Scott-Vargas Triggers Oblivion Ring Loop to Crash Magic Online Client

LSV Breaks MTGO — TCGplayer

TCGplayer

Triggering a mandatory three-way Oblivion Ring loop forces Magic Online into a recursive, high-speed replay failure rather than a rules-mandated draw, compelling the server to abort the game instance.

AI-assisted summary of LSV Breaks MTGO — original source. Check the original for full context.

Source published:

Key ideas

  • In a Magic Online control mirror, an opponent cast three consecutive Oblivion Rings targeting each other, creating a board vulnerable to an inescapable trigger loop. (0:00)
  • Despite holding a winning position with Elesh Norn, Luis Scott-Vargas deliberately triggered the three-ring sequence to test the software's handling of mandatory loops. (1:40)
  • Rather than ruling the mandatory loop a draw as paper rules dictate, Magic Online destabilized and attempted an automated desync recovery by replaying the entire match from turn one at hyperspeed. (3:04)
  • The deterministic replay hit the exact same crash sequence upon reaching the loop turn, eventually forcing the server to abort the corrupted instance and restart the match. (3:04)

Detailed notes

## Background Published on YouTube by TCGplayer on May 3, 2012, this video features professional player Luis Scott-Vargas sharing his commentary as he breaks Magic Online. The description highlights LSV exploring the game's limits alongside links to ChannelFireball content.

## TL;DR While navigating a Magic Online control mirror, Luis Scott-Vargas notices an unusual board state where his opponent chains three Oblivion Rings onto one another. Rather than taking a straightforward path to victory with Elesh Norn, Luis intentionally triggers an inescapable, mandatory trigger loop to test the software's engine. The endless interaction overwhelms the client, prompting a server desync recovery that fruitlessly replays the entire match at hyperspeed from turn one. Upon reaching the identical loop, the replay crashes the engine once again, ultimately forcing the system to scrap the corrupted match and begin a fresh game.

## Atmosphere & style The video radiates a lighthearted, mischievous charm fueled by Luis Scott-Vargas's signature dry humor and nonchalant delivery. Starting as a patient, methodical control mirror, the mood quickly pivots into playful curiosity as competitive optimization takes a backseat to scientific trolling. Watching the overwhelmed software fruitlessly reconstruct the game at breakneck speed, only to deterministically crash itself all over again, creates a uniquely hilarious spectacle of digital game mechanics collapsing in real time.

## Bulletin - [00:00](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=0s) In a Magic Online control mirror, an opponent cast three consecutive Oblivion Rings targeting each other, creating a board vulnerable to an inescapable trigger loop. - [01:40](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=100s) Despite holding a winning position with Elesh Norn, Luis Scott-Vargas deliberately triggered the three-ring sequence to test the software's handling of mandatory loops. - [03:04](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=184s) Rather than ruling the mandatory loop a draw as paper rules dictate, Magic Online destabilized and attempted an automated desync recovery by replaying the entire match from turn one at hyperspeed. - [03:04](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=184s) The deterministic replay hit the exact same crash sequence upon reaching the loop turn, eventually forcing the server to abort the corrupted instance and restart the match.

## Key takeaways - [00:00](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=0s) Nihil Spellbomb was deployed proactively to neutralize the value of the opponent's graveyard and Snapcaster Mage recursion. - [00:00](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=0s) LSV allowed a massive Blue Sun's Zenith to resolve to avoid trading Dissipate unfavorably into an anticipated Mana Leak. - [00:00](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=0s) Elesh Norn, Grand Cenobite was cast primarily as a must-answer clock designed to trade with opposing countermagic. - [00:00](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=0s) The game state inverted when the opponent cast three Oblivion Rings in sequence, exiling their own enchantments instead of applying pressure. - [01:40](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=100s) Under official Magic rules, a loop of mandatory triggers with no choices and no other legal targets results in an immediate draw. - [01:40](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=100s) Faced with an easy win versus exploring software edge cases, LSV intentionally triggered the infinite loop for entertainment value. - [01:40](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=100s) Once initiated, the three Oblivion Rings cycled through entering and leaving the battlefield indefinitely without requiring any player decisions. - [01:40](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=100s) Magic Online failed to identify the mandatory loop, causing the client engine to lock up while triggers continuously burned match time. - [03:04](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=184s) The software attempted an automatic recovery routine by rewinding to turn one and fast-forwarding through every player action at high speed. - [03:04](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=184s) The automated reconstruction deterministically repeated the fatal trigger sequence, locking the client in a recursive failure state. - [03:04](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=184s) After multiple failed replay cycles, the MTGO server terminated the game state and registered it as a loss for LSV to begin the next game.

