Runway Targets Factory Robotics as Video AI Cuts Hardware Training Data
Ai4
Pre-training foundation models on real-world human video solves physical data scarcity in robotics by providing a deep physical prior that adapts to new hardware in hours.
## Background
Published on YouTube by Ai4 on August 22, 2026, this fireside chat features Runway Co-Founder and Co-CEO Anastasis Germanidis in conversation with NBC News AI reporter Jared Perlo. The session examines how generative video models are transforming into general world models capable of understanding physics, geometry, and human behavior across robotics, autonomous systems, and interactive media like Runway Characters.
## TL;DR
Anastasis Germanidis explains that Runway's work represents an expansion from creative video generation into general foundation world models that understand the physical world. By pre-training on human video, these models drastically reduce the data required to train robotic hardware, acting both as high-fidelity physical simulators and as action models for manipulation. Meanwhile, consumer applications are advancing through real-time conversational avatars and emerging world-model-driven games that combine language models for high-level narrative with video models for physics simulation. Ultimately, Germanidis positions data-driven world models as essential simulators to unlock reinforcement learning in messy physical domains where symbolic models struggle.
## Atmosphere & style
The dialogue carries a thoughtful, technical, and grounded tone, contrasting the hype around artificial general intelligence with the practical engineering hurdles of physical simulation. Jared Perlo steers the exchange with incisive questions on long-horizon memory and commercial reality, while Germanidis responds with calm, measured authority rooted in Runway's multi-year research history. The discussion feels like an intimate, high-stakes technical briefing, methodically demystifying how cinematic video generation is evolving into the sensory engine for embodied robotics and real-time interactive media.
## Key takeaways
- [00:04](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=4s) Runway's shift into world models is an expansion of its creative tools, driven by the discovery that scaling video generation models consistently improves their underlying grasp of real-world physics.
- [03:22](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=202s) Generalization is the central bottleneck in robotics; pre-training on vast archives of human video provides a physical cold-start that bypasses physical hardware data scarcity.
- [03:22](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=202s) Using a base video foundation model enables rapid hardware adaptation, requiring only one to two hours of embodiment-specific data to adapt to a new robot form factor.
- [06:45](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=405s) Robotics enterprises utilize world models in two primary ways: as high-fidelity synthetic evaluation simulators and as action models directly outputting low-level hardware control policies.
- [07:41](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=461s) For human interaction, real-time world models like Runway Characters enable on-the-fly conversational avatars and interactive games without relying on pre-rendered animations or branching scripts.
- [09:32](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=572s) Long-horizon spatial and temporal memory is a primary research hurdle, with environmental persistence following predictable scaling laws as compute and training data increase.
- [11:14](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=674s) Next-generation gaming experiences will leverage a hybrid architecture where LLMs orchestrate high-level narrative and quests while world models render the dynamic physical environment.
- [13:09](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=789s) While reinforcement learning thrives in code and math due to fast sandbox environments, real-world domains require data-driven world models to serve as learned simulators.
- [17:06](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=1026s) Developing general world models requires end-to-end control of foundational pre-training, as fine-tuning third-party base models introduces strict performance and architectural ceilings.
- [17:06](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=1026s) Near-term physical AI deployments will center on enterprise logistics and manufacturing world action models, arriving well ahead of general-purpose household humanoid robots.
## Detailed walkthrough
### [00:04](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=4s) From Creative Video Generation to Real-World Foundation Models
Jared Perlo opens the session by highlighting the growing momentum around world models, noting that Runway—one of the pioneers in generative AI video based in New York—has had a front-row seat to the rapid evolution of modern AI. Addressing Runway's reputation in Hollywood and cinematic video generation, Perlo asks Anastasis Germanidis about the company's shift toward building world models. Germanidis clarifies that this transition is an "expansion" rather than a pivot away from their creative tools. Runway's creative suite is currently used by more than 50 million people, and the team continues to see that user base accelerate.
Germanidis contextualizes Runway's journey as an applied AI research lab operating for roughly eight years. From the early days of releasing their first text-to-video models around 2022 and 2023, the team observed a foundational trend: as video generation models are scaled up, their intrinsic understanding of real-world physics improves in a remarkably consistent manner. While video synthesis serves as an expressive engine for storytelling, independent filmmaking, and accelerating Hollywood studio workflows, the exact same underlying neural architectures serve a broader purpose. Runway's overarching objective is to build foundation models for the physical world, creating a unified architecture capable of unlocking applications across creative media, physical AI, autonomy, and life sciences.
