Figma CEO Says AI Commoditizes Code, Shifts Software Edge to Design
All-In Podcast
As artificial intelligence lowers production barriers and turns programming into a commodity, software differentiation shifts entirely to human taste, brand identity, and design.
Dylan Field asserts that rapid progress in AI coding models is commoditizing software engineering, making design, branding, and distinct perspective the primary source of product value and differentiation. (0:00)
Figma posted 48% year-over-year revenue growth directly following the rollout of Anthropic's Claude Design, defying widespread online narratives predicting an AI-driven 'SaaS apocalypse.' (12:09)
Field criticized antitrust regulators for blocking Adobe's $20 billion bid using backward-looking market definitions, drawing parallels to the blocked Amazon/iRobot acquisition that preceded iRobot's collapse. (3:16)
To prevent quality dilution and preserve trust, Figma implemented an internal policy mandating that any company document drafted with AI must explicitly carry a 'Written with AI' disclosure. (24:45)
Detailed notes
## Background
Published on YouTube by the All-In Podcast on October 19, 2026, this interview features Figma co-founder and CEO Dylan Field. According to the show description, the conversation covers Figma's origin story, the collapse of Adobe's $20 billion acquisition under antitrust scrutiny, whether AI poses a threat to SaaS companies, and how human agency and taste define creativity in the generative AI era.
## TL;DR
Dylan Field examines the changing technological landscape, asserting that as AI models commoditize software engineering, design and brand identity have become the true battlegrounds for product differentiation. He reflects on surviving a grueling 16-month antitrust ordeal that ultimately blocked Adobe's $20 billion buyout, sharing how Figma rebounded with strong independent growth and offered graceful severance to reset company culture. Field also pushes back against the 'SaaS apocalypse' narrative, arguing that raw foundation model progress cannot replace deeply nuanced, specialized workflow tools. Ultimately, he contends that while AI lowers the barrier of entry for production, human effort, courage, and taste remain the only forces capable of raising the creative ceiling.
## Atmosphere & style
The conversation carries a relaxed, reflective, fireside-chat energy, filmed over drinks in Napa Valley following an intense tech conference day. Dylan Field speaks with candid transparency, candidly deconstructing the psychological whiplash of failed regulatory reviews, rapid hype cycles, and hyper-growth scaling missteps. As the dialogue moves from tactical business strategy to philosophical inquiries into human consciousness, loss functions, and the melancholy of solved mathematical mysteries, the tone shifts into an earnest contemplation of human agency in an automated world.
## Bulletin
- [00:00](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=0s) Dylan Field asserts that rapid progress in AI coding models is commoditizing software engineering, making design, branding, and distinct perspective the primary source of product value and differentiation.
- [12:09](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=729s) Figma posted 48% year-over-year revenue growth directly following the rollout of Anthropic's Claude Design, defying widespread online narratives predicting an AI-driven 'SaaS apocalypse.'
- [03:16](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=196s) Field criticized antitrust regulators for blocking Adobe's $20 billion bid using backward-looking market definitions, drawing parallels to the blocked Amazon/iRobot acquisition that preceded iRobot's collapse.
- [24:45](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=1485s) To prevent quality dilution and preserve trust, Figma implemented an internal policy mandating that any company document drafted with AI must explicitly carry a 'Written with AI' disclosure.
## Key takeaways
- [00:00](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=0s) As generative coding tools commoditize software engineering, unique design, brand identity, and emotional resonance become the central battlegrounds for software differentiation.
- [03:16](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=196s) Adobe's $20 billion bid for Figma was abandoned after a grueling 16-month regulatory review by US, EU, and UK authorities focused on narrow, historical market classifications.
- [09:39](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=579s) Following the collapse of the Adobe deal, Figma offered an unconditional multi-month severance package to ensure remaining employees were aligned with startup-level execution; very few took the buyout.
- [12:09](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=729s) Social media market observers routinely conflate foundation model breakthroughs with polished product software, failing to grasp the workflow precision required by professional creators.
- [12:09](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=729s) Raw foundation models will not extinguish all SaaS; specialized platforms that obsess over specific workflows and ergonomically tune mechanics (such as Figma and Cursor) remain defensible.
- [18:52](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=1132s) AI functions primarily as a production floor-lowering mechanism across digital creation, while the creative ceiling can only be pushed upward by human effort, taste, and non-consensus choices.
- [20:28](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=1228s) App store data demonstrates an exponential increase in software production alongside flat consumer app utilization, highlighting the critical role of strong perspective to pierce market noise.
- [22:44](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=1364s) True creative differentiation in the attention economy requires evergreen, boundary-pushing perspectives rather than mimetic variations that sit comfortably within algorithmic training distributions.
- [26:41](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=1601s) Historical technological leaps—from Photoshop layers to camera phones—faced intense early pushback from incumbents before ultimately democratizing access and expanding creative mediums.
- [28:51](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=1731s) Human cognition fundamentally diverges from AI architectures because human loss functions adapt rapidly to individual social feedback and balance aesthetic innovation with functional problem solving.
- [30:41](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=1841s) Figma is navigating runtime procedural generation by developing node-based workflows like Weave, enabling creators to sculpt and pipe AI model outputs into complex asset pipelines.
- [32:27](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=1947s) AI models rapidly stack raw capability in verifiable domains like mathematics and cybersecurity, whereas creative domains advance incrementally due to the absence of objective, verifiable loss functions.
- [36:01](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=2161s) Democratizing creativity through AI ultimately hinges on personal agency—whether individuals choose active intellectual effort and curiosity over passive consumption via generative tools.
- [38:35](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=2315s) Rapid scientific acceleration, exemplified by foundation models resolving longstanding mathematical conjectures, brings transformative utility while simultaneously extinguishing the romantic mystery of unsolved problems.