## Detailed walkthrough ### [00:00](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=0s) Maneuvering the Control Mirror and the Three Oblivion Rings

Luis Scott-Vargas navigates a tense control mirror on Magic Online. Factoring in countermagic like Dissipate, he feels comfortable letting certain plays resolve since he has another Consecrated Sphinx in reserve. To limit the effectiveness of his opponent's Snapcaster Mage, Luis deploys a Nihil Spellbomb to keep the graveyard in check. He then decides to cast Elesh Norn, Grand Cenobite, noting that while she might not do an overwhelming amount immediately, she represents a legitimate clock that can close out the game, making him happy to trade her for an opposing counterspell. When the opponent casts a large Blue Sun's Zenith, Luis opts not to fight over it with Dissipate, realizing his opponent can easily back it up with Mana Leak.

The opponent draws eight cards, threatening potential haymakers like Karn Liberated. However, rather than slamming an insurmountable threat, the opponent begins casting Oblivion Rings. First, one Oblivion Ring targets Luis's permanent. Then, in a bizarre sequencing decision, the opponent casts a second Oblivion Ring targeting their own first Oblivion Ring, followed by a third Oblivion Ring to complete what Luis calls the "full trifecta." This bizarre chain drastically shifts the momentum in Luis's favor.

“This game went from looking pretty bad to looking much much better very quickly here,” Luis remarks, marveling that the turning point was merely the opponent choosing to Oblivion Ring their own card.

- **Nihil Spellbomb Utility:** Deployed primarily to diminish the value of the opponent's Snapcaster Mages by threatening instant-speed graveyard exile. - **Threat Assessment:** Luis allows Blue Sun's Zenith to resolve to avoid trading Dissipate directly into an open Mana Leak. - **Board State Shift:** The opponent exhausts three copies of Oblivion Ring in rapid succession, exiling their own enchantments rather than applying decisive pressure.

[01:40](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=100s) Triggering the Infinite Oblivion Ring Loop

Luis assesses his position, holding counterspells including Dissipate and Snapcaster Mage while threatening to win the game with Elesh Norn. He engages in a counter war over a subsequent spell, trading counters before noticing a peculiar vulnerability in the game state. With three Oblivion Rings on the battlefield exiling one another and no other legal nonland targets in play, removing or triggering the sequence properly could result in a mandatory, unending loop. In paper Magic, an inescapable loop of mandatory triggers with no choices draws the game. On Magic Online, however, it is notorious for crashing the server.

Faced with a clean route to victory versus the irresistible curiosity of testing software boundaries, Luis decides to trigger the loop. He acknowledges that the opponent could theoretically have an answer like Snapcaster Mage, but proceeds anyway. Once the trigger chain begins, the Oblivion Rings begin continuously exiling and returning each other without any player input required.

