Knight-Ridder Unveils Tablet Prototype to Shield Print From Extinction

Tablet Newspaper (1994) — Matt Novak

Matt Novak

Newspapers will avoid becoming roadkill on the information superhighway because porting familiar editorial layouts to interactive digital tablets preserves reader trust while unlocking multimedia and commerce.

AI-assisted summary of Tablet Newspaper (1994) — original source. Check the original for full context.

Source published:

Key ideas

  • Knight-Ridder's Information Design Lab developed a functioning electronic tablet newspaper prototype in 1994, anticipating sub-two-pound mobile reading slates by roughly the year 2000. (2:18)
  • Director Roger Fidler framed media evolution through 'mediamorphosis,' introducing a 'bridge of familiarity' that retained multi-column print layouts and page-turning metaphors to eliminate the need for software user manuals. (2:18)
  • The prototype demonstrated advanced interactive media, including touch-to-expand stories that eliminated editorial 'news holes,' dynamic typography scaling, voice-narrated animated maps, and slow-motion sports video replays. (4:30)
  • Fidler explicitly rejected the Silicon Valley view of news as a fungible commodity, instead preserving distinct publication brands alongside three-dimensional interactive advertisements that functioned as digital storefronts. (6:47)

Detailed notes

## Background Published on YouTube by Matt Novak on April 23, 2011, after originally being uploaded to Google Video in May 2007, this video presents an archival look at the newspaper of the future from 1994. The presentation showcases the work of Knight-Ridder's Information Design Lab and their early prototype for an electronic reading tablet.

## TL;DR In 1994, Roger Fidler and Knight-Ridder's Information Design Lab developed a comprehensive vision for a lightweight electronic tablet designed to bridge traditional print journalism into the digital age. Guided by the principle of 'mediamorphosis,' the project rejected the idea that newspapers were doomed to become roadkill on the information superhighway, arguing instead that print conventions would naturally evolve. The prototype demonstrated interactive touch-based storytelling, expandable articles freed from print news holes, interactive multimedia maps, sports video replays, and customizable personal profiles. It also reimagined commercial advertising as interactive storefronts and envisioned location-independent distribution using portable electronic memory cards.

## Atmosphere & style The presentation carries an earnest, visionary, and deeply thoughtful tone that stands in stark contrast to typical Silicon Valley tech disruption narratives. Roger Fidler speaks with quiet, deliberate conviction, balancing reverence for centuries of journalistic print heritage with a measured enthusiasm for the emergent digital frontier. Watching the demonstration feels like peering into an uncannily prescient time capsule, where modern tablet computing and digital media consumption are mapped out with astonishing accuracy through the nostalgic, blocky aesthetic of mid-1990s computing.

## Bulletin - [02:18](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=138s) Knight-Ridder's Information Design Lab developed a functioning electronic tablet newspaper prototype in 1994, anticipating sub-two-pound mobile reading slates by roughly the year 2000. - [02:18](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=138s) Director Roger Fidler framed media evolution through 'mediamorphosis,' introducing a 'bridge of familiarity' that retained multi-column print layouts and page-turning metaphors to eliminate the need for software user manuals. - [04:30](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=270s) The prototype demonstrated advanced interactive media, including touch-to-expand stories that eliminated editorial 'news holes,' dynamic typography scaling, voice-narrated animated maps, and slow-motion sports video replays. - [06:47](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=407s) Fidler explicitly rejected the Silicon Valley view of news as a fungible commodity, instead preserving distinct publication brands alongside three-dimensional interactive advertisements that functioned as digital storefronts.

## Key takeaways - [00:06](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=6s) The Information Design Lab was founded in Boulder, Colorado, in 1992 to engineer the transition from mechanical printing presses to digital distribution. - [00:06](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=6s) Roger Fidler coined the term 'mediamorphosis' to describe how legacy communication forms survive by adapting across 10-to-15-year technological cycles. - [02:18](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=138s) The electronic tablet was conceptualized as an under-two-pound dedicated consumption device offering display contrast and legibility comparable to ink on paper. - [02:18](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=138s) The 'bridge of familiarity' design strategy preserved print conventions like columns and page turns so users could navigate the device instinctively without manuals. - [04:30](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=270s) Digital delivery freed journalism from physical 'news holes,' allowing touched headlines to expand into complete, unedited long-form dispatches. - [04:30](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=270s) Interactive reporting integrated synchronized multimedia, such as boundary-shifting historical maps with spoken voiceovers and video replays with user-controlled frame freezing. - [04:30](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=270s) Dynamic typographical resizing addressed visual accessibility without breaking the visual integrity of newspaper column layouts. - [06:47](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=407s) Personal profile utilities automated topic filtering, generated custom abstract pages, and enabled early electronic clipping and story sharing. - [06:47](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=407s) Fidler disputed the tech industry's commodity information model, arguing that reader loyalty relies heavily on institutional trust, distinctive typography, and editorial voice. - [08:57](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=537s) Advertising was conceptualized as a three-dimensional storefront window, enabling readers to transition from a surface ad into video spots, catalog browsing, and two-way commerce. - [08:57](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=537s) Integrated text-to-speech synthesizers provided hands-free audio playback for mobile commuters. - [11:15](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=675s) Memory cards and networked public data kiosks were envisioned to decouple local newspaper delivery from physical geography for traveling readers. - [11:54](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=714s) The project directly challenged the prediction that print organizations were doomed 'dinosaurs' destined to become roadkill on the information superhighway.