## Detailed walkthrough
### [00:00](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=0s) Design as the New Code and Figma's Origin
Dylan Field joins the host in Yountville in Napa, California, joking that they are already a few drinks in before sitting down on camera. Dylan recaps a presentation he gave earlier that day with Nikesh Arora on product development, design, and security. He emphasizes his core thesis on modern software development: coding models are improving rapidly, and while software engineers remain essential to Figma, the nature of programming itself is undergoing a fundamental transformation. As engineering becomes commoditized, differentiation shifts to higher-order creative aspects—brand identity, distinct points of view, bold choices, and emotional resonance. Dylan summarizes this shift with a key assertion: “My point of view, the thing you'd expect me to say too is that design is the new code.”
Dylan then outlines Figma's backstory and product focus. Founded in August 2012, Figma was built on the mission to enable the best teams in the world to create, build, and design the world's best software. Although the platform is widely used for marketing assets, slide presentations, whiteboarding, and visual diagrams, Dylan maintains that design remains the company’s absolute core. He reflects on how "design" can mean a hundred different things—from industrial and interior design to product and brand work—though he personally often defines it as “creativity meets problem solving.”
```mermaid
flowchart LR
accTitle: Commoditization of Code and Rise of Design
accDescr: Diagram illustrating how advancing AI coding models shift the source of software value toward design, branding, and taste.
subgraph Tech["Engineering Shift"]
A["Coding Models Improve"] --> B["Programming Commoditizes"]
end
subgraph Value["Value Differentiation"]
B --> C["Design & Brand Identity"]
B --> D["Bold Point of View"]
B --> E["Emotional Reaction"]
end
```
[03:16](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=196s) Adobe's $20 Billion Bid and the 16-Month Antitrust Saga
The discussion turns to Figma's proposed $20 billion acquisition by Adobe. The host recalls his own personal history with Adobe Photoshop, dating back to 1990 on the original 1984 Macintosh—working with pre-layer graphics, Bryce 3D, and Kai's Power Tools to do neighborhood design jobs as a kid. Dylan concurs that while Photoshop has matured and accumulated bloat over decades, Adobe remains an inventive, generational company responsible for defining the graphic design revolution. Figma agreed to the acquisition because Dylan felt the company had reached sufficient scale that it would not simply be dissolved or absorbed into the conglomerate.
However, antitrust regulators from the United States, the European Union, and the United Kingdom’s Competition and Markets Authority (CMA) intervened to block the transaction on grounds that Adobe was eliminating a major competitor. Within a month or two of signing, it became obvious to Dylan that approval would not proceed smoothly. Figma recognized it had to maintain momentum internally and keep shipping features, unsure of what outcome lay on the other side. Dylan reflects on the grueling 16-month regulatory review process, noting how prolonged uncertainty threatens company survival. He points to the blocked acquisition of iRobot (Roomba) by Amazon as a cautionary tale:
> “Roomba went bankrupt and the entire market at the time basically went to China. Uh so from the United States standpoint, it made no sense, right?”
Dylan argues that regulators consistently make flawed assessments by looking backward into narrow historical market definitions rather than forward as technologists. In the rapidly evolving landscape driven by AI, historical product categories represent only tiny slices of far more expansive future markets. Despite the ordeal, Dylan emphasizes that he is thrilled to run Figma as an independent company and capitalize on its ability to move fast.
- **Figma Founding:** August 2012 by Dylan Field
- **Adobe Deal Size:** $20 billion acquisition offer
- **Regulatory Review Length:** 16 months before abandonment
- **Regulatory Bodies Involved:** US antitrust agencies, EU regulators, and the UK CMA
- **Figma Headcount at Deal Time:** Approximately 1,100 to 1,200 employees
[09:39](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=579s) Moving Forward Post-Adobe: The Relief and the Exit Offer
Following the realization over a weekend that the Adobe acquisition had officially fallen through, Dylan Field called an all-hands meeting at noon on the Monday of what was supposed to be the first day of winter break. Figma naturally experiences significantly lower traffic over the holidays because it is a workplace product, yet the employee turnout was remarkable. Field observed that the prevailing sentiment across the company was not anti-Adobe bitterness, but sheer relief at the end of prolonged uncertainty. Experiencing that degree of ambiguity over an extended period had forced staff to juggle two alternate futures in their heads, and reaching a definitive outcome instantly lifted the atmosphere.
To ensure the team was fully aligned and committed to the startup journey ahead, Field sent a video message over Slack alongside a company-wide email outlining an unconditional, graceful exit package. Anyone who was exhausted after months of grinding, or who had joined expecting the stability of Adobe rather than the relentless pace of a standalone startup, was offered several months of severance pay with no hard feelings. The sole condition attached to the package was that departing staff had to wait six months before they could reapply to Figma. Only a small percentage of employees took the buyout, and several used the opportunity to pivot into completely new life and career paths, leaving the remaining organization focused, re-energized, and healthy.
- **All-Hands timing:** Monday at noon on the first day of scheduled winter break.
- **Severance terms:** Several months of pay offered with no stigma; six-month cooldown period before an employee can reapply.
- **Outcome:** A low percentage of staff took the exit package, clearing the way for Figma's standalone acceleration toward going public.
---
[12:09](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=729s) The "SaaS Apocalypse" and Claude Design
Later in the year, after Figma had already partnered with Anthropic on an integration via the Model Context Protocol (MCP), Anthropic separately rolled out Claude Design. Social media commentators immediately declared Figma obsolete, sparking online chatter that Claude would destroy the company. Field dismissed the hyperbole, noting that the cycle of tech discourse constantly swings between "we're so back" and "it's so over." Having seen similar doom narratives multiple times before without actual catastrophe, he remarked that social media chatter rarely reflects enterprise reality. He attributed the awkwardness around the announcement to the friction of hyper-growth, pointing out that organizations scaling at Anthropic's unprecedented speed inevitably run into internal confusion and miscommunications.