“I never claimed I wasn't very stupid, but this is just too funny to pass up,” Luis jokes as both players hit F6 to pass priority indefinitely while the game engine churns through triggers and bleeds the clock.

```mermaid flowchart TD accTitle: Oblivion Ring Infinite Loop accDescr: Diagram illustrating the three-way mandatory loop between Oblivion Rings that breaks MTGO. subgraph Loop["Mandatory Trigger Loop"] ORA["Oblivion Ring A enters battlefield"] -->|"exiles"| ORB["Oblivion Ring B"] ORB -->|"leaves battlefield, returning"| ORC["Oblivion Ring C"] ORC -->|"enters battlefield, exiles"| ORA ORA -->|"leaves battlefield, returning"| ORB end ```

[03:04](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=184s) Crashing MTGO and the Hyperspeed Replay

The Oblivion Ring triggers continue firing non-stop for several minutes, completely overwhelming the Magic Online client. Rather than terminating gracefully into a match draw, the game engine destabilizes. Suddenly, the client attempts an automatic server-side desync recovery: it resets the entire match back to turn one and begins replaying every action made by both players at hyper-accelerated speed.

Luis watches with amusement as lands tap, spells resolve in rapid fast-forward motion, Elesh Norn lands on the board, and the third Oblivion Ring hits the battlefield once again. Unsurprisingly, upon reaching the exact turn where the loop was initiated, the client re-enters the same infinite trigger sequence and stalls all over again. Luis cuts the video to spare the audience the repetitive waiting period. After the system attempts another fruitless replay loop, the software finally gives up on the corrupted state and forces a fresh game. Luis prepares for the next game, remarking with dry amusement that he gets to choose to play first because he technically lost game one.

“Yeah, that's the game. It restarted, and MODO's not sure what to do right now,” Luis observes as the automated replay engine hopelessly plays right back into the fatal crash turn.

- **Client Desync Behavior:** Instead of ending in a draw, Magic Online attempted to reconstruct the game state by replaying every individual game action from turn one at high speed. - **Loop Recursion:** The fast-forward reconstruction deterministically arrived back at the three-ring interaction, immediately triggering the exact same fatal crash state. - **Eventual Resolution:** After looping through multiple system retries, the server aborted the broken game instance and moved the players into the subsequent game.

## Mentioned Luis Scott-Vargas, Magic Online, TCGplayer, ChannelFireball, Dissipate, Consecrated Sphinx, Snapcaster Mage, Nihil Spellbomb, Elesh Norn, Grand Cenobite, Blue Sun's Zenith, Mana Leak, Karn Liberated, Oblivion Ring

## Video description Luis Scott-Vargas shares his thoughts while he breaks Magic Online.

Get the best cards and content in the multiverse at ChannelFireball.com! Twitch: https://twitch.tv/channelfireball Twitter: https://twitter.com/channelfireball Facebook: https://www.facebook.com/channelfireball

[Source](https://www.youtube.com/watch?v=AGXG5rNe_tI)

中文简报

Scott-Vargas触发遗忘轮无限循环导致Magic Online客户端崩溃 触发强制性三环遗忘轮循环导致Magic Online陷入递归式高速重放错误,而非依照规则判为平局,最终迫使服务器中止该对局实例。 在进行一场Magic Online控制内战时,Luis Scott-Vargas注意到场上出现了一种罕见局面:对手连续使用了三个相互放逐的遗忘轮(Oblivion Ring)。Luis并没有选择利用艾蕾诺恩(Elesh Norn)稳健取胜,而是故意触发了无法避免的强制异能循环,以此测试该软件的底层引擎。这一无休止的互动让客户端不堪重负,促使服务器启动不同步恢复机制,从第一回合开始以极高速度徒劳地重放整场比赛。在再次进行到完全相同的循环时,重放再次导致引擎崩溃,最终迫使系统彻底废弃该受损对局并重新开启一场新比赛。 在Magic Online的一场控制内战中,对手连续施放了三个相互指定为目标的遗忘轮,制造出极易触发死循环的盘面。 (0:00) 尽管凭借艾蕾诺恩已手握胜势,Luis Scott-Vargas仍故意触发了三环序列,以测试软件对强制循环的处理能力。 (1:40) Magic Online并未按照实体牌规则将强制循环判为平局,而是陷入不稳定状态,并试图通过从第一回合高速重放整场比赛来进行自动不同步恢复。 (3:04) 确定性的重放在进行到产生循环的回合时触发了完全相同的崩溃序列,最终迫使服务器中止该受损实例并重启对局。 (3:04)

Detailed notes — zh

## Background 该视频由 TCGplayer 于 2012 年 5 月 3 日发布在 YouTube 平台上。视频简介指出,万智牌知名职业牌手 Luis Scott-Vargas(LSV)在视频中分享了他把 Magic Online(MTGO)搞崩溃的全过程与真实想法。 ## TL;DR 在 Magic Online 的一场对局中,对手连续拍出三张遗忘轮(Oblivion Ring)并陷入离奇的互锁局面,使原本处于劣势的 LSV 迎来了翻盘契机。手握大修道士艾蕾诺恩的 LSV 本可以直接组织攻势稳稳取胜,但在好奇心与恶趣味的驱使下,他选择主动促成三张遗忘轮在场上无其他合法目标下的强制无限循环。这一无法被任何玩家终止的死循环导致客户端陷入无限堆叠并持续消耗对手的时间。最终,MTGO 服务器在疯狂重放整场操作后彻底崩溃并回滚,将整盘对局完全重置回初始状态。 ## Atmosphere & style 整段视频充满了一种调皮捣蛋又极具 geek 探索欲的欢乐氛围。LSV 的解说语调轻松戏谑、充满自嘲,他在本可稳稳赢下比赛的情况下,带着一种“为了科学实验而搞破坏”的孩子气欣然触发恶性循环。随着游戏画面中卡牌如打字机般疯狂闪烁、系统开始超高速倒带并最终彻底宕机,那种看着古早线上卡牌引擎被规则漏洞活活逼疯的荒诞感和喜感跃然屏上,令人忍俊不禁。 ## Bulletin - [01:41](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=101s) 万智牌职业牌手 Luis Scott-Vargas(LSV)在 Magic Online(MTGO)对局中,利用对手连续施放多张遗忘轮(Oblivion Ring)的局面,主动触发了不可中断的强制无限循环。 - [03:00](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=180s) 依据万智牌规则,无解的强制触发式死循环应判定为平局,但 MTGO 客户端因持续堆叠判定导致服务器故障,并在死循环期间错误地扣除了对手的回合时间。 - [03:00](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=180s) 服务器崩溃后触发了罕见的容灾回滚机制,客户端在高速倒带重放整局动作后依旧无法恢复断点,最终直接将整场比赛重置回初始状态。 ## Key takeaways - [00:00](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=0s) LSV 拍出大修道士艾蕾诺恩作为核心制胜点,虽然当前场面不占绝对优势,但足以在有限回合内形成致死威胁。 - [00:00](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=0s) 对手施放蓝阳当空补充 8 张手牌后未出重获自由的卡恩,而是连续施放三张遗忘轮互相压制,戏剧性地解救了艾蕾诺恩并改变了局势。 - [01:41](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=101s) 万智牌规则规定,在场上缺乏其他合法非地永久物时,三张互相放逐的遗忘轮将导致无玩家能主动退出的强制死循环,规则结果应为平局(Draw)。 - [01:41](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=101s) LSV 放弃了稳步依靠艾蕾诺恩踢死对手的常规胜利路线,出于好奇决定进行“科学实验”,故意测试 MTGO 程序在死循环下的反应。 - [03:00](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=180s) 死循环触发后客户端异能狂闪不止,双方只能长按 F6 放弃优先权,但程序将优先权判定归于对手,导致死循环持续空耗对手的时钟槽。 - [03:00](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=180s) 死循环运转约 5 分钟后彻底击穿游戏引擎,服务器未能正确判定平局,而是触发了百倍速倒带并自动重放整局动作的容灾机制。 - [03:00](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=180s) 即使执行了完整重放,服务器依然无法解决不可中断的死循环,最终整个对局被强制清空重置,回到第一局结束后的初始状态并提示玩家重新选择先攻。 - [03:00](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=180s) LSV 对此次成功破坏 MTGO 服务器的恶作剧体验感到极度满意,欣然接受了系统重赛的结果。 ## Detailed walkthrough ### [00:00](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=0s) 战局胶着与转机:三连遗忘轮登场 在对局陷入拉锯战时,Luis Scott-Vargas(LSV)正沉着地盘算资源调度。他判断手头还有另一张史芬斯(Sphinx),因此并不急于硬保场面,同时对拍出虚无咒弹(Nihil Spellbomb)的压制效果感到满意,因为这能有效削弱对手迅咒法师(Snapcaster Mage)的返照价值。紧接着,LSV 决定施放手牌中的大修道士艾蕾诺恩(Elesh Norn, Grand Cenobite)。艾蕾诺恩虽然在当前场面不能立刻带来压倒性优势,但却是一个实打实的制胜点,能在有限回合内把对手踢死,哪怕逼迫对手交出一张消散(Dissipate)兑换掉也完全合算。 随后局势变得有些微妙,对手施放了蓝阳当空(Blue Sun's Zenith)疯狂补牌。LSV 权衡后放弃用消散反击,因为对手手里大概率留有魔力漏失(Mana Leak),强行康掉并不划算。补满 8 张手牌的对手随后极有可能拍出重获自由的卡恩(Karn Liberated),LSV 一度自嘲“这下可能要输了”。然而对手并未出卡恩,而是施放遗忘轮(Oblivion Ring,简称 O-Ring)压住了艾蕾诺恩。