics and doubters can keep an aspiring creator up at night early in their career, MrBeast views them as a competitive advantage. The naysayers discourage thousands of other potential competitors from starting, effectively clearing the field and increasing the odds of success for those who actually persevere.

---

[02:24:38](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8678s) Predicting the Next "Invisible" Jobs and the Explosion of Subscription Media

Looking back at the landscape of 2009, there were very few professional content creators. This prompts the question: what are the massive, unimagined career paths of the next 10 to 15 years that people are completely blind to today? Joe suggests that the future likely lies in artificial intelligence, such as "AI filmmakers," though MrBeast expresses some skepticism, noting that simply plugging in prompts feels "lame." The speed at which technology is moving makes it nearly impossible for the human brain to comprehend what is coming next.

The duo points to *OnlyFans* as a prime example of an industry no one saw coming. It has transformed the economics of adult content by shifting the monetization model from traditional advertising to centralized, direct-to-consumer subscriptions. Historically, a model had to be hand-selected by an institution like *Playboy* to build a massive audience. Today, the gatekeepers have been entirely bypassed.

* **OnlyFans Statistics:** MrBeast shares a staggering statistic that roughly 10% of American women aged 18 and up have an OnlyFans account. * **Subscription Reach:** It is estimated that roughly half of all American men (approximately 150 million people) have subscribed to OnlyFans at some point in time.

---

[02:26:47](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8807s) The Mind-Boggling Scale of Modern YouTube

MrBeast represents a completely unprecedented level of global reach. He is factually the most-watched person in the known universe, pulling in numbers that legacy cable television networks could never have dreamed of even at their absolute peak. On his way to the studio, Jimmy pulled up his internal metrics to look at the scale of his main channel over the previous 90 days. The data paints a picture of a media empire that is deeply integrated into global internet usage.

* **Unique Viewers:** Over a 90-day period, approximately **850 million unique individuals** watched a video on MrBeast's main channel. * **Monthly and Quarterly Views:** The channel generates roughly **4 billion views per month**, totaling **12 billion views** over a single 90-day quarter. * **Global Internet Integration:** As worldwide internet usage grows outside of China, YouTube’s active user base of 3.2 billion monthly users continues to expand. Because YouTube is native to Android operating systems and heavily prioritized in Google search results, it has become fundamentally mirrored to the internet itself. MrBeast expects the platform to easily pass 4 billion active users in the coming years.

---

[02:28:41](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8921s) The Democratic Classroom of YouTube and the Power of Abundance

Because YouTube has no gatekeepers, the sheer variety of content is staggering. While a massive portion of the platform consists of "trash and nonsense," it also houses incredibly deep, niche educational channels. Both Joe and Jimmy admit to falling down rabbit holes on their own homepages, particularly watching older historians break down World War II battle scenes or rank the deadliest fights in human history.

This accessibility has effectively democratized education. Entire Harvard University courses are recorded and uploaded to YouTube for free, allowing anyone with an internet connection to access the exact same lectures that others go into crippling debt to attend. The "ingredients" to learn any skill or launch any career are entirely free and publicly available; success is simply a matter of putting in the work to compile those ingredients.

To prove this point, MrBeast recalls a recent encounter at a gym in Los Angeles. A sweaty stranger in gym clothes ran up to him from a treadmill to share an incredible success story:

> "I have three million subscribers on YouTube. I started like 18 months ago and... I just listened to one of your podcasts and I just did like exactly what you said... I literally just quit my job and I'm making more money because I just listened to one of your podcasts."

This encounter highlights the difference between a "famine" mindset and a "feast" mindset. While many traditional creators view others as direct competitors, MrBeast champions a contrarian, abundance-minded philosophy. With trillions of views circulating on the internet and users spending four to five hours a day consuming media, there is more than enough room for everyone to succeed. Rather than feeling threatened by rising creators, he actively mentors them and collaborates with them. Unlike traditional television, which historically had a strictly limited number of broadcast slots, the internet is not a zero-sum game.

### [02:33:41](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9221s) The Abundance Mindset in Content Creation Joe Rogan points out how traditional television figures, like someone hosting a CBS show at 8:00 p.m. on Wednesdays, view others in their time slot with fierce, protective competition. YouTube, however, operates on an entirely different scale of abundance because it is universally accessible to an immense global audience. Jimmy Donaldson (MrBeast) enthusiastically agrees, explaining that sharing knowledge with other creators fosters mutual growth rather than diminishing his own success. At this stage in his career, he realizes no single piece of advice will suddenly make him 10% better. Instead, improvement comes from collecting tiny "0.1%s" from various experts to accumulate a massive edge over time.

Jimmy shares how interacting with different creative minds helps refine various elements of production, such as set design, storytelling, and communication. For instance, an expert might teach him a subtle trick about depth perception—explaining that after a certain number of feet, a background does not require intense detail. This tiny realization allows his team to stop over-focusing on background minutiae and instead allocate their time and budget to the detailed props right in front of the camera. He firmly believes that "you can learn something from almost anyone," especially since a content creator's ultimate job is making media for millions of normal people. Understanding the daily realities and experiences of ordinary individuals is exactly what allows a creator to relate to them and build deeply engaging videos.

* **The Power of Marginal Gains:** Success at the highest level is about aggregating minuscule 0.1% improvements across diverse disciplines. * **Relatability in Media:** Approaching every person with the mindset that they have something to teach you helps a creator stay grounded and better understand the audience they serve.

---

### [02:35:19](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9319s) Reaching the Top and Finding a New Purpose Joe commends Jimmy's disciplined, hyper-focused approach to life and passion, highlighting it as a highly valuable lesson for young people trying to build something meaningful. Joe jokes that while listeners statistically might not reach Jimmy's exact level of stratospheric success, they can certainly achieve a life with "a couple less zeros" while thoroughly enjoying the creative process and making work they are proud of. Pivoting from his creative journey to business, Jimmy brings up a massive initiative he has been secretly tackling since his last appearance on the podcast: addressing the rampant, illegal child labor crisis within the global chocolate supply chain.

Jimmy asks Joe if he is aware of the dark reality behind cacao farming. Shockingly, between 1.5 million and 1.8 million children are subjected to illegal child labor on cacao farms in West Africa—specifically in Côte d'Ivoire and Ghana, where the vast majority of the world's cacao originates. When Jimmy initially launched his chocolate company, Feastables, he had no idea how deeply entrenched this human rights crisis was. Over the last few years, he has quietly dedicated thousands of hours to learning how to build an entirely independent, ethical supply chain that can systematically pull children out of these conditions. He notes with immense frustration that when he initially approached executives at legacy chocolate companies, their general consensus was a highly normalized, indifferent shrug of "it just kind of is what it is."

* **Global Cacao Footprint:** Côte d'Ivoire and Ghana supply the majority of the world's cacao, but the industry is plagued by systemic issues. * **Child Labor Statistics:** Data via Perplexity confirms that an estimated 1.5 to 1.8 million children work on West African cacao farms. * **Industry Normalization:** Corporate executives in legacy chocolate companies frequently treat child labor as an unavoidable cost of doing business.

---

### [02:37:11](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9431s) The Economics of Big Chocolate and the Feastables Playbook Jimmy breaks down the complex economics of how chocolate sourcing actually works. Because individual small farms possess no market leverage, they aggregate their beans into large agricultural cooperatives. Statistically, roughly 46% of the farms within these West African cooperatives utilize child labor. When Jimmy attempted to buy from major global distributors and offered to pay a premium to guarantee his chocolate didn't rely on child labor, he was mind-blown to discover that such an option literally did not exist. The multi-billion-dollar profit margins of "Big Chocolate" are fundamentally built on the backs of underpaid farmers who cannot afford adult labor. To educate himself, Jimmy spent considerable time studying Tony's Chocolonely, a brand founded by a reporter dedicated to ethical sourcing.

Seven months prior to the recording, Feastables launched an intensive case study across five West African villages, encompassing a population of roughly 10,000 people. At the start, the local child labor rate mirrored the regional average of 45%, translating to roughly 550 children working illegally on the farms. To combat the root cause—poverty—Feastables stepped in to guarantee 100% of their farmers a "living income reference price." To ensure corporate transparency, they partnered with Fairtrade to verify that the agricultural cooperatives were democratically elected, preventing corrupt local figures from skimming the premium before it reached the farmers. In exchange for financial security, the cooperatives granted Feastables the right to strictly audit the farms and remediate child labor.

* **The Cooperative Structure:** Individual farms pool resources into cooperatives for market leverage, making corporate intervention necessary at the cooperative level rather than farm-by-farm. * **The Root Cause:** Extreme poverty drives child labor; major chocolate corporations pay farmers so little that families are forced to rely on their children to survive. * **Feastables' Case Study Pillars:** * Guaranteeing a living income reference price directly to the farmers. * Partnering with Fairtrade to ensure cooperatives remain democratically run. * Securing full auditing rights to identify and remediate child labor.

---

### [02:40:33](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9633s) Achieving a 90% Reduction and Changing the Industry Jimmy shares the incredible, never-before-revealed results of their initial seven-month check-in: they achieved a staggering 90% reduction in child labor within those five villages, dropping the number of children working illegally from 550 down to approximately 50. In some of these communities, the systemic reliance on child labor was so severe that schools did not even exist; children simply worked the fields from a young age. To ensure a true exit from the cycle of poverty, Feastables physically constructed a school. Jimmy notes that if a child grows up entirely illiterate on a cacao farm, they are effectively doomed to that grueling labor for the rest of their lives. While Feastables requires two successful door-to-door check-ins to officially classify a child as "fully remediated" by their strict data standards, the early proof of concept demonstrates that macroscopic, nationwide change is entirely possible.

> "We were able to get a 90% reduction and get it to where there's only like around 50 still in child labor with our first check-in... it just shows that like it's possible to reduce the child labor in these areas like dramatically, right?"

Joe is stunned by the revelation, admitting he had absolutely no idea this was happening. Jimmy emphasizes that his primary goal is to use his massive audience of over a billion followers across platforms to scale up Feastables' sourcing, prove the system works flawlessly, and then publicly berate and pressure multi-billion-dollar chocolate companies into adopting the same ethical standards. Jimmy acknowledges he cannot legally label Feastables as "100% child-labor-free" because he doesn't have security cameras on every single tree, but he is dedicated to maximum transparency and rigorous auditing. He fully expects legacy chocolate corporations to eventually sue him for utilizing his massive microphone to expose their supply chains, but he holds out hope that presenting these undeniable case studies will force corporate leadership to finally show a soul and allocate a fraction of their billions in profits toward giving these children an education.

* **Education Infrastructure:** Getting kids out of fields requires building physical schools, as many cacao-producing communities completely lack educational infrastructure. * **The Long-Term Vision:** Jimmy intends to leverage his audience of 1B+ followers to embarrass and pressure multi-generational, legacy chocolate conglomerates into reforming their practices.

[02:44:51](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9891s) The Fight Against Child Labor in Cocoa Farming

Joe Rogan suggests giving major chocolate companies some slack, playing devil's advocate by noting that many of their executives have never built a business from the ground up and simply do not know how to solve the issue of illegal child labor. Jimmy Donaldson (MrBeast) immediately rejects this excuse with a blunt "[Fuck] them, they know." He emphasizes that they have the means to solve it but choose not to.

Jimmy points out that if he stopped caring and did nothing, the status of the estimated 1.5 million children trapped in illegal child labor on West African cacao farms would not change at all over the next five to ten years. He sees his position as the biggest YouTuber in the world as a unique point of leverage to force the hands of "Big Chocolate" by raising massive public awareness. Rogan praises Jimmy, noting that his genuine care for doing the right thing rather than just chasing profit is what makes him a truly great person.

[02:45:47](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9947s) Combating America's Food Waste Crisis

Jimmy shifts the conversation to another highly solvable issue: food waste in America, highlighting the staggering statistic that 40% of all food produced in the country is thrown away. He describes how grocery stores and restaurants preemptively toss out perfectly healthy, edible food simply because it is within a week of its expiration date.

To tackle this, Beast Philanthropy has been partnering with and funding a 501(c)(3) nonprofit called Sharing Excess to build small logistics hubs, such as one in New York. By taking food that is slated for the dumpster and redirecting it to food drives, they have successfully distributed over 40 million meals across America. Jimmy explains that they are in the process of opening another facility designed to distribute roughly 10 million pounds of food (about 7 million meals) over the next 12 months. He urges any retail workers or store owners listening to stop throwing food away and instead make a simple call to a local nonprofit to arrange a weekly pickup.

- **40%**: The proportion of food produced in America that ends up thrown away. - **Sharing Excess**: The 501(c)(3) nonprofit partnered with Beast Philanthropy to build logistics hubs and distribute food. - **40 Million+**: The number of meals Jimmy's initiatives have distributed to people in need across America. - **10 Million Pounds**: The target amount of food (approximately 7 million meals) to be distributed by their newest facility over the next 12 months.

[02:47:37](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=10057s) Wrapping Up and Future Zombie Collaboration

Joe laments that so many people are only focused on what makes them money, whereas Jimmy is willing to put in the effort for the greater good—even though, as Jimmy points out, redirecting food waste doesn't even cost businesses money; it is simply a matter of putting the food in a truck instead of a dumpster. Joe wraps up the episode by calling Jimmy an awesome guy and thanking him for joining the podcast.

The conversation ends on a lighthearted note as they revisit a creative idea they discussed earlier: making a zombie-themed show or video together. Jimmy enthusiastically promises to handle the heavy lifting and logistics, while Joe admits he is genuinely excited and will keep brainstorming concepts for it. Jimmy signs off by telling the audience, "Next time you see me and Joe together, it's going to be fighting off some zombies," before Joe bids goodbye to the listeners.

## Notable quotes > [01:54](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=114s) They should know what they are. They're a country of 40,000 people... nothing wrong with that. — Joe Rogan

> [06:59](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=419s) How do we make the best content possible as opposed to, you know, how do we make the most money possible? Um, and when you just shockingly go in with that approach, you just kind of make a lot of money. — Jimmy Donaldson

> [30:31](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=1831s) Just get the most badass people that you can get for this zombie thing. Like survivalists, martial artists... It would be crazy, dude. — Joe Rogan

> [30:31](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=1831s) There's no way you can shoot shotguns at people. There's just not possible — Jimmy Donaldson

> [33:26](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=2006s) Yeah, yeah. Just give me a plate carrier... we're going to work this out. — Joe Rogan

> [41:15](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=2475s) You're never supposed to point a gun, even if it's not loaded... at someone ever. — Joe Rogan

> [55:06](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=3306s) You want that though. You want people to quit because there's always going to be people that won't. — Jimmy Donaldson

> [56:57](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=3417s) You always want people to be able to tell what they're competing for and like their 'why'... intuitively to a viewer, you're going to instantly understand the motivation. — Jimmy Donaldson

> [58:27](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=3507s) It's either going to be like the worst show imaginable that people clown on or it's going to be like the number one show ever. And there's no in between... It's like The Last of Us in real life. — Jimmy Donaldson

> [01:13:18](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=4398s) Do they stay and spend the night there and trust their friends, and they have no maybe no walkie-talkie so they can't communicate, and their friends are like holding down a fort with a million dollars on top and they're like, 'Where the heck are they?'... We'd get so many cool shots like that, you know? — Jimmy Donaldson

> [01:42:38](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6158s) I look at that our old podcast and like it is so like brutal... I was so onedimensional back then because I was just young and I'd only ever done one thing. — Jimmy Donaldson

> [01:47:40](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6460s) Instantly, like, I could tell that's like his way of like bonding and and building friendships... he was being dead [serious]. — Mark Zuckerberg

> [01:53:38](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6818s) I used to live in a apartment that I would share that was $720 a month, so like 360 rent. And, um, I drove a 2006 Dodge Durango that cost a couple thousand bucks and I just didn't have any liabilities. So, I was just like, screw it. I'll just keep my lifestyle cheap so I can just reinvest it all. — Jimmy Donaldson

> [01:59:01](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=7141s) I have three million subscribers on YouTube. I started like 18 months ago and... I just listened to one of your podcasts and I just did like exactly what you said... I literally just quit my job and I'm making more money because I just listened to one of your podcasts.

> [02:00:33](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=7233s) We were able to get a 90% reduction and get it to where there's only like around 50 still in child labor with our first check-in... it just shows that like it's possible to reduce the child labor in these areas like dramatically, right? — Jimmy Donaldson

> [02:44:17](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9857s) Next time you see me and Joe together, it's going to be fighting off some zombies — Jimmy Donaldson

## Mentioned Joe Rogan, Jimmy Donaldson, MrBeast, Beast Games, Elon Musk, Georgia, Toronto, Canada, Pyramids of Egypt, Osiris, Sphinx, UFC, Graham Hancock, Zahi Hawass, Roman Colosseum, Vespasian, Titus, SoFi Stadium, I Am Legend, From, Gel Blaster, The Walking Dead, Navy SEALs, Game of Thrones, Young Jamie, Alec Baldwin, Rust, Brandon Lee, The Crow, Squid Game, Amazon Prime Video, Netflix, Doritos, 28 Days Later, Apple, Walker game ears, The Last of Us, TikTok, Instagram Reels, YouTube Shorts, Pennywise, Salesforce, Reddit, Yellowstone, Seth Godin, Marc Andreessen, Joker: Folie à Deux, Danny Philippu, Michael Philippu, RackaRacka, Uno, Talk to Me, Kane Pixels, The Backrooms, Curry Barker, The Amazing Digital Circus, Obsession, Steve Jobs, Jordan Peele, Key & Peele, Get Out, An American Werewolf in London, Ex Machina, Consumer Electronics Show, Gemini, Dune, Dino, dino.io, Chay, Discord, Jimmy.io, ChatGPT, Wizard101, Call of Duty, Mark Zuckerberg, Dave Camaro, Brazilian Jiu-Jitsu, Judo, Joe Rogan Experience, Perplexity, Comedy Mothership, Adam Eget, Comedy Store, Kill Tony, Tony Hinchcliffe, Ari Matti, Kam Patterson, Brian Simpson, Aravind Srinivas, OnlyFans, Feastables, Tony's Chocolonely, Fairtrade, Beast Philanthropy, Sharing Excess, Big Chocolate, New York

[Source](https://www.youtube.com/watch?v=rTKu9wxEFFo)

中文简报

MrBeast以创纪录的2200万美元电视预算挑战好莱坞 这位数字创作者认为,绕过传统电视网高管并将所有收益直接再投入制作,能让独立创作者在预算规模上超越传统媒体。 在本期节目中,Jimmy Donaldson与Joe Rogan深入探讨了《野兽游戏》(Beast Games)惊人的物流统筹与创纪录的制作规模,随后共同构思了一场耗资1000万美元、精心设计的无剧本丧尸生存挑战。他们还探讨了创作者经济的未来、人工智能的迅猛发展以及转型中的媒体格局。最后,Jimmy分享了他的慈善使命,详细介绍了Feastables在西非可可供应链中打击童工现象的积极行动,以及Beast Philanthropy通过合作重新分流利用数百万磅美国废弃食品的项目。 《Beast Games》设立了高达500万美元的奖金池,并破世界纪录地使用了超过1200台摄像机,通过无剧本形式实时追踪1000名选手的真实反应。 (3:55) 制作团队从全球近200个国家各选出一名选手,为避免选出单一糟糕代表招致争议,他们投入超百万美元建立民主选拔机制,由各国公众在候选人中投票决定代表。 (2:58) Jimmy通过将拍摄定位为教育性质而非恶搞噱头,成功获准在埃及金字塔内部连续生活并探索100小时。 (9:23) 《Beast Games》第三季的总决赛直接移师至拥有近2000年历史的意大利罗马斗兽场拍摄,成为一千多年来首次在该场地举行的竞技游戏。 (13:20) Jimmy与Joe Rogan共同构想了一档耗资千万美元的废弃城市丧尸生存游戏概念,探讨了日夜攻防机制、安全武器机制以及雇佣专业特技人员扮演丧尸的可行性。 (48:04)

Reading summary

Jimmy Donaldson (MrBeast) and Joe Rogan argue that the creator economy is outscaling traditional legacy media by prioritizing direct audience value, first-principles creative control, and aggressive capital reinvestment over immediate profit margins. Donaldson illustrates that applying this high-iteration, large-scale operational discipline enables creators to stage record-breaking productions while directly intervening in complex humanitarian and supply chain challenges. Scaling Production Beyond Traditional Television Frameworks (3:55) Donaldson contrasts his production thesis with legacy broadcast networks, which he argues prioritize upfront profit margins by cutting production budgets at the expense of creative quality. In contrast, productions like Beast Games channel all incoming revenue back into development. The series features unprecedented scale, including a $22 million total seasonal prize pool, 1,000 contestants tracked concurrently, 27 miles of cable, and a world-record 1,200 cameras. Major expenditures include a $15 million airport-hangar set in Toronto fitted with 1,000 trapdoors, as well as securing the Roman Colosseum to film the season three finale with a live orchestra positioned on the upper ring. Unlike traditional reality television that relies on story producers and scripted confrontations, Donaldson structures his sets as massive sandbox environments governed by transparent rules. Contestants are drawn from roughly 200 nations to observe how varied cultural perspectives respond to identical high-stress dilemmas, while backup participants are maintained to mitigate dropouts caused by lengthy filming commitments. Designing High-Stakes Unscripted Sandboxes (20:47) Brainstorming a proposed $5 million to $10 million post-apocalyptic survival series set across dozens of acres in an abandoned city, Donaldson and Rogan examine the delicate balance between physical intensity and liability. The proposed game loop deprives contestants of daytime rest through demanding resource-gathering and safe-cracking tasks, maximizing psychological tension before nocturnal attacks. Daily success scales a shared prize pool from $1 million up to $10 million, with physical cash exposed in the city center to create immediate visual stakes for viewers. While Rogan advocates for visceral combat props such as beanbag shotgun rounds to elicit authentic panic, Donaldson rules out real firearms due to contestant safety and liability constraints. Instead, he proposes combining blank rounds for realistic audio-visual recoil with laser-triggered squib vests and casting disciplined physical specialists, such as former Navy SEALs and UFC fighters, to maintain tactical immersion without compromising participant welfare. The Creator Playbook: Reinvestment and Continuous Iteration (116:16) Donaldson attributes his distribution reach—which registered 850 million unique viewers over a 90-day span and 4 billion monthly views—to staying exclusively committed to internet platforms rather than viewing digital video as a stepping stone to Hollywood. He argues that early creators who signed with traditional studios often lost ownership, momentum, and creative autonomy to executive gatekeepers who diluted their distinct appeal. To build a viable independent media career, Donaldson outlines a strict operational formula: assimilating all available domain knowledge, committing 10,000 hours, and executing 1,000 distinct iterations. He cautions that creators frequently succumb to complacency around the 5-million subscriber threshold once basic financial security is achieved. Donaldson avoided this trap by suppressing personal living expenses—paying $360 per month for shared rent and driving an older vehicle—to funnel all surplus capital directly back into improving video quality. Operationalizing Supply Chain Reform and Food Recovery (157:11) Donaldson details how his consumer brand, Feastables, applied iterative problem-solving to address systemic child labor in West African cocoa farming. Finding that major commodity distributors offered no verifiable, child-labor-free supply lines, Feastables launched a pilot project across five villages comprising 10,000 residents, where child labor averaged 45% (approximately 550 working children). By establishing a living income reference price, partnering with Fairtrade for democratic oversight, and building a local school, Donaldson reports a 90% reduction down to roughly 50 children at their seven-month check-in. Addressing domestic food distribution, Donaldson highlights that roughly 40% of food produced in the United States is discarded, frequently because retail distributors dispose of inventory nearing arbitrary sell-by dates. Through Beast Philanthropy's partnership with the nonprofit Sharing Excess, logistical routing hubs have intercepted and distributed more than 40 million meals, with an upcoming facility planned to rescue 10 million pounds (approximately 7 million meals) of surplus food over a 12-month period. While Donaldson demonstrates that intense reinvestment and audience scale can surpass legacy media and yield tangible philanthropic outcomes, the discussion leaves open the long-term sustainability of operating permanently in a high-stress 'war mode,' as well as whether these high-capital, high-risk production models can be replicated without an established global viewership.

精炼阅读摘要

知名创作者 MrBeast(Jimmy Donaldson)与 Joe Rogan 探讨了流媒体时代下内容生产的工业化跃迁,认为将收益彻底反哺制作、保持自主权并坚持迭代,是创作者打破传统好莱坞与电视工业垄断的关键路径。 打破传统电视逻辑的超大制作模式 (3:55) Donaldson 阐述了其影视级综艺《Beast Games》如何打破传统商业电视的成本效益模型。常规电视台往往在立项时优先计算商业利润,宁可削减制作细节以节省 80% 的成本;而他的模式是将全部收益直接重新投入制作,不计短期盈亏以追求极致呈现。该节目创下了多项纪录:单季总奖金池高达 2200 万美元(平均每集送出约 200 万美元,远超传统真人秀约 25 万美元的标准),单是多伦多一个机场机库内占地相当于足球场的布景就耗资 1500 万美元,配置了 1000 个淘汰落水机关陷阱与超过 1200 台摄像机,且全季拒绝编导人为干涉剧本。 这种不计成本的激进投入进一步延伸至全球化场景。Donaldson 透露《Beast Games》第三季决赛直接包揽意大利罗马斗兽场拍摄,在拥有近两千年历史的遗址中央颁发 500 万美元巨奖,并在顶层设立交响乐团实时伴奏,促成了逾千年来首次在该场馆内举行的游戏项目。面对传统媒体对其巨大体量的惊叹,他坚称这些项目本质上仍是 YouTube 视频的延展,核心竞争力源于互联网创作者对内容纯粹度的掌控。 概念推演:高压沉浸式丧尸生存挑战 (20:47) 两人深入探讨了如何利用废弃城市打造单集预算 500 万至 1000 万美元的高沉浸度无剧本生存竞技。其核心设计在于建立严苛的日夜心理循环:白天迫使选手从事搬运物资、搭建庇护所等重体力任务以彻底剥夺睡眠;黑夜降临后,由退役海豹突击队等专业人员扮演的丧尸群发起突袭。丧尸数量从首日 10 只逐日递增至最终日的 400 只,被淘汰的玩家直接转为丧尸阵营追击前队友。游戏设立 100 万美元起始奖金池,选手每坚守一天或完成任务便追加 100 万,最高可积累至 1000 万美元现金,并将巨额现金实体置于城市中央作为防御核心。 在执行可行性上,双方重点推演了安全与视觉冲击力的平衡方案。由于过度疲劳与恐慌下的选手极易发生安全事故,实弹或大口径低致命防暴弹被排除;取而代之的是双扳机改装发射器,在扣动瞬间同步激发空包弹以模拟巨大枪声与枪口火焰,同时发射红外激光引爆受击者战术背心下的遥控血包(Squibs)。此外,亦探讨了借助专业环境拾音降噪耳机放大微弱声响的潜行搜寻玩法,以电影级假肢与半面罩特效确保真实张力,避免传统道具破坏观众的沉浸感。 创作者经济崛起与万次迭代方法论 (116:16) Donaldson 与 Rogan 回顾了十余年间公众对网络创作者偏见的消解。早期入局者将网络平台视为进入好莱坞的跳板,但中途转投传统片厂体系的创作者往往因失去掌控权而动能停滞;相反,坚守数字原生的创作者已构建起完全独立于有线电视的经济生态。根据 Donaldson 展示的数据,其主频道在单季 90 天内吸引了约 8.5 亿独立观众,月播放量约 40 亿次,而传统有线电视正在被新一代年轻观众全面抛弃。 针对普通创作者的入局路径,Donaldson 提出了对抗成功学侥幸的实践蓝图:充分利用互联网已完全开源的公共知识库,投入上万小时,并进行至少 1000 次实操迭代。他强调内容制作必须具备赛斯·高汀(Seth Godin)所指的“紫牛效应”,即必须提供前所未见的独特性才能抓取心智。在行业心态上,YouTube 的无限体量打破了传统电视频道争抢有限播出时段的零和博弈思维,跨创作者的交流与技术细节沉淀(哪怕单次仅提升 0.1%)已成为整个创作者阶层持续战胜传统媒体工业的集体杠杆。 影响力外溢:商业重塑与系统性公益落地 (157:11) Donaldson 将其庞大的受众网络转化为解决现实系统性缺陷的杠杆,重点落实在巧克力供应链改革与美国食物浪费两大维度。在创办零食品牌 Feastables 过程中,他发现西非可可豆种植合作社约 46% 的农场普遍使用童工,且传统跨国巧克力巨头的供应链根本未提供剔除童工的高价采购选项。为此,品牌在西非 5 个涵盖约 1 万人口的村庄展开治理试点,通过保证 100% 农户获得“维持生计参考价格”(Living Income Reference Price)并修建实体学校,在 7 个月内将当地约 550 名非法童工减少至约 50 人,实现了 90% 的童工率降幅。 在本土公益方面,针对全美高达 40% 的食品在生产消费链条中遭丢弃的现状,其公益机构 Beast Philanthropy 联合非营利组织 Sharing Excess 建立了区域转运仓储物流网络。通过直接从商超拦截并调配临期一星期的优质余量食品,该项目已在全美分发超过 4000 万份餐食,并计划通过新建仓储在随后的 12 个月内再转运 1000 万磅(约 700 万份)食物。这表明拥有超大规模分发能力的超级创作者,正尝试绕过传统低效机构,以现代物流与商业直采模式介入复杂的社会议题。 对话展示了顶级数字创作者对娱乐工业与社会责任的重构野心,但高压制作对个人生理耐受力的长期侵蚀、超大规模实景游戏的安保合规边界,以及消除童工项目的长期可持续复验标准,仍是该模式在持续扩张中面临的现实制约。

