Blizzard Sells 100,000 Copies of Sequel Simulating Gamers at Desks

Newsroom : Warcraft Sequel Lets You Play A Character Playing Warcraft — The Onion

The Onion

Blizzard expands its multi-million-user franchise by turning mundane PC gaming into recursive play, requiring users to navigate keyboard macros, legal disclaimers, and virtual internet outages.

AI-assisted summary of Newsroom : Warcraft Sequel Lets You Play A Character Playing Warcraft — original source. Check the original for full context.

Source published:

Key ideas

  • Blizzard Entertainment released "World of World of Warcraft," a sequel allowing players to control an avatar who is sitting at a computer playing World of Warcraft. (0:05)
  • The release achieved immediate commercial success, selling over 100,000 copies on its first day. (0:05)
  • Gameplay features hyper-realistic gaming conditions, including macro commands to scroll through End User License Agreements and atmospheric basement sound design. (1:19)
  • Blizzard is already developing a further meta-sequel, "World of World of World of Warcraft: The World of Warcraft Realm," scheduled for fall 2009. (1:19)

Detailed notes

## Background Published on YouTube by The Onion on June 10, 2008, this satirical news broadcast reports on the fictional release of Blizzard Entertainment's *World of World of Warcraft*. According to the video description, the sequel's astonishing level of detail makes players feel as though they are genuinely sitting in a cramped, dark apartment playing *World of Warcraft*.

## TL;DR The Onion News Network covers Blizzard Entertainment's launch of *World of World of Warcraft*, a sequel where players role-play as a gamer sitting at a desk playing the original MMO. Blizzard staff demonstrate recursive mechanics such as pressing arrow keys to make an in-game character press keys to move a gnome rogue, as well as complex macros for scrolling through End User License Agreements. Enthusiasts celebrate the authentic simulation of dim basements, tactile keyboard sounds, and real-world perils like having their avatar call an internet service provider when their connection drops. Following immediate commercial success, Blizzard announces active development on a third nested iteration, *World of World of World of Warcraft: The World of Warcraft Realm*.

## Atmosphere & style Delivered with the crisp, deadpan seriousness of an evening cable news broadcast, the segment plays the absurdly recursive premise with complete journalistic gravity. Fictional developers and gamers speak with earnest pride, creating a hilarious contrast between cutting-edge technological achievement and the depressing, sedentary reality of simulated isolation. It feels like an authentic broadcast from an alternate reality, balancing slick graphics and straight-faced corporate hype with razor-sharp satire of modern gaming addiction.

## Bulletin - [00:05](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=5s) Blizzard Entertainment released "World of World of Warcraft," a sequel allowing players to control an avatar who is sitting at a computer playing World of Warcraft. - [00:05](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=5s) The release achieved immediate commercial success, selling over 100,000 copies on its first day. - [01:19](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=79s) Gameplay features hyper-realistic gaming conditions, including macro commands to scroll through End User License Agreements and atmospheric basement sound design. - [01:19](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=79s) Blizzard is already developing a further meta-sequel, "World of World of World of Warcraft: The World of Warcraft Realm," scheduled for fall 2009.

## Key takeaways - [00:05](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=5s) Blizzard Entertainment launched the sequel World of World of Warcraft to let dedicated fans role-play someone playing World of Warcraft. - [00:05](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=5s) The original World of Warcraft player base stood at 9 million users, with many logging hundreds of hours each week. - [00:05](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=5s) First-day sales for World of World of Warcraft exceeded 100,000 copies. - [00:05](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=5s) Controls utilize nested input recursion, where real-world keystrokes force the in-game avatar to press keys on their virtual keyboard to move an in-game character. - [00:05](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=5s) Blizzard programmer Chris Bugman demonstrated controlling an avatar named Greg who plays a level-three gnome rogue. - [01:19](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=79s) The game incorporates mundane PC gaming realities, such as using Alt+Shift+7 to make the avatar scroll through Terms of Use and EULA documents. - [01:19](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=79s) Immersion is reinforced through environment design that recreates sitting in a dark, cramped apartment or basement alongside realistic keyboard click audio. - [01:19](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=79s) Blizzard announced a third-tier sequel in development, World of World of World of Warcraft: The World of Warcraft Realm, slated for release in fall 2009. - [01:19](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=79s) Players can customize avatars with specific real-world backgrounds, such as being a twenty-something working at a video game company. - [01:19](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=79s) In-game hazards include simulated internet disconnects, forcing the player to make their avatar call an internet service provider.

## Detailed walkthrough ### [00:05](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=5s) Blizzard Launches "World of World of Warcraft"

Video game enthusiasts celebrated across the globe as Blizzard Entertainment released its highly anticipated sequel and expansion pack, titled *World of World of Warcraft*. With the original *World of Warcraft* already boasting 9 million players worldwide—many of whom report logging hundreds of hours each week—creators at the Blizzard offices expressed enormous excitement over the debut. Jonathan Parish, Vice President of Blizzard Entertainment, explained the core premise behind the game: “World of World of Warcraft allows Warcraft gamers to do what they like to do more than anything else in life, which is play World of Warcraft.”

```mermaid flowchart LR accTitle: Gameplay Input Recursion accDescr: Diagram illustrating the nested layers of user control in World of World of Warcraft. subgraph Reality ["Real World"] P["Player at Keyboard"] end subgraph WoW1 ["World of World of Warcraft"] G["In-game Character 'Greg'"] end subgraph WoW2 ["World of Warcraft"] N["Level 3 Gnome Rogue"] end P -->|"Hits Up Arrow"| G G -->|"Hits Up Arrow"| N N -->|"Moves Forward"| N ```

Blizzard programmer Chris Bugman demonstrated the mechanics firsthand, showing how the game introduces an entirely new meta-layer to role-playing. Controlling an on-screen character named Greg, Bugman showed how his own keyboard commands trigger Greg to manipulate his computer in turn: pressing his up arrow key forces Greg to press his up arrow key, which then directs Greg's level-three gnome rogue to walk forward across the virtual screen. As the report highlights, the design puts the user squarely into the shoes of someone imagining they are an elf, dwarf, mage, or troll. The concept proved to be an instant commercial hit, selling upwards of 100,000 copies on its very first day of release, prompting one proud gamer to boast: “My avatar is the biggest World of Warcraft fan in the whole World of World of Warcraft world.”

- **Active Player Base:** *World of Warcraft* counted 9 million players worldwide logging hundreds of hours per week. - **First-Day Sales:** *World of World of Warcraft* sold over 100,000 copies on launch day. - **Key Personnel:** Jonathan Parish (Vice President, Blizzard Entertainment) and Chris Bugman (Blizzard Programmer).

---

[01:19](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=79s) Hyper-Realistic Gameplay and the Next Meta-Sequel

Beyond basic movement, the game touts unprecedented levels of graphical fidelity and mundane realism designed to simulate the authentic PC gaming environment. Bugman demonstrated complex keyboard macros, such as hitting Alt+Shift+7 to force his avatar to painstakingly scroll through legal disclaimers: “Here I'm going to press Alt+Shift+7 and that's going to make my character start scrolling through the Terms of Use agreement and the End User License Agreement and it's fun to just play a character who's getting lost in this whole other sort of fantasy world.” Players praised the immersion, noting that staring into the monitor truly convinces you that you are sitting in a dimly lit basement, with keyboard sound design that perfectly replicates the tactile experience of hitting actual keys.

Riding this wave of success, Blizzard announced it is already planning its next iteration for release in the fall of 2009. Jonathan Parish explained that fans will inevitably want their avatars' avatars to partake in the experience as well, leading the studio to begin active development on *World of World of World of Warcraft: The World of Warcraft Realm*. Wrapping up the segment for the Onion News Network, anchor Jeff Tate previewed an upcoming report about an Atlanta man mauled in an adorable attack by a pit bull puppy.

Following the main broadcast, an extended interview with a player highlighted the depth of character customization and the stakes of the virtual world. The player explained that avatars can be customized with specific traits—such as being a twenty-something who works at a video game company and is skilled at puzzles—allowing them to do anything a human gamer can do. However, this level of fidelity comes with devastating hazards: “The worst thing that can happen in the game is that your avatar's internet connection goes down, then you have to make your avatar get on the phone with your internet service provider.”

## Mentioned The Onion, Onion News Network, Blizzard Entertainment, World of Warcraft, World of World of Warcraft, World of World of World of Warcraft: The World of Warcraft Realm, Jonathan Parish, Chris Bugman, Jeff Tate, Greg

## Video description World Of World Of Warcraft's amazing level of detail makes players feel like they are actually in a cramped, dark apartment playing World Of Warcraft.

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[Source](https://www.youtube.com/watch?v=Rw8gE3lnpLQ)

中文简报

暴雪新续作模拟玩家伏案打游戏,销量突破10万份 暴雪通过将枯燥的PC游戏转化为套娃式玩法,拓展了其拥有数百万用户的游戏系列,玩家需操作键盘宏、阅读法律免责声明并应对虚拟网络断线。 洋葱新闻网报道了暴雪娱乐推出的《魔兽世界之世界》(World of World of Warcraft),在这部续作中,玩家扮演一名坐在电脑桌前玩原版MMO的玩家。暴雪员工展示了套娃式操作机制,例如按下方向键让游戏内角色按键以移动一名侏儒潜行者,以及用于滚动翻阅《最终用户许可协议》的复杂宏。游戏爱好者称赞其对昏暗地下室、键盘敲击触感声以及真实世界困境的逼真模拟,比如在网络断线时让虚拟角色致电网络服务商。在取得立竿见影的商业成功后,暴雪宣布正积极开发第三层嵌套续作《魔兽世界之世界之世界:魔兽世界领域》(World of World of World of Warcraft: The World of Warcraft Realm)。 暴雪娱乐推出了续作《魔兽世界之世界》,玩家可在游戏中控制一名正坐在电脑前玩《魔兽世界》的角色。 (0:05) 该游戏发售首日便售出超过10万份,立即取得了商业上的成功。 (0:05) 游戏玩法包含高度逼真的游戏环境,包括用于滚动浏览《最终用户许可协议》的宏指令以及地下室环境音效设计。 (1:19) 暴雪已在开发进一步的元续作《魔兽世界之世界之世界:魔兽世界领域》,计划于2009年秋季发售。 (1:19)

Reading summary

Blizzard Entertainment has released World of World of Warcraft, a satirical sequel designed to simulate the experience of a player controlling an avatar who is himself playing World of Warcraft. Recursive Mechanics and Immediate Market Reception (0:05) According to Blizzard Entertainment Vice President Jonathan Parish, the title was created to let the original game's 9 million players—many of whom log hundreds of hours weekly—indulge in their favorite activity through a virtual proxy. Blizzard programmer Chris Bugman demonstrated that the game relies on nested inputs: pressing the up arrow key causes the player's on-screen character, Greg, to press his own up arrow key, which then directs a level-three gnome rogue forward across Greg's virtual monitor. The meta-role-playing release registered immediate commercial traction, with first-day sales exceeding 100,000 copies as players embraced the concept of occupying the perspective of a gamer playing a fantasy title. Hyper-Realistic Simulation of Mundane Gaming Hurdles (1:19) The simulation distinguishes itself through mundane environmental and administrative fidelity rather than conventional fantasy action. Features include keyboard sound design replicating physical keystrokes, dimly lit basement aesthetics, and complex keybindings such as Alt+Shift+7, which forces an avatar to scroll through End User License Agreements and Terms of Use documents. Character customization allows players to assign specific backgrounds, such as an avatar who is a twenty-something gaming company worker skilled at puzzles. Players highlighted that the primary hazards reflect real-world technical disruptions; if an avatar loses an internet connection, the user must direct the character to place a phone call to their internet service provider. Planned Expansion into Tertiary Simulation Layers (1:19) Following the launch of World of World of Warcraft, Blizzard announced that it is developing an additional recursive sequel scheduled for release in the fall of 2009. Titled World of World of World of Warcraft: The World of Warcraft Realm, the project is intended to extend the meta-gameplay cycle by enabling avatars' avatars to play the title themselves. Blizzard's recursive model relies on escalating levels of mundane simulation, with the company betting that its active player base will follow the franchise into further meta-layers when its planned fall 2009 sequel arrives.

精炼阅读摘要

据The Onion报道,暴雪娱乐(Blizzard Entertainment)推出了名为《魔兽世界之魔兽世界》(World of World of Warcraft)的续作与资料片,其核心概念是通过引入“操控角色去玩网络游戏”的多层嵌套机制,满足核心玩家对沉浸式游戏生活的极致追求。 多层嵌套操控与元角色扮演机制 (0:05) 暴雪娱乐副总裁Jonathan Parish表示,针对全球拥有900万玩家且许多人每周在线数百小时的《魔兽世界》(World of Warcraft),该续作的核心宗旨是让玩家能够做他们一生中最热爱的事,即在游戏里继续玩《魔兽世界》。暴雪程序员Chris Bugman实机演示了这一元游戏(Meta-layer)机制:当现实中的玩家在键盘上按下向上箭头键时,屏幕中名为Greg的角色便会在其虚拟电脑前按下向上键,进而驱动Greg屏幕中的三级侏儒潜行者向前移动。这种设计使用户直接扮演一名在电脑前幻想自己是精灵、矮人、法师或巨魔的玩家。 高拟真日常体验与游戏内网络故障 (1:19) 该作品不仅具备基础的角色移动,还高度拟真了个人电脑游戏环境中的各种繁琐细节与视听感受。Bugman演示了复杂的键盘快捷操作,例如输入Alt+Shift+7即可命令化身逐行翻阅冗长的使用条款与最终用户许可协议(EULA);游戏还精准再现了昏暗地下室的环境光影效果及真实的键盘敲击音效。一名接受采访的玩家透露,虚拟化身具有极高的自定义自由度,可设定为“在游戏公司上班且擅长解谜的二十多岁青年”,而游戏中最严重的意外风险则是化身遭遇网络中断,届时玩家必须操控化身拿起电话向互联网服务提供商(ISP)报修。 首日销售表现与三层递归续作规划 (1:19) 游戏在发售首日便创下超过10万份的销量,甚至有玩家表示自己的化身是整个游戏世界中最狂热的《魔兽世界》粉丝。基于市场的热烈反响,暴雪娱乐宣布已着手开发下一代递归续作《魔兽世界之魔兽世界之魔兽世界:魔兽世界界域》(World of World of World of Warcraft: The World of Warcraft Realm),并计划于2009年秋季发布。Parish解释称,粉丝必然会希望自己化身的化身也能参与到这一体验中,因此工作室决定顺理成章地推进三层嵌套的开发。 该报道展现了以讽刺视角构建的极致拟真游戏生态,尽管暴雪高层对虚拟层级的无限递推充满信心,但节目并未深入探讨这种将现实繁琐劳动转化为玩法的机制,在长期游玩中是否会面临趣味性递减或操作疲劳等局限。

Detailed notes — zh

## Background 该视频由讽刺媒体《洋葱报》(The Onion)于 2008 年 6 月 10 日发布在 YouTube 平台。视频简介戏谑地介绍道,游戏《魔兽世界之世界》(World of World of Warcraft)凭借惊人的细节还原度,让玩家仿佛真正置身于狭窄、阴暗的公寓中打着《魔兽世界》。 ## TL;DR 洋葱新闻网一本正经地报道了暴雪娱乐推出的革命性虚拟现实续作《魔兽世界之世界》,其核心玩法是让现实中的玩家操控一名坐在电脑前玩《魔兽世界》的虚拟玩家。视频展示了该作极致的拟真细节,例如操控角色按键阅读《用户许可协议》、逼真的键盘敲击音效,以及角色网络中断后必须给网络运营商打电话排修等荒诞机制。由于发售首日破 10 万份的大获成功,暴雪高层甚至宣布已着手开发三重嵌套的下一代续作《魔兽世界之世界之世界》。 ## Atmosphere & style 整段视频完美承袭了洋葱新闻标志性的冷面幽默风格,主播与受访的“暴雪开发者”全程神情严肃、一本正经,用极度专业的新闻腔调去报道一个无比荒诞的死循环命题。这种严肃的新闻播报形式与内容中“为了玩游戏而模拟坐在昏暗地下室玩游戏”的极致宅文化讽刺形成了强烈的反差,营造出荒诞不经却又令人忍俊不禁的黑色幽默氛围。 ## Bulletin - [00:05](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=5s) 洋葱新闻网发布讽刺报道,称暴雪娱乐推出革命性续作《魔兽世界之世界》(World of World of Warcraft),核心玩法是操控一名坐在电脑前玩《魔兽世界》的现实玩家。 - [00:05](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=5s) 该虚构续作上市首日销量突破 10 万份,精准讽刺了原作 900 万全球玩家每周投入数百小时的沉迷现状。 - [01:19](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=79s) 游戏主打极致的生活化拟真细节,包括模拟物理键盘敲击声、逐行滚动阅读用户许可协议,以及在昏暗房间内盯着屏幕的沉浸感。 - [01:19](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=79s) 游戏中最严重的惩罚机制为“断网危机”,玩家必须操控虚拟角色拨打网络服务提供商(ISP)客服热线排队报修;暴雪更声称已立项三重嵌套续作。 ## Key takeaways - [00:05](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=5s) 《魔兽世界之世界》的核心机制是双重嵌套:现实玩家在键盘按键,驱动屏幕中的虚拟化身按键,进而控制游戏内的奇幻角色移动。 - [00:05](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=5s) 暴雪高管宣称该作满足了玩家终生最大的愿望——那就是能随时随地扮演一个正在玩《魔兽世界》的人。 - [00:05](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=5s) 演示中展示了微观操作映射:现实玩家按“上方向键”,化身“格雷格”便在虚拟键盘按键,驱使 3 级侏儒盗贼向前移动。 - [00:05](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=5s) 游戏精准反讽玩家沉迷现象:原作玩家基数达 900 万,大量狂热爱好者每周在虚拟世界中消耗数百小时。 - [01:19](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=79s) 游戏包含极度写实的非战斗微操,例如按下“Alt + Shift + 7”即可逐行阅读冗长的《最终用户许可协议》(EULA)。 - [01:19](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=79s) 受访玩家盛赞其图形具有颠覆性的逼真度,能让人完全相信自己正坐在一个光线昏暗的地下室里盯着电脑屏幕。 - [01:19](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=79s) 音频系统高度还原物理现实,游戏内每一次按键音效均与玩家现实敲击键盘的声音完全同步且一致。 - [01:19](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=79s) 暴雪宣布已着手开发三重嵌套续作《魔兽世界之世界之世界:魔兽世界领域》,计划于 2009 年秋季推出。 - [01:19](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=79s) 玩家化身具备深度自定义系统,不仅能设定职业与性格背景,还能模拟现实玩家生活中的一切行为习惯。 - [01:19](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=79s) 游戏引入“断网”作为终极危机机制,逼迫玩家操控化身打电话给 ISP 客服排队报修网络,将现实琐事转化为游戏关卡。 ## Detailed walkthrough ### [00:05](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=5s) 《魔兽世界》革命性续作面世:扮演正在玩《魔兽世界》的玩家 本周,随着备受期待的在线角色扮演游戏《魔兽世界》(World of Warcraft)最新续作上架发售,全球玩家迎来了狂欢。洋葱新闻网(Onion News Network)科技前沿栏目对此进行了专题报道。《魔兽世界》在全球拥有多达 900 万名玩家,其中许多人自称每周要投入数百个小时沉浸其中。在暴雪娱乐(Blizzard Entertainment)总部,开发团队对这款名为《魔兽世界之世界》(World of World of Warcraft)的全新资料片兴奋不已。暴雪娱乐副总裁乔纳森·帕里什(Jonathan Parish)在谈到游戏的核心理念时指出:“《魔兽世界之世界》让魔兽玩家能够做他们这辈子最想做的事,那就是玩《魔兽世界》。” 暴雪程序员克里斯·巴格曼(Chris Bugman)现场演示了该作独特的运作机制。在演示中,玩家操控的主角名叫格雷格(Greg),而格雷格正在电脑前玩《魔兽世界》,操控着一名 3 级的侏儒盗贼。巴格曼一边演示一边解释操作逻辑:当玩家在键盘上按下“上箭头”键时,游戏中的格雷格就会在虚拟键盘上按下“上箭头”键,从而使格雷格屏幕上的侏儒角色在游戏画面中向前迈进。巴格曼精辟地概括道:“这款游戏的作用,就是让你置身于一个正在幻想自己扮演精灵、矮人、法师或巨魔的人的处境之中。” 这款新游戏发售后反响极为热烈,上市第一天销量便突破 10 万份。狂热的粉丝对这一设定感到无比沉醉,一名接受采访的玩家兴奋地表示,自己在游戏中创建的虚拟化身,是整个《魔兽世界之世界》世界里最大的《魔兽世界》粉丝。 - **全球玩家基数**:原作《魔兽世界》全球玩家达 900 万人,玩家群体普遍每周投入数百小时。 - **首日销售表现**:资料片《魔兽世界之世界》发售首日销量突破 10 万份。 - **核心玩法层级**:玩家(现实) $\rightarrow$ 操控化性格雷格(按键盘) $\rightarrow$ 操控 3 级侏儒盗贼(游戏内移动)。 --- ### [01:19](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=79s) 极致拟真细节、续作展望与断网危机机制 《魔兽世界之世界》标榜为电子游戏领域带来了前所未有的拟真度。巴格曼进一步展示了极具生活质感的游戏细节:当玩家在键盘上按下“Alt + Shift + 7”快捷键时,屏幕里的角色就会开始逐行滚动阅读《用户使用条款》与《最终用户许可协议》(EULA)。巴格曼感慨道,操控一个在完全属于另一个幻想世界中忘我沉浸的角色,体验简直充满了乐趣。受访玩家也对游戏的画面表现和声音细节赞不绝口,认为其图形具有颠覆性的逼真度,甚至表示:“这画质令人惊叹,简直是革命性的;我的意思是,当你盯着电脑屏幕时,你真的会相信自己正坐在一个光线昏暗的地下室里盯着电脑屏幕。”游戏里模拟的每一次键盘敲击声,都与玩家现实敲击键盘的物理听觉完全一致。 鉴于游戏取得的巨大成功,暴雪娱乐已经开始布局下一代产品,并计划于 2009 年秋季推出。帕里什宣布:“粉丝们非常喜爱《魔兽世界之世界》,我们知道他们肯定也希望自己游戏里的角色能够玩这款游戏,所以我们已经开始着手开发《魔兽世界之世界之世界:魔兽世界领域》(World of World of World of Warcraft: The World of Warcraft Realm)。”在新闻播报尾声,洋葱新闻网主持人杰夫·泰特(Jeff Tate)预告了下一条荒诞新闻(一名亚特兰大男子被比特犬幼犬“残暴袭击”并讲述其可爱过程),画面随即切入玩家关于游戏更深层次自定义机制的访谈。 玩家在游戏中拥有极高的自由度,可以深度定制自己的玩家化身。一名玩家分享称,自己创建的化身是一个 20 来岁、在游戏公司上班、特别擅长解谜的年轻人。角色可以做现实中任何一个玩《魔兽世界》的人能做的事,自由度几乎没有上限。而游戏中可能遭遇的最可怕惩罚或灾难则是“掉线”——如果化身的网络连接中断,玩家就必须操控自己的化身拿起电话,拨打网络服务提供商(ISP)的客服热线排队报修。 ```mermaid flowchart TD accTitle: World of World of Warcraft Gameplay Hierarchy accDescr: Diagram illustrating the nested layers of gameplay in the Onion satire game World of World of Warcraft. subgraph RealWorld ["现实世界"] P["现实玩家"] end subgraph WoW1 ["《魔兽世界之世界》虚拟层"] A["虚拟化身(格雷格 / 20多岁游戏从业者)"] E["现实行为模拟(阅读许可协议 / 遇断网给 ISP 打电话)"] end subgraph WoW2 ["嵌套的《魔兽世界》游戏层"] C["3级侏儒盗贼 / 奇幻角色"] end subgraph FutureGame ["2009秋季计划开发续作"] F["《魔兽世界之世界之世界》<br/>(三重嵌套)"] end P -->|"按 Alt+Shift+7 / 上方向键"| A A -->|"在虚拟电脑上按键"| C A -.->|"游戏内日常互动"| E WoW1 -.->|"下阶段嵌套开发"| FutureGame ``` - **极度写实的微操内容**:包含阅读用户协议条款、在昏暗地下室持续盯屏、高度逼真的物理键盘敲击音效。 - **灾难事件机制**:游戏中最严重的危机是虚拟网络连接中断,玩家必须控制角色致电网络服务运营商排查网络故障。 - **续作研发代号**:暴雪已立项计划于 2009 年秋季推出三重嵌套游戏《World of World of World of Warcraft: The World of Warcraft Realm》。 ## Notable quotes > [00:05](https://www.youtube.com/watch?v=Rw8gE3lnpLQ&t=5s) 《魔兽世界之世界》让魔兽玩家能够做他们这辈子最想做的事,那就是玩《魔兽世界》。 — 乔纳森·帕里什 ## Mentioned 《魔兽世界》, 洋葱新闻网, 暴雪娱乐, 《魔兽世界之世界》, 乔纳森·帕里什, 克里斯·巴格曼, 格雷格, 杰夫·泰特, 《魔兽世界之世界之世界:魔兽世界领域》 ## Video description World Of World Of Warcraft's amazing level of detail makes players feel like they are actually in a cramped, dark apartment playing World Of Warcraft. For More Breaking News: http://www.theonion.com/video Subscribe to The Onion on YouTube: http://bit.ly/xzrBUA Like The Onion on Facebook: http://www.fb.com/theonion Follow The Onion on Twitter: http://www.twitter.com/theonion [Source](https://www.youtube.com/watch?v=Rw8gE3lnpLQ)

Source quotes

[0:05] 乔纳森·帕里什: 《魔兽世界之世界》让魔兽玩家能够做他们这辈子最想做的事,那就是玩《魔兽世界》。

Original transcript

[0:05] video game players celebrated this week [0:07] as a hotly anticipated sequel to the [0:10] popular online Video Game World of [0:12] Warcraft hit the shelves onion News [0:14] Network Tech Trends has the story World [0:17] of Warcraft it has 9 million players [0:20] worldwide many who say they spend [0:21] hundreds of hours playing the game every [0:23] week here at the Blizzard Entertainment [0:25] offices creators say they couldn't be [0:27] any more excited about the new expansion [0:29] pack world of World of Warcraft Jonathan [0:32] parish is the vice president of Blizzard [0:34] Entertainment world of world Warcraft [0:35] allows Warcraft Gamers to do what they [0:37] like to do more than anything else in [0:38] life which is play World of Warcraft [0:40] blizzard programmer Chris bugman [0:42] demonstrated how the game works so here [0:45] I'm playing as a character named Greg [0:47] who's playing World of Warcraft as a [0:48] level three gnome Rogue so uh I'm going [0:51] to press my up Arrow key and that's [0:54] going to make him press his up Arrow key [0:57] which is going to make the character on [0:58] his screen kind of move forward across [1:01] the screen what this game is going to do [1:02] is put you in the shoes of someone [1:04] imagining they're in the shoes of a an [1:06] elf a dwarf a mage a troll the fan [1:08] response has been great the game sold [1:10] over 100,000 copies its first day of [1:12] release my avatar is the biggest World [1:15] of Warcraft fan in the whole world of [1:17] World of Warcraft World the game [1:19] promises to bring a level of realism to [1:21] video gaming never before seen here I'm [1:24] going to press alt shift 7 and that's [1:26] going to make uh my character uh start [1:29] scrolling through the terms of use [1:31] agreement and the end user license [1:33] agreement and it's fun to just play a [1:35] character who's getting lost in this [1:37] whole other sort of fantasy world the [1:39] graphics are amazing uh they're [1:40] revolutionary I mean when you when [1:41] you're staring at the computer screen [1:43] you actually believe that you're in a [1:44] dimly lit basement staring in a computer [1:46] screen with each keystroke you're just [1:47] like oh my God it sounds exactly like [1:49] the keystrokes that I know from my own [1:52] personal experience of hitting Keys [1:54] based on the game's big success Blizzard [1:56] Entertainment is already looking ahead [1:58] to their next release planned for fall [1:59] of 2009 fans love world of World of [2:02] Warcraft and we know they're going to [2:04] want their characters to be able to play [2:05] the game as well so we've already [2:07] started to work on World of World of [2:08] Warcraft the World of Warcraft realm for [2:10] the onion News Network I'm Jeff Tate [2:12] when we come back an Atlanta man mauled [2:15] by a pitb puppy describes the adorable [2:20] attack for this game you can customize [2:23] your own avatar so my avatar I uh made [2:27] him he's like 20 something years old he [2:29] works at a video game company he's uh [2:32] really good at puzzles your character [2:34] can do anything that a real human [2:37] playing the World of Warcraft could do [2:39] so there's almost like No Limits the [2:42] worst thing that can happen in the game [2:43] is that your Avatar's internet [2:45] connection goes down then you have to [2:46] make your avatar get on the phone with [2:48] your internet service provider [2:53] [Music]