```mermaid
flowchart TD
accTitle: Frontier Labs vs Specialized SaaS Workflow Moat
accDescr: Contrasting raw foundation models with highly specialized workflow applications like Figma and Cursor.
subgraph LABS["Frontier Model Providers"]
M1["Rapid Scaling & Model Progress"]
M2["Broad Tooling (e.g. Claude Design)"]
M1 --> M2
end
subgraph MOAT["Specialized Application Layer"]
F1["Deep Workflow Nuance & Feel"]
F2["Target Audience Obsession"]
F3["Instrument-Like Precision"]
F1 --- F2 --- F3
end
LABS -.->|"Mistaken for replacement"| MOAT
MOAT -->|"Sustained Retentive Growth (e.g. Figma 48% YoY, Cursor)"| RES["Durable Business Outperformance"]
```
The launch of Claude Design had zero measurable negative impact on Figma's business. In fact, Figma's subsequent quarterly report demonstrated 48% year-over-year revenue growth, directly defying the widespread "SaaS apocalypse" narrative. Field stressed that market observers frequently conflate foundation model breakthroughs with polished product solutions. Figma has spent years obsessively refining core user journeys, edge cases, and mechanics for professional creators—work that cannot be reproduced simply by wrapping a raw model in a generic UI. Professional design operates like an instrument where subtle ergonomic feel and workflow fidelity make or break adoption:
> "I think it's easy to mistake model progress for product progress, right?" — Dylan Field
Field argued that the future of software will not be a binary outcome where every SaaS platform survives or dies. Instead, companies that obsess over specific workflows and understand their customer base intimately—pointing to Cursor's incredible rise in software engineering despite frontier labs pursuing the same space—will continue to thrive:
> "Well, I think that it's not true that all SaaS companies are fine, and it's also not true that all SaaS companies are dead." — Dylan Field
- **Figma growth:** Accelerated to 48% year-over-year growth in the quarter following the Claude Design release.
- **Product vs. Model:** Claude Design aims broadly across tasks such as posters and graphic design, whereas professional software demands specialized, instrument-level mechanics.
- **Cursor comparison:** Exemplifies how user-obsessed, nimble tooling can outmaneuver frontier labs with in-house foundation models.
---
[18:52](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=1132s) Lowering the Production Floor for Human Creativity
The discussion shifts to how human agency and product design evolve as agentic AI improves. Today, an individual can simply write a prompt describing what they want a product to look like, feel like, and do, and the model handles the execution—bypassing the historical requirement for dedicated product managers, designers, and software engineers. While the output can range from terrible to impressive, the models are undeniably getting better at handling end-to-end execution across software and hardware workflows.
When asked where human creativity still fits into this emerging landscape, Field explained that AI fundamentally acts as a floor-lowering mechanism across all forms of digital output, including code, design, video, and motion graphics. By lowering the barriers to production, AI democratizes technical realization, allowing virtually anyone to participate in building digital products regardless of their baseline technical craft.
[20:28](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=1228s) Design is the New Code: Why Humans Raise the Ceiling
Dylan Field reflects on an earlier prediction he made at Figma’s annual user conference, Config, admitting that his initial assumption about AI was mistaken. He previously thought artificial intelligence would raise the ceiling of what people could create, but he now observes that the ceiling has remained unchanged—it is human designers and creatives who raise the ceiling when they choose to invest deep effort and do something unprecedented. He points out that while AI can easily produce average, center-of-distribution outputs, the real test is whether a product conveys care, effort, and an intentional point of view.
Field observes that software creation is growing exponentially, matching the surging number of apps available in app stores, even though everyday user consumption of apps has flattened. Because code has become commoditized and accessible to anyone via generative models, it can no longer serve as a company's core differentiator. Instead, design, distinct branding, and a strong perspective have become the primary battleground.
“So my view is design is the new code.” — Dylan Field
- App store metrics mirror an exponential growth curve in software production, while actual app utilization by consumers remains essentially flat.
- In Dylan's view, code has ceased to be the hard bottleneck; differentiation now requires design excellence, brand identity, and an unapologetic point of view.
- A central obstacle for human creators is the fear of non-consensus thinking: “I think that folks are scared to say something that's not consensus,” Field notes.
---
[22:44](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=1364s) Bravery, Comedians, and the Attention Economy
The discussion shifts to how high-impact figures—whether legendary artists, business titans, or politicians—have always broken consensus to move culture forward. A co-host brings up stand-up comedians as underappreciated truth-tellers in an era of intense cancel culture, highlighting Tony Hinchcliffe's performance at their event as an example of someone willing to bypass modern taboos. Field agrees, noting that comedians possess a unique ability to communicate uncomfortable truths that audiences otherwise cannot easily process.
Field emphasizes that surviving in the modern attention economy requires more than just fleeting provocation. Because social media quickly diffuses any novel idea into ambient noise, creators need an evergreen perspective that lies far outside the mainstream Overton window to capture and maintain mindshare.
“It's not about political correctness. It's about do you have a message that can rise above the noise and do so in a sustained way?” — Dylan Field
- Mimicry and Xerox-style repetition are not creation; genuine creation requires operating outside established training distributions and the consensus mean.
- A co-host observes: “If you're not doing something that's never been done before, you're not creating something. You're mimicking something. You're copying something.”
---
[24:45](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=1485s) The Dilution of Effort, AI Watermarking, and the Figma Canvas
The co-hosts lament the flood of low-effort generative material, such as generic AI-generated pitch decks where it is unclear if the presenter even reviewed the slides. To preserve internal trust and authenticity, Field shares that Figma introduced a cultural rule: any document drafted using artificial intelligence must explicitly carry a disclaimer at the top stating “Written with AI.” Although employees initially joked about the rule, it created clear social accountability and preserved trust within the team.
Field explains that AI is exceptional at solving the “blank page” dilemma, giving creators a tangible baseline to react against and refine. However, relying on AI to realize a vision fully traps the product within the statistical distribution of the model. To solve this, Figma seeks to integrate code as a native material on the canvas, allowing designers to alternate seamlessly between rapid AI iteration and hands-on craftsmanship.
