Fal Speeds Video AI 35x via Post-Training to Win Hollywood Studios

How Real-Time AI Video Is Changing How Creators Work — a16z

a16z

As post-training and hardware co-design eliminate the real-time latency bottleneck, generative video competition has decisively shifted from generation speed to deterministic camera and scene control.

AI-assisted summary of How Real-Time AI Video Is Changing How Creators Work — original source. Check the original for full context.

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## Background Published by a16z on YouTube on September 17, 2026, this episode features a16z General Partner Jennifer Li interviewing fal co-founder Gorkem Yurtseven and Head of Engineering Batuhan Taskaya. According to the show notes, the discussion breaks down the technical breakthroughs behind fal's H3 Max—a post-trained version of MiniMax's open-weight video model—and examines how combining systems optimization with model post-training achieved real-time generation speeds. It also explores how continuous video memory and fine-grained camera and motion controllability are transforming professional creative and studio workflows.

## TL;DR The episode explores how fal achieved real-time generative video by releasing H3 Max and H3 Max Turbo, which can generate a five-second video clip in roughly 1.5 seconds at half the standard cost. Gorkem and Batuhan explain that breaking through the traditional hardware roofline required model-hardware co-design—pairing targeted post-training and step reduction with custom kernels that achieve 70% to 80% Model Flops Utilization. With generation outpacing playback time, the team introduced continuous streaming architectures that maintain scene and character memory across up to 60 minutes of live video, powering interactive experiments like fal.live. Finally, they detail how development has pivoted from raw latency to studio-grade controllability, using Blender animatic conditioning and parametric JSON camera angles to bring deterministic precision to enterprise Hollywood clients like Amazon MGM Studios.

## Atmosphere & style The conversation carries the kinetic, caffeinated energy of an engineering team operating on the bleeding edge of an industry breakthrough, blending granular hardware mechanics with infectious startup ambition. Jennifer Li provides structured, forward-looking moderation, prompting technical war stories about 24-hour global relay hack sprints and third-party benchmark disbelief. The tone feels grounded yet visionary, seamlessly transitioning from low-level CUDA kernel efficiencies and VAE bottlenecks to sweeping demonstrations of live voice directing and the algorithmic reinvention of Hollywood visual effects.

## Key takeaways - [02:45](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=165s) Generative media and coding agents are rare sectors achieving 'token market fit,' where power users continuously consume thousands of dollars in tokens, making GPU throughput the primary company growth bottleneck. - [03:55](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=235s) Pure systems and kernel tuning caps out at a 2x to 3x speedup before hitting hardware limits; unlocking order-of-magnitude gains requires hardware-model co-design through specialized post-training. - [06:33](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=393s) H3 Max achieved a ~35x speedup by combining RL-based step reduction with custom kernels that reach 70% to 80% Model Flops Utilization across prompt expansion, latent diffusion, VAE decoding, and upscaling. - [09:30](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=570s) Newer hardware architectures like Blackwell reduce latency by 2x to 3x independently, but because chip costs scale proportionally, true cost reduction relies on algorithmic post-training rather than hardware upgrades alone. - [10:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=600s) With H3 Max Turbo generating a 5-second video clip in 1.5 seconds at half the cost, speed and latency have ceased to be the core bottleneck, pivoting engineering focus toward quality and fine-grained control. - [15:47](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=947s) Rather than relying on naive last-frame looping, fal implemented a rolling cross-attention window that maintains true temporal memory and coherent multi-character interactions across running video streams. - [20:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1200s) H3 Max Director extends continuous, action-controlled video streaming up to 60 minutes using a dual-layer memory system: a 2-minute compressed latent video buffer and an evolving long-term world-state prompt. - [23:25](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1405s) Pairing real-time video generation with speech recognition interfaces transforms workflows from passive text prompting into live conversational directing, where verbal instructions adjust camera framing and actor blocking on the fly. - [26:47](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1607s) To improve serving economics, fal is disaggregating the multi-stage diffusion pipeline across heterogeneous chips and developing hybrid topologies where consumer GPUs run local passes while cloud servers handle context orchestration. - [28:15](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1695s) Professional VFX workflows achieve near-deterministic control by creating low-resolution 3D animatic blocking in Blender and feeding it into H3 Max as a spatial rendering pass. - [30:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1800s) fal is advancing studio reliability to 99.9% by replacing natural language prompting with parametric camera control driven by structured JSON trajectories, alongside reference-based lip sync and motion transfer. - [33:12](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1992s) Hollywood studios like Amazon MGM Studios have become fal's fastest-growing segment, adopting modular post-trained point solutions backed by strict IP governance and domestic US-hosted compute. - [37:25](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=2245s) The generative video industry has shifted from consumer novelty to institutional adoption, with major film studios and AI-native production companies integrating real-time inference directly into active pre-vis and VFX pipelines.

## Detailed walkthrough ### [00:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=0s) Intro & The Launch of H3 Max

The generative media landscape is reaching an inflection point, standing shoulder to shoulder with coding agents as the rare sectors that have found what fal co-founder Gorkem Yurtseven calls "token market fit." With the release of fal's H3 Max, real-time video generation has moved from theoretical ambition to reality: the public H3 Max Turbo version can produce a five-second video clip in roughly 1.5 seconds at half the standard cost, unlocking entirely new interactive paradigms like continuous streaming and Blender-based creative pipelines. Welcoming Gorkem and fal's Head of Engineering Batuhan Taskaya back to the podcast after a year, a16z General Partner Jennifer Li highlights just how dramatically the model outperformed the ecosystem. On the benchmark scatter plots comparing speed, cost, and visual quality, H3 Max sat in a league of its own on the far edge of the chart—so far out, Gorkem jokes, that they had to format the graph on a logarithmic scale just to fit the other industry models into the same visual frame.

The catalyst for this breakthrough was MiniMax’s release of their H3 open-weight model. Up to that point, while fal operated inference infrastructure for top-tier AI labs, proprietary licensing barriers prevented them from modifying or deeply post-training frontier video systems. MiniMax H3 represented the first truly capable, latest-generation open video foundation model built on a familiar transformer architecture with strong reference-image capabilities. Recognizing an unprecedented opening, the fal team went "all in" to discover how far they could accelerate a state-of-the-art video model by uniting post-training with aggressive systems engineering.

[02:45](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=165s) "Token Market Fit" and Why fal Bet on Post-Training

Explaining why an inference serving platform decided to dive directly into model post-training, Gorkem introduces fal's framework of "token market fit." In creative production and autonomous coding, power users do not just issue occasional queries; they sit in front of their workstations all day, orchestrating multi-step generation pipelines and burning through thousands of dollars in tokens. Ever since April, fal and the broader generative media ecosystem have been severely compute-constrained, with company growth essentially throttled by GPU supply. To unblock creators and satisfy surging token demand, fal needed to extract dramatically higher throughput from every slice of silicon.

```mermaid flowchart TD accTitle: System Optimization vs Hardware-Model Co-Design Roofline accDescr: Diagram illustrating how pure systems work hits a 2x to 3x ceiling, whereas joint post-training and kernel co-design breaks through by an order of magnitude.

subgraph PureSys["Traditional Systems Route"] A["Base Open-Weight Model"] --> B["System & Kernel Tuning"] B --> C["2x-3x Speedup Ceiling<br/>(Hardware Roofline Bound)"] end

subgraph CoDesign["fal Co-Design Route"] D["Base Open-Weight Model"] --> E["Post-Training & RL Checkpoints<br/>(Quality Boost at Lower Steps)"] E --> F["Specialized Custom Kernels<br/>(70-80% MFU Roofline)"] F --> G["10x+ Speedup & Halved Cost<br/>(Breaks Roofline Barrier)"] end ```

Batuhan explains that purely mechanical system optimizations—such as writing custom operators and tuning scheduling—have strict limits. Over the last four years, fal's engineers have pushed low-level inference kernels to their theoretical limit, but running the exact same model architecture with unaltered weights typically yields only a 2x to 3x speedup before hitting a hard hardware roofline. To achieve an order-of-magnitude leap, fal had to embrace hardware-model co-design: post-training the weights specifically to match their custom execution kernels. Fal had already battle-tested this playbook on open image models like Flux and Ideogram, building the training harnesses, inference kernels, and specialized runtime layers needed to take open weights and supercharge them into specialized, hyper-efficient production variants.

- **Token Market Fit Criterion**: Defined by fal as a workflow where a single professional user can productively spend upwards of $10,000 per month continuously consuming model tokens. - **Compute Constraints**: Industry-wide GPU shortages since April meant efficiency gains directly determined how many new users fal could support. - **Pure Systems Ceiling**: Optimizing hardware without modifying the model caps out around 2x to 3x before hitting physical chip limits.

[06:33](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=393s) The Secret Sauce: Compounding Optimizations Across the Video Pipeline

The resulting performance leap stunned the community: H3 Max achieved an astonishing ~35x speedup compared to the original MiniMax implementation, slashed operating costs by an order of magnitude, and maintained or even improved its competitive Elo quality score. Batuhan demystifies this achievement as the compounding effect of several interdependent optimization layers, beginning with step reduction. Standard diffusion models run roughly 50 denoising steps. While naively dropping the step budget down to 20 immediately degrades visual fidelity, fal countered this by running reinforcement learning (RL) and targeted post-training pipelines to build specialized checkpoints that produced superior visual quality. Once the base visual quality was lifted, they compressed the generation down to far fewer steps, netting equivalent or higher quality than the baseline model while executing in a fraction of the time.

```mermaid flowchart LR accTitle: End-to-End Video Generation Pipeline Stages accDescr: Flowchart displaying the stages of fal's real-time video generation pipeline from raw prompt to final pixels.

subgraph Pipeline["End-to-End Real-Time Video Pipeline"] direction LR P["User Text Prompt"] --> LLM["LLM Expansion<br/>(Low Batch, Zero Cache)"] LLM --> DIFF["Latent Diffusion Engine<br/>(Reduced Steps via RL)"] DIFF --> VAE["VAE Latent Decoder<br/>(Pixels Decoded)"] VAE --> UPSC["Spatial Upscaler<br/>(Final Frames)"] end ```

On top of the algorithmic step reduction, fal attacked hardware utilization. Standard inference workloads often run at an inefficient 30% to 40% Model Flops Utilization (MFU); fal's engineered custom kernels and scheduling pushed throughput to between 70% and 80% of theoretical MFU—approaching the absolute physical limit of the silicon. Furthermore, Batuhan emphasizes that video generation is not an isolated forward pass, but an entire unoptimized system pipeline:

1. **Prompt Expansion**: A large language model reformats user input into the detailed conditioning syntax used during original training. Unlike agentic LLM workloads that benefit from high KV-cache hit rates and continuous sessions, video prompt expansion runs single-shot at low batch sizes, demanding distinct low-latency serving optimizations. 2. **Latent Diffusion Generation**: The core transformer performs denoising steps within a compressed latent space. 3. **VAE Decoding**: A Variational Autoencoder decodes the generated latents back into raw high-resolution video pixels. 4. **Spatial Upscaling**: Downstream post-processing modules upscale the decoded frames for final delivery.

Because each of these modular stages is traditionally unoptimized, extracting peak performance across all four yielded massive compounding gains. Addressing upcoming hardware architectures, Batuhan notes that transitioning from Nvidia Hopper (H100) to Blackwell (GB200) hardware independently offers roughly a 2x to 3x reduction in wall-clock latency; however, because Blackwell chips carry a proportionally higher capital and rental expense, raw hardware upgrades alone do not alter the underlying cost economics. True cost efficiency stems from algorithmic post-training and end-to-end system co-design.

[10:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=600s) Single-Node Serving, H3 Max Turbo, and the Shift to Controllability

When generating video faster than real time—such as producing five seconds of video in just two or three seconds—the hardware platform becomes critical. Addressing how the model is deployed, the fal team explains that modern video models, including the base MiniMax H3 endpoints and fal’s own post-trained variants, are served across a single node consisting of eight GPUs running in parallel. Scaling beyond a single eight-GPU box introduces substantial inter-node communication overhead that quickly degrades serving efficiency.

When Jennifer Li asks whether further efficiency gains can be squeezed out through trade-offs in features or parallelism, the team reveals that they initially hesitated on naming conventions. They originally planned to brand their first release "H3 Turbo," but realized the output was actually higher quality than the baseline model, warranting the name "H3 Max." Just a week later, however, the engineering team realized they could push latency even further. They released H3 Max Turbo, which generates a five-second video clip in an astonishing 1.5 seconds at half the inference cost, while retaining 97% of the visual quality.

At these speeds and costs—which are an order of magnitude cheaper and faster than frontier models—the team believes raw latency has ceased to be the primary bottleneck. The focus has decisively shifted from sheer throughput to visual quality and user controllability. While the ecosystem evolved rapidly from simple text-to-video to image-to-video, user workflows now rely primarily on reference images as the default mode of operation. Moving forward, fal is heavily investing in open-source LoRAs and fine-tunes for the base model, targeting fine-grained controls such as precise camera angles, artistic styles, and lip syncing.

- **Serving topology:** Hosted on a single node with 8 GPUs in parallel; scaling across multiple nodes degrades efficiency due to communication latency. - **H3 Max Turbo metrics:** Generates 5 seconds of video in 1.5 seconds; cuts costs by 2x while maintaining roughly 97% of peak quality. - **Strategic pivot:** Speed and cost are considered solved bottlenecks; development focus has pivoted to quality, reference conditioning, and specialized LoRAs (camera angles, style transfer, lip sync).

[13:11](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=791s) The "Too Good to Be True" Evals and the Company-Wide Hack Sprint

The speedups achieved via post-training were so extreme that even the fal team initially doubted their own benchmarks. Having spent tens of thousands of dollars running exhaustive internal evaluations, the performance gains seemed "a little too good to be true." Rather than immediately publishing the numbers and risking skepticism, the team deliberately held off for three to four days to allow independent third-party eval platforms to test the weights and validate the benchmarks externally before making their official announcement.

Once the launch went live, it triggered a spontaneous internal frenzy that happens at fal every few months whenever a transformative technical breakthrough occurs. The entire company rallied around H3 Max. Front-end engineers started building creative consumer prototypes, while the newly minted World Model Accelerator team dove directly into developing a real-time WebRTC live experience.

With a globally distributed team centered around San Francisco, fal entered an intense 24-hour development cycle spanning three to four days. Engineers worked 16- to 17-hour shifts before handing off progress to colleagues waking up across the globe, shattering internal Slack message records as half a dozen parallel projects took shape simultaneously over the weekend.

- **Validation process:** Held public claims for 3 to 4 days until third-party eval vendors independently confirmed fal’s internal benchmark findings. - **Internal sprint:** Sparked 5 to 6 parallel sub-projects, including WebRTC live video pipelines and specialized tooling built by the World Model Accelerator team. - **Development cadence:** Continuous 24-hour relay development across distributed time zones, setting an all-time company record for internal Slack communication.

[15:47](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=947s) From Last-Frame Hacks to True Continuous Video Memory

The momentum immediately escaped into the wild. fal engineer Rihan single-handedly turned heads by setting up a continuous live stream of H3 Max generations directly from his laptop onto Twitch, using clever prompting techniques to maintain narrative continuity. Simultaneously, Pieter Levels (levelsio) reached out with a pre-built site aimed at running an infinite video stream powered by fal's infrastructure. Both viral demos relied on a naïve looping method: generating independent video clips, taking the final frame of the preceding clip, and feeding it as the starting frame for the next. While fast, this approach suffered from a complete absence of temporal memory, meaning the model possessed zero awareness of any context beyond that single static freeze-frame.

```mermaid flowchart TD accTitle: Video Generation Architectures Comparison accDescr: Diagram contrasting naive last-frame video chaining against fal's continuous attention memory architecture.

subgraph Naive["Naïve Frame Stitching (Twitch / levelsio)"] direction LR N1["Clip A (5s)"] -->|"Extract Last Frame"| N2["Clip B (5s)"] N2 -->|"Extract Last Frame"| N3["Clip C (5s)"] N3 -.->|"Zero Context Retained"| N1 end

subgraph Continuous["fal Continuous Memory Pipeline"] direction LR C1["Prior Frames (10s window)"] -->|"Full Cross-Attention"| C2["Current Segment Generation"] C2 -->|"Rolling Context Buffer"| C3["Scene Memory (Up to 2 mins)"] C3 -->|"Characters React to Events"| C2 end ```

fal’s internal research and ML teams took a fundamentally different approach. The company had long built out streaming infrastructure to support action-driven world models, but had historically been blocked by the "real-time factor"—video models simply could not generate five seconds of footage in under five seconds. Once H3 Max broke well below that threshold, the ML team unlocked a native continuous generation architecture. Instead of generating isolated five-second slices, the model generates rolling windows while attending back across preceding frames, extending temporal coherence and scene memory up to two full minutes. This architectural shift enables genuine narrative continuity: when an actor enters the room, existing characters in the scene can organically turn, look, and react to their arrival.

- **Naïve stream chaining:** Uses the terminal frame of clip $N$ as the initial image prompt for clip $N+1$; suffers from context drift and total lack of temporal scene memory. - **The real-time factor breakthrough:** Previous models failed to achieve `< 1.0` real-time factor (generating 5 seconds of video in $< 5$ seconds), blocking interactive streaming applications until H3 Max. - **Continuous scene attention:** Employs a rolling attention buffer spanning up to 2 minutes of historical context, maintaining consistent spatial relationships and multi-agent scene awareness.

[20:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1200s) H3 Max Director and the fal.live Crowdsourced Streaming Experiment

Video generation is notoriously compute-intensive, scaling exponentially from an engineering standpoint as context grows. Through extensive systems optimization, the fal team solved this bottleneck by anchoring memory to a rolling two-minute window of recent output while using external prompt tracking to maintain finer-grained continuity well beyond that threshold. Packaging this capability into their public "H3 Max Director" model, fal introduced what they describe as the only video model capable of generating up to 60 minutes of continuous, action-controlled video. A user can establish an initial premise—such as an office setting where an employee is working quietly—and let the model autonomously imagine the scene for 30 seconds before intervening with a new prompt like "a woman walks in through the door." The model immediately integrates the command into the live stream while preserving scene continuity: when the virtual camera pans back, the original character and room geometry remain intact and consistent.

To showcase the technology, the team launched the fal.live website, turning continuous real-time video into an interactive, crowdsourced social experience reminiscent of classic "Twitch Plays" streams. Viewers were given multiple-choice prompts to vote on what should happen next in the scene—often leaning into absurdity by voting for a giant banana to enter the office instead of a person. fal rapidly expanded the site with themed channels, spanning unhinged surrealist chaos to vintage 1980s cartoon aesthetics. Jennifer Li observes that while large language models advance in a steady, linear progression of compounding intelligence, generative media often endures quiet development cycles before suddenly erupting when base model quality, sub-second latency, and fine-grained steerability all converge at once.

- **Continuous Stream Length:** Up to 60 minutes of real-time, uninterrupted video generation with live prompt injection. - **Immediate State Coherence:** New directorial inputs reflect instantly while background environments and persistent characters remain structurally unchanged. - **fal.live Streaming:** Interactive community-steered channels where live audiences vote on scene mutations, including retro 1980s animation and open-ended chaotic sandbox streams.

---

[23:25](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1405s) Adoption Metrics, LoRA IP Shows, and Voice-Directed Video

Within three weeks of release, H3 Max surged to become the most popular video model hosted on fal, capturing more than double the generation volume of any other competing model on the platform and rapidly becoming the default engine across third-party platforms due to its cost and latency advantages. The team has seen a flurry of organic community streams emerge and is actively partnering with creators running AI-native animated shows across Instagram and TikTok. By training custom LoRA adapters on these creators' established visual styles, fal plans to convert pre-rendered episodic social accounts into interactive, perpetually live broadcasts driven by audience input.

At the same time, creative technologists have started coupling real-time video streams with audio models like Whisper and conversational voice interfaces. Rather than typing out discrete text prompts, creators can speak directly to the running video model as if calling out camera adjustments and blocking notes to a film crew on a live physical set. As the creator talks through a scene, the model adjusts actor movements and camera framing on the fly, fundamentally changing the interaction model from passive batch generation into live directorial performance.

- **Market Traction:** Doubled the usage volume of every other generative video model on fal within 21 days of launch. - **IP Integration via LoRAs:** Collaborations underway with social-native AI show creators on TikTok and Instagram to transform episodic IP into persistent, interactive livestreams. - **Conversational Directing:** Real-time pairing with voice interfaces allows filmmakers to verbally instruct the model on camera moves, actor positioning, and scene modifications while the stream plays continuously.

---

[25:12](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1512s) Dual-Layer Memory Architecture: Compressed Video and Evolving System Prompts

When asked how the model preserves temporal continuity over long durations without degrading, Batuhan Taskaya explains that the architecture operates on a tiered memory design. To manage compute constraints, the model cannot attend to an uncompressed, full-fidelity stream of every historical frame; instead, it retains a highly compressed latent representation of the raw video generated over the preceding two minutes. Assuming typical scene segments run between 15 and 30 seconds, this short-term memory buffer preserves fine physical details and spatial coordinates across the last four to eight distinct scenes.

To maintain coherence past the two-minute boundary and out to an entire hour, the architecture layers a dynamically evolving system prompt over the short-term video buffer. This background prompt continuously updates, summarizing structural world state, character identities, narrative progression, and stylistic rules. This dual setup provides the local responsiveness needed to handle sudden visual transitions alongside the long-range memory required to keep the broader world coherent over a 60-minute timeline.

```mermaid flowchart TD accTitle: Dual-Layer Memory Architecture of H3 Max Director accDescr: Pipeline showing short-term compressed video memory feeding immediate frames and an evolving system prompt maintaining global coherence over 60 minutes.

subgraph Input ["Directorial Control"] A["User Text or Voice Direction"] end

subgraph Memory ["Tiered Memory System"] B["Short-Term Buffer: Last 2 Minutes<br/>(Compressed Raw Video Latents, 4-8 Scenes)"] C["Long-Term Context: 2 to 60 Minutes<br/>(Dynamically Evolving World State Prompt)"] end

subgraph Generation ["Inference & Output"] D["H3 Max Video Model"] E["Continuous Real-Time Video Stream"] end

A --> D B --> D C --> D D --> E E -. "Feedback Loop (New Latents)".-> B B -. "Summarized World State".-> C ```

- **Short-Term Memory Buffer:** Retains roughly two minutes of compressed raw video history, covering the immediate 4 to 8 scenes at 15–30 seconds each. - **Long-Term Narrative Tracking:** Uses an evolving system prompt spanning the 2-minute to 60-minute mark to lock in macro details, character models, and stylistic continuity. - **Compute Efficiency:** Prevents combinatorial attention explosion by avoiding raw-frame attention across long time horizons.

---

[26:47](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1607s) Pipeline Economics, Consumer Hardware, and Hybrid Cloud Rigs

The conversation turns to the economics of video generation and chip provisioning. Batuhan Taskaya highlights that while modern LLMs receive significant attention for their architectural complexity, diffusion-based video pipelines present equal or greater systems challenges. A complete video synthesis pipeline consists of multiple discrete stages—including text encoding, latent planning, spatio-temporal diffusion, and frame decoding—each of which exhibits distinct compute profiles, memory bandwidth bottlenecks, and hardware affinities.

To lower serving costs further, fal is actively restructuring the execution pipeline so different pipeline stages execute on heterogeneous chips optimized specifically for that workload. Furthermore, they are developing optimizations to bring parts of the inference pipeline directly onto local consumer GPUs. This enables a hybrid client-cloud topology where latency-sensitive or control-heavy tasks like the Max Director plane reside in the cloud, while raw frame rendering or initial local inputs can be processed natively on an artist's personal machine.

- **Heterogeneous Pipeline Allocation:** Disaggregating the multi-stage video generation pipeline across specialized hardware configurations to minimize cost per generated minute. - **Consumer Hardware Target:** Adapting enterprise GPU optimizations for high-end local consumer rigs to let creators self-host portions of the stream. - **Hybrid Topologies:** Architectures where local client machines handle streaming and input feeds while cloud instances run orchestration, context tracking, and director control planes.

---

[28:15](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1695s) Professional Hollywood Controllability and Blender Workflows

While sub-second latency enables playful consumer streaming apps, the panel emphasizes that high-end creative studios and Hollywood visual effects artists require exact, repeatable precision rather than serendipitous generation. Gorkem Yurtseven points to an increasingly dominant professional production pipeline combining open-source 3D software like Blender with H3 Max. In this setup, artists first construct low-fidelity, gray-box 3D animatics in Blender to lock down exact camera coordinates, focal lengths, lighting vectors, and actor trajectories using classical digital tools.

Once the low-resolution 3D blocking pass is exported as a video reference, it is fed into H3 Max to guide generation. Because the AI model adheres closely to the spatio-temporal motion paths established by the 3D animatic, the artist gains "close to 100% controllability" over the resulting photorealistic scene. Rather than rolling the dice on prompt phrasing to capture an exact camera move, professional creators use generative models as an advanced visual rendering pass layered directly atop deterministic geometric scaffolding.

- **3D Blocking Integration:** Creators use Blender to define precise camera angles, pacing, and subject choreography in a low-resolution animatic. - **Reference-Guided Synthesis:** The Blender animatic serves as a dense conditioning input to H3 Max, transforming rough geometry into cinematic imagery while locking spatial trajectories. - **Deterministic Control:** Replaces trial-and-error text prompting with deterministic camera and character placement suited to professional studio pipelines and VFX workflows.

[30:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1800s) Precision Controllability: From Blender Pipelines to Mathematical Camera Angles

Following the release of H3 Max, user experimentation immediately uncovered workflows bridging deterministic 3D software with generative diffusion. Within a week of launch, creators began utilizing LLMs like GPT to generate complete 3D scenes inside Blender, feeding that spatial geometry directly into H3 Max. Because the model operates at real-time speeds, artists can run numerous iterations in parallel, achieving near 100% scene controllability. With core speed, inference performance, and baseline output quality largely stabilized, the fal engineering team has shifted its focus toward building studio-grade control mechanisms over the next several months. Rather than accepting the 80% to 90% reliability typical of pure prompt-based generation, the objective is "99.9% reliability in the outputs so that you can actually trust the model did every single aspect of this generation perfectly."

To deliver this level of precision, fal developed dedicated post-trained capabilities including high-fidelity lip synchronization conditioned on reference video or audio, as well as exact motion transfer—such as capturing human dance choreography and retargeting it cleanly onto an AI-generated subject. The flagship breakthrough is full parametric camera control. Instead of vague natural language prompts like "pan left" or "zoom in," directors supply a structured JSON payload defining precise XYZ positions and rotation angles across time (for instance, coordinates `[0, 0, 0]` at timestamp $T_0$, rotating precisely to a $90^\circ$ angle at $T_1$). Because the underlying model inherently possesses 3D scene understanding, post-training conditions it to treat the camera trajectory as an absolute source of truth without hallucinating drift, making it possible to reconstruct consistent 3D environments from a single input image.

```mermaid flowchart LR accTitle: Evolution of Generative Video Conditioning accDescr: A diagram showing the progression of video model control inputs from simple text prompts to structured 3D parameters.

subgraph EarlyStage["1. Prompt-Based"] A["Text-to-Video<br/>(Vague prompts, inconsistent subjects)"] B["Image-to-Video<br/>(Fixed initial frame, rigid start)"] end

subgraph ReferenceStage["2. Multi-Modal Reference"] C["Reference Conditioning<br/>(Consistent character identities & voices)"] end

subgraph StudioStage["3. Deterministic Studio Controls"] D["Parametric Camera<br/>(Structured JSON trajectory)"] E["Lighting & Motion<br/>(Dynamic light source & motion transfer)"] F["Lip Sync<br/>(Exact audio-to-viseme alignment)"] end

A --> B B --> C C --> D C --> E C --> F ```

- **Reliability Target**: Raising generative reliability from the 80%–90% consumer threshold up to 99.9% predictable output for professional production pipelines. - **Parametric Camera Control**: Driven by structured JSON keyframes defining translation and orientation at exact timestamps ($T_0, T_1$, etc.), eliminating camera hallucination. - **Universal Post-Training Infrastructure**: A generalized post-training pipeline built to inject camera, lighting, and motion adapters onto both open-weight architectures and frontier closed-source models.

---

[33:12](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1992s) Bridging the Gap for Hollywood: Post-Training Point Solutions and IP Security

Hollywood has rapidly evolved into fal's fastest-growing customer segment—a dramatic reversal from twelve months earlier when studio adoption was essentially non-existent. A prominent example is Amazon MGM Studios, which recently showcased their proprietary NARA platform, powered behind the scenes by fal’s inference and post-training infrastructure. The team emphasizes a fundamental divergence between research labs and studio practitioners: while frontier labs focus on building monolithic text-to-video models that generate short clips from scratch, professional directors and VFX artists require surgical "point solutions." They need granular mechanisms to tweak an existing camera angle by five degrees, alter the falloff of a key light, or adjust lip-sync on an existing character without regenerating the entire shot.

```mermaid flowchart TD accTitle: Fal Post-Training Studio Integration accDescr: Workflow showing how fal takes base models, applies specialized post-training adapters, and serves secure studio pipelines.

Base["Base Video Models<br/>(Open weights & Frontier models)"]

subgraph FalPlatform["fal Modular Post-Training Layer"] PT1["Camera Trajectory Adapters"] PT2["Lighting & Volumetrics Control"] PT3["Identity & IP Retention Modules"] PT4["Audio-Lip Synchronization"] end

subgraph StudioTier["Studio Production & Ingestion"] IP["Proprietary Studio IP"] Infra["US-Hosted Secure Compute<br/>(e.g., Seedance US hosting)"] NARA["Studio Platforms<br/>(e.g., Amazon MGM Studios NARA)"] end

Base --> FalPlatform IP --> PT3 FalPlatform --> Infra Infra --> NARA ```

Beyond interface and capability hurdles, the primary barrier preventing major studio adoption has been legal risk, intellectual property governance, and sovereign data residency. fal tackled these enterprise roadblocks by implementing strict IP isolation systems, enabling studios to safely fine-tune custom characters, proprietary assets, and franchise IP without exposing data to external pipelines. Furthermore, studio demand for compliant hosting led fal to provide domestic, US-hosted deployments of top-performing international architectures, such as ByteDance's Seedance model. With data compliance, legal guarantees, and precision conditioning finally aligned, the team anticipates enterprise Hollywood workloads will scale by 10x to 100x over the coming quarters.

- **Fastest-Growing Segment**: Hollywood entertainment has gone from zero meaningful adoption a year ago to fal's most rapidly expanding market. - **Studio Implementation**: Powering production tooling such as Amazon MGM Studios' NARA system through fal's underlying platform. - **Data Residency & Compliance**: Fully US-hosted instances of frontier models like Seedance, removing data governance roadblocks for major film distributors. - **Custom IP Integration**: Proprietary ingestion pipelines that allow entertainment companies to train, freeze, and deploy their own protected character libraries.

---

[37:25](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=2245s) The Studio Shift: From Consumer Experiments to Full Production Adoption

The broader cultural and commercial landscape around generative video is experiencing a massive transition. Reflecting on the evolution across the past year, the hosts and founders point to the changing demographics of industry events like the Generative Media Conference. During its inaugural run, attendance consisted almost exclusively of indie creators, consumer AI hobbyists, and a handful of curious studio executives observing from the sidelines. Heading into the second annual conference, the floor is dominated by major production houses, institutional Hollywood studios, and dedicated "AI-native studios"—spin-offs founded by industry veterans specifically engineered to produce fully synthetic episodic series and feature films.

Studio executives are no longer asking whether generative video is a novelty; they are actively re-architecting their legacy VFX, pre-visualization, and post-production pipelines around real-time inference backends. Jennifer Li closes the discussion by highlighting how the convergence of ultra-low-latency models like H3 Max and high-fidelity control toolkits is finally aligning AI development with the practical craftsmanship of cinematic storytelling, marking a new phase for the creator economy and entertainment production at large.

## Notable quotes > [00:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=0s) token market fit — Gorkem Yurtseven

> [00:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=0s) all in

> [10:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=600s) H3 Turbo

> [10:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=600s) H3 Max

> [13:11](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=791s) a little too good to be true

> [20:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1200s) a woman walks in through the door

> [20:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1200s) Twitch Plays

> [28:15](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1695s) close to 100% controllability — Gorkem Yurtseven

> [30:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1800s) 99.9% reliability in the outputs so that you can actually trust the model did every single aspect of this generation perfectly — Batuhan Taskaya

> [33:12](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1992s) point solutions

> [37:25](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=2245s) AI-native studios

## Mentioned Jennifer Li, Gorkem Yurtseven, Batuhan Taskaya, Rihan, Pieter Levels (levelsio), Erik Torenberg, a16z, fal, fal.live, H3 Max, H3 Max Turbo, H3 Max Director, MiniMax, MiniMax H3, Blender, Flux, Ideogram, Whisper, GPT, Seedance, ByteDance, Amazon MGM Studios, NARA, Nvidia, Hopper (H100), Blackwell (GB200), Twitch, TikTok, Instagram, WebRTC, Generative Media Conference

## Video description a16z General Partner Jennifer Li sits down with fal co-founder Gorkem Yurtseven and Head of Engineering Batuhan Taskaya to discuss what changes when generative video becomes fast enough to run in real time.

They unpack the technical work behind H3 Max, fal’s post-trained version of MiniMax’s open-weight video model, and how combining model post-training with systems and hardware optimization significantly reduced generation time while maintaining quality. That speed has enabled experiments with continuous video, including streams that can remember previous scenes and respond to new directions while they’re running.

They also discuss why the next challenge may be less about speed and more about control, from camera movement and lighting to characters, motion, and lip sync. And they explore what those capabilities could mean for professional creative workflows, where artists and studios need predictable tools rather than simply generating a video from a prompt.

Timestamps: 00:00 - Intro 00:47 - Meet fal & the H3 Max Launch 02:45 - From Inference Platform to Post-Training: Why fal Made This Bet 06:33 - The Secret Sauce: System Work, Architecture & Cost/Latency Wins 10:44 - The Twitch Moment: Real-Time Video the Day After Launch 13:11 - How the Model Actually Remembers What Happened in a Scene 15:47 - The Economics: Serving Costs, Chip Footprint & Streaming Experiences 22:02 - Beyond Consumer: Unlocking Hollywood-Grade Controllability 28:37 - Prompting a Director: Camera Angles & Scene Understanding 35:43 - Where Video Models Go Next & the Creator Economy Shift

Resources: Follow Gorkem Yurtseven on X: https://x.com/gorkem Follow Batuhan Taskaya on X: https://x.com/isidentical Learn more about fal: https://fal.ai Follow Jennifer Li on X: https://x.com/JenniferHli

Stay Updated: If you enjoyed this episode, be sure to like, subscribe, and share with your friends!

Find a16z on X: https://twitter.com/a16z

Find a16z on LinkedIn: https://www.linkedin.com/company/a16z

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Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see http://a16z.com/disclosures.

[Source](https://www.youtube.com/watch?v=SDbRJXQrYGY)

中文简报

Fal通过后训练将视频AI提速35倍,发力赢得好莱坞制片厂 随着后训练与硬件协同设计消除了实时延迟瓶颈,生成式视频的竞争已明显从生成速度转向确定性的镜头与场景控制。 本期节目探讨了fal如何通过发布H3 Max和H3 Max Turbo实现实时生成式视频,这两款模型能以常规成本的一半,在约1.5秒内生成一段5秒的视频片段。Gorkem和Batuhan解释道,突破传统硬件性能上限需要模型与硬件的协同设计——将针对性的后训练及步数缩减与自定义算子内核相结合,从而达到70%至80%的模型FLOPs利用率。随着生成速度超过播放时间,团队引入了连续流式架构,可在长达60分钟的实时视频中维持场景和角色记忆,为fal.live等交互式实验提供支持。最后,他们详细介绍了研发重点如何从单纯追求低延迟转向影视级可控性,通过使用Blender动态分镜条件控制和参数化JSON摄像机角度,为Amazon MGM Studios等好莱坞企业客户带来确定性的精确控制。 生成式媒体正在迎来“Token 市场契合度”(Token Market Fit),资深用户持续消耗数千美元的 Token,使 GPU 吞吐量成为企业增长的核心瓶颈。 (2:45) 纯系统和底层算子优化在触及硬件瓶颈前通常只能带来 2 到 3 倍的加速;要实现数量级的性能飞跃,必须通过专有后训练实现软硬件协同设计。 (6:33) H3 Max 结合基于强化学习(RL)的去噪步数压缩与定制算子,在提示词扩展、潜空间扩散、VAE 解码及超分辨率全流程中实现了 70% 至 80% 的模型算力利用率(MFU),达成约 35 倍的综合加速。 (10:00) H3 Max Turbo 能以减半的成本在 1.5 秒内生成 5 秒视频片段,使延迟和吞吐量不再是主要瓶颈,工程研发重心全面转向画质与可控性。 (13:20) H3 Max Director 摆脱了原始的末帧拼接方法,利用包含 2 分钟压缩潜变量视频与动态演化世界状态提示词的双层记忆架构,实现了长达 60 分钟的连续动作可控视频流生成。 (20:00)

