Remedy Runs Real-Time Ray Tracing in Northlight With Nvidia RTX

NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment — NVIDIA GeForce

NVIDIA GeForce

Nvidia RTX and Microsoft DirectX Raytracing eliminate reliance on pre-baked lightmaps by enabling dynamic indirect lighting and contact shadows in real time.

AI-assisted summary of NVIDIA RTX Real-Time Ray Tracing Tech Demo From Remedy Entertainment — original source. Check the original for full context.

Source published:

Key ideas

  • Remedy Entertainment demonstrated real-time ray tracing running inside its proprietary Northlight engine. (0:15)
  • The showcase leverages NVIDIA RTX technology running on Volta-architecture GPUs via Microsoft's DirectX Raytracing (DXR) API and the GameWorks SDK. (0:15)
  • NVIDIA announced an upcoming GameWorks SDK ray-tracing denoiser module to automatically remove film grain-like noise without manual developer overhead.

Detailed notes

## Background Published by NVIDIA GeForce on YouTube on March 19, 2018, this video presents an early technology demonstration of real-time ray tracing developed by Remedy Entertainment. According to the description, the demo runs on Remedy's Northlight engine using NVIDIA RTX technology, Volta-architecture GPUs, the GameWorks SDK, and Microsoft's DirectX Raytracing (DXR) API to showcase significant advancements in in-game lighting and shadowing.

## TL;DR The showcase demonstrates the graphical capabilities of real-time ray tracing within Remedy Entertainment's proprietary Northlight engine. Powered by Volta architecture and the DirectX Raytracing API, the sequence exhibits dynamic lighting, contact shadows, and complex indirect illumination without relying on traditional pre-baked lightmaps or screen-space approximations. The visual presentation highlights how these combined technologies elevate graphical fidelity, supported by an upcoming GameWorks SDK denoiser module designed to clean film grain-like noise without added development overhead.

## Atmosphere & style The presentation is wordless and contemplative, completely omitting spoken dialogue or technical narration in favor of an atmospheric, tension-filled soundscape. Accompanied by swelling instrumental music and deep, resonant vocal drone chants, the demonstration carries an eerie and meditative mood. Watching it feels like a moody cinematic art piece where the solemn, echoing audio accentuates the realism and subtle dynamics of the shifting light and shadows.

## Bulletin - [00:15](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=15s) Remedy Entertainment demonstrated real-time ray tracing running inside its proprietary Northlight engine. - [00:15](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=15s) The showcase leverages NVIDIA RTX technology running on Volta-architecture GPUs via Microsoft's DirectX Raytracing (DXR) API and the GameWorks SDK. - NVIDIA announced an upcoming GameWorks SDK ray-tracing denoiser module to automatically remove film grain-like noise without manual developer overhead.

## Key takeaways - [00:15](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=15s) Remedy Entertainment created a real-time ray tracing tech demo powered by their in-house Northlight game engine. - [00:15](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=15s) The technological pipeline relies on NVIDIA RTX, Volta-architecture GPUs, the GameWorks SDK, and Microsoft DirectX Raytracing (DXR). - [00:15](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=15s) Real-time ray tracing significantly enhances fidelity in lighting, contact shadows, and ambient reflections within gaming environments. - [00:15](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=15s) The Northlight engine calculates complex indirect illumination dynamically without depending entirely on pre-baked lightmaps or screen-space tricks. - An upcoming ray-tracing denoiser in the GameWorks SDK will eliminate grain-like noise to produce cleaner visual results effortlessly. - [00:15](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=15s) The demonstration opts for an eerie, ambient musical score with resonant choral drone tones instead of spoken commentary. - [00:15](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=15s) Dynamic lighting and contact shadowing immediately react to environmental changes throughout the runtime demo. - [00:15](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=15s) The project serves as an early architectural showcase for hardware-accelerated real-time ray tracing in next-generation video games.

## Detailed walkthrough ### [00:15](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=15s) Real-Time Ray Tracing Showcase and Ambient Audio

This tech demonstration presents real-time ray tracing running in Remedy Entertainment’s Northlight engine, powered by NVIDIA RTX technology, Volta-architecture GPUs, the GameWorks SDK, and the Microsoft DirectX Raytracing (DXR) API. Rather than featuring spoken dialogue or developer commentary, the presentation unfolds entirely through visual demonstration accompanied by atmospheric background music and ambient, resonant vocal chanting tones. The audio creates a moody, tense soundscape that builds across the demonstration, underscoring the dynamic lighting, reflections, and shadowing capabilities of the engine.

As the music swells and shifts into deep ambient tones, the demo highlights the leap in visual fidelity made possible by real-time ray tracing in games. The lighting and contact shadows react dynamically within the environment, illustrating how the Northlight engine handles complex indirect illumination without relying solely on traditional pre-baked lightmaps or screen-space approximations. The soundtrack maintains an eerie, meditative atmosphere throughout the sequence, featuring deep choral drone tones that resolve into the closing moments of the showcase.