“And at Figma, we actually made it so that uh it was just a simple thing, but we said, ‘Hey, if you are uh using AI in your writing of any kind, just put at the top written with AI.’” — Dylan Field
```mermaid
flowchart LR
accTitle: Figma Workflow Between AI Iteration and Manual Craft
accDescr: A feedback loop showing the transition from the blank canvas through AI baseline generation to manual refinement.
subgraph Ideation ["Ideation Phase"]
A["Blank Page / Canvas"] --> B["AI-Generated Baseline"]
end
subgraph Iteration ["Refinement Loop"]
B --> C["Human Critique & Taste"]
C --> D["Hands-on Design & Code Material"]
D -->|"Iterative Adjustment"| C
end
```
---
[26:41](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=1601s) Historical Parallels: Photoshop, Camera Phones, and Disruption
The hosts look back at prior technological panics, recalling how the introduction of Photoshop layers, filters, and Kai's Power Tools sparked outrage among traditional photographers who worried the craft was being ruined. Despite initial blowback, those tools opened a flourishing chapter of digital art and expanded human creative capabilities. Field points out that readers can still find public archives of early internet mailing lists where designers vehemently insisted that Photoshop layers were “the worst thing ever.”
Field draws a distinction between tool evolution and true industry upheaval: while Photoshop layers evolved the art form, the true disruptive shockwave to dedicated photography was the smartphone. With the camera phone, photography shifted overnight from specialized equipment to ubiquitous distribution on platforms like Instagram.
“The resistance to change is real and there's a great thing you can Google actually for your point. Look up the mailing list for when layers was introduced and it's like people going this is the worst thing ever.” — Dylan Field
- Early Photoshop additions like layers and Kai's Power Tools prompted fears that photography was being destroyed, yet they ultimately expanded the creative toolkit.
- The dedicated camera market was primarily disrupted by smartphones because “the best camera is the one that's on you.”
---
[28:51](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=1731s) Human Consciousness, Novelty Seeking, and Problem Solving
A co-host posits a model of human creativity as an unconscious dot-connecting process that synthesizes disparate sensory experiences into original ideas, asking whether this mechanism is fundamentally distinct from machine learning. Field agrees that human biology operates on entirely different dynamics. Humans possess a built-in hunger for novelty, and human loss functions are immediate and visceral: if a person splashes water on someone and gets scolded, they instantly alter their behavior, whereas reinforcement learning models require endless trial cycles to grasp similar feedback.
Field notes that current neuroscience still understands very little about the inner workings of the human brain, but it remains structurally divergent from current artificial intelligence architectures. Furthermore, he emphasizes that design cannot be reduced to abstract creativity alone; it is inherently bound to practical problem solving on behalf of an end user.
“Also, our loss function. Like if I was to open this bottle of water and splashed all over you and you got mad at me, like you bet I'm not gonna do that again.” — Dylan Field
- Human biological reward and loss systems adapt rapidly from single-instance social cues, unlike reinforcement learning (RL) models that demand massive repetitions.
- Design stands apart from pure creative expression because it directly balances aesthetic invention with solving specific user problems.
[30:41](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=1841s) Dynamic Media Generation and Figma's Node-Based Tooling
Designing modern software requires holding vast layers of abstraction in mind simultaneously—from the screen's visual flow to the brand, cultural context, and business model—creating what can become a combinatorial explosion. The host observes that the creative process itself is shifting toward dynamic media generation. Much like a video game studio that crafts narrative arcs, environments, and assets while allowing the game engine to render the runtime experience dynamically in front of the player, creators across all mediums will increasingly set foundational parameters rather than manually rendering static end products.
Dylan Field notes that Figma is already building tools tailored for this paradigm. Alongside generative features and shaders inside Figma Design, Figma developed Weave, a node-based system that allows creators to pipe the outputs of various AI models directly into other inputs to construct complex visual pipelines. Dylan explains that raw generation is only the first step, emphasizing that creators require granular control over their output: “The whole idea is like it's not bad to generate with AI, but you need a way to craft that clay.”
```mermaid
flowchart LR
accTitle: Node-based Creative Pipeline in Weave
accDescr: Pipeline showing how raw AI model generations are chained and sculpted through node inputs to produce final creative assets.
subgraph Ideation ["Input & Direction"]
A["Creator Parameters & Prompts"]
end
subgraph ModelNodes ["Node Graph Pipeline (Weave)"]
B["Model Output Node"]
C["Shader / Transform Node"]
B --> C
end
subgraph Output ["Polished Assets"]
D["High-Fidelity Photo & Video"]
end
A --> B
C --> D
```
- Weave operates as a visual node-based system where model outputs feed into subsequent inputs, enabling sophisticated, high-end video and photo composition.
- Shaders and procedural generation allow creators to step up a layer of abstraction, defining behavioral rules rather than drawing every state by hand.
---
[32:27](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=1947s) Algorithmic Feeds, AI Psychosis, and Non-Verifiable Domains
The conversation shifts to the rapid hype cycles that accompany every new frontier model release. Dylan points out that each major release triggers an algorithmic feedback loop where users enter a temporary state of hysteria over cherry-picked demonstrations. Once people interact with the model directly, however, the dopamine hit fades as they quickly learn its recurring patterns and stylistic limits. Dylan captures this psychological plateau sharply: “And you adapt fast. Like the novelty is gone. It no longer is a thing that's that's kind of like rewarding you or firing off your dopamine system or whatever.”
This rapid adaptation underscores a fundamental divergence between technical and creative fields. In formal, verifiable domains like mathematics and cybersecurity, model performance continues to stack raw IQ points at an exponential rate. In contrast, progress in design and creativity remains distinctly incremental. Dylan suggests this disparity exists precisely because aesthetic taste, emotional resonance, and creative judgment are non-verifiable domains where success cannot be evaluated against an objective mathematical truth.
- Algorithmic feeds elevate the top 1% of model outputs during release week, creating an illusion of total capability before users identify the underlying tropes.
- Verifiable fields scale aggressively through reinforcement learning and formal proofs, whereas creative domains lack objective benchmarks.