Detailed notes — zh

## Background 该视频由投资机构 a16z 于 2026 年 9 月 17 日发布在 YouTube 频道。视频中 a16z 合伙人 Jennifer Li 对话 fal 联合创始人 Gorkem Yurtseven 与工程主管 Batuhan Taskaya,围绕生成式视频达到实时速度后的行业变革展开深度探讨,页面简介指出内容重点解构了 H3 Max 背后的后训练与系统级软硬件协同优化,以及模型从单纯追求速度向好莱坞级可控性与连续流式视频演进的趋势。 ## TL;DR 节目深入拆解了 fal 如何基于 MiniMax 开源底座打造出极速视频模型 H3 Max 及 H3 Max Turbo,通过后训练与系统架构协同优化将 5 秒视频生成压缩至 1.5 秒并实现硬件利用率翻倍。团队不仅展示了长达 60 分钟连贯可控的实时流式生成机制(H3 Max Director),还剖析了将技术重心从单纯提速转向相机轨迹、光照与唇形同步等工业级精准控制(99.9% 确定性)的战略考量。同时,嘉宾们还探讨了 Blender 与 AI 协同的专业制作流、异构算力部署,以及扫清法律合规障碍后好莱坞片厂对 AI 工具爆发式的规模化应用。 ## Atmosphere & style 整场对话充满了前沿硬核工程与极客狂欢交织的生动张力,两位技术创始人语调从容自信,谈及基准测试好到不敢相信而推迟发布、以及全球员工接力 24 小时在 Twitch 上开启 AI 直播等幕后趣闻时,流露出纯粹的极客兴奋感。主持人 Jennifer 的提问精准且节奏明快,引导对话在底层算子调优、注意力显存机制与好莱坞影视工业落地之间穿梭自如。听者能真切感受到一项突破性技术刚刚落地时那种非线性爆发的时代脉动,以及创作者工作流被彻底重构的前夜氛围。 ## Bulletin - [10:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=600s) fal 推出基于 MiniMax 开源底座后训练的 H3 Max 与 H3 Max Turbo 视频模型,将 5 秒视频的生成延迟降至约 1.5 秒,成本减半且超越 1:1 实时推理基准线。 - [06:33](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=393s) 通过软硬件协同设计、定制算子以及强化学习补偿去噪步数损失,fal 将底层 GPU 的硬件利用率(MFU)从常见的 30%–40% 提升至逼近物理极限的 70%–80%。 - [20:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1200s) 突破传统的单帧级联,fal 研发出结合近端高压缩表征(最长 2 分钟)与长程动态系统提示词的双层记忆架构,支撑起最长 60 分钟连贯受控的实时互动视频流。 - [30:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1800s) 好莱坞专业工作流正加速拥抱生成式 AI,核心需求从玄学提示词转向具备 99.9% 确定性的机位 JSON 轨迹、动作控制、打光及合规 IP 托管方案。 ## Key takeaways - [00:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=0s) 生成式媒体与代码智能体率先实现“Token-Market Fit”,专业创作者日常高并发渲染的重度需求正快速吞吐巨量算力。 - [02:45](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=165s) 持续受制于算力瓶颈与闭源模型改造限制,fal 选择依托 MiniMax H3 等前沿开源底座,从单纯推理平台跨界深耕模型后训练。 - [06:33](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=393s) 硬件升级(如 Blackwell)仅带来挂钟时间收益,只有模型后训练算法与系统级底层算子协同设计,才能冲破 Roofline 硬件天花板带来数量级突破。 - [10:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=600s) 采用 8 卡单节点拓扑避免跨节点通信开销,通过保留 97% 画质并进一步缩减推理步数,H3 Max Turbo 成功实现 1.5 秒渲染 5 秒视频。 - [12:35](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=755s) 当推理速度越过实时临界点且成本降低后,生成式视频的核心竞争壁垒迅速从“更快更便宜”转向“细粒度可控性”。 - [15:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=900s) fal.live 直播实验依托低延迟 WebRTC 与超实时模型,跑通了观众聊天室众包投票、实时改变长视频走向的社交互动新范式。 - [17:45](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1065s) 普通单帧无状态拼接极易引发画质与逻辑漂移,fal 通过在注意力计算中保留时空上下文,实现了具有逻辑连贯性的长场景记忆。 - [25:47](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1547s) H3 Max Director 创新引入双层记忆:0-2 分钟使用高压缩原始视频表征捕捉动作,2-60 分钟利用演化系统提示词维系宏观空间与世界观连贯。 - [23:05](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1385s) 结合语音模型,“语音导演”成为新交互形态,创作者可在视频播放同时开口发号施令,即时调度画面角色走位与镜头调度。 - [28:37](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1717s) 专业影视创作者将 Blender 3D 粗模与运镜作为引导输入给 H3 Max,结合了传统 CG 的精准时空控制与生成式 AI 的丰富光影材质。 - [32:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1920s) 好莱坞工业界拒绝“碰运气”式的自然语言提示词,转向基于 JSON 结构化坐标的像素级机位控制,以追求 99.9% 的确定性输出。 - [34:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=2040s) fal 构建的统一后训练底座将唇形同步、动作迁移、打光与机位控制解耦为可插拔层,支持灵活挂载在不同开源与前沿模型之上。 - [34:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=2040s) 好莱坞当前更青睐嵌入现有工作流的“小而精”单点工具,而非全盘接管制作的端到端通用 AI 导演。 - [36:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=2160s) 专有版权保护与模型本土合规托管消除了法律风险,传统片厂与全 AI 工作室正加速将 AI 工具整合进正规影视制片管线。 ## Detailed walkthrough ### [00:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=0s) 生成式媒体的“Token-Market Fit”与 H3 Max 的惊艳亮相 在这一轮人工智能浪潮中,人们一直在探寻真正能爆发的大众级(Consumer)杀手应用,而生成式媒体(Generative Media)与代码智能体(Coding Agent)被 fal 团队视为率先达到“Token-Market Fit”(Token 与市场契合度)的两个垂直领域。所谓的 Token-Market Fit,是指单兵作战的用户是否能在日常工作中富有成效地大量消耗 Token——例如一个专业创作者每天坐在电脑前工作,同时生成多路视频和多样资产,日常支出可达数千美元、消耗极其庞大的算力。fal 团队推出的 H3 Max 系列(以及公开的 H3 Max Turbo 版本)将生成一段 5 秒视频的耗时直接压缩到大约 1.5 秒,成本降低近 2 倍,且不仅局限于消费端,也正在 Blender 中配合 GPT 等大语言模型打通好莱坞和专业影视工作流。 主持人 Jennifer Li 回忆起 H3 Max 发布的当天,其基准测试(Benchmark)图表震撼了整个技术圈:由于它的速度表现与其他现有模型相比产生了断层式的领先,图表左侧甚至不得不采用对数刻度(Log Scale)才能把所有模型塞进同一个画布中。Gorkem Yurtseven 笑着补充道,如果不换成对数坐标轴,H3 Max 的数据点早就飞出图表边界了。在质量丝毫不打折扣的前提下,极速推理引发了社交网络的大规模刷屏。 ```mermaid flowchart TD accTitle: Token Market Fit accDescr: 展示生成式媒体与代码智能体如何通过极速模型与算力优化形成 Token-Market Fit 闭环 subgraph WORKFLOW ["工作流与需求端"] direction TB A["专业创作者 / 制作管线"] --> B["高频并发需求<br/>(Blender / 影视素材)"] B --> C["巨量 Token 消耗<br/>(单人日耗数千美元)"] end subgraph ENGINE ["fal 算力与模型引擎"] direction TB D["H3 Max Turbo"] --> E["5 秒视频 / ~1.5 秒生成"] E --> F["成本降低 ~2x<br/>极速反馈迭代"] end C --> D F --> A ``` --- ### [02:45](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=165s) 为何从推理平台跨界后训练:打破算力瓶颈与开拓开源模型 fal 过去一直以高并发生成式媒体的推理服务平台(Inference Serving Platform)闻名,为什么如今要亲自下场做开源权重模型的后训练(Post-Training)?Gorkem 解释,背后最底层的推手是算力短缺的现实: - 自当年四月以来,整个行业与 fal 自身始终深陷“算力受限(Compute Constrained)”的泥潭; - 公司的业务增速完全取决于能拿到多少算力,因此团队迫切需要从系统与模型层面榨取数量级级别的效率提升,从而释放更多算力服务更多模型与用户; - 过去 fal 虽然承接了众多闭源模型实验室的推理业务,但受限于商业授权,无法直接在底层模型上大动干戈; - MiniMax 推出的 H3 开放权重模型成为了转折点,它是业界首个真正意义上达到前沿水准(Frontier)、架构标准化且支持参考图输入的开源视频底座,为 fal 提供了一个绝佳的练兵场。 Batuhan Taskaya 坦言,如果单纯做过去三四年拿手的纯系统层优化,在给定架构和芯片上通常只能抠出 2 到 3 倍的加速比,因为硬件本身存在物理极限的“天花板”(Roofline)。过去整个工程团队都在死磕如何从单颗芯片中压榨出更多视频像素。而唯有将后训练与系统架构协同设计(System / Model Co-design),才有可能冲破这层天花板,获得整整一个数量级的突破。在这之前,团队已经在 Flux 和 Ideogram 等开源图像模型上打磨了这套后训练基础设施,如今这套经验与最顶尖开源视频底座一结合,便形成了爆发力。 --- ### [06:33](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=393s) 软硬件协同设计的核心秘密:步数压缩、超高 MFU 与端到端管线 将推理延迟压缩高达 35 倍,且在 Elo 质量评分上没有损失,靠的绝非单一技巧,而是多个优化变量共同产生的复利效应(Compounding Effect)。Batuhan 拆解了整个技术栈的优化逻辑: 1. **后训练与强化学习补偿步数损失**:扩散模型(Diffusion Models)的加速核心通常在于减少去噪步数(例如从 50 步砍至 20 步),但直接减少步数必然带来严重的画质劣化。fal 的做法是先利用后训练和强化学习(RL)管线大幅拉升基础检查点(Checkpoints)的画质上限,随后再叠加降步优化,使得最终在极低步数下运行出来的效果依然比肩甚至超越原始模型。 2. **定制算子与逼近理论极致的硬件利用率**:重写底层核函数(Kernels)与系统工程,将业内推理工作流中常见的 30%–40% 硬件利用率(MFU)一路狂飙提升到惊人的 70%–80%,几乎触碰了理论上不可逾越的硬件 Roofline 极限。 3. **复合流水线的拆解重构**:视频生成绝非简单的“输入 Prompt 即输出视频”,背后隐藏着庞杂的多阶段流水线,每一处默认状态下都充斥着性能瓶颈: - **Prompt 扩写阶段**:需要运行超大语言模型(LLM)将简短指令重写为适配视频训练分布的详尽文本。此处的计算模式完全不同于智能体多轮对话(没有高命中率的 KV 缓存,低 Batch Size 单次推理),必须专门优化单次推理吞吐; - **潜空间去噪阶段**:针对扩散主干网络实施深度的计算与显存优化; - **解码阶段**:通过 VAE 将 Latent 空间解码映射回高分辨率像素; - **超分辨率放大阶段**:针对具体任务的可选 Upscaler 进行端到端优化。 关于下一代芯片架构(如英伟达 Hopper 到 Blackwell / GB200)的影响,Batuhan 提出了一个冷静的工程视角:硬件升级本身大约能带来 2 到 3 倍的原生加速,但考虑到新一代硬件租赁和采购成本同样水涨船高,从单纯的“单位成本效益”来看其实大致相当;Blackwell 缩短的是实际挂钟时间(Wall Clock Time),而真正产生数量级跃迁的,依旧是算法后训练与系统级算子深度结合带来的效率提升。 ### [10:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=600s) 单节点 8 卡架构与超越实时的“H3 Max Turbo” 讨论从视频生成模型的底层硬件架构展开。当主持人 Jennifer Li 问到当前模型是否运行在单张 GPU 上时,嘉宾明确指出,目前绝大多数视频生成模型都采用单节点配置(Single Node Configuration),即单个节点内挂载 8 张 GPU(如 8×H100/H200)。因为一旦扩展超出 8 卡跨节点通信,通信开销(Communication Overhead)便会急剧增加,整体效率边际递减。MiniMax 旗下的原始端点以及 fal 的 H3 Max 均采用这种 8 卡单节点并行方案。 而在榨取性能极限(Squeeze more juice)的探索中,fal 团队甚至在发布 H3 Max 后短短一周内又带来了“意外之喜”: 团队原本在 H3 Max 发售时并不想采用“Turbo”这一命名,因为模型后训练(Post-Training)带来的质量实际上明显超越了原始权重模型,为了强调质量的跃升才定名为“Max”。然而仅过了一周,工程师们便跑来兴奋地汇报:“只要允许牺牲极其微小的质量(维持在第 97 百分位的画质水准),我们可以让生成速度再翻一倍!”评测显示画质肉眼几乎难以察觉差异。于是团队正式发布了 **H3 Max Turbo**——它能在短短 1.5 秒内生成一段 5 秒的视频,同时推理成本也直接减半。这一速度不仅彻底打破了 1:1 的实时生成基准线(Real-time factor),更在速度和成本上相较前沿私有模型拉开了一个数量级的差距。 ```mermaid flowchart TD accTitle: H3 Max 与 Turbo 架构演进与推理性能对比 accDescr: 展示了从原始模型到单节点8卡H3 Max及进一步优化的H3 Max Turbo在生成速度与成本上的飞进。 subgraph Hardware["硬件部署拓扑"] Node["单节点 8 卡 GPU 系统\n(避免跨节点通信开销)"] end subgraph Optimization["版本迭代路线"] H3Max["H3 Max\n高质量后训练,快于实时"] H3Turbo["H3 Max Turbo\n进一步优化推理步骤"] end Node --> H3Max H3Max -->|"保留 97% 画质 / 成本降 50%"| H3Turbo H3Turbo --> Result["1.5 秒生成 5 秒视频\n极低成本超越实时"] ``` - **H3 Max Turbo 性能基准**:仅耗时 1.5 秒即可生成 5 秒视频,成本相比 H3 Max 降低 50%。 - **硬件瓶颈点**:跨出 8 卡单机界限后,视频生成的通信延迟会急剧侵蚀并行效率。 - **发展重心转移**:fal 团队认为,当生成速度已经快到 1.5 秒出片、成本已降低一个数量级时,行业已无需对“更快、更便宜”过度执着,下一步的核心杠杆在于“质量与可控性”(Controllability)。 --- ### [12:35](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=755s) 控制力演化:从文生视频、首尾帧到多风格 LoRA 生态 当速度不再是制约想象力的瓶颈,创作工作流对“掌控力”的渴求便成为了第一优先级。团队梳理了视频模型的控制维度变迁:最早期大家满足于文本生成视频(Text-to-Video),随后是单图生成视频(Image-to-Video),但真正的转折点在于引入参考图/条件控制(References)机制——如今带参考图的生成已经成为绝大多数创意用户的默认工作模式。 fal 正在围绕开源基座模型快速构建完整的下游生态系统,通过微调 LoRA 赋予导演级别的控制能力: - 正在开发专用的口型同步(Lip-syncing)版本与 LoRA; - 开发针对专业运镜控制的“摄像机机位角度 LoRA”(Camera Angle LoRA); - 训练针对不同艺术美学风格的 Style LoRA。 开源社区的聚集效应让这类细分能力的迭代呈爆炸式增长,使原本不可控的随机画面生成逐渐走向可工业化控制的确定性生产。 --- ### [13:11](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=791s) 发榜前的忐忑与“好到难以置信”的内部评测 当谈到模型发布背后的故事时,团队分享了一段令人忍俊不禁又惊心动魄的发布插曲。原本团队在内部花费了数万美元自建测试基准,得出的加速和质量评估结果好到“让人不敢相信自己的眼睛”。 最初的计划是直接发推公开发布,但看着过于惊艳的数据,管理层反倒心里打鼓:“这看起来好到有点太假了(too good to be true),千万别是我们的评测环境出了纰漏自嗨。”为了避免闹乌龙,fal 决定硬生生按耐住冲动,故意压住发布推迟了三到四天,自费引入多家外部第三方评测平台对其进行独立基准验证。直到外部独立数据与内部结果完全一致,他们才如释重负地在周末正式推向市场。 --- ### [15:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=900s) 24小时全球接力开发与 Twitch 直播狂欢 这种克制的发布流程很快被团队内部彻底爆发的极客激情所打破。在 fal,每隔几个月就会出现一次全公司被某项技术突破“点燃”的奇景:全体员工放下手中的既定待办,灵感与创意全面井喷。 前端工程师、世界模型加速团队(World Model Accelerator team)以及 WebRTC 实时通信专家们自发组织成 5 到 6 个平行项目。由于团队分布在以旧金山为核心的全球不同时区,整个公司展开了不知疲倦的 24 小时全球接力开发: > “旧金山的人干了 16、17 个小时累倒睡去,地球另一端的同事刚好醒来接棒继续推进。那几天公司内部的 Slack 消息数量直接打破了历史纪录!” 在发布后的那个周日,极客们开始尝试将 H3 Max 接入各种狂野的实时实验中: 1. **工程师 Rehan 的笔记本直播**:fal 工程师 Rehan 完全凭个人兴趣,用自己本地笔记本电脑运行 H3 Max,通过巧设连续提示词(Prompt tricks)维持故事连贯性,在 Twitch 上开启了史上第一次端到端实时 AI 生成视频连续直播。 2. **Levelsio 的“无限连播流”**:知名独立开发者、推特红人 Pieter Levels(levelsio)几乎在同时产生了相同灵感,带着自己写好的前端网站找到 fal,希望接入 API 共同打造一个支持全天候无限推流(Infinite Streaming)的实验站点。 3. **官方 Fal Live 团队**:借助自研 WebRTC 架构,由 fal 新成立的世界模型加速团队打造支持低延迟交互的多人实时推流平台。 这三大平行项目在几天内没有任何预谋宣发的情况下自发成形,并迅速在社交媒体 Twitter(X)上掀起病毒式裂变传播。 --- ### [17:45](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1065s) 打破“帧拼接幻觉”:从无记忆到 2 分钟长上下文场景记忆 在外部开发者用“最后一帧送入下一轮”(Last frame as next input)的方式拼凑伪连续流时,fal 内部机器学习团队正在攻克真正的技术命题:**如何赋予模型长达数分钟的场景连续记忆?** 普通的接帧生成本质上是无状态的(Stateless),第二段视频除了第一段的最后一帧像素外,对之前发生过的情节一无所知;画面极易随着时间漂移、角色崩坏、逻辑断裂。而 fal 的 ML 团队在世界模型方向已深耕多时,在此之前他们面临的痛点是模型质量差、生成速度低于 1:1 无法实现低延迟,使得流式推流与实时交互构想一直被搁置。 ```mermaid flowchart LR accTitle: 普通接帧生成与 fal 场景注意力记忆机制对比 accDescr: 对比了传统的无状态单帧拼接与具备2分钟跨度注意力保留的长视频记忆架构。 subgraph Naive["传统单帧级联 (无状态)"] A1["Clip 1 (5s)"] -->|"仅提取尾帧像素"| A2["Clip 2 (5s)"] A2 -.->|"丢失上下文记忆\n角色/场景易漂移"| Fail["故事逻辑断裂"] end subgraph FalMemory["fal 连续记忆架构 (注意力保留)"] B1["前序 5 秒视频块"] -->|"保留 Temporal Attention\n跨帧上下文传递"| B2["后续 5 秒连续生成"] B2 --> B3["扩展至 2 分钟场景动态记忆\n(支持新角色进入、环视互动)"] end ``` H3 Max 的超实时速度打破了这道枷锁。研究团队将此前积累的技术全盘迁移应用,通过极其精巧的注意力优化机制,使模型不仅能生成当前的 5 秒或 10 秒片段,还能保留并持续对前序 5 秒乃至最长达 **2 分钟** 的视频上下文保持注意力计算(Attended Memory)。 在这种架构下,视频呈现出真正的情节连贯性——例如在一段连续场景中,当提示词触发一个新角色推门而入时,房间内原有的角色会自然转头看向门外,光影和空间关系保持严丝合缝,真正让实时生成跳出了“逐段盲猜”,向具备逻辑一致性的世界模型迈出了决定性的一步。 ### [20:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1200s) 突破视频算力瓶颈与 H3 Max Director 的“实时互动流” 视频生成本身是极其消耗算力的任务,计算复杂度随着时长呈指数级飙升。fal 团队在此进行了大量底层系统优化,最终实现了能精准记住过去两分钟画面的记忆机制,这在生成视频的连续性上已经足够好。结合 prompt 轨道追踪,模型能够跨越两分钟的界限记住更细致的上下文,理论上能够无限流式生成下去(团队在实际应用中将其控制在最长 60 分钟)。基于该技术,fal 推出了公开发布的 **H3 Max Director**。团队认为这是目前唯一一款能够生成长达 60 分钟、且具备“动作控制(action control)”连续视频的模型。用户可以先给出一个初始 prompt(例如“一个办公室场景,有人正在工作”),30 秒后模型便会自主想象延展;此时用户若输入“一名女士从门外走进来”,模型会即刻响应并将该动作融入画面中,而办公室依然是原来的办公室,当镜头摇移回去时,原先的人依然保持着一致的状态。 为了向公众展示这一颠覆性技术,团队搭建了 fal.live 演示网站。网站一经上线便迅速引发病毒式传播。fal 在网站中加入了类似群众众包(crowdsource)的互动机制,允许在线观众通过聊天室投票来决定下一段画面的走向。例如,观众可以投票选择“一根香蕉走进办公室”而不是传统的人走进来。fal 还在平台上开设了多个不同概念的主题频道,有的频道充斥着天马行空的混乱荒诞,有的频道则主打 80 年代复古卡通风格。H3 Max Director 凭借庞大的概念和风格记忆库,展现出了惊人的世界构建能力,给用户带来了前所未有的实时可交互视觉体验。 ```mermaid flowchart TD accTitle: H3 Max Director 实时流式生成与记忆架构 accDescr: 展示两分钟短时高精视频记忆与长程动态系统提示词协同工作的双层记忆架构。 subgraph StreamInput ["用户与环境输入"] P1["初始提示词 / 语音指令"] P2["观众实时投票 / 动态指令"] end subgraph MemoryArch ["双层记忆系统"] ShortMem["近端记忆 (0-2 分钟)<br/>高压缩原始视频表征<br/>(保留动作与局部细节)"] LongMem["长程演化系统提示词 (2-60 分钟)<br/>世界观与场景结构全局连贯"] end subgraph OutputLayer ["连续视频流生成"] H3Engine["H3 Max 推理引擎"] VideoStream["实时 60 分钟连贯视频流<br/>(fal.live 频道 / 交互体验)"] end StreamInput --> H3Engine ShortMem <--> H3Engine LongMem <--> H3Engine H3Engine --> VideoStream ``` - **单次持续生成时长**:支持最长 60 分钟的不间断、受控连续视频生成。 - **即时响应延时**:在视频流持续运行时,新输入的 prompt 指令可在几秒到数十秒内无缝介入画面。 - **fal.live 众包机制**:观众通过实时聊天室投票决定情节分支,频道涵盖写实、荒诞、80年代动画等多种风格。 --- ### [23:05](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1385s) 非线性技术爆发、声音导演与社交 AI 新形态 在媒体生成领域,技术的演进并不像大语言模型(LLM)那样沿着线性的智力复合曲线平稳爬升,而是经历长达数月的沉寂与暗流涌动,随后在短时间内实现集中式大爆发。当基础模型能力、延迟降至实时水平的系统工程、以及精确的可控性三者合流时,全新的实时人机互动体验便应运而生。在 H3 Max 发布后的短短三周内,它迅速成为 fal 平台上最受欢迎的视频模型,调用量达到其他模型的两倍以上,并迅速在其他主流平台上成为开发者与创作者的默认选择,其核心驱动力在于“极快生成速度”与“极低成本”的完美结合。 围绕 H3 Max Director 的生态正以惊人的速度演化。不仅网络上涌现出数十个仍在持续运行的 24 小时 AI 直播间,fal 还在与 Instagram 和 TikTok 上的头部 AI 虚拟 IP 持有者展开合作,通过训练专属风格的 LoRA 模型,将现有的录播短剧转变为全天候的实时互动直播秀。更令创意工程师着迷的是与语音交互的结合:创作者不再需要繁琐地敲击键盘,而是借助 WhisperFlow 或 ChatGPT 语音模式,直接对着正在播放的画面说话,就像真正的电影导演在片场指挥走位与运镜一样。当创作者实时下达指令时,正在播放的视频画面便会即刻做出对应调整。 - **平台调用表现**:发布不到 3 周,H3 Max 成为 fal 平台调用量第一的视频模型,业务量超出第二名一倍以上。 - **交互方式革新**:从静态文字提示词演进为“语音导演(Voice Prompting)”,实现“一边播放视频,一边开口指挥画面改变”。 - **创作者生态应用**:针对社交平台成熟 AI 短剧训练专属 LoRA,直接赋能 7x24 小时实时交互式剧集。 --- ### [25:47](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1547s) 解密双层记忆机制与异构算力经济学 对于长视频如何保持前后场景一致性的疑问,团队解释了其技术底层的记忆结构。模型并非简单地依赖逐帧文本来记录历史,而是直接“记住”过去的原始视频(Raw Video)。为了避免注意力机制在完整视频帧上面临的算力爆炸,团队对过去的生成画面进行了极高倍率的压缩表示。在两分钟的时间窗口内,模型掌握了自身生成内容的大部分微观细节(相当于记住过去 4 到 8 个由 15 至 30 秒构成的镜头序列);而在跨越两分钟一直到 60 分钟的更长尺度上,系统采用了一个不断渐进演化的“动态系统提示词(Evolving System Prompt)”,负责统辖全局结构、空间布局以及世界观的整体连贯性。这种双层记忆设计让低成本消费级社交 AI 产品的爆发成为了可能。 在推理与算力部署方面,视频生成的复杂管线为算力架构提出了异构化的要求。视频模型流水线的各个阶段具有截然不同的计算特性,为了进一步降低每分钟视频的服务成本(Serving Cost),fal 正在规划异构硬件部署方案: - 将模型流水线中不同的组件解耦,分别部署在最适宜其效率特征的不同类型 GPU 或加速芯片上; - 推动部分推理向消费级边缘硬件迁移,使终端用户能够在个人电脑上运行部分工作负载,而导演与全局控制面板(Control Plane)则驻留在云端; - 将云端的高效系统优化向消费级硬件做针对性移植,进一步压低端到端的算力门槛。 --- ### [28:37](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1717s) 进阶专业级工作流:Blender 与 AI 模型的协同控制 当消费级互动体验因推理加速而百花齐放时,针对影视与专业制作领域(如好莱坞特效与高端导演需求)的核心命题则迅速转向了“绝对可控性”。行业里顶尖的 VFX 特效师和创意技术人员并不满足于单纯凭借文字生成不可控的画面,他们需要的是确定性与精准度。恰逢 H3 Max 发布当周,行业中广泛出现了一种将传统 3D 软件 Blender 与 fal H3 Max 结合的高阶工作流。 在这种工作流中,创作者首先在传统的非 AI 软件 Blender 中快速搭建场景原型,完成摄像机运动轨迹、角色站位、粗略动作与粗糙几何体的低分辨率渲染(Low-res Previz)。随后,创作者将这一 Blender 渲染视频作为参考引导(Reference Input)喂给 H3 Max。这种结合方式不仅继承了传统 3D 渲染工具在构图、运镜和时序上的绝对精准度,同时又利用生成式 AI 瞬间补足了极其逼真细腻的光影、材质与画面质感,实现了对生成结果接近 100% 的精准可控,为影视工业级的专业视觉特效创作提供了前所未有的效率飞跃。 ### [30:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1800s) 从极速生成到极致可控:将精准度推向 99.9% 在推出 H3 Max 仅仅一周后,开发者和创作者生态中就涌现出了惊人的创新用法:人们开始利用大语言模型(如 GPT-4o / GPT 架构)在 Blender 中生成三维场景,然后再将这些资产无缝输入到 H3 Max 或其他视频模型中。这一“LLM 构筑 Blender 场景,再交由视频模型渲染”的工作流彻底被激活。H3 Max 的超高推理速度在其中起到了决定性作用——创作者可以大规模并行尝试多种构想,从而使生成控制度逼近 100%。 团队在此前的工作中高度聚焦于“速度、系统性能与生成质量”,并成功夯实了底座模型。接下来的核心战略重心完全转向**模型可控性(Controllability)**,以满足好莱坞片厂与专业制作人员对精确度的苛刻标准: - **唇形同步(Lip Sync)**:团队正在攻坚高精度的唇音同步模型,创作者仅需输入一段视频或图像参考,模型即可实现严丝合缝的唇形匹配。 - **动作控制(Motion Control)**:能够将一段真人跳舞的动作轨迹直接迁移并无缝套用到 AI 生成的角色身上。 - **确定性可靠度跃迁**:普通的自然语言 Prompting 往往只能带来 80% 到 90% 的可靠性,而团队设定的工业级目标是达到 99.9% 的输出确定性,让专业创作者能够完全信任模型不会在细节上“崩坏”或出现幻觉。 ```mermaid flowchart TD accTitle: fal 控制力技术演进架构 accDescr: 从早期简单的纯文本生成到如今包含多维精细控制(相机轨迹、打光、唇形与动作)的后训练基础设施架构。 subgraph Prompting["早期生成范式"] T2V["Text-to-Video: 描述概念但无法固定角色细节"] I2V["Image-to-Video: 借助首帧控制但难控后续时刻出现的人物"] end subgraph FineGrained["高级精准控制流"] direction TB CAM["精确机位轨迹 (JSON 结构化时空坐标)"] LIGHT["光照控制 (指定光源方向与色温)"] CHAR["角色参考 + 声音音色绑定 (Reference Video/Voice)"] MOTION["动作迁移 (Motion) + 高保真唇形同步 (Lip Sync)"] end subgraph CoreEngine["fal 统一后训练基础设施 (Post-Training Infra)"] PT["通用后训练流水线: 适配开源与前沿闭源权重"] REL["目标: 99.9% 工业级可靠性 (消除幻觉)"] end Prompting --> CoreEngine FineGrained --> CoreEngine ``` --- ### [32:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1920s) 结构化相机轨迹与统一后训练基础设施 团队近期发布的一项重大功能是**像素级相机控制(Camera Controls)**。与传统的玄学提示词不同,系统允许创作者在底层直接传入一个结构化的 JSON 配置文件: - 可以在 $T_0$ 时刻将摄像机精准锁定在 `(0, 0, 0)` 坐标; - 在 $T_1$ 时刻精确旋转至 90 度角; - 甚至在 $T_3$ 时刻指向特定观察点。 底座模型在经过深度微调后,会将该 JSON 视为唯一的“真实来源(Source of Truth)”,彻底杜绝了模型自主“幻觉出摄像机走位”的现象。这种结合甚至可以直接从单张输入重建出完全贴合镜头运动的三维场景一致性。底座模型本身可能已经具备一定的机位理解能力,但只有通过深度的后训练微调,模型才会真正“服从”并精准执行镜头指令。 这一技术能力的泛化得益于统一的**后训练基础设施(Post-training Infrastructure)**: - fal 并非为每次功能做孤立的、一次性的训练,而是将后训练沉淀为系统化底座。无论是现有的 H3 Max,还是未来涌现的全新视频模型,都可以即插即用挂载这些控制层。 - 视频生成演进脉络清晰明了:从最初无法锁定专属角色的“文生视频(Text-to-Video)”,到能够固定首帧外观却难以控制后续出现的“图生视频(Image-to-Video)”,再到可以同时指定人物和声音音色的“参考视频(Reference-to-Video)”。如今,精准的相机时空轨迹与打光控制(定义光源具体方向与环境光)叠加在一起,形成了强大的复合控制体系。 --- ### [34:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=2040s) 好莱坞的真实痛点:小而精的单点方案与产业断层 好莱坞正在成为 fal 增速最快的客户群体。尽管外界一直在争论“AI 是否会颠覆好莱坞”,但实际情况是:一年前好莱坞对 AI 的使用量几乎为零,而在过去一年中,这一需求迎来了爆发式增长。 - **产业级落地案例**:在 Amazon MGM Studios 的大会上发布的 NARA 工具,其底层很大程度上正是由 fal 的基础设施在支撑。 - **研究端与制片端的脱节**:许多前沿 AI 研究实验室试图构建宏大的“全能 AI 电影导演”,但好莱坞专业创作者表达需求的方式与普通 C 端消费者截然不同。消费者往往用一段日常提示词去碰运气,而专业导演需要明确沟通机位角度、景深与打光分布。 - **单点解决方案(Point Solutions)的价值**:好莱坞并不需要 AI 从头到尾包揽一切,他们需要的是能够嵌入现有剪辑和渲染流程的“小而精”工具——比如微调视频片段、重定向机位或调整光效。fal 恰恰通过针对性的后训练项目,弥合了顶尖实验室技术与影视工业一线需求之间的断层。 --- ### [36:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=2160s) 解除法律合规枷锁:IP 资产沉淀与影视工业全面入场 除了模型能力本身,好莱坞进军生成式 AI 的另一半阻碍在于**法律与数据驻留(Data Residency)**合规风险。fal 在这一领域同样取得了关键突破: - **专属 IP 资产保护系统**:fal 建立了一套合规系统,各大片厂可以直接将受版权保护的专有 IP 输入模型,并在受控环境中解锁自身 IP 的生成能力,确保核心资产不会发生外泄或污染。 - **Seedance 落地美国本土节点**:此前各制片厂极度渴望使用字节跳动的 Seedance 模型,但对数据合规有严苛要求。fal 现已实现 Seedance 在美国本土托管(US-hosted),彻底扫清了合规障碍。 - **使用量预估**:随着能力与合规双双就绪,团队预测好莱坞在接下来的数月内,其 AI 工具的使用规模将实现 10 倍乃至 100 倍的增长。 这一产业重心的转移在行业会议上也体现得淋漓尽致。在即将举办的第二届 **Generator Media Conference(Gen Media 大会)** 上,参会人员结构发生了戏剧性翻转:去年大会主要由 C 端 AI 探索者主导,好莱坞仅有零星几位高管带着观望好奇的心态出席;而今年的大会则完全被传统好莱坞制片巨头,以及由大型片厂分化出的新型“全 AI 影视工作室(All-AI Studios)”所占据,全行业都在紧锣密鼓地制定将 AI 整合进正规制片管线的行动方案。 ## Notable quotes > [00:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=0s) 如果不换成对数坐标轴,H3 Max 的数据点早就飞出图表边界了。 — Gorkem Yurtseven > [02:45](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=165s) 自当年四月以来,整个行业与 fal 自身始终深陷‘算力受限(Compute Constrained)’的泥潭。 — Gorkem Yurtseven > [06:33](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=393s) 如果单纯做过去三四年拿手的纯系统层优化,在给定架构和芯片上通常只能抠出 2 到 3 倍的加速比,因为硬件本身存在物理极限的‘天花板’。唯有将后训练与系统架构协同设计,才有可能冲破这层天花板,获得整整一个数量级的突破。 — Batuhan Taskaya > [10:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=600s) 只要允许牺牲极其微小的质量(维持在第 97 百分位的画质水准),我们可以让生成速度再翻一倍! — fal 工程师 > [13:11](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=791s) 这看起来好到有点太假了(too good to be true),千万别是我们的评测环境出了纰漏自嗨。 — fal 管理层 > [15:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=900s) 旧金山的人干了 16、17 个小时累倒睡去,地球另一端的同事刚好醒来接棒继续推进。那几天公司内部的 Slack 消息数量直接打破了历史纪录! — fal 团队 > [23:05](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1385s) 创作者不再需要繁琐地敲击键盘,而是借助语音交互直接对着正在播放的画面说话,就像真正的电影导演在片场指挥走位与运镜一样。当创作者实时下达指令时,正在播放的视频画面便会即刻做出对应调整。 — fal 团队 > [30:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1800s) 普通的自然语言 Prompting 往往只能带来 80% 到 90% 的可靠性,而团队设定的工业级目标是达到 99.9% 的输出确定性,让专业创作者能够完全信任模型不会在细节上‘崩坏’或出现幻觉。 — fal 团队 > [32:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=1920s) 底座模型在经过深度微调后,会将该 JSON 视为唯一的‘真实来源(Source of Truth)’,彻底杜绝了模型自主‘幻觉出摄像机走位’的现象。 — fal 团队 > [34:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=2040s) 一年前好莱坞对 AI 的使用量几乎为零,而在过去一年中,这一需求迎来了爆发式增长。 — fal 团队 > [36:00](https://www.youtube.com/watch?v=SDbRJXQrYGY&t=2160s) 随着能力与合规双双就绪,团队预测好莱坞在接下来的数月内,其 AI 工具的使用规模将实现 10 倍乃至 100 倍的增长。 — fal 团队 ## Mentioned Jennifer Li, Gorkem Yurtseven, Batuhan Taskaya, Rehan, Pieter Levels (levelsio), fal (fal.ai), a16z, MiniMax, H3 Max, H3 Max Turbo, H3 Max Director, H3 开放权重模型, Flux, Ideogram, Blender, GPT / GPT-4o, NVIDIA, Hopper, Blackwell (GB200), H100 / H200, WebRTC, fal.live, Twitch, WhisperFlow, ChatGPT 语音模式, Amazon MGM Studios, NARA, 字节跳动 (ByteDance), Seedance, Generator Media Conference (Gen Media 大会) ## Video description a16z General Partner Jennifer Li sits down with fal co-founder Gorkem Yurtseven and Head of Engineering Batuhan Taskaya to discuss what changes when generative video becomes fast enough to run in real time. They unpack the technical work behind H3 Max, fal’s post-trained version of MiniMax’s open-weight video model, and how combining model post-training with systems and hardware optimization significantly reduced generation time while maintaining quality. That speed has enabled experiments with continuous video, including streams that can remember previous scenes and respond to new directions while they’re running. They also discuss why the next challenge may be less about speed and more about control, from camera movement and lighting to characters, motion, and lip sync. And they explore what those capabilities could mean for professional creative workflows, where artists and studios need predictable tools rather than simply generating a video from a prompt. Timestamps: 00:00 - Intro 00:47 - Meet fal & the H3 Max Launch 02:45 - From Inference Platform to Post-Training: Why fal Made This Bet 06:33 - The Secret Sauce: System Work, Architecture & Cost/Latency Wins 10:44 - The Twitch Moment: Real-Time Video the Day After Launch 13:11 - How the Model Actually Remembers What Happened in a Scene 15:47 - The Economics: Serving Costs, Chip Footprint & Streaming Experiences 22:02 - Beyond Consumer: Unlocking Hollywood-Grade Controllability 28:37 - Prompting a Director: Camera Angles & Scene Understanding 35:43 - Where Video Models Go Next & the Creator Economy Shift Resources: Follow Gorkem Yurtseven on X: https://x.com/gorkem Follow Batuhan Taskaya on X: https://x.com/isidentical Learn more about fal: https://fal.ai Follow Jennifer Li on X: https://x.com/JenniferHli Stay Updated: If you enjoyed this episode, be sure to like, subscribe, and share with your friends! Find a16z on X: https://twitter.com/a16z Find a16z on LinkedIn: https://www.linkedin.com/company/a16z Listen to the a16z Show on Spotify: https://open.spotify.com/show/5bC65RDvs3oxnLyqqvkUYX Listen to the a16z Show on Apple Podcasts: https://podcasts.apple.com/us/podcast/a16z-podcast/id842818711 Follow our host: https://x.com/eriktorenberg Please note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see http://a16z.com/disclosures. [Source](https://www.youtube.com/watch?v=SDbRJXQrYGY)

Source quotes

[0:00] Gorkem Yurtseven: 如果不换成对数坐标轴,H3 Max 的数据点早就飞出图表边界了。 [2:45] Gorkem Yurtseven: 自当年四月以来,整个行业与 fal 自身始终深陷‘算力受限(Compute Constrained)’的泥潭。 [6:33] Batuhan Taskaya: 如果单纯做过去三四年拿手的纯系统层优化,在给定架构和芯片上通常只能抠出 2 到 3 倍的加速比,因为硬件本身存在物理极限的‘天花板’。唯有将后训练与系统架构协同设计,才有可能冲破这层天花板,获得整整一个数量级的突破。 [10:00] fal 工程师: 只要允许牺牲极其微小的质量(维持在第 97 百分位的画质水准),我们可以让生成速度再翻一倍! [13:11] fal 管理层: 这看起来好到有点太假了(too good to be true),千万别是我们的评测环境出了纰漏自嗨。 [15:00] fal 团队: 旧金山的人干了 16、17 个小时累倒睡去,地球另一端的同事刚好醒来接棒继续推进。那几天公司内部的 Slack 消息数量直接打破了历史纪录! [23:05] fal 团队: 创作者不再需要繁琐地敲击键盘,而是借助语音交互直接对着正在播放的画面说话,就像真正的电影导演在片场指挥走位与运镜一样。当创作者实时下达指令时,正在播放的视频画面便会即刻做出对应调整。 [30:00] fal 团队: 普通的自然语言 Prompting 往往只能带来 80% 到 90% 的可靠性,而团队设定的工业级目标是达到 99.9% 的输出确定性,让专业创作者能够完全信任模型不会在细节上‘崩坏’或出现幻觉。 [32:00] fal 团队: 底座模型在经过深度微调后,会将该 JSON 视为唯一的‘真实来源(Source of Truth)’,彻底杜绝了模型自主‘幻觉出摄像机走位’的现象。 [34:00] fal 团队: 一年前好莱坞对 AI 的使用量几乎为零,而在过去一年中,这一需求迎来了爆发式增长。 [36:00] fal 团队: 随着能力与合规双双就绪,团队预测好莱坞在接下来的数月内,其 AI 工具的使用规模将实现 10 倍乃至 100 倍的增长。

Source quotes

[0:00] Gorkem Yurtseven: token market fit [0:00] all in [10:00] H3 Turbo [10:00] H3 Max [13:11] a little too good to be true [20:00] a woman walks in through the door [20:00] Twitch Plays [28:15] Gorkem Yurtseven: close to 100% controllability [30:00] Batuhan Taskaya: 99.9% reliability in the outputs so that you can actually trust the model did every single aspect of this generation perfectly [33:12] point solutions [37:25] AI-native studios

Original transcript

[0:00] Generative media is along with coding agent market, what we call is token market fit. Everyone's waiting for a large consumer moment in AI. I believe H3 Max makes it possible. Were you surprised by the speed up and the gain you could get from post-training this model? We have a version called H3 Max Turbo that's public that can generate like a five second video in like 1.5 seconds. From a cost standpoint, it's also like 2x less. people starting creating these beautiful scenes using an LLM model, GPT Astra, in Blender, and all of a sudden it unlocked a whole new workflow for Hollywood and professional people. We have been very, very focused towards speed, performance, quality, and now we have a really good base model. The next month or two is going to be fully focused on... Welcome, Gorkum Batuan, to our podcast again. We did the last one last year. This is long overdue and we have such an exciting model to talk about, which is FALSE H3 Max. The day when it came out, I was calling it, it's really in the league of its own. Like, it's so funny to see the benchmarks where you have like, you know the dot of this model on the far left or far right And then everything else is like on the other half And that graph is actually log scale it actually further but we had to to to fit it in we had to do log scale that is hilarious um and it you know the time the time portion the quality is not yeah for sure the internet noticed for sure there are so many viral tweets about it like people really played around with this model maybe just give us the backstory of what inspired you to uh post train this open weight model from minimax and how did you get the quality and speed to where it is? First of all, the Minimax H3 model is the first truly open source, very capable, like latest generation video model out there. So even though we work with some of the other model labs to run inference for them, we never had this capability, like had the right to add this capability on top of it. So Minimax came up with their very capable open source model that is truly last generation, can take references, like very familiar architecture to any other video model. We thought this is a great opportunity to go all in and see what we can do And again we did like many different things that we are gonna talk about like that combined gave the results that you show on the graphs But yeah the biggest reason why everything came together for this particular moment was because H3 was the first truly next generation video model that open source What is the idea like given like you know, FAO has been known to be like a generative media inference serving platform? Like what is the idea to get into post training openweight model? Like, you know, you talk quite a bit about it in the blog of like combining the system work with, you know, the model itself. Like maybe talk more about the work behind that. Like generative media is, I would say, along with the coding agent market. what we call is token market fit. And the way we define it is as can a single person productively spend a lot of tokens and the amount is like 10K amount, something like that. So there is incredible amount of demand in the market to generate video, to generate many things at the same time. And a person who is doing this for their daily job they spend in front of a computer and do this all day long and they spend thousands of dollars lots of tokens and since around april the whole industry and file itself we been compute constrained we we are growing as much as we are adding compute like there are things we do here and there but the whole industry has been compute constrained and we've always been looking for efficiencies where we can relieve that a little bit so people can can use this more so that has been the the idea behind everything we've been doing since april and this just came at the right time because this makes everything maybe an order of magnitude more efficient so gives more compute for for other other models or even like more tokens can be generated using using in HTMAX. I think Patoan would agree on that. Yeah, like just from a system-wide optimizations, which is what we have been doing for the past three, four years, you can maybe make the model 2X, 3X faster while producing the same quality, right? Because it's at the end of the day, same model, same architecture, you have the same constraints, you're just trying to optimize what you can get out of and what you can get out of the chip itself. [5:00] There is a roof line there. And we have been approaching that roof line more and more, especially lately because our entire team has been focusing on how do we get out more video pixels from a single chip as much as possible. And this new set of post-training related optimizations with system slash model co-design enables us to go beyond that roof line by an order of magnitude. And we just felt the pressure. We have been working on it on top of open source image models before the video models. We did one version with ideogram. We did one version with flux. So we have been experimenting with how can we build post-training infrastructure to take an existing model, build kernels and systems design around it to run it very, very fast for a specialized version that can beat anything else that we would get just by running the model itself. and you know, combination of that plus, you know, just like getting a frontier video model on our hands and all this expertise, we were able to go by like an order of magnitude in terms of speed. Incredible Let dig into that I may get some of the numbers wrong but There like efficiency numbers there cost numbers there speed up numbers right not not everything means efficiency but it all adds up to be very efficient yeah yeah i guess what is stunning to me is like there is like a magnitude lower cost and also like much faster i think it was like 35x yeah compared to the original minimax well at the elo score you didn't really sacrifice quality. So yeah, just reveal a little more of the secret sauce behind of like, is this more of like the type of system work you have done that like, did you have to do like model architecture change? Like is it some system work that really brought down the cost and latency? And like, how about like the next generation of chips like GB200 fits into the whole story? It's just a compounding effect of like multiple different optimization variables that we have been targeting. The first one is obviously, okay, you go from like the base model to a model that's like post-trained to be like more efficient. For diffusion models, this is just essentially how do you go from like running 50 steps to running something like 20 steps right Like you just like trying to optimize that pipeline but as soon as you go from 50 steps to 20 steps you lose quality So you need to target in the optimization scene okay I want to improve the quality and then I want to apply the optimization. So we have like checkpoints of this that are significantly higher quality, but obviously slower. So what we initially did was, okay, let's run our post-training and our L pipelines so that we can improve the model's quality and then apply the optimization stack on top of it so that the end result gets you the same quality or like even like higher quality than the original model but at the same time you're like an order of magnitude faster so most of the gains come from like you know post-training this model uh to be like you know compatible that you can run this on like less amount of steps but on top of that you add like all the kernels and systems engineering work that you do that brings your like hardware utilization from like 30 40 percent which is like standard in like many inference workloads to like 70, 80%. Like you're essentially trying to, and 70, 80% on theoretical MFU, which is like impossible to reach. So you're essentially at the roofline of what you can get out. And then these models are not just like a single, oh, you just give a prompt and you get a video back. There's like, there are actually pipelines underneath. You need to get like, take a prompt. You need to, you know, like use it, run an LLM, like a very large LLM to go expand that prompt to a format that the model was initially trained at generate the video in the latent space and then decode those latency back into pixels. And then depending on the workload, there might be an upscaling component involved. So there's like multiple components and every single component by default is unoptimized. There's still like lots to be gained there. And like we just like looked at it from a perspective of we are going to get the maximum out of every single component. This made us go around LLMs at super high speeds, right? There is that component, but for a different workload, this is not like something like an agent decoding LLM workload, where you have very high cache rates, where you have higher sessions. It's a single shot. You give a prompt, you get a prompt back, and there's no caching. You're operating at low batch sizes. So there's a completely different set of optimizations on the prompt expression side, completely different set of optimizations on the diffusion model, completely different set of optimizations on the VAE that you take from latents to pixels. And you just combined all of these to have an effect that compounds. From a hardware standpoint, going from something like hoppers to black walls, you see something like two to three X improvement by itself. But from a cost standpoint, it's like pretty comparable because the cost is also like in that league. So I would say it only reduces your like wall clock time, but like not just the efficiency itself. [10:00] But it obviously helps if you want to go significantly beyond real time. Like if you want to generate five seconds of video in less than three, two seconds, then you need some of these latest generation hardware today to unlock that possibility. Maybe this is a detail of a question. Is the model being served on a single GPU? It is. Majority of the video models today run in a single node configuration, which is eight GPUs, because once you start scaling beyond eight GPUs, the efficiency gets less and less because of the communication overhead and existing both like the existing minimax h3 endpoints as well as like other video models are probably getting served that like you know single node configuration same with this it's like running on in parallel across eight gpus and do you think there will be more efficiency gains in there that you can either you know optimize more of the steps in between by sacrificing maybe some of the um like narrowed down the user experiences let's say like the different type of inputs and outputs or like as you're thinking of parallelism like is there more juice to squeeze maybe that's the question we released a turbo version of h3 max so initial idea was calling this h3 turbo and like we were like we don want to call this turbo because the quality is like better than the original one right like that like this this needs to signify how good of an achievement it is So we released HTT Max but a week later our team was like we can run this 2x faster at 97th percentile of quality We run evals, they're almost the same. There's a small noticeable loss in quality, but we have a version called HTT Max Turbo that's public that can generate a five-second video in 1.5 seconds, which is insane. and that's also like 2x the 2x like the from a cost standpoint it's also like 2x less so they're like depends on like how how okay you are with like losing quality you know you can go down and like today these models are so cheap and so fast that i don't think people need any faster or like any cheaper like it's already like at a point where uh the the from a cost standpoint compared to the frontier itself it's an order of magnitude cheaper compared from like a speed perspective it's more than an order of magnitude faster and like you just like enable all the experiences. I think we would need to see, like I think we would need to see what else levers that people would need. But my bet today is we just need to improve quality more than like the speed at these speeds right Like let fix the speed and let try to push for quality and controllability of these models which is like you know what we have been pushing in the past two three weeks i think controllability is is key like when we first did it we did um text to video and then image to video and then references came later which which adds a ton of controllability and it's basically the default mode how people use these models these days references and then we are now adding different Lora's fine tunes of the base model as well. We are working on like a lip syncing version. We are working on a different camera angle Lora, different style Lora. So again, open source adds a whole ecosystem around the model and it really, really helps. Were you surprised by the speed up and the gain you could get from post-training this model? Like, like i i saw it as a little bit of a surprise that like one day i think it was a saturday you'll launch the model and the sunday people put it on twitch it become a real-time model like what i think that's the interesting part of like when you we did evals like we spent a ton of money doing evals on our own i don't know like tens of thousands of dollars even and like the results were unbelievable and then like the plan was to just release the model without doing external evals and then okay we decided let let hold off let not let not tell people that this is like so much faster and so much better before we have some external validation so so we waited like three four days to all these other like eval platforms to actually run the eval so we we match the results that we have externally as well and that's that's how we launched it because as you said the results were a little too good to be true and it was. I guess well you're taken by surprise that the real-time uh use case that came out of it or what are some examples that you think this model has like unlocked of the experiences the prior models could. This happens at Fall once in every couple of months where like the whole company gets gets hold of something and and the creativity just explodes and everyone is just working on a new little app or or a different optimization laura whatever it might like the whole company gathered around this this model and like some some front-end engineers started working on like interesting applications and we can talk about our like world model accelerator team. [15:00] which is brand new. They started working on the live experience. Yeah, the RTC. The web RTC live experience. So like there were five, six different parallel little projects within the company. And like, I think we broke a record on Slack that day, how many messages were sent in the company, because like, and like we have a distributed team. We have people all around the world, like mostly in San Francisco, but it's like incredible when you see like the 24 hour development, like when people like work 16, 17 hours and then someone else wakes up and picks up that, and that went on for like three, four days. And that's when we released all these projects. Take me into that. It's so interesting. Cause like you imagine like a model or product launch being like planned out, like having, again, like having all these like eval vendors being ready lined up and you know ship something out and then like you let the the world um or the external users take it and then experiment and like build experiences put online yeah it seems like you know people internally who are very creative just like took this job everything they were doing like launched a that got really popular on Twitter Do you want to tell us about that one Yeah of course One of our engineers Rehan just by himself completely started streaming a live stream of continuous generations of H3 Max from his laptop. Like he was his computer, his computer. Exactly. He was doing some like prompt tricks, trying to keep like a coherent story and then like he started live streaming that on on twitch in parallel levels io famous twitter influencer at this point had a similar idea and he reached out to us that he has a website ready already he wants to like host the streaming himself and and have a website that does infinite streaming internally also we had another team who was working on a continuous version of hd max so extreme x is like the the rehounds version and and levels io version were independent clips it's still very fast but uh the clip starts it ends and then you take the last frame of the of the clip try to put it in the next one and try to create a continuous work yes there no memory like the second clip doesn really remember anything from the first clip other than the last frame but internally we were the ML team was working on a version where it's the the transition is more seamless there is like two minutes of memory so like you're in a scene and when when you direct the the model or someone else enters the room it actually like everyone looks at that person entering and the scene is continuous so Internally, we were working on that. And then another team was working on an experience we called File Live for the continuous version. So we had three parallel efforts going on that were all independently going viral on Twitter. And these were all like spontaneous. Like you didn't plan for it at all. And they just became products and experiences in the following days. But let's talk about how we made them all more continuous. that was very surprising to me because i've i've never seen uh that actually work on on a video model before so yeah so going back we have been like very very focused towards role models and essentially like action controlled or like you know action driven real continuous streams of video and the problem till like you know something like hd max was quality was not good enough at all It was just like you know it degraded a lot It didn't remember the past before, but we built the infrastructure. We built the infrastructure that we can go stream video, have people control it in real time, being able to like multiplex it to multiple people, very low latency. And at the same time, our ML team was essentially trying to take every single video model and try to apply this set of optimizations and tricks to, okay, how can we make this generate instead of a five-second video, 15 seconds, 30 seconds video. But you were always below the real-time factor where you were always like, you never could generate five seconds under five seconds. Once HTMAX unlocked it, the ML team was like, this is insane, which are separate teams internally. We have a research team, we have an inference team, we have an ML team. They saw this and this is insane. We can apply all these set of learnings that we had in previous models where we attempted to do this, where instead of trying to generate a five second chunk, let's try to generate like a 10 second video. And then the five seconds from previous one is still attended, we still remember it. And as the video goes up, we can extend that memory up to two minutes. And you need to do extremely clever optimizations because attending to a two minute [20:00] video is just extremely, extremely compute intensive. And just like it goes up exponentially from like a compute standpoint. So like we did like lots of optimizations there, but at the end of the state, we were able to, okay, we can remember back to two minutes, which is like generally good enough from a memory perspective. And then obviously with like prompt tracks, you can still like continuously remember more finer grain details above the two minute mark. And you can essentially stream infinitely. we kept it at an hour from that perspective. And then that team just released that model under HD Max director, which is public for people to use. And I think it's the only model that can generate up to 60 minutes continuous videos that is action control. You can start with a prompt, say there's an office setting and someone is working. And then 30 seconds later, it just imagines by itself. 30 seconds later, you can say, a woman walks in through the door. Like it can take the prompt and reflect it immediately, which is the most fun part. And the office is still the same office. The camera can pan back to the original person and the original person is still there in the same state. Yeah. So you know we released that and it got like we did this like fall live website to just like demonstrate it because it like people need to see how cool this is Right This is a new technology I don think people are like really aware And it got also like very viral immediately because we also let people vote on what the next section is It was like, you know, like a form of crowdsource. Like the chat was controlling whatever was happening, which is fun. But obviously, you know, we limited on like the options and then they could pick like a banana enters the office instead of a moon. and it's like more fun and like people start like you know having these and we start adding more channels and like every channel had a concept there's like a channel where it's like full chaos there's a channel where it's like cartoons from like 80s and like the model is like extremely capable and it just like remembers like so many different concepts and there's like it has like a big big memory uh from from like uh styles and like you know concept perspective so it just became like a very fun experience underneath again like there's so many really incredible experiences coming out of this, like H3 Max director was just another huge surprise to me. It's like I found it interesting in the in the media market that you it's not like, you know, like language model, you have like this linear graph of like just continuously compounding on like, you know, intelligence capability and so on, like feels like in the field you operating in it always like a few months of like sort of quiet time but like a lot of things are bubbling but like in a very short period of time like everything bursts like all these things in combination come together of like the base model being good enough, like you can get the latency down to the point where you can like... References, yeah. Yeah, like get the real-time experience, but also like apply controllability on top of that real time experience. Like this just opens so many, you know, opportunities of like live experiences where like end user can control what's happening on the screen, which is incredible. Like we have imagined a lot of these experiences, but never been able to like really play around with it. Maybe just like tell us more about what you're seeing from the market of like, how are people using like the director capability? Like what are you seeing creators are creating that you haven't seen before? And what do you think that unlocks as far as, you know, what people can do with this medium? Yeah, it's been like almost three weeks since we released HT Max and already it is the most popular video model on the platform on the file platform by like double almost like a little more than double in terms of like volume So in a lot of other platforms it's also becoming the default model that people interact with because it's so fast, so cheap. It just makes sense. If you come to a platform, this is the experience that you want to see. So in terms of like popularity and volume, it's taking over at least from our vantage point. And for Max Director, again, there has been, I don't know, tens of different versions of these live streams. Some of them are still going on and becoming more and more popular. We are trying to work with some AI IP holders, people who have AI shows on Instagram and TikTok and do trainer Laura on their style and do a live version of their show. So we have a couple lined up already. So that's going to be very exciting. And like the way people, like if you talk to a creative technologist, prompting with voice has already become something that like they use all the time is like using Whisperflow or the ChatGPT. [25:00] voice mode. And now you can keep talking to the model and it's almost as if it's a real director in a real movie set directing the camera, directing people where to go. You can do that. And our creative engineers started using these models like that. So we'll see. A lot of interesting experiences are built as we speak. Very interesting. As in the video is playing. You are like talking to the video and what's being displayed changes accordingly. That's incredible. And talking about like how the memory piece holds now, like, again, this may be a technical detail, like. The capability of remembering what happened in the last scene or in the last couple of minutes of scene, like, are you remembering that through like the frames, images or is it like through text? It essentially, no, it's essentially like it remembers the raw video, obviously very, very compressed because you can't attend to the fall video, but it essentially knows like most of the details happened in the past two minutes from its own generations. And above the two minute mark it has like think of it as like it has an evolving system prompt on top of the two minute mark from two to 60 minutes where it knows like the overall structure overall detail So it remembers like the last few scenes If you think a scene is like 15 30 seconds then it remembers like the last four to eight scenes. And then on top of that, there's like a continuously evolving, gradually evolving system prompt that like keeps remembering the overall coherence of the world. Like everyone's waiting for a large consumer moment in AI. Now it's like good enough and cheap enough that like a truly novel social AI experience can be built on top of it. Maybe let's talk more about the economic side of this. Like what is the, I guess one, just like talking about serving cost for like same minutes of video with its three max. And how has it changed your thinking around like your footprint of like inventory of chips? Like how do you want to have like different steps of experiences serving to the end user? But I mentioned this a little bit, like everyone talks about how complex the next generation LLMs are but video models are actually very complex as well because the pipeline has different components and sometimes they require different hardware configuration for efficiency, things like that. So if you were to do this even more efficient, let's call it maybe even cheaper, you would probably run different parts of the pipeline in different types of hardware. Another interesting thing would be to, run it on consumer hardware for people to run it in their own machines at home. Like optimizations don't translate 100%, but translate somewhat close to that. And then we can do extra work to translate more of it. So doing these optimizations in different types of hardware and combining the pipeline in a way that it's even more efficient, I think that's what we are going to do in the next coming weeks. Amazing. So you will have people like Rohan that can stream partially of the experience from his computer, but also having like the director and the control plane more living on the- Exactly, yeah. On the cloud makes sense So we talk about all the consumer experiences this model could unlock And it seems like Botwan is happy with all the efficiency like squeeze out of the GPUs Now we're talking more about how do we like improve quality and controllability of these models so that like, you know, the high end of the market, the Hollywood creators, directors can take this to the next level. I saw some demos coincidentally, like, you know, This model came out the same week prior to Astra. People were combining the Blender experience with H3 Max from Foul. Talk about how it's going to impact the Hollywood world. Using Blender with one of these AI models together is an extremely popular workflow for professional work. Basically, you render a low resolution of your scene, what you want to do using Blender. previous like non-AI technology. And then once you add that video as a reference to an AI model, you basically get close to 100% controllability. And this is an incredibly popular workflow for VFX artists, people who are doing this professionally because they want to get exactly what they [30:00] into the model. And as you mentioned, a week after we launched H3 Max, people starting creating, generating these beautiful scenes using an LLM model, GPT Astra in Blender. And all of a sudden it unlocked a whole new pipeline using LLM to create a Blender scene and then passing that to the H3 Max model or any video model. but it works very well with h3 max because it's extremely fast and you can like try many things all at once in parallel and that that unlocked the whole new workflow for hollywood and professional people and it gets you to like close to 100 percent controllability as i said we have been very very focused towards speed performance quality and now we have a really good base model i think the next month or two is going to be fully focused on okay how much controllability we can add to these models so that professionals at studios, professionals who want to actually produce content that fits their use cases perfectly can leverage these models. The team has been working on an amazing lip synchronization model where you can just supply your you can supply like a video or an image reference and then it can like synchronize the lips perfectly. Same with like motion controls. You can just take a motion of someone dancing and apply it to like your AI-generated character, and it fits perfectly. And this is like, you can like get these results with like basic prompting, and you're going to get like 80%, 90% reliability. What we are targeting is like 99.9% reliability in the outputs so that you can actually trust the model did every single aspect of this generation perfectly. And that's like what we've been pushing. One big launch that we had last week was the camera controls, which is essentially you can direct where the camera is going within the video perfectly to the degree. And this is by like describing in the prompt or like generating the... You just essentially like underneath you give a JSON of like, I want camera at like 0, 0, 0 at T0. I want camera at like 90 degrees angle at T1. Like you essentially supply a structured description of where your camera needs to be at any point in time. And then the model is like perfectly conditioned to regard it as like the only source of truth And it doesn like hallucinate uh um like where the camera should go and it just like you can essentially reconstruct 3d scenes from a single input like because the model is itself is a very good video model but at the same time you know it's like perfectly adhered to the camera itself and this is because uh the base model itself already has the understanding of the camera angle that you can it doesn't respect it it just under like you need to tune them all you need to tune the model to a significant degree and this is what enables like at large scale you know post training infrastructure we now have the infrastructure to take h3 max add any capability to it same applies for any new model right if there's a new video model we we essentially spend most of the time building it as an infrastructure than just like one of training runs so that we can we can build like services around this for not just like you know open source models but for like frontier close source models as well because we see in the market this is like the biggest gap is just how controllable these models are even like first we We start with text to video where you put a prompt, you got a video back, it was good, but you never could describe the perfect character for you. We had image to video where you use an image editing model and then generated the first scene and then the model was obviously much more fitting, but you still couldn't say, oh I want this new character appear at second tree You need to put it to your first frame or like you can like you can prompt it but this was never perfect And then we added reference to the video where you know you can provide like an initial starting frame and you can also provide, I want these characters with these voices. Like, you know, that's also like a big unlock where you can essentially say, this is the voice for this character. And now like, you know, we are adding, oh, within the scene, I want camera to look at this degree at like T0, I want camera to look at this degree at like T3. And then we are adding lighting controls where you essentially say where the light is coming from. These are all compounding on top of each other. And we just have the unified infrastructure to just apply the StanyMod at this point. That's incredible. Hollywood is our fastest growing segment. And there's a lot of noise about how AI might disrupt Hollywood, but Hollywood usage was non-existent a year ago. And in the past year, it grew. And now it's the fastest growing segment. Amazon MGM Studios in their conference, they released their NARA tool. It's mostly backed by file infrastructure behind the scenes. And we are seeing incredible, incredible pool coming from Hollywood. And exactly what they need, these small point solutions, rather than generating everything from scratch, they want to be able to, [35:00] and the video a little bit. They want to be able to change the camera controls. They want to change the lighting. And someone has to build these solutions for them. What Hollywood needs and what the creators actually need and what the research labs are working on, there's a little bit of a disconnect there. And we believe we can come in and do these little post-training projects to close that gap because we work with all the Hollywood studios and we hear from them what they need. And these are exactly the things they need. These small point solutions that actually make them more efficient, push out more video and AI can actually close that gap very nicely. Maybe say in a little bit different way, like we have been staring at this problem for the last three years as well. We see companies trying to build a movie director, like video model like by uh either pre or post on the video side but what I hearing is like different people expressing the way they want the output to come out very differently Consumers talk about it and then like write the prompt and generate the results very differently from a Hollywood director, which is obvious, right? Like professionals want to talk about like, you know, these camera angles. They want to talk about the lighting. like you sort of have built a library or like a collection of post-training, like I'd call it data and toolkits that can apply these, any model that you can like grab the weights on so that they are adapted to like a different audience where they can express their creativity in a bit different fashion to control the model. 100%. When it unlocks a lot of capability underneath. And half the problem was capabilities of these models. We are solving that. The other half of the problem was legal and data residency things like that We made a ton of progress there as well We now have a system of people can apply with their own IP and we unlock their own IP in the models. We are going to grow that and that's going to be a very powerful thing we do with Hollywood Studios. Also, we now have Seadance US hosted as well. We already had previously other Chinese models. Seedance was the missing part. Every Hollywood studio wanted us to have it US hosted. Now that's available. So there are no obstacles in front of these Hollywood studios. Now everything is ready. And we believe they're going to 10x, 100x their AI usage in the coming months. It's such an exciting world for movie lovers, consumers, people who consume a lot of video and creative content. And we have our conference Generator Media Conference next week This is our second time we are doing it Last year it was mostly consumer ai there were like maybe a couple hollywood executives here and they just curious about it and now it dominated by studios new ai studios who are like offshoots of the bigger studios trying to do like only ai ai shows but also like the the biggest of the hollywood studios are also there because now how they have big plans integrating AI into their workflows, into their existing systems. So you can see the change in the attendance of the conference as well. That's awesome. Well, for the audience, check out the content coming out of the Gen Media conference. It's gonna be very, very exciting. And thank you so much, Gorkum and Batuan, coming on to our show. It's a super exciting time for Gen Media. Thank you. Thank you.