- The tech demo showcases real-time ray tracing developed by Remedy Entertainment utilizing their proprietary Northlight engine. - Key underlying technologies enabling the real-time lighting and shadows include NVIDIA RTX, NVIDIA Volta-architecture GPUs, the GameWorks SDK, and Microsoft's DirectX Raytracing (DXR) API. - The video presentation contains no spoken narration or dialogue, relying on an instrumental score with ambient vocal drone sounds. - According to the accompanying production notes, an upcoming ray-tracing denoiser module within the GameWorks SDK is designed to eliminate film grain-like noise without demanding additional development overhead.

## Mentioned NVIDIA, NVIDIA GeForce, NVIDIA RTX, Remedy Entertainment, Northlight engine, Volta, GameWorks SDK, Microsoft DirectX Raytracing

## Video description NVIDIA RTX Technology, Volta-architecture GPUs, the GameWorks SDK, and the Microsoft DirectX Raytracing API make real-time ray tracing a reality for games. Check out this Northlight-engine tech demo from Remedy Entertainment for an early look at how real-time ray tracing can vastly improve the quality of lighting and shadowing in games. Learn more on GeForce.com: https://www.geforce.com/whats-new/articles/nvidia-rtx-real-time-game-ray-tracing

Please note that a ray-tracing denoiser module is coming to the GameWorks SDK, which will enable developers to remove film grain-like noise without any additional time-sapping development work, meaning the end result will look even better.

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[Source](https://www.youtube.com/watch?v=jkhBlmKtEAk)

中文简报

Remedy借助英伟达RTX在Northlight引擎中实现实时光线追踪 英伟达RTX与微软DirectX Raytracing通过实时实现动态间接光照和接触阴影,消除了对预烘焙光照贴图的依赖。 本次演示展现了在Remedy Entertainment专有Northlight引擎中运行实时光线追踪的图形能力。在Volta架构和DirectX Raytracing API的支持下,该演示片段呈现了动态光照、接触阴影以及复杂的间接照明,而无需依赖传统的预烘焙光照贴图或屏幕空间近似技术。这一视觉呈现突出了这些技术的结合如何提升图形保真度,并得到了即将推出的GameWorks SDK降噪模块的支持,该模块旨在消除类似胶片颗粒的噪点,且不会增加开发负担。 Remedy Entertainment展示了在其专有Northlight引擎中运行的实时光线追踪技术。 (0:15) 该演示利用了微软DirectX Raytracing (DXR) API和GameWorks SDK,在Volta架构GPU上运行英伟达RTX技术。 (0:15) 英伟达宣布即将推出GameWorks SDK光线追踪降噪模块,可在无需开发者手动处理额外负担的情况下,自动消除类似胶片颗粒的噪点。