---
[34:03](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=2043s) Emerging AI Art: Attention Degradation and Holly Herndon’s Open Voice
When asked about experimental art that catches his eye, Dylan highlights works that leverage technology to interrogate digital culture itself. He shares an encounter with an interactive website formatted as an open letter to Figma. The artist designed the page to degrade slightly in quality every time the viewer navigated away to another browser tab and returned—transforming a standard web layout into a poignant commentary on human attention spans and digital distraction.
Dylan traces this ethos back to the early waves of generative and NFT art around 2019, pointing specifically to the pioneering work of artist and musician Holly Herndon. Herndon trained open-source vocal models on her own voice (via projects like Holly+), allowing anyone in the public to compose and sing using her digitized vocal instrument. Dylan reflects on how these experiments challenge conventional notions of authorship: “And I think this like sort of play between uh what is me, what is the collective and what is it that is unique and ownable versus what is not. Uh is is quite fascinating.”
- The degradation artwork used tab-switching event listeners to visibly decay the webpage, turning user neglect into an artistic medium.
- Holly Herndon's open-source vocal experiments illustrate how AI can expand personal identity into a shared, collective resource.
---
[36:01](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=2161s) Human Agency: Choosing to Climb the Mountain over Passive Consumption
Addressing the common criticism that artificial intelligence diminishes human agency and lowers the ceiling on human potential, the host asks whether AI can democratize design so that every person can become a maker. Dylan frames this tension as a timeless existential choice that has always existed regardless of technology: individuals can either passively consume or actively create. While he observes an alarming number of people outsourcing their critical thinking directly to language models, he argues that the real promise of AI lies in using it to unlock capabilities that previously required decades to master.
Rejecting the idea of intellectual surrender, Dylan underscores that retaining agency requires deliberate curiosity and effort. Speaking on why he resists passive automation of the mind, he explains: “Why would I want something else to think for me? like my entire life has been about like figuring out how to think and um I don't know I just hope that people use AI to create good and to like go be a force for it rather than just kind of like joining the hive mind.”
- Pre-AI and post-AI, individuals face the decision to take the path of least resistance or exert the effort to climb the mountain.
- Democratizing creativity depends on personal willpower and curiosity rather than merely automating production away from human hands.
---
[38:35](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=2315s) OpenAI’s 700-Paper Math Drop and Mourning the Loss of Mystery
The discussion turns toward the emotional weight of rapid scientific acceleration, brought into focus by OpenAI's release of over 700 research papers tackling famous, longstanding mathematical problems. The host reacts with awe, declaring that “it was the greatest day of discovery in human history,” while simultaneously acknowledging a bittersweet feeling that something intrinsic was lost in the breakthrough.
Dylan shares that mixed reaction. While maintaining an optimistic view of the future frontiers that computational breakthroughs will unlock, he admits feeling a quiet grief over the sudden resolution of deep mathematical enigmas. Grappling with an unsolved conjecture has an intrinsic beauty that automated problem-solving permanently dissolves: “I I'm both excited for the progress and like all the things it'll make possible and also like I don't think it's wrong to like mourn the loss of a little mystery.” Concluding on an optimistic note about human adaptability in the face of immense transformation, the two wrap up the session and head off for a drink.
- OpenAI published an unprecedented dump of 700+ papers tackling landmark mathematical conjectures.
- Dylan expresses that while the practical progress is exhilarating, mourning the loss of the romantic mystery behind unsolvable problems is a natural human reaction.
## Notable quotes
> [12:09](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=729s) I think it's easy to mistake model progress for product progress, right? — Dylan Field
> [22:44](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=1364s) If you're not doing something that's never been done before, you're not creating something. You're mimicking something. You're copying something.
> [00:00](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=0s) My point of view, the thing you'd expect me to say too is that design is the new code. — Dylan Field
> [30:41](https://www.youtube.com/watch?v=2Zj6uMv3kTA&t=1841s) The whole idea is like it's not bad to generate with AI, but you need a way to craft that clay. — Dylan Field
## Mentioned
Dylan Field, Nikesh Arora, Figma, Adobe, Photoshop, Kai's Power Tools, Bryce 3D, Macintosh, Amazon, iRobot, Competition and Markets Authority, Anthropic, Claude Design, Model Context Protocol, Cursor, Config, Tony Hinchcliffe, Weave, Holly Herndon, Holly+, OpenAI
## Video description
(0:00) Dylan Field joins the show: Figma’s origin story and mission
(3:16) Adobe’s $20B deal blocked: inside the antitrust fight
(12:29) Is AI killing SaaS? Frontier Companies vs. Figma, the “SaaS apocalypse”
(18:52) Creativity in the AI era: why taste and boldness win
(36:02) Human agency, AI’s promise, and what comes next
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Figma CEO Dylan Field argues that advancing AI coding models are commoditizing programming, shifting competitive differentiation in software toward design, taste, and brand identity. While AI lowers the technical barrier for production, Field maintains that human judgment and craft remain necessary to break outside statistical averages and raise the ceiling of creative work.
Commoditized Code and Value Differentiation (0:00)
Field's central thesis is that 'design is the new code.' Because foundation models increasingly automate end-to-end coding tasks, programming alone can no longer serve as an enduring competitive moat for software products. App store figures reflect an exponential surge in software production even as consumer app usage has plateaued, illustrating that software supply is outpacing user attention.
Under this dynamic, product success shifts toward higher-order human inputs: brand identity, strong points of view, and distinct emotional resonance. While AI platforms easily produce outputs centered on statistical training distributions, Field asserts that human creators differentiate products by demonstrating care, non-consensus thinking, and intentional craftsmanship.
The Adobe Block and Post-Merger Realignment (3:16)
Figma initially agreed to a $20 billion acquisition by Adobe, believing its scale would protect it from being dissolved into the legacy conglomerate. However, antitrust authorities across the United States, the European Union, and the United Kingdom's Competition and Markets Authority intervened, resulting in a grueling 16-month review before the deal was abandoned. Field argues that regulatory bodies made backward-looking assessments based on legacy market definitions, failing to recognize how fast-moving AI shifts expanded future competitive landscapes.