出人意料的是,对手接下来的打法彻底脱离了常规逻辑——对手先是拍出第二张遗忘轮压住了第一张遗忘轮(释放了艾蕾诺恩),随后又拍出了第三张遗忘轮,达成了惊人的“三轮大满贯”(the full trifecta)。场面瞬息万变,对手自己用遗忘轮压自己的遗忘轮,让原本陷入劣势的 LSV 瞬间看到了巨大转机。 - 对手在蓝阳当空补充手牌后并未下卡恩,而是连续使用多张遗忘轮压制场上目标。 - LSV 手握双消散(Dissipate)与迅咒法师,原本可以依靠被解救出来的艾蕾诺恩稳稳组织攻势。 - 面对局势的奇特反转,LSV 惊叹道:“This game went from looking pretty bad to looking much much better very quickly here.”(这局游戏从原本看起来相当糟糕,转眼间变得大好起来。) --- ### [01:41](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=101s) 诱人的科学实验:主动触发三遗忘轮死循环 随着对局推进,双方展开了反击咒语的互换。对手连续交出失效(Negate),而 LSV 则在反击的时机上稍显懊恼,反思自己应该更果断地响应以封死对手迅咒法师的操作空间。然而,场上同时存在的三个遗忘轮迅速引发了 LSV 的狂想。在万智牌规则中,当场上没有其他合法的非地永久物目标时,三个互相放逐的遗忘轮进出场会触发一个没有任何玩家能够退出的强制循环,从而导致整盘游戏以平局(Draw)结束。 LSV 敏锐地意识到,自己既可以按部就班利用艾蕾诺恩踢死对手,也可以选择主动制造平局,甚至彻底搞崩 Magic Online(MTGO / MODO)的服务器。面对这个极其罕见的系统漏洞场景,LSV 彻底放飞了好奇心。他明知道对手如果捏着迅咒法师可能还会产生变数,但他已经迫不及待想看看万智牌线上版程序会如何应对这种不可中断的死循环,最终选择点燃了这个引线。 ```mermaid flowchart TD accTitle: 三遗忘轮无限死循环 accDescr: 展示三张遗忘轮在没有其他合法目标时,互相进出场放逐导致的强制无尽循环。 subgraph Loop["强制无限结算循环(无其他非地永久物目标)"] OR1["遗忘轮 A 进战场<br/>放逐遗忘轮 B"] OR2["遗忘轮 B 离场<br/>触发异能:移回遗忘轮 C"] OR3["遗忘轮 C 进战场<br/>放逐遗忘轮 A"] OR4["遗忘轮 A 离场<br/>触发异能:移回遗忘轮 B"] OR1 --> OR2 OR2 --> OR3 OR3 --> OR4 OR4 --> OR1 end ``` - 在规则上,没有其他合法目标且无法由玩家自主终止的触发式异能循环将导致游戏立刻平局。 - LSV 在下定决心前坦白了自己内心疯狂的念头:“So I can draw the game here. Or make Modo crash, like if I kill that.”(所以我能在这里直接让游戏打平,或者如果我把那个干掉,就能把 MODO 搞崩溃。) - 面对这种为了找乐子而放弃常规胜利的举动,LSV 幽默地承认:“I never claimed I wasn't very stupid, but this is just too funny to pass up.”(我从没标榜过自己不傻,但这实在太搞笑了,绝对不能错过。) --- ### [03:00](https://www.youtube.com/watch?v=AGXG5rNe_tI&t=180s) 系统崩溃与时光倒流:游戏彻底重置 触发无限循环后,MTGO 客户端陷入了永无止境的堆叠判定:遗忘轮 A 进场放逐遗忘轮 B,遗忘轮 B 离场释放遗忘轮 C,遗忘轮 C 进场又放逐遗忘轮 A,异能循环往复、狂闪不止。LSV 和对手只能被迫长按“F6”直接让过所有优先权。由于系统机制判定当前轮到对手处理优先权,程序在疯狂死循环的同时反而在不断扣除对手的回合时间,LSV 见状坏笑着调侃这完全是在烧对手的计时器。 死循环持续运转了约五分钟,遗忘轮的无限触发彻底“撕碎”了游戏引擎。服务器终于顶不住压力发生故障,但它并未直接判定平局,而是触发了 MTGO 罕见的自动容灾回滚机制。屏幕上的所有卡牌突然开始以百倍速疯狂倒带与自动重放,就像一段按了快进键的操作录像,迅速重现整局对战中的每一个动作。重放完毕后,系统依旧无法正确处理断点状态,最终索性彻底崩溃并重置了比赛。对局直接被清空还原到第一局打完后的初始准备状态,LSV 看着重新弹出的先攻选择界面,感叹服务器完全不知道该怎么办了,同时也欣然接受了“重赛”并选择先手。 - 持续疯狂触发的触发异能吞噬了对手的大量时间槽,系统完全无法自行终止循环。 - 服务器崩溃后首先尝试了“时光倒流重放”(Replay),在客户端以极快速度把整盘棋从头走了一遍。 - 重放依然无果后,整盘游戏彻底被 MODO 遗忘并重置,LSV 惊叹道:“It restarted, and Modo's not sure what to do right now.”(它重新启动了,MODO 现在完全不知道该干什么了。) - LSV 对整个恶作剧般的结果感到非常满意,直言“This is too awesome to resist. I don't feel bad about this at all.”(这简直太棒了,让人无法抗拒,我一点也不觉得内疚。) ## Mentioned Luis Scott-Vargas, TCGplayer, ChannelFireball, Magic Online, 大修道士艾蕾诺恩, 遗忘轮, 虚无咒弹, 迅咒法师, 消散, 蓝阳当空, 魔力漏失, 重获自由的卡恩, 失效 ## Video description Luis Scott-Vargas shares his thoughts while he breaks Magic Online. Get the best cards and content in the multiverse at ChannelFireball.com! Twitch: https://twitch.tv/channelfireball Twitter: https://twitter.com/channelfireball Facebook: https://www.facebook.com/channelfireball [Source](https://www.youtube.com/watch?v=AGXG5rNe_tI)

Original transcript

[0:00] to dissipate. I don't think, since I'll let him do that. I've got another Sphinx. It'll come out eventually. I like this Niall Spellbone play though. It makes his Snapcaster less good. Alright, let's play Elish Norn now. She doesn't do a whole lot, but... she's an actual spell that will actually kill him in some amount of time. So I'd be glad to trade her for a dissipate or something. Hmm. Thank you. This I'm less happy about. Alright, yeah, Blue Sun's the end of the way. I mean, I could I could dissipate it, but... then he would just cast a mana leak on it, so that does not seem good for me. Alright, I'm really co-pay for. Alright, you have 8 cards. You can play a Karn now. and then I'm probably going to lose I don't know how many Zeniths he's got in his deck, but just sitting there with all sorceries doesn't seem good. Okay, that I'm fine with. I don't mind getting O-ringed here. con him a lot less. Okay, with. What else you got? Another O-ring. Um... I don't think that's going to work out the way you want it, in fact. It will not work out the way we want it at all. Yeah, that is an option. I guess I don't get to draw a card off my spell bomb. But, uh... I do get to draw a card. It's like drawing in a bluebearing ring. Yep. I'll take it. And third O-ring. The full trifecta. This game went from looking pretty bad to looking much much better very quickly here. I guess all it took was him O-ringing his own O-ring, huh? Alright, let's slay. And now I get to play a Sphinx and see what he does. Thank you. Actually, you know what? I don't get to do that. That's stupid. I've got double dissipate Snapcaster. I can just sit here because I'm actually killing him with Elish Norn. So it's not like he can do nothing here. Yeah, this one I will counter I'd rather get in a fight now. the gate Okay. Let's see, Snapcaster, I'd rather just dissipate again, I think. Thank you. Mmm. Actually, that was bad. I should have dissipated in response so we couldn't Snapcaster. Yeah. Yeah. Awkward. Mm-hmm. It just has not in a gate. Okay. He's got a lot of negates. It could be unfortunate. So I can draw the game here. Or make Motocrash, like if I kill that. O-ring, O-ring, O-ring, O-ring. Yeah, you know, I have no idea what's going to happen, but... I've always wondered, so you'll indulge me here. Thank you. I mean, I guess he could have Snapcaster here, but if he had Snapcaster, I think he would have Snapcastered. All right. Thank you. I'm... I actually just want to see what will happen. I guess it's... It's taking his time, not mine. Yeah, look, I never claimed I wasn't very stupid, but this is just too funny to pass up. So what happens now? We're both just F6-ing and this does this forever? Oh, God. Whoop! the game should be So after another like five minutes of... of O-Ring just monguising itself, just completely destroying the game. The game will be restarted from the beginning I don't even know what's going to happen now. Oh, oh, oh. Things are happening. We're not doing anything. It's replaying the game. Uh... Thank you. Yeah, like I said. Mmm... So does this go back? to some amount of time before all this happens. See, look, this is the game in fast motion. Yeah, this is too awesome to resist. I don't feel bad about this at all. Elish Norn, O-Ringing. Attacking. Alright, this is the turn. All right. Yeah, that's the game. It restarted, and Motto's not sure what to do right now. Oh, here we go again. We did this for a while, then it replayed the game from the beginning again. But I spared you the sight of that. And now we get to watch this. And let me pause it again. Oop, looks like something happened here. Looks like we're back. I would like to play first because I lost game one. And... Hmm. Yeah.