Detailed notes — zh

## Background 该视频由 NVIDIA GeForce 于 2018 年 3 月 19 日发布在 YouTube 平台上。视频简介指出,本演示依托于 NVIDIA RTX 技术、Volta 架构 GPU、GameWorks SDK 以及微软 DirectX Raytracing (DXR) API,展示了 Remedy Entertainment 自研 Northlight 引擎在游戏中实现实时光线追踪所带来的光照与阴影质量跃升。 ## TL;DR 本演示展示了 Remedy Entertainment 的 Northlight 引擎与 NVIDIA RTX 及微软 DXR 技术的深度融合成果。画面重点呈现了实时光线追踪在动态场景中所实现的细腻间接光照与高精度的真实反射效果。视频不仅展示了图形技术从传统光栅化渲染向物理真实光照演进的开创性突破,同时也预告了后续将在 GameWorks SDK 中加入光线追踪降噪模块,以有效消除胶片感颗粒噪点并大幅提高最终渲染画质。 ## Atmosphere & style 整段视频没有任何旁白或人物解说,完全由低沉神秘的环境嗡鸣与充满悬疑氛围的背景音乐贯穿始终。冷峻沉浸的音效配合精密的光影细节,营造出一种科技感十足且略带神秘张力的观感体验。观众的注意力被纯粹引导至光线反射与阴影变化的视觉震撼之中,整体情绪克制而专注于技术本身的惊艳呈现。 ## Bulletin - [00:00](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=0s) Remedy Entertainment 联合 NVIDIA 发布基于自研 Northlight 引擎的技术演示,首次公开展示实时光线追踪在游戏级引擎中的落地效果。 - [00:00](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=0s) 演示依托 NVIDIA Volta 架构 GPU、GameWorks SDK 以及微软 DirectX Raytracing (DXR) API 构建,推动图形渲染向物理真实光照演进。 - [00:00](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=0s) 光线追踪技术在演示中大幅改善了游戏场景内的动态反射、阴影与间接光照质感。 - [00:00](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=0s) NVIDIA 宣布 GameWorks SDK 将引入专用光追降噪模块,帮助开发者在不增加开发成本的前提下消除噪点并优化最终画面。 ## Key takeaways - [00:00](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=0s) Remedy Entertainment 在其专有 Northlight 引擎中成功接入并实现了实时光线追踪渲染。 - [00:00](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=0s) 演示运行于 NVIDIA Volta 架构 GPU 硬件之上,展示了专用架构对实时光追算力的支撑。 - [00:00](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=0s) 底层图形管线基于微软推出的 DirectX Raytracing (DXR) API 规范构建。 - [00:00](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=0s) 演示集成了 NVIDIA GameWorks SDK,为光追特性的工程化集成提供开发者工具链支持。 - [00:00](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=0s) 相较于传统光栅化混合渲染,光线追踪在场景反射上呈现出前所未有的物理精确度与细节。 - [00:00](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=0s) 间接光照与阴影质量获得显著跃升,使室内环境的明暗过渡与立体感大幅增强。 - [00:00](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=0s) NVIDIA 针对实时光追噪点痛点,规划在 GameWorks SDK 中推出 Ray-Tracing Denoiser 降噪模块。 - [00:00](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=0s) 专用降噪模块旨在消除类似胶片颗粒的噪点,且无须开发者耗费额外的开发与调优时间。 - [00:00](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=0s) 整段技术演示完全由神秘悬疑的环境音效与背景音乐烘托,未加入任何口头解说或开发者访谈旁白。 ## Detailed walkthrough ### [00:00](https://www.youtube.com/watch?v=jkhBlmKtEAk&t=0s) Remedy Northlight 引擎与 NVIDIA RTX 实时光线追踪演示 本段演示全程伴随具有悬疑、神秘氛围的背景配乐与低沉的环境音效,没有包含任何口头解说或旁白对话。音频转录内容主要记录了背景音乐的起伏与环境嗡鸣声。在该演示中,Remedy Entertainment 借助自研的 Northlight 引擎,联合 NVIDIA 展示了新一代图形技术在实时环境下的光影渲染成果。 该技术演示依托于 NVIDIA RTX 技术、Volta 架构 GPU、GameWorks SDK 以及微软的 DirectX Raytracing(DXR)API,旨在展示实时光线追踪如何直接提升游戏画面的光照、阴影及反射质感。演示画面展示了细腻的间接光照与高精度反射,呈现出实时渲染技术在游戏工业中从传统光栅化混合渲染向基于物理真实光照演进的开创性阶段。 - **核心渲染管线与技术栈**:结合了 Microsoft DirectX Raytracing (DXR) API 与 NVIDIA RTX 硬件加速方案。 - **降噪模块技术规划**:根据技术说明,GameWorks SDK 后续将引入专用的光线追踪降噪模块(Ray-Tracing Denoiser Module),使开发者能够在无需耗费额外开发周期的前提下,有效去除画面中类似胶片颗粒的噪点,进一步提升画质纯净度。 - **音频形式**:整段技术演示完全由环境氛围原声与音效驱动,未包含任何开发人员或主持人的台词叙述。 ## Mentioned NVIDIA, Remedy Entertainment, Northlight, NVIDIA RTX, Volta, GameWorks SDK, Microsoft DirectX Raytracing (DXR) ## Video description NVIDIA RTX Technology, Volta-architecture GPUs, the GameWorks SDK, and the Microsoft DirectX Raytracing API make real-time ray tracing a reality for games. Check out this Northlight-engine tech demo from Remedy Entertainment for an early look at how real-time ray tracing can vastly improve the quality of lighting and shadowing in games. Learn more on GeForce.com: https://www.geforce.com/whats-new/articles/nvidia-rtx-real-time-game-ray-tracing Please note that a ray-tracing denoiser module is coming to the GameWorks SDK, which will enable developers to remove film grain-like noise without any additional time-sapping development work, meaning the end result will look even better. Subscribe to GeForce! https://www.youtube.com/channel/UCL-g3eGJi1omSDSz48AML-g?sub_confirmation=1 GeForce Twitter: https://twitter.com/NVIDIAGeForce GeForce Facebook: https://www.facebook.com/NVIDIAGeForce/ GeForce Instagram: https://www.instagram.com/nvidiageforce/ [Source](https://www.youtube.com/watch?v=jkhBlmKtEAk)

Original transcript

[0:15] [संगीत] [0:41] ओम [0:43] [संगीत] [0:47] [संगीत] [0:53] [संगीत] [1:00] [संगीत] [1:08] [संगीत] [1:33] ओम