```mermaid
flowchart TD
accTitle: Dual Paths of Runway's Foundation World Model
subgraph CoreModel["Foundation World Model"]
A["Large-Scale Real-World Video Data"] --> B["Base World Model<br/>(Physics & Geometry Understanding)"]
end
subgraph Creative["Human & Creative Stream"]
B --> C["Creative Tool Suite<br/>(50M+ Creators & Studios)"]
B --> D["Real-Time Characters & Interactive Media"]
end
subgraph PhysicalAI["Physical AI Stream"]
B --> E["Robotics & Autonomy Simulators"]
B --> F["Embodied Action Models (Pose & Motion)"]
end
```
---
[03:22](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=202s) Generalization in Robotics: Learning Physical Tasks from Human Video
Turning to robotics, Perlo asks how Runway's world models interface with physical systems and help robots develop greater dexterity and generalized capability. Germanidis identifies "generalization" as the central hurdle in physical autonomy. A truly generalized autonomous system must handle unfamiliar environments, manage unexpected physical edge cases, and solve a wide variety of tasks on the fly from instructions or demonstrations, mirroring human adaptability rather than remaining locked into a narrow, pre-programmed routine.
```mermaid
flowchart LR
accTitle: Video-to-Robotics Training Pipeline
subgraph ColdStart["Base Training"]
A["Vast Human Video Archive"] --> B["Base Model Cold-Start"]
end
subgraph Adaptation["Hardware Post-Training"]
B --> C["New Robot Embodiment"]
D["1–2 Hours Hardware Data"] --> C
C --> E["Generalized Task Execution"]
end
```
The core obstacle in robotics research is data scarcity. Training robots purely on physical robotic telemetry is bottlenecked by the availability of physical hardware. Runway circumvents this bottleneck by leveraging the vast scale of web video capturing humans interacting with the real world and exhibiting diverse physical phenomena. Using this video corpus to cold-start model training provides a deep physical prior, drastically reducing the amount of embodied robotic data needed during post-training:
- **Data Efficiency via Pre-Training**: Pre-training on real-world human video allows models to understand task mechanics and object dynamics before ever touching a robot.
- **Rapid Embodiment Adaptation**: In Runway's internal experiments, fine-tuning their base video model onto an entirely unseen robot hardware configuration required only "on the order of like an hour or two" of embodiment-specific data.
- **Cross-Modality Support**: This base foundation enables seamless adaptation across diverse hardware form factors, from single-task domestic cleaners (like Roombas) to bimanual manipulation arms and full humanoid robots.
---
[06:45](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=405s) Robotics Deployments: Simulation and Action Prediction
When asked about customer adoption across the robotics landscape, Germanidis shares that Runway is actively collaborating with robotics companies across manufacturing, industrial logistics, and domestic humanoid settings. Commercial uptake centers on two primary modalities:
1. **World Models as Simulators**: Robotics teams use Runway's models to generate synthetic real-world data and run evaluation benchmarks inside a high-fidelity visual and physical simulation, avoiding the expense, wear-and-tear, and safety hazards of physical real-world testing.
2. **World Models as Action Models**: Instead of just outputting future frames, the foundation model is adapted to directly predict low-level control policies and hardware actions—such as predicting the precise kinematic trajectory and poses of bimanual robotic arms to manipulate target objects.
---
[07:41](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=461s) World Models for Humans: Real-Time Interactive Games and Runway Characters
Germanidis explains that Runway categorizes world models into two complementary application domains: world models for training autonomous machines, and world models built directly for human interaction. For human end-users, real-time world models enable interactive experiences that are impossible to build with static, hand-coded software. Rather than executing pre-scripted game logic, a user can prompt for an entire interactive game environment on the fly, seamlessly navigating and manipulating the rendered world in real time.
A primary manifestation of this capability is Runway Characters, an interactive model variant powering lifelike, real-time conversational video avatars. Powered by Runway's underlying foundation video model, the system generates real-time visual and conversational responses dynamically:
- **Interactive Education**: Facilitates face-to-face conversational learning agents; Germanidis notes that research consistently demonstrates face-to-face visual interaction substantially improves information retention.
- **Enterprise Customer Support**: Delivers responsive, visually expressive virtual customer service interfaces.
- **Dynamic Gaming NPCs**: Powers non-player characters in interactive gaming that converse and react visually without pre-rendered animations or branching decision trees.
---
[09:32](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=572s) The Challenge of Long-Horizon Persistence and Consistency
Perlo raises the issue of spatial and temporal persistence, asking how Runway ensures environmental continuity—such as guaranteeing that if an agent or camera does a full 360-degree pan or leaves a room, details like a specific painting on the wall or text written on a whiteboard remain intact upon return.
Germanidis acknowledges that long-horizon consistency is one of the foundational research hurdles in world modeling today, comparing it directly to how large language models (LLMs) gradually scaled their context windows and execution horizons over time. Runway evaluates models using strict spatial memory benchmarks (e.g., verifying that fine details on a whiteboard persist after an agent exits and re-enters a room). While current generative world models cannot yet sustain a fully coherent, one-hour continuous gaming session without drift, Germanidis emphasizes that consistency is improving predictably as they scale compute and refine training data.
