Lenny's Podcast
Because AI has eliminated engineering bottlenecks and made software execution nearly free, product teams must shift from tracking velocity to taking high-conviction experimental swings.
AI-assisted summary of Everyone’s shipping more. Does any of it matter? | Claire Vo — original source. Check the original for full context.
Source published:
Key ideas
- As AI agents drive pull requests up 3x and push engineering effort toward zero, the primary bottleneck in software development has shifted from building capacity to product conviction. (1:50)
- Pairing near-limitless AI execution with traditional feature roadmaps traps teams in clearing low-value backlogs, copying competitor features, and churning through launches without compounding learning—turning feature lists into 'ammunition for a very powerful slop cannon.' (8:43)
- When every backlog item becomes cheaply buildable ('roadmap zero'), effort-based prioritization frameworks like RICE collapse because engineering effort is no longer a valid proxy for strategic importance. (11:23)
- Product teams must adopt a model of 'durable convictions, but disposable features,' classifying work into distinct tiers of Probes, Experiments, and Promises so they can trash mediocre code while protecting customer trust. (15:18)
- The industry is shifting from the 'Velocity Game' to the 'Ambition Game,' where AI transformation OKRs should measure how many massive, multi-week experimental swings a team takes per month rather than PR volume. (19:53)
Detailed notes
## Background Published on YouTube by Lenny's Podcast on September 24, 2026, this keynote features Claire Vo speaking live at the Lenny and Friends Summit in San Francisco. According to the page description, Vo argues that while AI makes shipping software easier than ever, traditional feature roadmaps push teams into clearing backlogs and copying competitors instead of learning what matters, making the case for stronger convictions, bigger ambitions, and customer-grounded experiments.
## TL;DR Claire Vo argues that because modern AI tools have removed engineering capacity as the primary bottleneck, product teams now face a scarcity of conviction rather than execution speed. Cheap execution exposes organizations to the traps of burning through backlogs, building commoditized feature parity, and abandoning unvalidated features in a cycle that accelerates mediocrity. To move past obsolete date-and-feature roadmaps, Vo advocates for conviction-led development that pairs durable 1–2 year beliefs with disposable features categorized into probes, experiments, and promises. She urges leaders to pivot from a pure velocity game to an ambition game, measuring progress not by pull requests shipped, but by the scale and audacity of the experiments they run.
## Atmosphere & style Delivered with sharp candor, warmth, and self-deprecating humor, the presentation feels like an invigorating wake-up call for product leaders grappling with AI fatigue. Vo easily connects with the audience through candid confessions—admitting her own automated builds often produce 'code to nowhere'—before shifting into punchy, iconoclastic critiques of traditional roadmaps and OKRs. The emotional arc moves from shared, knowing laughs about industry pressures to an empowering, high-energy manifesto that rallies builders to ditch feature spreadsheets and take massive swings.
## Bulletin - [01:50](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=110s) As AI agents drive pull requests up 3x and push engineering effort toward zero, the primary bottleneck in software development has shifted from building capacity to product conviction. - [08:43](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=523s) Pairing near-limitless AI execution with traditional feature roadmaps traps teams in clearing low-value backlogs, copying competitor features, and churning through launches without compounding learning—turning feature lists into 'ammunition for a very powerful slop cannon.' - [11:23](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=683s) When every backlog item becomes cheaply buildable ('roadmap zero'), effort-based prioritization frameworks like RICE collapse because engineering effort is no longer a valid proxy for strategic importance. - [15:18](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=918s) Product teams must adopt a model of 'durable convictions, but disposable features,' classifying work into distinct tiers of Probes, Experiments, and Promises so they can trash mediocre code while protecting customer trust. - [19:53](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=1193s) The industry is shifting from the 'Velocity Game' to the 'Ambition Game,' where AI transformation OKRs should measure how many massive, multi-week experimental swings a team takes per month rather than PR volume.
## Key takeaways - [01:50](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=110s) Traditional product roadmaps were designed for an era of engineering scarcity, where limited delivery capacity and cross-functional friction naturally filtered out bad ideas. - [01:50](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=110s) While AI coding agents have multiplied shipping velocity and PR volume by 3x, revenue is not growing proportionately because execution speed has outrun the discovery of commercializable ideas. - [06:02](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=362s) Automated AI factories can handle bug fixes, eliminate issue tracking, and re-architect codebases dozens of times, yet still produce 'code to nowhere' if the underlying product lacks differentiation. - [08:43](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=523s) The 'Backlog Trap' occurs when teams use AI to burn through every historical feature request on their list, mistaking queue clearance for meaningful business progress. - [08:43](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=523s) The 'Parity Trap' happens when competitors ingest the same customer insights and run identical AI polish workflows, collapsing competitive dynamics into homogeneous, undifferentiated software. - [11:23](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=683s) The 'Churn Trap' sees teams ship a feature, observe ambiguous initial signal, and immediately pivot to building the next cheap feature rather than staying to compound value—accelerating their 'path to mid.' - [11:23](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=683s) 'Roadmap zero' is the state where every visible feature becomes plausible and cheap to build, rendering effort-based prioritization frameworks like RICE obsolete as strategy. - [13:43](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=823s) Customer truth is the ultimate remaining constraint in software; no amount of internal LLM adversarial reviews can substitute for live market contact, real usage data, and repeated testing. - [15:18](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=918s) Conviction-led development replaces feature-and-date roadmaps with four steps: forming 1–2 year durable beliefs, defining upfront validation criteria, deploying a fast AI factory to intersect reality, and allocating tokens and attention based on evidence. - [15:18](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=918s) Teams must maintain 'durable convictions, but disposable features'—practicing 'good stubborn' commitment to the core problem rather than 'bad stubborn' abuse of cheap tokens to move goalposts on failing solutions. - [17:51](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=1071s) Because code is abundant but customer trust is scarce, teams should categorize releases into low-friction Probes, durable Experiments, and hardened Promises that customers can safely build workflows upon. - [19:53](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=1193s) The tech industry is transitioning from the 'Velocity Game' (optimizing PRs, prototyping, and tech debt cleanup) to the 'Ambition Game' (compressing year-long bets into two-to-three-week experiments). - [21:19](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=1279s) Rather than tracking PRs or revenue per headcount, AI transformation OKRs should measure how many huge, high-ambition experiments a team runs each month. - [22:16](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=1336s) Product leaders should abandon rigid spreadsheet roadmaps in favor of high-bar AI factories where teams gladly trash unconvincing code and embrace uncertainty about next year's exact feature set.
## Detailed walkthrough ### [00:06](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=6s) Coming for the Product Roadmap
Claire Vo opens the morning session asking the crowd to hype her up after staying out past her usual 8:15 PM bedtime—since she has a little baby at home—at the previous night's party, which someone had texted her calling the "How I AI sauna." Looking back at the previous year's Lenny and Friends Summit, she laughs at her own habit of making grand statements just to be proved completely wrong by the market, which she says "keeps me really honest." Last year, she declared that "product management is dead." Obviously, it isn't dead—the room is filled with amazing product leaders, managers, and executives—but a show of hands confirms that the discipline has completely transformed in the last year.
Since going after PMs didn't quite work out, Claire announces her new target for this year: "This year I'm coming for the roadmap." She jokes to audience laughter that she'll come for OKRs next, "and then my job is over." Having spent over two decades in product, she notes that the roadmap has long been the defining artifact of the industry and of PM careers, meant to show teams where they are going, what is next, and what matters. Yet she believes—fingers crossed—that many people in the room are about to write their very last roadmap.
[01:50](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=110s) The Confession: Unlimited Execution, Zero Good Ideas
Before explaining why the roadmap is dying, Claire shares a candid personal confession. She is shipping more software than ever before, armed with the world's most intelligent coding agents, top-tier developer tools, super-smart models, and customer context piped in via API, CLI, and MCP ("all the letters"). She writes countless agent skills and, having counted just the day before, has 40 Grok bots running. She can build almost anything—which leads directly to her true confession: "I am out of good ideas, y'all. I'm like straight up out of good ideas of things to build. I'm out. I can build. I just don't think any of it's a good idea."
It isn't that she lacks plausible feature requests or things she *could* build; rather, her execution speed has completely outrun her ability to discover meaningful, meaty, and—her favorite word—"commercializable" products in the market. Historically, engineering capacity was the ultimate scarce resource, and the entire reason product management existed. Companies had far more ideas than people and far more demand than delivery capacity. Everyone's role revolved around that constraint:
- **Product Managers:** Spent all their time in meetings, Slack, and spreadsheets prioritizing, sequencing, stack-ranking, drawing aggressive quarterly cut lines, and saying "no." - **Engineering:** Pushed back with "no, not like that"—not with all those features or with perfect architecture, limiting scope to what was feasible. - **Design:** Pleaded, "no, wait for us, like please."
Because of this friction, ideas were narrowed down until only a sliver of the roadmap ever shipped. Today, the bottleneck has shifted from *building* ("what can I build?") to *believing* ("what do I believe is actually worth building?").
```mermaid flowchart LR accTitle: Shift in the Product Bottleneck accDescr: Comparison showing how the product development bottleneck moved from scarce engineering capacity to scarce product conviction. subgraph Past["Past: Engineering Scarcity"] A["Abundant Ideas & Demand"] --> B["PMs, Eng & Design Filter ('Say No')"] B --> C["Tiny Sliver of Roadmap Ships"] end subgraph Present["Present: Conviction Scarcity"] D["Near-Limitless AI Execution"] --> E["3x PRs & Automated Shipping"] E --> F["Bottleneck: What is Worth Building?"] end Past --> Present ```
Despite being "the biggest token maxer on the planet"—celebrating PRs being up 3x, agents everywhere, shipping constantly without PMs or specs—Claire warns that the gap between building capacity and true heart-of-hearts conviction ("does any of this code matter?") is a much bigger problem than anyone wants to admit. Teams face immense pressure from boards, timelines, peers, and bosses to move faster, prove they are AI-native, and get leverage. Yet when she polls the room on who is shipping more than ever versus whose revenue is growing proportionately with their pull requests, the disconnect is obvious: "that's the fundamental problem we're facing here."
[06:02](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=362s) The ChatPRD "Product Graph" Story and Code to Nowhere
To bring this problem home, Claire shares a story about building a feature called the "Product Graph" for her product, ChatPRD. It was a classic "product for product managers" concept that many competitors had already done: suck in everything a company knows about its customers and projects, parse it, slap Claude Opus on it, and make it accessible to agents so teams can make better decisions and write better PRDs.
She built the entire insights engine and a fancy semantic product graph that auto-generated a wiki consumable by agents. It was nearly a one-shot build, it worked, it looked good, and it matched competitors in the market feature-for-feature. Yet every time she worked on it, she thought, "This just belongs in the trash. All this work, all this amazing product belongs in the trash." Although it had an obvious market and customers called it interesting, it was merely competitive, not differentiated. Deep down, she felt the ROI was shaky, it wasn't worth her customers' attention, and its traditional web interface wasn't sufficiently "agent-first" or surprising in a way competitors couldn't imagine. The tokens and roadmap had executed her bet, but failed to test, validate, or strengthen her conviction.
Meanwhile, sitting on this pile of "code to nowhere," her automated AI factory kept humming along on its own:
- **Automated customer fixes:** Incoming bug reports were routed directly to one of her bots and fixed automatically. - **Obliterating tech debt:** She re-architected ChatPRD 70 times simply because she could. - **Death of issue tracking:** Her team stopped tracking issues altogether, deciding, "we're just going to ship PRs."
The self-running AI factory was magical, doing everything the industry dreamed of—yet she confesses, "I'm not sure any of it mattered."
[08:43](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=523s) Why Roadmaps Failed Scarcity and the Traps of Cheap Execution
This realization forced Claire to rethink the core purpose of product management, software development, decision-making, and how we allocate tokens. Roadmaps made sense under engineering scarcity: they laid out strategy, defined effort (back when effort meant much more than sending a voice note to Devin asking it to build something), and organized sequencing, milestones, and MVPs. Crucially, engineering scarcity *theoretically* filtered out bad ideas, because everything "below the cut line" never had enough engineers or organizational conviction to get built. Now, without that natural filter, "we can ship all our bad ideas—like, congratulations to us."
Cheap execution still requires human judgment. Combining a traditional roadmap with near-limitless execution capacity creates three major traps, the first two of which she details here:
1. **The Backlog Trap:** If you have a backlog, AI will build every single item on it—all it takes is typing `/go` to burn right through the list. However, clearing out a queue of feature requests or old ideas does not equate to meaningful progress for your business or against a real customer problem. 2. **The Parity Trap:** Illustrated by her Product Graph story, every competitor is talking to the same customers, ingesting the same insights, arriving at the same obvious conclusions, and building the exact same obvious product. Everyone is even running the exact same AI polish workflows: "run the taste skill, run impeccable, run whatever, make it look good, get rid of the em-dashes, get rid of the borders." Because everyone is token-maxing in the exact same way, the once-interesting competitive dynamic has collapsed into homogeneity.
[11:23](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=683s) The Churn Trap and "Roadmap Zero"
Claire Vo examines the third failure mode in software development: the "churn trap." Teams ship a feature, see ambiguous noise or initial pick-up, and because building the next thing is so cheap, immediately abandon what they just launched to ship something else. They never stick around long enough to learn or compound their progress. From the inside, an organization caught in these traps feels sensationally productive: the backlog is shrinking, competitor features are matched one by one, and shipping velocity is higher than ever. Yet this perceived momentum is an illusion: "what I think this does is it just like accelerates our path to mid."
```mermaid flowchart LR accTitle: The Churn Trap Cycle accDescr: Diagram illustrating how rapid feature production without compounding leads to mediocre products. subgraph S1["Activity"] A["Ship Feature"] --> B["See Signal / Noise"] end subgraph S2["Abandonment"] B --> C["Move to Next Feature"] C --> D["Never Compound or Learn"] end subgraph S3["Outcome"] D --> E["Path to 'Mid'"] end ```
This phenomenon leads directly to what Vo terms "roadmap zero." She clarifies that this does not mean an empty backlog where every task is finished; rather, it describes a state where every visible feature has suddenly become both plausible and buildable. When everything in the backlog can be implemented easily, the backlog itself loses its organizing purpose. Historically, buildability and engineering effort served as crude proxies for strategic importance, giving rise to frameworks like RICE prioritization. When effort effectively drops toward zero, standard prioritization ceases to function as strategy:
- "Buildability and effort stop being like this meaningful proxy for what matters." - When several variables in prioritization formulas no longer mean anything, prioritizing is no longer an effective way to guide product direction. - Speeding along an old roadmap with an AI engine simply pushes companies into strategic traps at machine speed, because an AI factory cannot differentiate between an idea and a genuinely consequential bet.
[13:43](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=823s) Truth as the Remaining Constraint
Because AI accelerates delivery, the fallout from weak judgment arrives at the doorstep far quicker than in the past. Bad ideas turn into operational headaches almost instantly. For this reason, Vo declares traditional roadmaps dangerous and obsolete. Instead of asking what can be built, teams must ask: "What do I believe strongly enough to go out and try and prove?" The scarce constraint in software is no longer engineering capacity, code, or the capability to build features—it is customer truth.
No matter how many internal adversarial reviews a team runs with language models, an untested assumption cannot be turned into truth without real market contact. Teams need live customers, real usage data, repeated tests, a distinct perspective, and an exceptionally high quality bar. While AI enables significantly faster contact with reality, that velocity imposes a much stricter obligation to confront reality honestly and accept what the market reports back. Historically, product leaders claimed to favor "outcomes over outputs," yet preserved roadmaps fixated purely on features and calendar dates. In an era of roadmap zero, shipping off a feature backlog turns that list into "ammunition for a very powerful slop cannon."
[15:18](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=918s) Conviction-Led Development and Disposable Features
Instead of relying on dated artifact roadmaps, Vo outlines an upstream, conviction-driven process focused on what must be validated rather than what needs to be coded.
```mermaid flowchart TD accTitle: The Conviction-Led Process accDescr: Four steps for replacing traditional feature roadmaps with conviction-driven product strategy. subgraph Stage1["1. Conviction"] A["Form Durable Beliefs<br/>(1-2 year horizon)"] end subgraph Stage2["2. Criteria"] B["Define Upfront Evidence<br/>(What proves or disproves it)"] end subgraph Stage3["3. Velocity Engine"] C["Deploy Fast AI Factory<br/>(Intersect reality quickly)"] end subgraph Stage4["4. Allocation"] D["Allocate Resources<br/>(Invest tokens, effort, attention)"] end A --> B B --> C C --> D ```
This operating model hinges on an essential asymmetry: teams must hold **durable convictions, but disposable features**. When discussing this with Mara (a summit speaker), the objection arose that enterprise buyers rely heavily on explicit feature roadmaps. Vo responds that consumers and markets have already learned to absorb high levels of feature churn, shifting their trust toward teams, visions, and spaces rather than single fixed features. Success requires demonstrable progress against core convictions paired with zero ego regarding the specific solutions:
- **Good stubborn vs. bad stubborn:** "Good stubborn" means staying committed to solving the core problem while endlessly refining or throwing away solutions, regardless of passing trends. "Bad stubborn" means abusing cheap AI generation ("tokens") to move the goalposts—continually shipping minor iterations without facing up to poor results. - **Systemic resilience:** Teams must design their workflows to absorb disposable features without lowering the bar on quality or learning rigor.
[17:51](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=1071s) Probes, Experiments, and Promises
Not everything pushed to production should be treated as a binding promise. Vo recalls older enterprise playbooks where product managers would go "hand on heart to go to market" and swear on their children that an exact set of features would ship by an agreed calendar date so sales could write them into contracts. Modern product teams need to classify their work into three distinct levels of commitment:
| Commitment Tier | Definition & Role | |:--- |:--- | | **Probe** | An exploratory bet or low-friction probe designed to gather early signal in the problem space. | | **Experiment** | A deeper, durable test run against a core conviction; teams commit to sticking with the problem until they determine if they can get it right. | | **Promise** | A hardened, dependable capability that customers can safely build business workflows upon, and where the product team commits to compounding value over time. |
Vo reminds the audience that "code is abundant, customer trust is not." Citing her own experience building out a product graph feature, she kept it guarded behind feature flags, rewriting it repeatedly until she possessed absolute conviction. Shipping too early would risk customers building on half-baked foundations, squandering hard-earned trust.
[19:53](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=1193s) Shifting from the Velocity Game to the Ambition Game
Roadmaps should not disappear, but they must be completely reframed around scale and ambition instead of minor incremental deliverables. A roadmap should articulate the future world the team believes must exist, the evidence required to validate progress, the criteria that would prove the hypothesis false, and the milestones that justify investing further time, tokens, and customer attention.
Vo summarizes the transition occurring across the technology industry: - **The last 12–18 months (The "Velocity Game"):** Coinciding with the explosive arrival of modern LLMs ("the year of our Claude"), product teams focused obsessively on pure velocity—PMs writing PRs, widespread prototyping, and training agents to clean up tech debt and spit out features to accelerate feedback loops. - **The upcoming year (The "Ambition Game"):** Pure speed is table stakes. The real differentiator moving forward is using that acceleration to take massive, unprecedented swings—running ambitious experiments in two to three weeks that previously would have demanded a full year of engineering effort.
[21:19](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=1279s) Redefining OKRs Around Big Swings Instead of Raw Velocity
Claire argues in favor of making very large investments in very ambitious builds, noting that this is far more important than raw feature velocity—and that the traditional roadmap as it currently exists simply does not serve that goal. Recalling a recent conversation, she jokes about returning to the topic of OKRs, which are "unfortunately not dead yet." A peer had asked her what their OKRs should be relative to their AI transformation, wondering if they should track metrics like PRs or revenue per headcount.
Claire's response cuts straight to the heart of her philosophy, complete with a quick snort of amusement: the metric should simply be "how many huge experiments are you running a month?" She does not care or even know what the specific experiments should be ahead of time; what matters is how many big swings a team is taking every month under the presumption that most of them will not work out. She frames this as a completely new way to think about building a roadmap and doing product work—one that is "big on the ambition and very fuzzy on the specifics."
[22:16](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=1336s) Build Your Last Roadmap: A Call for Conviction and a High Bar
Closing out her talk, Claire offers a final "ask slash gift" to the audience: "Build your last roadmap." She quickly clarifies that she does not mean teams should stop planning altogether. Rather, she is calling for an end to the era of maintaining spreadsheets filled with lists of ideas and features, guessing their impact, slapping a date on them, and then locking arms to declare, "we'll never change anything because this is how we work." That day, she insists, is over.
Instead, she urges product leaders to raise their conviction and ambition, come up with big ideas, and define what success looks like in a year or two—even though that requires making some big guesses at a time when she cannot honestly tell what is going to happen in a week or two. The goal is to build "a factory that can surprise you," which requires the willingness to discard software and hold that factory to a very high bar.
```mermaid flowchart LR accTitle: From Traditional Feature Roadmaps to an AI Product Factory accDescr: Contrasts the old spreadsheet-based roadmap approach with Claire Vo's proposed high-ambition, high-bar experiment factory. subgraph Old["The Old Way (Over)"] A["Feature lists in spreadsheets"] --> B["Guessed impact & fixed dates"] B --> C["Refusal to change the plan"] end subgraph New["The New Way (The Factory)"] D["High conviction & 1-2 year vision"] --> E["Huge monthly experiments (big swings)"] E --> F["Trash bad code & hold AI to a high bar"] end Old -.->|"Build your last roadmap"| New ```
Claire walks through a rapid-fire series of hard truths about this new reality, punctuating each one with a decisive "Good":
- **Throwing away code:** "You're going to write a lot of code and then you're going to trash it. Good. Your customers do not need trash products." - **Being out-ideated by AI:** "Your AI is going to have better ideas than your team. Good. We need good ideas. And you need to hold that AI to a very, very high bar." - **Embracing uncertainty:** "You're not going to be able to promise your team, your customers, what next year looks like. Good. Because it's probably going to be better than you can imagine right now."
She leaves the room with one final encouragement to write their last roadmap, promising that "it is extremely fun on this other side," before wishing everyone a great rest of the summit and inviting them to come say hi later that afternoon to warm applause.
## Notable quotes > [00:06](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=6s) This year I'm coming for the roadmap. — Claire Vo
> [01:50](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=110s) I am out of good ideas, y'all. I'm like straight up out of good ideas of things to build. I'm out. I can build. I just don't think any of it's a good idea. — Claire Vo
> [06:02](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=362s) This just belongs in the trash. All this work, all this amazing product belongs in the trash. — Claire Vo
> [08:43](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=523s) we can ship all our bad ideas—like, congratulations to us. — Claire Vo
> [11:23](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=683s) what I think this does is it just like accelerates our path to mid. — Claire Vo
> [11:23](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=683s) Buildability and effort stop being like this meaningful proxy for what matters. — Claire Vo
> [13:43](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=823s) What do I believe strongly enough to go out and try and prove? — Claire Vo
> [17:51](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=1071s) code is abundant, customer trust is not. — Claire Vo
> [21:19](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=1279s) how many huge experiments are you running a month? — Claire Vo
> [22:16](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=1336s) You're going to write a lot of code and then you're going to trash it. Good. Your customers do not need trash products. — Claire Vo
> [22:16](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=1336s) Your AI is going to have better ideas than your team. Good. We need good ideas. And you need to hold that AI to a very, very high bar. — Claire Vo
> [22:16](https://www.youtube.com/watch?v=VM5kuvWgwDY&t=1336s) You're not going to be able to promise your team, your customers, what next year looks like. Good. Because it's probably going to be better than you can imagine right now. — Claire Vo
## Mentioned Claire Vo, Lenny's Podcast, Lenny and Friends Summit, How I AI, Grok, Slack, ChatPRD, Claude Opus, Claude, Devin, Mara
## Video description AI has made it easier than ever to ship software, but how do you know what’s worth building? In her talk at the Lenny and Friends Summit, Claire Vo argues that traditional feature roadmaps can push teams to clear backlogs, copy competitors, and keep shipping without learning what matters. She makes the case for bigger ambitions, stronger convictions, and experiments grounded in real customer evidence.
Recorded live at Lenny and Friends Summit on September 10, 2026, in San Francisco.
[Source](https://www.youtube.com/watch?v=VM5kuvWgwDY)