Detailed notes — zh

## Background 该视频于 2026 年 7 月 16 日由 YouTube 频道 PowerfulJRE 发布,为《Joe Rogan Experience》播客第 2527 期。页面简介指出,嘉宾吉米·唐纳森(Jimmy Donaldson,即 MrBeast)身兼 YouTuber、企业家和慈善家,是 Beast Industries 与 Beast Philanthropy 的创始人,也是 Prime Video 竞技节目《Beast Games》的主持人兼制作人。 ## TL;DR 在长达近三小时的对话中,MrBeast 与 Joe Rogan 深入探讨了创作者颠覆好莱坞的产业变革、内容原生平台的长跑哲学以及走向成功的四要素方法论。吉米分享了个人减重 50 磅后的认知跃迁,并就 AI 算力爆发、沉浸式虚拟现实与后稀缺时代的动机危机展开了极客视角的推演。此外,对话详尽披露了 Feastables 团队亲赴西非可可产区通过提高采购价与建校助学使试点村庄童工锐减 90% 的硬核行动,以及野兽慈善搭建敏捷物流网络抢救全美数千万份临期废弃食品的公益创新。 ## Atmosphere & style 整期节目展现出两位行业长跑者之间高频共振且极为务实的对话张力,充满两位顶流内容极客在思维碰撞时的纯粹与兴奋。随着话题从桌游克隆、算法数据逐步跨越至西非童工治理与全球饥饿问题,氛围在直率风趣的调侃中自然沉淀为强烈的社会责任感与行动派理想主义。听众不仅能真切感受到吉米身上永不停歇的“战时创业者”野心,也能体悟到剥离商业神话后对底层人性和真实世界的深切关怀。 ## Bulletin - [02:40:27](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9627s) Feastables在西非试点可可产区推行“维持生计收入参考价格”(LIRP)并出资建校,成功将试点5个村庄的非法童工数量从550人骤降90%至约50人,用公开透明的审计方案倒逼传统巧克力巨头正视供应链剥削。 - [02:26:45](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8805s) MrBeast主频道在90天内覆盖超8.5亿独立受众,单季度累计播放量突破120亿次,印证原生网络视听IP在青年群体中的渗透力已实质性超越传统有线电视网络。 - [02:45:47](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9947s) 针对全美高达40%的食物浪费问题,野兽慈善(Beast Philanthropy)依托敏捷微型物流枢纽累计分发超过4000万份救济餐,并计划在年内通过中转零售商临期食品再分发1000万磅物资。 - [02:07:16](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=7636s) 全球自称创作者的群体已达2亿至3亿人,但仅有约4%(800万至1200万人)能够以此为全职生计;同时顶级创作者企业化运营正在催生数以百万计的专业技术支持岗位。 ## Key takeaways - [01:22:10](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=4930s) 短视频与流媒体的高频实操正在加速打磨创作者的叙事能力,伴随好莱坞约18个月的制作滞后期,预计未来将迎来大批由原生网络创作者掌舵的院线级长片作品。 - [01:27:11](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5231s) 通过喂入海量视频与直播转录文本,Gemini等大语言模型已能高保真克隆人类顶尖策略桌游选手的战术逻辑与语言口癖(如dino.io),展现了AI数字分身的成熟度与伦理边界。 - [01:31:34](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5494s) 2026至2036年将被算力指数爆发与百亿美元人形机器人赛道重塑,高度拟真的AI代理与全沉浸AR/VR有望打破传统社会的生产分工与治理逻辑。 - [01:36:25](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5785s) 在全自动后稀缺时代,即使全民高收入保障了物质生存,人类若缺乏内在目标与价值寄托,极度逼真的虚拟现实极易引发广泛的虚无主义与动机危机。 - [01:45:55](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6355s) Jimmy在四年间减重50磅并拓宽文化视野,完成了从单向度追求播放留存率的算法极客向融合多元叙事养分的全面创作者的思维蜕变。 - [01:50:24](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6624s) 扎克伯格与马斯克曾筹备耗资1.5亿美元的角斗场实战对决,展现了硅谷领袖阶层对硬核格斗训练的推崇及其作为极端抗压社交方式的转变。 - [01:56:14](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6974s) 创作者不应将自媒体仅仅视为打入好莱坞传统工业的跳板,坚守平台原生生态并深耕10,000小时,反而能建立超越传统影视制作方的体量与号召力。 - [02:03:38](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=7418s) 创作者经济正在从个体网红向完整工业化生态演进,MrBeast企业内部常设150个岗位空缺,拥有数千小时剪辑与叙事实践的人才在市场上供不应求。 - [02:07:16](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=7636s) 全球虽然存在数亿名内容创作者与数百万个播客节目,但全职生存门槛极高,仅4%能获得稳定全职收入,凸显了内容工业的头部马太效应。 - [02:14:00](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8040s) 许多创作者在达到500万粉丝拐点并实现买房买车后容易失去迭代动力;早期维持极低的生活成本与负债水平,是确保将全部利润再投资于内容迭代的战略基石。 - [02:18:19](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8299s) 做自己的老板必须具备顶级员工的执行素养;走向卓越的四大支柱包括超长工时投入、500次实操迭代、穷尽领域知识以及身处敢于直言的同频圈子。 - [02:26:45](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8805s) YouTube月活跃用户已突破32亿并迈向40亿,以其日均72万小时的上传体量和MrBeast季度百亿级的观看规模,传统有线电视的商业模式正被年轻一代不可逆地边缘化。 - [02:31:28](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9088s) 数字化内容生态具备数万亿播放的丰饶空间,同行之间并非零和博弈竞品,无保留地共享经验并从各领域吸收0.1%的细微优化能实现整个生态的复利增长。 - [02:40:27](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9627s) 面对西非可可产业链数百万童工的系统性困境,Feastables通过补贴生活底线收入并入户核查将试点村庄童工减少90%,用详实个案反击行业巨头流于表面公关的遮羞布。 - [02:45:47](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9947s) 全美四成食物在流通过程中被直接浪费丢弃,野兽慈善通过构建敏捷转运枢纽分发超4000万份餐食,倡导零售巨头以卡车回收物流取代垃圾填埋。 ## Detailed walkthrough ### [00:01](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=1s) 选手招募与巨额奖金的吸引力 乔·罗根(Joe Rogan)以轻松的语调开场,感叹吉米·唐纳森(Jimmy Donaldson,即 MrBeast)找人参与节目肯定易如反掌。吉米对此坦言,考虑到节目动辄送出数百万美元的现金大奖,大部分人确实非常兴奋。然而,对制作团队而言,唯一的痛点在于节目录制所需占用的工作时间。像 Prime Video 的竞技节目《野兽游戏》(Beast Games)这样的大型制作,拍摄周期往往长达整整一个月,许多人因为无法向公司请一个月的长假而被迫放弃。吉米透露,甚至在开机前一天都常有选手临阵退缩、产生“恐慌情绪”(cold feet),因此即便是一场 100 人的录制,他们也必须常备 10 名以上的替补人员以防万一。 罗根推测,愿意来参加这种节目的选手大多可能从事的是“随时可以辞职”的工作。吉米解释这主要取决于奖金池的吸引力:如果只是普通的 YouTube 视频,比如 100 个家庭争夺 25 万美元,许多人权衡之下觉得为 1% 的获胜几率丢掉工作并不划算;但如果是《野兽游戏》这种高达 500 万美元的超级巨奖,选手们的狂热程度便完全不可同日而语,为了改变人生的机会,辞职参赛也变得在所不惜。 - **候补机制**:百人规模的项目通常在现场准备至少 10 名替补,以应对开拍前临阵退缩或突发状况。 - **奖金梯度对决策的影响**:YouTube 常规视频(如 100 户家庭争夺 25 万美元,胜率仅 1%)不足以让所有人甘冒失业风险;而《野兽游戏》单人 500 万美元的头奖则具有压倒性的吸引力。 --- ### [01:17](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=77s) 全球海选与由国民投票决定的代表 在最新拍摄的一季《野兽游戏》中,吉米团队将参赛规模推向了全球舞台——他们参照奥运会的标准,从地球上的每个国家挑选一名代表,总计聚集了约 200 个国家的参赛者。吉米分享道,看到来自亚太地区的选手与来自南美洲的选手在极其疯狂的游戏中展现出完全不同的思维方式与应对策略,这种文化背景与成长经历碰撞出的火花令人惊叹。谈到选手资格审查时,罗根敏锐地质疑:在全球约 200 个国家中,很多地区的基础设施和档案系统极为简陋,团队究竟如何进行背景调查和心理测试,确保选来的人不是危险分子或连环杀手。 吉米笑称,有些参赛国家人口甚至只有大约 4 万人(规模还不到吉米老家 10 万人口城市的一半)。吉米甚至开玩笑地对那位选手说,如果他赢得 500 万美元大奖,理论上可以给全国每个人直接发放 200 美元的分红。罗根打趣这样的微型国家 GDP 可能只有几亿美元,像埃隆·马斯克(Elon Musk)甚至美国成千上万的富豪都能轻易将其“买下”。为了在缺少官方背景数据的国家规避风险,并防止本国观众抱怨节目组故意挑了一个“令人讨厌的家伙”代表自己国家,吉米在选角阶段耗费了超过 100 万美元:每个国家先海选出两到三名候选人,进行深度审查后交由各国民众自行网络投票选出最终代表。吉米打趣道,这样即便选出的人性格糟糕,也是他们本国人民自己投出来的结果。 ```mermaid flowchart TD accTitle: Beast Games Global Casting Pipeline accDescr: Flowchart illustrating the global contestant vetting and public voting process for Beast Games. subgraph GlobalPool["全球海选池"] A["参照奥运会名单<br/>覆盖约 200 个国家/地区"] B["每国遴选 2 至 3 名候选人"] end subgraph Screening["审查与风控"] C["背景调查与心理测试"] D["耗资超 100 万美元审查成本"] end subgraph PublicVote["本土化投票确认"] E["各国民众在线投票选择"] F["确定单国最终参赛代表"] end A --> B B --> C C --> D D --> E E --> F ``` --- ### [03:55](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=235s) 极限制作规模:1200台摄影机与无剧本的真实性 当罗根问及吉米如何在同时运营 YouTube 频道的情况下挤出精力操盘如此庞大的节目时,吉米坦言在《野兽游戏》长达 30 天的高强度拍摄期内,自己每天工作 18 个小时,几乎不怎么睡觉。他将这档节目的核心理念定位为“将真人秀的一切要素推向人类极限”:第一季不仅创下了全球同类节目最高的总奖金额(单季累计发出 2200 万美元,每期节目平均送出 200 万美元,而传统巨型游戏节目通常仅送出 25 万美元),还平地搭建了一座比标准美式橄榄球场还要巨大的实景城市。 更具革命性的是吉米对拍摄手法的颠覆。传统真人秀通常依赖现场故事编导(Story Producer)拿着单机跟拍,不断在旁边诱导甚至“把台词塞进选手嘴里”,要求选手在三分钟内扮演反派或发表特定感想,事后再补录采访拼接剪辑。吉米对此彻底摒弃,他直接在广播中对全场宣告:“随便你们说什么,接下来的 10 个小时我们都在录,我不在乎,做你们自己。”为了捕捉 1000 名选手没有任何表演痕迹的自然状态,吉米团队打破了影视制作史上的多项世界纪录: - **机位数量打破世界纪录**:现场架设超过 1,200 台摄像机(此前影视拍摄的世界纪录仅为 400 台),每个选手的独立站台上都配备了专属镜头,天花板更密布了数百台全景与特写机位。 - **线缆与导控系统**:全场铺设了长达 27 英里(约 43.5 公里)的摄影机线缆,搭建了耗资数百万美元的史上最大现场导播控制室。 - **庞大后期团队**:为了梳理海量的机位素材,单季雇用了超过 150 名专业剪辑师同步处理。 罗根对这种不计成本的追求赞叹不已,直言吉米拥有非凡的远见和大局观。传统电视网络永远都在计算投入产出比,一旦发现把品质降低两个档次就能削减 80% 的成本,传统制片方一定会选择妥协;但吉米却反其道而行之,不仅承担极高风险,更把所有赚到的资金不计代价地砸回制作中,只为了打造极致震撼的内容。 ### [07:58](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=478s) 耗资千万的巨型布景与“万事皆有可能”的内容哲学 谈及制作规格,乔·罗根(Joe Rogan)感叹 MrBeast 打造的节目已成为全球观看人数最多的内容,其制作现场的庞大规模令人难以置信。吉米·唐纳森(Jimmy Donaldson / MrBeast)透露,为了《野兽游戏》(Beast Games),团队在加拿大多伦多的一座巨型飞机机库内搭建了主赛场。仅这一个布景就耗费了大约 1500 万美元,其中包含整整 1000 扇机械活门陷阱——每当一名参赛选手被淘汰时,脚下的活门就会瞬间打开。该项目涉及数千名工作人员,虽然实际拍摄期为 30 天,但前期筹备与后期收尾耗时数月,为多伦多当地创造了大量长达半年的稳定工作岗位,彻底改变了影视从业者以往每周频繁换组的零工状态。 吉米强调,他的核心创作理念始终是“如果内容不够好,那为什么还要做它?”。团队从不首先计算“怎样才能赚最多的钱”,而是专注于“如何制作出最极致的内容”;令人吃惊的是,当你抱着这种极致的内容优先心态时,商业回报反而会自然而然地激增。吉米经常告诫团队,许多传统媒体高管总会在头脑风暴的第一时间枪毙疯狂点子并断言“这不可能”,但他坚信只要人类愿意投入足够的资金和时间,理论上几乎没有做不到的事——甚至包括用足够数量的核武器炸掉月球。因此,在没有弄清楚具体需要多少资金和时间之前,团队绝不允许轻易对任何创意说“不”。 ```mermaid flowchart TD accTitle: MrBeast 极致内容生产哲学 accDescr: 展示从疯狂创意到落地执行的核心思维模型与商业回馈闭环 subgraph Mindset["核心决策思维"] A["提出天马行空的疯狂创意"] --> B{"预设可行性评估"} B -->|"拒绝轻易否定"| C["核算时间成本与资金消耗"] B -->|"传统媒体思维"| D["过早断言不可能并放弃"] end subgraph Production["落地与执行"] C --> E["倾尽资源打造极致内容"] E --> F["震撼观众与拉高行业标杆"] end subgraph Outcome["商业与衍生价值"] F --> G["获得极高全球流量与口碑"] G --> H["反哺庞大商业回报与现金流"] H --> A end ``` - **制作成本**:多伦多机库单套主布景造价高达约 1500 万美元。 - **机关设计**:场内安装了多达 1000 扇淘汰活门陷阱。 - **就业效应**:前后持续 6 个月的制作周期为当地影视团队提供了数千个长期岗位。 - **金句直击**:“如果你愿意花时间和砸钱,大多数事情从技术上讲都是可行的。” --- ### [09:55](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=595s) 埃及金字塔生活 100 小时与官方叙事的交锋 这种“永不说不”的坚持在吉米策划“在埃及金字塔生活 100 小时”的视频中体现得淋漓尽致。多年来身边的每个人都笃定埃及当局绝不可能批准有人在金字塔内部生活数天,但吉米的反问十分直接:“你被埃及领导人亲自拒绝过吗?没有?那它理论上就完全有可能。”经过团队长达数年的沟通与协商,向对方证明这期内容聚焦历史科普、绝非脱掉上衣胡闹的哗众取宠之作,埃及官方最终不仅全盘放行,更对成片赞不绝口。吉米获得了前所未有的特权,在整整 100 个小时内走遍了金字塔的各个角落,包括徒步爬上中型金字塔顶端,以及沿着垂直梯子下潜至数百英尺深处、泡在地下积水中的“奥西里斯之井”(Osiris Shaft),甚至还进入了狮身人面像下方的隐秘密室。 乔·罗根对此羡慕不已,直言自己多年来一直计划前往埃及,但由于 UFC 解说、脱口秀巡演、播客录制以及照顾家庭等多重责任缠身,难以抽出一周到十天的整块时间。两人顺势探讨起探访金字塔的最佳向导人选。当吉米提到埃及知名考古学者扎希·哈瓦斯博士(Dr. Zahi Hawass)时,罗根表示自己更倾向于和另类历史学者格雷厄姆·汉考克(Graham Hancock)同行。罗根尖锐地指出,埃及官方学术界在历史叙事上存在极强的守门人制度(gatekeeping),对任何挑战既定建造时间线的证据都抱有排斥心理,而事实上很多地质与建筑证据都暗示着该遗址可能比官方认定的 4500 年还要古老得多。 - **探秘细节**:吉米在金字塔连续探索导致睡眠严重不足,记忆甚至略显模糊,但他切身潜入了地下数百英尺被水淹没的奥西里斯墓室以及狮身人面像底部的密室。 - **称谓趣事**:罗根习惯性地称这些大制作为“节目”(show),而吉米自嘲在自己眼里它们依然只是“YouTube 视频”。 --- ### [14:18](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=858s) 罗马斗兽场狂想:《野兽游戏》第三季决战千年古迹 在谈论超越极限的拍摄场地时,吉米抛出了一个让罗根目瞪口呆的独家猛料:在刚刚完成拍摄的《野兽游戏》第三季总决赛中,终极对决被搬进了世界著名奇迹——罗马斗兽场(Roman Colosseum)。在具有两千年历史的斗兽场中央,MrBeast 团队见证了获胜者捧走 500 万美元的巨额现金大奖,这也是该古迹在一千多年来首次真正举办正式的竞技角逐。 回想起现场录制的画面,吉米激动得眼泛泪光。他们甚至在斗兽场顶层的环形看台上安置了一整支现场交响乐团,伴随比赛推进的紧张节奏实时奏响震人心魄的配乐。吉米感叹,尽管自己前半生已经经历过无数离奇惊险的场面,但身处斗兽场中央环顾四周的瞬间,那种超越现实的厚重感依然让他难以置信。两人随后热烈探讨起古罗马时期的残酷历史:古罗马人曾向斗兽场内引水上演模拟海战,数万人聚集在此观看角斗士持剑肉搏互相劈杀,或是目睹猛兽撕咬活人。吉米透露,在开拍前自己针对斗兽场的血腥历史与建筑构造做了大量的背景调研,将现代视听奇观与古罗马的竞技遗迹完美融为一体。 - **历史创举**:时隔一千余年,罗马斗兽场中央场地首次获批举办大规模竞技决战。 - **奖金规模**:第三季总决赛获胜者当场赢取 500 万美元现金。 - **现场声效配置**:在斗兽场最高环层架设交响乐团进行全程动态原声伴奏。 ### [16:14](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=974s) 古罗马斗兽场的权力结构与近距离暗杀幻想 两人继续围绕古罗马斗兽场展开讨论。吉米·唐纳森(MrBeast)指出斗兽场在当时的社会阶级划分极其鲜明:贵族与权贵坐在最下层视野最好的位置,而贫民则被安排在顶层。然而,这种建筑格局不仅强化了经济与政治地位的阶级认同,也展现了一种奇特的社会凝聚力——让各个阶层的人同处一个庞大的竞技场之中。乔·罗根(Joe Rogan)顺势打趣称,这与如今的篮球比赛一模一样,坐在场边尊贵席位(Courtside tickets)的永远是像杰克·尼科尔森(Jack Nicholson)这样的名流。不过罗根也指出,斗兽场最底层的座位实际上相当危险,历史上曾发生过多起狮子或老虎一跃而起扑咬贵族观众的惨剧。 吉米则分享了自己亲自参观斗兽场时挥之不去的怪异念头。他站在场地中观察罗马皇帝专属看台的位置时,脑子里唯一的想法就是暗杀的可能性。皇帝的位置距离沙地不过四排座位的距离,虽然有矮墙阻隔使得角斗士无法直接冲上看台,但那段距离完全在投掷标枪的射程之内。吉米调侃道,如果自己是当年的角斗士,面对如此绝佳的视野,肯定会产生一枪刺死皇帝的冲动,难以置信在漫长的历史中居然没有角斗士这么干过。随后两人感叹于两千年前古罗马的工程奇迹,罗根查证后确认,斗兽场始建于公元 70 至 72 年罗马皇帝韦斯巴芗统治时期,并于公元 79 至 80 年由其子提图斯皇帝完工揭幕,整座宏伟建筑的实际核心工期仅用了 6 到 8 年。 - **阶级座位格局**:底层为贵族和皇帝专座,顶层为普通民众与平民。 - **现代对比**:与 NBA 篮球比赛的场边名人席机制完全一致。 - **历史工期**:始于公元 70–72 年(韦斯巴芗在位),公元 79–80 年由提图斯皇帝竣工揭幕,历时约 6–8 年。 --- ### [19:29](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=1169s) 现代建筑的速朽与人类消失后的废墟自然化 谈及现代建筑能否像斗兽场一样屹立两千年,吉米提出了当今如 SoFi 体育场(SoFi Stadium)这类设计精美、规模庞大的现代地标。罗根则断言现代建筑几乎不可能留存那么久,斗兽场之所以屹立不倒,关键在于其主要构件全由坚固巨石砌筑,而现代大量使用的水泥经过几百年就会风化腐蚀,玻璃等其他复合建材也终将破碎并被地球自然吸收分解。 ```mermaid flowchart LR accTitle: 现代建筑与古罗马建筑耐久性对比 accDescr: 对比现代混凝土玻璃建筑与古罗马石结构建筑在时间流逝下的耐久性差异 subgraph Ancient["古罗马建筑 (斗兽场)"] A["纯石材结构建造"] --> B["历经2000年"] --> C["主体相对完好"] end subgraph Modern["现代建筑 (SoFi体育场等)"] D["钢筋混凝土与玻璃"] --> E["几百年自然侵蚀"] --> F["风化瓦解回归自然"] end ``` 罗根提到了历史频道过去制作的纪录片《人类消失后的世界》(*Life After People*),该片展示了若人类忽然消失,现代城市在短短几百年内就会被自然力量吞噬殆尽。罗根举了底特律的现实案例:废弃房屋的地下室直接长出参天大树,一路破穿屋顶肆意生长;摩天大楼虽然庞大,但随着时间推移,自然界同样能将其彻底蚕食。这一关于废弃都市与自然吞噬的讨论,瞬间点燃了吉米脑海中的视频创作灵感。 - **建筑寿命差异**:古罗马斗兽场以天然石材为核心,历经两千年风霜仍大体完整;现代水泥寿命有限,数百年内便会剥落风化。 - **底特律废墟现状**:大自然迅速占领无人维护的建筑,树木自地下室穿透屋顶成为常态。 - **《人类消失后的世界》**:展示现代文明若无人维护,仅需几百年痕迹便会被抹除。 --- ### [20:47](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=1247s) 丧尸末日与末日孤城视频概念的脑力碰撞 受到废弃文明景象的启发,吉米立刻构思起新视频:寻找一个被森林吞没的废弃村庄或城镇,打造一场“地球上最后一个人类”的极端生存模拟,让自己在其中独自生活一个月;或者设置一百万美元的奖金,邀请参赛者在百年废墟文明中生存一个月。罗根随即兴奋地推波助澜,建议将其打造成未经剧本编排的真实版《我是传奇》(*I Am Legend*),甚至可以雇演员扮演丧尸,在选手睡梦中潜入惊吓他们。 吉米坦言自己筹划丧尸末日企划已有很长时间,但最大的难点在于“机制设定”:如果把演员化妆成丧尸,参赛选手该如何击杀它们?如果选手以为是真的丧尸而抄起致命武器还击,极有可能发生伤亡;但如果给选手配备 Nerf 海绵剑去敲打丧尸,画面的紧张感瞬间荡然无存,显得极其滑稽。两人随后展开了关于武器与防护方案的探讨: - **彩弹与软气枪(Airsoft)方案**:虽然能提供远程击杀的真实反馈,但所有人必须佩戴厚重的全脸护具,这会遮挡演员的面部丧尸特效妆容,破坏视觉冲击力。 - **贴合脸型的硬质护具解法**:罗根提议定制贴合面部轮廓的透明硬质眼罩与面具,将逼真的丧尸特效化妆直接做在硬壳面具外部,既保护演员安全,又能呈现骇人的半脸丧尸效果。 - **千万美元级双视频复用战略**:在罗根搜出硬核的半脸软气枪丧尸面具后,吉米彻底被说服。他估算该项目整体置景与搭建成本将高达 500 万至 1000 万美元。为了让巨额布景成本最大化,他打算在同一个废弃城镇布景中连拍两期视频: 1. **第一期**:吉米本人在末日废墟中体验“地球上最后一人”的独居生存挑战; 2. **第二期**:紧接着放入参赛选手,提供 100 万美元奖金,要求选手与其朋友在废弃城镇中抵御丧尸袭击并坚守 10 天。 ### [24:44](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=1484s) 废弃摩天大楼与丧尸概念的视觉构想 讨论紧接着上一节关于彩弹枪射击丧尸的设想展开。MrBeast 描述了他脑海中构想的电影级画面:最理想的情况是找到一座拥有废弃摩天大楼的城市,摄制组可以用超长焦镜头从高处俯拍地面的街道——街道上一片漆黑,只有三四个朋友围坐在一堆微弱的篝火旁,四周突然传来异响,丧尸逐渐从黑暗中包围过来。他认为如果把大楼外墙都布置上缠绕的藤蔓,这种镜头呈现出的视觉质感会极为惊艳,甚至能成为“有史以来最震撼的视频之一”。 ```mermaid flowchart TD accTitle: 丧尸视频核心构想 accDescr: 展示从场地选址、武器机制到末日氛围营造的核心创意链条 subgraph Location["场地与视觉"] A["欧洲废弃战争遗址城市"] --> B["超长焦高空俯拍 + 漆黑街道篝火"] end subgraph Combat["攻击机制权衡"] C{"击杀判定方式"} C -->|"彩弹 Paintball"| D["视觉爆浆好但清洗难度高"] C -->|"水弹 Gel Blaster"| E["带感应背心,安全但枪械外观偏玩具"] C -->|"豆袋防暴弹"| F["痛感过高容易造成人身伤害"] end subgraph GamePlay["昼夜博弈循环"] G["白天:搜集物资 / 搭建防线 / 保持清醒"] --> H["夜晚:未知时刻突袭 / 巡逻与灯光防御"] end Location --> Combat Combat --> GamePlay ``` Joe Rogan 随即指出现实的困难:如果要在完全没有路人的环境下拍摄,必须选在彻底荒废的区域,而在美国几乎不可能找到允许随意封锁的废弃摩天大楼,除非跑到像底特律那样的地方。MrBeast 补充说,场地完全不需要限制在美国本土;他们团队之前制作过一期“在废弃城市生存 7 天”(7 Days in an Abandoned City)的视频,当时就是在欧洲某处饱受战争摧残的废弃城镇取景,那里到处是荒废的酒店和高楼,甚至为了拍摄整整封闭了一个星期。唯一的顾虑是由于当地具有一定的历史背景,当地官方可能不会允许团队在建筑物上进行大肆的场景布景和彩弹泼溅。 - **视觉核心点**:长焦俯拍漆黑街道、篝火、围坐的幸存者、建筑物上的末日藤蔓。 - **场地候选**:欧洲曾经历战火的废弃城市,拥有多栋高层建筑和酒店,曾为 MrBeast 团队封锁拍摄一周。 - **实战考量**:气枪(Airsoft)虽然更轻便,但缺乏中弹反馈,纯靠自觉机制(Trust System)无法向观众证明命中;彩弹击中目标瞬间的爆浆飞溅效果在镜头前更真实、更具视觉冲击力。 --- ### [26:13](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=1573s) 丧尸击杀机制的大脑风暴:从防暴豆袋弹到激光感应 两人开始热烈探讨除了彩弹以外,是否还有更有趣、更具野性感的“丧尸消灭方式”。MrBeast 透露团队一直在研发类似《饥饿游戏》(Hunger Games)的线下真人竞技机制,例如带有电子感应的激光对战服,击中后会自动亮灯报丧。Joe Rogan 随即抛出一个硬核脑洞:能不能用装填非致命“豆袋弹”(Bean Bag Rounds)的散弹枪来轰击丧尸?这种防暴武器能造成强烈的击退感。但 MrBeast 马上质疑,如果距离仅有三英尺直接开枪,扮演丧尸的人会不会骨折或重伤? Joe 坦承豆袋弹的威力即便调整膛压也很难精确控制安全范围,MrBeast 笑着调侃:“老兄,我们这儿是 MrBeast 的频道,可不是你在主持《谁敢来挑战》(Fear Factor)!”他开玩笑说自己得给 Joe 递根大麻烟卷,让他彻底放飞想象力来帮着给视频出谋划策。双方都认同,核心难题在于:既要让“击杀”看起来震撼刺激,又绝不能对穿戴丧尸面具的特技演员或工作人员造成任何肢体伤害。 - **武器机制候选评估**: - **激光对战服 / 传感器背心**:最安全,击中亮灯,但缺少物理受力视觉反馈。 - **豆袋防暴弹**:打击感极强,但近距离射击极易致伤,安全红线难以把控。 - **点燃丧尸**:瞬间视觉效果炸裂,但特技火烧风险过高且无法高频使用。 - **内容哲学**:MrBeast 强调,能做出“在互联网其他任何地方都看不到的内容”,才是视频能引爆全网的最核心指标。 --- ### [27:45](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=1665s) 废弃城市实景回放与《我是传奇》式的日夜循环法则 在 MrBeast 的要求下,演播室屏幕调出了此前“废弃城市生存 7 天”的视频画面。看着屏幕上残破的大楼废墟和荒芜的街景,Joe Rogan 连连赞叹这简直是完美的天然片场,并迅速结合美剧《梦魇绝镇》(From)的设定构思出了一套极具心理压迫感的游戏机制: 整个游戏必须在“日落时分”准时启动。天黑之前风平浪静,一旦太阳完全落山,恐怖降临。最折磨人的地方在于,幸存者完全不知道袭击会在什么时间点发生——可能是晚上 7 点、8 点,也可能是凌晨 3 点,三十几只丧尸突然无声无息地从阴影里爬出来。为了防止他们在白天补觉,白天必须给他们安排繁重的任务:搜集散落的建筑材料、打造避难所、组装防空警报。持续的白天劳作会让他们身心俱疲,到了晚上精神状态更容易崩溃。 MrBeast 顺着这个思路深度发散,联想到了电影《我是传奇》(I Am Legend):幸存者可以在白天搜寻城市各处隐藏的大功率探照灯,并将其布置在据点周围建立防御圈;到了夜间,幸存者必须轮流值夜放哨。为了将心理悬念拉到极致,节目组每晚理论上派出 40 只丧尸,如果防守方清点了击杀数发现只干掉了 35 只,那么剩下的 5 只可能依然潜伏在城镇的废墟阴影中,这会让幸存者在白天的行动也时刻处于极度恐慌中。更绝的是,节目组根本不需要向选手承诺“丧尸只在夜晚出没”,前五天保持夜间突袭的规律,到了第六天白天突然破门而入把人掳走,戏剧冲突和真实恐惧感将直接拉满。 --- ### [30:31](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=1831s) 水弹感应系统、特种兵群演与末日军团背景设定 演播室的工作人员展示了他们之前在夜间民宅测试“Gel Blaster”(水弹枪)系统的录像。这种枪发射吸水凝胶弹,疼痛感远低于气枪和彩弹,搭配的感应背心不仅被击中会发光,还会通过语音播报系统提示“剩余弹药量”和“生命值”。虽然解决了安全判定问题,但两人审视视频后都觉得塑料感较强的玩具枪身在硬核末日场景里略显廉价,MrBeast 认为如果真要采用,必须将枪械外观进行做旧重绘(Reskin)。 | 击杀方案 | 优势 | 劣势 / 改进措施 | |:--- |:--- |:--- | | **彩弹枪 (Paintball)** | 飞溅视觉强、打击感真实 | 容易破坏历史遗迹建筑,近距离较痛 | | **感应水弹枪 (Gel Blaster)** | 安全不伤人、带生命/弹药语音与灯光判定 | 枪体外观偏向玩具,需重新定制做旧外壳 | | **豆袋弹 (Bean Bags)** | 极度震撼的物理击退与震撼感 | 极易骨折重伤,安全风险无法过审 | 关于丧尸群演的抗击打与专业度,MrBeast 分享了过往拍摄的经验:绝对不能随便招募普通的好莱坞群众演员,最佳方案是直接聘用退役的海豹突击队(Navy SEALs)等特战队员来扮演丧尸。退役特种兵具备极强的身体抗性和战术素养,不会因为被子弹打中而抱怨,还能做出极具压迫感的战术移动。 Joe Rogan 顺势完善了背景设定(Lore):故事可以设定为“某支军队在驻扎地遭遇感染,全军覆没化为丧尸军团”。这样一来,扮演丧尸的特战队员完全可以身穿重型防弹战术背心(Plate Carriers)和全套防护装甲出场,既在剧情上逻辑闭环,又为他们提供了绝佳的物理防护来承受密集的击打。Joe 甚至兴奋地建议给丧尸眼部装上发光的微型光源,在黑夜中宛如恶魔。MrBeast 忍不住感叹,原本的访谈几乎变成了 Joe 帮他打磨丧尸视频剧本的创意研讨会,而自己已经跃跃欲试,迫不及待想打电话召集制作团队去寻找合适的废弃城市立即开机。 ### [32:51](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=1971s) 丧尸末日模拟:手电筒机制与道具置换 Joe Rogan 和 MrBeast(Jimmy Donaldson)继续畅想大型真人“丧尸末日”挑战的沉浸式规则。Jimmy 提出在黑夜降临时,参赛者手头的手电筒每把只有大约一小时的电池续航,迫使他们必须极其谨慎地分配照明时间。Joe 兴奋地补充,黑暗中潜伏的丧尸眼里必须泛着微弱的红光,当参赛者用仅剩的手电筒扫向树林深处,看到一对对诡异红眼的那一刻,恐怖与压迫感会瞬间拉满。 在实际执行层面,Jimmy 提出一个让场景更加震撼的构想:白天被“击杀”的人类群演不能简单退场走人,而是在特定时段将真人替换成一模一样的仿真道具尸体。随着多日挑战的推进,建筑之间会堆积起密密麻麻的丧尸假人,参赛者穿梭其中时甚至必须踩着尸体前行,营造出令人毛骨悚然的末日实感。 ```mermaid flowchart TD accTitle: 丧尸末日挑战赛制流程图 accDescr: 展示从专家组队、波次入侵到丧尸转化及最终决战的赛制设计逻辑。 subgraph Phase1["前期集结与入场"] A["6位跨领域顶尖专家<br/>(海豹突击队/UFC选手等)"] B["封锁50英亩废弃城市<br/>搭建全套末日布景"] A --> B end subgraph Phase2["逐日递增防御战"] C["有限资源生存<br/>(手电筒限时1小时电量)"] D["丧尸群波次激增<br/>(Day 1: 10只 -> 终局: 400只)"] E["被淘汰者直接'感染'<br/>转变为对抗人类的丧尸"] B --> C C --> D D --> E end subgraph Phase3["终局决战"] F["第10天:权游式400人尸潮总攻"] G["幸存者平分100万美元奖金"] E --> F F --> G end ``` - 手电筒续航设定为严格的 1 小时,营造资源匮乏与摸黑求生的绝望感。 - 丧尸佩戴微光红眼道具,便于在纯黑丛林或建筑中被识别。 - 被消灭的人类扮演者每日被撤出,换成造型服饰完全一致的假人模特,实现“尸积如山”的视觉效果。 --- ### [34:02](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=2042s) 《权力的游戏》式入侵与各界顶尖专家的对抗 Jimmy 进一步完善了赛制架构:设立 100 万美元巨额奖金,由坚持存活 10 天的所有人平分。为了在结尾推向最高潮,丧尸的袭击规模将逐日指数级增加——从第一天的 10 只、第二天的 20 只,一路飙升到第十天的 400 人全军压境,犹如《权力的游戏》(Game of Thrones)中异鬼攻城的大决战。更有反转机制:被丧尸扑杀出局的参赛者不仅不能离开,反而会被感染转变为丧尸,在最终战中反戈一击阻碍昔日队友夺冠。 为了让这场攻防战兼具观赏性与战术深度,Joe 和 Jimmy 一致认为不能找普通路人,而是要集结真正身怀绝技的硬汉。他们计划选拔来自不同领域的专家,比如海豹突击队退役队员、UFC 冠军、跆拳道高手或资深荒野求生专家,将这六名各界翘楚投入到一片 50 英亩且完全封闭的废弃城市布景中,展开一场近乎实战的真实生存推演。 - 奖金机制:坚持 10 天的幸存者共同平分 100 万美元。 - 难度递增曲线:首日 10 只、次日 20 只、50 只,最终决日集结 400 名丧尸大举入侵。 - 感染机制:阵亡队员“叛变”加入丧尸阵营,成为阻止人类获胜的阻碍。 - 参赛阵容:海豹突击队退役特种兵、UFC 格斗冠军、生存大师与武术家跨界组队。 --- ### [35:40](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=2140s) 击杀机制争议:霰弹枪、防暴豆袋与安全性底线 讨论的核心分歧迅速聚焦在“如何消灭丧尸”的技术难题上。既要看起来真实硬核,又绝不能对真人扮演者造成伤害。Jimmy 表示虽然发射凝胶弹(gel soft)的玩具枪外观一般,但由于他们团队极度崇尚“实体特效”(practical effects),他更倾向于改造枪械内部机械结构,让其在发射安全凝胶弹的同时发出真实的“砰砰”枪响并带有声光后坐力,同时给外壳做旧以贴合末日拾荒风格。 然而枪械狂热爱好者 Joe Rogan 强烈反对玩具枪外观,坚持认为末日就该使用货真价实的真铁质感。Joe 极力推销使用装填防暴豆袋弹(bean bag)或鸟弹(bird shot)的低号数霰弹枪,甚至列举 Benelli 等经典型号只有约 6 发弹容量、装填缓慢,恰好符合求生题材的弹药压迫感。Jimmy 见状忍不住大笑调侃道:“他正沉浸在自己的乌托邦里……这是我几年来第一次见他眼睛放光成这样,由着他去吧!”面对 Joe 越说越激动的安全防暴弹方案,Jimmy 坚定地划清红线:“我绝不可能让人拿真霰弹枪指着别人。”Joe 则调侃自己要参与联合执导,甚至想偷偷扮演一晚丧尸混入战场。 - Jimmy 团队注重实体道具开发,主张通过改造玩具枪的枪机结构实现真实击发声响和枪火效果。 - 枪支外观需契合丧尸末日调性,避免使用未来科幻枪,保持“民房里随手搜刮”的粗糙质感。 - Joe 建议使用装载防暴豆袋弹的霰弹枪以保留低容量弹仓(约 6 发)的装填紧张感。 - Jimmy 坚决拒绝任何在节目中对人举起真枪的构想,底线是绝对保障人员安全。 --- ### [38:08](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=2288s) 《行尸走肉》的爆头漏洞与箭伤致死原理 话题随后从枪械杀伤力延伸到了影视剧中的经典荒谬桥段。Joe 对《行尸走肉》(The Walking Dead)里丧尸被铅笔或十字弩轻易扎死的设定大为光火。他指出剧中主角 Daryl Dixon 用十字弩射杀丧尸时,箭头上装配的居然是无刃练习箭头(field tips),这种箭头穿透力虽有,但本质上就像一根铅笔戳进脑袋,根本不可能造成影视作品里那种瞬间致命的破坏力。 作为资深弓猎爱好者,Joe 详细科普了箭矢击杀猎物的真正原理。在真正的狩猎中,猎手必须使用装有锋利刀刃的开阔猎箭头(broadhead),其作用是在穿过肌肉组织时彻底切断血管、造成体内大出血(hemorrhage)导致猎物迅速失血死亡;而平头或尖锥状的练习箭即使穿胸而过,只要未直接破坏心脏或关键主干动脉,人与动物都有生还可能。Jimmy 听后幽默地表示:“我们看同一部剧,我只觉得‘哇真酷’,而你想的完全不一样,受众截然不同!” - 《行尸走肉》中弩箭射中即死的物理逻辑硬伤:使用的是练习箭头(field tip)而非猎箭头(broadhead)。 - 致命机制区别:练习箭头只能制造细小穿刺通道;带多面刀刃的猎箭头靠大范围切割血管导致大出血(hemorrhage)致死。 - 医学事实:许多被练习箭头射穿头部或非核心肺部的人类伤者在现实中均有幸存案例。 --- ### [40:02](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=2402s) 口径研究与防弹插板的极端测试假设 回到节目道具的安全探讨,Joe 试图寻找杀伤力最小的霰弹枪口径。他熟知 12 号口径(12 gauge)霰弹威力过大,即便是发射防暴豆袋弹也极具破坏力,绝不能用在人身上;而常用于飞碟射击的 20 号口径同样偏强。经过现场查询,他们将目光投向了极低动能的规格——相当于.410 轴径或 67 号口径(67 gauge)的极微型霰弹弹药。 即使找到了最小口径,Jimmy 仍然警惕地质疑这东西打在身上依然会剧痛甚至受伤。在确认弹药外观依然凶悍后,Jimmy 开玩笑反问 Joe:“那我能先拿你来做测试吗?”Joe 欣然应允,并认真给出了防护方案:只要丧尸扮演者穿上装有防弹插板(plate carrier)的军用战术背心,并将手臂和肩膀等裸露部位全部包裹严密的全身防弹护具,防暴豆袋弹打在插板上就完全可以安全吸收冲击力,既有实弹射击的枪声爆鸣与受击击退感,又能确保扮演者的安全。 - 霰弹口径对比:常规 12 铅径威力过大;20 铅径常用于飞碟射击;探讨使用.410 口径或等同 67 铅径(67 gauge)的微型霰弹弹药。 - 丧尸防护装备构想:扮演者穿戴内置硬质防弹插板的战术背心(plate carrier),配合肩部及四肢的全套加厚护甲吸收弹丸动能。 ### [41:15](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=2475s) 寻找低威力霰弹枪:从豆袋弹到岩盐弹的非致命构想 乔·罗根(Joe Rogan)与吉米·唐纳森(Jimmy Donaldson / MrBeast)继续热烈推演他们的“末日丧尸生存秀”方案。罗根坚持认为参赛者必须使用具备真实击发手感的武器,提议采用完全无法穿透人体的防暴豆袋弹(Bean bag round)——这种弹药由霰弹枪射出,能产生强烈的冲击力和枪声,却不具备致命穿透力。制作人杰米(Jamie Vernon)在屏幕上协助检索“威力最低的霰弹枪”,画面中却跳出各种造型奇特的反动式转轮霰弹枪以及被标榜为“尺寸最小但杀伤力最大”的改装枪械。吉米打趣道,YouTube 上关于低威力武器的视频根本没人会点进去看,大部分买霰弹枪的人追求的都是极端威力。 杰米随即对在丧尸游戏里配备霰弹枪的实用性提出质疑:霰弹枪射程极短,面对丧尸若想完成“爆头”,选手必须贴身肉搏,反而不如配备狙击步枪或手榴弹有趣。罗根则反驳称游戏规则完全可以自由设定,击中身体其他部位同样可以判定有效。在观看了一段幼童试射小口径霰弹枪的视频后,罗根笃定地表示,他们真正需要的是类似 20 号口径(20-gauge)甚至装填岩盐弹(Rock salt)的极轻型霰弹枪。这种配置既能制造震耳欲聋的开火爆鸣与枪口后坐力,又不会对穿着防护服的特技演员造成实质伤害。吉米随即笑称自己的幕后团队已经在收听播客并着手评估可行性了。 - **弹药探讨**:非致命豆袋弹(Bean bag rounds)与岩盐弹(Rock salt),旨在提供击发震慑力、后坐力与打击感,同时杜绝致命穿透风险。 - **口径检索风波**:杰米尝试搜索“67 号口径(67 gauge)”,但搜索结果多为改装版 12 号口径(12-gauge)武器。 --- ### [43:11](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=2591s) 片场枪械阴影:从布兰登·李到亚历克·鲍德温的安全警示 谈到在真人秀布景中使用真实发射机构,两人立刻严肃审视起现场安全规程的严苛性。罗根分享了一桩令他毛骨悚然的往事:1994 年他刚搬到洛杉矶时,一位朋友相识的演员在片场拿着一把装有空包弹(Blank)的道具枪开玩笑,顺手抵在自己太阳穴上扣动了扳机。该演员完全不了解空包弹在极近距离下喷涌出的强大气体射流与气压本身就具备致命杀伤力,当场饮弹身亡。吉米随即联想到亚历克·鲍德温(Alec Baldwin)在《铁锈》(Rust)片场发生的致命枪击惨案。罗根直言那完全是疏忽大意导致的灾难——剧组人员疑似私下带着道具枪去靶场打实弹,随后未彻底清膛排查便带回片场交接。 面对这些血淋淋的事故,吉米坦言自己对在节目中引入霰弹枪感到非常犹豫,苦笑着对罗根喊话:“欢迎回到现实,乔(Welcome back to reality, Joe)。”罗根随即强调现代好莱坞的绝对准则:无论枪膛内是否有子弹,任何时候都绝对不能将枪口正对人体。这一行业规范最早便源于李小龙之子李国豪(Brandon Lee)在拍摄《乌鸦》(The Crow)时的意外身亡——当时夺命的并非完整子弹,而是空包弹底火引燃后,将此前卡在枪管内的破片杂质顺势推出击中了李国豪。吉米指出,现在的电脑特效(CG)与后期合成技术已经出神入化,演员哪怕只拿没有火药的模型枪比画,后期套上枪口火光与音效也能真假难辨。但罗根认为,物理后坐力带来的生理恐惧与压迫感,是后期 CG 永远无法在参赛者脸上复刻的。 ```mermaid flowchart TD accTitle: 片场枪械安全演进与替代方案 accDescr: 对比好莱坞历史上致命枪械事故与现代安全替代技术的流程图。 subgraph HistoricalAccidents["好莱坞历史事故教训"] A["1994年洛杉矶演员事故<br>空包弹近距离气体冲击致死"] B["李国豪《乌鸦》片场事故<br>空包弹将枪管残留破片推出"] C["亚历克·鲍德温《铁锈》事件<br>实弹与道具枪混用/未清膛疏忽"] end subgraph ModernAlternatives["现代安全拍摄替代方案"] D["纯后期CG与音效叠加<br>(安全性最高,但缺乏真实生理后坐力)"] E["错位射击规范(Cross-Aiming)<br>(枪口严格避开人体朝向斜侧)"] F["红外激光联动空包弹/血包<br>(兼顾开火声光与零穿透物理安全)"] end HistoricalAccidents --> ModernAlternatives ``` --- ### [45:25](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=2725s) 实体特效与激光对决:空包弹联动血包的拟真射击系统 为了在“参赛者的真实恐慌感”与“绝对物理安全”之间取得平衡,两人碰撞出了一套软硬件结合的机关方案。罗根提议给扮演丧尸的特技演员穿上看似破烂的白色外衣,衣服内层布满红色血浆袋(Gel packs)。吉米立刻指出,这与他们在 YouTube 上制作《鱿鱼游戏》(Squid Game)实景复刻时采用的技术高度契合:当时被淘汰的参赛者身上安装了微型爆炸血包(Squibs),一旦被传感器触发就会“砰”地炸开,将彩色液体喷洒在全身。 吉米进一步提到,他们在策划《饥饿游戏》(Hunger Games)风格的内容时,探索过用红外激光枪(Laser tag)触发对手防具血包的机制,后期制作只需顺着弹道追踪合成激光光效即可。罗根在此基础上提出了一个极具创意的“双扳机同步机械结构”: 1. 参赛者扣动扳机时,枪机击发微量空包弹,产生震耳欲聋的爆鸣声、枪口火光与扎实的物理后坐力; 2. 同步启动枪管内的红外激光发射器,精准命中远处的目标传感器; 3. 扮演丧尸的特技演员防具在接收到激光信号后瞬间引爆内置血包,胸前血浆四溅。 这种设计让现场拍摄既保留了真实武器开火的震撼视听,又确保没有任何实体抛射物飞出枪膛,实现了完美的镜头张力与安全闭环。 --- ### [47:15](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=2835s) 内容分级悖论与流媒体的“空白支票” 随着方案越来越狂野,吉米道出了频道的现实顾虑:MrBeast 的主频道向来主打全年龄家庭友好型(Family friendly)内容,通常绝不展现血腥暴力(Gore)。如果在 YouTube 上大肆展示丧尸血浆四溅的画面,势必面临平台黄标或限流。罗根笑称:“你们是在‘消灭’丧尸,这当然算家庭友好型!”吉米幽默地剖析了视频行业的内容分级潜规则: - 在台词中如果称呼为“淘汰”(Eliminated),节目就是全年龄友好;如果说成“杀死”(Killing),那就是限制级(Rated R); - 如果在开枪击中目标前一瞬间将镜头切走,节目评级就能维持在 13+;若直视中弹爆浆细节,则会跃升为 18+; - 罗根补充道:“反正丧尸本来就已经是死人,消灭死人根本不算杀人。” 吉米畅想,如果有亚马逊(Amazon Prime Video)或奈飞(Netflix)这样的流媒体巨头愿意开出一张“空白支票”(Blank check)并彻底放权,这档节目将成为史上最理所当然的爆款。吉米批评道,传统好莱坞制片团队即便拿到这个题材,也会因为教条死板的思维把规则定得僵化无趣;但如果由他们团队以《野兽游戏》(Beast Games)的野性逻辑来操盘——在整座真实的废弃空城中布满上千个摄像头,参赛者不受剧本拘束,拥有彻底的行动自由——呈现出的真实戏剧冲突将彻底引爆全网。 --- ### [48:44](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=2924s) 千万美金末日求生:UFC拳手与海豹突击队的丧尸攻防战 节目的游戏机制在两人的交锋中逐渐成型。核心玩法定为“末日极限生存”,并结合吉米标志性的动态奖金累积机制(Prize pool progression)。吉米设想,流媒体平台若不吝啬预算,完全可以设定一个高达 1,000 万美元的总奖金池: - **赛程设计**:整季共 10 集,对应生存挑战的整整 10 天,一集代表真实的一整天; - **任务机制**:幸存者团队每天必须外出完成一项高难度危险任务,每成功一天,奖金池便注入 100 万美元; - **全胜奖励**:若熬过 10 天并打通所有任务,全员共同瓜分最高 1,000 万美元的巨额大奖。 吉米提议,参赛阵容应当直接招募终极格斗冠军赛(UFC)选手、退役美国海豹突击队(Navy SEALs)特战队员以及硬核生存狂人。罗根兴奋地指出,面对 1,000 万美元的诱惑,这些顶尖格斗家和特种兵绝对会“拼了老命”:他们白天会自发建立战术防御路线,演练专业的小队轮转(Rotations)与交叉火力压制丧尸。不过,两人最后达成共识:当下最棘手的核心难题,是必须设计出一套严密的无接触淘汰判定系统,坚决防止身强力壮的 UFC 拳手在肾上腺素飙升时,与扮演丧尸的特技群演发生真正的肉搏扭打。 - **奖金池规则**:10 天 / 10 集,每日完成生存任务注入 $1,000,000,最高可达 $10,000,000。 - **选手定位**:UFC 格斗家与海豹突击队成员,形成战术小队执行末日防线。 - **关键设计红线**:必须严格规避参赛者与特技演员之间的真实肉搏冲突,确保人身安全。 ### [49:49](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=2989s) 末日之城概念构想:高拟真场景与动态奖金池机制 在探讨丧尸真人秀的具体规则时,吉米·唐纳森(MrBeast)与乔·罗根首先厘清了“淘汰判定”的边界。为了避免参赛者(例如特种部队退伍军人)依靠肉搏将丧尸演员按在地上翻摔,吉米设定了一条硬性规则:只要丧尸触碰到参赛者,参赛者便立刻判定“阵亡”。罗根对此深表认同,将其类比为电影《惊变28天》(*28 Days Later*)里的病毒感染——哪怕只是被丧尸抓破点皮、甚至是在面前吸一口气,游戏就宣告终结。吉米表示,如果真要执行这个项目,他会直接给业内顶尖的特技动作指导(如 Ken 等人)打电话求教,由专业团队来设计追逐战与对抗规则。 对于场景规模,吉米脑海中展现出了极具好莱坞工业水准的设想:封锁数十英亩的废弃城镇,并在四周筑起实打实的高墙,明确界定参赛者的活动边界。他们将聘请全球最顶级的美术置景师,把整个区域改造成“被丧尸病毒摧毁50年后的世界”——建筑物外墙爬满藤蔓,加油站废墟里的零食货架也要精确还原出多力多滋(Doritos)历经半个世纪风化腐蚀后的破败模样。游戏开局由直升机将参赛者投放到废弃都市中心,空投或猎鹰每天负责送达当天的极限任务。 最核心的驱动力在于动态奖金池与防御机制的绑定。吉米提出,初始奖金设定为100万美元,直接堆放在城市中心的露天广场,由大面额或1美元纸币堆积成一座庞大的“现金山”。参赛者不仅要保护自己,还必须修建防御堡垒来保护这笔钱——因为一旦丧尸触碰到钞票,奖金就会被扣除。白天参赛者必须外出执行危险任务,一旦通关,直升机就会通过缆绳当面再空投下100万美元现钞;连续坚持9天并完成所有任务,累积奖金池可高达600万美元,若6名幸存者全员坚持到最后,每人都将带着百万美元巨款离开。 ```mermaid flowchart TD accTitle: 废弃都市丧尸真人秀游戏循环图 accDescr: 展示了白天任务搜集、奖金注入、夜间防守以及丧尸击杀机制的循环流程 subgraph DayPhase["白天阶段:资源与任务"] T["接受每日任务<br/>(直升机/猎鹰空投指令)"] --> C["外出完成高危任务<br/>(分散修建防御的时间)"] C -->|任务成功| D["直升机空投追加奖金<br/>(单日增加100万美元)"] C -->|营地修筑| F["建立核心避难堡垒<br/>保护中心奖金池"] end subgraph NightPhase["夜间阶段:丧尸围攻"] Z["丧尸潮逼近<br/>(无电力/红眼潜伏)"] --> DEF["生存者持械坚守"] DEF -->|丧尸触碰参赛者| OUT["参赛者淘汰<br/>丧尸演员分走部分奖金"] DEF -->|丧尸触碰钞票| LOSS["奖金池直接受损扣除"] DEF -->|坚守至黎明| SURV["进入下一天循环"] end DayPhase --> NightPhase SURV --> DayPhase ``` - **初始与追加奖金**:起步资金100万美元,每天完成任务后再由直升机索降追加100万美元,九天极限生存累计可达600万美元。 - **奖金分配规则**:以6人初始团队为例,若有人淘汰,剩余幸存者瓜分金额提高;若全员存活9天,每人到手超百万美元。 - **环境拟真要求**:横跨上百栋建筑物,彻底还原末日后50年的风化细节。 --- ### [52:03](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=3123s) 丧尸演员的激励难题与沙盒群控风险 为了让对抗更加激烈且不可预测,吉米提出了一项激进的激励机制:如果某位扮演丧尸的群演成功“抓杀”了一名参赛者,该群演将直接瓜分被淘汰者对应的奖金份额(例如六分之一的奖金池)。这样一来,群演不再只是呆板漫游的背景板,而是极具主动攻击性与战术潜行意识的“猎人”,甚至可能会为了几万到上百万美元的巨奖,悄无声息地在阴影里潜伏数小时完成致命一击。罗根对此兴奋不已,直言这种设定连他都想亲自客串丧尸——在完全断电、漆黑一片的密林废墟里,扮演红眼丧尸群中的一员向特种兵发起围猎,沉浸感无与伦比。 然而,作为掌控过庞大群演规模的内容创作者,吉米立刻指出了真人沙盒拍摄中极其残酷的现实风险:群演极易“失控脱节(going rogue)”。两人讨论了丧尸的设定究竟是该像《行尸走肉》(*The Walking Dead*)那样步履蹒跚的慢速丧尸,还是《惊变28天》里疯狂狂奔的变异体。吉米倾向于让丧尸的能力随天数推移逐步进化,但他深知,在没有剧本的开放式沙盒里,要让几百名群演百分之百遵守动作规范几乎是不可能的。 吉米强调,这种无剧本真人秀具备极高的沉没成本与风险,根本没有重拍(reshoot)的机会。现场只要有200至300名丧尸群演,哪怕只有百分之二的人失控——即五六个人因情绪亢奋擅自违规奔跑、扑倒或抓扯参赛者——整个镜头和规则体系就会彻底崩盘。因此,吉米认为在理想状态下,必须引入物理限制措施(例如在脚踝处装设限速束缚链或特殊传感器),在物理层面上剥夺群演做出超纲动作的可能性,以此防范任何不可逆的录制意外。 --- ### [54:03](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=3243s) 商业赞助插播:BlueChew 在讨论的间隙,乔·罗根插播了一段赞助商广告,介绍针对男性健康与表现的咀嚼片品牌 BlueChew。罗根提到该品牌在改善血液流动、提升状态方面的产品特点,特别介绍了旗下包含复合成分的金版咀嚼片(BlueChew Gold)。随后他向观众提供了专享优惠码,并注明该广告内容面向美国地区受众。 --- ### [55:02](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=3302s) 剥夺睡眠战术、舆论双标与道具枪械的安全博弈 回到节目架构的设计上,罗根给出了一个极度硬核甚至有些残酷的导演建议:必须利用白天的繁琐任务彻底填满参赛者的作息,"绝对不能让他们在白天睡觉"。罗根认为,只有让参赛者在极度缺觉、精神恍惚的状态下迎来黑夜,夜幕降临时的恐怖感才会达到顶点。如果在白天什么都不干只顾睡觉,即便勉强活下来也不能拿走一分钱;只有白天完成高消耗任务的人,才能解锁对应的奖金门槛。这样一来,镜头就能近距离捕捉到那些特种兵坐在掩体后强撑眼皮、一旦丛林中亮起红色眼眸便在枪声中惊醒端枪的极致惊悚特写。 面对罗根狂热的构想,吉米露出了苦笑,坦言两人在舆论场上所背负的评判标准完全不同。吉米自嘲道,如果他敢在自己的节目里公然剥夺参赛者的睡眠、逼得大家崩溃退出,外界媒体绝对会立刻炮制出“10万亿篇新闻稿”,指责他是“地球上最邪恶的恶魔”。罗根则力劝他别把媒体舆论当回事,好节目必须有淘汰率和精神压榨,甚至应该通过自愿机制来设置门槛——“想睡觉可以,但一分钱奖金都别想拿”。两人甚至开玩笑表示,亚马逊 Prime Video 或 Netflix 等流媒体巨头若有兴趣,随时可以买下这个案子。 最后,话题聚焦到了防卫武器的安全技术路线上。罗根设想让参赛者使用霰弹枪开火,但吉米凭借极其丰富的真人无剧本录制经验(并提及罗根当年主持经典真人秀《恐惧因素》(*Fear Factor*)的经历)明确指出:在参赛者极度疲惫、惊恐甚至神经衰弱的黑夜中,端着真枪发射空包弹是致命的,慌乱中极有可能发生近距离走火射伤面部的惨剧。吉米主张采用凝胶弹(Gel Rounds,即击中目标即化为水花爆裂的软式水弹)配合定制外观的枪械道具,搭配现场定向声效来确保绝对安全;但罗根依然坚持,空包弹带来的巨大爆炸轰鸣(Bang)具有不可替代的心理震慑力,唯有刺耳的枪声才能在神经末梢上引爆真正的恐惧。 ### [57:44](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=3464s) 视觉动机与夜间潜行:沃克耳机与极致躲猫猫 两人继续深入推演丧尸末日模拟赛事的具体赛制,尤其是最具悬念的夜间阶段。乔·罗根提议在黑夜降临时让选手们分散躲避,或者通过制造枪口火光来增添压迫感。吉米(MrBeast)则从顶级内容创作者的镜头语言出发,强调画面必须自带叙事逻辑:“你必须让观众一眼看清他们究竟在争夺什么,以及他们拼命的理由。”如果选手们直接围绕巨额奖金搭建防御要塞,站在高耸的防御工事上,背景始终伫立着那堆明晃晃的现金,镜头便不需要任何多余的画外音解说,观众的大脑在潜意识里瞬间就能理解所有动机。 然而,单纯的阵地防御很快引出了新问题:如果防线固若金汤,丧尸根本无法近身,节目的悬念就会大打折扣。于是,赛制构想迅速转向一场极度硬核的夜间潜行躲猫猫。罗根提出了一个绝妙的技术设定——给扮演丧尸的NPC佩戴射击靶场专用的电子降噪耳机(如 Walker's Game Ear)。这种耳机拥有奇特的声学特性,能将周围微弱的环境音放大数倍,却会在巨大枪响爆发的瞬间切断高分贝噪音保护听力。戴上这种装备后,丧尸便具备了超人类的敏锐听觉,哪怕选手在黑暗中发出一声微弱的气声耳语,丧尸也能立即锁定方位循声猎杀。 ```mermaid flowchart TD accTitle: 夜间潜行躲猫猫机制 accDescr: 展示夜间比赛阶段选手与丧尸之间的互动规则与路径验证流程 subgraph NightRules["夜间核心规则与装备"] A["所有建筑物拆除门锁与把手"] --> B["选手单人分散隐藏于不同建筑"] C["丧尸佩戴沃克电子拾音耳机"] --> D["微弱耳语被放大 / 锁定目标"] end subgraph ProductionCheck["制片安全与反作弊"] E["制片人提前实地走通物理路线"] --> F["确保存在合法的丧尸击杀通道"] end NightRules --> G["黑夜降临:丧尸全城搜索"] ProductionCheck --> G ``` ### [59:11](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=3551s) 规则验证与爆款效应:打造真人版《最后生还者》 为了彻底杜绝消极防守,吉米和罗根进一步完善了场地规则:整座废弃城镇中的所有建筑物都严禁反锁,甚至需要提前拆掉所有门把手或整扇门板,选手们每晚必须分散潜伏在不同的空楼中,丧尸必须能够毫无物理阻碍地接近任何角落。吉米指出,在每晚放行丧尸大军之前,必须安排一名制片人实地沿路排查,亲自走通一条从大门到选手身边的物理路线,确认“确实存在一条能被丧尸抓住淘汰的真实路径”,以此防止任何卡Bug作弊的行为。 谈及节目的前景,吉米直言不讳地表达了自己的爆款哲学:这种极端前卫的概念从来不存在平庸的中间地带,“它要么是烂到被全网群嘲的最差节目,要么就是全网历史第一的现象级神作”。如果执行失败,它会变得极度尴尬和滑稽;但如果制作得当,它就是真正落地现实的《最后生还者》(The Last of Us)或《行尸走肉》(The Walking Dead)。在如今由短视频驱动的传播生态中,这种题材具备统治级的切片病毒传播力(Clippable),哪怕只是随意剪切一段十秒钟的丧尸在黑暗中追逐开火的镜头放到 TikTok 或 YouTube Shorts 上,都注定会引发海量疯传。 - **影视级特效面具**:罗根建议聘请好莱坞一线的特效化妆师,将硬质彩弹/软气枪(Airsoft)防护面具直接改造为带有逼真烂肉、外翻牙齿与恐怖面容的丧尸头套。 - **早期丧尸视频验证**:吉米回忆起自己大约七年前在频道上做过的一期街头丧尸恶作剧视频,当时顶级化妆团队打造的腐烂丧尸面容在现实光线下效果极其逼真骇人,吓坏了不知情的路人。 ### [01:01:59](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=3719s) “心率效应”与维恩图互补:创意的生理共振 随着脑暴的不断深入,吉米坦言自己整个人已经彻底被点燃,恨不得立刻飞回去投入研发。他分享了一个自己判断爆款创意的独特生理指标——“心率效应”(The Heart Rate Effect)。吉米解释道,当他在讨论一个全新想法时,如果能真切地感受到自己的心跳明显加速、肾上腺素飙升,这往往就是顶级创意的铁证。因为创作者自身的狂热兴奋具有极强的传染性,只要一个概念单凭口头讲述就能让人激动不已,它在未来就必然能引发全网自发的口碑裂变,而铺天盖地的讨论度直接等同于天文数字般的播放量。 罗根同样完全沉浸在对具体画面的构想中:夜幕降临废城,黑暗如潮水般淹没街道,丧尸眼中的反光在夜色中闪烁,幸存者们躲在暗处屏息凝神。吉米赞叹他们两人的思维碰撞产生了一种奇妙的“维恩图交集”(Venn Diagram)——罗根极度痴迷于硬核战术细节、真实感、压迫感与酷炫的丧尸呈现;而吉米则近乎病态地专注于宏观场景设计、镜头叙事、赛制逻辑与受众心理学。两种极致的执念在中间区域严丝合缝地重叠,共同勾勒出一个无可挑剔的顶级娱乐产品原型。 ### [01:03:32](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=3812s) 绑架罗根入局、Sandbox VR 与落日余晖的窒息感 吉米越聊越兴奋,当场转头呼叫导播杰米(Jamie),开玩笑地问能否在罗根密密麻麻的日程表里硬生生抠出十天档期,甚至密谋搞一场“真实绑架”:“我们派一辆车假装接你来录播客,结果门一开,车停在一座荒无人烟的废弃死城。我们递给你一年前聊到的那把战术霰弹枪说:‘罗根,丧尸今晚就到。’难道你能忍住不端枪去轰丧尸吗?”罗根大笑着表示自己实在抽不出这么长的时间,但完全理解这种场景的致命吸引力。 随后,罗根向吉米安利了沉浸式大空间虚拟现实项目“Sandbox VR”。他描述道,在那个巨大的模拟仓库中,体验者穿戴带有触觉震动反馈的背心,头显里运行着招牌丧尸射击游戏《亡灵庄园》(Deadwood Mansion),场地内甚至配备了大功率风扇来模拟阴风吹过面颊的真实触感,四面八方涌来的变异鼠群与天花板上攀爬的怪物极度逼真震撼。吉米笑着打趣罗根:“你已经投入太多感情了,咱们现在算是联合制作人了。” 对话在一种极具电影张力的画面描述中收尾:罗根脑海中清晰地浮现出一群浑身泥泞的选手困在一座废弃立体停车场内的场景,天边的落日缓缓沉入地平线,对讲机里传来冷酷的倒计时——“我们只剩最后二十分钟的日照时间了”,而在漫长疲惫的逃亡后,真正的无尽长夜才刚刚开始。 ### [01:05:12](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=3912s) 生存挑战构想:每日密室逃脱与睡眠剥夺 两人继续热烈构思一档大型生存对抗真人秀的机制细节。MrBeast 设想参赛者之间会产生巨大的戏剧性冲突:比如当天明明还剩 20 万美元可以赚,但队伍必须开始为防御或下一阶段做准备;队伍里总有人极度贪婪想继续捞钱,另一个人则警告“如果真这么做我们所有人都会输”,随即引发激烈的内讧。拍摄上可以完全使用超长焦镜头从极远距离特写抓取,让选手感觉不到摄制组贴身逼近的压迫感,呈现真实的真人秀 B-roll 画面。 Joe Rogan 提议将每天的挑战设计成一个密室逃脱(Escape Room):参赛者必须完成具体任务,完成度越高赚的钱越多。MrBeast 对此深表赞同,认为密室逃脱比那些“把石头从这头搬到那头”的无聊游戏高级得多。如果在每天的游戏场地中央放置一个巨大的保险库,选手必须解开一系列高难度谜题获取密码组合,一旦破解,奖金就会注入总奖金池。在严重睡眠不足和体能透支的双重折磨下,选手还必须强行团队协作,这种极限压力下的心理博弈极具看点。 谈及密室逃脱,Joe Rogan 兴奋地透露自己和家人走到哪玩到哪,称赞拉斯维加斯的密室堪称顶级。尤其是那里占地 3 万平方英尺的《小丑回魂》(IT)主题密室,官方甚至专门聘请了一位特型演员穿戴全套戏服扮演小丑潘尼怀斯(Pennywise),冷不丁跳出来把人吓得魂飞魄散。他建议 MrBeast 完全可以把这类顶尖的密室谜题设计师招募进团队,为真人秀打造全套机关。 ```mermaid flowchart TD accTitle: 生存游戏日常挑战循环机制 accDescr: 展示参赛者在日常挑战中面临的收益追求、密室解谜与资源分配之间的决策链条。 subgraph 日常挑战与博弈 A["每日空投保险库<br/>(内含当日奖金)"] --> B["破解复杂组合谜题<br/>(高难度密室机制)"] B --> C{"解密成功?"} C -- 是 --> D["解锁奖金并入总奖池"] C -- 否 --> E["空手而归 / 错失收益"] end subgraph 团队内部矛盾 F["追求金钱收益<br/>(继续破解赚取奖金)"] <--> G["生存防御准备<br/>(放弃奖金加固基地)"] G -.-> H["极限睡眠剥夺与内讧爆发"] F -.-> H end ``` ### [01:06:52](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=4012s) Salesforce 超级碗寻宝:六千万人参与的终极互联网解谜 MrBeast 透露,自己早已接触过世界上最顶尖的一群硬核解谜专家。在他们为 Salesforce 制作超级碗(Super Bowl)商业广告时,他直接在广告片中埋下了一个价值 100 万美元的巨型谜题。观众只需一台电脑便能参与争夺这笔巨奖。广告片上线后,第一道线索将用户引向一个基础说明网站,该网站迎来了超过 6,000 万人次访问并尝试破解。然而,即便在全球数千万网民的合力围剿下,这个谜题依然耗费了整整一个月才被最终破解。 这场解谜的硬核程度令人咋舌:MrBeast 当初直接在 Reddit 上集结了一批全世界最顶尖、最狂热的解谜极客,给他们开出“预算无上限”的条件,让他们设计一套史上最疯狂的互联网寻宝游戏。整个流程包含上百道环环相扣、极度复杂的关卡: - 某一关要求拨打一个电话号码,听一段长达 4 小时的语音留言,直到音频快结束的最后几秒,MrBeast 才会报出一串数字代码;如果没有全程录音,错过了就必须重新硬听 4 个小时。 - 某一网页上密密麻麻排列着 100 万个按钮,其中仅有一个是正确的触发按键。 - 文本线索可能是一大段冷门古老语言写成的晦涩密码,需要专业的破译知识;或者通过广告片中 MrBeast 所系皮带上的彩色条纹,按照盲文(Braille)排列规则与色彩编码相结合进行破译。 - 涉及地理方位的谜题甚至要在全球地图上画圆:例如广告片中他手持一枚手榴弹,上面写着黄色字体的算式和一块石头的图案,拼凑起来暗指“黄石国家公园”(Yellowstone),输入指定坐标才能开启下一阶段。 这场狂欢甚至催生了专门的 Reddit 子版块以及每日追踪解谜进度的播客。MrBeast 观察到一个有趣的群体心理现象:在初期阶段,每当一个人解开第 42 步这样的关卡时,往往会立刻发到论坛上,紧接着成千上万的人便顺着答案蜂拥而至;但越逼近最终的百万大奖阶段,人们就越发默契地保持绝对保密和沉默。 ### [01:10:24](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=4224s) 武器获取与保险箱破解:让玩家掌控选择权 顺着密室与谜题的思路,两人进一步推演游戏中的武器系统设定。Joe Rogan 提议让参赛者开局时全员手无寸铁,获得枪支的唯一途径就是去解谜以获取藏枪地点。MrBeast 则设想可以在庞大的废弃城市中设立军械库或大型枪支保险柜,将其转化为一个巨大的时间投资机制。 关于如何破拆军械库,两人展开了一连串天马行空的脑洞: - 招募一名具备炸药资质的选手,在废墟各处搜集原材料自制类似 C4 的爆炸物实施定向爆破(不过 MrBeast 随即苦笑自嘲:“没有哪家流媒体平台会允许我们这么干”)。 - 提供一把普通钢锯,如果选手愿意在那里枯燥地连续锯上 10 个小时,就能强行破坏锁芯拿到补给。 - Joe Rogan 则建议提供听诊器和一本开锁教学手册,让选手模仿老派神偷,屏息凝神倾听保险箱内部滚轮转动的“咔哒、咔哒”声,尝试盲转破解。 MrBeast 强调,他们团队的工程制作能力完全可以买来外观极具废土质感的保险柜,再换上自主定制的机械锁芯,确保其在理论上可以通过听声破解,同时难度又不会高到不可理喻。他极度推崇赋予玩家真正的“自主选择权”(Agency):游戏可以明确告知选手破解保险箱需要耗费数天时间,由选手自主权衡风险与回报——究竟是连续两天不睡觉去死磕开锁换取一整柜弹药,还是把时间精力用在做日常任务赚钱上。这种高风险与高回报之间的抉择,才是生存真人秀最迷人的核心动力。 ### [01:12:23](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=4343s) 道德困境与人性抉择:真人秀的核心引力 吉米·唐纳森(MrBeast)与乔·罗根(Joe Rogan)继续推演生存竞赛节目的设计细节。吉米指出,优秀的真人秀之所以能让全家人聚在一起看得津津有味,最关键的心理机制是让观众不断代入并反问自己:“如果是我,我会怎么做?”在充满不确定性的机制下,选手要么花好几天去碰运气破解一个看似可行但毫无保障的密码保险箱来增加奖金,要么选择其他策略。 这种设计直接映射了他在《野兽游戏》(Beast Games)中的经典构思。吉米提到,在节目中他会向选手提供一百万美元的巨额现金,但代价是必须淘汰自己的朋友。选手的人性反应各不相同:有人毫不犹豫地拿钱走人并淘汰同伴,他们的逻辑非常直白——“我来这里的目的就是为了赚钱,这是整整一百万美元”;而另一些人则断然拒绝,坚持“再多钱也买不走我的原则与正直”。这种关于原则、贪婪与友谊的道德两难,彻底打破了单一通关的枯燥感,赋予观众极为强烈的代入感与讨论欲。 - **道德抉择机制**:设计直接考验选手人性的对立冲突(如“拿走 100 万美元但背叛盟友”),形成不可预测的人物弧光。 - **观众心理投射**:通过抛出无法两全的困境,促使观众在屏幕外展开激烈争论与自我审视。 --- ### [01:13:18](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=4398s) 动态防御与昼夜机制:打造非重复性的生存挑战 为了将紧张感推向极致,两人进一步构思了一套严密的昼夜交替生存体系。罗根提议,弹药、食物和关键补给品绝不能让选手轻易获得,甚至可以限定为“仅在夜间刷新”,存放在各处的帆布包中。这迫使选手必须权衡利弊:是冒险在漆黑中潜行搜集资源,还是龟缩防守但面临资源枯竭?吉米随即补充了一个更激进的创意:节目组预先选定十栋建筑物,每当夜幕降临,制作团队直接出动直升机,将装有全部奖金的钱堆空吊转移到一处选手完全不知情的全新楼顶。 ```mermaid flowchart TD accTitle: 生存竞赛昼夜运转机制 accDescr: 展示日间解谜搜刮与夜间直升机移钱防守的动态循环流程 subgraph DayPhase["日间搜寻阶段"] A["解开谜题获取地图"] --> B["兵分两路:留守 vs 徒步远征"] B --> C["穿越丛林搜刮荒废城镇资源"] end subgraph NightPhase["夜间防御阶段"] D["直升机将奖金吊运至随机建筑"] --> E["队伍在未知高楼紧急布防"] E --> F["夜间潜行搜集空投弹药补给"] end C --> D F --> A ``` 这种机制彻底解决了同类节目每集模式雷同的通病。白天,选手可能通过解谜获得一张隐藏地图,得知数英里外的废弃小镇藏有大量弹药与物资。为了获取物资,他们必须展开长达十英里的丛林跋涉;但如果探索耗时过长,天黑前无法返回,团队将陷入无法使用无线电联络的通信盲区。此时,镜头可以实现极具张力的双线交叉剪辑(Dual Cut):一边是坚守高楼、面对未知危险且不知队友生死的守家组,另一边则是受困荒野、面临生死时速的搜刮小队。 - **动态转移机制**:制作组严格按预设规则操作,每晚用直升机转移奖金资产,迫使选手在未知建筑中临时构建防线。 - **双线叙事张力**:通过空间距离与时间限制,切割团队并制造信息黑洞,极大提升了多机位剪辑的悬念感。 --- ### [01:15:30](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=4530s) “天马行空”与第一性原理:对抗传统编剧室的条条框框 罗根感叹两人仅用一小时左右就碰撞出了如此庞大的节目框架,直言“做你这行一定特别好玩”。吉米解释道,这种状态就是他所谓的“天马行空”(Blue Skying)思维——在初期构思阶段完全抛开现实束缚,全心专注于“如何创造出最顶级的震撼内容”,而不是一开始就被规则绊住手脚。 吉米尖锐地指出,传统好莱坞或电视编剧室最大的弊病,就是总有人在提案的第一秒跳出来喊“这不可能做到”或“预算不允许”。而吉米团队的运作方式完全基于第一性原理(First Principles): 1. 世界上几乎所有疯狂的点子在物理层面都是可行的(例如改造现代保险箱的机械锁); 2. 一切问题最终都可以客观拆解为两个确定参数——“需要耗费多少时间”以及“需要投入多少成本”; 3. 将客观参数列出后,团队只需冷静评估其产出回报是否值得,而不是在起步阶段就自我阉割。 罗根对此深表认同,并指出吉米的独特之处在于他完全是白手起家,从零构建了自己的制作班底,从未被传统影视公司那些自以为懂创意的高管指手画脚。在传统机构里,商业层面的掌权者往往缺乏真正的创作直觉,却极度渴望干预创作以邀功,最终开出一堆毫无价值的会议,产出平庸至极的流水线垃圾。 --- ### [01:17:25](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=4645s) “紫牛效应”与创作者主导:流媒体平台与传统高管的思维误区 在讨论为什么传统影视公司总是陷入平庸时,吉米引入了著名的“紫牛效应”(Purple Cow Effect):如果你开车走在乡间公路上,路边成群的普通奶牛根本不会引起你的注意;但如果路边突然出现一头紫色的牛,所有人都会过目难忘。内容创作亦是同理。传统高管最大的误区在于迷信既有的成功模板,总想复制“以前做过且赚钱的项目”,然而观众在面对千篇一律的相似内容时早已审美疲劳;唯有从未见过的“紫牛”,才能真正抓住眼球。 ```mermaid flowchart LR accTitle: 紫牛效应与传统内容思维对比 accDescr: 对比传统高管的安全复制逻辑与创作者的紫牛突破逻辑 subgraph TraditionalLogic["传统高管思维"] T1["套用以往成功公式"] --> T2["层层下达修改意见"] T2 --> T3["抹杀作品个性与灵魂"] T3 --> T4["产出平庸流水线内容"] end subgraph PurpleCowLogic["创作者核心逻辑"] P1["构思前所未有的形态 (紫牛)"] --> P2["全权掌控创意自主权"] P2 --> P3["保留原生幽默与情绪冲击"] P3 --> P4["引爆破圈级全球关注"] end ``` 吉米坦言,这正是他选择与 Prime Video 合作《野兽游戏》的核心原因——对方给予了他完全的创意控制权(Creative Control)。当下各大流媒体平台都在疯抢拥有庞大号召力的顶级网络创作者,但令人啼笑皆非的是,传统平台往往在重金签下创作者后,便开始由各路高管轮番提出修改意见(Notes),逐步剔除那些真正吸引核心粉丝的锋芒、幽默与灵魂,最终把神作打磨成平庸之作。 罗根表示理解平台的焦虑,因为资方投入了上亿美元的真金白银,而业界并非人人都是吉米·唐纳森;一旦遇到创作者失控(如外界对某些高预算续集电影《小丑2》等作品的争议),投资方就会极度恐慌。吉米对此回应道,高管眼中的“灾难”在某些真正的创作者眼中或许正是“杰作”,内容工业正在经历剧烈重塑,能够打破常规的稀缺内容才是撬动数亿美元票房与流量的关键所在。 - **紫牛效应核心**:在信息泛滥的时代,唯有具备不可替代之独特性(前所未见)的内容才能穿透心智,一味复制既有成功只会加速平庸。 - **创意话语权之争**:流媒体若想激活创作者红利,就必须克制高管滥用修改意见的冲动,真正尊重创作者对核心受众的直觉把握。 ### [01:19:13](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=4753s) 网络创作者进军好莱坞与《回应我》 Jimmy Donaldson(MrBeast)与 Joe Rogan 探讨了电影院观影习惯的改变以及近年来内容创作者转型拍电影的亮眼表现。Jimmy 提到自己基本不再去影院看电影,但近期由创作者主导的作品频频出圈,引发了极高的讨论度。他列举了由网络创作者操刀的《后室》(The Backrooms)电影项目,以及《神奇数字马戏团》(The Amazing Digital Circus)等大热 IP。他指出好莱坞正越来越重视这些创作者,近期甚至连续出现了多部由网络红人制作的爆款电影。 Joe Rogan 随即提到了澳大利亚双胞胎兄弟 Michael 和 Danny Philippu 导演的恐怖惊悚片《回应我》(*Talk to Me*)。两兄弟早年通过运营 YouTube 恶搞短片频道“RackaRacka”闻名。Rogan 曾邀请他们上过播客,对他们极快的语速和充沛的精力印象深刻。Jimmy 补充了一段与 RackaRacka 兄弟互动的趣事:有一次他和两兄弟聚会,因为大家都喜欢竞技对抗类游戏,他们便现场策划了一场价值 1,000 美元的激烈 Uno 纸牌赛,准备录制成短视频。比赛过程极其疯狂,双方疯狂甩牌、掀桌子,气氛嗨到顶点。Jimmy 最终输掉了比赛,正当大家以为能收获一条极具爆点的搞笑视频时,对方却发现相机 SD 卡损坏导致素材全丢,令人啼笑皆非。 Rogan 随后向 Jimmy 介绍了《回应我》的核心设定:一枚刻满神秘符文的古老陶瓷手雕像,只要握住它并说出“跟我说话”(Talk to me),就会被灵体附身;规则要求必须在限定秒数内松开手,否则附身灵体将拒绝离开并带来灾难性后果。整部影片全在澳大利亚本土拍摄,演员全为当地面孔,甚至全程靠左行驶,但这种不依赖大牌好莱坞明星的本土化制作反而展现出了极高的原创性和恐惧感。 - **《回应我》(Talk to Me)核心设定**:灵媒道具为刻满符文的陶瓷假手,握住念出密语即遭附身,必须在严格限时内松手切断联系。 - **RackaRacka 的 1,000 美元 Uno 牌局**:Jimmy 与两兄弟录制了极度夸张激烈的掀桌式 Uno 决斗,最终因 SD 卡文件损坏(corrupt)未能发布。 ### [01:22:10](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=4930s) 创作者跨界的递进逻辑与影视行业滞后期 Jimmy 谈到了年轻创作者的恐怖号召力:执导《后室》的导演年仅 20 岁出头,作品热度惊人;还有创作者此前在 TikTok 和 Instagram Reels 上拍摄滑稽短剧,随后拿出的长片却呈现出极高的水准与质感。Jimmy 引用了史蒂夫·乔布斯的名言:“你无法预先串联起未来的点滴,只能在回顾时将它们连接起来”(You can't connect the dots looking forward; you can only connect them looking backwards)。当回顾这些创作者过去在社交平台上发布的成百上千条短视频时,会发现他们的镜头调度、构图和光影早已在日复一日的练习中得到了打磨,短视频实质上成了他们通往长篇电影的实操演练。 从产业投资的角度来看,Jimmy 指出影视制作存在明显的滞后周期。如今好莱坞院线接连涌现由网络创作者执导的票房与口碑黑马,其全面效应不会在半年内立刻显现,但预计 18 个月后,必定会有数十部获得充裕资金支持、由创作者掌舵的电影集中爆发。对于 30 岁以下的年轻群体而言,他们从小伴随 YouTube 长大,每天花费数小时刷竖屏短视频,这就是属于他们的核心文化。对于这代人来说,除了克里斯托弗·诺兰(Christopher Nolan)这样的顶级导演新作外,传统好莱坞大片已经很难吸引他们走进影院,反而创作者跨界推出的新作更能引发年轻观众的强烈好奇。 ```mermaid flowchart LR accTitle: 创作者从短视频到长片电影的演进路径 accDescr: 展示网络内容创作者通过社交媒体积累镜头经验,并最终进入传统院线产生滞后行业影响的过程。 subgraph S1["前期积累"] A["高频短视频实践<br/>(TikTok / Reels)"] --> B["镜头语言与节奏打磨"] end subgraph S2["长片突破"] B --> C["小成本院线爆款<br/>(如《回应我》/《后室》)"] C --> D["打破传统制片框架"] end subgraph S3["产业连锁效应"] D --> E["资本与资源进场<br/>(约18个月行业滞后期)"] E --> F["创作者主导的电影井喷"] end ``` ### [01:24:08](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5048s) 喜剧短剧是恐怖片的敲门砖与低成本悬疑的优势 Joe Rogan 指出,真正优秀的创新者往往跳出了好莱坞传统的制片条框,他们不受固定类型的束缚。Rogan 举了乔丹·皮尔(Jordan Peele)的例子:早年他通过喜剧小品秀《基和皮尔》(*Key & Peele*)家喻户晓,后来却跨界自编自导了震撼影坛的恐怖片《逃出绝命镇》(*Get Out*)。Jimmy 对此深表赞同,调侃称“喜剧小品简直成了通往优秀恐怖片的敲门砖”。 两人进一步探讨了恐怖片题材在低预算制作上的独特优势: - **预算与效果不成正比**:几百万美元几乎不可能做出一流的重工业动作大片,但对恐怖惊悚片而言,1,000 万美元与 1 亿美元预算的最终观感差距极小。恐怖的核心在于心理悬念、未知感与压迫氛围,而人类的情绪反应并不与特效花销直接挂钩。 - **留白带来的心理恐惧**:怪物如果全程无需露面或仅在片尾短暂现身,反而比全程充斥平庸的 CGI 特效更具震撼力。Rogan 以经典老片《伦敦狼人》(*An American Werewolf in London*)为例,前中期狼人镜头每次仅一闪而过不足半秒,这种未见全貌的压迫感反而最令人胆寒。 对话最后,Jimmy 提到自己在听了 Rogan 上次播客的安利后补看了科幻惊悚片《机械姬》(*Ex Machina*)。他原本以为这类科幻题材可能偏向老套或空洞,看完之后却彻底被其紧凑的叙事和深度所折服。 ### [01:26:17](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5177s) CES 上的 AI 伴侣与语言模型的演进 Joe Rogan 和 MrBeast(Jimmy Donaldson)谈到了拉斯维加斯消费电子展(CES)上令人震撼的新技术。Rogan 提到展会上展示了一款 AI 伴侣机器人,其外观被设计成身材火辣的亚裔女性,虽然嘴唇动作与声音输出尚未完全同步,但它已经能够通过逼真的语音与人进行实时、流畅的双向对话,体验就像直接与 Perplexity 或 ChatGPT 交流一样自然。 Jimmy 对此并不感到意外,他指出底层的大语言模型(LLM)早就成熟了。现在的用户只需打开 Google 的 Gemini,就能像与真人交谈一样与它对话;如果让它加快响应速度并使用口语俚语,它不仅能接住各种网络热梗,甚至连语气助词都能模仿得唯妙唯肖。 ### [01:27:11](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5231s) 棋盘游戏《沙丘》与克隆顶级玩家的“dino.io” 话题转向硬核策略时,Jimmy 坦承自己是个狂热的桌游极客。他曾花大量时间玩《卡坦岛》(Catan),但很快厌烦了过度依赖掷骰子运气的机制;另一方面,《国际象棋》(Chess)虽然全凭技术,但天花板完全取决于谁投入的时间更多。Jimmy 想要一款既拥有极高技术上限、又带有一点点随机性,同时还有足够玩家群体的策略桌游,最终他选定了《沙丘》(Dune)。讽刺的是,在他投入上千小时玩这款游戏时,他甚至不知道《沙丘》原本有小说和电影,直到后来电影上映,他才恍然大悟那些角色的背景故事。 在研究《沙丘》高阶打法期间,Jimmy 为了揣摩顶级玩家的思路,进行了一次极具前瞻性的 AI 实验。他抓取了圈内顶尖选手 Dino 频道里上百个 YouTube 视频的完整转录文本(包含数十小时的对局直播解说),将其全部喂给 Gemini,打造出了一个名为“dino.io”的专属模型。 ```mermaid flowchart TD accTitle: dino.io 构建与决策克隆流程 accDescr: 展示从抓取主播语音文本到大语言模型微调,最终实现战术决策与语调克隆的完整链路。 subgraph InputStage ["数据采集阶段"] A["Dino 的百余期 YouTube 视频"] B["数十小时直播解说语音文本"] A --> B end subgraph LLMStage ["模型解析与拟合"] C["输入 Gemini 大语言模型"] D["分析 10 万字用词习惯与口头禅占比"] B --> C C --> D end subgraph InteractiveStage ["实时决策与语音交互"] E["战局推演:What would dino.io do?"] F["个性化问答:语气与微表情神态高度还原"] D --> E D --> F end ``` Jimmy 在实际对局中经常把“dino.io”挂在 Discord 语音里。每当走到关键步,他就会打断真实的 Dino:“Dino 你先别说话,让模型来回答。”结果模型的决策与真实 Dino 的思路完全一致。甚至在一次闲聊中,Jimmy 问模型:“你会为朋友 Chay 挡子弹吗?”作为极度理性的分析派,真实 Dino 绝不会煽情,而 AI 果然用一模一样的腔调反问:“那要看子弹打在脚上还是胸口上了。”Jimmy 进一步让 AI 统计 Dino 过去 10 万字里的口癖,发现他使用“um”的概率是 0.15%,用“like”的概率约 0.3%,并精准归纳出他在压力状态和放松状态下的不同用词特征。 - 策略游戏平衡哲学:Monopoly 与 Catan 随机性过高,Chess 缺乏随机变量且纯拼时间,Dune 则提供了极高技术上限与适度随机性的平衡。 - 文本数据提炼:通过成百上千小时的公开直播文本,AI 不仅能复刻专业战术决策,更能像素级还原一个人的微习惯、口癖与性格底色。 ### [01:29:50](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5390s) 数字化身、人形机器人与替代逝者的伦理恐慌 看到“dino.io”的效果后,Jimmy 意识到,如果一个人在脖子上挂一个录音吊坠生活两周,将其言行数据喂给大模型,任何人都可以被完整克隆并装进仿生机器人里。面对自己在播客和视频里留下的海量公开语料,Jimmy 半开玩笑地表示,别人随时可以做出一个“Jimmy.io”,学会他所有的思维方式与语调。Rogan 顺着调侃道:“这就相当于让你获得了永生,甚至你回家能看见一个机器人在帮你吸尘。” 然而玩笑背后隐藏着令人毛骨悚然的伦理困境。Jimmy 提到,如果有人痛失挚爱,出于极度悲痛可能会定做一个替代品来维持虚假的日常生活。Rogan 则严肃地将这种行为比作斯蒂芬·金的小说《宠物公墓》(Pet Sematary),直言这种做法只会让人感到空虚、诡异,让一个机器人在家里假装是死去的丈夫或妻子完全是疯了。 ### [01:31:34](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5494s) 2026 到 2036:无法预测的十年与全面常态化的未来 两人感叹技术演进的速度已经彻底失控。在人类历史上,1600 年到 1700 年可能只是枪械和帆船变好了少许;1930 年到 1940 年除了地缘政治事件外,日常生活结构并无本质剧变。然而从 2026 年跨越到 2036 年,没有任何人能够描绘出一幅哪怕稍微准确的未来地图,一切宛如迈入了现实版《银翼杀手》(Blade Runner)。 Jimmy 畅想,随着算力呈指数级爆发和 AR 眼镜的发展,未来很可能像某些动漫设定一样,人们戴上头显就能完全沉浸在虚拟世界中,AI 会根据玩家喜好实时生成整个游戏世界。同时,人形机器人赛道正涌入数百亿美元的资本,计算机超级智能与机器硬件的融合是必然趋势。Rogan 猜测 10 年后电视上可能需要制作一档让观众猜“台上的是真人还是机器人”的真人秀,而 Jimmy 则认为根本不需要 10 年,5 年内这项技术就会出现;到了 10 年后,这就像在地上分辨一块石头和一部 iPhone 一样稀松平常。从小伴随 ChatGPT 长大的一代人早已将 AI 视作呼吸般自然的本能,随着这代人步入社会,曾经看似诡异的仿生机器人将在短短几年内彻底成为社会日常的一部分。 ### [01:33:33](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5613s) AI对创意产业与人类未来角色的冲击 两人深入探讨了人工智能(AI)正在带来的剧烈社会变革。吉米(MrBeast)指出,虽然这种转变让人感到不安,但究竟是积极还是消极完全取决于行业属性。对于影视后期的视觉特效(VFX)制作人员而言,AI 可以省去大量枯燥繁重的重复劳动——比如在做抠像(rotoscoping)时,过去必须一帧一帧地沿着人物轮廓或头发丝描边去除背景;而现在只需画一个圈,AI 就能自动吸附并扣出主体。这让特效师能够将精力集中在真正具有创造性和趣味性的工作上。但吉米也承认,没人确切知道“冰球最终会停在哪里”,AI 究竟是会成为提升效率的工具,还是彻底让人类岗位消失,目前完全无法预料。 乔·罗根对此表达了更深层的悲观与冷静。尽管两人都自诩为乐观主义者、相信人类文明能够存续,但罗根直言,人类在未来社会中的角色将发生彻底改变:“我不认为我们还会继续担任领导者,AI 将接管绝大多数事务,包括政府治理和资源分配。”罗根认为,由于人类自身的决策往往充满破坏性与偏见,AI 很可能会剥夺人类的部分关键决策权。 吉米随后提到了罗根此前与硅谷著名风险投资人马克·安德森(Marc Andreessen)的播客对谈。安德森曾指出,AI 本质上是世界上最聪明的医生、最聪明的专家,这种全知级能力过去仅有顶级富豪才能通过私人顾问团队间接享有,而现在 AI 将这种最高水准的专业能力彻底平民化普及。吉米分析道,虽然从纯粹的情感角度来看,人类很难接受让机器替自己做重大决策,但如果从纯理性逻辑出发,一个拥有人类有史以来所有互联网经验与知识储备、毫无情绪波动的智能系统,显然比容易犯错的人类更适合做决策。 ```mermaid flowchart TD accTitle: AI 与技术发展的演进路径 accDescr: 展示 AI 从解放生产力到接管决策,再到全面虚拟沉浸与模拟假说的发展推演。 subgraph Phase1 ["第一阶段:生产力工具"] A["自动化繁琐劳务<br/>(如 VFX 抠像、画草图)"] --> B["赋能人类创意与效率"] end subgraph Phase2 ["第二阶段:社会结构重塑"] B --> C["AI 接管核心决策<br/>(政府治理、资源分配)"] C --> D["后稀缺时代<br/>(全民高收入 / 摆脱生存劳动)"] end subgraph Phase3 ["第三阶段:完全虚拟与模拟"] D --> E["全沉浸式 VR/元宇宙<br/>(逃避现实平庸)"] E --> F["模拟现实假说<br/>(无法分辨现实与代码)"] end ``` ### [01:36:25](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5785s) 全民高收入与后稀缺时代的动机危机 随着 AI 和机器人承担所有生产性劳动,社会的经济范式将面临根本性重塑。罗根提到了埃隆·马斯克(Elon Musk)提出的“全民高收入”(Universal High Income)概念:在未来,自动化将创造出海量财富,人类将不再需要为了基本的温饱与住所而奔波劳碌,彻底告别打卡上班的生活。然而,一旦消除了生存压迫,人类将直接撞上人性的终极困境——失去驱动力。 罗根强调,届时教育必须彻底转型,我们必须在孩子幼年时就教会他们如何追寻内在兴趣,而不是为了糊口而生存;必须让他们理解克服困难、挑战复杂任务本身就是一种巨大的快乐与成就感。否则,在缺乏目标感的情况下,当逼真到极致的虚拟现实(VR)、增强现实(AR)以及沉浸式游戏唾手可得时,社会将陷入大面积的虚无:“你不会想看到人们拿着政府发放的保底收入,成天躺在家里打一整天《使命召唤》(Call of Duty)。” - **全民高收入(Universal High Income)**:马斯克设想的未来模式,依靠 AI 与自动化极大丰富物质供给,使人类彻底免于经济劳作。 - **激励机制的重构**:当生存不再是动力来源,社会必须设计新的成长与奖励机制,引导年轻一代通过探索创造和攻坚克难获得成就感。 ### [01:37:33](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5853s) 超现实虚拟现实(VR)与“黑客帝国”式沉浸 吉米对罗根关于虚拟逃避的担忧感同身受。他回忆起自己小时候沉迷电脑屏幕玩《使命召唤》并制作游戏视频的经历,母亲当年为了让他离开屏幕费尽了心思;如果把当年的平面屏幕换成完全隔绝现实的沉浸式 VR 头显,里面的世界如乌托邦般绚丽,所有朋友都在其中,摘下头显却要面对残酷枯燥的作业和现实生活,“那种成瘾程度将与现在的电子游戏完全不在一个量级”。 罗根指出,这正是《黑客帝国》(The Matrix)的现实版本,而且随着硬件与算法的指数级迭代,这一天在两人的有生之年必然到来。目前的线下体验(例如 Sandbox VR)受限于物理空间,玩家只能在仓库划分出的 50×50 英尺小房间里活动;但未来随着全向跑步机(Omnidirectional Treadmill)和神经交互技术的成熟,物理边界将被完全抹去,虚拟空间里踩踏的地面触感将与现实别无二致,感官上根本无法分辨真假。 吉米顺势提到了日本知名动漫《刀剑神域》(Sword Art Online)。故事主角被困在全潜行虚拟现实网游中生活,起初虽然恐惧,但最终却深爱上那个世界。吉米笑称自己小时候看这部动漫时就产生过一个愿望:“希望这辈子能看到这项技术成真,等我 80 岁的时候,我就戴上那个头显在游戏里活度过余生。” ### [01:39:36](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5976s) 虚拟还是现实:从游戏执念到模拟理论 在探讨虚拟与现实的界限时,罗根提出了一个深刻的哲学问题:事情是否真的必须发生在所谓的“物理现实”中才有意义?在虚拟世界中获得的成就感是否与现实具有同等的满足感? 吉米表示非常认同。他回忆起童年时期沉迷大型多人在线角色扮演游戏(MMORPG)《101真狗》(Wizard101)和《魔兽世界》(World of Warcraft)的时光,坦言在某些阶段,游戏中角色的地位和经历对自己来说,重要程度完全不亚于现实生活中的自己。全球有成千上万的玩家把大半生都奉献给了这类虚拟社区。吉米戏谑道,如果自己到了 90 岁躺在病床上动弹不得,“我才不在乎什么现实,直接给我扣上头显,插上输液管,每隔几天叫个人来帮我活动活动四肢,我甚至都不想摘下头显吃东西,就让我彻底活在虚拟世界里”。 话题顺理成章地延伸到了“模拟理论”(Simulation Hypothesis)。罗根反问道,如果虚拟世界的拟真度高到彻底无法与真实物理世界区分,我们如何能确定眼前的一切不是早就在运行中的模拟?他提到包括埃隆·马斯克在内的诸多顶尖学者和科技领袖都深信我们生活在虚拟系统之中,马斯克甚至曾断言“我们生活在基础现实(Base Reality)中的概率只有数十亿分之一”。 对话以吉米的一句幽默调侃作为本段落的收尾:“所以,搞不好我们现在其实就身处《野兽游戏》(Beast Games)的模拟之中呢。” ### [01:41:10](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6070s) 恒星级算力、量子观察者与模拟宇宙的边界 两人从技术爆炸一路畅想到遥远的未来,设想千年之后或许已经迎来了第 100 届《野兽游戏》(Beast Games)。随着计算能力的几何级增长,如果未来文明掌握了开采单颗恒星全部能量的技术(如戴森球),算力规模将达到不可思议的量级。正如现代地球仅凭现有数据中心就能完成复杂的数字拟合,拥有恒星级算力的高等文明只需让人戴上一套脑机介质,便足以在微秒间实时模拟出数以万亿计的事件与生命轨迹。Joe Rogan 指出,人类当前经历的可能正是一场“游戏终局”前的回溯模拟:某种比我们先进得多的文明在发展中遗失了早期历史,就像现代人类遗失了大量远古文明档案一样,因此他们通过算力模拟宇宙演化,以此探寻自身究竟从何而来。 不仅算力在逼近奇点,微观物理层面的真实规律也令人深思。Joe 提到了量子力学中的亚原子粒子行为——粒子在被观测与未被观测时会呈现完全不同的状态(量子双缝实验)。这种现象直接将矛头指向了“意识对现实的塑造作用”:究竟是意识构成了现实,还是人类脆弱的生理器官把我们囚禁在了一个被严重过滤、高度局限的信息孤岛中?人类习惯于依赖视、听、嗅、味、触五感来定义客观世界,以为上班打卡、过着寻常生活就是宇宙的全貌,然而在这个肉眼凡胎看不见的维度里,可能无时无刻不在发生着极其离奇的现象,人类却因为硬件感知受限而浑然不知。 ```mermaid flowchart TD accTitle: 模拟假说与感官局限推演 accDescr: 展示高等文明利用恒星算力构建模拟现实以及人类感知局限与微观量子现象之间的关联 subgraph TechFuture["未来文明与算力假说"] A["恒星能量开采 (戴森球级)"] --> B["无限级算力中心"] B --> C["全息模拟远古起源与万亿实体"] end subgraph PerceptionReality["现实的本质与感知困境"] D["量子亚原子观察者效应"] --> E["意识对客观现实的干涉"] E --> F["生物感官局限 (视觉/听觉/嗅觉)"] F --> G["人类被困于过滤后的狭窄认知孤岛"] end C -.-> G ``` --- ### [01:42:46](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6166s) 从千人复明到听见女儿叫“爸爸”:关于感知剥夺的深刻触动 对人类感官局限的探讨,让 Jimmy Donaldson(MrBeast)联想到了自己团队制作的两期震撼全网的慈善视频。在其中一期视频中,他们资助了 1,000 名因白内障等眼疾失明的患者完成复明手术。Jimmy 感慨道,这次经历带来了一个耐人寻味的思维实验:如果一个失明的人身边完全没有其他人类告知他们“光与图像”的存在,他们可能终其一生都无法意识到世界上竟然还有“视觉”这样一种维度。这反过来证明,人类目前极其笃信的完整现实,很可能同样遗漏了某种我们根本无从知晓的超维感官。 紧接着,Jimmy 脑海中浮现出另一个同样特殊的记忆——帮助 1,000 名失聪人士重获听力的视频。团队为患者定制了高精尖助听设备,帮助沉寂在无声世界多年的患者重新接收声波。Jimmy 动情地回忆起拍摄现场最催泪的一幕:一位失聪父亲自孩子出生起就从未听过孩子的哭笑,孩子已经两岁大。当医疗团队将高灵敏度助听器置入耳中并调高放大倍率后,工作人员引导他幼小的女儿开口喊了一声“Daddy”。这位多年不曾听到任何声响的父亲在听清女儿声音的瞬间瞬间情绪崩溃、泪如雨下。Jimmy 直言,那是他们团队职业生涯中记录过的最特殊、最震撼人心的瞬间之一。 - **白内障复明行动**:资助 1,000 名视力受损及失明患者完成复明手术,引发对“未被感知即不存在”的认知哲学反思。 - **重获新声行动**:为 1,000 名失聪患者配备前沿先进助听器,记录了失聪父亲人生中第一次听到两岁女儿亲口呼唤“Daddy”的经典名场面。 - **显微镜隐喻**:人类仅凭肉眼看到的物质极其有限,显微镜的存在证明了感知器官外存在着庞大且真实运作的微观世界。 --- ### [01:44:04](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6244s) 嗅觉的演化价值与五感取舍 两人顺着感官话题探讨了日常生活中最容易被忽视的嗅觉。Joe 幽默地拿“有人放屁”打趣:空气中原本空无一物,但由于看不见的分子扩散,嗅觉便立刻向大脑发出了信号。如果人类从一开始就没有嗅觉,日常生活表面上并不会产生翻天覆地的视觉改变,但感知系统的维度缺失却会在无形中斩断一道生命防线。 如果必须在人类五感中舍弃一种,两人一致认为嗅觉是“生存代价最小”的选项。失去嗅觉无疑会带来不少遗憾,比如食物尝起来索然无味、自己身上散发体味而不自知等,甚至会让人处于某些环境危险之中——例如无法察觉煤气泄漏,或者闻不到机体本能排斥的刺鼻剧毒化学挥发物。但 Joe 认为,如果生活在现代设施齐备、受控安全的城市与办公环境里,失去嗅觉并不会实质性削弱人类整体的生存概率和基础幸福感;相比于剥夺视觉或听觉带来的世界性瓦解,嗅觉的退场对生活连续性的影响最为温和。 --- ### [01:45:55](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6355s) 从偏执的数据极客到减重50磅:心智与故事表达的蜕变 乘车前往录音棚的路上,Jimmy 在车里以 3 倍速重新听完了四年前自己第一次登上《The Joe Rogan Experience》时的那期播客。回听当年的录音让他既尴尬又感慨。Jimmy 从 11 岁起就在互联网上发布视频,他的青春期发育、性格成型和每一次人生蜕变都被巨细靡遗地记录在公众视野之下。四年前的自己表现得像是一个高度聚焦在单一维度的“偏执狂”或“边缘自闭症患者”:无论 Joe 聊到电影、电视还是其他文化议题,当时的 Jimmy 几乎完全接不上话,只能机械地回答“我不知道”,然后迅速把话题强行拉回他唯一精通且沉迷的领域——YouTube 数据、流量算法与观众留存率(retention)。 如今坐在对面的 Jimmy 无论从精神状态还是外形上都发生了脱胎换骨的改变。Joe 赞叹他看起来精神饱满、充满健康活力,Jimmy 透露自己在这四年间整整减掉了 50 磅(约 45 斤)。在反思当年的认知状态时,Jimmy 坦言过去的极度闭塞其实并非好事:如果每天把全部时间都用来刷 4 小时的 YouTube 数据,完全拒绝吸纳电影、主流文化和其他艺术媒介的养分,故事讲述能力和灵感源泉就会枯竭。尽管 Joe 辩护称正是那种心无旁骛的极端聚焦造就了他无与伦比的商业成功,但 Jimmy 认为更宽广的输入才能提升叙事水准。此外,Jimmy 提到当下公众通过社交媒体切片(clips)消费长视频的现象:这些十几秒的切片完全脱离了发布的时间背景与语境,往往让当下的观众误以为几年前那个极度单一、青涩的自己就是今天的他。 - **体态转变**:在两次录制 Joe Rogan 播客的四年间隔内,Jimmy 成功减重 50 磅(约 22.7 公斤),身体健康与精神状态显著提升。 - **思维蜕变**:从过去只关注数据分析与留存率曲线的“一维极客”,转变为主动吸纳电影艺术、丰富故事架构的全面创作者。 - **媒介切片化反思**:大众高度依赖短视频切片(clips)获取认知,但切片缺乏时间线和语境依托,容易将创作者过去某一特定阶段的心智固化为永久标签。 ### [01:48:37](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6517s) 短视频切片与当下体育与播客的消费形态 Jimmy Donaldson(MrBeast)与 Joe Rogan 探讨了当今互联网算法与短视频切片(Clips)对传统内容消费模式的剧烈冲击。Jimmy 指出,自己好几年前拍摄的视频片段经常会毫无预警地在信息流中爆火,即便内容中的某些观点自己如今已经成熟不再认同、连说话口音风格都变了,但由于视频切片没有时间戳,大众往往根本意识不到那是多年前的旧素材。更令人震惊的是,如今大部分人了解并收听播客节目的渠道已经变成了这些随机刷到的短视频切片,其曝光和覆盖量往往是用户专门打开 Spotify 或 Apple Podcasts 去听完整长音频的 10 到 15 倍。这种时长在一分钟以内的竖屏滑动视频,已经构成了年轻一代核心的文化形态。 Joe Rogan 补充道,尽管这类短视频确实会引导一部分受众去听完整节目,但全流程收听的比例相对有限。这一现象在体育赛事中更为显著:在信息流中观看压哨达阵(game-winning touchdown)等精彩瞬间切片的人数,已经远远超过了完整看完全场比赛的人。一项调查甚至显示,如今有高达 56% 的人更偏好通过精彩切片而不是直播来了解体育赛事。Rogan 拿 UFC 的官方数据印证了这个现实:UFC 内部在复盘赛事表现时,对比在流媒体 Paramount+ 上完整收看比赛的人数与在 TikTok 等社交媒体上刷切片的人数,后者拥有多达数亿的播放量,二者完全是数量级的差距。Jimmy 坦言,自己很久没看比赛直播了,哪怕是前阵子轰动一时的“白宫比赛”,他在 TikTok 刷到了差不多 150 个相关片段,就已经对比赛全貌有了极深、极完整的掌握。 --- ### [01:50:24](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6624s) 扎克伯格与马斯克的角斗场传闻与真实格斗实力 提到白宫格斗的超现实氛围,Joe Rogan 回忆起自己和 UFC 解说搭档 Daniel Cormier(DC)以及 Jon Anik 在现场彩排时的震撼感:八角笼旁边就是白宫,战机从头顶轰鸣掠过,那种魔幻感就像置身于罗马斗兽场一样不可思议。谈到罗马斗兽场,两人顺势聊起了此前闹得沸沸扬扬的“埃隆·马斯克(Elon Musk)对决马克·扎克伯格(Mark Zuckerberg)”之战。Rogan 透露,他们当时确实曾计划将场地定在罗马斗兽场,但光是为了搞定场地许可和前期搭建,预计就得耗资 1.5 亿美元。 更关键的是,Rogan 强调这场比赛如果真打起来会是一场单方面的屠杀,场面会极其惨烈。马斯克或许觉得自己体型庞大就占优,但扎克伯格是真的掌握格斗技巧,甚至到了痴迷训练的程度。扎克伯格请来了 Rogan 熟识的顶级综合格斗与柔术教练 Dave Camarillo(拥有巴西柔术黑带与柔道黑带)进行高强度硬核特训。从击打(striking)动作到地面对抗,扎克伯格展现出的技术水准绝非花拳绣腿,明显是投入了海量时间打磨基本功的成果。 Jimmy 随后分享了自己亲历的一段趣事来证明扎克伯格对格斗的狂热并非公关摆拍:几年前两人初次长谈,闲聊快结束时,扎克伯格十分严肃且真诚地向他发出邀请:“嘿,你要不要来我湖边的房子一起练练综合格斗(MMA)?”Jimmy 当时惊呆了,因为他人生中从没练过格斗,只能尴尬地婉拒说“不了,但心领了”。Rogan 也笑着透露,扎克伯格此前也曾邀请他一起去进行弓箭狩猎(bow hunting)。扎克伯格通过在垫子上摔打柔术来作为拉近距离、建立友谊的方式,完全是出于骨子里的热爱。 --- ### [01:52:50](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6770s) 创业战时模式与渴望分叉人生的 Jimmy Jimmy 感叹,每次听 Rogan 聊 UFC 和格斗,内心都会涌起一股强烈的男性原始冲动想去好好训练,但他感叹自己分身乏术。他希望自己的人生能够像代码分支一样“Fork”(分叉)出两种平行人生:一边继续保持每天高强度拼杀 18 个小时,不断创立新公司、深耕商业与内容;另一边则去随心所欲地探索像格斗这样有趣的生活爱好。 ```mermaid flowchart TD accTitle: MrBeast 平行人生设想 accDescr: 展现 MrBeast 设想的分叉人生路线:一条是高强度工作创业,另一条是享受生活探索新爱好。 subgraph Fork["人生分叉设想"] A["Jimmy 的现状 (28岁)"] --> B["战时创业分支<br/>(每天高强度工作18小时/建立商业帝国)"] A --> C["生活体验分支<br/>(练综合格斗/探索世界/纯粹享受乐趣)"] end subgraph RoganAdvise["Rogan 的十年前景规划建议"] B -.-> D["再拼搏10年 (积累花不完的财富)"] D -.-> E["放慢工作节奏,开启《MrBeast发现世界》模式"] end ``` Joe Rogan 提醒 Jimmy:“你今年多大?”Jimmy 回答 28 岁。Rogan 劝慰道,他依然极其年轻,完全可以再按这种高强度拼上 10 年,届时积攒下来的庞大财富这辈子都挥霍不尽;等到 38 岁时,稍微从一线事务中放手,去环游世界并体验各种未知事物,甚至还能做成一档名为《MrBeast 发现世界》(Mr. Beast Discovers the World)的内容。 然而 Jimmy 坦言,这在心理上很难扭转。人类是习惯的产物,他从 11 岁起就扑在视频创作上,十几年如一日的高压让他的神经系统彻底适应并固化了这种每天醒来就是做内容、搞公司的“战时模式(War Mode)”。如果再拼 10 年,相当于整整 20 年的神经条件反射,他根本无法想象自己未来能有“主动关闭开关、彻底歇下来”的那一天。 --- ### [01:54:09](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6849s) 跨越 17 年的同行轨迹与创作者地位的时代巨变 Rogan 惊讶地发现,两人的职业轨迹在时间线上惊人地重合:Rogan 自己的播客《The Joe Rogan Experience》是在大约 17 年前开播的(到当年 12 月满 17 年),而 Jimmy 也是大约在 17 年前(11 岁)入局内容制作。Jimmy 调侃道,要是能让 AI 生成一个 17 年前的对比画面该多有趣:成熟的 Rogan 坐在对面,盘问一个 11 岁、内向自卑的幼年 Jimmy:“你打算去哪里做节目?”“YouTube。”“你妈妈知道吗?你不上学吗?你一天做内容花多少时间?小子,赶紧给我滚去室外多走走,去和女孩子聊聊天!” 两人感慨于“内容创作者(Content Creator)”社会认同度发生的天翻地覆的变化: - **现如今**:内容创作已经变成全美青少年最梦寐以求(Number one most coveted job)的职业。随便调查 100 个青少年,绝大部分都会把做网红博主(YouTuber、TikToker、Instagram 影响者)作为头号目标;甚至家长们也大力支持,认可做视频能培养个人综合技能与极强的主动性(self-agency)。 - **十几年前**:做全职视频制作被视作疯子和异类行为,备受鄙视。当时根本没人能靠 YouTube 赚到钱,身边的人只会质问“你是不是精神不正常?做这个迟早露宿街头”。 - **播客形式亦然**:Rogan 回忆,自己当年刚开始做播客时,同行朋友们看他的眼神都充满悲悯与同情,仿佛在看一个走投无路的落魄者:“这家伙脑子坏了吗?他以前好歹是个经常上主流电视的人,现在居然沦落到捣鼓播客,简直是名声扫地的断崖式陨落。”如今,整个传媒格局已经彻底颠覆。 ### [01:56:14](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6974s) 坚守原生平台的远见与成名法则 MrBeast 与 Joe Rogan 探讨了早期创作者的走向问题。MrBeast 指出,很多创作者一旦做大,就会把自媒体平台当成跳板跳槽到好莱坞;而像他这样毫不在意好莱坞、纯粹专注于 YouTube 并坚信其未来的人,反而成为了行业中体量最大、最成功的人。Joe Rogan 也指出播客圈有完全相同的现象:许多播客刚有一点热度,就转头去给大制片厂做节目,结果陷入“为资本打工”的境地,不仅精力被分散、失去了最初的热情,而且原本的播客事业也停滞不前。 MrBeast 进而分享了一个他认为年轻人非常需要听到的核心逻辑:并非每个人都能赚到数千万美元或达到极端成功,但任何普通人只要找到自己喜欢的事情,投入海量的时间,借助互联网吸收所有可获取的知识,并经历成千上万次的迭代,最终绝对能够以此为生。然而,当今许多人仍受制于上一代的传统观念——“去上大学才能找到好工作”,从而背负高额学债,却未曾意识到自主深耕一条赛道的可能性。每个人的成功周期都分布在一条正态分布曲线上:有人可能两年爆发,有人像他自己一样足足磨砺了十年,但只要沉下心来积累 10,000 个小时、完成上千次迭代并与同频痴迷的人在一起,成功维生只是时间早晚的问题。 ```mermaid flowchart TD accTitle: 技能精进与职业化路径 accDescr: 展示从沉迷兴趣、持续迭代到实现职业化落地的闭环过程。 subgraph Inputs["核心驱动要素"] A["选定热爱方向"] B["汲取全网公开知识"] C["与同频痴迷者同行"] end subgraph Grinding["沉淀与迭代"] D["投入 10,000 小时积累"] E["完成 1,000+ 次实战迭代"] end subgraph Outcome["最终成果"] F["实现专业化并以此为生"] end A --> D B --> D C --> D D --> E E --> F ``` - 成功的路径并非线性,而是分布在概率分布图上:快者两三年成名,慢者如 MrBeast 耗费十年,但持续迭代终会跨过门槛。 - 过于关注收入目标反而会偏离重心;必须“以过程为导向,而非以结果为导向”,唯有全神贯注打磨作品质量,财务回报才会随之而来。 --- ### [01:59:26](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=7166s) 喜剧俱乐部的成长通道与《Kill Tony》效应 Joe Rogan 将这一理念延伸到了单口喜剧(Stand-up Comedy)领域。过去,脱口秀演员想要实现“职业化”极其模糊和困难,大家在各种开放麦(Open Mic)之间盲目摸爬滚打,根本不知道怎样才能赚到钱。为了打破这种困境,Rogan 在奥斯汀开设了自己的喜剧俱乐部 Comedy Mothership,并聘请原洛杉矶 The Comedy Store 的创意总监与星探协调人 Adam Eagan 负责发掘有才华的新人。俱乐部每周举办两场开放麦,更有极具影响力的现场选拔秀《Kill Tony》。 在《Kill Tony》中,主持人从桶里随机抽取报名选手的名字,被抽中者必须登台表演整整一分钟的段子。如果表现出色、引爆全场,选手就会获得返场机会;一旦在节目上走红,瞬间就会有数百万观众看到他们,从而直接走上爆满巡演、将喜剧变成全职事业的康庄大道。Rogan 列举了多位苦尽甘来的喜剧演员案例:在亚特兰大苦熬的 David Jolly(Dick Flynn),以及从爱沙尼亚远赴澳大利亚苦熬十年的 Ari Matti,都是通过《Kill Tony》一战成名。MrBeast 坦言,像他这样的普通观众平时顶多在 Netflix 上看喜剧专场,日常就只看《Kill Tony》;如果新人不在这两个窗口出现,就根本进入不了大众视野。 - 《Kill Tony》的“抽签一分钟”机制为草根演员提供了最具爆发力的线上曝光杠杆。 - 获取大众注意力与创作幽默内容是两种截然不同的技能,俱乐部搭建的跳板体系为那些纯粹擅长逗笑、却不懂市场营销的喜剧人扫清了障碍。 --- ### [02:01:44](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=7304s) 照亮前路:从门童逆袭到超现实的 YouTube 梦想 Rogan 强调,俱乐部建立明确晋升阶梯的核心在于“照亮路径”并树立榜样。以 Kam Patterson 为例,他原本只是 Comedy Mothership 俱乐部的一名普通看门工作人员(Doorman),生活穷困拮据,到处去跑廉价的外地路演。然而凭借过人的幽默天赋以及在舞台上的持续爆发,他通过《Kill Tony》彻底走红,甚至登上《周六夜现场》(Saturday Night Live, SNL),迅速实现了名利双收。当周围其他正在苦熬的喜剧演员亲眼看到身边的穷哥们在两三年内走通这条路,他们就会明白“这完全是可能的”,进而更有动力去死磕自己的段子。 Rogan 感慨,所有前所未有的开创性道路在一开始都像是疯子的谵妄。就像在十五年前,如果一个 13 岁的少年坐在别人面前一本正经地宣称:“我打算做一个节目,在全网拥有几亿订阅者,全球观看时长达到几十亿小时,成为人类历史上体量最大的节目之一,而且这一切都要在 YouTube 上完成”,当时的任何人都只会毫不犹豫地嘲笑:“你他妈一定是彻底疯了。”然而如今,这一切在 MrBeast 身上已经变成了不可思议的现实。 ### [02:03:38](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=7418s) 从“疯子”构想到成熟职业路径:创作者经济的爆发 吉米(MrBeast)与乔·罗根(Joe Rogan)回顾了 YouTube 早期与当下的巨大反差。在早期,一段爆款视频能拿到 200 万次播放就算封顶;若在当时有人声称“我要做单期播放量破亿的视频”,旁人绝不会认为这是野心,而是会觉得此人是个“彻头彻尾的疯子”(certified lunatic),完全脱离了现实。然而随着 MrBeast 走出这条路径,证明这不仅可行,而且可以规模化,创作者社区获得了前所未有的信心,开始将赚到的钱激进地重新投入制作中。 ```mermaid flowchart TD accTitle: 创作者技能转化与就业流向图 accDescr: 展示未能成为独立大网红的个人如何将剪辑与叙事技能输出给其他创作者团队。 subgraph Input["个人投入"] A["投入 5,000 小时实践"] --> B["经历 500 次内容迭代"] B --> C{"是否成为头部大网红?"} end subgraph Outcome["职业出口"] C -- "是" --> D["建立个人频道与品牌"] C -- "否" --> E["掌握核心技能<br>(剪辑、故事叙述、项目推进)"] E --> F["被其他成熟创作者录用<br>(成为合伙人或核心员工)"] D --> G["开放大量招聘岗位"] G -. 吸收.-> E end ``` 罗根指出,如今内容创作已成为一条正规的职业道路,与学吉他组乐队、或者进飞行学校考取飞行执照毫无二致——只要你愿意付出努力、经历正规的磨砺过程。MrBeast 预测,在未来十年内,将有数以百万计的人通过全职做创作者或为创作者工作来谋生。他透露,目前自己的团队内部就有 150 个开放招聘岗位(open reqs),而且身边几乎所有头部创作者都在成打地招人。 即便很多年轻人怀揣网红梦最终没能成为台前大主播,这一段磨砺也绝非虚度。MrBeast 强调,这几乎等同于拿到了一个实战大学文凭:如果你作为青少年投入了 5,000 个小时、历经 500 次内容迭代,哪怕个人账号失败,你也已经练就了扎实的剪辑技术、叙事能力与心理素质,其他成熟创作者会毫不犹豫地抢着雇佣你。相比于难以适应网络快节奏的传统好莱坞从业者,这类原生创作者员工在市场上极度抢手。 - 在过去,200 万播放量已算全网爆款,单期目标 1 亿播放曾被视为天方夜谭。 - MrBeast 透露自己的企业目前有 150 个空缺岗位正在招聘。 - 预计未来十年内将有数十万人成为全职创作者,进而雇佣数百万相关支持人员。 --- ### [02:05:15](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=7515s) 新好莱坞的崛起与传统有线电视的衰亡 谈到媒体格局的巨变,MrBeast 指出这已经不是趋势,而是不争的既成事实:“最重磅的四部电影直接源自创作者”,最强大的新兴原生 IP 和绝大部分观众注意力都已涌向流媒体与网络空间。他回忆自己上一次来罗根的播客时,YouTube 的月活跃用户大约是 18 亿,如今已经突破了 30 亿大关,而且增长势头丝毫没有放缓。 两代人的内容消费习惯已产生不可逾越的鸿沟。罗根和 MrBeast 吐槽传统有线电视的荒谬逻辑:如今一个 15 岁左右的年轻人,除了偶尔看看 NBA 或 NFL 体育直播外,几乎从未接触过有线电视。MrBeast 有时会好奇地问年轻人是否看过有线电视,当向他们解释“电视节目每放四分钟就会插播两三分钟广告”时,年轻一代的第一反应是匪夷所思,连连追问“为什么会有人愿意忍受这种东西?” ```mermaid flowchart LR accTitle: 有线电视与现代流媒体模式对比 accDescr: 比较传统有线电视与 YouTube 在付费门槛、广告比例与用户体验上的根本差异。 subgraph Cable["传统有线电视"] direction TB C1["每月需支付约 $50 订阅费"] --> C2["约 33% 播放时间为插播广告"] C2 --> C3["用户体验糟糕 / 留存率极低"] end subgraph YouTube["网络平台(如 YouTube)"] direction TB Y1["免费观看基础内容"] --> Y2["更低广告比例 / 原生赞助植入"] Y2 --> Y3["海量年轻用户涌入"] end ``` 罗根感叹,电视台本可以通过开头短广告或软性产品植入赚取同样的收入,却顽固维持着打断体验的插播模式。MrBeast 更是直言这极其荒唐:观众每个月掏出 50 美元订阅有线电视,结果消耗的内容里有 33% 都是垃圾广告,广告占比甚至远远高过免费观看的 YouTube。这种体验倒逼成千上万的用户全线转投网络平台,像 CBS 这样的传统电视台正在彻底失去年轻受众。 - YouTube 月活跃用户已从早期的 18 亿飙升至超 30 亿人。 - 传统有线电视月费通常高达 50 美元,但广告占比却高达内容总时长的约 33%。 --- ### [02:07:16](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=7636s) 播客门槛与全职创作者规模的数据大竞猜 话题随后延伸到播客领域。罗根与 MrBeast 对比了各自内容制作的复杂度:MrBeast 的视频涉及大型游戏秀、慈善挑战、精密道具和上百人的任务调度,前期策划与筹备极其繁重;相比之下,长音频播客的准入门槛极低。罗根笑着调侃,做播客只需要提前聊上五分钟、打个招呼拥抱一下、喝点高浓度咖啡提提神,接着坐下来打开麦克风就可以开聊。 由于门槛差异巨大,全球播客的数量呈爆炸式激增。两人开始现场打赌竞猜历史与现状数据,并让制作人杰米(Young Jamie)利用赞助商 Perplexity AI 进行现场实时检索: | 查询指标 | 嘉宾现场预测 | Perplexity / 现场检索结果 | |:--- |:--- |:--- | | **2009 年全球播客数量** | 罗根猜 6.9 万(Apple 目录) | 约 **69,000 个**(在苹果播客目录中有记录,但大部分当时处于非活跃断更状态) | | **2026 年全球播客总量** | MrBeast 猜 700 万,后追加至 1,000 万 | 全球约为 **450 万至 470 万个** 播客节目(不同数据库统计口径略有差异) | | **2009 年全职内容创作者** | MrBeast 猜 5,000 人(后承认当时社交媒体刚起步,可能近乎为 0) | 早期全职依靠网生内容营生的人极少,基本属于博主(Blogger)早期形态 | | **当下全职创作者数量** | MrBeast 猜 2,500 万人;罗根猜 800 万人 | 统计口径复杂(涉及报税身份、全职兼职界限及全球范围),尚在检索细分标准 | 在检索间隙,MrBeast 还好奇问起罗根为何最近邀请了 Perplexity 的创始人做客播客。罗根解释说对方本身是个极度渊博且有趣的人,两人私下聊起印度从整块巨石上雕刻出来的古老印度教神庙遗址,神秘的远古工艺令他大受震撼,于是决定请他上节目畅聊。对话在两人对全职创作者门槛界定(是按美国报税记录算、还是算上全球靠自媒体养活自己的年轻人)的热烈讨论中继续展开。 ### [02:10:57](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=7857s) 全球全职创作者数量与“4%定律” Joe Rogan 和制作人 Jamie 以及 MrBeast(Jimmy Donaldson)展开讨论,试图利用 AI 搜索工具 Perplexity 查清全世界究竟有多少专业内容创作者。Jamie 一开始有些悲观,认为这种模糊的问题会让 AI 抓狂,因为“专业(professional)”的界定因人而异。但随后 Perplexity 给出的行业概览数据让大家眼前一亮:数据显示,全球大约有 800 万到 1200 万人可以被定义为专业内容创作者(即以内容创作为主要生计来源、能够支付日常账单的人);而在更广泛的层面上,到 2026 年全球大约有 2 亿到 3 亿人自称为内容创作者。 分析师的数据显示,这其中仅有约 4% 的创作者能够真正成为全职专业人士。Joe 指出,这个比例几乎适用于所有竞争激烈的行业,比如脱口秀脱口秀演员(Stand-up Comedy):每周去参加一两次 Open Mic(开放麦)尝试表演的人成千上万,但最终真正能靠说脱口秀维生的人大概也只有 4%,甚至更少。MrBeast 补充道,尽管比例极低,但从业人员的总基数每年都在呈爆炸式增长,完全没有放缓的迹象;而自己每年向内容创作砸下数亿美元的投资,正是为了向所有人证明这一行业的上限究竟能有多高。 - **创作者大盘数据**:全球约 2 亿至 3 亿人自认为创作者,其中仅 800 万至 1200 万(约 4%)能以此为全职工作并维持生计。 - **与脱口秀行业的类比**:庞大的业余参与者基数中,只有极少数人能越过门槛依靠该技能长期生存。 - **行业天花板**:MrBeast 每年将数亿美元重新注入视频内容研发与制作,持续刷新内容产业的资本与制作规模上限。 --- ### [02:14:00](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8040s) 500万粉丝拐点:费米悖论与极简低负债生存 谈到内容品质为何能甩开其他人,Joe 称赞 Jimmy 愿意把自己赚来的每一分钱都重新砸回视频制作中,这种全押(Go Hard)的气魄与绝大多数创作者“赚到钱就存起来养老”的心态截然相反。MrBeast 深入剖析了油管博主群体中普遍存在的“500万粉丝拐点”现象:当博主达到大约 500 万订阅时,往往开始赚到真正意义上的大钱,买下了房子、还清了车贷。对那些纯粹以金钱为动力的人来说,这种财务安全感会直接浇灭曾经支撑他们冒险的“心头之火”。他戏称这就像创作者领域的“费米悖论(Fermi Paradox)”——到了这个阶段,许多原本极具才华的头部博主开始变得懒惰、更新频率断崖式下跌、投入度大打折扣。 Jimmy 坦言自己之所以能打破这个魔咒,是因为他从一开始就极力将个人生活成本压至最低。早年间,他与人合租每月只要 720 美元的公寓(自己只摊 360 美元房租),开着一辆只值两三千美元的 2006 款道奇杜兰戈(Dodge Durango)。没有任何负债和奢侈开销,让他拥有了极高的风险承受力。面对母亲曾因极度担忧而落泪、害怕视频一旦没有播放量儿子就会“失去一切”的家庭压力,Jimmy 总是平静地安慰妈妈“别担心,要有信心”。他强调,要想在残酷的竞争中走到底,就必须让负债保持在最低限度,这样即使失败了,实际生活也不会受到实质影响。 ```mermaid flowchart TD accTitle: 创作者成长路径分化 accDescr: 展示创作者在达到500万粉丝拐点后,因心态与财务负担不同而走向的两条不同路径。 subgraph S1["早期起步阶段"] A["低负债极简生活<br/>(租金360美元/旧车)"] --> B["狂热专注与内容试验"] end subgraph S2["500万粉丝拐点"] B --> C{"获得初步财务安全<br/>(买房、买车)"} end subgraph S3["分化路线"] C -->|"金钱驱动型"| D["求稳套现 / 丧失饥饿感<br/>更新放缓、内容平庸"] C -->|"使命驱动型(MrBeast)"| E["利润全额再投资<br/>制作规模与工业化升级"] end ``` --- ### [02:15:54](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8154s) 摆脱消极循环:清醒视角与优秀圈子的传染力 Joe 与 Jimmy 随后探讨了长期高压工作对创作者心智的侵蚀。很多人在日复一日的高强度连轴转中,容易丧失热情并变得麻木自满,忘记了能把热爱的创作当成事业本身是多么幸运的一件事。Jimmy 坦白自己也并非圣人,在经历极度漫长的拍摄、深夜疲惫地滞留在机场被人群尾随偷拍时,脑海中也会闪过“这真是我想要的生活吗”的懊悔念头。但每当这种负面想法冒头,他就必须强迫自己抽离出来审视全局:相比于这偶尔残酷的几十分钟,自己大多数时候正在金字塔、罗马斗兽场等不可思议的地方创造历史、娱乐大众并改变世界。 两人一致认为,身处顶峰时,身边同伴的质量具有决定性意义。如果身边聚拢的是一味迎合消极情绪、推波助澜导致情绪螺旋下坠的人,创作者很容易陷入严重的自我怀疑与倦怠;相反,如果身边有敢于直言不讳、随时用清醒视角提醒你“别抱怨了,二十分钟后就结束,其实你的生活已经爽翻了”的伙伴,就能迅速阻断内耗。Joe 感叹,积极进取、执行力强大且真正把事情做到极致的人,是这个世界上最稀缺的资源;因为大多数人做事情总是“打退堂鼓”或只做四分之三,而与真正充满热情与能量的人并肩作战,这种积极心态会像病毒一样产生强大的复利效应。 - **对抗消极思维**:用宏观视角对抗微观时刻的身体疲惫与行程压力,时刻提醒自己所处机会的难得。 - **敢于直言的朋友圈**:处于行业顶端时,身边极其需要能毫不客气打破你的矫情、拉回现实视角的清醒者。 - **能量的复利效应**:绝大多数平庸者习惯做事“半途而废”,与充满激情、全力以赴的人同行会让即便是单调繁琐的工作也变得极具感染力。 ### [02:18:19](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8299s) 社交圈子与“做自己的老板不能做糟糕的员工” 吉米·唐纳森(MrBeast)深入探讨了社交圈子对个人成长的决定性影响。他指出,即便在自己如今所处的阶段,周围的人依然极其关键——人的思维方式、谈吐举止都会不自觉地同化为身旁人的模样,正如那句老话所说:“给我看你走得最近的五个人,我就能看出你的未来。”乔·罗根(Joe Rogan)随即分享了好友兼喜剧演员布莱恩·辛普森(Brian Simpson)的名言:“你不能既想做自己的老板,又做一个糟糕的员工(You can't be your own boss and be a shitty employee)。” 两人围绕这句话展开了解构:如果你选择为自己打拼、不给任何人打工,你就绝对不能偷懒懈怠、敷衍了事。成为一个全权自主的工作者、做自己真正热爱的事情本身就是极其罕见且幸运的特权;既然获得了这个位置,就必须以顶级员工的极高标准来要求自己,把事情扎扎实实落地推进。 ```mermaid flowchart LR accTitle: 自主创业的双重责任 accDescr: 展示从自主创业定位到极高执行力标准的闭环逻辑关系。 A["做自己的老板<br/>(自主打拼 / 追求热爱)"] --> B["高标准的自我约束<br/>(拒绝懈怠与敷衍)"] B --> C["卓越的员工执行力<br/>(扎实推进落地)"] ``` ### [02:19:08](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8348s) 摆脱平庸圈子与走向成功的“四大要素” 罗根感慨道,当代互联网最强大的地方在于,年轻人可以通过播客和长音频直接接触到顶级实干家的思维方式。如果年轻人的现实圈子里充斥着整天抽大麻、打《使命召唤》(Call of Duty)、满腹牢骚却一事无成的朋友,他们完全可以把互联网作为思维样板,去观察像 MrBeast 这样全力以赴追逐目标的人。 MrBeast 极为赞同,并呼吁收听节目的家长们把这段话放给孩子们听。他总结了一套能够带领普通人走得远超想象的“成功四大支柱”框架,并告诫大家不要被罕见的极端个例(Outlier)扰乱心智: ```mermaid flowchart TD accTitle: MrBeast的成功四要素模型 accDescr: 涵盖时间投入、精进迭代、知识吸收与同行圈子四项核心要素。 subgraph CoreMethod ["成功四要素模型"] direction TB F1["时间投入<br/>(长期主义扎根)"] F2["持续迭代<br/>(高频实操与修正)"] F3["穷尽知识<br/>(吸收该领域所有可用知识)"] F4["同行圈子<br/>(与志同道合者为伍)"] end CoreMethod --> Result["实现跨越式成长与可观收入"] ``` - **时间投入(Time)**:大多数人的成功需要漫长的时间积累,平均往往要花 4 到 5 年,有些人(比如 MrBeast 自己)甚至熬了 10 年,必须真正深爱这段过程才能扛过来。 - **高频迭代(Iterations)**:单纯听完所有乔·罗根的播客不可能让你成为优秀主播;你必须一边吸收全部知识,一边做上 500 场模拟播客实战练习。 - **穷尽知识(Consuming all knowledge available)**:把目标领域内所有可获取的经验、技巧和信息全部吃透。 - **优质同行圈子(Friend group)**:让自己时刻围绕在同样渴望在这个领域成功的人身边。 MrBeast 强调,虽然按照这套法则不一定能保证每个人都赚到 1 亿美元,但对于想在陌生领域白手起家、年入 10 万美元的普通人来说,这套方法完全可行。然而现实中多数年轻人从小只被灌输“上大学、找份工作”的单一叙事,这种通过自我精进探索新职业的思路往往能为他们打开全新的视野。 ### [02:22:18](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8538s) 职业定义的演进与把质疑者转化为自身优势 罗根补充指出,相比买彩票这种极低概率的暴富幻想,观察那些持续努力摸索并最终赚钱的人才是最可靠的路径。只要保持客观、自我剖析(Self-analytical)、认清自己的优缺点并不断精进,任何事情都能越做越好。罗根以职业演变为例:如果在 2001 年的表格上,“播客主播”根本不是一个正式职业;在 2009 年的酒会上告诉别人自己是做播客的,根本没人当回事;而如今播客已经变成受人尊敬的常规工作。摇滚明星、脱口秀演员或小说家皆是如此,都是前人摸索出路径后才确立了职业生态。 当谈到旁人的打击与唱衰时,MrBeast 提出了一个独特的积极转化视角: - **唱衰者的筛选效应**:在攀登初期,别人的冷嘲热讽和质疑可能会让人夜不能寐;但听得足够多之后,心态就会彻底脱敏。 - **竞争壁垒的形成**:大量同行会在听到质疑声后选择放弃,因此这些消极言论客观上消灭了潜在竞争对手,反而提高了坚持到底者的成功几率。 ### [02:24:38](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8678s) 未来的隐形职业与数字时代的惊人变迁 随着讨论深入,罗根将目光投向未来,提出一个核心疑问:2009 年时全网的内容创作者寥寥无几,那么在 10 到 15 年后,会有什么当下人们完全预料不到的全新职业诞生,就像今天的 YouTuber 和全职创作者一样? MrBeast 坦言,技术变化实在太快,大脑甚至难以完全理解,未来的新兴行业极大概率会与目前尚无法看清的 AI 技术深度交织。罗根接着列举了此前谁也未曾预料到的文化与商业现象——OnlyFans: - 以前从未有人设想过会有海量年轻女性通过在平台上展示身体来谋求收入。 - 尽管其中绝大多数创作者收入微薄,但创建账号的普及程度极其惊人,罗根提及在全美特定年轻女性群体中,开设 OnlyFans 的比例甚至可能达到约 10%。 - 与此同时,受众付费订阅的规模同样庞大,甚至有相当高比例的美国男性都曾在该平台上进行过消费。 ### [02:25:44](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8744s) 预测未来媒体形态与数字平台的集中化演变 两人的谈话从订阅平台 OnlyFans 惊人的订阅用户规模(约 1.5 亿)切入,进而探讨未来内容生态可能发生的范式转移。MrBeast 思考如果展望未来,或许会出现基于 AI 的电影制作人(AI filmmakers),但 Joe Rogan 随即反驳这种模式目前显得相当无趣,本质上只是“靠输入提示词(prompts)来生成画面,毫无灵魂”。 ```mermaid flowchart TD accTitle: Media Consumption Evolution accDescr: 展现从传统中心化媒体到当代去中心化创作平台的演进历程 subgraph Traditional["传统时代"] A["传统机构与看门人<br/>(Playboy / 有线电视)"] -->|"高度筛选 / 门槛极高"| B["受限的受众规模"] end subgraph Modern["互联网时代"] C["开放内容平台<br/>(YouTube / OnlyFans)"] -->|"零门槛上传 / 订阅变现"| D["全球海量创作者与受众"] end Traditional -.->|"权力转移与去中心化"| Modern ``` 谈及媒介的不可预测性,两人感叹无论是 YouTube 还是播客(Podcast)的兴起,最初都没有人能提前预见。虽然成人内容或付费订阅并非全新概念,但平台彻底重塑了资金结构与分发逻辑——过去的《花花公子》(Playboy)拥有严格的把关人,必须通过层层选拔;而当下的平台则彻底去中心化,将数以万计的创作者聚集在一起,任何人都拥有直接面向受众分发并获利的机会。 --- ### [02:26:45](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8805s) 8.5 亿独立受众:MrBeast 与 YouTube 的全球规模 Joe Rogan 直言,在这个不可思议的时代,MrBeast 制作的内容已经成为全人类乃至“已知宇宙中观看人数最多的节目”。MrBeast 随后透露了自己前来录制前特意查看的后台核心数据:在过去 90 天内,仅凭其 YouTube 主频道,就有约 8.5 亿独立用户(unique people)观看过他的视频。许多人误以为这只是 8.5 亿次播放量,但他澄清主频道季度总播放量实为 120 亿次左右,其中约 8% 是完全不同的独立自然人。 ```mermaid flowchart LR accTitle: MrBeast Channel Metrics Overview accDescr: 展示 MrBeast 主频道的月播放量、季度播放量及独立受众比例 M["月度表现<br/>约 40 亿次总播放"] --> Q["季度数据 (90 天)<br/>约 120 亿次总播放"] Q --> U["独立受众覆盖<br/>约 8.5 亿独立用户 (占总播放约 8%)"] ``` MrBeast 强调,这种传播体量在十至二十年前的有线电视时代根本不可想象,因为当时全球没有任何一个单一平台能汇集如此庞大的人群。如今,除了中国等少数市场外,全球互联网的普及与 YouTube 的增长形成了天然镜像绑定: - 用户在 Google 上搜索,会关联 YouTube 结果;未来使用 Google Gemini 等 AI 产品,也将链接 YouTube。 - 全球大部分智能手机基于 Android 系统,预装并深度整合了 YouTube。 - 目前 YouTube 月活跃用户已达约 32 亿,随着全球网络渗透率提高,在几年内突破 40 亿大关毫无悬念。身处这样一个与整个互联网规模同频共振的平台上登顶,意味着史无前例的受众触达机会。 --- ### [02:28:41](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8921s) 零门槛创作生态与海量知识库 无门槛上传的机制赋予了 YouTube 惊人的内容多样性与垂直深度。Joe Rogan 和 MrBeast 讨论道,尽管平台上充斥着大量粗制滥造的内容,但由于没有传统看门人(gatekeepers)的阻隔,任何在冷门领域拥有极致热情的人都能开辟出自己的天地——从科学、宇宙学,到二战单场战役的深度剖析以及历史上最惨烈战役的排行。MrBeast 提到自己主页上有三分之一的推荐全是极其垂直的历史类长视频。 两人的讨论随后引出了惊人的上传体量数据: - 平台用户每分钟上传约 500 小时的视频,相当于每小时 30,000 小时,每天上传高达 720,000 小时。 - 仅看完整整一天新上传的视频,就需要一个人不休不眠地看上 82 年以上。 - 每天约有 2,000 万个视频被发布,而在 YouTube Shorts 普及之后,实际新增内容量很可能远超以往。 不仅如此,MrBeast 指出 YouTube 已经演变为全人类最大的免费技能与知识大学。哈佛大学等顶尖高校录制的课程免费开放,而在传统体制下,人们往往需要背负沉重的学生贷款才能获取相同内容。虽然走向成功并非易事,也无法像喜剧俱乐部 Comedy Mothership 那样提供现成的发展路径,但通往任何目标所需的所有“原料”都已公开放在那里,唯一决定成败的只剩下个人的时间投入和执行力。 --- ### [02:31:28](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9088s) 丰饶思维:反内卷与无保留的经验共享 基于这种无限开放的知识生态,MrBeast 无论在播客中还是日常交流里,都对自己的内容方法论保持毫无保留的分享态度。他回忆起在洛杉矶健身房的一段奇遇:一名满头大汗的陌生小伙在跑步机间隙走上前来打招呼,激动地表示自己听了 MrBeast 之前的播客专访后完全照做,组建了研究小组、全身心投入数据复盘与内容迭代;在短短 18 个月内,他的 YouTube 频道粉丝突破了 300 万,几个月前刚辞去了全职工作,收入比原来还要多。这种真真切切改变他人人生的瞬间,正是他热衷于公开秘诀的原动力。 ```mermaid flowchart TD accTitle: Scarcity vs Abundance Mindset in Content Creation accDescr: 对比稀缺思维与丰饶思维在创作者对待竞争上的本质差异 subgraph Scarcity["匮乏思维 (Scarcity Mindset)"] S1["将其他创作者视为直接竞品"] S2["封闭信息、害怕被超越"] S3["视受众注意力为零和博弈"] end subgraph Abundance["丰饶思维 (Abundance Mindset)"] A1["视同行如合作者 (Collaborators)"] A2["无保留输出经验与技术指导"] A3["数万亿播放量的大盘中互利共赢"] end ``` 这种心态被 Joe Rogan 评价为典型的“丰饶思维(Abundance mindset),而非匮乏思维(Famine mindset)”。面对业内许多同行将彼此视为假想敌的现象,MrBeast 表达了强烈的反共识观点: - 创作者之间是合作者(collaborators),而不是竞争对手;面对优秀的创作者,正确反应是邀请对方合体拍摄,而不是感到威胁。 - 全球内容池中有数以万亿计的播放量,即便有人做到一年 10 亿播放,对其他头部创作者也产生不了任何负面冲击。 - 用户每天花 4 到 5 个小时刷视频,看别人一条 20 分钟的视频,绝不会挤占看自己内容的带宽。 - 互联网鼓励的是资源无限的协同共赢,与传统电视那种争夺有限频道与黄金档期的残酷零和博弈有着本质区别。通过指导后辈、见证受助者年入数百万美元,对他而言是一种纯粹的乐趣。 ### [02:33:36](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9216s) 丰裕思维与微小复利的积累 关于传统电视与流媒体平台之间的生态差异,两人展开了生动的对比。在传统广播电视时代,黄金时段的档期位极其有限,如果一名创作者的节目在 NBC 播出,而竞争对手的节目恰好在周三晚 8 点的 CBS 播出,双方就处于你死我活的零和博弈中,根本不可能互相分享制作秘诀。然而,YouTube 面向全球任何人开放,观众基数无比庞大,这是一个“充满丰裕(abundance)的世界”。只要秉持这种开放与丰裕的心态去对待同行,愿意主动分享,反而会推动彼此共同增长。 MrBeast 坦言,到了他目前的职业阶段,已经没有任何人能直接教他一个能让他瞬间提升 10% 的惊人技巧。真正推动他继续前进的,是在故事讲述、团队领导、公众沟通或置景设计等各个领域,从无数人身上汲取那些看似微不足道的 0.1% 并不断累加。有时他分享给别人的一些经验可能会彻底改变对方的事业轨迹,而对方随口指出的一点小细节——例如片场置景中超过一定距离后背景就不需要过度精细雕琢,从而可以将工时省下来投入到前景特写中——就会让他豁然开朗。只要保持谦逊,几乎所有人身上都有值得学习的闪光点。特别是作为要面对数以亿计受众的内容创作者,去了解普通人正在经历的生活、他们的真实日常,对于创作出引起共鸣的内容至关重要。Joe Rogan 也感慨,这种追求卓越、专注自律的原则对年轻人具有极大的启发意义,即便无法在数据量级上成为下一个 MrBeast,也能在自己热爱的创造中收获充实与自豪。 ```mermaid flowchart TD accTitle: 知识积累与内容创作的持续正循环 accDescr: 展示了从同行及普通人身上汲取微小认知,再通过内容创作反哺社群的正向循环流程。 subgraph Input["灵感与认知输入"] A["开放交流与经验分享"] --> B["汲取各领域的 0.1% 细节提升"] C["体察普通人生活与真实体验"] --> B end subgraph Processing["能力与内容迭代"] B --> D["积累复利效应<br/>(镜头、置景、叙事、领导力)"] D --> E["制作高品质、引人共鸣的视频"] end subgraph Outcome["长远生态价值"] E --> F["产生大规模社会影响与商业回报"] F --> A end ``` --- ### [02:35:54](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9354s) 可可豆供应链的暗面:西非的童工困境 谈到真正令人自豪的事情,MrBeast 将话题引向了他近年来投入心血最深、却鲜为人知的领域——巧克力品牌 Feastables 背后的可可供应链。在上次做客节目时,他刚涉足巧克力行业,对背后的产业生态尚不了解。然而在深入调研后,他震惊地发现,全球绝大部分可可豆产自西非的科特迪瓦(Côte d'Ivoire)和加纳(Ghana),在这些地区的可可农场里,竟然有超过一百万名儿童正在从事非法的繁重童工劳动。两人当场让助手在 Perplexity 引擎上检索数据,证实西非可可农场的非法童工数量长期维持在 150 万至 180 万人之间。 这种残酷的剥削现象在整个巧克力工业界已经常态化地存在了数十年。当 MrBeast 带着疑问去接触传统大型巧克力公司的高管和顶级原料分销商时,得到的反馈往往是一句冷漠的“现实本就是如此,整个行业都是这样运转的”。西非有上百万个分散的小农户,由于个体农户完全没有议价能力,他们通常会联合组成合作社(cooperatives)来集中销售可可豆。按行业统计,合作社中大约 46% 的农场都存在非法童工现象。当 MrBeast 询问分销商是否可以通过支付高昂的溢价来保证供应链绝对不使用童工时,得到的答案却是整个行业甚至不存在这种采购方案,也没有人认为有必要建立这样的机制。 - **西非童工规模**:科特迪瓦和加纳的可可种植园中,长期存在约 150 万至 180 万名非法童工。 - **行业默认常态**:在主流商业可可农场中,非法童工约占劳动力比例的 45% 至 46%,大企业对此长期漠视。 - **合作社采购机制**:巧克力品牌并不直接对接分散的数百万个体小农,而是向农户联合组成的合作社进行大宗采购。 --- ### [02:38:15](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9495s) Feastables 的伦理采购与五村试点改造 面对整个行业的系统性失灵,MrBeast 投入了数千个小时寻求突破。他向荷兰倡导无奴隶巧克力的品牌 Tony's Chocolonely 取经,学习伦理采购的实现机制,并在 Feastables 内部启动了一项代号未公开的重大实地改造研究。童工问题的根源在于赤贫——跨国巧克力巨头支付给农户的收购价过低,农户在贫困线以下挣扎,根本无力雇佣成年劳动力,只能逼迫自己的孩子去农场劳作。为了从根本上切断这一恶性循环,必须推行“维持生计收入参考价格”(Living Income Reference Price,LIRP),确保农户获得足以体面生活的保底收入。 在实际执行中,仅凭出资补贴是远远不够的。如果可可合作社内部缺乏透明治理,多给的资金极易被中间管理者私吞克扣,根本流不到底层农户手中。为此,Feastables 与公平贸易组织(Fairtrade)深度合作,确保合作社管理层由农户民主选举产生,建立起让资金真正落到农民手中的透明管道。约七个月前,他们在西非五个总人口约 1 万人的村庄开展了闭环实验。团队挨家挨户上门敲门调研,摸清了包括 550 名非法童工在内的底数数据,随后全面接管这五个村庄的可可采购:全额支付保障生计的参考价、由 Fairtrade 发放补贴溢价,并以此换取审计与救助(audit and remediate)团队进驻农场的权利,全方位监督并消除童工现象。 - **根本诱因与解决方案**:童工现象的本质是极端贫困;Feastables 承诺 100% 按照维持生计收入参考价(LIRP)进行结算,从经济源头消除使用童工的动机。 - **合作社治理革新**:联合 Fairtrade 介入合作社管理,确保管理层民主选举产生,杜绝中间人层层抽成。 - **五村实验底数**:试点涉及 5 个村庄、约 10,000 名居民,实地普查入户排查出 550 名非法童工,由此展开长达数月的系统性治理与溯源救助。 ### [02:40:27](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9627s) 可可农场的实地探访:童工减少90%与建校计划 吉米·唐纳森(Jimmy Donaldson,网名 MrBeast)详细讲述了其实体巧克力品牌 Feastables 在西非可可产区推行童工救助计划的最新成果。在团队开展入户走访调查时,他们发现许多社区根本没有学校,孩子们由于世代只能在农场务农,完全被剥夺了接受教育的机会。为了从根本上切断这种贫困恶性循环,团队不仅解救童工,还出资在当地平地建造学校。吉米直言,如果一个孩子从小只在可可农场干重活而缺乏基础教育,他就注定一生只能被困在田地里。 团队近期完成了一轮挨家挨户的敲门随访,核查孩子们的学校出勤记录和实际生活状况。数据显示,大约七个月前,该片区约有 550 名未成年人处于非法童工状态;经过第一阶段的系统干预,这个数字骤降到了约 50 人,降幅高达 90%。吉米严谨地解释道,在团队的标准流程中,一名儿童必须经过两次完整的入户核实,确认没有重返农场干活,才能在官方档案中被正式列为“已成功脱离童工状态”(fully remediated)。目前这次复查只是第一阶段,但他强调,这一阶段性结果已无可辩驳地证明:只要采取切实措施,大范围消除可可供应链中的非法童工是完全可行的。 ```mermaid flowchart TD accTitle: Feastables 可可供应链治理与童工救助流程 accDescr: 展示从支付合理报酬、农场审计、建校助学到二次核验的完整脱贫治理链条。 subgraph Sourcing ["采购与溢价保障"] A["采购可可豆"] --> B["支付生活收入参考价 LIRP"] end subgraph FieldWork ["实地干预与教育保障"] B --> C["挨家挨户入户审计与排查"] C --> D["出资建造本地学校并保障出勤"] end subgraph Verification ["两阶段复查与确认"] D --> E["第1轮核验: 童工数量下降90%"] E --> F["第2轮核验: 确保零反弹并正式确权"] end ``` - 该试点社区在干预前约有 550 名非法童工,在第一次系统复查后减少至约 50 人。 - 团队要求必须通过连续两次实地核查,才能在台账中正式判定儿童已彻底脱离童工劳役。 - 若将此类治理模式推广至整个国家乃至整个西非可可带,有望将成千上万的孩子从非法劳工的处境中解救出来。 ### [02:41:40](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9700s) 揭露“大巧克力”行业的遮羞布与公众认知盲区 乔·罗根(Joe Rogan)坦言,在吉米提及之前,自己完全不知道现代巧克力行业竟然还存在如此普遍的非法童工现象。吉米对此深感挫败与愤怒,因为大众在超市购买巧克力时完全被蒙在鼓里。各大跨国巧克力巨头(Big Chocolate)习惯于在公关报告中使用晦涩难懂的辞令,大谈所谓的“可持续发展策略”或“道德采购标准”,但严酷的事实是,这些巨头每年攫取数十亿美元的纯利润,绝大部分可可豆依然来自压榨童工的农场。 吉米表示,之所以要在罗根这档全球顶流播客上公开讨论此事,就是要打破这种信息壁垒。Feastables 目前正在构建一套全球最高效的反童工治理体系:随着品牌采购规模的扩张,他们按“生活收入参考价”(Living Income Reference Price)向农户支付体面溢价,严格审计合作农场,并出资建校。不过,吉米也非常坦率地指出,自己在法律和商业宣传上绝不会宣称 Feastables 是“100% 无童工”(Child Labor Free)。因为现实中农场是开放的田地,不可能在每棵树旁架设监控摄像头,如果偶有孩子无意间走进农场被拍下,巨头们就会抓住把柄反咬一口称他虚假宣传。因此,他选择用详尽的、可核验的实地案例研究说话,用无可辩驳的事实记录下敲门走访、入校就读的全过程。 - 跨国巧克力巨头每年赚取巨额利润,但在公关层面上常使用虚饰的“道德采购”术语掩盖供应链中剥削儿童的事实。 - Feastables 拒绝使用容易被诉诸法律漏洞的“100% 无童工”口号,而是坚持公开透明的第三方审计与实地走访案例。 - 吉米预计随着自己声量越来越大,传统巧克力行业很可能会采取法律手段试图让他噤声,因为这直接触及了巨头的商业利益。 ### [02:44:48](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9888s) 逼迫巨头转变与对抗行业惯性 吉米设想,最理想的结局是通过自己在全网超过 10 亿关注者的影响力,公布扎实确凿的案例研究,证明不用童工也能把巧克力商业做大做强,从而迫使整个行业跟进变革。谈及那些老牌巧克力品牌时,吉米尝试保有一丝理性,推测这些百年品牌如今早已传到了第三代、第四代职业经理人手中,这些高管可能从没在基层亲自创立过企业,也许他们只是被旧模式所困而不知道如何破局。罗根随即打断并爆了粗口:“去他们的,他们心里一清二楚(Fuck them, they know)。”吉米承认对方确实心知肚明,但他仍希望能通过舆论和范例,为巨头们铺设一条“既然别人做到了,我们也没理由推脱”的台阶。 谈话间,吉米说出了一句沉重而清醒的判断:“如果我不再关心这件事、对此撒手不管,我向你保证,西非可可农场上那 150 万处于非法童工处境的孩子,在未来五到十年里绝不会发生任何改变。”此时演播室的设备出现了极其短暂的技术卡顿,吉米开玩笑调侃说“刚才好像是巧克力巨头派人掐断了信号”,罗根也大笑附和。罗根高度称赞了吉米的品格,强调在这个追逐金钱的时代,吉米不仅是一个顶级的内容创作者,更是真金白银地用自身资源去解决世界上最黑暗的问题。 - 估计目前西非可可农场中仍有约 150 万名未成年人处于非法童工的奴役与压榨之下。 - 绝大多数老牌巨头的掌权者在既得利益和传统模式前缺乏主动变革的动力,只有当外界舆论与竞争对手形成实质压力时才可能被迫改变。 ### [02:45:47](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9947s) 美国食物浪费危机与4000万份救济餐的供应链创新 在澄清了可可产业链问题后,吉米将话题转向了另一个同样严重、且在他看来“完全可解”的系统性危机——美国的食物浪费。据统计,全美生产的食品中竟然有高达 40% 最终被直接丢进垃圾桶。大量大型连锁超市和餐厅仅仅因为某些食品还有一周就要到标称的保质期,或者包装有些许瑕疵,就将其整批销毁,而这些食物本身完全新鲜、健康且可安全食用。 为了解决这一问题,野兽慈善(Beast Philanthropy)与一家名为 Sharing Access 的 501(c)(3) 非营利组织展开深度合作。他们不再走“筹款买粮、长期入库再慢慢分发”的低效老路,而是把资金投入到快速响应的微型物流枢纽建设中(例如在纽约设立的物流集散点)。通过这套高效敏捷的转运网络,团队能够在数天甚至数小时内,把零售终端即将废弃的大批优质食品火速分流到全美的食品银行(Food Banks)或急需救助的家庭手中。迄今为止,该项目已累计分发了超过 4000 万份餐食。吉米感慨,无论是可可农场的非法童工,还是全美触目惊心的食物浪费,本质上都是可以通过合理的组织调度和公众意识觉醒得到彻底解决的现实问题。 - 全美生产的食物中有 40% 被直接浪费丢弃,而数以千万计的低收入人群却面临食物匮乏。 - 许多食品在距离“最佳赏味期”或标注日期还有一周时就遭到商家报废,其品质和安全性完全没有问题。 - 吉米团队与 Sharing Access 等机构合作建立快速物流枢纽,成功在全美挽救并分发了超过 4000 万份免费餐食。 ### [02:47:02](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=10022s) 减少食物浪费:举手之劳的慈善方案 吉米·唐纳森(MrBeast)深入探讨了美国严重的食物浪费现象,指出许多超市和零售商仅仅因为担心商品在货架上过期变质,就会选择提前将它们统统扔掉。他认为解决这一问题的途径极其简单,堪称“不费吹灰之力的明智之举”(no-brainer):商家只需给当地的非营利组织打个电话,告知对方每周扔食物的大致时间,并请他们派车前来拉走即可。吉米透露,他的慈善组织“野兽慈善”(Beast Philanthropy)正在开设另一个新设施,预计在未来 12 个月内能够分发约 1,000 万磅的食物,换算下来相当于拯救并提供约 700 万顿餐食。这些物资完全来源于原本会被直接丢弃的食品。吉米坦言,在食物浪费如此容易解决的情况下,美国公众对此的认知度却依然偏低,这令人感到不可思议。 乔·罗根感叹道,这世上有太多人只专注于如何赚钱,很少有人会像吉米这样发自内心地为公众利益着想并付诸行动。吉米随即澄清,这种举手之劳甚至根本不需要零售商掏一分钱,核心逻辑无非是“与其扔进垃圾桶,不如放进卡车里”(instead of putting in a dumpster, put it in a truck)。在对话中,吉米直接向收听节目的沃尔玛管理层及各大商户店主发出倡议,呼吁他们不要随意将尚可食用的食物丢入废品堆,而是顺手将其捐助给有需要的救援机构。 ```mermaid flowchart LR accTitle: 食物转运救援流程示意图 accDescr: 超市将即将丢弃的完好食品转交非营利机构派车运走并分发给需要的人群,代替直接扔进垃圾箱。 subgraph S1["商户端"] A["超市预见期临近"] --> B{"处置选择"} B -. "传统做法".-> C["直接丢入垃圾桶"] B ==> "改良方案" ==> D["通知当地非营利机构"] end subgraph S2["救援端 (Beast Philanthropy)"] D --> E["卡车上门装运"] E --> F["年分发约 1000 万磅食物<br/>(约 700 万顿餐食)"] end ``` - **预计分发规模**:新设立的设施计划在未来一年内分发约 1,000 万磅食物(约合 700 万份餐食)。 - **行动倡议**:呼吁包括沃尔玛在内的零售商及个体商户建立直接对接机制,用卡车回收代替填埋丢弃。 --- ### [02:48:05](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=10085s) 节目尾声与“丧尸节目”合作约定 随着对谈进入尾声,罗根由衷赞叹吉米是一个了不起的人,并对他的到来表示诚挚感谢。吉米同样表达了来到播客节目的兴奋与谢意。两人随即谈到了此前开玩笑提起的合作企划——制作一档“丧尸主题节目”。罗根兴致勃勃地表示,自己回去后一定要继续推敲这个创意,因为他切实感到其中蕴藏着巨大潜力。 吉米也毫不犹豫地一口答应下来,甚至大包大揽地保证所有的脏活累活和筹备制作都由他的团队负责搞定,罗根只需参与其中即可。吉米幽默地向观众告别道:“下次你们看到我和乔同框的时候,大概就是在联手暴打丧尸了。”在轻松欢快的笑声与相互致意中,本期长篇对话正式画上圆满句号。 ## Notable quotes > [01:22:10](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=4930s) 你无法预见未来的点滴如何串联,唯有在回顾过去时才能看清连接。 — 吉米·唐纳森(MrBeast) > [01:27:11](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5231s) 如果是 dino.io 会怎么做? — 吉米·唐纳森(MrBeast) > [01:37:33](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5853s) 希望80岁时戴上头显在虚拟世界中度过余生。 — 吉米·唐纳森(MrBeast) > [01:39:36](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=5976s) 人类生活在基础现实中的概率仅数十亿分之一。 — 埃隆·马斯克 > [01:42:46](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6166s) 爸爸。 — 失聪受助者的女儿 > [01:52:50](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=6770s) 野兽先生探索世界。 — 乔·罗根 > [02:18:19](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=8299s) 你不能自己当老板,却当个糟糕的员工。 — 布莱恩·辛普森 > [02:40:27](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9627s) 儿童必须经过连续两次入户核实未返工,才能在官方档案中被正式列为‘已成功脱离童工状态’。 — 吉米·唐纳森(MrBeast) > [02:44:48](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=9888s) 去他们的,他们其实心知肚明。 — 乔·罗根 > [02:47:02](https://www.youtube.com/watch?v=rTKu9wxEFFo&t=10022s) 与其扔进垃圾箱,不如装进卡车里。 — 吉米·唐纳森(MrBeast) ## Mentioned 吉米·唐纳森(MrBeast), 乔·罗根(Joe Rogan), 埃隆·马斯克(Elon Musk), 马克·扎克伯格(Mark Zuckerberg), 史蒂夫·乔布斯(Steve Jobs), 克里斯托弗·诺兰(Christopher Nolan), 乔丹·皮尔(Jordan Peele), 斯蒂芬·金(Stephen King), 马克·安德森(Marc Andreessen), 戴夫·卡马里洛(Dave Camarillo), 布莱恩·辛普森(Brian Simpson), 丹尼尔·科米尔(Daniel Cormier), 乔恩·安尼克(Jon Anik), 迈克尔·菲利普(Michael Philippu), 丹尼·菲利普(Danny Philippu), 卡姆·帕特森(Kam Patterson), 阿里·马蒂(Ari Matti), 大卫·乔利(David Jolly), 青年杰米(Young Jamie), 亚当·伊根(Adam Eagan), Feastables, 野兽慈善(Beast Philanthropy), 沃尔玛(Walmart), Fairtrade(公平贸易组织), Sharing Access, Tony's Chocolonely, YouTube / YouTube Shorts, ChatGPT, Gemini, Perplexity, CES(国际消费类电子产品展览会), Discord, OnlyFans, Playboy, 哈佛大学(Harvard University), Comedy Mothership, The Comedy Store, 《Kill Tony》, 《周六夜现场》(Saturday Night Live), 《野兽游戏》(Beast Games), 《逃出绝命镇》(Get Out), 《宠物公墓》(Pet Sematary), 《黑客帝国》(The Matrix), 《银翼杀手》(Blade Runner), 《机械姬》(Ex Machina), 《伦敦狼人》(An American Werewolf in London), 《回应我》(Talk to Me), 《后室》(The Backrooms), 《刀剑神域》(Sword Art Online), 《基和皮尔》(Key & Peele), 《沙丘》(Dune 桌游), 《卡坦岛》(Catan), 《国际象棋》(Chess), 《使命召唤》(Call of Duty), 《魔兽世界》(World of Warcraft), 《魔导小先锋》(Wizard101), Sandbox VR, dino.io, RackaRacka ## Video description Jimmy Donaldson, better known as MrBeast, is a YouTuber, entrepreneur, and philanthropist. He is the founder of Beast Industries and Beast Philanthropy, and the creator and host of the Prime Video competition series “Beast Games.” https://www.beastgames.com https://www.beastphilanthropy.org https://www.youtube.com/@MrBeast Perplexity: Download the app or ask Perplexity anything at https://pplx.ai/rogan. Don’t miss out on all the action this week at DraftKings! Download the DraftKings app today! Sign-up using https://dkng.co/rogan or through my promo code ROGAN. Use code ROGAN at https://BlueChew.com to get 10% OFF + Free Overnight Shipping on your first order. [Source](https://www.youtube.com/watch?v=rTKu9wxEFFo)

Source quotes

[82:10] 吉米·唐纳森(MrBeast): 你无法预见未来的点滴如何串联,唯有在回顾过去时才能看清连接。 [87:11] 吉米·唐纳森(MrBeast): 如果是 dino.io 会怎么做? [97:33] 吉米·唐纳森(MrBeast): 希望80岁时戴上头显在虚拟世界中度过余生。 [99:36] 埃隆·马斯克: 人类生活在基础现实中的概率仅数十亿分之一。 [102:46] 失聪受助者的女儿: 爸爸。 [112:50] 乔·罗根: 野兽先生探索世界。 [138:19] 布莱恩·辛普森: 你不能自己当老板,却当个糟糕的员工。 [160:27] 吉米·唐纳森(MrBeast): 儿童必须经过连续两次入户核实未返工,才能在官方档案中被正式列为‘已成功脱离童工状态’。 [164:48] 乔·罗根: 去他们的,他们其实心知肚明。 [167:02] 吉米·唐纳森(MrBeast): 与其扔进垃圾箱,不如装进卡车里。

Source quotes

[1:54] Joe Rogan: They should know what they are. They're a country of 40,000 people... nothing wrong with that. [6:59] Jimmy Donaldson: How do we make the best content possible as opposed to, you know, how do we make the most money possible? Um, and when you just shockingly go in with that approach, you just kind of make a lot of money. [30:31] Joe Rogan: Just get the most badass people that you can get for this zombie thing. Like survivalists, martial artists... It would be crazy, dude. [30:31] Jimmy Donaldson: There's no way you can shoot shotguns at people. There's just not possible [33:26] Joe Rogan: Yeah, yeah. Just give me a plate carrier... we're going to work this out. [41:15] Joe Rogan: You're never supposed to point a gun, even if it's not loaded... at someone ever. [55:06] Jimmy Donaldson: You want that though. You want people to quit because there's always going to be people that won't. [56:57] Jimmy Donaldson: You always want people to be able to tell what they're competing for and like their 'why'... intuitively to a viewer, you're going to instantly understand the motivation. [58:27] Jimmy Donaldson: It's either going to be like the worst show imaginable that people clown on or it's going to be like the number one show ever. And there's no in between... It's like The Last of Us in real life. [73:18] Jimmy Donaldson: Do they stay and spend the night there and trust their friends, and they have no maybe no walkie-talkie so they can't communicate, and their friends are like holding down a fort with a million dollars on top and they're like, 'Where the heck are they?'... We'd get so many cool shots like that, you know? [102:38] Jimmy Donaldson: I look at that our old podcast and like it is so like brutal... I was so onedimensional back then because I was just young and I'd only ever done one thing. [107:40] Mark Zuckerberg: Instantly, like, I could tell that's like his way of like bonding and and building friendships... he was being dead [serious]. [113:38] Jimmy Donaldson: I used to live in a apartment that I would share that was $720 a month, so like 360 rent. And, um, I drove a 2006 Dodge Durango that cost a couple thousand bucks and I just didn't have any liabilities. So, I was just like, screw it. I'll just keep my lifestyle cheap so I can just reinvest it all. [119:01] I have three million subscribers on YouTube. I started like 18 months ago and... I just listened to one of your podcasts and I just did like exactly what you said... I literally just quit my job and I'm making more money because I just listened to one of your podcasts. [120:33] Jimmy Donaldson: We were able to get a 90% reduction and get it to where there's only like around 50 still in child labor with our first check-in... it just shows that like it's possible to reduce the child labor in these areas like dramatically, right? [164:17] Jimmy Donaldson: Next time you see me and Joe together, it's going to be fighting off some zombies

Original transcript

[0:01] Joe Rogan podcast. Check it out. [0:04] >> The Joe Rogan Experience. [0:06] >> TRAIN BY DAY. JOE ROGAN PODCAST BY [0:08] NIGHT. All day. [0:12] >> It must be very easy to get people to do [0:15] your show. [0:16] >> Uh well, I mean, yeah, seeing how we [0:18] give away millions of dollars, it's [0:20] Yeah, usually people are very excited [0:22] about it. The actual the only hard part [0:24] for us is, you know, if it's a longer [0:26] one, just the time off work. So, cuz [0:28] sometimes like when we shoot like Beast [0:30] Games or stuff, you know, it can go for [0:31] a month, but besides the work stuff, of [0:33] course. [0:34] >> Does it are there people that haven't [0:35] been able to do the show cuz they [0:37] couldn't get a month off work? [0:38] >> Oh, yeah. Tons. Of course. So, we always [0:40] have like uh even like the day before, [0:42] you know, sometimes people get cold [0:43] feet. So, if we're doing something with [0:45] a hundred people, we usually have 10 [0:46] backups just because, you know, the [0:49] >> I would imagine that the type of person [0:50] that would do your show would have a job [0:52] that they could quit. [0:54] >> Well, uh yeah. Yeah. I mean, I guess it [0:56] depends, right? Whether it's the YouTube [0:58] channel where we're, you know, doing um, [1:00] you know, a h 100 families compete for [1:01] $250,000 or it's be scams where they're [1:03] competing for 5 million. The 5 million [1:05] people are way more excited for. Some of [1:07] the, you know, the YouTube videos, it's [1:09] not as like grand deal. So, they're [1:10] like, uh, I don't know if I want to lose [1:11] my job for 1% chance of winning 250K. [1:14] So, [1:14] >> well, how many people when you do beast [1:15] games, how many people are competing? [1:17] >> Uh, so the newest season we just shot, [1:19] we uh, grabbed one person from uh, every [1:21] country on Earth. So, it was around 200. [1:23] Yeah. which I was actually pretty cool [1:25] because you would put them in these like [1:27] crazy games and you'd see how someone [1:28] from like the Asian, you know, Pacific [1:30] countries would react versus like [1:32] someone in South America and they play [1:33] and think so differently because they [1:35] have such different upbringings. So, it [1:36] was really cool. [1:38] >> Did you have to I mean, you must have [1:39] had to thoroughly vet these people, [1:41] right? Make sure they're not insane. [1:44] Make sure you have a serial killer. [1:46] >> We do the psych and background checks, [1:47] of course. No, [1:48] >> how do you get that information if [1:50] you're going I mean, if you have How [1:52] many countries are there? First of all [1:53] is 190. [1:55] >> We went off of whatever the Olympics do. [1:57] So it's like 100 something around 200. [1:59] Yeah. Plus or minus a couple. [2:01] >> So some of them have to have some shitty [2:03] infrastructure. [2:04] >> Oh, I mean I think one of them has [2:05] literally 40,000 people living in it. [2:07] Like it was uh what is it? Not the uh [2:10] something Sea Islands, not the Cayman [2:12] Islands. It was but some island country. [2:14] And yeah, I was like wow. Like my town [2:17] which has 100,000 people is two and a [2:18] half times the population of your [2:19] country. Well, I was joking with the [2:21] contestant because I was like, if you [2:22] win the $5 million, you could [2:24] technically give a $200 dividend to [2:26] every single person in your country is [2:28] like, it's that crazy. It's that little [2:30] people living there. [2:30] >> Wow. Yeah, [2:32] >> that's the kind of country like I wonder [2:33] if you could buy that country. [2:36] >> I mean, the GDP is probably, you know, a [2:39] couple hundred million dollars if I were [2:40] >> guess. Like someone like Elon or [2:42] something like that could buy [2:43] >> Elon. There's probably thousands of [2:44] people in America that could I mean, I [2:46] feel bad people from that country [2:47] listening that say the country. Okay, [2:49] true. [2:50] >> We're good. We're good. We didn't say [2:51] it. [2:51] >> Exactly. It's It's yours. [2:53] >> They should know what they are. Yeah. [2:54] >> They were They're a country of 40,000 [2:56] people. That's just what it is. Nothing [2:57] wrong with that. [2:58] >> But it's uh it it is weird how many [3:01] countries there are. And if you've got a [3:03] person from every country, [3:06] what are the odds you're going to get [3:07] good data as to whether or not they're a [3:09] criminal? Uh well that's why I mean if [3:11] you saw like our budgets on what I have [3:14] to spend on casting those people it was [3:16] ridiculous to be able to get them all [3:17] because basically what we did is we [3:19] grabbed multiple options for each [3:20] country. And what I was worried about is [3:22] that like the contestant from blank [3:24] country would suck and then uh the [3:26] country would be like Jimmy you hate us [3:28] and you purposely picked this you know [3:30] absolute [ __ ] So we we would pick two [3:32] or three from each country and then we [3:33] let people from those countries vote on [3:35] who should compete. [3:36] >> So it wasn't even one. I had to get [3:38] multiple from each. So I think I ended [3:40] up spending over a million dollars just [3:41] on, you know, aggregating and casting [3:43] and background checks and everything and [3:45] then putting it out there so people [3:46] could vote on it. But that way, you [3:48] know, whatever, like Georgia and Europe, [3:50] if that guy's an absolute [ __ ] it's on [3:51] them. They picked them, you know? [3:53] >> Right. That's actually very smart. [3:55] >> Exactly. [3:55] >> How did you come up with the concept for [3:57] this show? Like what? First of all, how [3:58] the [ __ ] do you have time to do that [4:01] show as well as do your YouTube show? [4:04] >> Yeah. Uh, I just don't sleep much during [4:06] those because like Beast Games basically [4:09] is 30 days of just, you know, 18 hours a [4:11] day filming. And so, and for people who [4:13] might not have heard of it, it's [4:14] essentially the largest cash prize of [4:15] any show in the world. Uh, at season [4:17] one, we had the most contestants of any [4:18] show in the world and the largest sets [4:19] of any show ever to exist. And I was [4:21] just like, what if you take like a [4:23] reality show, but you just ramp [4:25] everything up to the absolute maximum. [4:27] And like uh like season one, we give [4:28] away $22 million just in one season, [4:31] right? And you know, some of the biggest [4:32] game shows in the world right now give [4:34] away $250,000. Like, we're giving away [4:36] $2 million every episode. Yeah. [4:38] >> Look at that. That's wild. All those [4:40] That's so crazy. That set's amazing. [4:42] >> And then we we build a city. And so [4:44] also, [4:44] >> holy [ __ ] [4:46] >> My my whole thesis behind it with uh [4:48] this is, you know, you when you watch [4:50] these, you know, game shows or reality [4:51] shows, there's a lot of takeaways and [4:53] like after the show, they'll put people [4:55] in a room and they'll be like, "Hey, [4:56] talk about what happened here." And it's [4:58] like intercut. And I was like, well, [5:00] what if we just have a thousand cameras [5:02] and we just let people be themselves and [5:04] we kind of just show it in real time. [5:05] So, we also like in season one, we broke [5:07] the world record of most cameras ever [5:09] used in any production of any movie [5:11] show, anything ever. So, like this set [5:13] right here, there's over 1,200 cameras [5:15] in there [5:17] >> and and the most [5:17] >> that room is so big. [5:19] >> Yeah, it's it's bigger than the football [5:20] field. And so, there's a thousand [5:22] contestants. We have to have an a cam on [5:24] all of them. So, there's like a poll on [5:26] each of their platforms on them. Plus, [5:27] there's hundreds of cameras in the roof [5:29] and blah blah. I think there's over [5:30] 1,200 here, which outside of this, the [5:33] most ever used for production was 400. [5:34] So, like I I literally had to and and [5:37] this might seem insane, but this is why [5:39] I think the show appeals to quite a few [5:40] people because normally in a show, they [5:43] would have a story producer walk up to [5:44] you, hold a camera, and be like, "All [5:45] right, you got three minutes. You're [5:47] kind of the bad guy. Say roughly along [5:49] these lines, almost basically put words [5:50] in your mouth, and then they'd go like [5:52] person to person with like one camera." [5:54] Whereas I go in the microphone, I go, [5:55] "Say whatever the hell you want. We're [5:57] recording you for the next 10 hours. I [5:59] don't care. Right. And you all have a [6:00] dedicated camera on you. So then instead [6:02] of like putting words in people's [6:03] mouths, they can just do whatever they [6:05] want. [6:05] >> So do you have someone who actually has [6:07] to go back and watch all that footage [6:08] and edit it and then put it all out as a [6:11] show? [6:11] >> Yeah, exactly. Well, this is why [6:12] >> How many people do you have doing your [6:14] editing? [6:15] >> Uh that uh season over 150 editors [6:17] worked on it. Yeah. [6:18] >> Holy [ __ ] [6:19] >> It's crazy. And that's obviously why [6:21] people don't do it because it's it's [6:23] like basically we had to spend millions [6:24] of dollars in cameras. It was the world [6:25] record for most cameras ever used. Which [6:27] then we also broke the world record for [6:28] most camera cables used because it's 27 [6:31] miles of camera cables. Broke the world [6:32] record for largest control room. Each of [6:33] these is millions of dollars. And you [6:34] have to bring in millions of dollars of [6:36] extra editors. And so next thing you [6:38] know, you know, to take it from 10 [6:40] cameras where you just essentially put [6:41] words in people's mouths to unlimited [6:43] cameras and they can do whatever you [6:45] want. You can show who they actually are [6:46] as opposed to what you think they should [6:48] be. Right. With a story producer, it [6:50] costs a lot of money. It's a lot of [6:51] effort and time, but it shows through in [6:53] the final product because now, you know, [6:54] you get more natural like less scripted [6:57] things when people are just themselves. [6:59] >> You have a great ability to like see the [7:02] big picture and a a great ability to put [7:06] together things regardless of what the [7:08] budget is, like regardless of how much [7:10] money you're going to make to do the [7:11] best product. Like I always thought that [7:14] about you when you were doing when you [7:16] first started doing your YouTube show. [7:17] I'm like the amount of money and time [7:19] and effort involved in this is like [7:22] above and beyond what most people are [7:23] willing to do. Y [7:24] >> and it's it's way more than a [7:27] traditional television network where [7:29] would ever do because a traditional [7:30] television network would look at the [7:32] upside. They would look at the money and [7:34] they would go, "We're going to spend X [7:36] amount of money to make it this much [7:37] better, but if we just take it down a [7:40] couple notches, we save 80%." [7:42] >> Yeah. [7:43] >> And they would do that, but you're like, [7:44] "Can we make it even cooler? let's put [7:47] all the money back into the show which [7:49] is very risky man because not just very [7:52] risky. Um it's just very you have great [7:56] foresight like you really see the big [7:58] picture of it. Obviously you have the [8:00] number one show in the world like you [8:02] have the most watched show on earth you [8:04] know your YouTube show is the most [8:05] watched show on planet earth [8:07] >> so it's obviously working but it's like [8:09] that ability to take like to make that [8:13] set must have been bananas. That is a [8:16] [ __ ] enormous building. Did you have [8:18] to build the building? [8:20] >> Uh no. So that that's in Toronto, but [8:22] it's basically an airport hanger. I [8:23] mean, we spent months trying to figure [8:25] out how we could make this. That also is [8:27] like a thousand trap doors because every [8:30] single one of those the trap doors open [8:31] when they get eliminated. So that set [8:33] alone was like $15 million. I mean, it [8:35] was crazy. Go and thousands of people's [8:38] time and stuff like that. It's actually [8:39] when where we film Beast Games, it's [8:41] actually a pretty big deal because it [8:42] creates so many local jobs for people. [8:44] So Oh, I'm sure. [8:45] >> Yeah. Like there it was like pretty wild [8:47] every time. [8:48] >> Can you say where you film it or you [8:49] keep it under wraps? That one was [8:50] Toronto, Canada. Um, and uh, every time [8:52] I'd walk around on set, people were [8:54] loving it because even though we filmed [8:56] for 30 days, there's months leading up [8:57] to it and months after. So, it gives [8:59] people like consistent work for 6 [9:00] months, whereas like before they're [9:02] going project to project every week. But [9:04] yeah, back on the going above and [9:05] beyond, that's kind of my my whole thing [9:07] is like why make content that isn't [9:09] great? And uh, we just ask ourselves how [9:11] do we make the best content possible as [9:13] opposed to, you know, how do we make the [9:14] most money possible? Um, and when you [9:16] just shockingly go in with that [9:18] approach, you just kind of make a lot of [9:20] money. Yeah. And uh, well, and also it's [9:23] uh, I tell my team all the time too, [9:24] like a big difference between us and [9:25] other media companies is, you know, um, [9:28] usually like people at the top will [9:29] always shoot down crazy ideas or tell [9:30] you it's not possible. Like whenever you [9:32] have like these crazy brainstorming [9:34] sessions, and I tell the team, [9:35] technically anything's possible. If as [9:37] humans we really wanted to, we could [9:38] technically blow up the moon with enough [9:40] nukes. Now, we're not going to do it [9:41] because it's not worth the time and it's [9:42] not worth spending the money. But you [9:44] have to have that frame of mind. [9:45] Everything's for the most part possible [9:47] if you're willing to spend the time and [9:48] spend the money. So, before you do the [9:51] work and to figure out what time it [9:52] takes and how much money it costs, you [9:54] can't say no to something because almost [9:55] all the time like we we filmed in the [9:57] pyramids and I spent 100 hours living in [9:59] the pyramids of Egypt. It was [ __ ] [10:01] awesome. And uh you know, for years [10:03] everyone's like they're not going to let [10:05] you you know live in the pyramids for a [10:07] couple days. Like that's crazy. And I'm [10:09] like why not? like did you get a no from [10:11] the you know the leader of Egypt? No. [10:14] Then I'm like well technically it's [10:15] possible you know and and after years of [10:17] of talking with them and helping them [10:19] understand that you know it's going to [10:20] be more of an educational type video and [10:22] it's not like I'm not going to run up [10:23] the pyramids and take my shirt off and [10:25] be like a lunatic. It'll be really cool. [10:27] Um eventually they came around to it and [10:29] they loved the video and it worked [10:30] really well and it's literally like I [10:32] could go anywhere in the pyramids for [10:34] 100 hours. I went all the way up to the [10:35] top of the the middle pyramid. We went [10:37] underneath it. It was it was really [10:38] cool. And I like tell my team it's like, [10:40] you know, even some of my most veteran [10:42] people when we get these crazy ideas, [10:44] their default reaction always is to go, [10:46] I just don't think it's possible. And I [10:47] I go, "Look, it is. Sometimes it's it's [10:49] just time and money, you know, and is it [10:52] worth the effort?" [10:52] >> The pyramid one must have been nuts. [10:54] >> Oh, it was crazy. It was one of my [10:55] favorite videos. [10:56] >> Is that your first time ever being [10:57] there? [10:57] >> Uh, yeah, actually it was. And so that [10:59] made it even more special cuz I was like [11:00] learning things at the the same time as [11:03] I was just walking around. And um I'm [11:05] I'm going to be honest, it was like a [11:06] year and a half ago and it's like all a [11:07] little fuzzy because I was like so [11:09] tired. I was just walking around all [11:10] night. But it was pretty crazy and [11:12] surreal. And then going down into what's [11:14] that tomb called where you go down the [11:16] ladder and um like couple hundred feet [11:20] uh underneath the pyramid. [11:21] >> I don't know. Is that Osiris's sh? [11:24] >> Yes. Yes. Osiris's. Yeah. And then uh it [11:26] was like flooded and swimming around [11:27] under there. It was pretty wild. [11:29] >> Yeah. [11:30] >> Wow. [11:31] >> I feel like you should do something like [11:32] that [11:32] >> 100%. I I need to go there. I've been [11:35] talking about going there for years. I [11:36] just for me it's just the time thing. My [11:39] time is I so many different jobs. It's [11:42] not like one all-consuming job like you [11:44] have. With me it's like [11:46] >> commentary for the UFC, doing standup [11:48] comedy, doing the podcast, and also [11:50] married with children. It's like I have [11:52] a lot of responsibilities. So, it's [11:53] tough to just jet off for a mo. Ideally, [11:57] if you're going to go to Egypt, I feel [11:58] like you should go for like 10 days. [12:00] Yeah. I feel like at least 10 days. Do [12:02] you think the Yeah, I feel like they [12:06] maybe honestly realistically like five [12:08] days you could do it and and like I'm [12:10] curious though if they'd let you just [12:11] like do a video where you walk around [12:12] and go everywhere because [12:14] >> I wonder. [12:14] >> Yeah, you cuz [12:15] >> I've talked a lot of [ __ ] [12:17] >> Exactly. So without saying it, I'm kind [12:19] of implying I don't even know if they [12:21] want you there. Well, I never have said [12:24] anything bad about it about it. I just [12:26] think that the people that run it have a [12:28] very uh narrow-minded perspective of how [12:32] all that stuff was made. And I don't I [12:34] think I don't think they really know. [12:36] And I think there's uh a lot of uh [12:38] gatekeeping in terms of, you know, what [12:41] the official narrative is like how it [12:43] was all made and who made it and what [12:45] what it's all about. That's why they're [12:47] really um hesitant to accept any [12:50] alternative perspectives because they [12:53] have a timeline and they attribute all [12:55] this construction and there's a lot of [12:57] evidence that that timeline doesn't make [12:59] any sense. Yeah. [13:00] >> Like did did you check out the Sphinx? [13:02] >> Uh yeah. And you can you know you can go [13:03] underneath it and go in that little [13:05] room. [13:05] >> Yeah. Did you do that? [13:06] >> Yeah. Which that's the stuff I I feel [13:08] like it would mean even more if you did. [13:10] You've talked to Dr. Zahi, right? Yeah. [13:13] Did you have him on the show? [13:14] >> Yeah. Yeah, I had him on the show. Yeah. [13:15] Okay, good. Yeah. And so, yeah, he's [13:18] obviously the guy, so you should just [13:19] call him and see. [13:20] >> Yeah, I'd rather go with somebody else. [13:23] I'd rather [13:24] >> I didn't listen to that episode, did [13:25] >> I'd rather go hang out with one of the [13:27] historians that I know. [13:28] >> Graham Hancock. [13:29] >> Yeah, Graham Hancock would be the [13:30] perfect guy to go with. [13:31] >> Yeah, you and Graham Hancock walking [13:33] around. Oh, boy. That there'd be some [13:35] crazy stuff. So, [13:36] >> yeah. Well, whatever happened in that [13:39] part of the world during that time frame [13:41] is pretty spectacular. And it's kind of [13:44] amazing that no one has ever achieved [13:45] anything even remotely similar to it [13:47] since. Yeah. [13:48] >> And it's at least 4,500 years old. [13:51] That's just a guess, though. They really [13:53] don't know. [13:54] >> Yeah. [13:54] >> You know, it's it's crazy place. The [13:56] fact that you got to film a show there [13:58] is nuts. [13:59] >> Yeah. I love how you call a show and to [14:00] me it's just a YouTube video, but it's [14:02] just funny. [14:03] >> It's a show. [14:04] >> Yeah. I know. Of course. And it makes [14:05] sense because you do stuff with the UFC [14:07] and then you're old a lot of it's called [14:08] shows, but [14:09] >> I mean whatever it is is people are [14:10] watching it. [14:11] >> Yeah, I know. It's just it's just funny. [14:12] It's to me u I haven't heard it called [14:14] that in years. Um but yeah, that that [14:17] one was crazy. And I mean one thing that [14:19] I'm really proud of that we did uh for [14:22] season 3 of Beast Games, which [14:24] >> I like in hindsight, I'm not even sure [14:25] how we this one we pulled off. So I I [14:28] want to see your reaction to this. So, [14:30] um, basically the finale where we have [14:33] the $5 million, we have the final [14:35] contestants. We, uh, filmed it in the [14:38] Roman coliseum. [14:39] >> Whoa. [14:40] >> Yeah. We we crowned the winner of season [14:42] 3 with the $5 million cash prize in the [14:43] middle of the Roman coliseum. Played [14:45] played the first game there in over a [14:46] thousand years. [14:48] >> Wow. That's crazy. [14:51] >> I know. I'm I'm so grateful. I I like We [14:54] just filmed that, too. So I'm like [14:55] coming off the high and I just like like [14:57] it almost makes like br gives me tears. [14:59] Like what we shot was so cool. We had [15:00] like a a live orchestra at like the top [15:03] ring of there too. So like as the game [15:05] got dramatic, we would have them like [15:06] play louder music and stuff. It was like [15:09] so surreal. Like there's multi because [15:10] I've done really crazy things in my [15:12] life, but there's multiple moments [15:13] during that where I'm just like looking [15:15] around in the middle of the coliseum as [15:17] we're like filming the show and I'm like [15:19] like this doesn't feel real. It was [15:21] pretty wild. It doesn't feel I I mean I [15:23] went just to visit a few years back and [15:25] it didn't feel real. It's so strange to [15:28] imagine like what what that was like. [15:31] >> Yeah. [15:31] >> You know how many thousand years ago? [15:33] Two what when what year were they doing [15:35] the games in the Roman coliseum? [15:39] >> I would guess 1900 years ago. [15:42] >> So [15:43] I mean what the [ __ ] was it like being [15:46] in there while that was happening? [15:47] >> And imagine when they flood it and [15:48] they'd have to sh like whoa. I know. [15:51] >> Crazy. [15:52] >> I know. [15:53] >> It's just It's nuts that you could go [15:55] walk around it and just try to [15:57] understand like this used to be a place [15:58] where people used to go to see people [16:01] die. [16:02] >> They used to see see people get hacked [16:03] to death by swords, to see people get [16:06] killed by lions. Like what the [ __ ] were [16:09] >> Well, it's also interesting too because [16:10] I did a lot of research, you know, [16:12] before we filmed there. And it was also [16:14] did a good job of you know back then [16:15] they had like the hierarchy and like the [16:17] noble people would sit at the bottom and [16:19] the poor people be at the top and it [16:20] also played like a good role of like [16:22] showcasing unity even though there were [16:24] all these different people from all [16:25] these different you know economic [16:27] statuses they would all be in the arena [16:28] there but it also remind them where they [16:30] are and there's like so many political [16:31] implications of it too and so just [16:34] everything about it [16:34] >> like basketball games [16:36] >> right who gets courtside tickets [16:38] >> I didn't even I didn't even think about [16:39] that yet [16:40] >> Jack Nicholson courtside [16:42] famous people. Yeah. Courtside tickets. [16:44] >> True. [16:44] >> Yeah. I mean, it's the same thing. I [16:46] think in the coliseum though, that was [16:48] the most dangerous seats because like [16:50] there was a couple of incidents, I [16:52] believe, when either a lion or a tiger [16:55] leapt up and got a hold of some people. [16:57] Yeah. Well, I I didn't hear about that, [16:59] but when I was walking around, you know, [17:00] they would have the, you know, uh, [17:02] emperor like seat right there, and I was [17:04] like, man, if I was the warrior, I could [17:07] throw a spear at him. like this is like [17:08] this is a killer view, but like how did [17:10] no one ever just kill this guy, you [17:11] know? It was I was like a that's all I [17:14] could think about. I was like this is a [17:14] little too close to the battlefield. [17:16] >> How close is it? [17:17] >> Uh it was like whatever four rows up. It [17:19] wasn't like anything too crazy. Uh but [17:22] like there's like obviously walls when [17:24] you're walking around like little walls [17:25] so you can't just, you know, walk into [17:26] the stands. So So they're like kind of [17:28] trapped in the arena. But it was [17:30] definitely within spear throwing [17:31] distance. I wonder how long it took to [17:32] build that place. Cuz when you're [17:34] walking around like this is an epic [17:39] piece of real estate. Like you guys [17:41] built like an insane structure and they [17:45] did it, you know, almost 2,000 years ago [17:48] or whatever it was. [17:49] >> Yeah. [17:50] >> So it took eight years to build. [17:52] >> Wow. [17:53] >> From AD72 to AD80. [17:57] >> Yeah. [17:57] >> Wow. Construction started under [18:00] uh Vespasian [18:02] between AD70 and 72. It was completed [18:06] and inaugurated under Emperor Emperor [18:08] Titus around AD79 to 80. So the main [18:12] build phase lasted roughly 6 to 8 years. [18:16] The cup is down to its final matches. [18:18] One trophy, one champion. DraftKings has [18:20] you covered for every single one. The [18:22] DraftKings app is now available in all [18:25] 50 states and includes all markets, [18:27] bringing the game straight to your [18:29] fingertips wherever you are. From [18:31] Florida to Texas to California, you're [18:33] in on the excitement at the speed of [18:36] sports. No matter where you're watching, [18:38] you're always connected and in the game [18:41] with one app. New DraftKings customers, [18:44] sign up with Code Rogan. Spend five [18:46] bucks to get 200 in rewards within 21 [18:50] days. That's code Rogan in partnership [18:52] with DraftKings. The crown is yours. [18:55] >> Bet with DK Sportsbook gambling problem. [18:57] Call 1800 gambler 1800 my reset. [19:00] Connecticut call 888-7897777 [19:03] or visit ccpg.org. On behalf of boothill [19:05] casino in Kansas. Bet tax pass through [19:07] may apply in Illinois. 21 and over. Void [19:09] in Canada. Event contract trading with [19:11] DraftKings predictions involves risk of [19:12] loss. Availability varies. Bet to get [19:14] bonus bets that expire in 7 days. Trade [19:16] to get $50 in predictions dollars that [19:18] expire in one year. Issued every 7 days [19:20] via click to claim for 21 days. One [19:22] non-withdrawable reward redeemable. [19:23] Predictions offer void in New York. Ends [19:25] July 19th. Terms at dk&ng.co/audio. [19:29] >> Yeah, it's it's fascinating, too, cuz I [19:31] like to think of like uh something [19:33] equivalent now would be like maybe SoFi [19:35] Stadium. Like that's such a beautiful [19:37] massive stadium. And I wonder if like [19:38] 2,000 years from now, would that still [19:40] be there? Like Roman coliseum's like [19:43] >> relatively still intact. It's pretty [19:45] crazy. [19:45] >> That's what's crazy. Well, it's because [19:46] it's made out of stone. All of our stuff [19:49] like cement will rot out. There's no way [19:51] cement lasts a thousand years. All the [19:53] glass, all the everything will just get [19:55] absorbed back into the earth. [19:56] >> Dang. [19:56] >> Do you ever see that show? They had a [19:58] show like what was it on the History [20:00] Channel or something like that where it [20:01] was uh after humans, I think it was [20:03] called, and it it essentially showed how [20:05] long it would take for cities to [20:07] completely be absorbed back into the [20:09] earth. [20:10] >> It's not that long. [20:12] >> It's not that long. No, it's like a few [20:13] hundred years and there's nothing left. [20:15] >> Wow. [20:16] >> Yeah. actually seems like a good show. [20:18] >> Yeah, it was kind of interesting. You [20:19] know, it was a while ago, so it was [20:21] probably like shitty AI. It was shitty [20:23] CGI. They could probably do it really [20:24] good now. Yeah. [20:25] >> But I mean, [20:26] >> if you go to Detroit, there's houses in [20:28] Detroit now that have trees growing out [20:31] of the the the basement of the house [20:33] through the roof. Yeah. [20:34] >> Like they've they've taken over the [20:36] house and nature is slowly but surely [20:39] absorbing the building. And then [20:41] skyscrapers are a bigger endeavor, but [20:43] they could still nature could still do [20:45] it. It just takes enough time. [20:47] >> That makes me where my brain goes to is [20:48] it makes me want to do a video where [20:50] it's like I bet you there's like a [20:51] abandoned uh village or city that's been [20:53] overgrown and like doing a video titled [20:55] like last human on Earth simulation and [20:58] then like living there for a month or so [21:00] and and seeing what it's like. That'd be [21:01] kind of cool. Kind of like the Will [21:03] Smith movie back in the day, [21:05] >> right? Yeah. Yeah. Yeah, [21:06] >> that'd be so fascinating like to uh or [21:09] maybe do it like with a contestant like [21:10] hey if you spend one month you know in [21:12] this like isolated uh civilization like [21:15] I'll give you a million dollars or [21:16] something and then seeing how they like [21:18] you know use you know hundred-y old [21:19] buildings or something. I don't know. [21:20] It's got my my brain turning. [21:22] >> Oh, it's not a bad idea. Like an I am [21:23] legend type deal. [21:24] >> Yeah. But real unscripted. Exactly. [21:26] >> Right. Real unscripted. But then also [21:28] hire people to be zombies and haunt [21:30] these people while they're sleeping [21:31] brain goes. [21:32] >> You know what I mean? [21:32] >> Yeah. hire hire people like CGI them up, [21:36] scare the [ __ ] out of people. [21:38] >> I've been wanting to do that for a [21:39] while, but I always get like hung up on [21:41] like, okay, we I can make some real [21:43] zombies, but the problem is like, how do [21:44] they kill them? And then, you know, [21:46] >> well, the other problem is what happens [21:48] if you if you're not telling these [21:50] contestants that zombies are coming? [21:52] You're just trying to get a reaction out [21:53] of them. What if this guy thinks it's a [21:55] real zombie and kills one of the people? [21:57] >> Yeah. Well, I we would tell I would have [21:58] to say this is a zombie simulation and [22:00] you know and then I'd have to set rules [22:02] on here's how you kill a zombie. You [22:04] don't use a sword, you use this bump and [22:07] it's lame, which is why we never got [22:09] around to it. But if there ever was a [22:10] way, I do think that would be cool to [22:12] like recreate a actual zombie apocalypse [22:15] and and like let someone try to live in [22:16] for a week because it just be cool cuz [22:19] everyone's exposure to this is through [22:20] scripted shows. But to see someone like [22:22] truly live in an unscripted one where we [22:24] build rundown gas stations and there's [22:26] like food that like we would say this is [22:28] set in the year60. So I'd have set [22:30] designers and everything design it where [22:31] it like only Laffy Taffy is still edible [22:33] and stuff and it is like a true [22:35] recreation of it. I I've always wanted [22:37] to do stuff like that. [22:38] >> You could totally do that. There's a [22:39] bunch of abandoned towns. [22:40] >> No, it's just the one thing we could [22:42] never figure out is how does someone [22:43] kill a zombie and it's not lame, right? [22:44] Because imagine someone with a Nerf [22:46] sword hitting a zombie. Now it's like, [22:47] okay, this is [ __ ] lame, you know? [22:49] >> Yeah. Uh, [22:50] >> it may be a paintball type deal. [22:53] >> Yeah. And that's where our head goes cuz [22:55] we're uh we have a different video, [22:57] similar thing. But the problem with [22:58] paintball and airsoft is then you have [23:00] to wear a mask, right? Because you don't [23:01] want people to get shot in the face [23:02] obviously and then it kind of kills it [23:05] >> or Yeah. Unless the zombie masks [23:11] >> were was the protection. [23:13] >> Yeah. We put it over top of the people [23:15] mask. That's that's poor poor actors. [23:17] They're going to [23:18] >> Or you just have instead of like a [23:20] regular paintball mask, have something [23:22] that's just a hard structure that is [23:25] like your the shape of your face. So you [23:27] make it form fits to your face and then [23:29] you know you give them goggles, [23:31] something clear so their eyes are [23:32] protected and then you do all the makeup [23:34] on top of it. [23:35] >> Yeah. You know what? I should hit you up [23:36] for these zombie things. I could [23:38] >> That actually would There you go. [23:40] Exactly. That perfect. That's an airsoft [23:43] mask. [23:44] >> That that that'd be pretty cool. I mean [23:46] >> Oh, dude. That's actually dope. Look at [23:48] those masks. The the half-faced zombie [23:50] ones. [23:51] >> Yeah, [23:51] >> that's [ __ ] dope. Like you could That [23:53] would be terrifying coming at you in the [23:55] middle of the night. [23:57] >> If anyone listening wants to live in an [23:59] abandoned town for 10 days while zombies [24:01] try to kill you. [24:02] >> I think we're on to something now. Now [24:03] that I saw those masks, I'm like, "Okay, [24:06] I like it." Cuz that could be the [24:07] zombies. [24:08] >> Well, where my head goes, because the [24:10] videos are so big, right? This is [24:11] probably a five10 million dollar [24:13] project. probably would build this [24:15] abandoned city, do I'm the last man on [24:18] the planet and it's like me there for [24:19] some time and then afterwards like a [24:21] couple months like film then right [24:22] afterwards film a video where I give [24:24] someone a million dollars they live [24:25] there for 10 days but they have to fend [24:26] off zombies with their friends so then [24:27] we can reuse the set location cuz if I'm [24:30] going to completely set deck basically a [24:32] whole city oh my gosh that's going to be [24:34] a monster but yeah if I did both those [24:36] back to back that'd actually be pretty [24:37] pretty gnarly and worth the effort. I [24:39] think I like the idea now. Yeah. [24:41] >> Now that I see those masks and I think [24:44] about like paintball or something along [24:46] those lines. [24:47] >> Well, what I'm picturing too is like [24:49] ideally we could find a city with a [24:50] skyscraper cuz I want like someone with [24:52] a long lens pointed down of like someone [24:54] pictured them on a street. It's pitch [24:55] black and they have like a fire and it's [24:57] them and their three friends and you [24:58] know then they hear noise and zombies [25:00] and stuff like those shots would be so [25:02] beautiful like that. I mean that it [25:04] would probably be one of the most [25:05] beautiful videos ever. And I'm picturing [25:06] we put like vines like on all the [25:08] buildings and stuff too. So, [25:10] >> well, if you wanted no one around, it's [25:13] going to be hard because you're going to [25:14] have to do in an abandoned place. [25:16] >> Exactly. [25:16] >> And you're not going to get an abandoned [25:17] skyscraper. [25:19] >> Maybe. So, [25:20] >> unless you're in Detroit. [25:21] >> Well, we also It doesn't have to be in [25:22] the US. We did a video 7 days in an [25:24] abandoned city where there's like uh [25:26] some place in Europe where there was a [25:28] city that was like war torn and stuff [25:30] like that and it had like hotels and [25:32] tall buildings and everything. It was [25:33] pretty pretty wild. So, really? Yeah. I [25:35] >> And there's no one in it now? [25:36] >> No, no one in it. But like tourists go [25:38] there or whatever, but they they let us [25:39] close it off for a week. It was pretty [25:41] crazy. [25:41] >> Well, that's the place then. [25:43] >> Yeah. I just wonder if they'll, you [25:44] know, it's a little bit history there, [25:45] so I doubt they'll let me go in and like [25:47] set deck everything like crazy. But [25:49] >> and also paintball everything. [25:50] >> Exactly. Yeah. Well, with those masks, [25:52] we could do airsoft, which would be [25:54] maybe even easier. Well, actually, no. [25:55] The problem with airsoft then is the [25:56] trust system. You don't know if they got [25:58] hit. So, paintball is probably more [25:59] effective. [25:59] >> Yeah. You need a paintball. Yeah. You [26:01] need paintball and it needs to look good [26:03] when it splatters against them. [26:05] >> I I just, you know, if someone on my [26:07] team's watching this, just clip the last [26:08] 10 minutes of this and send it to the [26:10] creative team. I got you guys. I believe [26:12] in you. [26:13] >> Is there another way to kill a zombie [26:15] other than paintball? That would be [26:17] wild. Like, is there something else? Um, [26:20] well, one thing we've been working on [26:22] because we're we I've always wanted to [26:24] like do Hunger Games in real life as [26:26] well is so like these like suits where [26:28] you could, you know, electronic like uh [26:30] laser tag where you could just shoot and [26:32] and then it just like lights up. So, [26:34] what about shotguns with bean bags, [26:37] you know, cuz they use those for people [26:39] to like take out like uh when the [26:42] non-lethal loads, you know, they have [26:44] like bean bags that they shoot out of a [26:46] shotgun. The question I would need is [26:48] like if if I shot you with it like 3 ft [26:50] away, would you still be fine? If I I [26:52] guess you could probably adjust the [26:53] pressure and stuff where it's not [26:54] >> not really. [26:55] >> Okay. Well, [26:56] >> I mean, you could, but you couldn't bury [26:59] it, you know. [26:59] >> See, this isn't Fear Factor. This is Mr. [27:02] Beast. [27:02] >> I understand. But can you the gray It's [27:05] a gray line. [27:05] >> You know, it's so funny. I need to give [27:07] you a blunt and let you just help me [27:09] click on this video. I I can see this. [27:11] >> There's something there. You just have [27:12] to figure out an exciting way to kill [27:14] them where it doesn't actually hurt the [27:16] stunt people or whoever's wearing the [27:18] masks, whoever pretends to be a zombie. [27:20] It would have to be something. I was [27:22] thinking light him on fire. But that's [27:25] >> Could you pull up the seven days [27:26] abandoned city video? I and just skip to [27:28] some random part. I'd love for him to [27:30] see like the like how it looks because [27:33] that with what you're picturing and that [27:35] really would be something you can't find [27:36] anywhere else. And that's what like gets [27:38] me excited is when it's content you [27:40] can't find anywhere else. That's [27:41] typically, you know, a huge indicator [27:43] that if it's done well, people like it. [27:45] >> Have you seen the show from [27:46] >> from I don't think so. No, [27:48] >> it's great. Great show, but it's about [27:50] these people. [27:50] >> Wait, look at that shot. Pause it right [27:51] there. Look like like or [27:54] so that's just one random building, but [27:56] you can maybe go to the intro or [27:58] something if you want to just show them [27:59] like Yeah. This whole place like look at [28:01] these buildings. [28:02] >> Wow. Oh my god. This is perfect. [28:03] >> Yeah. And then like Yeah. If you pause [28:05] it there, those are all the buildings in [28:06] the city of I mean [28:07] >> Oh, dude. This is the spot. Listen, the [28:10] show starts at sundown every night, [28:13] >> okay? [28:14] >> As soon as the sun goes down, that's [28:16] when the games begin. It does. Nothing [28:18] happens until it gets dark out. [28:19] >> Everything is in the dark. [28:21] >> And these people have no idea when it's [28:23] going to happen, when they're going to [28:24] get hit, and so they try to get their [28:26] sleep whenever they can. But you keep [28:28] them awake during the day with tasks. [28:30] You keep them away. So dur during the [28:32] day they they have all sorts of [28:36] materials, they have supplies, they have [28:38] all sorts of things and they have to [28:40] figure out how to protect themselves, [28:42] how to develop shelter, alarm systems [28:46] for when the zombies are close. They you [28:48] give them Yeah. Give them time to like [28:51] figure out stuff to do to keep the [28:53] zombies away and a limited amount of [28:55] materials that they can work with and [28:57] just let these people get creative and [28:59] their ingenuity. But then you keep so [29:00] that they'll be busy during the day. So [29:02] they're not going to be able to sleep. [29:04] So at night time when it gets dark out. [29:07] Yeah. Then they don't know when it's [29:08] going to hit. So you have these people [29:10] sitting around and it might be 7:00 p.m. [29:13] 8:00 p.m. 900 p.m. and then 3 in the [29:16] morning [ __ ] starts. [29:17] >> 30 zombies coming and they got to shoot [29:19] them all paint [29:20] >> and they're creeping in. Like they're [29:22] creeping in. [29:23] >> Bro, you're getting me excited. I mean, [29:25] it would be so [ __ ] cool to like let [29:28] them build a a structure or something [29:29] and then like in Iron Legend where he [29:31] has to point the lights cuz they hate [29:32] lights. But like at night time like [29:34] they'll have to we can uh hide lights [29:36] throughout the city that they'd have to [29:37] collect and then set up so they have [29:38] good vision around their fort and [29:40] everything and then they have like, you [29:41] know, cycles where they take turns [29:43] watching and stuff. And then we only [29:45] send the zombies out theoretically at [29:46] night or whatever the structure would [29:47] be. So they have chill time or maybe [29:50] every night 40 zombies are unleashed and [29:52] then so they're like they shot like 35 [29:54] of them but they're like oh [ __ ] there's [29:56] five hidden around the city. So that day [29:57] while they're walking around they're [29:58] like on edge and the tension throughout [30:00] the day would be phenomenal. Yeah. [30:02] There's so many cool ways to do it [30:04] >> and you know you don't have to tell them [30:06] that the zombies are only going to come [30:08] out at night. [30:08] >> Yeah. [30:09] >> Just have it that way. [30:11] >> I'm excited. We need to stop talking [30:12] about this cuz I'm going to leave and go [30:14] film it, right? And then [30:15] >> I'm I'm fighting the urge to go call my [30:17] team. This is [30:18] >> You also with the zombies, they can come [30:20] out in the daytime. Just these people [30:22] don't know because they never do it. [30:23] >> True. Like the first five days it's only [30:25] at night and then day six. Exactly. So [30:28] So people get snatched up in the middle [30:30] of their house. [30:31] >> This company we used before as Gel [30:34] Blaster, it's almost like airsoft but it [30:36] doesn't hurt as bad. [30:37] >> Oh, it shoots water. And these vests [30:39] that they have set up are sensors so you [30:42] can almost like what you're saying. It's [30:44] like VR laser tag [30:45] >> so it lights up when you hit it. [30:47] >> Yeah. And there's like a little talking [30:48] system that says like you have this many [30:49] shots left. You have this much. [30:50] >> Can we see a video? [30:51] >> Yeah. Is this a video? [30:53] >> We did this at night at somebody's [30:54] house. [30:54] >> Oh, you did? [30:55] >> Yeah. Yeah. Yeah. [30:56] >> When did you do this? [30:57] >> A couple months ago. [30:58] >> Oh, nice. [30:59] >> I don't Oh, [ __ ] It's only coming out. [31:02] >> Ah, wait. Actually, now that you music, [31:05] but you pointed out I have seen like [31:06] Nerf gel blasters. I actually never [31:08] thought of that. [31:09] >> So that I mean you could just redo the [31:11] set the suits so it makes sense. [31:13] >> Yeah. And then reskin the guns cuz those [31:14] look a little lame. But yeah, that would [31:16] be [31:16] >> it's kind of lame. [31:17] >> I kind of like shotguns with bean bags. [31:19] >> I think I could easily picture the [31:22] aesthetic you're looking for. I got to I [31:24] have to find the blend between Joe's [31:26] like recreation of this video and like [31:28] what I could actually do. But there I [31:30] actually am more inspired than ever. I [31:31] think it's very doable. [31:32] >> It's very doable. You just have to [31:34] figure out a way to make it exciting but [31:36] still not hurt anybody. [31:37] >> Exactly. [31:38] >> Not hurt the zombies. You'd have to like [31:40] armor these people up somehow. [31:42] >> I mean, well, the the thing too is like, [31:44] you know, um, one way one thing that [31:46] would help is like if the zombies were [31:47] ex-Navy Seals or something, then it's a [31:49] little different than if they were like [31:50] typical Hollywood actors and things like [31:52] that, which so I've learned for like [31:53] some of these other things, like it's [31:55] also who you cast into it. Like, you [31:56] know, the Navy if it was like Navy Seals [31:58] dressed up as zombies and I paid them [32:00] all, you know, they wouldn't care. It [32:02] also it could well it could be like a [32:06] zombie army like an army [32:09] some some army somewhere got [32:14] taken over and turned into zombies [32:17] >> and those are the people you're fighting [32:18] against. So you could you could put them [32:20] with like plate carriers on and you know [32:24] you you could armor them up a little bit [32:26] so they could take some hits. [32:27] >> Have some lore behind it. Yeah. [32:28] >> Yeah. You could it would make sense too. [32:32] I'm I bro I'm sold. I just got to find [32:35] an abandoned city. [32:36] >> Give them glowing eyes. That's the only [32:38] way you know that. [32:39] >> This whole podcast is gonna be Joe [32:40] helping me figure out how to do zombies. [32:42] It's [32:42] >> Dude, it would be [ __ ] terrifying. [32:44] Imagine just people that are in like [32:47] this city. There's no lights, there's no [32:49] electricity, and then at night time it [32:51] goes dark. And maybe they have [32:53] flashlights, but each flashlight only [32:55] has like one hour of battery life. And [32:58] so you have to like judiciously use that [33:00] flashlight throughout the evening. Shine [33:02] it around. [33:02] >> You shut it off, you know. So you give [33:04] like a little extra tension that the [33:06] flashlight's going to die because you [33:07] only have one hour of flashlight [33:08] battery. [33:09] >> Yeah. [33:09] >> And then you see these red eyes [33:12] >> like you give them like a a slightly [33:14] glowing red eye. [33:16] >> Yeah. [33:16] >> And that's how you can find the zombies. [33:18] >> True. That would be cool. [33:20] >> So you just look out into the woods like [33:22] you see the [ __ ] eyes, man. You see [33:24] the eyes? [33:24] >> That would be crazy. Yeah. [33:26] >> And the other thing too would be cuz I I [33:28] go to like how do we execute it? We [33:29] could do it too where like there's like [33:31] a every day at like a certain period we [33:33] we pull off all the dead zombies which [33:35] are humans and we just swap them with [33:36] like uh I can have recreated versions of [33:38] them there. So there's like actual [33:40] zombie bodies like piling up and things [33:42] like that. So as the video progresses [33:44] they're like literally stepping over [33:45] like mannequins that are set decked [33:47] identically how the the people were so [33:49] when they die and then they're just like [33:51] literally stepping on zombies as they go [33:53] building to building. That would be [33:54] crazy. That would be crazy, [33:55] >> you know. And actually, because if I put [33:56] a million [33:57] >> chalk outlines around the zombies [33:59] >> so you can identify the fact that this [34:01] one's a dead zombie. [34:02] >> Uh, or no, don't screw it. You know, let [34:05] that be the fun part. But then we if we [34:07] put like a crazy prize on it, we could [34:08] do you only get the pri or maybe the [34:10] prize is split amongst everyone who [34:12] survives the whole 10 days or whatever. [34:14] And then it's like to really build up [34:15] like this crescendo at the end, we could [34:17] have it where the final day there's a [34:19] massive invasion coming or something. So [34:21] it's like the whole time it's what if [34:23] like every day more and more camp. So [34:25] day one it was 10, day two it was 20 and [34:27] then 50 and then I'm like you know we're [34:29] going to have 400 zombies come on the [34:30] final day. So the whole video they're [34:32] prepping for this like Game of Thrones [34:33] type invasion. Not only that, but the [34:36] people that get killed by the zombie, we [34:39] think they're out of the game, but they [34:40] actually become zombies. So when you [34:42] think you won at the end, now the final [34:46] game is you're competing against the [34:48] zombies. the zombies who can't win [34:50] because they're already dead, but they [34:52] make you lose. [34:53] >> Yeah. And they know you're for it. You [34:54] know what actually be even crazier is if [34:56] if instead of Well, you know, maybe we [34:58] have Navy Seals as the zombies, but also [34:59] what if the contestants are like ex-Navy [35:01] Seals, too, so they have like real [35:03] strategy and stuff like that. That would [35:05] be cool. [35:05] >> Just get the most badass people that you [35:07] can get for this zombie thing. Like [35:09] survivalists, [35:11] >> martial artists, like [35:14] be crazy, dude. [35:16] >> Actually, that's not bad. like a, you [35:18] know, a UFC champion, uh, Navy Seal, [35:21] like Taekwond do, blah, blah, blah. And [35:23] it's like, all right, what happens if [35:24] you put six experts in different fields [35:26] together and simulate a real zombie [35:28] apocalypse? You have 50 acres of this [35:30] abandoned city sealed off. We set decked [35:32] it all and every day a wave of zombie [35:35] that gets bigger and bigger until the [35:36] big crescendo at the end hits. And if [35:38] you survive it all, you split a million [35:40] dollars. [35:40] >> I think the the really difficult [35:42] challenge is figuring out a way to kill [35:44] zombies that's not lame. [35:46] >> Exactly. And it doesn't hurt anybody. [35:48] >> Actually doesn't kill people. [35:49] >> I love how that's your your second [35:51] thought process. But of course, [35:52] >> but it has to because if you're hitting [35:54] them even with a gel soft, it look kind [35:56] of cool, but it's likew [36:00] I could add those sounds in post, but [36:02] we're big fans of practical. So, I'd [36:03] have my team take apart the guns and see [36:05] if there's some way they can make it [36:06] even though it's shooting the gel, like [36:07] make it go bang bang and then add like [36:09] the effects and and we'd have to reskin [36:11] the guns to look like real guns. It [36:13] would have to be some. It doesn't have [36:14] to look like real guns cuz it could look [36:16] be a gun from the future, you know? [36:18] >> Yeah, that's lame. When you think of [36:20] zombie apocalypse, you think it has to [36:21] look like a gun that they grab from some [36:23] dude's tape that they found in a house, [36:25] right? That's what a zombie apocalypse [36:26] is to me. [36:27] >> Yeah, I guess. [36:28] >> Yeah. [36:29] >> Yeah. So, it would have to look like a [36:32] real gun. So, that's why I like the [36:33] shotguns with the bean bags. And also [36:35] with a shotgun, like you're only going [36:37] to get so many shells. Like you like as [36:40] long as you don't have one of those big [36:41] like taran tactical ones that has [36:43] actually a magazine. You can hold like [36:45] 15 rounds. If you can I think a regular [36:48] shotgun like a Benelli. What can you [36:50] put? How many shells can you put in one [36:51] of those? I think six. I think maybe [36:53] six. Something like that is good too. [36:55] You have a limited amount of bullets and [36:57] reloading is hard. We just got to find [37:00] out. Like maybe if it was like 20 gauge [37:03] maybe if it was like 20 gauge shotgun [37:05] like bird shot with with a bean bag. [37:09] Maybe that wouldn't [ __ ] people up but [37:10] it would make a big bang. [37:12] >> Yeah. [37:12] >> And you'd be hitting them and if you [37:15] could find a way to light up wherever [37:18] they got hit. Like if you could put them [37:20] in some sort of a suit where when they [37:24] get hit there's like gel packs. [37:26] >> There's no way you can shoot shotguns at [37:28] people. Yeah. There's just not poss. [37:32] He's living in his utopia. Let him I [37:34] haven't seen his eyes light up like this [37:36] in years. Let him let him [37:38] like a gun at a person. [37:40] >> Okay. I don't know a lot about shotguns, [37:42] so let's um find out. [37:43] >> I'm never going to have someone point a [37:45] real shotgun at someone else, but yeah. [37:46] >> Yeah, you will. [37:47] >> Trust me. We're going to we're going to [37:48] work this out. [37:49] >> Oh, you want to you want to help [37:50] co-direct it? I want to help. [37:51] >> Yeah. You'll see you'll accidentally see [37:53] in like the background of one shot Joe [37:55] like he's like yeah it's like the Navy [37:57] Seals are fighting off the zombie [37:59] apocalypse. I want to be one zombie one [38:00] night. I'll sneak in. [38:02] >> Everyone's like, "Who's that bald guy [38:03] over there?" That's just a [38:04] >> [ __ ] yeah. [38:05] >> Shotgun damage on a zombie. You have to [38:07] blow their head off, right? How would [38:08] you [38:08] >> Oh god. Get him started. He's going to [38:11] be talking about hit damage for 20 [38:12] minutes forever. [38:13] >> Well, it depends on what kind of zombie. [38:14] Like Walking Dead zombies are so stupid. [38:16] You can stab in the head with a pencil [38:17] and they die. Remember, it was just [38:19] going through the head cuz they would [38:20] shoot him with those crossbows and like [38:23] crossbow wouldn't even kill a person [38:25] like with those field tips. They're [38:27] using field tips. This is basically like [38:29] a pencil going through you. It's not [38:31] like a broadhead. Like if you shot an [38:33] animal with a with a crossbow, you would [38:35] use a broadhead, which is a big sharp [38:38] blade that cuts a giant channel through [38:40] an animal. What those things are using [38:42] is target points. Like that dude in [38:45] Walking Dead, it would drive me nuts cuz [38:47] he would shoot them in the hand. It [38:48] would just stick in their head and then [38:49] they'd be dead. [38:50] >> It's so funny cuz get the [ __ ] out of [38:52] here. [38:52] >> I I watch the same thing and I'm like, [38:53] "Oh, that's cool." Different audience. [38:56] Well, it's just all it takes is like one [38:58] arrow to go into your head and you're [38:59] dead if you're a zombie. [39:00] >> Yeah, totally. One arrow in the [ __ ] is [39:02] this is nonsense. [39:03] >> Yeah, right. Guys, watch. Yeah. One [39:05] arrow in the head, you'd be Yeah, you [39:06] wouldn't die. [39:07] >> The thing is, people have lived humans [39:09] have lived through arrows through the [39:10] head like that, accidentally gotten shot [39:12] in the head with a with a bow and arrow [39:14] with a a field tip and lived cuz it [39:17] basically just it's like a pencil going [39:19] through your head. Really? The way [39:20] people die from an arrow is hemorrhage. [39:23] you die from massive hemorrhage and it's [39:24] usually because there's a blade. So like [39:27] this like this is what the Native [39:29] Americans used to use. [39:30] >> But that that's [39:31] >> this is actually Yes, that's that's an [39:33] actual arrow head. But the thing about [39:35] this is when it's attached to a stick, [39:37] this is cutting. [39:38] >> So it's causing hemorrhage inside the [39:40] body. The little field tip doesn't do [39:42] that. [39:42] >> And the field tip wouldn't puncture [39:44] enough veins where you just bleed to [39:45] death. [39:45] >> Maybe, but most likely not. I mean, if [39:48] it went through your heart, yeah, you'd [39:49] be dead. But if it just goes through [39:50] like this side of your lungs and pokes [39:52] out your back, you'll live. [39:53] >> Wow. [39:54] >> Yeah. [39:54] >> Would you want to live? [39:55] >> You would be in pain. It would suck. [39:58] >> Yeah, [39:58] >> it would certainly suck. But it's not [40:00] like getting hit with a broadhead. My [40:02] point is I don't remember my point, but [40:04] if I had a point, it would be got to be [40:07] a level of shotgun. That's the What is [40:09] the lowest powered shotgun available? [40:12] It's not a I I know 20 gauge is light. [40:16] I've used those before for like shooting [40:18] clay pigeons and I've used 12 gauges. [40:23] You don't want to get hit with a 12 [40:24] gauge, even if it's a bean bag. [40:27] >> 10. [40:30] >> Uh, [40:31] >> smallest gauge equivalent to a 67 GAUGE [40:34] SHOTGUN. [40:34] >> OH, there we go. Now we're talking. [40:36] That's a [ __ ] ass round. [40:39] >> Oh god. [40:39] >> Let's see what that looks like. You're [40:41] so [40:42] >> shoot a Let's Let's see what a 410 gauge [40:46] shotgun or 67 gauge shotgun looks like [40:49] when they shoot like a [ __ ] gun. It [40:50] looks like it's going to still hurt. [40:51] >> No, no, no. You'll be fine. [40:54] >> Okay. Can I test it on you? [40:55] >> Yeah. Yeah. Just give me a plate carrier [40:58] and if you're going to use a bean bag. [41:00] Yeah. Cuz that's what I'm thinking. Like [41:01] if you have a chest plate, you know, so [41:04] a plate carrier is bulletproof. [41:06] >> Yeah. [41:06] >> Yeah. But what are you going to hit? [41:08] Everything you'll cover up. You'll cover [41:10] up the shoulders and the arms. You give [41:11] them like military style armor, like [41:14] body armor [41:15] >> because it's not a it's not none of this [41:16] is gonna penetrate. So, if it's a bean [41:18] bag round, what it is is just like it's [41:22] basically a bag that's going to like [41:24] >> shoot out of the shotgun and blast you. [41:27] But I don't They're not lethal. [41:30] >> Um, let me see what it looks like. [41:32] >> I don't know which one I'm [41:33] >> uh just go to a video just go to a video [41:35] of lowest powered shotgun. Oh, that's [41:38] >> that's weird looking. That's cool. That [41:40] one looks cool. [41:40] >> That one does not exactly what that's a [41:42] revolver shotgun. [41:43] >> Yeah, that's dope. I've never seen one [41:44] of those before. [41:45] >> Power it says. [41:47] >> Interesting. [41:48] >> Yeah, the smallest but deadliest shot. [41:51] >> Yeah, I think it's smallest in terms of [41:53] like the size of it, not uh not the [41:55] round itself. [41:56] >> Yeah, this isn't I did ask for lowest [41:58] powered, but it's that's not what people [42:00] want to click on videos. [42:01] >> I know. I feel like most people who buy [42:03] shotguns are looking for shotguns that [42:04] don't [42:05] >> Well, how about this? Look up 67 gauge [42:08] shotgun. [42:08] >> I had done that here. [42:09] >> And does it show you a video of that? [42:12] Okay, let's see what it says. Let me see [42:14] what it looks like when it's shooting. [42:18] >> It says it's 12 gauge. [42:19] >> Oh, that's a big [42:20] >> Yeah, that's I'm trying to They're like [42:23] modified 12 gauges. [42:25] >> That's a lot. [42:26] >> I just don't What the point? The shotgun [42:28] isn't going to kill a zombie. [42:30] >> Yeah, but it could in this game, Jamie. [42:32] >> I know. You have to get so close to get [42:34] a [ __ ] head shot or whatever. See, [42:35] it's more fun to like get snipers and [42:38] grenades and [42:39] >> I don't know if you have to use head [42:41] shot. [42:43] >> This little kid's going to shoot a [42:44] shotgun. [42:45] >> Yes. [42:45] >> So that Okay, let me see. Can you give [42:47] me some volume? [42:49] Let me hear this. Put back that up a [42:51] little bit. [42:54] >> Yeah, that's what we need. We need that [42:56] kind of shotgun with like a bean bag [42:58] round or rock salt. [43:00] >> I got it. The team, they're listening. [43:01] They're on it. [43:02] >> Yeah. Something where it makes an [43:06] impact. There's a sound like a gun going [43:08] off, but you can't really kill anybody [43:10] with it. [43:11] >> Yeah. [43:11] >> This is totally possible, dude. You'd [43:13] have to have like very strict safety [43:16] protocols in the set, though. Because [43:17] one of the things when I was in uh when [43:19] I first moved to LA in like 1994, there [43:23] was a guy that a friend of mine actually [43:25] knew who was an actor who was on a set [43:28] who uh took a gun that had a blank in it [43:31] and thought it'd be funny to just put [43:32] the thing to his head and pull the [43:34] trigger. And he didn't realize that just [43:36] the actual air coming out of the gun, if [43:39] you put it right to your head, is [43:40] lethal. And he blew his brains out. [43:43] >> Oh my gosh. [43:43] >> Yeah. With a blank. He just didn't [43:45] >> I mean or like the Alec Baldwin [43:47] situation. [43:48] >> Yeah, that was actually probably [43:50] negligence because it seems like [43:53] >> it seems like there was an error where [43:55] they were using like real rounds and uh [43:58] then they would take the same guns. They [44:00] would use like real rounds on a range [44:02] and take the same guns and bring them to [44:04] set and they didn't clear everything. [44:06] >> So, I don't know who's responsible for [44:08] that. I don't know what ultimately came [44:10] out of that, but you're never supposed [44:12] to point a gun, even if it's not loaded. [44:15] You're never supposed to point a gun at [44:16] someone ever. In movies now, like if you [44:19] were, you [44:20] >> I'm like so hesitant to this whole [44:21] shotgun thing. Welcome back to reality, [44:23] Joe. [44:24] >> We're going to be fine. In movies, [44:26] you're supposed to like if I was [44:27] shooting at you in a movie, I'm really [44:28] supposed to shoot over here. And I think [44:30] that came out of the movie The Crow [44:33] >> because uh Bruce Lee's son died because [44:37] there was something that was in the gun [44:39] itself. It wasn't even a bullet that [44:41] killed him. It was like there was a [44:42] particle or something that hit him from [44:45] the blank. [44:46] >> Well, there's effects in CG and [44:48] everything's so good now, too. Like, you [44:50] probably don't even have to put a blank [44:51] in there. You just overlay the sound [44:52] effect and I mean, put the effect in. No [44:54] one would even be able to tell [44:55] sometimes, too. [44:56] >> That's true. But you want something [44:58] that's scary for the actual people [45:00] >> and the recoil and stuff. Yeah. So it's [45:02] it's more real [45:03] >> like a really light shotgun. [45:05] >> And I guess even if you know it's a [45:07] blank like having a gun pointed at you [45:08] as an actor makes you, you know, feel [45:10] more in this situation too probably. [45:12] >> Well, just rock salt. If you have a [45:14] really light shotgun, even if it's a 20 [45:16] gauge with rock salt, it would suck. It [45:19] would sting. But if you've got these [45:21] guys all protected [45:23] >> and you could find a way where when it [45:26] hits them, like you have gel packs on [45:28] them or something. So if you have them [45:30] all, they're in like these like tattered [45:34] looking white outfits, right? And when [45:36] you hit them, there's red gel packs [45:38] underneath and they splatter. [45:40] >> Yeah. [45:41] >> And you could, you know, if you get a [45:43] direct [45:43] >> We did something similar when we [45:45] recreated Squid Games. We put like [45:46] squibs on them when they got eliminated [45:47] and blew up. And so Yeah. You would put [45:49] like little squibs and then when the [45:50] sensors went off it would just and the [45:53] liquid would go across your body. Yeah. [45:54] >> Yeah. So you could do that. So if you do [45:58] that actually you could have blanks and [46:01] maybe a laser sight. [46:04] >> Exactly. That that's where we went with [46:05] the Hunger Game stuff is laser tag and [46:07] then it would just trigger squibs if you [46:09] pointed at them. And then maybe in a in [46:10] post like we'd have a track where the [46:13] trajectory of where the bullets were and [46:14] we could just overlay like the lasers or [46:16] whatever uh in post so you could [46:18] visually see it. But obviously in the [46:20] time it were actually filming [46:21] practically it would just be you know [46:23] invisible. You just know if you got hit [46:25] if your suit lit up. And it seems like [46:27] you could sync up uh a laser tag with an [46:32] actual blank round [46:34] >> to make. [46:35] >> So you can make the boom and then the [46:37] laser actually hits the person at the [46:40] same time. [46:41] >> Okay. [46:41] >> Right. [46:42] >> Yeah. [46:42] >> That wouldn't be hard to do because if [46:44] you have lasers, you have guns that [46:46] shoot lasers. That's what laser tag is. [46:48] That's a pretty simple mechanism. All [46:50] you would do is have like sort of a dual [46:52] trigger setup where you have as you pull [46:55] the trigger back, you get the explosion [46:57] from the round going off and you also [46:59] get the laser at the same time. And so [47:02] the squibs go off, you say the boom and [47:04] then the squibs go off and you have it [47:06] all coordinated together and then it [47:08] looks wild. And so then YOU HAVE THESE [47:10] ZOMBIES, [47:12] >> BOOM, you shoot them, you see splatter [47:14] all over their chest. [47:14] >> The only other thing we have to figure [47:16] out is where is this going? because of [47:18] what's going on my YouTube channel. We [47:19] don't usually show gore. [47:21] Um, so we might have to hit up uh where [47:24] we Yeah. where we used to put Fear [47:25] Factor and stuff because that that [47:26] definitely seems like a more It's going [47:28] from like we're usually family friendly [47:29] to now this is very rated R. But it [47:32] >> family friendly because you're killing [47:34] zombies. [47:35] >> Well, we Yeah, you you know if [47:37] something's family friendly or not if [47:39] you say eliminated instead of killing. [47:40] So you're if you're eliminating zombies, [47:43] that's family friendly. If you're [47:44] killing zombies, that's rated R. Well, [47:47] they're already dead, so you're [47:48] eliminating them. [47:49] >> Ex. There you go. See, now we're bashing [47:51] them. See, they're already dead. [47:52] >> And and like you can tell if like a [47:53] shows like for 18 plus or like 13 plus [47:56] if like before they they shoot the [47:58] person or whatever if it cuts away, [47:59] right? And like there's all these little [48:01] things. Not that we [48:02] >> This could be wild. [48:04] >> I mean, if some streaming platform was [48:06] like, "Yo, here's whatever whatever a [48:08] blank check. Just make it happen." Oh my [48:10] god. [48:10] >> Amazon should do it. They need people [48:12] over there anyway. [48:12] >> Yeah. or I mean really even Netflix [48:14] anyone really like it's it's the biggest [48:16] no-brainer in the history of ever like [48:17] the actually the fact that no one's [48:19] recreated this is kind of absurd when [48:20] you think about it but it's also like if [48:22] traditional you know independent of like [48:24] the shotgun stuff you're talking about [48:25] like a traditional people with [48:27] traditional world views did this it'd be [48:28] so stringent and structured and and [48:30] stuff like that whereas like we if we [48:32] did it with like the beast games mindset [48:34] where it's just like there's cameras [48:35] everywhere they can truly do whatever [48:37] the hell they want and it's not like [48:39] this like guarded thing and it's an [48:40] actual abandoned city. Oh my gosh, it [48:43] would go crazy. [48:44] >> Now, we need a task. We need a goal. [48:48] >> The goal would be survival, [48:49] >> right? But maybe survival while you're [48:52] trying to accomplish something. [48:53] >> Okay. Well, then this is like a [48:55] mechanism that usually would work well [48:57] is the the task every day will grow the [48:59] prize pool. And if it's on a streaming [49:00] platform, then the prize pool could be [49:02] crazy, right? It doesn't have to be a [49:04] million dollars. It could grow to 10 [49:05] million theoretically if they weren't [49:07] being cheap. And so then it could be [49:08] like every day if you complete the task [49:10] I put a million dollars in the prize [49:11] pool. Each episode's one whole day. It's [49:13] 10 episodes 10 days. And so they could [49:15] technically grow the prize pool to $10 [49:17] million. You put some like you know the [49:18] UFC people and like you Navy Seals and [49:21] like these hardcore people and you tell [49:22] them like they could potentially share [49:24] $10 million, bro. They would be trying [49:26] their butts off those 10 days. The [49:27] footage would be crazy. I mean they [49:28] would they would probably be like [49:29] practicing during the day like their [49:31] rotations and everything on like holding [49:33] off zombies. It would that would be [49:34] really cool. [49:35] >> Yeah. They would run training routes. [49:37] >> Exactly. [49:37] >> You know, it's really interesting. We'd [49:39] have to figure out how the zombies get [49:40] them [49:41] >> because you don't want physical conflict [49:43] between the stunt people, the zombie [49:46] people, and the contestants. You don't [49:47] want them to actually fight. Exactly. [49:49] >> Right. So, like you would have to have [49:50] rules as to what [49:53] >> it would probably be in my default [49:55] intuition is if the zombie just purely [49:56] touches you, then you're just dead. Like [49:58] we wouldn't be able to take it any [49:59] further than that, you know? You know, [50:01] but if they like [50:01] >> right like 28 days later zombies, all [50:03] they have to do is like scratch you [50:05] >> or breathe in front of you. Yeah, [50:06] exactly. But in this case, if they touch [50:08] you, that way it's not like the Navy [50:09] Seal like pushing and flipping them off [50:11] like cuz if you went to push them or [50:13] touch them, then you'd be out. So people [50:14] be keeping their distance, but even then [50:16] it'd get pretty crazy if they're like [50:18] cuz they're obviously they would run and [50:19] there'd be chase scenes and stuff. So, [50:22] >> uh, honestly, like I know some great [50:23] stunt choreographers like Ken and a [50:25] bunch of other people. I would just call [50:26] them and be like, "Yo, how do I do [50:27] this?" and and they'd probably be like, [50:28] "Oh, here's how I do it." Or whatever. [50:30] >> Dude, this could be mad. [50:32] >> Yeah, [50:33] >> this could be a mad [50:34] >> to set the stage. It's like abandoned [50:36] city, dozens of acres, sealed off. Like [50:39] we I could literally build like a a wall [50:41] around it so the seals and whoever the [50:42] contestants know like this is the edge. [50:44] They're walled in and then uh yeah, [50:46] they're walking around and then we have [50:48] some of the best set designers in the [50:50] like world come in and like basically [50:52] we'd pick a time in the future. We'd say [50:54] this is 50 years in the future and they [50:56] would match exactly what all these [50:57] buildings would look like 50 years from [50:58] now. They'd put vines on this. If [51:00] there's a gas station, they'd go through [51:01] and like this is what would happen to [51:03] Doritos 50 years from now. They'd [51:04] literally mirror it identically across, [51:06] you know, a hundred buildings. And then [51:08] we drop we'd have a helicopter fly in, [51:10] drop them off, and then it's like, you [51:12] know, every day like we could have like [51:14] an eagle fly over and drop their task of [51:15] the day. And then in the middle of the [51:17] city's a million. Oh, that's what we [51:18] could do. The prize pool in the middle [51:19] if the zombies touch it as well, then [51:21] they they lose the money. So they're not [51:22] only defending themselves but also the [51:23] prize pool. So in the middle of the [51:25] city, so that's why they have to build a [51:26] fort around it. And then every day if [51:28] they complete their crazy task, right, [51:30] which is distracting them from building [51:31] their fort, then I uh a helicopter will [51:33] drop another million dollars on their [51:35] prize pool. So then it's like, so [51:37] episode one, they complete the task [51:39] before the zombies come at night. And [51:40] then it's like I come in on a [51:41] helicopter, we have a rope lowered down. [51:43] A million dollars is massive in ones, [51:46] right? And then it unhooks. And now they [51:48] have $2 million there. Like good luck, [51:50] guys. And if there's six of them, then [51:52] it's like you're now, if you survive are [51:53] all winning over $300,000. And then, you [51:56] know, but if you grow the prize pool to [51:58] $6 million without getting eliminated, [51:59] you're all millionaires in nine days, [52:01] bro. That would be crazy. [52:02] >> Wow. [52:03] >> And then, yeah, the zombies come in. We [52:04] figure out the practical guns with the [52:06] right sound effects. And [52:07] >> yeah, practical guns, right sound [52:09] effects, and what what entails you [52:12] getting killed by a zombie. Yeah. Like, [52:14] how do they [52:14] >> And the other thing, too, to make it fun [52:16] is if a zombie eliminates one of you, [52:18] they get one six of the prize pool or [52:19] whatever. So then now the zombies are [52:21] incentivized, right, to try to So then [52:23] it's like if a zombie touches the Navy [52:25] Seal, whatever the way is, it's like [52:27] congrats, now you're a millionaire if [52:28] it's later on. So then like as it goes [52:30] on, things are going to get really tense [52:31] on both sides. It'll be really cool. [52:34] >> Yeah, dude. [52:36] >> Cuz that's how you take it where people [52:37] don't want to be zombies to now they're [52:38] like excited to be zombies. They're [52:40] like, "Oo, I I actually sneak up behind [52:42] them and I get a million bucks." [52:44] >> People are going to want to be zombies [52:45] anyway. [52:45] >> True. Cuz it's going to look sick. [52:46] >> It's going to be sick. Honestly, I would [52:49] want to be a zombie. That just like [52:50] imagine walking in a horde and role [52:51] playing being a zombie. That'd actually [52:52] be a pretty cool be so sick. You're It's [52:54] total pitch black. There's no power, no [52:57] electricity. You just see red eyes in [52:59] the woods. [52:59] >> Oh my gosh. [53:00] >> While these dudes are sneaking in and [53:02] you'd have to have some sort of rules [53:04] like how the zombies can move, whether [53:05] they can run, whether they can, you know [53:07] what I mean? Yeah, [53:08] >> cuz like we have to decide are these 28 [53:10] days later zombies that run at you or [53:13] these like Walking Dead zombies that are [53:15] like kind of like [53:16] >> we probably start off that way, but they [53:18] evolve with time. And and I'm a big fan [53:20] of like usually when you have like uh [53:23] people who are playing certain roles. [53:24] They usually end up going rogue. It's [53:25] really hard to get hundreds of people to [53:27] do like certain things like you know in [53:29] an unscripted sandbox environment. So, [53:31] we would have to constrict them in a way [53:32] where like if we didn't want them to [53:34] move past a certain speed, we'd probably [53:35] have to figure out some way to put like [53:36] a chain around their feet or something [53:38] that physically wouldn't allow them to [53:39] do it. Or like if you have 300 zombies [53:42] going, right, you you can't redo it, [53:43] right? Like if if one of those zombies [53:45] goes rogue and and Scratch, it's like I [53:47] can't reshoot the show, right? That's [53:48] what that's what's so high stakes about [53:50] things we do in a super world. So, we'd [53:52] have to physically make it where they [53:54] couldn't do things they're not supposed [53:55] to do in a perfect world. Or if you have [53:58] 300 people, if 2% go rogue, that's still [54:00] six zombies going rogue, which is [54:01] brutal. This episode is brought to you [54:03] by Blue Chew. I'm sure you've heard of [54:05] Blue Chew by now. But let me tell you [54:07] what they've been up to. They've been on [54:09] a mission to get you bricked up for [54:11] years and now the number one brand for [54:14] better sex. Over five million happy men [54:17] have bought Blue Chew for better sex. [54:20] And you know what? Girls love the [54:22] results, too. Their new 4in-one [54:25] chewable, Blue Chew Gold, is for [54:28] performance and passion. Two ingredients [54:31] maximize blood flow for stronger, [54:33] longerlasting boners, and two, get you [54:35] in the mood. It's designed to dissolve [54:38] under your tongue for fast results. They [54:40] are number one, for a reason. And we [54:42] have a special deal for our listeners [54:44] right now. Buy two months of BlueChew [54:46] Gold and get the third free with my code [54:50] Rogan. You also receive free overnight [54:52] shipping. Visit bluechw.com for more [54:55] details and important safety [54:57] information. This ad and the products [54:59] being advertised are intended for a [55:01] United States audience. Yeah, it is [55:04] brutal. But I think I think with pro [55:06] with proper planning, if you really sit [55:08] down and plan out what the what the [55:12] zombies task is, what it means, and like [55:16] what these people are doing, and what [55:18] what what goals are they trying to [55:20] achieve while they're there and while [55:22] they're defending against zombies, you [55:23] got to give them stuff to do during the [55:26] day so that they're fully occupied so [55:28] they can't sleep. [55:29] >> Okay? [55:30] >> It's really important. Like the more [55:32] they do during the day, it optimizes the [55:35] amount of money they can win. Like as [55:37] they complete tasks, if they stay alive, [55:40] they have a higher threshold. Whereas [55:41] someone just [ __ ] sleeps all day. [55:43] >> Yeah. [55:44] >> And doesn't get anything done. Even if [55:45] they survive, they can't make any money. [55:48] >> Yeah. I get what you're saying. [55:49] >> You know what I'm saying? [55:49] >> And that that works if these are, you [55:51] know, hardcore like people. So it's [55:53] good. Like if I normal contestants, [55:54] they'd be like, "Oh, this is horrible." [55:56] >> That you want that though. You want [55:58] people to [ __ ] out. You want a few [55:59] people to quit because that there's [56:01] always going to be people that won't [56:02] >> you are hold to different standards and [56:03] I that if I did that there would be [56:05] maybe 10 trillion articles written about [56:07] how I'm the most evil man on the planet. [56:09] But [56:10] >> if I made it too hard where people [56:12] couldn't sleep or whatever. [56:12] >> No, listen. You can't read those [56:13] articles. [ __ ] those people. You just [56:15] got to make an awesome show. The awesome [56:17] show is you keep these [ __ ] [56:18] awake [56:20] >> and you make it so that they can choose [56:22] to sleep if they want. But there are [56:24] tasks to achieve. And if you can [56:27] complete these tasks, you have the [56:29] potential to make a lot of money. But if [56:30] you don't complete the tasks, you can't [56:33] make any money even if you survive. [56:34] >> Prime sold Amazon, Netflix, whoever [56:37] wants it, let us know. Like, [56:38] >> right, you got to keep these [56:39] [ __ ] awake. So that night time [56:41] is terrifying. Can you imagine seeing [56:43] people sitting there with their shotgun [56:47] >> and opening their eyes and looking out [56:49] and seeing red eyes in the woods like [56:50] [ __ ] We get a tight shot of their faces [56:52] and as they're asleep and then one of [56:54] the other guys would go zombies and you [56:55] hear bang bang and then they wake up and [56:57] they grab their gun. [56:57] >> Well, that was that's the problem of [56:59] people randomly shooting wild while [57:01] there's other people around them. So, it [57:03] kind of would have to be blanks and [57:05] lasers cuz now that I'm thinking about [57:07] it, like people are going to spaz out [57:08] and accidentally shoot some in the face. [57:10] This is where [57:11] >> especially if they're tired. I've done [57:13] uh I mean obviously you did unscripted [57:14] with with pctor but I've done lots of [57:16] unscripted stuff with lots of people and [57:18] exactly when you were talking about the [57:19] shotgun stuff I'm like I you know [57:20] there's just no shot in hell that you [57:22] would we'd ever be able to it would have [57:24] to be like but I love the gel rounds and [57:25] we could do it in a way where we set [57:27] that the guns where it looks really cool [57:28] and we could recreate the sound effect [57:30] but then gel rounds like those it's [57:31] essentially like the Nerf ones now I'm [57:33] remembering them like they're like water [57:34] that explodes on impact those would be [57:36] perfect honestly. Yeah, but you want [57:37] blanks cuz you want the bang. You want [57:40] the bang for the people, for the [57:42] psychological effect. This the fear. [57:44] It's in the middle of the night. It's [57:45] dark. You're making a bang go off. The [57:47] flash of the bang going off. [57:49] >> Yeah. [57:50] >> And then maybe to avoid people being [57:53] able to shoot each other. Maybe at night [57:55] time they're completely separated. Maybe [57:58] at night time. [57:59] >> No, you want them together. I'm telling [58:00] you, like if they built a fort around [58:02] the money, what you want in the shots is [58:04] you always want to [58:05] >> people to be able to tell what they're [58:07] competing for and like their why. And [58:09] you usually, but you don't want to have [58:10] to say it, right? You don't want to have [58:11] to say, "Oh, I'm competing for this [58:12] money." But if you have the money in the [58:13] background of the shot, intuitively [58:14] viewers will be like, "That's what [58:15] they're competing for." So like a fort [58:17] built around it where they have walls [58:19] and they're standing on it and you see [58:20] the money behind them in the shots. Like [58:22] intuitively to a viewer, you're going to [58:23] instantly understand the motivation and [58:24] it's going to be uh like I mean it will [58:27] just be so crazy the shots. Maybe it's [58:29] like a super advanced game of hideand [58:31] seek at night where the people can't [58:35] talk. They have to be very quiet because [58:38] the zombies are have like hyper hearing [58:41] like you give the zombies like Walker [58:42] game ears. You know what those things [58:44] are? [58:44] >> Uh no. [58:45] >> It's like uh do you ever go to a gun [58:46] range? [58:47] >> Uh yeah. [58:47] >> Cuz you know you have those headphones. [58:50] You can hear everything else way louder. [58:53] But when guns go off it kills volume [58:55] above a certain amount of dec. [58:57] >> Yeah. So they can hear everything. So if [59:00] you hear somebody whisper like that, the [59:01] zombies like will be able to key in on [59:04] it, they'll know where the people are. [59:06] And these people have to hide from the [59:09] zombies at night. [59:11] >> True. Because I guess the other thing is [59:13] if they built a fort around it, how [59:14] would the zombies even get to them? [59:16] Right. Now they're going to have [59:16] elevator. [59:17] >> So instead of that, you have people that [59:19] are trying to hide. So you got these [59:21] zombies slowly creeping through these [59:24] abandoned buildings looking for people. [59:26] >> Yeah. We'd have to get it to wherein [59:27] where the the seals and stuff couldn't [59:29] like lock doors or anything, right? [59:30] Because, [59:31] >> right, no locks. So, basically, [59:32] >> no doors have locks. That's what makes [59:33] the hideand go seek so good. All the [59:35] handles or all the doors are removed. [59:37] >> There's no locks. [59:38] >> So, every every night maybe we we would [59:41] brainstorm it more, but it theoretically [59:42] they all have to hide in a different [59:44] building or something. They couldn't be [59:45] in the same building and then the [59:46] zombies scatter across the city and then [59:48] wherever you are in the building, people [59:50] have to be able to get to the zombies [59:52] have to be able to get to you [59:52] unrestricted, right? Yeah. [59:54] >> And so maybe before we release the [59:55] zombies, we'd have a producer just go in [59:57] and and walk a path like, "All right, [59:59] there's a factual path where you could [60:00] die to a zombie. This is good." And then [60:02] we let him lose to make sure there's no [60:04] cheating. [60:05] >> There's something. This could be wild. [60:07] >> This could honestly This is one of those [60:09] things where I say this to my team quite [60:11] a bit. It's either going to be like the [60:13] worst show imaginable that people clown [60:14] on or it's going to be like the number [60:16] one show ever. And there's no in [60:17] between. Like you don't do this like [60:19] kind of all right where people are like, [60:20] "I like it." It's either like cringe, we [60:22] failed, this sucks. Or it's like, this [60:24] is the greatest thing ever. Why did this [60:26] not exist before? Like The Walking Dead [60:28] or what's the HBO show called? The the [60:30] one with [60:30] >> The Last of Us. [60:31] >> Yeah, The Last of Us in real life. Like [60:33] how has no one done this? You know what [60:34] I mean? Like like actual true simulation [60:36] and like if we executed it properly. I [60:38] really could see it being like a number [60:39] one show in the world type thing that [60:41] people would like cuz also you have to [60:42] think like the world is ran by clips [60:44] these days. I don't you know on like Tik [60:46] Tok feeds, Instagram res and YouTube [60:47] shorts and like it is arguably the most [60:49] clippable thing ever. Like any 10-second [60:52] scene of that you could just throw on [60:54] YouTube shorts and it go viral cuz it's [60:55] freaking zombies getting shot at. [60:57] >> And you know how cool they could make [60:58] those masks look? [60:59] >> Yeah. [60:59] >> I mean, get a real special effects guy [61:01] to work on those masks. Yeah. [61:03] >> Like one of those expert can you search [61:05] up Mr. Beast zombies? Uh we have a video [61:07] on our channel from like I mean God [61:09] knows how long ago seven years ago where [61:10] we we did like make like a mini zombie [61:12] horde but not like in a simulation like [61:14] this just for fun to see how people in [61:16] public would react and like the it looks [61:18] disgusting the things they were able to [61:20] do. It's pretty crazy. [61:21] >> Yeah. Special modern special effects and [61:23] makeup artists. They could do amazing [61:25] stuff, man. [61:26] >> Wait. Uh go if you could find like a [61:28] close-up of my face or like it was like [61:30] crazy. We we just brought in people. [61:33] >> Yeah. Like like that kind of stuff. Like [61:35] look at my face right there. Wait, pause [61:36] it. It's freaking wild, [61:39] >> dude. You could totally do something [61:41] like that on the outside of one of those [61:43] masks. [61:44] >> Yeah, 100% [61:44] >> 100%. [61:45] >> Exactly. [61:47] >> 100%. [61:48] >> Yeah, that that was really all bad. [61:49] >> That's the look you what yours looks [61:51] like with like the teeth and everything [61:52] and [ __ ] up flesh. That is the mask. [61:55] >> Exactly. [61:55] >> So, you take that hard airsoft mask and [61:58] you put that [ __ ] on it. [61:59] >> Joe, the problem is I want to go work on [62:00] this now. We give me like So, it's it's [62:04] funny. I have this thing where uh this [62:06] might sound like crazy to some people, [62:08] but when I you can you know when you [62:09] feel your heart rate get elevated. When [62:11] I talk about an idea and I can feel my [62:12] heart rate get elevated, I'm usually [62:13] like that's a good indicator that it's [62:15] like a good idea cuz it means I'm [62:16] getting like dude this is a good idea. [62:18] >> Yeah, I I can literally feel or not [62:19] anymore but like a couple minutes ago I [62:21] could feel my heart beating cuz I was [62:22] getting excited and it's like that [62:24] usually almost always correlates with [62:26] people because if I'm getting excited [62:28] talking about it you have to think like [62:30] a lot of things right now are because of [62:32] Tik Tok and reals and stuff they they go [62:34] viral because of word of mouth and so [62:36] like if just talking about the idea gets [62:37] someone excited then that usually means [62:40] like a lot of people are just going to [62:41] talk about it and if a lot of people are [62:42] talking about obviously a lot of people [62:43] watch it and so that's why I call it [62:45] kind of like the heart rate effect like [62:47] that that's like my number and signal [62:48] that like people are going to talk about [62:49] this and freaking love it if we turn. [62:51] >> I can see it. I can see scenes. I can [62:54] see darkness starting to settle in on [62:56] the town and I can see the people like [62:58] trying to figure out where to hide and [63:00] what to do [63:00] >> and the eyes at night. That was genius, [63:02] too. [63:02] >> Yeah, dude. I can see the eyes. [63:04] >> And it's interesting because it's like [63:05] uh combining the vin diagram of us, [63:07] right? you're kind of representative of [63:09] the very like uh I don't know your like [63:12] uh just ability to really think deeply [63:14] of like what makes it [ __ ] cool and [63:16] and you're really hyperfixating on what [63:18] makes the zombies cool and like the [63:20] realistic nature of it and then I'm [63:22] hyperfixating on uh just kind of the [63:24] overall set design and things. There's [63:25] like a vin diagram in the middle where [63:27] we combine like the two like obsessions [63:29] and it really like merges together and [63:30] makes something beautiful. [63:32] >> Yeah, man. And you you could also have [63:33] like [63:35] not just zombies, you could have like [63:37] some other things that are out there too [63:39] that can get people. [63:40] >> Yo, Jamie, can we get 10 days on his [63:42] schedule? Can he do one of the Well, the [63:45] Actually, no, because you wouldn't You [63:46] don't need the money. But it would be [63:47] cool if you were competing in it because [63:49] then that would be insane. [63:51] >> Yeah. I just It's too much time. [63:52] >> Exactly. I know. Just cancel some [63:54] podcast. [63:55] >> I like the idea of it though. [63:56] >> How about we or never mind. You pick [63:58] them up in the car to take them to a [64:00] podcast and they're like, "Oh, whoops. [64:01] We're in an abandoned city. Oh, here's [64:03] your shotgun you talked about a year [64:05] ago, Joe. Wow. Anyway, zombies are [64:07] coming tonight. What? He's going to [64:08] leave and not shoot zombies? Come on. [64:10] >> Have you ever done uh sandbox VR? [64:13] >> Uh, is that the one where it's like the [64:15] you just go in and there's random worlds [64:17] and you can walk around on them? [64:18] >> Uhhuh. It's It's a warehouse. You go in [64:20] there and they have fans and stuff, so [64:22] it like simulates like the wind. And you [64:25] go in there and you put on a headset and [64:27] you put on a haptic feedback vest. And [64:29] one of them is called Deadwood Mansion. [64:31] That's my favorite one. And you go in [64:32] there and you shoot zombies. You're in a [64:34] mansion. You're in this like abandoned [64:36] mansion and rats come out and zombies [64:38] and there's guys in the ceiling. It's [64:40] [ __ ] awesome. You would love it. But [64:42] you might get some ideas if you do that [64:45] because [64:45] >> you mean we we're co-producing this now. [64:47] You're you're too invested. You just [64:48] spent 34 minutes on a whatever podcast [64:51] like ripping on it. [64:52] >> Well, there's something to it, man. I I [64:54] just I see it in my head. I'm like that [64:56] would be an amazing show. I just see [64:58] these people like in the like in a a [65:01] parking structure like setting up [65:04] getting ready and the sun's coming down [65:06] and they're like, "Look, we got to we [65:08] have about 20 minutes of daylight left." [65:10] Yeah. [65:10] >> And you realize like, "God, I'm so [65:11] [ __ ] tired." [65:12] >> Well, and they're like, "There's still [65:14] $200,000 left we could earn today, but [65:17] we need to start prepping this." And one [65:18] guy's just greedy as hell. And another [65:19] guy's like, "We're going to lose if you [65:21] do that." and like infighting and stuff [65:23] as we're getting like dramatic like you [65:25] know B-roll of it from like wide shot [65:27] cuz everything too could be shot really [65:29] far away. So like it's like lenses are [65:32] punching in and so it's not like there's [65:33] a camera crew on them [65:34] >> and you could have each day when it's [65:36] tasks, right? So you have to accomplish [65:38] something and the more you accomplish [65:39] the more money you could potentially [65:41] make. Each day is an escape room. [65:44] >> So every day there's new puzzles to [65:46] solve. There's and then you're getting [65:48] [ __ ] tired because you're not [65:49] sleeping. Actually, the escape room is a [65:51] good uh a good throughway to do the [65:52] task. It's not like some goofy stuff [65:54] like move this rock from one side to the [65:55] other, but like an actual escape room [65:58] and maybe the million dollars that win [65:59] each day is inside like uh like so it [66:01] could be like I drop a vault every day [66:03] in the middle and then like you have to [66:04] do a series of things to figure out the [66:06] combination that are hard and then when [66:08] you solve it then it goes on the money [66:10] pile. [66:10] >> Have you done many escape rooms? [66:12] >> Uh like I live in Greenville, North [66:14] Carolina. There's not like many there. [66:16] >> Me and my family we do them everywhere [66:17] we go. They're [ __ ] awesome. And the [66:19] best ones are in Vegas. [66:21] >> They have insane. They have an IT one in [66:23] Vegas. It one and It Two. You're in the [66:26] It's [ __ ] incredible. It's so good. [66:28] And it's huge. It's like 30,000 square [66:30] feet this place. And they actually have [66:32] Penny Wise the clown. They have an actor [66:34] who wears the [ __ ] suit and looks [66:35] just like Penny Wise and scares the [ __ ] [66:37] out of you. It's amazing. But those kind [66:40] of people, you could recruit those kind [66:42] of people to design puzzles and things [66:45] where people have to do every day. And [66:47] then you're dealing with sleep [66:48] deprivation and people having to work [66:50] together and not Oh my god, dude. [66:52] >> And I know the perfect people for it. We [66:54] uh did uh for Salesforce, we did their [66:56] Super Bowl commercial this year. And in [66:58] the commercial uh I hit a million [67:00] dollars uh in it. Like basically if you [67:01] watch the commercial just with your [67:03] computer in the commercial, you can win [67:04] a million dollars. And there's like a [67:06] bunch of random clues and puzzles hidden [67:07] through it. And uh over and so the first [67:10] thing it did take took you to a website [67:12] that just like loosely explained it. [67:13] Over 60 million people visited that site [67:15] and attempted it, but it still took [67:17] weeks for for people to find the million [67:19] dollars and it was like one of the [67:20] craziest internet like puzzle hunts ever [67:22] because it would like take you to this [67:24] website which would then would take you [67:25] to this other one where you'd have to [67:26] call a number and like it's a 4-hour [67:28] voicemail but like at the very end I [67:31] would like say like 1 2 3 4 8 blah blah [67:33] blah and if you weren't recording this [67:34] you're going to have to listen to all [67:34] four hours to get hang of and then it's [67:36] just like sending you everywhere and uh [67:38] it's basically like a hundred of the [67:39] most complex puzzles on on the internet [67:42] and like it took this a group of like [67:44] really highlevel puzzle solvers almost [67:46] an entire month to to solve it even with [67:47] a million dollars on the line and [67:49] millions of people were trying it and [67:50] there's a whole subreddit dedicated to [67:51] it and so I just uh I just basically [67:54] went on Redd and I got all the like the [67:56] most cracked out like uh puzzle solvers [67:57] in the world and I was like if you had [67:58] unlimited budget how would you make the [68:00] most insane puzzle ever and then that's [68:02] what they came up with and it was like [68:04] it's like hard to even articulate the [68:05] the steps on it like some of it was uh [68:09] uh how do I even I don't even know how [68:10] to describe it was like so complicated [68:11] like sometimes there's like a page with [68:13] like a a bunch of buttons on it, like a [68:15] million buttons, but only one works and [68:16] like you have to go through and click it [68:18] all. And so some of them were mundane [68:19] and then other stuff is like, you know, [68:20] a paragraph of text and you have to like [68:22] use some old language like decipher the [68:24] text to figure out what the words were. [68:25] And so like each puzzle required like a [68:27] different skill set to like get through [68:28] it. [68:29] >> Wow. [68:30] >> Yeah. I could I could think of all sorts [68:33] of different things you could have these [68:35] people do like during the day. These [68:37] different tasks, different puzzles that [68:39] they have to solve. [68:41] >> Yeah. There's like languages I didn't [68:42] even know it exists. So like in the [68:44] commercial I'm wearing a belt that just [68:45] had different colors on it. But if you [68:46] put the colors in order, it like [68:48] translates to this thing. And like I [68:50] mean I don't even understand what half [68:51] the things were, but people were able to [68:53] figure it out eventually. Like they were [68:55] they were just showing me like oh this [68:56] represents braille these dots. And so we [68:58] put them in this wave and then if you [68:59] combine it with these colors and it got [69:01] like pretty insane. And so it all ties [69:03] back to like the Super Bowl commercial [69:05] and like all every little thing in [69:07] there. Uh, and like one part of the [69:08] puzzle is you have to find locations on [69:10] a map and like in the commercial I hold [69:11] up a grenade and it's like a one plus [69:14] question mark equals like whatever and [69:17] uh it ends up being like uh but the text [69:19] is yellow and like uh it's like a stone [69:22] was drawn on it and like it basically [69:24] meant yellow stone and then you you put [69:25] in Yellowstone in like this location [69:27] thing on a different website and then it [69:29] unlocks this and you had to draw like a [69:30] circle on a globe. It got like pretty [69:32] crazy and wow. [69:33] >> Yeah, I know. which is why like tens of [69:35] millions of people attempted it, but it [69:37] took almost a month for someone to win a [69:38] million dollars. And like that there's a [69:40] million dollars online and all you [69:41] needed to win it was your computer. So, [69:43] it was like pretty cool to see like [69:44] communities form and like people are [69:45] doing like daily like podcasts and [69:47] updates on it of like what what the next [69:49] like step of the puzzle were cuz what [69:51] you'll see in these puzzles too is like [69:52] uh cuz we also did one years ago. I love [69:54] doing these like online scavenger hunts [69:56] that with just your computer you can win [69:57] a bunch of money and you'll see like [69:59] when some like one person will will [70:00] solve a thing and then hundreds of [70:03] people will solve it right afterwards [70:04] because they'll go post it on Reddit or [70:05] they're working in groups and so it will [70:07] be like stand still at like step 42 you [70:10] know no one's there and then you'll just [70:11] see one person goes on this website [70:13] that's step 42 and then tens of [70:15] thousands of people would go there and [70:16] but then as you get closer to the end [70:18] you you stop seeing that effect they [70:19] start being more secretive and and quiet [70:21] about it and so it's pretty cool to see [70:23] like the psychology of how they do it. [70:24] >> You could have these people completely [70:26] unarmed in the beginning and the only [70:28] way they can get guns is to solve [70:30] puzzles. [70:31] >> Yeah. Or just find them, right? Because [70:32] if it's a big enough city, we just go [70:34] >> Well, maybe that's the puzzle. The [70:35] puzzle is finding guns. Like if there's [70:38] some sort of a some sort of a puzzle and [70:40] if you unlock that, it'll give you the [70:43] location of where guns are. [70:44] >> Yeah. Yeah. And maybe uh you know I I [70:48] also think of like fun stuff too like we [70:50] could give them like there could be a [70:51] gun safe or armory in this city but it's [70:53] like they have to like break into it [70:55] right and that could just be a thing [70:56] that takes like a ton of time like uh so [70:59] they have to like go find you know I [71:01] maybe one of the contestants we make [71:02] sure is like uh certified in like [71:04] explosives and stuff and there's they [71:05] have to like oh no no no shot stream [71:08] platform would be okay with this but it [71:09] would be cool if we let them like [71:10] there's like mixtures and stuff to make [71:12] a bomb hidden throughout the thing and [71:13] they have to go find it and he makes [71:15] like a mock C4 and puts it on it and you [71:17] know and then that's how they get in the [71:18] gun safe. But maybe it's more like a [71:20] what's it hacksaw or whatever and it's [71:22] like we make we get a safe where if you [71:24] hacksaw it for like 10 hours you you can [71:26] like break the lock on it and get in. So [71:27] then someone just has to stand there and [71:29] hold it [71:29] >> or you give people a stethoscope and uh [71:32] a book on how to crack safes. [71:34] >> True. [71:34] >> And you have like click click click [71:36] click click try to figure it out. [71:38] >> Yeah. And someone's just like there for [71:40] like two days straight. But then if he [71:41] gets in it's just just straight loaded [71:43] with ammo and stuff. So, it's like a [71:45] riskreward. [71:46] >> There are old school safes that you can [71:48] do that too. I don't know if they could [71:49] do it with the new ones, [71:50] >> but if you have like an old school safe [71:52] where you can actually hear the tumblers [71:54] turning, click click. [71:56] >> Well, we could also just build the the [71:57] the lock. I mean, the beauty with the [71:59] team like ours is like it it's possible. [72:01] Just like get the safe that looks [72:03] aesthetically how you want and then just [72:04] replace the lock, right? [72:05] >> Yeah. Just make it so that it's fix it's [72:08] solvable, not complicated. [72:10] >> Yeah. Yeah, that would be cool because [72:12] then it's like well I'm a big fan of of [72:14] when they have agency and so it's like [72:16] you know it's like we could even lay it [72:17] out there like this will take days to [72:19] solve and so you could spend days going [72:21] collecting guns or days making money to [72:23] grow the prize pool or you could spend [72:24] days trying to get lucky on this like [72:26] safe that is doable but there's no [72:27] guarantee you figure it out and having [72:29] tons of stuff like that that's what like [72:31] makes it interesting too for the viewer [72:32] because you're like uh I love in these [72:34] kind of reality shows where a viewer can [72:36] ask what would I do right and and that's [72:38] what tends to be what like uh people in [72:41] families when they watch together they [72:42] love like like in Beast Games when I [72:44] offer someone a million dollars but you [72:45] have to eliminate your friends you know [72:47] sometimes people turn down the million [72:48] dollar sometimes people take the million [72:50] dollars eliminate their friends and like [72:51] that's an interesting thing to go well [72:52] if I was in their spot I don't care like [72:55] it's a million dollars the point is to [72:56] make money that's why I'm on the show [72:58] take the million but other people see [72:59] that and they're like no like my [73:01] integrity is worth you know I wouldn't [73:02] take a billion dollars over my integrity [73:04] right and for you know and some people [73:05] you know even though it's a a game show [73:07] they're like no I I care you know And [73:09] so, but giving them like these kind of [73:11] dilemmas all throughout it, too. So, [73:13] then as a viewer, I can be like, "Yeah, [73:15] well, I wouldn't do that. I would just [73:16] go scavenge, you know? It'd be cool." [73:18] >> Also, you could make it so that ammo and [73:22] certain supplies are only available at [73:24] night. [73:26] >> So, so they're incentivized to move at [73:28] >> you have to go out. You have to decide [73:30] whether or not it's worth getting [73:33] caught, whether or not you can sneak [73:35] around and grab the ammo. And then you [73:37] also have to find it. You have to find [73:39] the ammo, maybe find food, find [73:41] supplies. Like supplies are left in [73:43] duffel bags at night, you know, bro. [73:46] There's so many ways we could take this. [73:48] Something that would be cool is every [73:49] night we move their pile of money into a [73:51] random building that they don't know, [73:53] but it's all pre-selected. So it's not [73:54] we're screwing them. So like we as [73:56] producers know the 10 buildings each [73:58] episode. So then night comes, come in, [74:01] lift up the money, we put like a [74:02] helicopter literally lifts it up, puts [74:04] it on top of a different building. So [74:05] now they have to get set up in this [74:06] building to defend it. But they they [74:08] weren't planned on it. So that's why cuz [74:10] also Yeah, that's the other thing. You [74:11] have to make where every episode's not [74:12] the same. So then now every night time [74:14] would be different because they're in a [74:16] different building and they don't know. [74:17] >> Yeah, that's cool. [74:19] >> Yeah. [74:20] >> And finding like having like random ammo [74:24] caches. Maybe during the day [74:27] >> they have to solve the puzzle that lets [74:30] them acquire a map and then they have to [74:33] figure out where these random ammo dumps [74:36] are and supply dumps are and food dumps [74:38] are. So they're already hidden. [74:40] >> Well, actually, you know what? [74:41] >> But you have to go out at night to find [74:43] them. [74:43] >> What would be really cool is if we can [74:44] find an abandoned city that had like [74:47] miles away like some other little [74:48] location that we could like So they find [74:50] a map and it's like yeah on the other [74:52] side of those woods but it's like a [74:53] 10-mi hike. You know what I mean? And so [74:55] could you get there, go grab tons of [74:56] ammo, and then get back before [74:58] nighttime, right? And so then that's [75:00] also like I'm a big fan of like seeing [75:01] diversity and biodiversity so things [75:03] don't feel repetitive. So then they're [75:04] going to a different city, but they're [75:05] million or whatever the prize pool is [75:07] still in the other one. So you have to [75:08] go and then come back to defend it at [75:10] night. And so it's like now you get like [75:12] you can like dual cut because you can [75:14] have the people in the city, you have [75:15] the people journeying through the woods [75:16] and it's like interesting to cut back [75:17] and forth. And then if they go out to [75:19] that city and they make the journey and [75:21] they realize this is going to take us 10 [75:23] hours to solve this. By that time it'll [75:25] be 2:00 in the morning. It's already [75:26] going to be dark. We should go back now. [75:28] Look, no, [ __ ] it. We're here. [75:29] >> Exactly. And agency, right? Do they do [75:32] they stay and spend the night there and [75:33] trust their friends and they have no [75:35] maybe no walkie-talkie so they can't [75:36] communicate and their friends are like [75:38] holding down a fort with a million [75:39] dollars on top and they're like where [75:41] the heck are they? They're like and we [75:43] get so many cool shots like that, you [75:45] know? There's so I mean we've only done [75:47] this in an hour, right? An hour or so. [75:49] There's so many different possibilities [75:51] if you just sat down and worked this. It [75:53] must be so fun to do what you do, dude. [75:55] >> Exactly. Well, this is see what we're uh [75:57] doing right now is we're what I would [75:59] call blue skying and we're we're not [76:00] thinking about for the most part [76:02] restrictions. We're just thinking about [76:03] what to create content and a lot of [76:04] that's lost. Like people in a lot of [76:06] writers room, they'd instantly be like [76:07] you can't do that or that's not possible [76:09] or whatever. And it's like we're right [76:11] now we're just figuring out what is the [76:12] best show possible and then I'll just [76:14] have people go figure out what is [76:16] possible or not. And in reality [76:17] everything we've said is possible. It's [76:19] just certain things will require a [76:21] little bit of time like the safe, you [76:22] know, using a modern safe but changing [76:23] the lock. That's possible. What does it [76:25] cost and how long does it take? Right? [76:26] And you just go through and you attach [76:27] all that to everything and you do a very [76:29] first principles way of going about it [76:31] and it's just objective. It would take x [76:32] amount of time. it would cost this much [76:34] money and then like you know and then [76:35] you just go through and figure out [76:36] what's worth it, what's not as opposed [76:38] to you know every step of the way people [76:40] being like no you can't do that go ahead [76:41] and redo it and it's just like a it [76:43] seems obvious but I'm not really sure of [76:45] many media companies that approach it [76:47] like we do which is [76:48] >> no well the thing about what you've done [76:50] is you've built it from the ground up [76:53] with yourself and with your team right [76:55] so you've never had a bunch of [76:57] executives telling you what you should [76:58] be or shouldn't be doing and that's why [77:00] it's so great [77:01] >> it's like these a bunch you have [77:03] creative people and then you have the [77:04] business people. And the business [77:05] people, they think they're creative, but [77:06] they're generally not. And they want to [77:08] tell the creative people what to do so [77:10] that they can say, "That was my idea." [77:12] And so then you get a bunch of people in [77:13] meetings that give you terrible advice [77:15] and terrible ideas. And then they also [77:17] want to compare it to shows that have [77:19] already been successful. Exactly. Well, [77:20] we've already done this and why don't we [77:22] do it this way? [77:22] >> And then you don't get the purple cow [77:23] effect, which everyone knows. And you [77:25] these [77:25] >> What's the purple cow effect? [77:26] >> So if if you're driving down the road [77:28] and you see a cow, who cares? You'll [77:29] never think of it. But if you're driving [77:30] around down the world a road and you see [77:32] a purple cow, you're going to think [77:33] about it like, "Why was that cow [77:35] purple?" And it'll stick in your brain. [77:36] It's the same thing with content. If [77:37] it's a show you've seen multiple times [77:39] or a format that's similar, you won't [77:40] think twice. But if it's a purple cow, [77:41] if it's something you've never seen, [77:43] then you'll think about it again. And [77:44] that's what's counterintuitive to how, [77:46] like you were saying, most execs think, [77:47] they think, well, we did this before, [77:49] did well, repeat it. But it's actually [77:50] the inverse of how you should look at [77:52] it. And thankfully, that's why with [77:53] Beast Games, I work with Prime Video [77:55] because they just give us creative [77:56] control and they're like, you know what [77:57] you're doing, you can do it. But well, a [77:59] lot everyone sees that creators are [78:01] growing bigger and bigger audiences and [78:02] so a lot of you know every platform on [78:04] earth is trying to work with them and I [78:06] can't count the amount of times like a [78:07] creators worked with this streaming [78:09] platform and then you know what they [78:11] have is great but then the exact start [78:12] giving notes and it starts to lose a [78:13] little bit of the soul a little bit the [78:15] funny and then it goes from this like [78:16] amazing thing to like it's all right and [78:18] it's like uh it's just so frustrating [78:20] because it's like you're paying them [78:22] because they get millions of views of [78:23] video because they have a core audience [78:24] and then you're stripping the thing away [78:26] that got them that core audience and [78:27] it's like why are you even working with [78:28] them at that point and more and more [78:30] platforms are like waking up to it but [78:32] it's just like comical how slow they are [78:34] to it and like they should just trust [78:35] them more. [78:37] >> Well, it's hard for them because they [78:38] have to put up so much money and not [78:39] everybody's Mr. Beast. Yeah. [78:41] >> You know, that's the problem. It's like [78:42] you have a great vision and you're [78:43] really good at executing but some people [78:45] aren't and so if you're going to dump a [78:47] bunch of money into something, you see [78:48] them making a disaster, you're like the [78:50] Joker 2 or something like that, you're [78:52] like, "Hey, hey, hey, the [ __ ] are you [78:54] doing?" [78:55] >> Of course. And that's where it's like [78:56] well what to an exec might be a disaster [78:59] to like a creator might be a [79:00] masterpiece. And so that's obviously [79:02] where but it it's evolving and I mean I [79:04] think obviously with Obsession I mean [79:06] they just gross $400 million. Is [79:08] >> that crazy? I still haven't seen it but [79:09] I heard it's amazing. [79:10] >> What you would love it. [79:11] >> I know. I just don't go to movie [79:13] theaters anymore. [79:13] >> I don't either but like that one as with [79:16] how well people were talking about it. I [79:17] had to see it. [79:18] >> It'll be streaming soon. I think it'll [79:19] be streaming in July or something like [79:21] that. [79:21] >> Yeah. Obsession Back Rooms which made by [79:23] creator um Amazing Digital Circus. [79:24] They've been crushing it, Iron Like. So, [79:26] it's like Hollywood seeing it more and [79:28] more, but the writing's been there for [79:29] years. But now that I mean, we just had [79:31] essentially four hit films made by [79:32] creators back to back to back to back. [79:34] >> Well, did you see Talk to Me? [79:35] >> Uh, no. [79:36] >> Talk to Me, the horror movie. [79:38] >> No, it it it was great. These two guys [79:40] from Australia, they were hilarious. [79:41] These two brothers, they came in and [79:43] they they talked to me about it, but [79:44] they were making YouTube videos. [79:46] >> Yeah. What was their name again? [79:47] >> It's called Talk to Me, right? [79:48] >> No. What's the creator's names? [79:50] >> Um, Jamie will pull it up. [79:51] >> Brothers, Michael and Danny Philippu. [79:54] >> Okay. So, they're so funny. They They [79:56] were on the podcast. Both of them speak [79:58] like a million miles an hour. [80:00] >> Yeah. I'm [80:02] I can't think of their channel. They're [80:04] uh [80:05] >> the [80:06] >> Rakaraka. Yeah, of course. Yeah. I I've [80:08] uh [80:08] >> That movie is great. Have you seen it? [80:10] >> Oh, no. I haven't seen it. No, [80:11] >> it's really good. It's really scary and [80:13] it's very original. [80:14] >> Wait, when did you have the Rakaraka [80:16] brothers on? [80:16] >> A couple years ago. [80:17] >> Oh, really? [80:18] >> Two years ago. [80:18] >> Yeah. They talk fast as hell, [80:20] >> dude. They're just I'm like trying to [80:22] corral them. was like, "Hey, I don't [80:24] know what the [ __ ] you [80:25] >> They're they're super cool guys. I last [80:26] time I hung out with them, I uh weirdly [80:28] enough, I they're really into Uno and I [80:31] whatever. I I like competitive games." [80:32] And I played a $1,000 game of Uno [80:34] against one of them and uh uh so we [80:37] filmed it for like a little short for [80:39] them and um and I lost. And I was like, [80:41] "Okay, well, at least this will be [80:42] funny." And then after they leave to [80:44] like go back to our show, they're like, [80:45] "Fuck, the SD card's corrupt." And I was [80:46] like, "Oh, what?" So, we didn't even get [80:48] to upload it. So, but it was just funny [80:51] because it was like we had this like [80:52] mini set and we were playing like a [80:54] really intense game of Uno where we were [80:56] like slapping cards cards corrupt. [80:58] That's crazy. [80:58] >> I know. It was like wild and like we [81:00] were like flipping desks and like going [81:02] like we were just the most batshited [81:04] game of Uno you've ever seen and it's [81:05] just funny. The kids came like like [81:07] taking over top. Yeah, those guys are [81:08] super cool. Well, they made a movie [81:10] about a hand. And so it's like this [81:13] ancient hand that it looks like a [81:16] sculpture and it's got all this weird [81:18] cryptic writing on it. And if you put [81:20] your hand on it, you hold on to it and [81:22] you say, "Talk to me." Like all of a [81:24] sudden you get [81:27] >> possessed by something and you you're [81:30] supposed to let go within a certain [81:31] amount of seconds and if you let go [81:33] within a certain amount of seconds, [81:34] you're okay. But somebody doesn't [81:36] Somebody doesn't let go. And the It's I [81:38] don't want to say anything more. It's [81:39] really good. [81:40] >> Is it Is it like scary scary or just me? [81:42] Okay. [81:42] >> Yeah. It's a horror movie. All right. [81:43] It's fun. [81:44] >> Okay. [81:44] >> It's really good. [81:45] >> My My fiance loves horror films. So [81:47] >> you'll love it. It's really well. And it [81:49] was like when I saw it, I was like, [81:50] "This is crazy. These guys, like super [81:52] young guys, just energetic, [81:54] enthusiastic, creative guys, just [81:56] figured out how to make a horror movie. [81:58] >> And it's all done in Australia." So it's [82:00] like everyone's driving on the wrong [82:01] side of the road and they're all [82:03] Australian people. So it's like it [82:04] doesn't you don't have to have famous [82:06] actors to make these amazing movies. [82:08] >> It's like it's not really necessary. [82:10] >> Well, like the back rooms I think the [82:11] the director I think is like 20 years [82:12] old or whatever. I mean very very young [82:14] and I think it just crossed 100 million. [82:16] >> Obsession same thing, right? [82:17] >> Yeah. Yeah. I think they're a little [82:19] older, but yeah, in their 20s, [82:20] YouTubers, and they make like Curry, [82:23] they like just the silliest, goofiest [82:25] like skits on TikTok and Instagram [82:26] reels. And now, you know, and you watch [82:28] Obsession, it really is like one of the [82:29] best movies I've seen in a while. And [82:31] it's just like hilarious to see like the [82:32] the jump, but when you look backwards, [82:34] it's kind of like Steve Jobs says, it's [82:36] hard to connect the dots going forward, [82:37] but you can connect them looking [82:38] backwards. When you look back at his [82:39] skits, they were very well shot and [82:41] very, you know, like uh beautiful, and [82:43] you could you can like kind of connect [82:44] in your dots. I can see how this person [82:46] made hundreds upon hundreds of these [82:48] like little scenes on Tik Tok and [82:49] Instagram and then that led to being [82:51] able to compile a bunch and and it was [82:52] like essentially practice for the movie. [82:54] And uh it's just cool to to see the [82:56] progression of so many directors going [82:57] over. And what's interesting though is [82:59] when you see these things happen, [83:01] there's obviously a delay, right? [83:02] Because producing films takes sometimes [83:04] years. And so like now that you see all [83:06] these hits bang bang bang coming out of [83:08] the creator space over in traditional [83:09] Hollywood then it's not you're not going [83:11] to see the fact six months from now but [83:13] 18 months from now I bet I would bet [83:15] money you're going to see dozens of [83:16] other movies you know made by creators [83:18] and obviously these people are going to [83:19] get more funding and because now [83:20] everyone's eyes are being open to like [83:22] what should have been open a while ago [83:23] but that this is what people are [83:24] watching now like especially people [83:26] under the age of 30 they grow up [83:28] watching YouTube and they're spending [83:29] you know two hours a day flipping [83:31] through sub 60C vertical feeds of Tik [83:32] Tok reels and in uh you shorts and this [83:35] is this is culture for them. This is [83:36] their world, you know. Like I don't [83:38] watch besides Christopher Nolan, like [83:40] I'm not really going to a movie theater [83:41] for anything, but when a creator drops a [83:43] movie, I'm like, "Okay, like I want to [83:45] see what they did." You know? [83:46] >> I always want to see what new innovators [83:48] are coming up with. Like people that are [83:50] just like thinking outside the box, that [83:52] aren't they're not trapped in that sort [83:54] of a weird world of like how to make a [83:57] successful film. They just they're just [83:59] they have a creative vision and they're [84:00] just trying to follow it out. And people [84:03] are not limited to whatever genre you [84:04] know them from. Just because someone [84:06] makes like funny TikTok reals doesn't [84:07] mean they can't make a great horror [84:08] film. [84:09] >> Exactly. [84:09] >> Well, think about like Jordan Peele, [84:12] right? Make Keem Peele made this comedy [84:14] sketch show and then all of a sudden he [84:17] he makes these, you know, like Get Out [84:19] and you're like, what the [ __ ] [84:20] >> It seems like uh comedy sketches is the [84:22] gateway to great horror films. I mean, [84:24] I'm sure people have connected that [84:25] dots. I'm probably like two years late [84:26] to saying that, but I never even [84:28] realized that. But yeah, Keen and Peele, [84:30] Curry, Baker, a bunch of the other [84:32] people. So funny. [84:33] >> Well, it seems like if you're creative, [84:35] you can be like most people have a [84:37] variety of things that are interesting [84:38] to them. You know, you like comedy [84:40] movies, you like horror movies, and just [84:42] because you make comedies, doesn't mean [84:44] you don't have some good ideas about [84:45] something that's absolutely terrifying. [84:47] >> Yeah. And I wonder too, I feel like [84:48] horror films it's a little easier to do [84:50] on a smaller budget because it's like a [84:52] lot of it is like the unknown and you're [84:54] not necessarily having to show it and [84:55] suspense and stuff whereas like you know [84:57] you don't really see like [84:58] >> I can't really think of like a um sub [85:00] like couple million dollar action film [85:02] that like really crush because like [85:04] obviously those are very expensive. So, [85:05] it seems like also a good place where [85:07] you can make something like the [85:09] difference between a $100 million horror [85:11] film and like a $10 million horror film, [85:13] I would argue honestly really isn't that [85:15] big. Like, [85:16] >> well, it depends on what you're doing, [85:18] right? [85:18] >> But what makes it good is is the the [85:21] premise behind it, right? Like the the [85:22] tension and like if the the the thing [85:25] that's scary like makes you feel that [85:27] way, but like feelings aren't directly [85:28] correlated to money spent. And like, you [85:30] know, you you could have like this [85:32] monster that doesn't appear to the end [85:33] and you don't need to like CGI it [85:35] throughout the whole thing, but if you [85:36] tell the story in the right way and the [85:37] constant tension, you can uh feel like [85:40] phenomenal throughout the whole thing. [85:41] >> Yeah. And a lot of the older films that [85:44] didn't have the kind of special effects [85:45] that they have today in terms of like [85:47] CGI like there was something better [85:50] about not seeing the monster very like [85:52] American Werewolf in London. It's the [85:54] best example. You barely see it. You see [85:56] it for like literally a half a second a [85:58] few times in the early parts of the [86:00] movie. [86:00] >> I I haven't seen the movie, but [86:01] >> Oh, you haven't seen it? Oh my god, it's [86:02] amazing. [86:03] >> Speaking of not seeing the movie, I did [86:04] watch X Machina after the last podcast. [86:07] How good is it? Yeah. Oh, it was really [86:08] good. You know, honestly, I