[11:14](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=674s) Scaling Physics, Memory, and Future Gaming Experiences
Today's world models often present technical demos where an interaction lasts only about a minute, which is far from an ideal gaming session. However, these limitations are predictably improving over time. Runway evaluates models systematically across core physical domains—testing how accurately they understand solid mechanics, fluid dynamics, and optics, and verifying whether model outputs align with real-world captured footage. Performance across both physical fidelity and long-term memory or persistence adheres closely to established scaling laws: as compute and training data increase, performance gains follow predictably.
Looking ahead toward practical gameplay, the industry currently sits in an impressive demo phase that does not yet rival traditional game engines. Despite this, the first compelling consumer experiences built on top of world models are likely to arrive within the next year. A particularly promising vector of development involves coupling large language models (LLMs) with world models. In this hybrid paradigm, LLMs orchestrate high-level elements—generating narratives, character backstories, and quest scenarios—while world models generate the underlying interactive physical environment, moving beyond raw context-length hurdles toward genuinely engaging experiences.
```mermaid
flowchart LR
accTitle: Hybrid LLM and World Model Game Engine Architecture
subgraph Narrative ["High-Level Logic (LLMs)"]
A["Scenarios & Quests"]
B["Character Dialogue & Lore"]
end
subgraph Simulation ["Environment Engine (World Models)"]
C["Physics, Fluid Dynamics & Optics"]
D["Interactive Real-Time Environment"]
end
Narrative --> Simulation
```
- **Benchmarked Capabilities**: Solid mechanics, fluid dynamics, optical properties, and temporal persistence.
- **Scaling Behavior**: Physics comprehension scales predictably with added compute and training dataset volume.
- **Consumer Horizon**: Production-ready, engaging consumer experiences are anticipated within roughly 12 months.
---
[13:09](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=789s) Superintelligence and Simulators Learned from Data
As frontier labs and prominent tech figures increasingly proclaim that humanity is nearing or has crossed the singularity, the discussion around superintelligence often overlooks a fundamental limitation of current LLMs. While LLMs exhibit superhuman feats in formal domains—such as disproving mathematical conjectures that stood unsolved for 70 years or writing complex code—they still stumble over basic real-world common-sense tasks. A notable example cited was Anthropic’s experiment with Claude attempting to run a simulated vending machine business, where the model made poor commercial choices and rapidly lost money due to a lack of grounded, real-world intuition.
This performance divergence stems from the availability of ground-truth execution environments. Coding and mathematics thrive under reinforcement learning (RL) because millions of virtual container environments can instantly execute code, assess failure or success, and provide direct reward signals. In contrast, messy real-world domains—such as biology and human physiology—lack neat mechanistic simulators. Running RL directly in the physical world is prohibitively expensive, slow, and non-scalable. World models solve this bottleneck by functioning as data-driven simulators trained directly on raw perceptual observations, unlocking scalable RL for physical and unpredictable domains.
- **The RL Scaling Discrepancy**: Formal domains (code/math) provide instant sandbox rewards; real-world interaction lacks pre-built simulators.
- **The Core Value of World Models**: Serving as learned environmental simulators trained from observational data where hardcoded rules do not exist.
- **Real-World Pitfalls**: Highlighting failure modes like Claude's vending machine experiment to illustrate gaps between symbolic reasoning and embodied intuition.
---
[17:06](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=1026s) Startups, Pre-Training Bottlenecks, and Enterprise Robotics
Despite the surge of interest and new world model startups launching constantly, many new entrants take shortcuts by fine-tuning or post-training existing public video models. Building genuine general world models requires end-to-end control across the entire stack: investing heavily in foundational pre-training as well as owning the downstream application layer. Teams that rely solely on post-training third-party base models run into severe architectural and capability ceilings.
When considering deployment milestones over the coming year, enterprise robotics stands out as the most immediate breakthrough area. World action models (WAMs)—world models tailored to predict and output robot action trajectories—are positioned to enter commercial logistics and manufacturing facilities to perform revenue-generating tasks. While household humanoid robots remain further out on the timeline, progress in physical robotics powered by world models is advancing substantially faster than standard industry forecasts suggest.
- **Architectural Imperative**: Pre-training ownership is essential; fine-tuning generic base video models introduces hard bottlenecks.
- **Near-Term Industrial Focus**: World action models targeting logistics and manufacturing deployments.
- **Long-Term Timelines**: Controlled enterprise and industrial automation will precede domestic, general-purpose consumer humanoid robots.
## Notable quotes
> [00:04](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=4s) as video generation models are scaled up, their intrinsic understanding of real-world physics improves in a remarkably consistent manner — Anastasis Germanidis
> [00:04](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=4s) build foundation models for the physical world, creating a unified architecture capable of unlocking applications across creative media, physical AI, autonomy, and life sciences — Anastasis Germanidis
> [03:22](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=202s) on the order of like an hour or two — Anastasis Germanidis
> [03:22](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=202s) Pre-training on real-world human video allows models to understand task mechanics and object dynamics before ever touching a robot. — Anastasis Germanidis
> [07:41](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=461s) world models for training autonomous machines, and world models built directly for human interaction — Anastasis Germanidis
> [09:32](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=572s) long-horizon consistency is one of the foundational research hurdles in world modeling today — Anastasis Germanidis
> [11:14](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=674s) as compute and training data increase, performance gains follow predictably — Anastasis Germanidis
> [11:14](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=674s) LLMs orchestrate high-level elements—generating narratives, character backstories, and quest scenarios—while world models generate the underlying interactive physical environment — Anastasis Germanidis
> [13:09](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=789s) World models solve this bottleneck by functioning as data-driven simulators trained directly on raw perceptual observations, unlocking scalable RL for physical and unpredictable domains. — Anastasis Germanidis
> [17:06](https://www.youtube.com/watch?v=Pm8JbTjfSQw&t=1026s) Building genuine general world models requires end-to-end control across the entire stack: investing heavily in foundational pre-training as well as owning the downstream application layer. — Anastasis Germanidis
## Video description
Anastasis Germanidis - Co-Founder & Co-CEO, Runway
Jared Perlo - AI Reporter, NBC News
AI video models are evolving into systems that can understand, represent and simulate the physical world. Runway's GWM-1 brings real-time understanding of physics, geometry and human behavior — already powering the largest world model deployment in production through Runway Characters. As world models mature, they open new foundations for robotics, autonomy and scientific discovery. Join Anastasis Germanidis, co-CEO of Runway, in conversation with Jared Perlo of NBC, on what it takes to build general world models and where the technology is headed next.
Runway co-founder Anastasis Germanidis argues that scaling video generation architectures creates foundational world models that internalize physical reality. Runway positions these systems as unified engines for creative media, real-time human interaction, and physical robotics by using observational video to simulate environments and predict physical actions.
Video Scaling as a Physical Foundation Model (0:04)
Germanidis frames Runway’s expansion from generative video into world models as a natural scaling progression rather than a pivot, noting that the company's creative tools continue to serve over 50 million users. As video generation architectures scale up, their internal comprehension of physics—including solid mechanics, fluid dynamics, and optical properties—improves predictably alongside compute and data volume.
Runway's core technical strategy is to develop a single foundation model architecture for the physical world. Rather than maintaining fragmented models for different industries, the team aims to use the same underlying physical understanding to power studio media workflows, interactive simulations, physical AI, and life sciences.
Solving Robotics Data Scarcity through Video Pre-Training (3:22)
Germanidis identifies generalization across unfamiliar environments and unexpected edge cases as the primary hurdle in robotics. Because physical hardware telemetry is scarce and expensive to collect, Runway circumvents the robotics data bottleneck by pre-training base models on large-scale web video of human physical interactions. This imparts an initial physical prior before models interact with physical hardware.
In internal testing, adapting this base model to an unseen robotic configuration required only one to two hours of embodiment-specific data. Runway collaborates with robotics companies across manufacturing, logistics, and domestic humanoid domains across two formats: as high-fidelity visual and physical simulators for synthetic testing, and as 'world action models' that directly output kinematic trajectories and low-level control policies.
Interactive Media and the Long-Horizon Persistence Hurdle (7:41)
For human end-users, world models enable dynamic environments and interactive conversational avatars, such as Runway Characters, targeted at education, customer support, and non-scripted video game characters. However, Germanidis identifies spatial and temporal persistence as an ongoing technical hurdle, akin to early context window limits in large language models. Current systems cannot maintain environment coherence—such as preserving whiteboard text after leaving and re-entering a room—over hour-long sessions, leaving most technical demos capped around one minute.
Germanidis anticipates that strict benchmarks and continued scaling will resolve these drift issues. He forecasts that compelling consumer experiences will emerge within roughly 12 months, specifically through hybrid pipelines where large language models manage high-level logic, lore, and quest scenarios while world models render the underlying real-time physical simulation.
Data-Driven Simulation for Real-World Reinforcement Learning (13:09)
Germanidis notes that while language models achieve superhuman results in formal domains like mathematics and coding, they frequently fail at grounded, real-world tasks—pointing to Anthropic's experiment where Claude quickly lost money trying to operate a simulated vending machine business. Formal domains progress rapidly under reinforcement learning because lightweight virtual containers offer instant, ground-truth reward signals, whereas messy real-world physical and biological domains lack programmable mechanistic simulators.
Because direct physical trial-and-error is slow, hazardous, and expensive, world models provide value by acting as learned simulators trained purely on raw observational data. This framework allows systems to run scalable reinforcement learning for complex physical tasks without requiring pre-programmed simulation rules.
Germanidis cautions that startups fine-tuning third-party base video models will encounter hard architectural limitations, arguing that genuine world models require complete ownership of foundational pre-training. Near-term commercial deployments are expected to focus on world action models performing revenue-generating logistics and manufacturing tasks, while general-purpose consumer humanoid robots remain further out.
[0:04] Anastasis Germanidis: as video generation models are scaled up, their intrinsic understanding of real-world physics improves in a remarkably consistent manner
[0:04] Anastasis Germanidis: build foundation models for the physical world, creating a unified architecture capable of unlocking applications across creative media, physical AI, autonomy, and life sciences
[3:22] Anastasis Germanidis: on the order of like an hour or two
[3:22] Anastasis Germanidis: Pre-training on real-world human video allows models to understand task mechanics and object dynamics before ever touching a robot.
[7:41] Anastasis Germanidis: world models for training autonomous machines, and world models built directly for human interaction
[9:32] Anastasis Germanidis: long-horizon consistency is one of the foundational research hurdles in world modeling today
[11:14] Anastasis Germanidis: as compute and training data increase, performance gains follow predictably
[11:14] Anastasis Germanidis: LLMs orchestrate high-level elements—generating narratives, character backstories, and quest scenarios—while world models generate the underlying interactive physical environment
[13:09] Anastasis Germanidis: World models solve this bottleneck by functioning as data-driven simulators trained directly on raw perceptual observations, unlocking scalable RL for physical and unpredictable domains.
[17:06] Anastasis Germanidis: Building genuine general world models requires end-to-end control across the entire stack: investing heavily in foundational pre-training as well as owning the downstream application layer.
Original transcript
[0:04] We are keeping the world model love going.
We started the keynote this morning. First
[0:09] keynote was a panel on Anastasis was also on
that where we kind of approached world models
[0:14] from a very high level. And I'm really excited
about this opportunity to learn more about what
[0:19] Runway is doing. So Runway is one of the leading
AI video generation and now world model companies
[0:26] based in New York growing very quickly have
been around for a couple of years. So I think
[0:31] it's very exciting Anastasis has had a front
row seat to the recent waves of AI development.
[0:37] So I think maybe just to to get started if people
in the room do know Runway potentially more from
[0:44] your video generation work or you know your work
with Hollywood. I'm sure many people in this room
[0:47] have probably seen a movie created with Runway's
technology. I'm curious if you could just start
[0:52] off by addressing a little bit of your embrace
of world models. I think maybe you announced
[0:56] that shift or that direction a couple of years
ago, but what made you pivot into that and then
[1:01] what are you working on today with your foundation
model? Yes, so I would say I would call it more
[1:07] of an expansion of the the work that we're
doing on the pivot like the creative tools
[1:12] that we have a a large kind of creative tool suite
used by more than 50 million people at the moment.
[1:19] That's still very actively growing and we're
seeing a lot of increasing usage for that.
[1:23] Just to give some context Runway's an applied
AI research lab. We've been around for about 8
[1:29] years now and for most of the time we've been
focused on scaling video generation models
[1:35] and something that we realized very early on is
that as we scale those models and as we train the
[1:40] next generation of them, they improve in their
ability to understand physics very consistently.
[1:46] And so as we saw early signs of that back
in 2022 or 2023 when we released our first
[1:52] text to video model, we realized that you know,
there's obviously immense opportunity to use
[1:58] video generation models to for creative
expression to tell new kinds of stories
[2:03] to empower more filmmakers or to work
with studios to make their workflows
[2:08] to to to to basically make their workflows faster.
There is also a big opportunity in using the same
[2:14] underlying models to accelerate progress in
autonomy in life sciences in domains that have to
[2:22] do with the interacting and learning directly from
observations of the real world. And so ultimately
[2:29] our goal is to build the best foundation models
for the real world and there is and if we do so
[2:36] then there is all those applications that that are
unlocked by it. So whether that's creativity or
[2:42] or physical AI, those are just different ways in
which you can use the same underlying models and
[2:47] same underlying architectures. Awesome. Thank you.
And I know the last session in this room was about
[2:52] the business case for world models. It's exciting
to see world models kind of gain more interest and
[2:57] more currency, more sessions at this conference.
But maybe if we can dive in a little bit deeper,
[3:02] Runway's been working on robotics applications
in particular or thinking about how robotics
[3:07] could gain dexterity or you know,
just advance in general terms of
[3:13] capabilities by using your world model.
So I'm curious if you could explain a
[3:17] little bit more about how your world models
interface with the robotics world these days.
[3:22] So the main challenge we're trying to solve with
[snorts] the video models and the the extension
[3:28] of of them in world models is this idea of
generalization. So generalization means that
[3:35] a robot or an autonomous system can handle like
all the unexpected scenarios and all the different
[3:41] environments where it might be put into and can
solve a wide diversity of tasks similar to how
[3:47] a human would. It's not just specialized on on
task, particular environment, particular setting,
[3:53] but it's able to handle kind of the complexity of
the real world and and and and kind of basically
[4:00] uh solve new tasks on the fly just like
a human would learn on the fly by just
[4:04] either by instruction or by demonstration. Um and
the biggest problem with actually training models
[4:11] to do that uh is like if you're only focusing on
using robotics data to train a model to to power
[4:18] your robot, it's very difficult to scale the data
collection. You're basically bounded by the amount
[4:23] of hardware you have available. Um but if you
can leverage all the kind of the the vast scale
[4:30] of kind of video that uh kind of human has already
captured uh of humans performing different tasks
[4:37] in the world of many kinds of scenarios of physics
of physical phenomena and leverage that to as
[4:43] like a to to cold start uh a model training that
basically uh then gets fine-tuned or post-trained
[4:50] specifically in robotics, then you're able you
require much less robotics data to uh get the same
[4:57] level of performance. Uh and so we truly believe
that video models are the best the best starting
[5:02] point to building uh robotics models because
there is just so much similarity between learning
[5:09] directly from humans and how they perform tasks
and how a robot would perform the same tasks.
[5:15] So, on the robotics note, uh there are many
different modalities of robots. You know,
[5:20] you could have like a Roomba, you could have a
lawn care robot, you could have a humanoid robot.
[5:24] How are you and Runway thinking about optimizing
your models or thinking about how your models
[5:29] could be used for training or um being applied
to those different modalities of robots?
[5:36] It goes back to this idea of generalization.
Um if you if you have a powerful underlying
[5:41] foundational model and base model, you can
fine-tune it with very limited amount of data to
[5:47] um for a new um robotic embodiment. So we've we've
done experiments where we take our base model
[5:55] that's trained on real world video plus some
robotics data and then we we then fine-tune it
[6:01] on a new robot hardware type that it has not
seen before and we see that it only requires
[6:07] kind of on the order of like an hour or two
to actually adapt to this new robot hardware.
[6:13] And so that's that's kind of the the the benefit
of using this this powerful base model is that you
[6:21] can then adapt to a new modality to a new hardware
with much less amount of data than you otherwise
[6:27] would if you had to train from scratch on the
Roomba or or the bimanual setting or the humanoid
[6:35] kind of hardware. Got you. Are you
seeing uptake from various customers on
[6:41] I don't using your world model because of its
adaptability there? What's the uptake like?
[6:45] Yeah, so there is a few different use
cases that we're seeing. We're working with
[6:50] robot kind of robotics companies across
manufacturing, logistics, also kind of household,
[6:59] humanoid tasks and we're seeing that our models
are useful both as simulators essentially helping
[7:06] generate data and helping those companies evaluate
how well the robot models perform inside the
[7:11] simulation of the world model instead of doing
that in the real world. But we're also seeing
[7:17] our models being used as what's called action
models. So that means that you're you're able
[7:23] to take our foundation model and then you're
able to make it predict actions. So it predicts
[7:27] the pose of the if you have a manual arm setting,
you can predict like how should each of those arm
[7:35] arms move to to perform a specific action. So
it's it's quite versatile in that way. Awesome. So
[7:41] maybe speaking of versatility, we can pivot to uh
the world models current approach with characters.
[7:47] So, I was very interested and intrigued to learn
about Runway's characters. Maybe if you could
[7:51] just provide a brief overview of what that means,
how that fits into Runway's world model approach.
[7:58] So, generally the way we think about world
models is it has two different audiences. It has
[8:02] world models for humans and world models for
training kind of robotic or autonomous systems.
[8:07] World models for humans, what they enable is
new kinds of interactive experiences that are
[8:12] very difficult to create with traditional
software. So, if you want to have a game that's
[8:18] generated on the fly, that where you can navigate
an environment and take actions in with it,
[8:22] that's basically you can prompt for
it. You can prompt for any kind of
[8:26] kind of game. You can do that with with with a
real-time world model. Similarly, we we have this
[8:34] characters model which is a variant of
our world model and it essentially allows
[8:40] real-time conversation with a virtual character.
It's it's the kind of the most lifelike
[8:48] avatar video avatar model that's powered by
our foundation video model. And we're seeing
[8:54] kind of use cases across education. If you want to
learn about any kind of concept, there is a lot of
[8:59] studies that have shown that basically interacting
face-to-face leads to much better retention of
[9:04] information. It's used in customer support. It's
used in games to power kind of NPC characters.
[9:13] So, we see the the applications of those real-time
models to be quite quite varied and kind of across
[9:19] different kinds of interactive software that
involves generating information on the fly,
[9:24] generating visual information on the fly. Awesome.
So, I think this probably piggybacks off of that
[9:32] line of questioning a little bit, but I'm really
fascinated by the idea of like persistence in
[9:36] world models, which is maybe at the heart of
creating a model of the world. It's you know,
[9:40] if you are a character in a world model and you
do a 360 and I don't know there's a painting on
[9:46] the wall. You want to make sure that that painting
is in the same place when you complete the 360. Um
[9:51] I'm curious how you and Runway are approaching
that idea of persistence and maybe that idea of
[9:56] real-time video generation is, you know, critical
to that or how you're making sure that your
[10:01] models, you know, reliably duplicate I don't know
that image on the wall or just making sure that
[10:07] if you're generating video for several minutes
at a time, how do you make sure that everything,
[10:11] you know, remains in continuity? Yeah, so
I that's one of the biggest challenges I
[10:16] think of world models is this idea of maintaining
consistency over kind of a long period of time and
[10:22] it's it's kind of quite analogous to um you
know, how LMs over time have improved in the time
[10:30] horizon that they can execute a given task. Um we
there's a lot of tests that you can do which is
[10:36] kind of resemble what you mentioned where you have
a like a whiteboard has some specific information,
[10:41] some specific text. You leave you leave the room,
you get you get back into the room. Like you want
[10:47] all the details like the specific text to be to
be maintained and those are basically evaluations
[10:53] that we run as as we improve our video models.
I think we're not we're not quite there in terms
[10:58] of having a one-hour consistent experience where
you can play a game and have like the environment
[11:03] remain remain persistent but we're seeing
continuous improvement as we're as we're scaling
[11:09] as we're scaling the computer of those
models as we as we further improve the data.
[11:14] The you know, it it wouldn't be an ideal game
experience if you could only play for a minute
[11:18] which is a lot of the world models today but
that's something that we see predictably improves.
[11:24] And if we look at you know, we have a lot of
different evaluations that we run where we test
[11:29] how well does this model understand kind of
solid mechanics or fluid dynamics or optics
[11:35] and does that match what you would you
know like real world capture footage
[11:40] and we've seen there is essentially that follows
scaling laws quite well so like as you increase
[11:45] the computing data that you put in those models
you actually get predictably better performance
[11:50] on those physics tasks and the same goes for
kind of persistence and and memory. I see so
[11:56] where do you think maybe a year from now and
to put you on the hot seat but if I don't know
[12:01] I want to play a video game for 5 10 minutes
something like that you know in the future with
[12:04] this sort of real time generation do you think we
could see something like that in the next couple
[12:09] months next year where do you think the trajectory
of of the industry is kind of on on track board?
[12:14] Yeah it's very likely that we're going to see
the first great consumer experiences built on
[12:20] on top of world models in the coming year right
now we're still in the I think as an industry
[12:24] in the more demo phase of like you can do this
and it's and it's an impressive technical demo
[12:30] but it doesn't yet match the level of like
quality of like a traditional game engine
[12:37] but I do think there is yeah there is a lot
of progress being made there there is also
[12:42] ways in which you can combine the world models
with LLMs where you know LLMs can generate the
[12:49] the scenarios the characters the kind of overall
kind of backstory of the world that you're
[12:54] entering and world models generate the actual
environment and allow you to interact with it
[13:00] and so we're making a ton of progress in actually
making those experiences a lot more fun and a
[13:04] lot more interesting beyond solving those like
technical challenges around kind of long context.
[13:09] Interesting the LLM world model intersection
would love to learn more about that. Um
[13:16] maybe broadening our scope a little bit I think
people who have been paying attention to the AI
[13:20] space and especially the frontier labs in the Bay
might have heard many people in I don't know the
[13:26] past couple months, increasingly reference this
idea of super intelligence, which I think like
[13:31] world models can mean a million different things
from a million different people. I think even just
[13:36] this week as we saw increased cyber capabilities,
I think Sam Altman said we might be in the
[13:41] singularity. I think Elon said we're already past
the singularity. You know, all these magnates are
[13:44] saying we're in the singularity, which seems to me
close to artificial super intelligence. And I know
[13:49] you wrote a blog post not too long ago about super
intelligence, the path to super intelligence.
[13:55] Uh I haven't heard too much about kind of the
intersection of super intelligence and world
[13:58] models. So, curious if you could just share your
views on that. Yeah, so there's obviously been
[14:04] like a remarkable amount of progress in coding,
in math, in in a lot of domains with LLMs.
[14:13] And that has led to like kind of a lot of wild
extrapolation about where we're going to be
[14:17] in like a few years. I think there is, you know,
there is this interesting contrast right now where
[14:23] those models are so amazing at at those tasks.
And yet they fail in like very surprising ways
[14:30] into in every time it comes to like in tasks that
involve interacting with a real world in some way.
[14:36] So, when it comes to for example, there was this
this great experiment that Anthropic did with
[14:44] Claude trying to run a vending machine business.
And it failed it it basically lost a ton of money
[14:49] very quickly. It made some very poor business
decisions. And so there is this real world
[14:54] wisdom and real world intuition that somehow
the models are still missing while they're
[14:59] able to perform very like superhuman tasks.
Like able to still uh disprove like you know,
[15:07] conjectures that have been unsolved for 70 years.
Yet they fail at those kind of basic tasks that
[15:14] kind of anyone can do. And my explanation for
that is that for tasks where you can build a
[15:20] perfect simulator, so for example, for coding
tasks, you can you can build a million you know
[15:27] a million kind of containers and try to execute
some code, see what the result of that execution
[15:33] is if the if your program is successful perform
a task or not and get back a reward signal
[15:38] that you use to improve your model. Like for
those domains where we have perfect simulators,
[15:44] we can scale reinforcement learning like
quite very easily and that leads to like
[15:50] very quick jumps in performance. For any area
where we don't have this perfect simulator,
[15:56] you you you don't have this luxury of being
able to scale reinforcement learning as easily.
[16:02] And so, world models are essentially simulators
that you train directly from data. If you don't
[16:08] exactly know you know how to simulate a specific
environment or a task and build the right RL
[16:14] environment for it, then you need to learn it
directly from observations and directly from data.
[16:19] And so, for the you know, tasks that involve
interacting with the unpredictable world
[16:23] that involve trying to solve problems in
domains where we don't have those simulators
[16:29] like in biology where you know, we don't have
a great mechanistic model of the human body,
[16:34] that's where world models I expect will be very
critical to actually making significant progress
[16:39] there because otherwise if you want to build you
know, you either have to deal have to use very
[16:48] imperfect simulators or you have to actually try
to do online reinforcement learning in the real
[16:53] world which is very costly, very expensive and
you cannot scale it in the same way that we scaled
[17:00] RL in in coding and math. Awesome. Thank you.
Well, you know, we don't have too much time left,
[17:06] but I also want to ask maybe you know, from
the the critical side of things or you know,
[17:10] if people squint their eyes, there's lots of
hype around world models. I think there's been
[17:13] several panels and several events on world models
here. Valuations soaring through the roof. Uh
[17:20] Should people be at all critical or at all
skeptical of the hype around world models?
[17:25] Do you see any hype kind of in your day-to-day
of, you know, developing world models? Or do
[17:29] you think this really is a trend that's going to
persist for the next year, 5 years, maybe decade?
[17:34] Uh I definitely think that this this this field
is here to stay. Um it is definitely the case
[17:40] that right now there is a new world model startup
starting, you know, every every other week. Um
[17:45] I do think what one thing that gets underestimated
is the importance of pre-training and being able
[17:49] to own the whole model layer. Um a lot of
companies are starting up now and they're
[17:54] taking an existing video model, for example, and
then post-training it a bit to for a particular
[17:59] kind of world model application. And that's uh
you're really limited by like the underlying
[18:05] base model underlying foundation model. So, as
a lab, I think it's very important to be able to
[18:10] do this end-to-end, to both do the pre-training
and build the underlying foundation model. And
[18:16] uh own the application layer as well of like
where does this this model actually gets deployed.
[18:21] Um and so that's that's I think one thing
that, you know, might be um in in in some
[18:26] of those kind of new new labs might might be a
a bottleneck that is underestimated right now.
[18:32] Awesome. Well, I think we're just about
out of time. So, maybe I'll just ask one
[18:35] last quick question. A year from now, you know,
assuming we're back on the stage here in Vegas,
[18:39] what's one thing that you're really excited
about kind of the trajectory within Runway?
[18:43] Something you're really excited about
working on in the world model realm.
[18:48] Yeah, so timing for real-world deployment
is always uh it's it's it's always has large
[18:53] uncertainty bars, but I do think it's it's
very likely that we're going to see uh
[18:58] world models, and specifically world action
models, which are world models that are adapted to
[19:03] predict the robot actions, uh deployed in actual
enterprise enterprise setting um in logistics or
[19:10] manufacturing um to to and actually scale to
perform, um, a useful revenue generating task.
[19:18] Um, I think it will take longer for, for example,
for humanoid robots to be deployed in a household,
[19:24] uh, but I do think we're going to see progress
in robotics as a result of this of this,
[19:30] uh, improvement in performance in world
models, uh, much faster than people expect.
[19:34] Awesome. Well, I look forward to running it back,
checking in again a year from now. Thank you so
[19:38] much for everybody, uh, here for listening and a
round of applause again for Anastasis Germanidis.