Following the merger's collapse, Field called an all-hands meeting to address the internal fatigue caused by prolonged ambiguity. To reset organizational momentum, Figma introduced a voluntary exit package offering several months of severance with a six-month rehire cooldown. Only a small fraction of the roughly 1,100 to 1,200 employees accepted, allowing Figma to refocus as an independent enterprise pursuing a standalone path to going public.
Foundation Models Versus Specialized Application Workflows (12:09)
When Anthropic launched Claude Design following an earlier partnership with Figma, social media commentary claimed Figma was obsolete. Field dismissed the 'SaaS apocalypse' framing as an overreaction, noting that public discourse repeatedly mistakes raw foundation model capability for finished product solutions. Figma subsequently reported 48% year-over-year revenue growth in the following quarter, showing no measurable business loss from the release.
Field draws a distinction between general-purpose generation and deep workflow software, pointing to coding tool Cursor as an example of how dedicated, user-obsessed applications can outmaneuver frontier labs. Professional software operates like a physical instrument requiring ergonomic precision, edge-case management, and nuanced interaction mechanics that cannot be replicated by wrapping foundation models in generic interfaces.
Tooling for Dynamic Parameterization and Human Agency (30:41)
Rather than relying entirely on one-shot generative prompts, Figma is developing systems such as Weave—a node-based environment that lets creators route outputs from various AI models into subsequent inputs, shaders, and procedural pipelines. Field characterizes this approach as crafting clay, enabling users to step up levels of abstraction and set behavioral rules rather than manually drawing static states.
Field also distinguishes verifiable domains like mathematics and cybersecurity—where automated models scale exponentially through formal proofs—from non-verifiable creative fields that lack objective scoring functions. Addressing fears that generative technology diminishes human capability, Field frames AI adoption as a choice: individuals can either surrender their critical thinking to algorithmic feeds or use automated baselines to conquer the blank page while preserving deliberate curiosity and craft.
While automated models compress the technical difficulty of building digital products, Field stresses that human taste and biological responsiveness to nuance will remain the primary drivers of meaningful innovation. As computational tools begin resolving historic mysteries across formal domains, maintaining active creative agency and intentional points of view will define the boundary between genuine invention and derivative mimicry.
精炼阅读摘要
Figma 联合创始人兼首席执行官 Dylan Field 认为,随着人工智能编码模型使软件工程逐渐大宗商品化,设计、品牌辨识度与独特观点已成为产品竞争的核心壁垒;AI 降低了创作门槛,但决定作品上限的依然是人类的审美与主动意志。
代码大宗商品化与设计的全新壁垒 (0:00)
Dylan Field 指出,现代软件工程的发展正经历根本性转变。随着大模型编程能力的飞速提升,单纯的代码编写能力正在被大宗商品化,无法再作为科技企业的核心护城河。相比之下,软件价值的差异化正转向更高维度的创意层面,包括品牌定位、大胆的视角选择以及与用户产生的情感共鸣。他由此提出核心观点:“设计是新的代码”。
应用商店的现状印证了这一转变:软件供给呈现指数级增长,但普通消费者的实际应用消费需求却基本持平。Dylan Field 强调,代码已不再是阻碍产品诞生的绝对技术瓶颈。面对充斥着同质化软件的市场,能够在噪音中脱颖而出并持续留存用户的关键,在于设计团队是否敢于打破共识、投入深层精力和审美意图,从而为产品注入不可替代的人文关怀与实际问题解决能力。
反垄断审查与独立发展的韧性验证 (3:16)
回顾 Adobe 拟以 200 亿美元收购 Figma 却最终因监管告吹的历程,Dylan Field 表示,美国、欧盟以及英国竞争与市场管理局(CMA)历时 16 个月的反垄断审查带来了巨大的不确定性。他批评监管机构往往立足于狭隘的历史市场定义向后看,而非以技术专家的前瞻视角审视行业演变,并以亚马逊收购 iRobot 案最终导致后者破产为例,警告漫长的审查会严重损害企业生存能力。在交易终止后,Figma 提供了无条件且包含数月薪资的离职方案,最终仅极少数员工领取遣散费离职,组织迅速调整并重回独立发展轨道。
面对社交媒体上宣称 Anthropic 推出 Claude Design 将引发“SaaS 末日”并摧毁 Figma 的舆论,Dylan Field 明确反驳称,外界极易将基础模型的单点技术突破与成熟的工作流产品混为一谈。通用大模型生成的视觉内容虽然广泛,但专业设计属于对人体工学和微小精度要求极高的领域。在 Claude Design 发布后的季度中,Figma 实现了 48% 的营收同比逆势增长。Dylan Field 认为,正如代码编辑工具 Cursor 在基础模型实验室夹击下依然崛起一样,深度专注垂直工作流和专业用户体验的软件企业仍具有坚固的竞争壁垒。
降低底线与拉升上限的创作辩证 (18:52)
针对生成式 AI 对人类创造力构成的冲击,Dylan Field 修正了自己早期的判断。他原先认为 AI 会提升创意的上限,但如今观察到 AI 真正改变的是底线——它极大降低了代码、设计、视频等数字内容的生产门槛,让任何人都能跨过技术执行的障碍快速建立初稿。然而,由于模型本质上倾向于输出统计分布中心上的平庸结果,只有当人类创作者选择注入深度构思、探索未曾出现的非共识思考时,作品的上限才会被真正抬高。
为了应对生成式工具泛滥导致的真实感稀释与低质内容泛滥,Figma 建立了内部规范,要求所有使用 AI 协助起草的文档必须在顶部标注“Written with AI”,以此维系团队互信。在产品设计维度上,Figma 倡导在画布中将代码视为一种原生材质,并研发了基于节点的系统 Weave,允许创作者将不同模型的输出链接起来进行程序化雕琢。Dylan Field 认为,AI 擅长打破“空白页面”的初期停滞,但创作者必须掌握精细调节的控制权,而非被动接受黑盒生成的既定结果。
非验证领域的审美与人类主体性 (32:27)
Dylan Field 区分了形式化技术与创意领域的演进逻辑。在数学、网络安全等具备客观真理标准的可验证领域,模型能力正通过强化学习和形式证明实现智力密度的指数级跃升;而在设计、艺术等非可验证领域,模型表现往往在最初的新鲜感退去后迅速遭遇审美瓶颈。人类生物系统具有对新奇感的本能渴望,并且能够通过单次社交反馈即时调整损失函数,这种对情境的敏锐感知和解决具体用户问题的能力,在结构上不同于需要海量试错循环的机器学习架构。
面对自动化浪潮,Dylan Field 认为人类始终面临根本性的存在主义选择:是走向被动消费、将思考完全外包给算法,还是主动选择付出努力去攀登创造的高峰。他援引 Holly Herndon 将自身人声训练为开源模型等前沿艺术探索,主张将技术转化为扩展人类可能性的工具,坚决反对在智能时代放弃批判性思考与个人好奇心。
生成式技术虽大幅压缩了数字产品的生产壁垒并迅速攻克形式化问题,但在缺乏客观真理标准的创意与设计领域,机器输出仍受限于统计均值;如何在技术奇点消解未解之谜的伤感与生产力跃升之间保持平衡,并借助精细化工作流工具坚守人类自身的主体性,依然是摆在创作者和软件企业面前的长期命题。
Source quotes
[12:09] Dylan Field: I think it's easy to mistake model progress for product progress, right?