was like, [86:10] uh, it's probably silly, but I'll watch [86:12] it cuz, you know, Joe told me it years [86:14] ago. I loved it. I I didn't realize it [86:16] was that good. [86:17] >> It's one of my top 10 all-time favorite [86:18] movies. Also, because it's coming. [86:21] >> That's coming. [86:21] >> Oh, now. Yeah. It's more relevant than [86:23] ever. Did you see the computer [86:24] electronic show from Vegas this year? [86:26] >> Computer with the drones [86:28] >> CES on. Well, they have everything. And [86:30] one of the things they had was an AI [86:31] companion. And this AI companion is a [86:34] hot Asian lady with big boobs. And uh [86:37] the the lips don't sync up with the [86:39] mouth, which is with the the way it the [86:42] sounds coming out, but it's talking to [86:44] you in AI. [86:45] >> Yeah. [86:45] >> So, it literally can have a back and [86:47] forth conversation with you just like [86:49] Perplexity can. [86:49] >> Yeah. or chat GBT or [86:51] >> it's doing it with a voice. So with a [86:53] hot voice [86:55] >> and it's like that's common, dude. [86:57] >> Well, of course I mean the the language [86:59] model is already there, right? You can [87:00] open up Gemini right now and talk to it [87:02] like a normal human and if you just tell [87:03] it to respond quick it will talk to you [87:05] >> and it'll talk to you with slang. It'll [87:07] talk to you and say that part like it'll [87:10] say it'll [87:11] >> Well, one thing that's it's funny I um I [87:13] play this uh board game a lot called [87:15] Dune. Whatever. Like a big nerd. But [87:17] there's like this one [87:18] >> it's called Dune. Yeah, yeah, it's a [87:20] recreation. What's funny, I had even [87:22] seen the movies when I started playing [87:23] the game. I didn't realize there was [87:24] movies. I didn't even know there was [87:25] books. I just was looking for like fun [87:27] strategy board games that I used to play [87:29] a lot of katan, but problem is katan. [87:31] It's like dice roll and you know, if you [87:33] get unlucky, you don't really win. [87:34] There's like games where, you know, [87:36] there's a a skill ceiling where, you [87:37] know, the best player always wins, which [87:39] is chess is a perfect example of that. [87:40] But then it gets to the point of like, [87:42] well, if you want to be really great at [87:43] that, it's who spends the most time [87:44] doing it. So, I don't want one that's [87:46] 100% skill, but I don't want something [87:48] that's too much randomness. Sorry. I [87:49] take board games a little seriously [87:51] because I love strategy games and like [87:53] uh because if it's too much dice roll, [87:54] like theoretically Monopoly or Katon, [87:56] then it's like who cares? It's just [87:58] whether or not you got lucky. So, that [88:00] it's like I did a lot of research into [88:01] like finding a game where there's like a [88:03] little bit of randomness. So, it's not [88:04] just devote all your life, but there [88:06] like has an infinite skill ceiling. And [88:07] that's where I kind of landed on this [88:09] game called Dune and I started playing [88:10] it. And it also had to be a game where [88:11] enough people played it where I could [88:13] actually find people play it. and uh I [88:14] got really hooked into it. But it's [88:16] ironic because then I I saw like the [88:18] movies were dropping. I was like, "Oh, [88:19] that and then all the characters started [88:21] to make sense after I watched the movies [88:22] after I've been like probably a thousand [88:23] hours into the game." I was totally [88:25] backwards on the IP. But uh anyways, [88:28] because we were talking about talking to [88:29] AI, one of the top players like um makes [88:32] YouTube videos on it and I was like kind [88:33] of curious like uh what he would do if [88:36] he was like in certain move like [88:37] positions as me. So, I just took all the [88:39] transcripts of like a hundred of his [88:41] YouTube videos and I just put it into [88:43] Gymni and uh and I was just like, "Hey, [88:45] you know, uh respond to me based how [88:47] this person would and talk to me like [88:49] this person would and like what would [88:50] this person say in this scenario and [88:52] then when I was like playing a game, I [88:53] would just ask a question like the the [88:55] player's name is Dino, whatever." But, [88:56] uh and so I called it dino.io. And I'd [88:59] be like, "What would dino.io do here?" [89:01] And it was pretty funny because it would [89:02] respond just like him because it had so [89:04] many like uh words from all his videos, [89:06] like dozens of hours. And it it was uh [89:08] and like uh I know one of Dino's [89:10] friends, his name is Chay. And I was [89:12] like, "Would you take a bullet for [89:13] Chay?" And Dino's like a very analytical [89:15] guy. And like the AI was like, "Well, it [89:18] depends. Is it in the foot? Is it in the [89:19] chest?" And it responded exactly how [89:21] like my my friend would like to a tea [89:23] like with his same manurisms and [89:24] everything. I was like, "This is crazy." [89:26] Like this is absolutely insane. And um [89:28] and then so I would put it where it was [89:30] on a Discord call and like Dino we would [89:32] be playing and then I'd ask question and [89:34] I'd be like, "No, actually Dino, don't [89:36] say anything." and I'd ask Donald.io and [89:38] it would respond exactly how he would [89:39] respond in most these situations because [89:41] it had so much like contextual relevance [89:43] from all his live streams on his YouTube [89:44] channel and it was it was pretty crazy [89:47] and um yeah and so it's uh it was just [89:49] so surreal. So talking about like the [89:51] robot thing I just wonder too if like if [89:53] you put like a pendant around someone's [89:54] neck and you just recorded them talking [89:56] for like a week or two and then you just [89:58] fed that into an LLM and then you were [89:59] like hey talk to me like this person [90:01] talks like you could have that you know [90:03] whatever Asian robot you're talking [90:04] about. You could have it literally talk [90:06] to you like some other human, right? Um [90:08] because it's interesting too because I [90:09] was like, "Hey, give me a breakdown of [90:11] Dino's speech." And it was like, "Hey, [90:13] 0.15% of his words are um uh around.3% [90:17] of what he says is like it gave me like [90:18] a full breakdown of like the last [90:19] 100,000 words he said, what percentage [90:21] they are, how he typically structures [90:22] his things. Like if you put him in a [90:24] stressful situation, he'll like kind of [90:26] respond more like this, but if it's more [90:27] chill, he'll use this vocabulary." It [90:29] was like really cool. Uh, but also scary [90:32] because I was like, man, I have a lot of [90:34] me talking, right? Like this podcast. [90:36] Theoretically, people could just take [90:37] dozens of hours of this and just make [90:38] like a little Jimmy.io and it's enough [90:41] where it can pick up on my speech [90:42] patterns and how I would respond to [90:43] certain situations. [90:44] >> 100%. They could do that easily and then [90:46] just put you in a robot and now Jimmy [90:48] lives forever. [90:49] >> Exactly. Or you could just have your [90:51] robot be whoever, which is like kind of [90:53] weird. Like ill. [90:54] >> That would be very weird. You living [90:56] with you. Imagine you have a robot and [90:59] you get the robot to do stuff around [91:00] your house [91:01] >> or hiring a housekeeper. You you come [91:04] home and Jimmy's vacuuming. [91:05] >> Oh god. Well, more cynic or not even [91:07] cynically, just sad. It's like, you [91:09] know, if you lost a loved one or [91:10] something and then Yeah, I know. But [91:12] >> that's pet cemetery talk. [91:13] >> Yeah. But if someone's like really [91:14] grieving, they might, you know, do it [91:16] because they want some normality back or [91:18] something. [91:18] >> Probably feel empty and hollow and even [91:20] creepier. You have a robot that's [91:22] pretending to be your husband [91:24] >> of Yeah. [91:25] >> Yeah. [ __ ] off. That's crazy. [91:27] >> I know. But it's just I don't know. [91:28] These next few years are going to be [91:29] crazy, man. Everything's developing so [91:31] rapidly and it's just I [91:34] >> Yeah, it's uh 2036 is going to be [91:36] completely different than 2026. [91:38] >> I know. Isn't that there's never been a [91:40] time where the future's so uncertain [91:43] where no one can give you a really [91:44] accurate map of what 10 years from now [91:46] looks like. The difference between 1930 [91:49] and 1940, not much other than world [91:52] events, you know. Yeah. The difference [91:54] between like 1,600 and 1700, not much. [91:59] Not much different. Maybe better boats, [92:01] you know, maybe better musketss. [92:03] >> Yeah. [92:03] >> The difference between 2026 and 2036 is [92:07] going to be who [ __ ] knows, man. [92:09] >> I know, man. Full-on Blade Runner. [92:11] >> I mean, it's just like the some of the [92:14] people I see working on like, you know, [92:16] augmented reality glasses and like [92:18] where, you know, like there's animes [92:19] where people get trapped in video games [92:20] and stuff like that. I could really see [92:22] like, you know, with AI advancing with [92:24] more and more compute where you could [92:25] just, you know, put on a headset and [92:26] live in a video game and you you could [92:28] literally just gender or generate [92:30] whatever the the world is you want in [92:32] literally like, you know, 10 years from [92:33] now potentially just real time generate [92:34] the video game you want to be in and and [92:36] cater to what you like. And just so many [92:38] possibilities and obviously with [92:39] humanoid robots just skyrocketing. I [92:41] mean, it doesn't take a genius to see, [92:43] well, with intelligence, you know, [92:44] computer intelligence getting better and [92:46] humanoid robots, all these just tens of [92:48] billions dollars pouring into it. there. [92:49] Obviously, someone's got to figure out [92:50] how to merge them together. And yeah, I [92:52] mean, 10 years from now, we're [92:53] definitely gonna just there's going to [92:54] be humanoid robots and so many things [92:56] that now would seem weird as hell, but [92:58] 10 years from now, we'd be like, "Oh, [92:59] it's normal." [93:00] >> 10 years from now, you're going to have [93:01] a show where people have to figure out [93:04] whether or not someone's a robot or a [93:05] real person. [93:06] >> I would say 10 years from now, that [93:08] would be five years from now, probably. [93:10] 10 years from now, I I feel like that [93:11] would just be like, you know, is this a [93:13] rock or an iPhone or whatever. Like, no [93:15] one would care. they're just going to be [93:16] normalized to especially like younger [93:18] people like younger kids who grow up [93:20] with chat GBT and AI and stuff like [93:21] that. It's like it's just intuitive to [93:23] them you know to go use these things or [93:26] um and as opposed to other means and so [93:28] it's just like as that generation you [93:30] know grow once they become a thing then [93:32] give it a couple years for people to get [93:33] used to it and normalize to it and then [93:34] you know it's not going to take that [93:35] long. [93:36] >> Yeah. It's going to be very very very [93:38] weird. [93:39] >> Yeah it is. It's like and it's also like [93:42] scary because you don't know the [93:43] implications like whether it'll be [93:44] negative positive you know for some [93:46] people will be negative for other people [93:48] it will probably be positive right you [93:49] know um like if you're a VFX artist in [93:52] media you'll probably be able to spend [93:54] more time doing cool stuff and creative [93:55] work and and less time like going frame [93:58] by frame and like color you know like no [94:00] one actually enjoys like rotoscoping [94:02] someone's hair and and like you know so [94:03] you can you know remove a background [94:05] shot or whatever. So like for certain [94:07] people like that ideally, you know, it [94:09] allow them to, you know, instead of you [94:11] just, you know, draw a circle around [94:13] them and then it just collapses on them [94:14] and AI just figures it out. So you're [94:15] not going, you know, frame by frame and [94:17] drawing around their body and it does [94:18] that and you can spend more time doing [94:20] actual like creative fun work, you know, [94:22] and hopefully that's where it goes and [94:23] not to the point where you just don't [94:25] even need the person entirely. But it's [94:26] like anyone's guess where like the puck [94:28] ends up stopping, you know? [94:30] >> Yeah, it's going to be real weird, man. [94:32] Real weird. It's going to be [94:34] interesting, you know. Hopefully, we'll [94:36] survive. But [94:38] >> I mean, I'm an optimist. I think we'll [94:40] survive. But yeah, [94:41] >> I'm an optimist, too, but I have a [94:43] feeling that uh we'll have a different [94:45] role in society. [94:47] >> That's for sure. [94:48] >> I don't think we'll be the leaders [94:49] anymore. [94:49] >> Oh, that far. Okay. [94:51] >> Yeah. I think AI is going to take over [94:53] most things. [94:55] >> Yeah. [94:55] >> Including government, including [94:57] allocation of resources. It's going to [95:00] probably restrict people's ability to [95:02] make decisions because we're so [95:04] destructive. [95:05] I did I listened to your podcast with uh [95:07] Mark Andre and and I do like what he [95:09] said or not like but it's just [95:10] interesting when he pointed out that [95:12] like you know AI is the smartest doctor [95:14] in the world is the smartest blank in [95:15] the world is the smartest of everything [95:16] right and typically you know [95:18] billionaires like him would be only have [95:20] limited access to these highle [95:22] professionals in each industry but now [95:23] essentially democratized that and [95:24] everyone has access to the smartest [95:26] person in the world in each of these [95:27] industries and so it is pretty [95:29] interesting because if it is omn uh not [95:31] omnipotent but all knowing and knows all [95:33] these things like it's like scary [95:35] because it's like we don't want I as a [95:37] human I'm like no I don't want it making [95:38] those decisions but if you like purely [95:39] take emotion out of it logically it's [95:41] like well would you rather a human with [95:43] flaws that could do something fairly bad [95:44] or this thing that has a lot more [95:46] context and you know knowledge and [95:48] experience right you say you want an [95:49] experienced person making a decision [95:50] well technically this has the experience [95:52] of everyone ever in history on the [95:53] internet right so but it's also [95:56] >> I don't even know man it's crazy but [95:58] hopefully for the most part right now at [96:01] least it seems like it's allowing people [96:03] to do less less like busy work and less [96:05] things that they don't enjoy and focus [96:07] more at least in media what I'm seeing [96:08] focus more on things they they do enjoy [96:11] like I was saying like the example of [96:12] not having to roto every single frame on [96:14] a body or you know being able to [96:15] previsualize scenes or or whatever. So I [96:18] it's like it seems and everything I'm [96:20] I'm seeing and maybe I live in a bubble [96:22] on Twitter. It seems like it's it's not [96:23] killing that many jobs yet. But [96:25] >> not yet, but it could. But the idea is [96:28] that it could also provide so much [96:31] wealth for everybody that we no longer [96:33] have to think about money in terms of [96:35] like you need food, you need shelter. [96:38] Like [96:38] >> yeah, [96:38] >> like this is universal high income is [96:41] Elon's concept. He thinks that literally [96:44] people are not going to have to work [96:46] anymore. But then the problem with that [96:47] is like then you run into human nature [96:49] problems. And so we have to teach [96:51] children how to pursue their interests [96:53] rather than how to just worry about [96:55] having a job to feed themselves. And so [96:57] then you have to give them motivation. [96:59] So you have to explain to them at an [97:00] early age that going after tasks, [97:03] completing tasks, doing things that are [97:05] difficult and challenging is actually [97:07] exciting and fun. And that's what you [97:08] should generate. And then we're going to [97:10] have to reward people based on that. And [97:12] it's just to figure out like what [97:14] incentivizes people to do things because [97:17] if they don't get incentivized and then [97:20] >> we also have VR and AR and games that [97:24] you can play all day long that are way [97:26] more exciting than real life then you [97:28] don't want to just take your government [97:29] money and play Call of Duty all day. [97:31] Especially if it becomes VR Call of [97:33] Duty. [97:33] >> Exactly. That's where it's going to get [97:34] hard because I think of like how [97:36] addicted to video games I was when I was [97:38] a kid. I mean, still to some degree now, [97:39] but like and if it was in a headset in [97:42] like a completely different world, like, [97:44] oh my gosh, like my poor mom, like, good [97:46] luck getting me out of that. like she [97:47] struggled to get me to stop staring at a [97:49] screen and making Call of Duty YouTube [97:50] videos and playing Call of Duty when I [97:51] was younger and you know uh but if I was [97:54] like actually in a headset oh and all my [97:56] friends are on it, you know, and then [97:58] you take it off and now you you have [97:59] freaking homework and like real life [98:01] stuff and like you went from the most [98:02] overstimulating beautiful different [98:05] utopia world where everything's amazing [98:07] and you're with your friends and you're [98:09] having fun and then you take it off and [98:10] you're back in like real life which [98:12] sucks. Like that's like a whole [98:13] different level of addiction than like [98:15] current video games would have. And I [98:17] mean, I don't know what the timeline is [98:18] on that stuff, but it's it's clear that [98:20] that's going to happen in our lifetimes. [98:22] >> That's the Matrix, and that's coming. [98:23] And there's going to be multiple levels [98:25] of that. And it's also going to [98:26] exponentially get better and better with [98:28] each iteration. Exactly. [98:29] >> There's no way to stop it. It's going to [98:31] happen. And that's sandbox VR, but times [98:34] a million. If you go to play those [98:35] games, you're in a small room that's [98:38] like a part of a giant warehouse where [98:40] they have these things set up. And your [98:41] room is, you know, like 50 ft by 50 ft. [98:45] And you move around in there. you do a [98:46] bunch of stuff. But if this is an actual [98:48] [ __ ] warehouse, you have physical [98:50] boundaries that exist like and then [98:53] you're in a virtual space where as [98:55] you're walking it looks like the actual [98:57] ground that you're walking on. Yeah. [98:59] >> And you're you're involved. You won't be [99:01] able to tell what's real and what's not [99:03] real. [99:03] >> And with those omniirectional treadmills [99:05] and stuff, when someone cracks the code, [99:07] it's a I you've probably never heard of [99:08] it, but there's a popular anime called [99:10] Sword Art Online. It's where don't it's [99:12] just a a guy gets uh trapped in a video [99:14] game and he lives his life through there [99:15] and I remember watching that when I was [99:17] younger and uh I remember like when I [99:19] was really young fresh off of watching [99:21] that anime I was like man I hope they [99:23] figure this out in my lifetime so I'm [99:24] like 80 years old I can just put one of [99:25] those on and just live in the video game [99:27] and it's like at first he's scared but [99:29] then he ends up loving it because it's [99:30] just like everything's great and um uh [99:32] and yeah so I think uh yeah there's just [99:36] >> well the problem is like what's real and [99:38] what's not real you know is Is it really [99:41] important for things to happen [99:42] physically in in the real air quotes [99:46] real world or will it be just as [99:48] fulfilling to exist in these virtual [99:51] worlds? [99:51] >> Yeah. I mean there I remember when I was [99:53] younger I would play like this game [99:54] called Wizard 101. It's like World of [99:56] Warcraft like an MMO RPG. And like there [99:58] are definitely times in my life maybe [100:00] there are short periods where like when [100:01] I was a young kid like my character in [100:03] that game definitely mattered like [100:05] pretty similar to like me in real life. [100:07] Like I was really hooked you know on [100:08] that game. And so like I could see it [100:10] like you know where people like look at [100:13] people who've dedicated their entire [100:14] lives to World of Warcraft there's you [100:16] know probably hundreds of thousands or [100:17] at least tens of thousands and it's like [100:18] you know if you could recreate that same [100:20] effect people would feel that same way [100:22] if I'm 90 years old and I'm bedridden [100:24] like I don't care put that headset on me [100:26] like I'm done let me just live it out in [100:28] here you know someone come in stretch my [100:30] my limbs every couple of days like you [100:32] know put an IV in me I don't even want [100:34] to take the headset off to eat. [100:35] >> Well then there's a question of is that [100:37] already happening right now? So if a [100:40] simulation exists and it's so good that [100:44] it's impossible to differentiate [100:45] >> Yeah. [100:46] >> between the simulation and real life and [100:49] you know there's a lot of people that [100:51] are very intelligent people that believe [100:52] we are inside of some sort of a [100:54] simulation currently. Elon's one of [100:56] them. He said the odds of us not being [100:58] in a simulation are in billions. [100:59] >> Really? [101:00] >> Yeah. [101:01] >> So something akin to a simulation he [101:04] believes is running right now. Oh, this [101:05] is gonna [101:06] >> So maybe maybe we are in Beast Games, [101:09] you know, [101:10] >> some me a thousand years in the future, [101:12] >> the hundth version of Beast Games. [101:14] >> Yeah, it's it's I mean, yeah, with [101:16] compute growing and growing, it's it's [101:18] if someone figured out how to harvest [101:19] the energy of a single star, that [101:21] >> maybe that's what this is about. As we [101:22] grow older, technology becomes crazier [101:25] and crazier and it reaches some sort of [101:27] a tipping point while we're alive and [101:29] this is the end of the game. [101:31] >> That would be crazy, [101:32] >> right? It reaches some sort of an event [101:34] horizon. actual civilizations similar to [101:36] us, but then they just wanted to they [101:38] lost, you know, like how we lost a lot [101:39] of our ancient history, they did too. So [101:41] there this is a simulation to see how [101:42] did we come to be with all this stuff [101:45] and so yeah I mean yeah if you're [101:47] harvesting the energy of a sun and you [101:49] have all that compute I mean look at [101:50] what we're currently able to do with [101:51] just data centers on the planet like [101:52] it's not farfetched to think you could [101:54] put have someone put a headset on or [101:56] whatever and simulate you know trillions [101:58] of things. So [101:58] >> not just that, but then there's the [102:00] reality of the structure of the universe [102:03] itself. Like subatomic part particles [102:07] acting differently when they're observed [102:10] experiment. [102:10] >> Yeah. So it's like okay, what what [102:12] effect is consciousness having on [102:14] reality itself? And are we limited in [102:17] our senses and our ability to recognize [102:19] the impact of it? And do we live in a [102:21] siloed version of reality that's we're [102:24] imprisoned by our psy limited senses of [102:27] sight, smell, touch? Exactly. [102:29] >> Like there could be way more weird [ __ ] [102:32] going on around us all the time. We just [102:34] don't have the ability. And that's what [102:36] the simulation is. [102:37] >> Exactly. [102:37] >> But it's not as simple as like you show [102:40] up with your lunch pail and you go to [102:41] work. No, there might be some weird [ __ ] [102:44] that's going on. Yeah. All along with [102:46] consciousness. It's uh you know we did a [102:49] video where we helped a thousand you [102:51] know blind people or people who couldn't [102:52] see again with cataract surgeries and I [102:54] I did think about that it's like [102:55] fascinating because you know if they [102:57] didn't have other humans around them [102:58] they they just would have never known [103:00] that sight was a thing like they you [103:02] know if we as other humans didn't tell [103:04] them I mean they just couldn't see and [103:06] so it is like is there a sense that we [103:08] might not be aware of that [103:09] >> a bunch of them I bet [103:11] >> yeah who knows I mean but that that is [103:13] like an interesting thought experiment [103:15] and like because like to those people. [103:17] Um it was uh you actually a random [103:20] memory I just got too, we we also did a [103:22] video where we helped a thousand deaf [103:24] people hear again. Um and a lot of them [103:26] it was just giving them like really [103:27] really advanced hearing aids and that [103:28] you know and they just hadn't heard in [103:29] years. And there's this one scene we did [103:31] where um a a guy had a newborn child [103:34] that was like a couple years old but was [103:36] deaf since the the child was born and [103:38] had never heard his child. And so we we [103:40] put it in and it like really really [103:41] amplified sound where he could actually [103:43] hear. He hadn't heard sound in god knows [103:45] how long. And then the first thing um he [103:47] heard is we we had his child just say [103:49] daddy and he like lost it. That was the [103:51] first word he heard in years. And it was [103:53] the first time he ever heard her. And um [103:55] I don't even know why that memory popped [103:57] my head. But yeah, that was that was a [103:58] like one of the most special things [104:00] we've we've ever filmed was like [104:02] >> that moment right there. I was like, [104:03] "Wow, that's crazy." [104:04] >> Yeah. We we assume that the senses that [104:07] we have detect everything that's around [104:09] us, but we we know that's really not [104:11] true because they're so limited just in [104:14] terms of our ability to see things, [104:15] right? We see more things with a [104:17] microscope than you can with a naked [104:18] eye. Exactly. [104:19] >> And we have no idea what the senses are [104:21] missing. [104:22] >> And all you have to do is ask yourself [104:23] if you were those people and you didn't [104:24] have other people around you telling [104:26] you, you wouldn't have known. Like you [104:27] would have thought that was reality. And [104:29] it's just Yeah, it's [104:31] >> you I don't know if we'll ever know, but [104:33] >> Well, just think about the sense of [104:34] smell and where that is. There's an [104:36] invisible thing and when someone farts, [104:38] you go [104:39] >> Exactly. And like [104:41] >> Yeah. It's kind of crazy. [104:42] >> You have no idea. If you didn't have a [104:43] sense of smell, you would just be [104:45] existing just like everybody else. And [104:48] without a sense of smell, life is not [104:50] that much different, you know? It's [104:52] different, but not that much different. [104:53] Like everything looks exactly the same, [104:55] but no one can smell anything. [104:57] >> Yeah. You know, but think of like gases [104:59] and all sorts of like a gas leak in your [105:01] house or weird weird [ __ ] that you [105:02] smell, skunks, all that stuff you'd be [105:04] missing out on. [105:05] >> I guess if you had to get rid of one of [105:07] the five senses, that would be the one. [105:08] >> Yeah, exactly. Like I feel like that's [105:10] the least necessary to survival. [105:11] >> It would suck. Food wouldn't taste as [105:13] good. Yeah. [105:14] >> You wouldn't know if you had BO. [105:16] >> Yeah. But for the most part, your your [105:18] odds of living are don't really drop [105:20] that much and like your overall [105:21] happiness wouldn't change dramatically. [105:23] >> Yeah. The only thing that would be a [105:24] problem is uh impact by chemicals. Like [105:28] you wouldn't be able to smell like [105:30] horrible chemicals that your body's like [105:31] rejecting. You know, there's certain [105:33] things you smell. You go, "Oh, what the [105:35] [ __ ] is this? I got to get away from [105:36] that." Because your body's letting you [105:37] know like this is toxic. Whatever you're [105:38] breathing in is not normal air. You [105:40] would that you would environmental [105:42] poisons would be a problem. But other [105:44] than that, regular life, if you lived in [105:46] a contained, safe environment like most [105:48] cities, most offices, most places that [105:51] people work, you're it's not that big of [105:53] a deal to lose your sense of smell. [105:55] >> Yeah. You know, it's it's funny because [105:58] uh on the car ride over here, I was [105:59] listening to a podcast we did whatever, [106:01] four years ago, and it's like uh [106:03] essentially like the entire podcast uh I [106:05] was way younger back then was all about [106:07] like YouTube data and analytics. I don't [106:09] know if you remember that. And it's like [106:11] I do uh like one thing I I've noticed [106:14] it's interesting because like I I [106:15] started making videos when I was 11. So [106:17] my entire life is on the internet, [106:19] right? And like my puberty every [106:21] development and stuff and I I look at [106:23] that our old podcast and like it is so [106:26] like uh brutal like I have borderline [106:28] like autism on like this one subject and [106:30] it it's like I was so onedimensional [106:32] back then because I was just young and [106:33] I'd only ever done one thing. It's just [106:35] so interesting because it's like if uh [106:38] someone were to theoretically search Mr. [106:40] Beast Joe Rogan and they you know if [106:41] they clicked on either one of these [106:42] podcast it' be two completely different [106:44] experiences right um [106:46] >> but you look differently. [106:47] >> Yeah. [106:48] >> I mean you look great man. We were I was [106:50] saying before the podcast you look [106:52] fantastic. You lost weight. You look [106:53] really healthy. [106:54] >> Thank you. Yeah. I was uh telling Joe [106:56] before the podcast I lost 50 pounds [106:57] between the last one and this one. Um [106:59] >> that's awesome man. [107:00] >> Yeah. And and last time when you would [107:01] ask me about movies or you asked me [107:03] about telear all these things every [107:04] because I was listening to it on 3x be [107:06] my car right here every single thing I [107:08] was like I don't know I don't know I was [107:10] like one thing and one thing only I know [107:12] YouTube and I was like I know nothing [107:14] else and I I blocked everything else out [107:16] of my like my world which is interesting [107:18] because I actually think that wasn't a [107:19] positive right I think if I consumed [107:20] more other mediums and culture it would [107:22] have been better inspiration I would [107:23] have been a better storyteller so I [107:25] actually don't think it was a good thing [107:26] which is why I've like since then opened [107:28] up and like I let more things into my [107:30] mind. [107:30] >> If I could push back on that though, I [107:32] think it allowed you to be hyper [107:33] successful because you were so focused [107:36] on it that I I think it really worked [107:38] out to your benefit. I don't I don't [107:39] think it's a bad thing. [107:40] >> Yeah. No, I think that the hours put in. [107:42] Yes. But it's like instead of consuming [107:44] four hours of YouTube a day, allowing [107:46] like allow myself to occasionally watch [107:47] a movie. I think I would have been more [107:49] tapped in and understood how to tell [107:50] stories. [107:51] >> When you were younger and you that's a [107:53] part of the process. [107:54] >> I know. It's just so funny listening to [107:55] that podcast cuz I even I as myself I [107:58] watched that I was on the car. I was [107:59] like, "Wow, I like seem like borderline [108:02] like a freak on certain things here cuz [108:04] like you were like you would like change [108:05] the subject on certain things and then [108:07] I'd instantly bring it back to the one [108:08] thing I knew like YouTube data and like [108:11] I I could like tell that I didn't even [108:13] know and I would just be like, "Oh yeah, [108:14] that thing." Anyways, retention and it [108:17] was just so funny uh listening to it. [108:19] But it's just interesting though because [108:21] you know I'm sure you see like a lot of [108:23] your your podcast you do most people [108:25] consume it through clips on social [108:26] media, right? That's their exposure to [108:28] it. [108:28] >> Most people consume most things through [108:30] clips. [108:30] >> Yeah. And what's fascinating though is [108:31] clips don't have context on the the time [108:34] range, right? And like you know, so like [108:36] whatever a clip from the podcast we did [108:37] years ago, I'll see on my feed or it'll [108:40] just randomly start going viral, one of [108:41] them now. And like um and like sometimes [108:44] it'll be things that like, you know, [108:46] I've grown up or I don't like [108:47] necessarily agree with or or whatever. I [108:48] I speak differently. But because they're [108:50] not like timestamped, it's like [108:52] interesting because a clip from [108:53] something you did years ago can randomly [108:55] go viral now and people won't even know [108:56] that it's like years ago. And it's so [108:58] fascinating because they they just like [108:59] pop off and it's like more people are [109:01] going to listen to this podcast through [109:03] like random clips probably [109:05] >> 10 15 times folds than like actually [109:07] going on Spotify or wherever you post [109:09] it, iTunes. Yeah, probably. And uh it's [109:11] so interesting because that's like the [109:13] new form of culture especially for [109:15] younger people is sub one minuteish [109:19] vertical content you know that they [109:21] swipe through the feed. [109:22] >> Um but it does inspire people to listen [109:24] to the whole thing and only a certain [109:25] percentage of them will do that. [109:28] >> But it's like uh that's a a thing with [109:30] sporting clips like you see the [109:33] game-winning touchdown that you you [109:35] watch that probably gets watched more [109:37] than the actual full game. I saw a [109:39] survey of like 56% of people now prefer [109:41] to watch a sporting event through clips [109:43] as opposed to like the actual thing. [109:44] Like they'll just get on their feed. [109:46] >> I guarantee you that's the case with [109:47] like the UFC cuz I know for the UFC when [109:50] they analyze the performance of a show [109:53] like how many people watched it on [109:54] Paramount Plus versus how many people [109:57] consumed it on Tik Tok in [110:00] >> Yeah. [110:01] >> It's many manyfold. It's like, you know, [110:04] they they they get hundreds of millions [110:07] of views on social media. [110:09] >> Yeah. [110:10] >> Of different, you know, [110:11] >> I haven't watched the fight live in a [110:12] while, but like, you know, the the the [110:14] White House one, I mean, I I saw [110:16] everything on my TikTok feed. I mean, I [110:17] probably saw 150 clips of it. So, I have [110:19] like a relatively good grasp of what it [110:21] looked like and what happened, but I [110:22] didn't watch it live. You know, [110:24] >> if you wanted to watch that one live, [110:26] really, you should have been there. Like [110:28] that was when you really absorb how [110:29] bizarre it was to actually be at the [110:32] White House. It was very bizarre. The [110:34] whole thing was very surreal. Like me [110:36] and Daniel Cormier and John Anick, there [110:38] was so many moments like the day before [110:40] the event where we were we're [110:41] rehearsing. So we're standing by the oct [110:43] and I made a video of it where I put it [110:45] on DC is like the White House [110:48] and like I'm showing the White House. [110:50] There's the cage and then the White [110:52] House is right there. [110:53] >> Yeah. And the fly over and everything. [110:55] >> Nuts. But see, that's how what I was [110:56] telling you about the Roman coliseum [110:57] before. That's how I felt. But I didn't [110:59] get the like, [111:00] >> well, you know, they were going to do [111:01] Elon Musk versus Mark Zuckerberg in the [111:03] Roman coliseum, but it was going to cost [111:05] $150 million just to secure the venue [111:08] and and set everything up. [111:09] >> I mean, I could have hooked him up. [111:11] >> Also, it would have been a terrible [111:12] fight. [111:14] >> Would have been destroyed. It would have [111:16] just been a [111:16] >> He thinks he's big and so that's gonna [111:18] be enough. But Mark knows how to fight. [111:21] Mark is like really into it. He trains [111:24] all the time. I mean, he's obsessed. He [111:26] brought this this guy that I know, Dave [111:28] Camaro, who's a worldclass coach who's a [111:31] Brazilian jiu-jitsu black belt, judo [111:33] black belt, has been training him. Like, [111:35] he's training with like hardcore people. [111:37] >> Well, because I uh I don't think he'd [111:39] care if I told the story. Like the first [111:41] time I talked to him years ago, like uh [111:44] you know, we just shooting the [ __ ] [111:45] chatting, and then like at the end of [111:47] it, he's like, "Yo, you want to come [111:48] train MMA or whatever at at my my lake?" [111:50] And I was like, "Oh, um, [111:53] no, but I appreciate the offer." But [111:56] it's just like instantly like that I [111:57] could tell that's like his way of like [111:59] bonding and and building friendships. [112:00] And like Yeah. He just like he was being [112:02] very serious. Like he wanted to roll it. [112:03] And I've never done that in my life. And [112:05] I was like, "Uh, I'm [112:06] >> Yeah. He invited me to go bow hunting [112:07] with him." [112:08] >> So, it's definitely not fake. Like that [112:10] was a one-on-one conversation. [112:12] >> No, I know you know that, but a lot of [112:13] people think he's just like puts on the [112:15] facade or stuff, but like Oh, and [112:16] ironically, like our first time beating, [112:18] he's just like, "Yeah, let's hang out. [112:19] Let's do like go roll on some mats and [112:21] stuff like he was being dead. [112:22] >> Well, the way you could tell that it's [112:23] not fake is watching him train [112:25] >> because there's no way he could be that [112:27] good if he's not actually putting in the [112:29] time cuz I watch even his striking, his [112:31] jiu-jitsu, all that stuff is like it's [112:34] clear there's many hours been spent [112:37] working on technique to achieve this [112:39] level of proficiency. I mean, he doesn't [112:40] look like a world champion or anything [112:42] like that, but he looks like a guy who's [112:44] training a lot. [112:45] >> Yeah. you know, there's no way you can't [112:47] be enthusiastic about it and be doing [112:49] that. So, he's he's definitely really [112:50] >> I know. Every time uh I listen to [112:52] whenever you have a podcast and you talk [112:54] about the UFC and stuff like that, it [112:56] always makes me like I feel that [112:57] masculine urge to like go train and do [112:59] it, but it's like [113:01] I I wish I could like wish I could fork [113:03] my life and have like one where I keep [113:05] going down this path of just grinding 18 [113:07] hours a day and building all these [113:08] companies and then another where I could [113:09] like pursue fun stuff like that and like [113:11] because that would be fun like to [113:13] >> Well, how old are you, Jimmy? [113:14] >> 28. Yeah, you're still so young. You [113:16] could just do this for another 10 years [113:18] and amass so much money that you can [113:20] never spend it. And then 10 years from [113:22] now, you know, just slack off a little [113:24] bit on that and just go do a bunch of [113:26] stuff. And not only that, you could [113:28] create content doing a bunch of stuff [113:30] like Mr. Beast discovers the world. Like [113:32] you could you could do anything, man. [113:35] >> Yeah. I think [113:36] >> you're so young. Like you have so much [113:37] time ahead of you. [113:38] >> Yeah. It's hard to even I I think you [113:41] you like as humans we like build the [113:42] patterns and stuff and I've been working [113:44] so many hours every day for so long that [113:46] it's like like literally like ingrained [113:48] in in me that it's hard to ever really [113:50] imagine a world where like it shuts off [113:51] because you have to think like I started [113:52] when I was 11. So basically now all I [113:55] really do is just you know work whether [113:56] it's building companies or making [113:58] content and like another 10 years from [113:59] now that would be essentially 20 years [114:01] straight of like training my nervous [114:02] system of like this is what you do all [114:04] day every day like constantly being in [114:05] war mode obsessed with it. So, it's hard [114:07] to envision a world where I could ever [114:08] shut it off. But, uh, [114:09] >> you know what's interesting? You and I [114:11] have been doing it about the same time. [114:13] Like, uh, we started this podcast around [114:17] 17 years ago. [114:18] >> Holy crap. [114:19] >> Yeah. It'll be won't be 17 years in [114:21] December, I think. So, right. I think in [114:24] this December it's 17 years. So, it's [114:25] basically we've been on these parallel [114:27] paths. [114:28] >> Wow. Which is crazy. You know what would [114:29] be funny? um is if it like envision like [114:32] 17 years ago you had 11-year-old me [114:33] sitting here and then you sitting there [114:35] and like comped it to today. [114:36] >> That would be amazing. [114:39] >> AI is now going to do that. [114:40] >> So what are you going to do? You're [114:41] going to do uh a show on YouTube. [114:45] >> Where'd you get this idea? [114:46] >> YouTube. [114:47] >> Did your mom know about this? [114:48] >> Should you be in school? I'd be like I [114:51] was such a like [114:51] >> how many hours a day do you spend [114:53] working on content? Hey man, go outside. [114:56] >> Go talk to a woman. [114:58] I I mean back then too I was so like [115:00] introverted and self-conscious like I [115:02] probably wouldn't have said anything. I [115:02] would have been like [115:05] uhhuh you know because you have to kind [115:07] of be a little it's it's interesting too [115:09] because uh it's like very accepted to be [115:11] a content creator. It's like cool people [115:13] love it. It's like even parents now like [115:15] you know they're like do it and they [115:17] realize that while being a content [115:18] creator you learn a lot of different [115:19] skill sets and it teaches self agency [115:21] etc. But back then, I mean, it was like [115:23] you're batshit crazy, very frowned upon. [115:26] And like, so it's so funny to see how [115:27] that changes because like, you know, [115:29] it's the number one most coveted job in [115:30] in America right now. Like, if you were [115:32] to go serve survey like a 100 random [115:34] teenagers, [115:35] >> a lot of them, a good chunk of them [115:36] would say they want to be a content [115:37] creator. Maybe not specifically [115:38] YouTuber, but between Tik Tok, [115:40] Instagram, influencer, like, you know, [115:42] like, and so [115:43] >> it's probably the number one job that [115:44] kids want. [115:45] >> It is factually. Yes. And so, but you [115:47] know, when I was coming up, heck no. [115:50] It's like what are you a a weirdo? [115:52] That's not a job. Like YouTubers don't [115:53] even make money. How are you going to [115:54] make money? You're going to be homeless. [115:56] And so it's so funny to to see how it it [115:58] changes. Um [116:00] >> the same thing with podcasts. [116:01] >> Back then I would tell people I'm doing [116:03] a podcast and they would be sad like oh [116:05] poor guy. Like what the [ __ ] wrong [116:07] with you used to be on TV like oh I'm [116:09] having [116:09] >> Yeah. You've fallen from grace. And it's [116:11] so interesting too to see like, you [116:13] know, as like YouTubers and stuff first [116:14] got started getting big, like they all [116:16] used as launch pads to jump to Hollywood [116:18] and then it's like the ones like me who [116:19] are just like who really cares, you [116:21] know, like just stay over here and focus [116:22] on YouTube are the ones that are the [116:23] biggest and like just believed in the [116:25] future. This the same as podcasts as [116:27] well because there's a lot of people [116:28] that started off podcast and then their [116:30] podcast got a little bit of popularity [116:31] and they went and did a show somewhere [116:33] and they got and they it sort of stalled [116:35] them out in the podcast world. [116:36] >> Exactly. because now you're working for [116:38] the man air quotes and you're working [116:40] for some studio or something like that [116:42] >> and split time and you're not as [116:43] passionate and stuff. Yeah. [116:46] Yeah. Well, and it's something I think [116:47] about too, which is a message I feel [116:49] like a lot of people need to hear [116:50] because a lot of people don't realize [116:52] that, you know, um, you know, not [116:55] everyone can make tens of millions of [116:57] dollars or maybe be as successful as [116:58] like you or I can, but I do believe most [117:00] people if they, you know, find something [117:03] they like, put in a a lot of hours, like [117:05] a ridiculous amount of hours, consume, [117:07] you know, basically everything's [117:08] available on the internet now, consume [117:09] all knowledge available on how to be [117:11] good at certain things and then, you [117:13] know, do a thousand iterations on it. um [117:15] then they can come out the other side [117:16] and do it for a living. You know what I [117:18] mean? [117:18] I feel like but most people aren't [117:20] exposed to that kind of I mean to be [117:22] honest rhetoric like they they think [117:24] still you know their parents went to [117:25] college that's how you get a job and so [117:27] a lot of people today because obviously [117:28] your parents educate you and teach a lot [117:30] of these things and I'm not saying [117:31] college is bad just think it's the same [117:32] pathway and then they get in a lot of [117:34] debt and they don't fully realize that [117:35] you know if you just like [117:38] there are like you know certain content [117:39] creators that might blow up in two years [117:41] and there are others like me that take [117:42] 10 years and it's just like a [117:43] distribution chart and you know probably [117:45] the average somewhere in the middle and [117:46] you just have to like there's no like [117:48] that time frame you can give yourself. [117:49] But if you're surrounded with other [117:50] people obsessed with the certain thing [117:51] you're obsessed over, whatever it is, [117:53] you're you put in 10,000 hours and in [117:54] those 10,000 hours you do a thousand [117:56] iterations and you consume all knowledge [117:57] available on it, it's like, you know, [118:00] the better you do it, the further to the [118:01] right, like the two-year mark you'd be [118:03] of being able to do it for career. But, [118:04] you know, it's sometimes it will take [118:06] longer and you just have to give [118:07] yourself enough time in it, but [118:08] eventually you can make it happen. And I [118:10] think that just more young people need [118:11] to to hear that really. Um because they [118:14] they just don't even really the dots [118:16] don't connect in their mind that that's [118:17] really even an option, right? Like [118:18] >> well, it's a completely new career path, [118:20] right? And the only re the only way that [118:22] people really can get a map of the [118:24] territory is from someone like you who's [118:26] gone through the very early days of it [118:28] and they could show, hey, not only is [118:30] this guy successful, he's [ __ ] hyper [118:32] successful. Like this is not a dream. [118:34] Like this is a possibility. You just [118:36] have to figure out your version of what [118:38] he did. Yeah, and it's a process. [118:40] >> But I would argue it's not even just for [118:41] content creation. Like if you want to be [118:43] an accountant or really anything, it's [118:45] like just put in a lot of hours, do a [118:47] lot of iterations, surround yourself [118:48] with great people, and obsess over it. [118:50] Stay focused, consume it, and then [118:51] recognize like you might be like, "Oh, [118:53] well, this person did it in 10 months. [118:54] Why is it taking me so long?" It's just [118:56] it's average and statistics. and just [118:58] give yourself enough time frame and like [119:00] it's it's hard to again I'm not saying [119:02] you'll make tens of millions of dollars [119:03] but if you want to do that thing for a [119:04] living it's if you follow those those [119:06] you know trades like it's it's going to [119:08] happen eventually um because [119:10] >> well you have to be processoriented not [119:11] goal oriented you know the process is [119:14] getting better at stuff the the goal of [119:16] being financially secure comes with it [119:18] eventually but if you think I want x [119:20] amount of money well that's what you're [119:21] going to think about you're not going to [119:22] think about the actual thing you're [119:23] making so it won't be as good so you'll [119:25] probably never get there [119:26] >> bingo [119:26] >> yeah and this is the, you know, one of [119:28] the cool things about owning a comedy [119:30] club is that we've uh set up the club. [119:34] So, there's a real path like these [119:36] people understand how you could become a [119:38] professional because becoming a [119:39] professional when I first started was [119:41] this very vague [119:44] weird thing like you never no one knew [119:46] how it was done. Like you went to open [119:48] mic nights, you did open mic night. How [119:49] do I get paid? How's how do I ever be a [119:51] professional? Yeah. [119:59] And that's kind of how we did it. But [120:00] what we set up at the comedy club, [120:02] >> we have a real creative director, this [120:04] guy Adam Egan, who is the creative [120:05] director at the comedy store, the talent [120:07] coordinator. He watches all the open [120:09] micers. He and he finds people that are [120:11] good. We have two nights of open mic [120:13] nights. And then we have Kill Tony. So [120:15] we have Kill Tony the show which is [120:16] every Monday where these people pull a [120:18] random name out of a bucket and you have [120:21] a chance [120:21] >> phenomenal show. If people don't watch [120:23] it, it's hilarious. [120:24] >> The best [ __ ] show ever. And these [120:25] people get to do one minute of standup [120:27] and if it blows up and they do well, [120:30] they get to come back. And if they get [120:31] to come back, then all of a sudden [120:33] millions of people have seen them do [120:34] standup and now they're selling out [120:36] comedy clubs and they have real careers. [120:38] And some of these people were just [120:39] grinding it out. And you know, my friend [120:41] Dick Flynn, he was out in Atlanta doing [120:43] it. it. My friend uh Ari Matty was in [120:46] Estonia and he went to Australia for 10 [120:48] years just grinding trying to make it in [120:50] comedy. Gets on Kill Tony. Boom. Now he [120:53] has a career. It's incredible. [120:55] >> And and I don't recognize those names, [120:56] but like as me of a case study, right? [120:58] If they're doing stuff in Estonia or [121:00] other I never would see it, but if [121:01] they're on Kill Tony, I'll see it. [121:03] Right. And there are millions of people [121:04] like me that we're not like we're casual [121:06] comedy watchers, right? I don't, you [121:08] know, maybe I'll watch a Netflix special [121:09] here or there and I watch Kill Tony. And [121:11] so like if you don't exist in one of [121:12] those two things, you just don't exist [121:13] in my world. And there's so many people [121:15] like me. [121:15] >> There's a lot of people now like that [121:18] particularly. And we wanted to set up a [121:21] network. We wanted to set up like a real [121:23] pathway where these people can you could [121:26] see, hey, other people like like like [121:29] Cam Patterson, he was a door man at the [121:31] comedy store and now he's on Saturday [121:32] Night Live or Dorman at the mothership [121:34] rather and now he's on Saturday Night [121:35] Live. started out at the mothership and [121:38] he was working there as an employee [121:39] >> and he was funny and I know who he is [121:42] because of killed Tony. [121:42] >> Yes. Because of killed Tony. Exactly. [121:44] >> But there's multiple versions of that [121:46] now that are coming out of the club. And [121:48] so we wanted to set it up like that. So [121:51] >> you still have to do all the work, but [121:53] we want to like like illuminate the [121:55] pathway. Exactly. Like there's a clear [121:57] path. [121:57] >> Well, because the it's a different skill [121:59] sets, right? like being able to get [122:01] attention and get in front of people [122:02] might be a different skill set than [122:04] being funny and being able to make them [122:05] laugh and you know the things that make [122:06] a great comic. And so it also makes it a [122:08] little straightforward for people who [122:09] might be just world class in one comics [122:11] but they they don't know how to scrge up [122:13] enough money to travel the world and do [122:14] all these things and smart enough to [122:15] figure it out. And so like handling that [122:17] part because at the end of the day like [122:18] as a viewer I just want to watch funny [122:20] people right you know [122:21] >> there's also you have to be able to see [122:23] other people who have done it already [122:24] and how they did it. So because of a guy [122:26] like Cam Patterson goes from being a [122:28] doorman at the mothership to now being [122:30] on SNL, people see it and they go, "Oh, [122:33] it can be done. What did he do?" Well, [122:34] he kept killing every time he got on [122:36] stage. So that's what I got to do. I got [122:38] to work on my set, really grind it out. [122:40] And I was with this guy three years ago [122:43] and now this guy is rich and he's [122:45] famous. Like this is amazing. He was [122:47] poor just like me. Like literally [122:49] working for, [122:50] >> you know, uh you [122:52] >> I'm sure you pay well. Yeah. [122:53] >> Yeah. But I mean, doing road gigs and [122:55] doing whatever you can, guys are barely [122:57] getting by. But that's the key. It's [122:58] like you got to know that it's possible. [123:01] And before someone like you became, you [123:04] know, a real content creator, but [123:06] imagine just trying to explain to [123:08] someone what your YouTube show, what [123:10] your goal was, imagine this. Imagine [123:14] 15 years ago, you sitting down with [123:17] someone when you're 13 years old and [123:19] trying to explain, "I want the show to [123:21] have hundreds of millions of [123:23] subscribers. I want billions of hours [123:26] consumed worldwide. I want it to be like [123:30] one of the biggest shows in human [123:33] history and I'm going to do it on [123:35] YouTube." They be like, "You're out of [123:36] your [ __ ] mind." Yeah. [123:38] >> Right. [123:38] >> Yeah. And well, and back then like viral [123:40] videos back then were like 2 million [123:42] views, right? And so like if you would [123:44] have said back then I want to get 100 [123:45] million views a video like I mean people [123:47] would call you the the a lunatic like [123:49] you're just delusional. Not even [123:51] delusional like a a certified like [123:52] lunatic. Like you're not even living in [123:54] reality. [123:54] >> But now that you've paved the path and [123:57] then you've shown people that it can be [123:58] done, now you see [124:00] >> everyone's has a lot more confidence to [124:02] reinvest. [124:03] >> It's a real career path. It's a real [124:04] career path if you pursue it the way [124:06] someone pursues learning how to play [124:08] guitar and being in a band. Like do it [124:10] the right way. I want to be a pilot. [124:12] What do I have to do? I got to go to [124:13] pilot school. Got to do the work. Put in [124:14] the go through the process [124:15] >> like factually or I mean I don't know if [124:17] it's factually but it's like millions of [124:19] people over the next 10 years that will [124:22] you know find a job you know being a [124:23] creator or working for creators right I [124:25] know I mean dozens upon dozens of [124:26] creators who are hiring dozens of people [124:28] each. I have 150 open racks in my [124:30] business. I mean they're you know these [124:31] creators hundreds of thousands of people [124:32] are going to become creators themselves [124:33] full-time and those creators are going [124:35] to hire millions of employees over the [124:36] next you know decade or so. So even if [124:38] you which is what I see a lot of people [124:40] who try to become a creator who end up [124:41] failing they end up being phenomenal you [124:43] know partners or employees for uh other [124:45] creators right and there the space is [124:47] growing so big and there's just so much [124:48] demand for it because not everyone who [124:50] did stuff in traditional Hollywood you [124:51] know acclimates as well over here so [124:53] there's just so much like everyone I [124:55] know just needs like five or six people. [124:57] So, it's like it's pretty useful thing [124:58] and it's like almost like the equivalent [125:00] of getting a college degree, right? If [125:01] you're a teenager now and you put in [125:02] 5,000 hours, 500 iterations, you obsess [125:05] over this thing, blah blah blah, you [125:06] come out the other end. Even if you [125:07] don't make it as a YouTuber, you now you [125:09] know how to edit. Now you know how to [125:10] tell a story. Now you have all these [125:11] character traits and um yeah, some other [125:13] YouTuber will pick you up in a [125:14] heartbeat. [125:15] >> Yeah, for sure. And it's also it's this [125:17] is the new Hollywood. I mean, this is [125:19] really [125:20] >> I mean literally now I mean four of the [125:22] biggest films came from creators. It's [125:24] like not even like it it is like a [125:26] factual thing now. Some of the biggest [125:28] new IVs are coming out of them. It's [125:30] where all the viewership is going. I [125:31] mean, when I was on this podcast last [125:32] time, I it was probably like whatever [125:34] 1.8 billion people use YouTube every [125:36] month. Now it's over three billion. You [125:38] know what I mean? It's it's growing and [125:39] it's not slowing down. It's growing more [125:41] and more and more, which is what I said [125:43] would happen, you know, last time I was [125:44] on here and what I still believe. Like I [125:45] don't think these things have peaked. I [125:47] think they're going to keep growing and [125:48] um you know, it's just what younger [125:50] people use. they they never watch [125:51] television, which is obvious to me and [125:53] you, but you know, but to some older [125:55] people who still watch, you know, news [125:56] and get it through there, it still blows [125:58] their mind that they're like they've [125:59] never used cable. And it's like like a [126:01] 15-year-old right now outside of like, [126:03] you know, watching an NBA game or an NFL [126:05] game has never used cable television. [126:06] They've never even seen it. They don't [126:08] like they don't even fully understand [126:09] like they're like like sometimes when [126:11] I'm talking to like a younger person [126:13] like um if I'm like trying to get a [126:15] gauge of what do you think of our new [126:16] video? Like I'll just ask like, "Have [126:18] you ever watched cable television to see [126:19] what they say?" And they're like, "No." [126:21] And I'll explain to them that there's [126:22] like two to three minutes of commercial [126:24] breaks kind of like when you watch NBA, [126:26] but instead of like a sporting event, [126:27] it's like entertainment. And they'll be [126:29] like, "Why? Why would you do that? Why [126:31] would you like why would you put like [126:33] three minutes of ads every four minutes? [126:35] Like what?" And I'm like, "Well, that's [126:36] just how things were." And they're like, [126:37] "Why? [126:38] >> It's so dumb that they still do it that [126:40] way." [126:40] >> Yeah. [126:40] >> It really is so dumb. [126:41] >> It makes no sense. Yeah. [126:42] >> It makes no sense. You don't have to do [126:44] it that way. They could probably make as [126:46] much money through product placement and [126:48] having an ad at the beginning [126:50] >> and and doing it and you'd probably get [126:52] more retention. You probably get more [126:54] views. Like no one is going to sit and [126:56] watch CBS. [126:57] >> What's even crazier is you would have to [126:58] pay money to like you'd have to pay like [127:01] $50 a month for cable to then have like [127:03] 33% of what you consume via ads, which [127:06] is a higher ratio than when you watch [127:07] YouTube, which is free. It's like it's [127:09] kind of wild. And then you wonder why [127:11] people are moving in hundreds of [127:12] millions of droves over to this uh new [127:14] form that's just like Yeah. [127:16] >> And then there's podcast which is like [127:18] how many podcasts are there now? [127:20] >> Oh millions obviously but how many [127:22] successful one? Yeah obviously there's [127:24] millions but [127:25] >> but I mean the barrier to entry is the [127:27] lowest like at least what you're doing [127:29] is complex. Yeah. [127:30] >> You know it's I mean you've created a [127:32] show you have game shows. You have [127:34] charity shows. You have you're giving [127:35] away stuff. You have a bunch of crazy [127:37] things you guys do. You have tasks. You [127:39] have you have to plan it out. [127:41] >> Yeah. [127:41] >> Podcast you're just sitting down like we [127:43] we talked for five minutes before we [127:44] started this podcast. Yeah. [127:46] >> We said hi. Hey, you look great. What's [127:47] up? Good to see you. Give me a hug. [127:49] >> You gave me some caffeine to give me [127:50] cracked out and then let's go. And then [127:52] that's it. Like so there's zero [127:53] preparation other than you know the [127:56] preparation that the host does [127:57] beforehand. But if the difference [127:59] between that kind of preparation, the [128:00] kind of preparation involved in one of [128:02] your shows is [ __ ] immense. Yeah. [128:03] >> And so the barrier to entry just to be [128:05] someone who's a content creator like a [128:07] podcaster is how many podcasts are [128:10] there? Let's guess. [128:12] >> How many How many do you think there [128:13] are, Jamie? [128:14] >> Active podcast. [128:15] >> You have to act. [128:17] >> How many have been uploaded this week? [128:18] How like that's what you know? [128:20] >> Active? Yeah. Still posting on them. [128:22] >> Yeah. Let's say 7 million or something [128:23] like that. [128:24] >> That's crazy. [128:26] >> Yeah. That's crazy. [128:28] >> I would guess two active probably one [128:30] million. Please, please put this. This [128:33] is what I want to know. How many [128:35] podcasts were active in 2009? [128:38] >> Oo. Oh, [128:40] >> let's guess that. [128:41] >> Okay. [128:42] >> Put that into our AI sponsor, [128:44] Perplexity. Perplexity probably has the [128:46] answer to that. [128:46] >> Wait, they sponsor you guys? [128:48] >> Yeah. [128:48] >> Is that why you had the the founder on [128:50] recently? [128:50] >> Yeah. Well, also because he's cool. I [128:52] talked to him and we we started talking [128:53] about uh ancient Hindu mythology. I was [128:55] like, dude, this guy got to be a cool [128:56] guest. [128:57] >> I haven't downloaded I haven't listened [128:58] yet. is really he's a fascinating guy. [129:01] We were talking about these temples in [129:02] India and I've been down these multiple [129:05] rabbit holes about these temples that [129:07] they carved out of a single 2009 there [129:09] were 69,000 podcasts. [129:12] >> Holy [ __ ] [129:12] >> But that's not active. That just means [129:14] 69 in Apple's directory. So that means [129:17] roughly 70,000 people had done one at [129:19] some point. But then yeah, I would wager [129:20] a small percentage were actually active [129:22] at the time. [129:23] >> Still that's a lot. So that's when I [129:25] started. Now, what is it now? That I'm [129:28] curious. Now, in 2026, how many podcasts [129:30] are there? [129:32] >> I bet 7 million. [129:35] >> Yeah, I'm I'm gonna up my guess. I'm [129:36] going to up mine to 10 million [129:38] >> worldwide. [129:38] >> I'm upping mine to 10. What does it say? [129:40] >> So, since 2009, there were 69,000 versus [129:43] several million shows today, depending [129:45] on the database you look at. [129:47] >> Okay. [129:47] >> Well, what is the number though? 4.5 to [129:50] 4.7 million podcast shows globally as of [129:53] 2026. You know what I'd be curious of? [129:55] How many people uh do content creation [129:58] full-time? I'm wondering what [129:59] >> Oh, that's a good question. Okay, let's [130:01] let's figure that out. How many people [130:02] make a living frame? [130:04] >> Let's let's guess. How many people make [130:05] a living doing content creation [130:07] >> in 2009 versus now? I would say 2009 [130:10] maybe [130:10] >> zero. [130:11] >> Yeah. Or a thousand or something. 5. No, [130:13] I was I was a little kid. I was I'll say [130:16] 5,000. [130:17] >> Okay. Maybe five. Content creation is [130:20] like a very online content creation. But [130:23] the problem is that's like bloggers and [130:25] >> yeah through social media. Uh yeah, [130:28] >> 2009 social media is just coming out, [130:29] right? [130:30] >> True. You're right. 5,000 is probably [130:31] >> So let's let's just think let's just not [130:33] even think about that. Let's just think [130:34] about today. How many people are [130:36] professional content creators today? [130:38] Let's guess. I say 25 million. [130:42] >> I I would say lower. Probably eight. [130:45] Let's see what's [130:46] >> 8 million. Yeah, that's probably more [130:47] like [130:47] >> the barrier to entry you're making me [130:49] look up here is also tough in the US [130:50] like taxpayers, people who are like [130:52] filing or just like kids worldwide. How [130:54] many people do content creation [130:55] full-time, right? [130:57] >> Yeah. Just just how many content [130:59] creators How many professional content [131:02] creators are there worldwide? Just let [131:04] Perplexi try to figure it out. [131:07] >> I I will, but I'm just like uh it's [131:10] >> I don't know. [131:10] >> I know what it's going to do. That's [131:11] what it's not It's [131:12] >> What do you think it's going to do? [131:13] >> It's going to freak out and it's going [131:14] to say there's a lot [131:17] Let's see what it says, though. [131:18] >> It's It's going to say the same sort of [131:20] thing. What does professional mean? [131:21] >> Okay. People that make a living. They [131:23] They pay their bills off of content [131:25] creation. [131:27] >> It's not a [131:29] >> I know it's not a great question, but [131:30] let's just see what it says. Just out of [131:32] curiosity, it might have an answer. How [131:34] How would it know really? [131:35] >> Yeah. You don't file your like guess [131:38] because it guessed there 4.5 to 4.7 [131:40] million producers. [131:42] >> It's probably just going to look for any [131:43] database online. Eight to 12 million [131:45] professional content creators worldwide. [131:47] Depress depending upon how professional [131:50] is defined. Roughly 200 to 300 million [131:53] people identify as content creators [131:55] globally in 2026. Holy [ __ ] man. [131:58] >> Holy [ __ ] [131:59] >> Are they making money? Are they This [132:02] seems relatively like it got the gist [132:04] though. [132:04] >> Yeah, it got it. It wasn't a problem. [132:06] Jamie, you were pessimistic. [132:07] >> No, but we don't have an answer. [132:10] It's given us rough data. The rough data [132:13] is 8 to 12 million professional content [132:15] creators. 200 300 million people [132:18] identify as content creators. So out of [132:21] those, which kind of makes sense that, [132:22] you know, a small percentage of them are [132:24] going to be able to figure out how to [132:25] make a living entirely off of it. One [132:27] analyst estimates that about 4% of [132:30] creators are professional, meaning they [132:32] treat content creation as their main job [132:35] and earn a full-time living. So that [132:38] that's that makes sense. [132:39] >> Yeah, [132:40] >> that seems about right. And that's about [132:42] right with kind of a lot of things. [132:44] >> Yeah, [132:45] >> it's there's a bunch of people that try [132:46] it and a small amount of people actually [132:48] like if you think about how many people [132:51] if you go to an open mic night on in [132:53] standup comedy and how many people are [132:56] uh actively participating in open mic [132:58] nights where they visit one or two open [133:01] mics a week [133:02] >> and how many will eventually become [133:04] professional stand-up comedians and make [133:06] a living off of it. You're probably in [133:07] the same range of like 4% or something [133:09] like that. probably less. [133:11] >> Yeah, it makes sense. But the [133:12] interesting part is that number is going [133:13] to keep skyrocketing year over year. I [133:15] don't see any signs that any of this [133:17] stuff is slowing down. And so, [133:18] >> especially if people see that this is a [133:21] a real path. This this isn't a pie in [133:24] the sky dream. There's a lot of [133:26] >> I mean, at this point, if they don't see [133:27] it, then I mean, I don't know what to [133:29] tell you. I mean, I'm literally spending [133:30] hundreds of millions of dollars a year [133:31] or investing hundreds of millions of [133:32] dollars a year into content. And so, I [133:34] mean, it shows what the upper bounds [133:35] look like. Well, you're really wise in [133:38] that regard is that you spend so much [133:40] money dumping it back into the the [133:43] business. And by doing that, your [133:45] content is just so much more advanced [133:47] than anybody else's. And that's such a [133:50] big risk because a lot of people would [133:51] say, "I'm making all this money. Who [133:53] knows when this is going to end? Let me [133:54] squirrel this away and make sure that [133:56] I've got money saved up forever." You [133:58] just like, "Fuck it. Let's just spend [134:00] it. [134:00] >> Go hard." Well, it's it's what I used to [134:02] call the um creators would uh back in [134:04] the day reach like 5 million subscribers [134:06] and then it was a real inflection point [134:08] that I would notice where they'd either [134:10] keep growing or that's where they'd [134:11] start to teeter off because it's around [134:13] the time where they'd start to make good [134:14] money and it's either like okay now they [134:16] have a house, they have a car paid off [134:17] and like the ones that are really money [134:19] motivated, they kind of got that [134:21] security and so that that burning fire [134:23] that was pushing them to do crazy things [134:24] like kind of start to die off and like [134:27] it's like the Fermy paradox like for [134:28] quite a few people it's around that [134:30] range is where you see like your [134:31] favorite creators start to get lazy, [134:33] upload less, not put as much effort and [134:34] not care as much. And so, um, but yeah, [134:36] I never really had any of that. I just [134:38] like, you know, I mean, like I probably [134:40] talked about last time we were on here, [134:41] I used to live in a apartment that I [134:42] would share that was $720 a month, so [134:44] like 360 rent. And, um, I drove a 2006 [134:47] Dodge Durango that cost a couple [134:48] thousand bucks and I just didn't have [134:50] any liabilities. So, I was just like, [134:51] screw it. I'll just keep my lifestyle [134:53] cheap so I can just reinvest it all. [134:54] And, you know, [134:55] >> that's so wise. Most people don't do [134:57] that and most people don't have the [134:58] discipline to work as much as you do. [135:00] >> Well, and yeah, and the the harder part [135:02] too is when you have the pressure of [135:03] your parents and stuff and I don't know, [135:04] I'm weird like when my mom would I mean, [135:07] as sad as it sounds, like she would [135:08] literally cry sometimes and be like, [135:09] "Man, I'm just so worried you're going [135:10] to lose everything." Like, "What if [135:12] these videos stop getting views?" And I [135:14] don't know what would come over me, but [135:15] I'd be like, "It'll be fine, Mom. Don't [135:17] worry." And I just like very calmly just [135:18] say it to her. I wouldn't argue with [135:20] her. I'd be like, "Just just have [135:21] faith." Like, [135:21] >> well, you were right. [135:22] >> I know it work great now, [135:24] >> but it's up to parents. Parents always [135:25] worry about their kids. [135:26] >> Exactly. So, I don't think it's like uh [135:28] she was doing anything wrong, but all [135:29] purposes like she was doing the right [135:31] thing. It's just uh so you also have to [135:32] overcome that pressure as well because [135:34] there's so many forces around you where [135:35] even if you believe in yourself, all it [135:36] takes is one person like saying [135:38] something like that puts self-doubt in [135:39] you and then you're like okay, you know. [135:41] Um but that's where I'm a big believer [135:43] if you really want it just keep your [135:44] liabilities low like live below your [135:46] means and that way it's like you know [135:48] it's it's a little easier to be riskier [135:50] if you aren't you know have all these [135:51] things you got to afford because what [135:53] really changes if you fail? That's [135:54] definitely smart. But it's there's [135:56] something happens also to people where [135:59] um just the constant grind of work, it [136:02] diminishes their enthusiasm and they [136:04] lose their perspective. They lose this [136:06] perspective of God, you're so fortunate [136:08] to be able to do this. Yeah. [136:09] >> You're so fortunate. Exactly. And [136:12] >> people just get really complacent. It's [136:16] >> it's so easy for people to just forget [136:18] how fortunate they are to be able to do [136:20] what they're doing. [136:21] >> Yeah. And [136:22] >> I'll admit it sometimes I I get hit with [136:24] that where you know it'll be a late day [136:26] of shooting and I'm in an airport and [136:28] you know a bunch of people are following [136:28] me around and filming me and I'm like ah [136:30] you know and you get those thoughts in [136:32] your head where it's like is this really [136:33] the life I wanted and you like start to [136:35] like be like ah you kind of regret your [136:37] decisions but then you got to like snap [136:38] out of it and you're like okay like the [136:40] small subset of time. Yeah, it might be [136:42] brutal but for the most part I'm doing [136:43] dope stuff like I'm in the pyramids. I'm [136:45] in the Roman coliseum. I'm doing like [136:47] beautiful amazing things. I get to [136:48] entertain and and help people. And it's [136:50] like and you just have to I think it's [136:52] very important you're around people who [136:53] like you if you have a a group of people [136:55] around you who when you get in those [136:56] negative thought loops encourage it and [136:58] help you spiral then it's bad. But if [137:00] you have people who are and which you [137:01] know not everyone in my SP position has [137:03] like people who are you know willing to [137:05] tell them how it is right who are just [137:06] like bro up like it's fine you know this [137:08] will be done in 20 minutes and then you [137:10] know your life's pretty good. like you [137:12] you don't it's it's like a it's a weird [137:14] thing like you really cuz like I've had [137:15] some of those conversations with people [137:16] where I give them the perspective and I [137:18] can tell like they haven't had that [137:19] perspective fed to them in a very long [137:20] time and you can like see it in their [137:22] eyes they'll be like yeah you're right [137:23] and it's like yeah you really need some [137:25] like better people around you because [137:26] you feel like you're you're like [137:28] spiraling in these like really weird [137:29] thoughts but like if you look at it [137:30] objectively it's not as bad as you think [137:32] >> that's the really difficult resource [137:34] resource to acquire is being around [137:37] positive people powerful people that [137:39] really get things done and people that [137:41] are motiv motivating and people that are [137:42] really exciting. That's cuz so many [137:44] people halfass things. So many people do [137:47] just enough, just barely enough. [137:50] >> Y [137:50] >> you're supposed to go all the way, you [137:51] go threequarters of the way, you know. [137:53] So many people [137:55] >> so many people just they don't they and [137:57] but if you're around someone who really [137:59] gets after it and really is enthusiastic [138:02] and really is powerful and very [138:03] positive, then it's contagious. [138:06] >> It's It literally is. It's infectious [138:07] and it makes something mundane, [138:09] honestly, fun, too. And especially if [138:10] you respect each other and then it just [138:12] like it really compounds and so so [138:14] important like even at this stage like I [138:16] say for newer younger entrepreneurs or [138:18] people trying to be content creators or [138:19] friend groups everything even at the [138:20] stage I'm at it's really is because you [138:22] are like you think speak talk act like [138:24] the people you're around and like like [138:25] they say show me the five people you're [138:26] around the most I'll show you what your [138:28] future is and it it applies at every [138:29] level you know and so [138:31] >> my friend Brian Simpson has a great [138:32] saying he says you can't be your own [138:34] boss and be a shitty employee. [138:38] >> Wait, elaborate on that. So if you work [138:40] for yourself, if like you're the one [138:41] who's out there doing it, you're like, [138:44] so you don't work for anybody, but you [138:45] also can't be a [ __ ] lazy half-ass [138:48] employee. He's like, you can't be both [138:49] things. He goes, if you're going to be [138:51] your own boss, you better be a great [138:52] employee. [138:53] >> And I was like, oh [ __ ] Like you can't [138:55] be your own boss and a shitty employee. [138:58] Like if you are going to work for [139:00] yourself, you got to get some [ __ ] done [139:02] cuz that's a very rare position to be a [139:04] person that works for themselves. Yeah. [139:06] >> Do the thing you actually love to do. [139:08] >> Yeah. And I think one of the things [139:10] that's really powerful about this time [139:11] as opposed to any other time in history [139:13] is that there's so many conversations [139:16] like this where you get to hear from a [139:18] guy like you who is doing that. So [139:20] people, young people who are listening [139:22] to this right now, they listen to you [139:24] like [ __ ] Mr. Beast is just getting [139:26] after it, man. I want to do that. And [139:28] instead of like [139:30] >> hanging out with your friend who just [139:31] gets stoned and plays Call of Duty all [139:32] day and is always complaining about [139:34] everything in his life and but meanwhile [139:36] he doesn't do anything. They're like, [139:37] "Uh, that's not how I want to think and [139:39] behave, but that guy is." And so, you [139:41] get examples outside of your own [139:43] personal social circle because maybe [139:45] they don't know a Mr. Beast. Maybe they [139:47] don't know someone who's out there doing [139:49] whatever they want to do with their [139:51] life, but they get examples of it online [139:53] and they can listen to these people talk [139:55] and they get inspired. Exactly. And if I [139:58] would assume you have a lot of parents [139:59] who watch these that, you know, have [140:00] kids and and I would encourage the the [140:03] parents to like the last three minutes [140:04] of what he just said there, like maybe [140:06] play that for your kids. And I can like [140:07] go on top of it to say because I agree I [140:09] don't think enough young people get [140:11] exposure to this kind of mindset that [140:13] you know you it really is time friend [140:15] group you know iterations on certain [140:17] thing and consuming all knowledge [140:18] available. It's those four things and do [140:20] those four things and like you'll make [140:22] it further than you can imagine and like [140:24] you know there's outliers like you this [140:26] is what like skews a lot of people's [140:27] perception. They'll find an outlier of [140:29] like well this person became very hyper [140:31] successful in this thing but they didn't [140:32] do those four things. And there's [140:34] there's outliers everywhere. But if you [140:35] look at statistically the average, [140:37] right, the person listening to this, [140:38] you're not going to be this one in a [140:39] million freak outlier. Statistically, [140:42] you know, if you want to make a good [140:43] income doing something you're not [140:44] currently doing and you're not currently [140:45] very knowledgeable in it or have much [140:46] experience. It's just those four things. [140:48] Find those people, put in the time, do [140:50] but it's like if if you just listen to [140:52] every Joe Rogan podcast, you're not [140:53] going to be a great podcaster. So it's [140:54] time plus iterations, right? You would [140:56] have to go do an example of that would [140:57] be do 500 mock podcasts while also [140:59] consuming all of Joe Rogan's podcast, [141:01] right? So you're doing both while also [141:03] consuming all knowledge available about [141:04] podcasts while also surrounding yourself [141:06] with other people who want to be [141:06] podcasts. And then yes, this podcast [141:08] might have blown up in a year. But [141:10] statistically that's not going to [141:11] happen, right? You have to give yourself [141:12] like the average might be four or five [141:14] years. And some people like me take 10 [141:16] years and you just have to be so in love [141:17] with the journey that you're cool with [141:18] it. You're just like, I'm just going to [141:20] do it till it works out. And um you [141:22] know, it could be as soon as this. More [141:24] than likely it'll be here, but there's a [141:25] chance it could be there. And if that [141:27] freaks you out and and scares you, then [141:29] you you probably don't love it enough. [141:30] But if you're like, "Well, I'll have fun [141:31] while I'm doing it," then yeah, do those [141:33] four things over the long horizon and [141:35] you know, again, I you probably won't [141:37] make a hundred million dollars, but if [141:38] you want to make $100,000 a year or [141:40] whatever, it's not out of the realm of [141:42] possibility. And just those sentences [141:43] alone for a young person, they hear it, [141:45] it opens like a third eye in their mind [141:47] where they've just been told their whole [141:48] life, "Go to college, get a job. This [141:50] this doesn't even exist to them, you [141:52] know?" [141:52] >> Yeah. Again, it's like you have to be [141:54] concerned about the process and doing a [141:57] thing that you love to do and trying to [141:58] get better at it. And you know, it's [142:00] like if you say, let's say you want a [142:03] million dollars. Well, you could win the [142:06] lottery. You might win the lottery, but [142:08] the odds are very low. Or you could find [142:10] a bunch of people that work really hard [142:11] and what did they do? Well, they just [142:12] kept working hard and they figured out [142:14] what it is they do and they made money. [142:15] Like, yeah, do that's probably more [142:18] likely. [142:18] >> So, just go in the general direction. [142:20] And who knows, along the way, you might [142:22] hit it quick. Something might happen [142:24] really quick or you might figure [142:25] something out and you might be an [142:26] outlier. But the point is the process is [142:29] available and the process is available [142:31] to anybody. You just keep doing [142:32] something, you'll get better at it. Be [142:34] objective, be selfanalytical, like [142:37] recognize what you're doing wrong and [142:38] what you're doing right and get better [142:40] at it and constantly try to improve. And [142:42] just because something doesn't exist as [142:45] um um what is your occupation, you know, [142:49] in a form from 2001 doesn't mean it's [142:53] not a real job, you know. And just [142:54] because you can't tell people, you know, [142:56] if I told people at a cocktail party in [142:58] 2009 that uh oh, I'm a podcaster. Like [143:01] that means zero. You tell them today, [143:03] they go, oh, amazing. How long you been [143:05] doing that? You're like, it's a job now, [143:07] right? So, how did it become a job? a [143:08] job because people figured out how to [143:10] make it a job and they did it and it [143:11] worked. And so there's a process. So [143:13] that process exists with virtually [143:15] anything you want to do that somebody [143:16] does for a living. I don't care if if [143:18] it's rock and roll star, stand up [143:20] comedian, novelist, there's a thing out [143:22] there that you want to do that someone [143:24] is making a living. But meanwhile, [143:26] there's going to be people like, "Oh, [143:27] the odds of you making it and that like, [143:29] okay, is that what we're doing? Are we [143:31] just [ __ ] playing odds? The odds of [143:33] you dying are 100%." So once you uh [143:36] adopt this mindset though, then the the [143:38] naysayers go from being um uh brutal to [143:42] actually being good because now the [143:44] naysayers are what stop other people [143:46] from doing the thing you're doing which [143:48] actually increases your odds, right? So [143:49] once you get over the hump where you [143:51] know you reach a certain point where you [143:53] know someone as you're going on the [143:54] climb like where someone going this is [143:56] stupid this is unrealistic or whatever [143:57] where you just like it starts to feel [143:59] like it goes from like something that [144:01] makes you nervous and keep you up at [144:02] night to like you don't even really care [144:03] anymore because you've just heard it so [144:04] many times and then it's like but there [144:06] are people who hear it and they quit and [144:08] so it's technically a benefit for you. [144:09] So, I like to always, not always, but on [144:11] a lot of things, I like to try to spin [144:12] it as like a positive, too. Like, what [144:14] this thing that's annoying, well, what's [144:15] the positive side of it? And the [144:17] positive is technically it'll make less [144:18] people do the thing you're doing, which [144:20] makes it easier for you. But [144:21] >> I guess it does, but I don't ever think [144:23] that way. I just think if someone can do [144:25] it, you can do it. And the problem is [144:29] >> you have to make sure that you're not [144:30] spending too much time doing it the [144:32] wrong way. [144:33] >> And so, that's where it helps that [144:35] someone's already paved the path. [144:36] >> Oh, yeah. I mean, if you can get a [144:37] mentor, [144:38] >> here's the real question. [144:39] So 2009 content creators, there's [144:41] [ __ ] very few of them, right? What is [144:44] what are we missing? Like what is what [144:46] is going to be a a job that no one sees [144:49] coming? [144:50] >> That's going to be like a content [144:52] creator or a YouTube creator 10, 15 [144:54] years from now, [144:55] >> you know? [144:56] >> Oh gosh. I mean, it would have to be [144:57] something with AI that we couldn't even [144:59] see now. [145:00] >> So what could it even be? Like what [145:02] would it be that people are missing that [145:04] other people are gonna [145:07] >> It's changing so quick. Like my brain [145:09] can't even comprehend it. [145:10] >> Like nobody even thought Only Fans would [145:12] be a possibility that there'd be a large [145:15] amount of girls that just show their [145:17] naked body for a living. [145:19] >> Yeah. [145:19] >> I mean, and not even for a living. Like [145:22] most of them don't even get paid very [145:23] much, but a lot of them have Only Fans [145:25] pages. [145:26] >> Something some crazy number. It's like [145:27] 10% of girls 18 to whatever have Only [145:31] Fans. Is that in the US? Yeah. [145:32] >> Yeah. Wow. [145:33] >> That's a nutty number. [145:34] >> It's crazy. [145:35] >> Yeah. And an enormous number of people [145:38] subscribe. [145:39] >> Yeah. I think it's like literally half [145:41] of American males have at one point in [145:44] time subscribed to Only Fans. [145:46] >> That can't be real. That's [145:47] >> Yeah, I think it's like 150 million. [145:49] >> Holy crap. [145:50] >> Yeah, I think it's crazy. I think the [145:52] numbers are crazy high. I mean, I I [145:56] mean, where my head's going, if we're [145:57] trying to predict the future, maybe it [145:58] would be like AI filmmakers or like [146:00] something like that. But I don't even [146:02] >> But I mean, what are you doing there? [146:03] You're doing just recreating [146:05] >> prompts and making thing like, yeah, [146:07] >> it's lame. [146:08] >> But what are we missing? Because the [146:09] YouTube thing, nobody saw that coming. [146:11] >> The podcast thing, nobody saw that [146:13] coming either. [146:15] >> Fan stuff's not new though. It's just [146:16] changed the money. Got the money from [146:19] normal ads to subscription. What also [146:21] centralized it in like where Playboy was [146:25] always a thing where you had to get [146:27] picked by Playboy, you know? Now all you [146:29] have to do is just take a photo of your [146:30] box and put it [146:32] >> there's always the local. [146:35] >> Yeah. I mean, but it's not centralized [146:37] like Only Fans is where you go there and [146:40] there's like thousands and I don't know [146:41] how many more than that content [146:43] creators, you know. [146:45] >> Yeah. I don't know. Time will tell. [146:47] >> Yeah. Time will tell. But uh it's just [146:50] just such a fascinating world that we [146:52] live in where the number one most [146:56] watched show in the world is yours. Like [146:59] you have the number one wa Well, if it's [147:02] on YouTube, then it's the number one [147:03] most watched show, period. [147:04] >> Yeah, it's [147:05] >> in the known universe. Well, right now [147:06] you're the most watched person in the [147:08] known universe. [147:08] >> I I I opened it up on the the way in [147:10] because I I figured we'd talk about the [147:11] size of the show. uh in the last 90 days [147:14] on just just our main channel, it's like [147:16] around 850 million unique people have [147:18] watched a video in the last quarter. [147:19] >> That's so crazy. [147:21] >> Yeah. So, we're doing around four [147:22] billion views a month. [147:23] >> Uh 850 million people is so crazy. [147:27] >> That's too because we do we did around [147:29] 12 billion views in the last 90 days on [147:31] just the main channel. And of those 12 [147:33] billion views, like whatever 8% of them [147:35] are different humans. So, it's like [147:37] factually like 850 million. Like when I [147:39] say that, people are like, "Oh, that's [147:40] 850 million views." So like you know 80 [147:42] million but no it's 12 billion views 850 [147:45] million unique. It's just like it's [147:47] crazy, man. And it's like what's [147:49] fascinating is you like 10 years ago, [147:51] like even with cable or whatever, 20 [147:52] years ago, 850 million people didn't use [147:55] the same platform, right? It's it's like [147:56] you wouldn't have even been able to [147:58] reach that many people even if you were [147:59] the biggest in anything. It's like a [148:00] very interesting time where essentially [148:03] as internet usage grows worldwide [148:05] outside of China so does YouTube usage [148:07] because if you Google something YouTube [148:09] pops up or you know now if you're [148:10] gemining something you know they'll [148:12] eventually have YouTube or if you buy an [148:13] Android phone which most phones have [148:15] their operating system YouTube's there [148:16] so like everyone just as you use the [148:18] internet you end up on YouTube and so [148:20] that's why you know even though it's [148:21] whatever theoretically 3.2 two billion [148:23] monthly active users. [148:24] >> I would be shocked if they didn't hit [148:26] four billion in a couple years and then [148:27] keep growing. Like it it shows no signs [148:29] of stopping as the internet's growing. [148:30] And so it's like to be number one on [148:32] this platform that is basically mirrored [148:34] to the internet is like it's it's like [148:36] uh it's crazy. It's it's it's a really [148:39] wild um opportunity. [148:41] >> And because it's a platform where anyone [148:43] can upload the the variety of content is [148:47] extraordinary because there's no [148:49] gatekeepers. Like a lot of it's trash [148:52] and nonsense, but there's so many [148:54] interesting shows. [148:56] >> Yeah, [148:56] >> there's so many interesting shows on [148:59] science, on cosmology, on history, on% [149:02] fill in the blank. There's so many [149:04] people that just have a passion for a [149:06] certain thing and they made a channel [149:08] and now that channel all of a sudden has [149:10] >> million pages are very similar probably. [149:11] I have so many like old history videos [149:13] where it's like some old guy that's just [149:15] breaking down World War II battle scenes [149:16] or whatever. Agreed. And like they go as [149:19] niche as possible down to like this is [149:21] like the most, you know, largest fights [149:23] in history and it like a ranking of like [149:25] the top 10, you know, deadliest fights [149:26] or Yeah. Like I would say like a third [149:28] of my homepage is like just history [149:30] videos. [149:31] >> What does it say here? Uh [149:33] >> uh YouTube uploads uh users upload [149:36] roughly 500 hours of video every minute. [149:39] >> Okay. Not to be that guy. That's that's [149:41] uh very outdated I believe. But maybe or [149:44] or actually no. [149:46] Sorry. So people watch a billion hours a [149:48] day on YouTube, I believe. So this is [149:50] upload. Never mind. This might be [149:51] accurate. [149:52] >> So 500 hours of video every minute. [149:55] Three 30,000 hours per hour uploaded. [149:58] 720,000 [150:00] hours are uploaded per day. Watching [150:03] just one day's new uploads would take [150:05] over 82 years day. [150:09] Wow. [150:11] YouTube. YouTube. Well, this is uh the [150:14] 20 million videos uploaded a day. that's [150:16] quoting that was probably before shorts. [150:17] I bet you now that so many people are [150:19] posting, you know, shorts, it's probably [150:21] like way higher now. [150:23] >> That's nuts. [150:26] But I mean the but what's what we're [150:28] talking about like having a platform [150:30] like that where anybody can upload [150:32] anything. [150:33] >> It just makes the variety so intense. [150:35] >> Yeah. Like there's anything you want to [150:38] watch. Any video you want to watch on [150:40] nature, any video you want to watch on, [150:43] you have a question about science, just [150:45] put it in there. And there's some guy [150:46] who's got a [ __ ] one and a half hour [150:48] lecture on it. Exactly. It's nuts. [150:49] >> And that's the the beauty to tie [150:51] everything together as like a bow. [150:54] That's why you can learn anything and [150:55] you can do anything you want for a [150:56] living for the most part if you allocate [150:58] the time because it's all there. There's [150:59] literally on YouTube Harvard classes [151:01] that are recorded. the same thing you [151:03] would go into crippling debt to like to [151:05] attend. It's literally there for free, [151:06] right? It's all there. All knowledge is [151:09] available there. And if you, you know, [151:10] it's it's not easy, right? No one's [151:12] laying out like like how you're doing [151:13] with the mothership. Here's uh A to Z on [151:15] how you could become a Cam Patterson. [151:17] It's not necessarily there, which is why [151:18] it's hard. But you can all the [151:20] ingredients are there. You just have to [151:21] go collect it, put them together, and [151:22] put in the work to get A to Z. Z being, [151:24] you know, the career you want to do. Um, [151:26] it's because all the knowledge is there [151:28] ever. Like even I've literally gone on [151:30] podcast countless times and said [151:32] everything I know about YouTube with no [151:34] gatekeeping whatsoever. I've literally [151:35] had people where was it? I was in some [151:37] gym. This uh I think it was in LA or [151:40] whatever in between shoots just working [151:41] out and a guy literally came up to me [151:43] and no idea who he is but he's like I [151:45] have three million subscribers on [151:47] YouTube. I started like 18 months ago [151:49] and like I just listened to one of your [151:50] podcasts and I just did like exactly [151:52] what you said and I got a friend group. [151:54] I started obsessing over it and um you [151:56] know and I did like these analytical [151:57] things and I just like quit my job a [151:59] couple months ago and I was like no shot [152:01] this is like a coincidence. You were [152:02] like you're like tracking me or [152:03] anything. He's like no. And he's in gym [152:05] clothes sweaty. He's like I was just [152:06] running on the treadmill and I just [152:07] wanted to tell you that like I literally [152:09] just quit my job and I'm making more [152:10] money because I just listen to one of [152:12] your podcasts. And I was like whoa. And [152:14] it was it was crazy. But I've had [152:15] experiences like that countless times [152:17] where like these these things which is [152:19] why I'm so passionate about sharing it [152:20] like opens people's minds. and he's [152:22] like, "Yeah, I just I didn't realize [152:23] that was a possibility in life, you [152:24] know." [152:25] >> Well, that's you you're you're coming [152:27] from life with a with a perspective of [152:31] feast, not famine. And that's the the [152:34] good thing about it that there's there's [152:35] enough opportunity for everybody. [152:37] >> And I have a contrarian view on that [152:38] because a lot of creators do see other [152:40] creators as competitors, but I've always [152:42] been like, like if if someone's doing [152:45] well, I don't get threatened. I'm like, [152:46] yo, let's just film together. Like [152:47] collaborators, not competitors. Like [152:49] what? There's literally trillions of [152:51] views going around. If you think this [152:52] person getting an extra even if they [152:54] crush a billion views a year has any [152:57] pack impact on me. Like you're crazy. It [152:59] has no impact. You know what I mean? [153:00] There's I mean people are sometimes [153:01] spending four or five hours, you know, a [153:03] day consuming content, right? They watch [153:04] their little 20-minute video, you know, [153:06] that they upload every two weeks. No [153:08] impact whatsoever. And so I think it it [153:10] and I was really the first person to [153:12] kind of adopt that mindset and more [153:14] people are doing it now. But yeah, [153:15] that's why I go and share everything [153:16] like literally to a te and like I I'll [153:18] help people make, you know, some people [153:20] end up making millions of dollars that [153:21] I've helped mentored and I'm just like [153:23] yeah, it's just fun, you know, because [153:24] they always ask me like why are you [153:25] doing it? I'm like why not? You know [153:26] what I mean? What's what's the downside? [153:27] >> It's only positive. It's an abundance [153:29] mindset and that I think the internet [153:31] encourages that fortunately cuz uh [153:34] television is the opposite of that. So [153:36] television the problem was there was [153:37] only a certain amount of slots. So if [153:39] the Mr. B show was on NBC and then there [153:41] was another guy who was on CBS. He might [153:43] also be at 8:00 p.m. on Wednesdays. [153:45] You're like, "Fuck that guy." [153:46] >> Yeah, true. I'm not going to give him my [153:47] secrets. [153:48] >> Yes. You would never. But because of the [153:50] fact that YouTube is available literally [153:52] to anybody and the amount of people that [153:54] are viewing it is so immense. It's an [153:56] abundance and you treat it like that and [153:58] it actually just makes you grow. [153:59] Exactly. It's awesome [154:00] >> because also if you share with people, [154:01] they'll share with you. And there's no [154:03] one who will at this point in my career, [154:05] you know, be able to go tell me [154:06] something that will make me 10% better. [154:08] there are infinite amounts of people [154:09] that can make me a better storyteller or [154:11] better you know at like you know leader [154:13] or better communicator or better at set [154:14] design and it's like it's more about [154:16] grabbing those 0.1%s here and there and [154:18] like adding them together and so like [154:19] you know sometimes I'll give someone [154:21] something that you know might [154:22] fundamentally change everything for them [154:24] but then they'll teach me something very [154:25] small and I'm like oh that's actually [154:27] very useful and if I retain it I can see [154:28] how you know that would be really cool [154:30] on like on the set design on how we [154:32] could do a background or like hey after [154:34] x amount of feet you don't need as much [154:36] detail so now we can put more time into [154:37] like the detailed stuff up front, but [154:39] you know, and sometimes I was being too [154:40] particular on things really far. Like [154:41] it's all these little things that you [154:43] just accumulate over being around [154:44] different people with different [154:45] expertise and you just have to like [154:46] Absolutely. [154:47] >> Yeah. You just have to like um some [154:49] people don't see the value in that kind [154:50] of stuff. But there you can learn [154:52] anything or you can learn something from [154:53] almost anyone and I I do believe that [154:55] because everyone has like different [154:57] things and different experiences and [154:59] stuff like that, especially as a content [155:00] creator because you're also making [155:01] content for millions of people. So even [155:03] just learning, you know, what a normal [155:05] person is going through or what their [155:06] life is like is helpful for being able [155:08] to relate with them and through the [155:09] content or make something that is [155:11] interesting to them. So if you approach [155:12] people like that where it's like I can [155:14] learn something from you, no matter who [155:15] it is, it's also I I feel like not many [155:18] people take that approach either. [155:19] >> [ __ ] yeah, dude. I think uh your [155:22] approach is very valuable for a lot of [155:24] people to hear and very valuable for [155:26] young people to hear because if they [155:28] just [155:29] >> follow those principles and just follow [155:32] your passion and really be disciplined [155:34] and focused, you could do a lot of [155:35] things in this life. [155:36] >> Exactly. [155:36] >> You could be like Jimmy. [155:38] >> You could probably not statistically [155:39] not. But could you statistically not [155:41] >> Could you be a person with a couple less [155:42] zeros and all the numbers? Of course. [155:44] >> Yeah. And also just be enjoying your [155:46] life cuz you're doing something you [155:48] want. you're actually creating [155:49] something. Yeah. [155:50] >> And something you'll be proud of and [155:51] something that people enjoy and that [155:52] makes you feel good that people are [155:53] enjoying your work. [155:54] >> Yeah. And and speaking of uh something [155:56] you're proud of. So since the last time [155:58] I was on here, a big thing I've been [156:00] working on is are you aware of how many [156:02] kids are like working illegal child [156:03] labor on cacao farms? I think last time [156:05] I was on here, we talked that about how [156:06] I sell chocolate. [156:07] >> Yes. [156:08] >> Yeah. Do you know that there's over a [156:09] million kids that work in illegal child [156:11] labor on cacao farms? [156:12] >> Wow. [156:13] >> Yeah. [156:13] >> Where? [156:13] >> Uh in West Africa. So, Kotavar in Ghana, [156:16] which is where like majority of the [156:17] world's cacao comes from, that's uh [156:19] there's rampid child labor. You can ask [156:20] perplexity. I'd love for you to pull up [156:22] data so we can see it that I'm not just [156:23] making it up. And when um I think when I [156:25] last came on here, it was right after I [156:27] started a chocolate company. And I had [156:28] no idea like how bad it was. And the [156:30] last few years I've been trying to [156:32] figure out how we can build our own [156:33] supply chain where we can actually get [156:35] kids out of illegal child labor. And [156:36] there's it's like really I don't know if [156:38] you're interested in it, but there's [156:39] like a lot of stuff I'd love to share on [156:40] that. [156:41] >> No, that's very cool. [156:42] >> Yeah. So um basically if if just ask [156:45] perplexity how many kids work in child [156:47] labor in West Africa on cacao farms uh [156:49] and uh right here uh 1.5 to 1.8 million [156:53] people or children. [156:55] >> Wow. [156:55] >> Yeah. It's uh it's pretty wild and I had [156:57] no idea. And like it it's like been like [157:00] this for decades. And so it's so [157:02] normalized in the chocolate industry [157:03] that you know when I would talk to other [157:05] people who work at chocolate companies [157:06] or execs they're just like yeah it just [157:08] kind of is what it is. It's how it [157:09] works. And [157:09] >> so that's just how they get their [157:10] chocolate period. [157:11] >> Yeah. I mean, it's not all the labor. [157:13] It's around whatever 46% of of the [157:15] labor, you know. So, if you were to work [157:16] with uh how it works is like there's [157:19] well over a million farms in those [157:20] areas. And you don't buy from farms [157:22] because they have no leverage. So, farms [157:23] form cooperatives. So, like these [157:25] hundred farms will gather aggregate [157:27] their beans. So, they have a little [157:28] leverage and they'll sell it to you. So, [157:29] you buy it from a cooperative. And [157:30] statistically, you know, 46% of those [157:32] farms will have child labor. Some won't, [157:34] some will. And so, you're you're buying [157:35] at a cooperative level. And so when I I [157:38] went to all the biggest distributors and [157:39] everyone, you know, that does all the [157:41] sourcing for cacao and I was like, "So, [157:42] is there any way I can pay a premium and [157:44] not have little kids work on my farms?" [157:47] And uh it literally didn't exist. And I [157:49] was just so mind-b blown. And it it [157:51] really was frustrating because there it [157:53] just like it's not even did it not [157:54] exist, like no one really seemed to like [157:56] even think it needed to exist. I was [157:58] like, "You guys like these are kids. [158:00] Like you you have no issue making [158:02] billions of dollars in profit on little [158:03] kids working on the farms." It was like [158:05] a a very weird thing. So, um [158:07] >> that's crazy. So, that's most chocolate. [158:09] >> Uh well, majority of the world's cacao, [158:11] as you saw, comes from West Africa. So, [158:13] I mean, [158:14] >> holy [ __ ] man. [158:15] >> Yeah, I know. And so, that's what I I [158:16] mean, I'm thousands of hours deep into [158:18] this. And so, uh I met a different [158:19] company called Tony's Chocolone, who is [158:21] like a reporter who, you know, started [158:23] talking about this. Uh and [158:25] >> wait a minute, his name is Chocolone. [158:26] >> Uh Tony, but the chocolate brand is [158:28] Tony's Chocolone. They did ethical [158:30] sourcing and I I spent a lot of time [158:31] learning from them and like I've just [158:33] been on this journey with Fastables is [158:34] how can we ethically source uh you know [158:36] Fastables cacao and so we actually this [158:38] is a fun thing I've never said publicly. [158:40] So we um we started doing working with [158:43] certain farms but then I I started [158:45] around seven months ago a big case study [158:47] where we went to five villages that um [158:49] the average child labor there was like [158:51] 45%. So 45% of the the labor on the [158:53] farms in these villages was illegal [158:55] child labor. And we we went on the doors [158:57] and we collected every single data [158:58] point. We knocked on every door. We got [159:00] there's around 10,000 people that live [159:01] in those five communities. We knew [159:03] everything from the child labor rates to [159:04] school attendance to everything. And [159:06] then um we've throughout the last few [159:07] years, we've just been collecting tons [159:08] of data on why kids work in child labor, [159:10] how you get kids out of child labor, [159:12] which most of it comes back to poverty. [159:13] Big Chocolate pays farmers so little [159:15] that they just can't afford to not use [159:18] children. So part of it is you you [159:19] there's this thing called a living [159:20] income reference price which looks at [159:22] like the cost to actually live there and [159:23] you just guarantee your so we guarantee [159:25] 100% of our farmers that we'll pay a [159:27] living income reference price and then [159:28] we work with fair trade which uh the [159:30] cooperatives I was explaining to you [159:31] sometimes they're not democratically [159:33] elected right so you can pay more money [159:34] but if the cooperative is like someone [159:36] st skimming off money or taking it it [159:38] doesn't flow through to the farmers so [159:39] we go through we make sure it's [159:41] complicated it's like I thought this [159:43] would be an easier problem to solve this [159:44] is a multi-year journey for me but we go [159:45] to the cooperatives which again is just [159:47] a collection of farms that pull their [159:49] cacao so they have more leverage so you [159:50] can't take advantage of them. And we [159:52] make sure through fair trade that [159:53] they're democratically elected [159:54] cooperatives so the farmers actually get [159:56] the money. We pay a living income [159:58] reference price and in exchange for [159:59] doing those things they have to let us [160:01] audit and remediate the child labor on [160:02] the farms. And so uh in this five uh [160:05] village case study that we did there's [160:06] around 10,000 people living in there and [160:09] um about 7 months ago there's around 550 [160:13] kids that were in illegal child labor in [160:15] those communities. And so then we [160:16] started taking over sourcing from there. [160:18] So we started doing our sourcing [160:19] principles and paying the farmers living [160:20] reference prize. Fair trade came in come [160:22] in started paying the premium. And now [160:24] seven months later uh we just got the [160:27] initial results after we did our our [160:29] check-ins and and some of the [160:30] communities we were getting so many kids [160:32] out of child labor. There literally [160:33] wasn't a school because kids just worked [160:34] on the farm. So like some of these we [160:36] literally built a school so they could [160:37] go to school because the goal isn't just [160:39] to get the kids out of child labor. It's [160:40] also to get them an education so they're [160:42] not, you know, because if you grow up [160:43] only working on a cacao farm, you have [160:45] no education. So then you're basically [160:47] doomed to work on it your whole life, [160:48] you know, because you don't you don't [160:50] know anything else, right? Um and so we [160:52] just did our recent wave of check-ins [160:54] where we knocked on all the doors, check [160:55] school attendance and everything. And so [160:57] 7 months ago was 550 kidsish roughly in [160:59] illegal child labor. What do you think [161:01] it was now? basically six, seven months [161:03] later. [161:04] >> I don't know how many [161:04] >> we we were able to get a 90% reduction [161:06] and get it to where there's only uh like [161:08] around 50 still in child labor with our [161:10] first check-in. And now we we constitute [161:13] uh a kid remediate out of child labor [161:15] with two check-ins. So that was just the [161:16] first one. So technically by our books [161:18] they wouldn't be fully remediated [161:19] because you know there might have been [161:20] an accident or whatever. So we like to [161:21] double check it to make sure things are [161:23] accurate. So we'll do another check-in [161:24] in the future. So they're not [161:25] technically officially remediated, but [161:27] it just shows that like it's possible to [161:29] reduce the child labor in in these areas [161:31] like dramatically, right? Like if you [161:32] were to apply the things we did there, [161:34] but macroy across the whole country, I [161:36] mean, you're talking you could get [161:37] swerves of hundreds of thousands of kids [161:38] out of illegal child labor. And so my [161:40] the big way I've been doing or been on [161:43] is like step one is I have to prove it's [161:44] possible. So then we can start um you [161:47] know, I like most people like you, they [161:48] they just have no idea that there's this [161:50] much rampid child labor in chocolate. [161:52] >> I had no idea until you brought it up. [161:53] >> I know. which is like crazy and it's [161:55] like it it honestly really frustrates me [161:57] because no one has any idea and like [161:58] everyone's just kind of cool with it and [162:00] I think part of the problem too is if [162:01] you were to Google it they use like [162:03] confusing language or they're like yeah [162:04] this is our ethical sourcing strategy [162:06] but at the end of the day obviously most [162:08] cows going to big chocolate and you know [162:10] they can say they're doing all these [162:11] things but factually there's all these [162:12] kids in illegal child labor so it's like [162:14] I mean I [162:15] >> and no one's put in the effort that [162:16] you're doing what you just said that. [162:18] >> Yeah. And so [162:19] >> that's amazing man. [162:20] >> Yeah. And well, that's what I'm uh [162:21] really excited about and I just wanted [162:22] to mention it a because obviously the [162:24] biggest podcast in the world and I just [162:25] want to educate people on it that it's [162:27] [ __ ] crazy when you're buying [162:28] chocolate. And uh yeah, I'm really [162:30] excited though with what we're doing [162:32] because I we're essentially with [162:33] Feastables building one of the most [162:35] effective like systems for getting kids [162:37] out of illegal child labor in the world. [162:38] Like by the more cacao we're sourcing, [162:40] the more we're able to pay a living [162:41] income reference price and then audit [162:42] the farms and then get the kids into [162:44] schools. And it's like it's pretty [162:45] interesting like with that village, you [162:46] know, right now, you know, it went it [162:49] was a 90% reduction. It went from over [162:50] 500 kids in illegal child labor down to [162:52] 50. And obviously we're not done. We're [162:53] going to keep over time trying to get [162:54] those 50 out of child labor. But now [162:56] imagine that if we can keep sourcing [162:58] more cacao as we keep growing and we [162:59] could keep getting more and more kids [163:00] out of illegal child labor. And then [163:01] eventually because you know I have over [163:03] a billion followers across all my [163:04] platforms, you know, I can show these [163:06] case studies and then just like, you [163:08] know, berate big chocolate into [163:09] switching over because they make [163:10] billions of dollars a year in profit. [163:12] you don't have to use child labor and [163:13] you know and I think step one is showing [163:15] that it's actually possible to not use [163:16] it because right now technically there's [163:18] not really a way you could like you know [163:20] >> I think what's really important is [163:22] getting people to understand that that's [163:23] happening exactly [163:24] >> and you talking about it right now now [163:26] people will be aware of it because I [163:28] think the vast majority of people me [163:30] included were not aware I know [163:31] >> so then they hear they go wait hold on [163:34] what about this company that I'm buying [163:36] chocolate from are they using child [163:37] labor and then you know [163:39] >> and and technically I can never like [163:41] peaceables. I can't say it's child labor [163:43] free because, you know, it's not like I [163:44] have security cameras on the farm. A kid [163:45] could just walk on it and then, you [163:47] know, well, he lied, right? So, I want [163:49] to be able to say [163:50] >> making [163:50] >> we're doing everything we can to make it [163:51] as ethically sourced as possible. And [163:53] that's why I'm doing these case studies [163:54] where I can literally factually show [163:55] like people knocking on the doors, show [163:57] like without a because obviously I know [163:59] as I start to talk about this more, [164:00] there's no doubt in my mind they're [164:02] going to sue me because obviously Big [164:03] Chocolate doesn't like the idea that [164:05] people are learning that there's so many [164:06] kids in illegal child labor and because [164:08] my microphone's so big, they're going to [164:09] want me to be quiet. But in a perfect [164:11] world, they'd hear these messages and [164:13] they would have a soul and be like, [164:15] "You're right. We shouldn't make [164:16] billions of dollars of profit off the [164:17] back of little kids. Let's just put a [164:19] little bit of the money towards getting [164:21] the kids into school and putting people [164:23] that, you know, aren't kids on the [164:24] farms." And so, ideally, that's what [164:26] comes of it. We'll see in the long run. [164:28] But right now, I'm just really focused [164:29] on building these case studies and and [164:31] really showing like in depth exactly how [164:33] they could do it. So, then hopefully [164:34] they just come around to, you know, give [164:37] them the avenue to go, "Oh, we just [164:38] didn't know. This is cool. Cool. we'll [164:40] we'll start doing it. I mean because [164:41] statically there there isn't really like [164:43] all these shopping companies are so old [164:45] like technically the people who built [164:46] and and grew it like the the the [164:48] founders they're dead right this is [164:50] third fourth generation people like some [164:51] of these people have never built a [164:53] business from ground up so maybe you [164:54] could give them a little slack and be [164:55] like they just don't know any better and [164:57] they it's a problem they don't know how [164:58] to solve [164:58] >> [ __ ] them they know [164:59] >> I mean they know they have I'm trying to [165:01] be cooperative because in a perfect [165:02] world if we could get them all to switch [165:04] I mean I don't [165:05] >> well maybe force their hand I mean maybe [165:07] maybe just making people aware of it [165:09] will help force their If I wasn't the [165:11] biggest biggest YouTuber in the world, [165:12] if if I were here's a crazy sentence [165:14] that I do believe to be true. If I [165:16] stopped caring about this issue and did [165:17] nothing, then 1.5 million kids in [165:19] illegal child labor, I guarantee you it [165:21] wouldn't change at all. Like it wouldn't [165:22] change at all in the next 5 10 years. [165:23] Like who else? It's been it look like [165:26] look at how many kids are in illegal [165:27] child labor in West Africa on cacao [165:29] farms. Okay, we're back. We're back. Big [165:31] chocolate sent. [165:32] >> Yeah, we we've had this issue. You're [165:33] good. But listen, man, it's just another [165:35] example that you're an awesome guy and [165:39] the fact that you don't just care about [165:40] money and you really care about doing [165:42] the right thing and that you've decided [165:43] to do this is just another example of [165:45] why you're great. Thank you. Well, and I [165:47] wanted to educate people on that. And [165:48] another thing I'd also I think is a [165:51] thing that people should hear is [165:52] especially in America, do you know that [165:54] I mean it's probably not going to [165:56] surprise you, but 40% of food that's [165:57] produced in America ends up getting [165:59] thrown away. [166:00] >> I have heard that. [166:00] >> Yeah. And it's and so a lot of what [166:02] we've been doing is working with uh is [166:04] like working with nonprofits and setting [166:05] up essentially like you know so many [166:07] stores and restaurants just throw away [166:09] perfectly good food or like they'll have [166:11] things like if something's like within a [166:12] week of being expired they just toss it [166:15] out because whatever but it's like it's [166:16] perfectly edible. There's literally [166:17] nothing wrong with the food. And we've [166:19] been uh just setting up like mini uh [166:21] there's a 501c nonprofit called Sharing [166:22] Access who crushes at this. and we've [166:24] been funding and building like these uh [166:26] small logistics hubs like one in New [166:28] York. Um you know and we've been through [166:30] them and then also our food banks we've [166:31] been able to distribute over uh 40 [166:33] million meals to people in need across [166:35] America and uh instead of like buying [166:38] food and taking and storing and [166:39] distribute it just taking food that [166:40] would have been thrown away but is [166:41] perfectly fine and perfectly healthy and [166:43] just do you know figuring out how in a [166:44] couple days to just get it to food [166:46] drives or people in need. And that's [166:47] another thing, too. I illegal child [166:49] labor and cacao and that are like two [166:51] things that I feel like people should [166:52] just be aware of because it's a very [166:54] solvable thing. You know what I mean? [166:55] Like if you work at a retailer, I'm sure [166:57] a lot of people here do that throws away [166:58] perfectly good food because they're like [167:00] you, you know, you never they never want [167:02] to run a risk of something being bad on [167:03] the shelf, so they'll preemptively throw [167:04] it away. Just call a local nonprofit and [167:06] be like, "Hey, we're this every week. We [167:08] tend to throw away food around this [167:09] time. Come pick it up." Like little [167:11] tweaks like that is like so simple, but [167:13] would feed so many people in need and [167:15] save us so much money, you know? And I [167:17] feel like it's kind of a no-brainer. And [167:18] I've literally seen it in effect like [167:20] we're opening up another facility that, [167:22] you know, over the next 12 months should [167:23] be able to distribute around 10 million [167:24] pounds of food. So whatever that is, [167:26] maybe like 7 million meals. And it's [167:28] like just taking food that would have [167:29] been thrown away. And it's kind of like [167:30] mind-blowing that in America like more [167:33] people aren't aware of that because it's [167:34] a very solvable thing to be honest. [167:37] >> I think there's so many people that are [167:39] only concentrating on what's going to [167:41] make them money. And [167:42] >> of course, [167:43] >> you know, it it's very rare that someone [167:45] like you thinks [167:47] about greater good and and actually put [167:50] >> in this case. It doesn't even that one [167:52] doesn't even cost you money. We're just [167:53] talking about instead of putting in a [167:54] dumpster, put it in a truck, [167:56] >> put the effort to to [167:58] >> Well, maybe one of you if you're a [167:59] Walmart or I don't even know, some [168:01] random store owner listening to this, [168:02] just consider it. Don't throw the food [168:04] away. Um, [168:05] >> you're an awesome guy, Jimmy. [168:06] >> Thank you. Thank you for being here, [168:07] man. It was really fun. I really [168:08] appreciate it. [168:09] >> Yeah. Congratulations. We got to make [168:10] this zombie show. We'll do it. [168:12] >> We're doing it. [168:12] >> Yeah, I think we should do it. [168:13] >> I'll handle all the work and stuff, but [168:14] you got to [168:15] >> I'll think about it some more, too. [168:16] >> Yeah. [168:16] >> I'm I'm going to I'm going to bounce [168:18] this around cuz I got excited. I think [168:20] there's something to it. [168:21] >> Next time Next time you see me and Joe [168:22] together, it's going to be fighting off [168:23] some zombies. [168:24] >> All right. Sounds good. Thank you. [168:26] >> That was awesome. Thanks for having me. [168:27] >> Oh, my pleasure. Thank you. Bye, [168:28] everybody.