## Detailed walkthrough ### [00:06](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=6s) The Knight-Ridder Information Design Lab and "Mediamorphosis"

For more than five centuries, ink on paper reigned supreme as the ideal vehicle for the written word, but the rapid digitization of the late twentieth century began challenging that hegemony. In Boulder, Colorado, Knight-Ridder established the Information Design Lab (IDL) in the fall of 1992 under the direction of Roger Fidler. Bringing together an interdisciplinary team of journalists, graphic designers, software technologists, and media researchers, the lab set out to engineer the bridge between traditional print journalism and the coming electronic frontier. Demonstrations inside the lab showcase early experiments in digital layout, such as front-page infographics that animate when clicked, leading the reader straight into an expanded narrative.

Roger Fidler views this historical shift not as an isolated disruption of the daily broadsheet, but as part of a sweeping, unified evolution across all human communication. He coined the term "mediamorphosis" to describe how older media adapt and survive by morphing in response to emergent technological pressures and cultural shifts over ten-to-fifteen-year cycles. With digital telecommunications and computing power continuously driving down the economic cost of publishing, Fidler envisioned digital paper replacing mechanical presses. The IDL operates primarily as a visionary media think tank, convening industry leaders to craft five-, ten-, and twenty-year forecasts for the future of news gathering and distribution.

As Roger Fidler observed regarding this historical shift across communication systems: “All forms of media that we know today will be transformed over the next 10, 15 years.”

- The Information Design Lab was founded in Boulder, Colorado, in the fall of 1992. - Fidler coined the conceptual term "mediamorphosis" several years prior to frame the evolutionary trajectory of media. - The lab targets long-range scenarios for newspaper organizations spanning 5, 10, and 20 years.

---

[02:18](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=138s) Designing the Portable Tablet and the "Bridge of Familiarity"

Central to the IDL's research is the electronic tablet—a lightweight form factor under active development by major global consumer electronics firms. Conceptualized as an entirely new computing category slated to enter daily domestic life around the turn of the century, these portable slates are designed to weigh less than two pounds. Crucially, they aim to deliver display contrast and visual clarity matching physical ink on paper while seamlessly weaving together text, high-resolution graphics, audio tracks, and full-motion video. While desktop computers remain workhorses for information creation, the tablet is conceived purely for consumption: reading, watching, and listening on the go.

The core design philosophy at Boulder hinges on what Fidler terms the "bridge of familiarity." Throughout technological history, novel communication forms invariably borrow the visual conventions and behavioral metaphors of their predecessors before establishing an independent identity. Rather than forcing consumers to master arcane software commands or study thick user manuals, the tablet newspaper mimics the intuitive physical architecture of print: multi-column page spreads, clear section dividers, and natural page-turning gestures. By keeping the interface instantly recognizable, digital enhancements can add value without alienating lifelong print readers.

Roger Fidler underscored the necessity of intuitive design over technical complexity: “We don't want to have to issue people manuals to read their newspaper; you already know how to read a newspaper, you know how to turn pages, pull out a section, find things that are interesting to you.”

```mermaid flowchart TD accTitle: The Bridge of Familiarity Transition accDescr: Diagram illustrating the evolution from print newspaper conventions to the electronic tablet. subgraph Print["Print Tradition"] P1["Physical Page Turns"] P2["Multi-Column Grid"] P3["Section Pullouts"] end subgraph Bridge["Bridge of Familiarity"] B1["Familiar Metaphors"] B2["No User Manual Needed"] end subgraph Digital["Digital Enhancements"] D1["Multimedia Layering"] D2["Two-Way Interactivity"] D3["On-Demand Depth"] end Print --> Bridge Bridge --> Digital ```

- Target specifications for the electronic tablet: under 2 pounds, highly portable, with screen readability rivaling ink on paper. - Anticipated timeline for mainstream consumer adoption: around the turn of the century (circa 2000).

---

[04:30](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=270s) Interactive Storytelling: Multimedia, Scalable Type, and Video Replays

A guided tour of the IDL prototype reveals a surface appearance nearly identical to a traditional printed newspaper, yet freed from physical mechanical constraints. In conventional publishing, editors trim articles to fit fixed editorial "news holes" mandated by page geometry and advertising quotas. On the tablet, touching a headline—such as an in-depth dispatch on the war in Bosnia—instantly expands the text into its complete, unedited form. The narrative expands past the written word into multimedia cartography: touching an accompanying territory map triggers spoken narration and animated boundary lines explaining the historical Balkan divisions formerly united under Yugoslavia.

Beyond narrative depth, the interface tackles physical accessibility and athletic reporting. Readers with impaired vision can dynamically enlarge typography to a comfortable reading size without breaking layout integrity. In the sports section, written accounts are augmented by synchronized multimedia. An article covering a dramatic baseball play integrates embedded audio commentary and full-motion video replays. Readers are not bound by the fleeting constraints of network television broadcasts; they can replay an outfield throw at will, freeze individual frames, or watch the runner get tagged out at home plate in slow motion.

As the narrator emphasized regarding the end of print layout restrictions: “What you read is no longer limited to the physical constraints of the printing press and production process; a story is edited for content and completeness, not for news hole.”

- Stories expand on demand via direct touch, eliminating news hole cutbacks. - Multimedia features include animated geopolitical maps with integrated voiceover narration. - Sports coverage integrates embedded video with user-controlled slow motion, frame advance, and instant replay. - Typography can be dynamically enlarged for accessibility.

---

[06:47](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=407s) Personalization, Digital Clipping, and Brand Identity

The IDL prototype balances broad editorial curation with personalized automation. Through a dedicated personal profile utility, readers can configure automated filters that monitor incoming editions for specific topical interests, corporate announcements, or targeted retail sales. The tablet presents a global index where matching articles and display advertisements are automatically highlighted, alongside an abstract page compiling tailored article summaries. Readers can browse these custom digests and jump instantly into the full text, or clip individual stories and transmit them electronically to friends—mirroring the habit of clipping newspaper clippings for the refrigerator, but done entirely over the wire.

Crucially, Fidler challenges the Silicon Valley orthodoxy that news is a fungible commodity best disaggregated into raw information feeds. Many contemporary technologists assumed that users would prefer algorithmic aggregation untethered from journalistic institutions. Fidler counters that reader engagement relies profoundly on institutional trust, aesthetic coherence, and editorial identity. Readers identify with publications like *The New York Times*, *The Wall Street Journal*, or *The Philadelphia Inquirer* through distinctive typography, layout structure, and established editorial voice, developing a loyal relationship akin to an enduring personal friendship.

Roger Fidler firmly rejected the commodity model of digital journalism: “Many of the technologists who have been pursuing these objectives assume that information is simply a commodity and people really don't care where that information comes from as long as it matches their set of personal interests; I disagree with that view.”

- Personal profile screen scans editions to highlight relevant stories, ads, and index abstracts. - Digital clipping feature allows readers to save articles locally or email them directly to colleagues and friends. - Design preserves masthead typography, layout quirks, and branded identities of publications like *The New York Times*, *The Wall Street Journal*, and *The Philadelphia Inquirer*.

---

[08:57](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=537s) Advertising in Three Dimensions and Ubiquitous Accessibility

Advertising in the Knight-Ridder vision is not an intrusive afterthought, but an essential civic and economic pillar that subsidizes rigorous journalism while delivering valuable community intelligence. Rather than treating ads as flat, static rectangular space, the electronic tablet conceptualizes commercial messages in three dimensions. In standard print, an advertisement is a two-dimensional surface that requires readers to write down phone numbers or visit a store later. On the tablet, the initial print-like display serves merely as an inviting storefront window.

Tapping an advertisement opens an interactive electronic doorway directly into the merchant's dedicated digital showroom. Readers can view an on-demand fifteen-to-twenty-second video commercial, browse product catalogs, make dinner reservations, or purchase merchandise directly through built-in two-way telecommunications. When readers are on the move or unable to look at the screen, integrated text-to-speech synthesizers can read news copy aloud. Looking toward distribution, the lab imagines network-connected kiosks stationed in public venues, allowing commuters to rapidly download fresh morning editions onto their handheld tablets wherever their travels take them.

Roger Fidler explained the spatial shift in digital commercial design: “In the electronic world, we're really dealing with a three-dimensional world; the advertising on the surface pages that you browse just like a newspaper today are, in a sense, the storefront window.”

- Print ads function as two-dimensional surfaces, whereas tablet ads act as three-dimensional storefronts leading to video spots and catalogs. - Hardware incorporates two-way data exchange for transactional e-commerce, inquiries, and reservations. - Accessibility options include integrated speech synthesis ("Read story") for hands-free audio consumption. - Public data kiosks are envisioned as physical download hubs for mobile tablet updating.

[11:15](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=675s) Portable Distribution and Reimagining the Newspaper

The vision for the tablet hinges on flexible electronic distribution, where publications are downloaded directly onto small electronic memory cards that slot right inside the device. This format breaks the geographic limitations of traditional physical delivery. If an executive or traveler is conducting business far away in Miami but calls Denver home, they no longer have to sacrifice access to their community; they can still have their hometown paper delivered electronically every single morning wherever they wake up.

```mermaid flowchart LR accTitle: Electronic Newspaper Distribution Concept accDescr: Flow showing how digital newspaper editions are transferred onto electronic cards and inserted into tablets for remote reading. subgraph Content ["Content Delivery"] A["Hometown Publication (e.g. Denver)"] --> B["Electronic Data Card"] end subgraph Device ["Reader Access"] B --> C["Tablet Device"] C --> D["Remote Reading (e.g. in Miami)"] end ```

The researchers and developers working in the laboratory view their project as a historic turning point for journalism rather than an isolated gadget experiment. Describing the team as deeply creative, energetic, and passionately committed to the future of the press, the speaker emphasizes that their core mission is to leverage and build upon the proven institutional strengths of traditional newspapers instead of discarding everything to start from scratch.

- Electronic storage cards slot directly into the tablet to load daily editions. - Readers traveling anywhere in the country can access their local hometown coverage without geographic delays. - Development focuses on modernizing existing publishing foundations rather than replacing news organizations.

[11:54](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=714s) Defying the "Roadkill" Prediction on the Information Superhighway

The project directly confronts the prevailing skepticism in the tech world that traditional media is doomed. While widespread conventional wisdom treats print organizations as relics, the team adamantly rejects that fatalistic forecast. As the speaker explains: “There are many people who believe that that newspapers are dinosaurs and that they're going to become the uh the roadkill on the information Super Highway in the not too distant future uh we believe exactly the opposite uh we believe that newspapers in fact can evolve into a new form of media that blends the old familiar aspects of a newspaper with the new technologies that are emerging so that uh you have the ability to read and browse and scan as we do today um at the same time being able to uh interact with the newspaper to interact with advertisers through your newspaper in ways that are are not possible in print media today.”

Rather than suffering extinction, the paper is envisioned as undergoing an evolutionary leap. By preserving the human-scale layout, casual browsing, and scanning comfort that readers have relied on for generations, the digital tablet augments the experience with digital interactivity. This allows readers to engage directly with news items and establish active connections with commercial advertisers—capabilities that static ink on paper could never deliver.

## Notable quotes > [02:18](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=138s) We don't want to have to issue people manuals to read their newspaper; you already know how to read a newspaper, you know how to turn pages, pull out a section, find things that are interesting to you. — Roger Fidler

> [00:06](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=6s) All forms of media that we know today will be transformed over the next 10, 15 years. — Roger Fidler

> [08:57](https://www.youtube.com/watch?v=JBEtPQDQNcI&t=537s) In the electronic world, we're really dealing with a three-dimensional world; the advertising on the surface pages that you browse just like a newspaper today are, in a sense, the storefront window. — Roger Fidler

## Mentioned Knight-Ridder, Information Design Lab, Roger Fidler, The New York Times, The Wall Street Journal, The Philadelphia Inquirer

## Video description http://www.paleofuture.com/blog/2007/5/14/tablet-newspaper-1994.html

This video was originally uploaded to Google Video on May 13, 2007.

Looking at the newspaper of the future from 1994.

[Source](https://www.youtube.com/watch?v=JBEtPQDQNcI)

中文简报

奈特-里德推出平板电脑原型以拯救传统纸媒免遭淘汰 报纸将避免沦为信息高速公路上的牺牲品,因为将熟悉的编辑排版移植到交互式数字平板电脑上,既能维系读者的信任,又能释放多媒体与商业的潜力。 1994年,罗杰·菲德勒与奈特-里德报业的信息设计实验室提出了一套轻量级电子平板电脑的完整构想,旨在架起传统新闻出版通往数字时代的桥梁。在该项目“媒介形态变化”理念的指导下,他们反对报纸注定沦为信息高速公路牺牲品的观点,认为印刷传统会自然演化。该原型展示了交互式触控叙事、摆脱版面空间限制的可展开文章、交互式多媒体地图、体育赛事视频回放以及可定制的个人画像。此外,该项目还将商业广告重新构想为交互式店面,并设想利用便携式电子存储卡实现不受地理位置限制的内容分发。 奈特-里德报业的信息设计实验室于1994年开发了一款可运行的电子平板报纸原型,预计到2000年左右将出现重量不足两磅的移动阅读平板。 (2:18) 实验室主管罗杰·菲德勒通过“媒介形态变化”阐述媒体演进,并引入了“熟悉感之桥”的概念,保留多栏印刷排版和翻页隐喻,使用户无需查阅软件使用手册。 (2:18) 该原型展示了先进的交互式多媒体,包括消除了编辑“版面限制”的触控展开式报道、动态字体缩放、带有语音旁白的动画地图,以及体育比赛慢动作视频回放。 (4:30) 菲德勒明确反对硅谷将新闻视为同质化可替代商品的观点,主张保留鲜明的出版物品牌,同时引入充当数字店面的三维交互式广告。 (6:47)

Reading summary

In 1994, Knight-Ridder's Information Design Lab presented a prototype tablet newspaper designed to evolve traditional print journalism into the digital era rather than surrender to extinction. Director Roger Fidler argued that newspapers could survive technological disruption by pairing familiar print layouts with interactive multimedia, personalized indexing, and transactional advertising. Mediamorphosis and the Bridge of Familiarity (0:06) Knight-Ridder founded the Information Design Lab (IDL) in Boulder, Colorado, in the fall of 1992 to construct long-range forecasts spanning five, ten, and twenty years. Roger Fidler framed this transition around 'mediamorphosis,' his concept that media forms adapt and survive over ten-to-fifteen-year cycles rather than face outright obsolescence. Anticipating mainstream adoption around the year 2000, the IDL envisioned an electronic slate weighing under two pounds that offered visual clarity matching ink on paper, built specifically for reading, watching, and listening rather than desktop information creation. To bridge the gap between traditional reading habits and digital features, the lab established what Fidler termed a 'bridge of familiarity.' Rather than forcing audiences to learn software manuals, the device relied on traditional print metaphors, including multi-column page grids, section dividers, and page-turning gestures. Fidler contended that maintaining intuitive physical structures would allow digital enhancements to enrich reporting without alienating lifelong print subscribers. Expanding Content Beyond Mechanical News Holes (4:30) The IDL prototype bypassed the physical limitations of mechanical presses, where editorial copy had historically been trimmed to fit rigid advertising and layout quotas. On the tablet, touching a headline expanded articles into complete, unedited texts. For complex international reporting, such as coverage of the conflict in Bosnia, written accounts were augmented by multimedia maps featuring spoken narration and animated historical borders. Beyond investigative depth, the design incorporated accessibility and dynamic media controls. Users with visual impairments could scale typography without breaking page layout geometry. In the sports section, written game coverage integrated embedded audio commentary and full-motion video, allowing readers to pause, freeze frames, and run slow-motion replays independently rather than relying on broadcast schedules. Preserving Editorial Identity Against News Commoditization (6:47) The prototype balanced institutional curation with reader personalization through a profile tool that monitored incoming editions for specified topics, corporate notices, or retail sales. The device highlighted matching items within a global index, compiled abstract digests, and enabled digital clipping so readers could save articles or transmit them electronically to colleagues and friends. Simultaneously, Fidler challenged contemporary Silicon Valley assumptions that news would become a disaggregated, algorithmic commodity. He maintained that reader engagement depends on established editorial voice, aesthetic coherence, and institutional trust. Consequently, the IDL prototype deliberately preserved the distinct typographic mastheads and visual identities of individual publications such as The New York Times, The Wall Street Journal, and The Philadelphia Inquirer. Three-Dimensional Commercials and Portable Distribution (8:57) Advertising on the tablet was conceptualized not as flat, two-dimensional print space, but as a three-dimensional 'storefront window.' Tapping an advertisement granted entry to an interactive showroom where consumers could view 15-to-20-second video commercials, browse catalogs, make reservations, or complete purchases via built-in two-way data exchange. For hands-free use, the device also included integrated speech synthesis to read stories aloud. To circumvent traditional delivery logistics, the lab proposed loading daily editions onto small electronic memory cards that slotted directly into the device, complemented by networked public kiosks for commuters. This portable distribution model was designed to allow readers traveling far from home—such as a Denver resident staying in Miami—to receive their complete local newspaper every morning without geographic delay. The IDL project explicitly rejected tech-industry forecasts that traditional newspapers were doomed to become 'roadkill on the information superhighway.' While Fidler accurately anticipated lightweight touch tablets, dynamic multimedia reporting, and digital e-commerce, the lab's vision relied on assumptions—such as swappable memory cards, physical download kiosks, and publisher-controlled digital editions—that would ultimately contend with the rise of the open, browser-based World Wide Web.

精炼阅读摘要

根据1994年奈特-里德(Knight-Ridder)信息设计实验室负责人罗杰·菲德勒(Roger Fidler)的设想,报纸并非注定在信息时代被淘汰,而是能够通过“媒介形态变化”演进为便携式电子平板,在延续传统排版视觉习惯的同时融入多媒体深度互动。 媒介形态变化与熟悉感桥梁 (0:06) 信息设计实验室于1992年秋在科罗拉多州博尔德成立,菲德勒提出了“媒介形态变化”(mediamorphosis)概念,认为人类传播演进通常以10至15年为周期,现有媒体不会瞬间消亡,而是会通过形态调整适应新技术。实验室为报业制定了涵盖5年、10年和20年的长远预测,研制的平板电脑设计重量低于2磅,追求接近纸张印刷的反差与清晰度,并预计在2000年左右普及。该设计强调“熟悉感桥梁”原则,刻意保留传统报纸的多栏版面、分节折页及翻页手势,避免强迫读者学习晦涩的软件指令或阅读繁复的使用手册。 突破机械限制的多媒体互动叙事 (4:30) 传统纸媒受到物理版面与广告配额的“版面空洞”(news hole)限制,而平板原型允许读者通过触控标题展开未删节的完整报道。以波黑战争报道为例,读者轻触地图即可触发伴有旁白的动画边界演示,回顾前南斯拉夫历史沿革;体育板块则将文字报道与音频解说、全动态视频结合,读者能自由进行慢动作回放、逐帧查看或重温本垒截杀等关键动作。此外,排版字体能够按需放大以提升无障碍阅读体验,使得新闻深度与完整性不再受制于物理印刷机及生产流程的束缚。 抵制信息商品化与坚守品牌价值 (6:47) 针对硅谷将新闻视作无序聚合商品的主流观点,菲德勒坚持读者对新闻机构的忠诚依托于机构声誉与审美连贯性,原型保留了《纽约时报》、《华尔街日报》和《费城问询报》等报刊的报头字体与独特排版风格。平板电脑配备个人档案工具,能够依据读者设定的兴趣偏好自动在全报索引中高亮匹配报道与广告,并汇总成摘要页面。读者不仅能由摘要一键进入全文,还能利用电子剪报功能将文章保存或直接电传给亲友,将传统冰箱剪贴报纸的阅读习惯无缝移植到数字化网络中。 三维互动商业广告与灵活分发 (8:57) 该构想将广告视为维系独立新闻采编的重要经济与公共支柱,并将传统平面的静态版面重新定义为“三维橱窗”。读者轻触报纸版面上的广告后,可进入商家的数字展示厅,观看15至20秒的视频短片、查阅产品目录、预订餐厅或通过双向数据通信完成线上交易。在移动场景下,设备内置的文本转语音功能能够朗读新闻;而在发行渠道上,读者既可在公共信息亭下载晨报,也能利用插入平板的小型电子存储卡加载内容,使身处外地的差旅人士摆脱地理限制,随时获取家乡报纸。 该项目反驳了传统报纸将沦为“信息高速公路上的路毙动物”的悲观论调,主张通过数字化演进融合既有的快速扫视习惯与前所未有的双向交互能力;但其全面普及仍高度依赖于便携硬件性能、双向通信网络以及公众数字报刊下载基础设施的发展进度。

Source quotes

[2:18] Roger Fidler: We don't want to have to issue people manuals to read their newspaper; you already know how to read a newspaper, you know how to turn pages, pull out a section, find things that are interesting to you. [0:06] Roger Fidler: All forms of media that we know today will be transformed over the next 10, 15 years. [8:57] Roger Fidler: In the electronic world, we're really dealing with a three-dimensional world; the advertising on the surface pages that you browse just like a newspaper today are, in a sense, the storefront window.

Original transcript

[0:06] for more than 500 years ink printed on [0:09] paper has been the best medium for [0:11] delivering written [0:14] information but as the world becomes [0:16] increasingly digital all that is [0:20] changing here at the night Ritter [0:22] information Design Lab in Boulder [0:24] Colorado a team of journalists designers [0:28] technologists and researchers is putting [0:31] together the tools that will take [0:33] today's newspaper into the electronic [0:35] age we will have the interactive graphic [0:38] now so when you click on the graphic [0:40] it'll animate on the front page but you [0:42] click on the story Roger fidler [0:44] established the lab for night rer in the [0:46] fall of [0:48] 1992 today he serves as its director all [0:51] human communication systems are [0:53] undergoing a transformation uh from one [0:56] form to another and that's all being [0:58] brought about by uh e Technologies and [1:01] by cultural changes uh I several years [1:04] ago I coined the word mediam morphosis [1:07] uh to describe this transformation uh [1:09] newspapers are certainly going through [1:11] that now but all forms of media that we [1:13] know today uh will be transformed over [1:16] the next 10 15 years the transforming [1:19] inventions are of course the computer [1:21] and digital [1:22] telecommunications um we're finding that [1:24] uh our capacity to be able to process [1:28] and deliver information [1:30] uh through information super highways [1:33] and uh and computer systems are [1:35] increasing in efficiency and their [1:37] resulting in reduced cost for [1:40] publishing well I do believe that for [1:42] the first time we're going to begin [1:43] seeing an alternative to Ink on paper uh [1:47] it may be difficult to conceptualize the [1:49] idea of digital paper but in fact we [1:51] believe that's what's going to happen [1:53] IDL is a immediate Think Tank uh we [1:55] bring people to the lab to uh give us [1:58] more insights and to the developments of [2:00] Technologies or particularly digital [2:02] Technologies and digital [2:03] communication uh our role is to [2:06] investigate the opportunities that may [2:08] be there for newspaper companies over [2:09] the next few years and to also try to [2:12] develop a long range vision of where the [2:14] newspaper industry is headed over the [2:16] next 5 10 20 [2:18] years an important part of this [2:20] evolution is the emergence of the [2:22] electronic tablet this device is under [2:25] development at consumer electronics [2:27] companies around the world tablets will [2:30] be a whole new class of computer they'll [2:33] weigh under 2 lb they'll be totally [2:36] portable they'll have a Clarity of [2:38] screen display comparable to Ink on [2:40] paper they'll be able to blend text [2:43] video audio and Graphics together and [2:47] they'll be part of our daily lives [2:48] around the turn of this Century we may [2:51] still use computers to create [2:53] information but we'll use the tablet to [2:56] interact with information reading [2:58] watching listening listening our goal [3:01] here at the information Design Lab is to [3:04] develop the appropriate interfaces and [3:06] appropriate technology so that when we [3:10] actually do produce uh electronic [3:12] additions of newspapers for these [3:14] tablets uh that um we could hand it to [3:17] you and you would immediately know how [3:19] to use the newspaper because it looks [3:21] familiar to in fact what we're doing is [3:23] building a bridge of familiarity when we [3:26] talk about human communication systems [3:28] what we discover in uh throughout [3:31] history is that they have evolved uh and [3:34] new forms tend to take on many of the [3:37] characteristics of older forms for some [3:39] period of time over time of course they [3:41] do evolve and take on their own uh [3:44] characteristics uh I believe the same [3:46] thing will happen in our transition from [3:48] incon paper to digital forms of of [3:51] newspapers and magazines and books that [3:53] in the beginning they will retain many [3:56] of the familiar characteristics of print [3:58] products today [4:00] uh and I think that's absolutely [4:01] essential uh we don't want to have to [4:03] issue people manuals to read their [4:05] newspaper uh you already know how to [4:07] read a newspaper you know how to turn [4:08] pages pull out a section find things [4:11] that that are interesting to you uh we [4:13] can enhance that with electronic [4:15] technology and make it much more uh [4:17] useful and add value to it uh but we [4:21] believe we have to build a bridge of [4:23] familiarity first uh to get us from the [4:26] the ink on paper product into the [4:28] digital world let's take a closer look [4:31] at the information design lab's vision [4:33] of the electronic newspaper of the [4:36] future on first glance it looks just [4:39] like a printed newspaper in fact you can [4:42] browse stories and turn pages just as [4:44] you would on paper but if a story [4:47] interests you you can read it more [4:49] deeply suppose this story about Bosnia [4:52] catches your attention just touch the [4:55] text and the full story [4:57] appears what you read is no longer [5:00] limited to the physical constraints of [5:02] the printing press and production [5:04] process a story is edited for content [5:07] and completeness not for news hole and [5:10] the tablet newspaper extends [5:12] communication beyond the written [5:14] word touch the map and it comes alive [5:18] using the tools of sound and animation [5:21] to tell the story to understand the land [5:24] divisions proposed today one must look [5:26] at how the diverse cultures of the [5:27] Balkans recently were a part of yugos [5:29] Ava which formerly held a prominent [5:32] position in Central [5:33] Europe access to information concerns [5:36] everyone this vision of an electronic [5:39] newspaper lets its readers move Beyond [5:41] physical [5:42] barriers if you can't read small type [5:45] enlarge it until the type size feels [5:47] comfortable for [5:49] you tablet newspapers can also combine [5:53] video and audio clips with written [5:57] stories for example in this Sports story [6:01] sound bites and instant replays mean you [6:03] don't have to worry about missing that [6:05] exciting play double play is [6:08] gone this ball's in the air it might be [6:11] deep enough to score run baton [6:13] underneath he's got a great arm here [6:15] comes the runner here comes the throw [6:17] they got him they got him he never got [6:19] to the