[22:44] If you're not doing something that's never been done before, you're not creating something. You're mimicking something. You're copying something.
[0:00] Dylan Field: My point of view, the thing you'd expect me to say too is that design is the new code.
[30:41] Dylan Field: The whole idea is like it's not bad to generate with AI, but you need a way to craft that clay.
Original transcript
[0:00] Dylan Field, welcome to the All-In
[0:02] Interview.
[0:02] >> Thank you. Thanks for having me.
[0:04] >> We are here in beautiful Napa, Yanville,
[0:06] California.
[0:07] >> Yeah, you're three drinks in.
[0:08] >> We're a couple drinks in and we decided
[0:11] to go on camera.
[0:13] >> Yeah, why not?
[0:13] >> Why not? Well, what are you doing here?
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[0:46] >> I was uh for this event that you're
[0:49] going to be at tomorrow as well.
[0:50] >> I'm at an event tomorrow. uh same event
[0:52] and we were basically talking about
[0:55] design, product development. Uh I stuck
[0:57] in a little bit of security. Thought
[0:58] that'd be nice. Uh but overall a lot
[1:02] about just like how product development
[1:04] is evolving. And my point of view, the
[1:07] thing you'd expect me to say too is that
[1:09] design is the new code. Uh and what's
[1:13] happening right now is as coding models
[1:15] get better, I'm not saying that you
[1:17] don't need engineers. We definitely need
[1:20] engineers at Figma. We love our
[1:21] engineers. But also the nature of
[1:24] programming is changing and as it
[1:26] changes the value is rising in terms of
[1:29] differentiation to the top,
[1:31] >> right?
[1:31] >> That's design, that's brand, it's
[1:33] marketing point of view. It's being
[1:35] bold. Uh and it's like the emotional
[1:37] reaction you're able to elicit.
[1:39] >> Uh and I think that a lot of people are
[1:42] missing that. We also talked a lot about
[1:44] like AI and just kind of like
[1:46] >> Okay, so you did a thing on stage today.
[1:48] You talk with Nikesh.
[1:49] >> Yeah. Sorry, I'm just recapping an
[1:49] interview here.
[1:50] >> Yeah. No, it's great. Like, it's good.
[1:52] Like, we can fast forward, but I want to
[1:53] back up. You're the CEO of Figma,
[1:55] publicly traded. Maybe you can just give
[1:58] the quick elevator pitch on Figma. And
[2:00] when did you start the business?
[2:02] >> Yeah, we started Figma back in August
[2:04] 2012. And the quick pitch is this is
[2:07] where we want to make it so that the
[2:09] best best teams in the world can design
[2:12] and create and build the world's best
[2:14] software. Uh we're also used for all
[2:16] sorts of stuff. So, marketing, uh,
[2:19] advertising,
[2:20] slides, whiteboarding, diagramming,
[2:24] uh, you know, you name it. Like, if it's
[2:26] visual at all, someone's probably doing
[2:28] in Figma, even if it's not meant for
[2:30] that.
[2:30] >> People call it a design software. Is
[2:33] that a fair characterization or does it
[2:34] not capture the full spectrum of what
[2:37] the service is?
[2:38] >> No, I I think that design is really our
[2:41] center and our core. Uh, and like when
[2:43] I'm in a product review and talking with
[2:45] the team, we talk about designers, we
[2:47] talk about what they want. Uh, design is
[2:50] also a term that's like so interesting
[2:52] because there's like a 100 definitions
[2:54] of design,
[2:55] >> right?
[2:56] >> I I think about a lot of a lot about the
[2:59] definition of like it's uh maybe
[3:01] creativity meets problem solving. Um,
[3:03] but there's like so many others you can
[3:05] find. And then also design can refer to
[3:08] everything from interior to industrial
[3:10] to product design to brand design and so
[3:12] on. And so people think about a lot of
[3:15] things when they think about design.
[3:16] >> Just to get caught up on the history of
[3:17] the business. So you started in 2012.
[3:19] You raised some venture money. The
[3:20] business takes off. You're selling
[3:22] enterprise software. You're doing really
[3:25] well and then Adobe offers to buy the
[3:27] business for $20 billion.
[3:30] >> Uh yeah, correct. Quite the fast
[3:32] forward.
[3:32] >> What year was that?
[3:33] >> Uh it was a few years back now. I'm
[3:35] skipping through literally building the
[3:37] business like
[3:38] >> yeah you're like uh you know 10 11 years
[3:40] in but the um no I mean we uh have
[3:43] always respected Adobe still do and the
[3:46] generational incredible company that
[3:48] like started everything from printing to
[3:51] making Photoshop what it is and like the
[3:54] entire graphic design revolution.
[3:56] >> By the way I was on Adobe Photoshop
[3:58] since 1990.
[4:01] I did graphic design layers actually you
[4:03] and I haven't talked pre layers. Yes.
[4:05] So, I did graphic design pre- layers as
[4:08] a kid on computers and I did it as like
[4:11] a service for like people in the
[4:12] neighborhood and small businesses and
[4:13] stuff.
[4:14] >> So, cool. How did you get access to it?
[4:16] >> I was like I at my school and then I had
[4:18] well I was on a Macintosh. I got the
[4:19] first Mac original 1984
[4:22] and um I was always fascinated with
[4:25] graphic design. It was like something I
[4:27] love doing as a literally a hobby. you
[4:30] and I actually never talked about this
[4:31] and then I used like Bryce 3D and all
[4:33] these early 3D tools and then when Kai's
[4:34] power tools came out
[4:35] >> Kai's power tools is really cool.
[4:36] >> It reinvented Adobe Photoshop and for me
[4:39] it was like this incredible like
[4:41] expansion of creative potential and what
[4:43] you could do with Photoshop. So I've
[4:45] been a big Photoshop fan since the
[4:47] earliest days and a big user as a
[4:50] personal hobby and like I made money on
[4:52] the side doing graphic design and stuff
[4:54] as a kid.
[4:55] >> Yeah.
[4:55] >> Yeah. I mean, Photoshop of course is
[4:57] like a product that is very mature and
[5:00] maybe beyond mature too in that it has
[5:03] so many different parts of it that have
[5:05] been added over the years. Uh which I
[5:07] think is the nature of a lot of
[5:08] software. Uh it gets more bloated over
[5:11] time if you're not careful. But there's
[5:13] just so much that's possible with it and
[5:16] uh you know Adobe as a company has been
[5:19] very inventive. So I've always had
[5:21] respect since I was a kid too.
[5:22] >> Totally. And it felt like it was a time
[5:24] when, you know, we could join and not be
[5:26] totally absorbed. Uh if we were smaller,
[5:30] I felt like maybe we would just kind of
[5:31] dissipate. And yeah, we we signed the
[5:35] agreement. We said yes. And then uh
[5:37] various world governments decided that
[5:39] they didn't like it,
[5:41] >> right?
[5:42] >> Like antitrust got involved and they
[5:44] blocked the deal.
[5:45] >> Yeah. Yeah, I mean it's it antitrust is
[5:47] kind of like a broad way to refer to it,
[5:49] but you have the United States, European
[5:52] Union, CMA and you know it's very
[5:55] different vibe and a couple years
[5:56] >> ago Adobe would be taking out a big
[5:59] competitor.
[6:00] >> They said a lot of things but the I
[6:03] think most important part for us was
[6:05] that we just kept putting our foot in
[6:06] the gas. I mean, yeah, I thought it
[6:08] would be like sort of we would just go
[6:11] right through and as soon as a month or
[6:14] two in, it was clear that was not the
[6:15] case.
[6:16] >> It kind of became, okay, like we got to
[6:17] like really power through as an
[6:19] organization here
[6:20] >> and ship and build like the next stuff
[6:23] >> because if we don't power through and
[6:24] keep our foot on the gas, you know,
[6:26] what's on the other side? We don't know
[6:28] what's on the other side.
[6:29] >> Uh, we got to make sure everything's
[6:30] fine no matter what.
[6:31] >> So, this is 2023.
[6:34] How many employees did you have? Uh
[6:37] >> I want to say it was about 1100, 1200. I
[6:40] have to double check.
[6:41] >> Okay. So when I heard this story, I was
[6:43] fascinated by and I think I saw you in
[6:45] 2024, March of 24. I don't know if you
[6:47] remember I mentioned this to you, but
[6:49] for me the story of telling,00 employees
[6:53] of a startup, we have one of the most
[6:56] incredible exits in history, $20 billion
[6:59] exit of this company and it's not going
[7:02] to happen. What was the all hands like
[7:04] when you get in front of everyone and
[7:06] you tell everyone, "Guys, this isn't
[7:08] going to happen." And how do you get
[7:10] everyone to realign on building a
[7:13] business and continuing forward when it
[7:16] feels like the floor for some people may
[7:18] have felt like the floor fell out from
[7:19] under them? Well, I think you have to
[7:21] remember the length of the regulatory
[7:24] review, which definitely needs to be
[7:27] fixed somehow because it's, you know, if
[7:29] you're in a situation where it's
[7:32] actually anti-competitive, which I
[7:34] don't, I still don't believe the Adobe
[7:35] thing was for what it's worth. A lot of
[7:37] people, you know, on the internet
[7:38] probably would say it is, uh, like, or
[7:41] at least they did back then. But I
[7:43] thought their arguments were poor and
[7:45] they were fighting past battles, not
[7:48] looking at the future and what this all
[7:50] would become. Uh, but the um, and I say
[7:53] that not because I'm not like I'm stoked
[7:55] to be independent, too. I'm stoked to be
[7:58] running Figma. That was the plan for
[7:59] Adobe was just run Figma. Uh, either
[8:02] way, uh, running Figma, I'm happy.
[8:05] Independently, we do move fast. I'm gl
[8:07] I'm grateful for that. But uh you go
[8:09] back to your question, it's like we had
[8:11] 16 months of regulatory review. 16
[8:13] months of regulatory review for any
[8:15] company is punishing and uh in an actual
[8:19] anti-competitive situation that could be
[8:22] like very destructive for one of the
[8:24] parties,
[8:24] >> right?
[8:25] >> Or both. Um and I think Roomba is a
[8:27] great example actually.
[8:28] >> Roomba uh was going to be acquired.
[8:31] >> Small deal. