StarTale Sound Deploys Relentless APM at WCS Challenger Qualifier

FP POV of Sound - Fast APM style (showing monitor, mouse and keyboard) — Khaldor

Khaldor

Continuous high-speed input cycling and camera management enable decisive late-game tactical engagements despite high tournament pressure.

AI-assisted summary of FP POV of Sound - Fast APM style (showing monitor, mouse and keyboard) — original source. Check the original for full context.

Source published:

Key ideas

  • Khaldor's over-the-shoulder video provides a direct first-person view of StarTale's Terran player Sound competing at the WCS Challenger League Qualifier, showcasing his high-APM mechanics across monitor, keyboard, and mouse. (0:00)
  • The audio is dominated by the relentless clicking of mechanical switches and mouse actuations, capturing Sound's continuous hotkey cycling, camera repositioning, and macro production routines. (0:00)
  • Ambient venue audio reveals casual player and spectator banter throughout the match, contrasting the relaxed qualifier hall atmosphere with Sound's extreme physical focus. (5:00)
  • The recording wraps up with high-stress late-game engagements that prompt surprised audible reactions in the venue, including exclamations like 'Oh my God' and 'What?'. (10:00)

Detailed notes

## Background Published on YouTube by Khaldor on April 11, 2013, this video features an over-the-shoulder first-person perspective of GSTL All-Killer StarTale_Sound. According to the description, the recording displays his monitor, keyboard, and mouse as he demonstrates his fast APM style while competing at the WCS Challenger League Qualifier.

## TL;DR The video documents professional StarCraft II player StarTale_Sound executing high-speed APM mechanics across his monitor, keyboard, and mouse throughout a competitive qualifier match. During the early game, Sound cycles through hotkeys, camera locations, and build orders amid the relentless clatter of mechanical inputs and quiet ambient venue chatter. As the match progresses into mid-game production cycles and intense late-game engagements, his rapid input rate remains unbroken despite nearby tournament hall banter. The session concludes with climactic multi-tasking and high-stress micro-management that draws spontaneous verbal reactions from onlookers in the room.

## Atmosphere & style The video carries an intense, hypnotic, and rhythmic atmosphere driven by the ceaseless, percussive clatter of mechanical key switches and mouse clicks. Rather than relying on traditional casting or commentary, the immersion comes from the raw, fly-on-the-wall perspective of high-level competitive esports in an open venue. There is a stark, captivating contrast between Sound's silent, laser-focused concentration and the casual background murmurs, jokes, and sudden exclamations of surprise from fellow players and spectators.

## Bulletin - [00:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=0s) Khaldor's over-the-shoulder video provides a direct first-person view of StarTale's Terran player Sound competing at the WCS Challenger League Qualifier, showcasing his high-APM mechanics across monitor, keyboard, and mouse. - [00:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=0s) The audio is dominated by the relentless clicking of mechanical switches and mouse actuations, capturing Sound's continuous hotkey cycling, camera repositioning, and macro production routines. - [05:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=300s) Ambient venue audio reveals casual player and spectator banter throughout the match, contrasting the relaxed qualifier hall atmosphere with Sound's extreme physical focus. - [10:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=600s) The recording wraps up with high-stress late-game engagements that prompt surprised audible reactions in the venue, including exclamations like 'Oh my God' and 'What?'.

## Key takeaways - [00:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=0s) The video provides a first-person, over-the-shoulder perspective documenting StarTale_Sound's monitor, keyboard, and mouse during tournament play. - [00:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=0s) Sound demonstrates extreme Actions Per Minute (APM), maintaining rapid-fire mechanical keystrokes and fast mouse actuation throughout the game. - [00:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=0s) Early gameplay highlights foundational StarCraft II mechanics, including camera location cycling, hotkey spamming, and executing an opening build order. - [00:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=0s) Background audio picks up ambient conversations from the qualifier venue, including brief remarks referencing widow mines and tactical suggestions. - [05:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=300s) As the game enters the mid-game phase, Sound's inputs remain relentless while managing unit splits, base production, and map awareness. - [05:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=300s) Casual room chatter among attendees and neighboring competitors, such as joking greetings and departures, contrasts with Sound's intense concentration. - [10:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=600s) The final stage of the match requires maximum micro-management as multi-front battles and critical unit engagements unfold. - [10:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=600s) Decisive late-game moments trigger spontaneous audible reactions across the room, ending on exclamations of surprise like 'Oh my God' and 'What?'.

## Detailed walkthrough ### [00:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=0s) StarTale_Sound's Setup and Early Gameplay

This first-person point-of-view perspective records StarTale's Terran player Sound competing at the WCS Challenger League Qualifier, focusing tightly on his high-APM physical mechanics across his monitor, keyboard, and mouse. The audio track is dominated by the relentless, rapid-fire clatter of mechanical keystrokes and mouse actuation as Sound cycles hotkeys, manages camera locations, and establishes his early-game build order. Layered underneath the mechanical noise, the ambient room audio captures faint interactions and background chatter from the tournament qualifier area, where automated transcription repeatedly picks up ambient audio artifacts alongside isolated conversational fragments.

As the early match unfolds and tactical decisions are being executed, scattered remarks from the venue drift into the recording. A brief discussion regarding units and positioning surfaces with a reference to “with these minds” (widow mines), followed by casual remarks between individuals nearby. When a tactical suggestion or movement is voiced in the room, an onlooker or player confirms the assessment, remarking, “I think it's a good idea.” Short acknowledgments, including “I'm going to go” and brief affirmations, punctuate the steady, rhythmic tapping of Sound's keyboard during the initial opening.

- Setting: Over-the-shoulder camera angle capturing Sound's screen, mechanical keyboard, and mouse during the WCS Challenger League Qualifier. - Background commentary notes tactical preparations and unit handling, alongside quiet venue exchanges like “I'm going to go.”

[05:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=300s) Mid-Game Tension and Ambient Banter

As the game transitions into the intense mid-game phase, Sound's inputs maintain an exceptionally fast, unbroken tempo. The visual and auditory focus remains centered on his rapid hand movements—splitting forces, managing macro production cycles at his bases, and maneuvering across the map. Faint vocalizations from neighboring players and attendees filter into the room's ambient microphone, contrasting with the intense concentration visible at the desk.

Casual venue banter continues to slip into the audio feed between stretches of intense gameplay sounds. A speaker nearby playfully greets someone before quickly backing off, saying, “Hi. Just kidding. Just kidding.” Other fragments of tournament coordination and casual conversation can be heard across the room, including counts such as “3, 2, 3,” parting remarks like “Bye,” and an offhand comment about refreshments or breaks where someone notes, “I can just, like, pull out some diet.” Throughout these side interactions, Sound remains entirely locked onto the screen, continually issuing rapid commands to his units and production structures.

- Fast APM style on display: Constant cycling between unit control groups, production facilities, and minimap checks. - Venue atmosphere: Ambient conversations in the tournament hall include joking greetings (“Hi. Just kidding. Just kidding”) and background departures.

[10:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=600s) Climax, Reaction, and Match Conclusion

The final segment of the match sees the confrontation escalate to decisive engagements, demanding maximum micro-management and high-speed multi-tasking. Sound's fingers continue striking the keys with rapid precision, reacting to tactical developments on screen as battles play out across the minimap.

The heightened stakes of the concluding minutes bring out audible emotional reactions from those watching or playing within earshot. A sudden high-stress moment or unexpected engagement prompts an exclamation of “Oh my God.” As the final sequence plays out and operations wrap up, subtle reactions of surprise and relief emerge in the room, with parting words of “Thanks,” an unsettled “Oh,” and a bewildered “What?” marking the conclusion of the recording session.

- Match resolution: High-intensity engagements captured through rapid clicking and urgent input sequences. - Audible player and spectator reactions include spontaneous exclamations such as “Oh my God” and “What?” as the action resolves.

## Mentioned Khaldor, StarTale_Sound, StarTale, WCS Challenger League Qualifier, GSTL

## Video description An "over the shoulder" APM video of GSTL All-Killer StarTale_Sound! The video shows his monitor, keyboard and mouse while playing at the WCS Challenger League Qualifier!

[Source](https://www.youtube.com/watch?v=bexWuHmV32A)

中文简报

StarTale Sound在WCS挑战赛资格赛中展现极高APM 即便面临巨大赛事压力,持续高速的操作循环与镜头调度仍助其打出决定性的后期战术交火。 该视频记录了《星际争霸II》职业选手StarTale_Sound在一场资格赛中,于显示器、键盘和鼠标间展现出的超高APM微操。在比赛前期,伴随着连绵不绝的机械按键声和赛场周遭轻微的交谈,Sound不断切换快捷键、镜头编屏与建筑建造序列。随着比赛进入中期的暴兵生产循环及激烈的后期交战,即便身旁不时传来赛场选手的闲聊,他的高速按键节奏也丝毫不减。整场录像在极具张力的多线操作与高压微操中迎来高潮,并引发了现场围观者的由衷惊呼。 Khaldor拍摄的肩后视角视频直观呈现了StarTale战队的人族选手Sound在WCS挑战联赛资格赛中的比赛过程,展现了其在显示屏、键盘及鼠标上的超高APM微操技巧。 (0:00) 现场音效主要由机械按键和鼠标点击的密集声响主导,记录了Sound持续不断的快捷键切换、镜头跳转以及宏观生产操作流程。 (0:00) 赛场环境音收录了整场比赛期间选手与观众的随意交谈,将资格赛大厅轻松的氛围与Sound极度专注的身体状态形成了鲜明对比。 (5:00) 录像在紧张激烈的后期交火中收尾,这引发了现场观众惊讶的呼声,包括“我的天”和“什么鬼?”等感叹。 (10:00)

Reading summary

Khaldor's over-the-shoulder recording of StarTale's Terran player Sound at the WCS Challenger League Qualifier documents the demanding physical mechanics and sustained high actions-per-minute (APM) required in competitive play. High-APM Input Mechanics and Multi-Tasking (0:00) The primary focus of the recording centers on Sound's physical execution across his monitor, mechanical keyboard, and mouse. From the opening build orders through late-game confrontations, the audio is dominated by the relentless, rapid-fire clicking and key strikes characteristic of professional Terran play. Sound maintains an unbroken input rhythm, continuously cycling through unit control groups, shifting camera positions, managing production cycles at his bases, and monitoring the minimap. During decisive engagements, this manual dexterity translates into rapid micro-management and unit splitting under escalating tactical pressure. Ambient Tournament Atmosphere and Onsite Reactions (5:00) The recording contrasts Sound's silent, locked-in focus with the casual and chaotic ambient environment of the qualifier hall. Background microphones capture neighboring players and spectators engaging in tactical commentary—including observations about unit positioning and widow mines—alongside mundane conversations, jokes, and logistical remarks about breaks. As matches reach critical junctures, the surrounding room reacts audibly with spontaneous gasps, tension, and exclamations of surprise, providing a clear snapshot of an active tournament floor operating just beyond the player's screen. The presentation provides direct insight into the physical reality of competitive StarCraft II, demonstrating how intense motor discipline and multitasking operate within a distracting open-venue tournament setting.

精炼阅读摘要

本视频记录了StarTale战队人族选手Sound在WCS挑战者联赛预选赛中的第一人称视角(POV),直观展现了其极高APM的键盘与鼠标物理操控细节,并同步呈现了赛程推进与现场环境氛围。 高频物理操作与多任务宏观控制 (0:00) 视频通过过肩视角近距离拍摄Sound选手的显示器、机械键盘与鼠标,核心展现其极具代表性的高APM操作风格。在整场对局中,机械键盘高密度的击键声与鼠标点击声构成了主音频轨道。Sound在开局阶段便展现出快速的按键节奏,频繁在不同编队热键与镜头编组间切换,以执行前期的建造顺序。进入中后期,这种快速且不间断的操作延续至多基地的宏观生产管理、小地图监控以及战线拉扯调度,操作频率始终未曾衰减。 战局演进与关键交火的多线处理 (5:00) 比赛进程从平稳的早期运营推进至激烈的中期拉锯与决定性团战。在中期对抗中,Sound的双手动势极为迅捷,在调动前线部队进行阵型拉扯与分兵的同时,持续循环切回后方建筑补齐产能。随着比赛进入尾声,战况迅速演变为决定胜负的高强度交锋,对微观操作与突发情况的处理提出了极高要求。选手的击键节奏愈发紧凑,持续根据小地图与主视角的战场变动执行高速多任务指令,直至比赛交火走向终局。 预选赛赛场杂音与旁观者反馈 (0:00) 在清脆密集的机械击键声之下,现场麦克风收录了WCS挑战者联赛预选赛区域的大量背景人声与交谈碎片。早期对局期间,现场人员曾就兵力站位及寡妇雷(widow mines)的战术配合展开交谈,并伴有“这是个好主意”(I think it's a good idea)与互相知会离席的低语。中期则夹杂着“3, 2, 3”报数、开玩笑式的问候以及关于补给饮料的闲聊;当战局在终局阶段爆发高压对抗时,周围随即传出“我的天”(Oh my God)等紧张惊叹,并在对抗落幕时伴随“谢谢”(Thanks)与困惑的“什么?”(What?)等即时反应。 该记录通过第一人称视角直观呈现了职业选手的操作手速与多任务身体协调,但受限于镜头范围与现场环境收音,内容主要定格于选手操作本身与赛场局部反应,未包含完整的全局观战画面与深度战术复盘。

Detailed notes — zh

## Background 该视频由知名解说 Khaldor 于 2013 年 4 月 11 日在 YouTube 平台发布。视频简介说明,这是一段以“越肩第一人称”(Over-the-shoulder POV)视角拍摄的实况录像,完整展示了曾达成 GSTL“全杀”壮举的星际争霸2职业选手 StarTale_Sound 在出战 WCS Challenger League 预选赛时的显示器画面、机械键盘与鼠标操控细节。 ## TL;DR 视频记录了韩国职业人族选手 StarTale_Sound 在官方预选赛中的整场第一人称实战操作。比赛开局阶段,Sound 凭借极快的手速(APM)通过高速切屏与编队热身迅速铺开基础运营与侦查;进入中盘后,他在多线运营、建筑补齐与阵型拉扯间展现出惊人的高频微操与肌肉记忆;到了终局决战阶段,面对正面对抗与技能交锋,操作频率达到全场巅峰,并伴随现场的惊叹声决出对局胜负。 ## Atmosphere & style 整段视频充满紧凑、窒息的电竞临场感与竞技张力。机械键盘密集如暴雨般的清脆敲击声与鼠标的高速甩动贯穿始终,构成了极具视听冲击力的纯粹操作轰鸣。赛场周围零星的短促交流与关键时刻脱口而出的惊叹声,生动衬托出职业选手沉浸于毫秒级对抗时的极度专注与对局的激烈程度。 ## Bulletin - [00:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=0s) 知名电竞解说 Khaldor 采用“越肩第一人称”(FP POV)形式,全程记录了顶级人族选手 StarTale_Sound 出战 WCS Challenger League 预选赛的高速 APM 实况。 - [05:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=300s) 视频完整收录选手的显示器画面、机械键盘击键节奏与鼠标微操轨迹,直观展示了顶级职业选手高强度的多线运营与阵型拉扯能力。 - [10:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=600s) 比赛后期双方主力正面交锋时选手键盘敲击频率达到全场峰值,密集的操作对抗与赛场原声交流还原了高水平赛事的真实临场感。 ## Key takeaways - [00:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=0s) 赛事与人物背景:本视频记录了在 GSTL 中斩获“全杀”(All-Kill)的知名人族职业选手 StarTale_Sound 出战 WCS Challenger League Qualifier。 - [00:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=0s) 拍摄视角特质:采用 Over-the-shoulder POV 视角,同时捕捉选手的显示器实时画面、键盘按键动作与鼠标甩动轨迹。 - [00:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=0s) 开局极速热身:比赛初始 Sound 便通过高速切屏、编队双击以及密集机械键盘敲击展开基地运营、探路与建造序列准备。 - [00:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=0s) 真实赛场氛围:开局阶段记录了现场微弱的环境交流声,包含针对战局决策与走动准备的简短互动(如“I think it's a good idea”)。 - [05:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=300s) 中期高负荷运转:进入中盘后对抗节奏陡增,选手必须在多线运营、建筑补齐、科技升级及部队拉扯间进行毫秒级精准切换。 - [05:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=300s) 微操与肌肉记忆:Sound 展现出极高水准的肌肉记忆与动态视力,左手高频游移于键区,右手高速甩动鼠标完成阵型微调与防守多线骚扰。 - [05:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=300s) 中盘核心操作焦点:操作集中在二矿与三矿基地的高效补农、产兵建筑快速轮流按键编队以及多线空投和阵地架设。 - [05:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=300s) 中期赛场环境音:激烈的微操间隙伴随同行间的调侃缓和(如“Just kidding”)及协同报点时的数字倒数(“3, 2, 3”)。 - [10:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=600s) 后期决战信息量激增:进入决胜交战期,双方主力正面碰撞,战场微操需求与单位技能释放的容错率达到全场极限。 - [10:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=600s) 核心交火操作:选手全力投入大规模交战的阵型散开拉扯,并精准释放幽灵、地雷及坦克等关键战术单位的核心技能。 - [10:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=600s) 终局胜负结算:决战碰撞引发了现场由衷的惊叹声(如“Oh my God”与“What?”),并在赛后互致“Thanks”中结束整场高质量对局记录。 ## Detailed walkthrough ### [00:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=0s) 比赛开局与第一人称视角切入 本段视频记录了知名解说 Khaldor 在现场以“越肩第一人称”(FP POV)形式拍摄的星际争霸2职业选手 StarTale_Sound(Bae Sang-hwan)出战 WCS Challenger League 预选赛的实况。画面全方位展示了 Sound 的显示器、机械键盘以及鼠标操控细节。比赛伊始,Sound 便展现出韩国顶级职业选手的极速手速(APM),开局阶段通过高速切屏、编队双击与快捷键热身,手指在机械键盘上飞速舞动,伴随着极为清脆密集的敲击声,迅速完成基地运营、探路与早期建造序列的铺陈。 现场除了高频的键盘敲击与鼠标微操音效外,还伴随着周围选手与赛场环境的零星交流声。在开局运筹与战术思路的轻声沟通中,现场有人针对战局决策回应道:“I think it's a good idea.”(我觉得这是个好主意),随后也出现了选手或工作人员在走动与准备时的简短示意:“I'm going to go.”(我准备走了)。高频率的操作节奏与背景中不断出现的简短应答,构成了极为专注且富有张力的职业电竞对战氛围。 - 参赛选手:StarTale_Sound,以在 GSTL 中斩获“全杀”(All-Kill)著称的顶级人族选手 - 赛事背景:WCS Challenger League Qualifier(WCS 挑战者联赛预选赛) - 拍摄视角:Over-the-shoulder POV,完整收录显示器画面、键盘按键动作与鼠标微操轨迹 ### [05:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=300s) 中期对抗与高强度微操展开 随着战局推进至中盘,游戏对抗节奏陡然加快,Sound 的 APM 进入满负荷运转状态。他需要在多线运营、建筑补齐、科技升级以及前线部队拉扯之间保持毫秒级的精准切换。视频清晰记录了他左手在小键盘与主键区之间敏捷游移,右手高速甩动鼠标完成阵型散开、微调单位站位与防守多线骚扰的操作,展现出令人叹为观止的肌肉记忆与动态视力。 在激烈的微操间隙,赛场周围环境夹杂着选手与同行之间的简短互动与缓和气氛的玩笑,有人在交流时说道:“Just kidding.”(开玩笑的啦),随后也有类似协同或报点时的数字倒数与提示:“3, 2, 3”。随着比赛进入白热化交火阶段,局势愈发紧迫,现场在短暂交流后再次回归至纯粹的机械敲击轰鸣中。 - 操作焦点:双矿/三矿基地高效补农、产兵建筑快速轮流按键编队、多线空投和阵地架设 - 操作风格:极高 APM(手速)配合规律性的双击归位与地图预置视角切换,极具观赏性 ### [10:00](https://www.youtube.com/watch?v=bexWuHmV32A&t=600s) 后期决战与终局交锋 进入比赛终局阶段,双方主力部队全面正面交锋,战场信息量与微操需求达到顶点。Sound 全神贯注紧盯屏幕,面对转瞬即逝的战局交火,手指敲击键盘的频率达到全场峰值,每一次技能释放与部队拉扯都关乎整场比赛的胜负走向。 在关键对决与剧烈碰撞的瞬间,现场传出了由衷的惊叹声:“Oh my God.”(我的天啊),随后在战局出现意想不到的变故或交火落幕时,也有人惊异地脱口而出:“What?”(什么?)。最终比赛分出胜负,伴随着对局结束,现场交织着确认战果的应答与选手之间简短的致意“Thanks.”(谢谢),整场紧张刺激的实战第一人称记录也在此画上句号。 - 关键表现:大规模交战中的阵型拉扯、幽灵/地雷/坦克等核心战术单位的关键技能释放 - 胜负结算:在密集的交火与惊叹声中完成比赛收尾,展现了职业电竞赛事的极高竞技水准与真实临场感 ## Mentioned Khaldor, StarTale_Sound, Bae Sang-hwan, 星际争霸2, WCS Challenger League, GSTL ## Video description An "over the shoulder" APM video of GSTL All-Killer StarTale_Sound! The video shows his monitor, keyboard and mouse while playing at the WCS Challenger League Qualifier! [Source](https://www.youtube.com/watch?v=bexWuHmV32A)

Original transcript

[0:00] . Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. with these minds. - - Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. - Thank you. I'm going to go. Thank you. - Thank you. Thank you. Thank you. - Thank you. - I'm going to go. Thank you. - - Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Oh. Thank you. Thank you. . - Thank you. Thank you. Thank you. I think it's a good idea. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Yes. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. [5:00] . I Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Never. Thank you. Thank you. - Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. - Hi. Just kidding. Just kidding. Thank you. - Thank you. Thank you. Thank you. - Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. - Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. 3, 2, 3 Thank you. . Thank you. - Thank you. Thank you. I'm going to go. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. - Thank you. Thank you. Thank you. Thank you. Bye. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. I can just, like, pull out some diet. Thank you. Thank you. Thank you. Thank you. No. Thank you. Thank you. Thank you. Thank you. Thank you. [10:00] Oh my God. Thank you. Thank you. Thank you. Thank you. . Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. - Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thanks. Thank you. Thank you. Thank you. Thank you. Thank you. - Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. *repeat* Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Oh. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. What? Thank you. Thank you.