plate hey look at [6:23] this to swing the bat here the double [6:25] play is [6:27] gone this ball's in the air it might be [6:30] deep up the score on B underneath and [6:32] unlike television you can watch it as [6:35] many times as you want or slow the video [6:37] down to look at just one [6:41] frame an emblem is G down and that [6:45] is the tablet paper even Flags items of [6:49] special interest to you we've included a [6:52] personal profile page where you can tell [6:54] the newspaper to find ads or stories [6:56] that match your interests you can see an [7:00] index of the entire newspaper with items [7:03] that match your special interests [7:05] highlighted turn to a set of abstracts [7:08] that match your personal [7:11] profile and jump from the index or the [7:14] abstract to the full [7:16] story but moving to a new form doesn't [7:19] mean you should give up anything [7:21] including the ability to save and share [7:24] pieces of the [7:25] newspaper just like the printed form [7:28] with the tablet newspaper paper you can [7:30] clip and save articles or send them [7:32] electronically to a friend you can do [7:35] all this without using a manual because [7:38] everyone already understands how a [7:40] newspaper [7:42] works one of the things that helps [7:44] readers navigate through the newspaper [7:46] is its familiar look and feel we know [7:48] where to find everything in our [7:50] newspaper it's the one we read every day [7:53] retaining that look and feel is very [7:55] important because people don't buy [7:57] generic news they buy a specific [8:00] newspaper with the Branded [8:02] identity for most people a newspaper is [8:04] like a friend uh it's somebody you know [8:07] uh you have come to trust over the last [8:09] 15 years there have been many attempts [8:11] to develop electronic newspapers and [8:13] many of the technologists who have been [8:15] pursuing these objectives uh assume that [8:18] information is simply a commodity and [8:20] people really don't care where that [8:22] information comes from as long as it [8:24] matches their set of personal interests [8:27] uh I disagree with that view people [8:29] recognize the the newspapers they [8:31] subscribe to uh they don't even have to [8:32] see the name uh on the name plate uh if [8:35] it's in a news stand uh they immediately [8:38] recognize a New York Times or a Wall [8:39] Street Journal or a Philadelphia inquire [8:42] uh and it's also true for for the local [8:44] newspapers and small towns uh and there [8:47] is a loyalty attached to those those uh [8:50] those names when you buy that newspaper [8:52] and you go through the newspaper you [8:53] know how it's organized it it feels [8:55] comfortable to you advertising is an [8:58] important part of the night Ritter model [9:00] it helps underwrite the cost of the [9:02] newspaper making the news accessible to [9:05] everyone plus people like advertising [9:09] it's a part of the local information [9:11] package and at times it can be as [9:13] important as the news itself most people [9:16] want to know what's on sale this week at [9:18] the department store and they want to [9:20] clip the Sunday [9:21] coupons the tablet newspaper takes [9:24] advertising to New Dimensions making the [9:27] ad more useful to readers who are [9:28] interested in it without annoying [9:31] readers who aren't at all interested in [9:32] it just as you can go deeper into a [9:35] story you can go deeper into an [9:38] ad plus the tablet has two-way [9:41] Communications capability so you can buy [9:44] and sell electronically make [9:46] reservations or request more [9:49] information well you have to think of [9:51] ads somewhat differently in uh in [9:53] electronic publishing uh in a sense [9:56] they're very much like uh a shopping [9:58] center [10:00] uh in uh in the print [10:02] model uh we find that you know you have [10:04] a surface and it's a two-dimensional [10:06] world so what you see is what you get [10:09] the advertiser presents their image or [10:11] the sale but it requires you then uh [10:14] after you've seen the ad to go do [10:16] something uh later with it uh in the [10:18] electronic World we're really dealing [10:20] with a three-dimensional world the [10:22] advertising on the surface pages that [10:24] you browse just like a newspaper today [10:27] um are in a sense the storefront [10:29] window if I'm interested in that ad and [10:33] want to know more it's simply a matter [10:35] of touching that ad and at that point I [10:38] go through an electronic doorway into [10:41] the advertiser's space and in that space [10:44] might be a a video clip for 15 or 20 [10:47] seconds sort of a TV commercial but I'm [10:49] in [10:50] control the tablet makes information [10:53] 100% accessible it goes where you go if [10:57] you don't want to read the paper the [10:59] tablet can read the stories to you read [11:03] story Geneva adopting the language and [11:06] local of a bygone diplomatic era and you [11:10] can get your news anywhere we envision [11:13] kiosks that will download your [11:15] Publications onto electronic cards that [11:17] go inside the [11:20] tablet so if you're doing business in [11:22] Miami but your hometown is Denver you [11:25] can still get your local paper delivered [11:27] every morning this is one the most [11:29] exciting places to be in the uh in the [11:32] newspaper industry today this is where I [11:34] think we're going to play a role in [11:35] changing uh changing history and the [11:38] people that we have here in our [11:40] laboratory uh are uh creative uh [11:44] energetic uh and very concerned about [11:47] the newspaper industry itself and how to [11:50] build on the strengths of the industry [11:52] rather than simply to starting all over [11:54] again there are many people who believe [11:56] that that newspapers are dinosaurs and [11:59] that they're going to become the uh the [12:02] roadkill on the information Super [12:03] Highway in the not too distant future uh [12:06] we believe exactly the opposite uh we [12:09] believe that newspapers in fact can [12:12] evolve into a new form of media that [12:15] blends the old familiar aspects of a [12:19] newspaper with the new technologies that [12:22] are emerging so that uh you have the [12:25] ability to read and browse and scan as [12:28] we do today [12:29] um at the same time being able to uh [12:33] interact with the newspaper to interact [12:35] with advertisers through your newspaper [12:38] in ways that are are not possible in [12:40] print media [12:58] today for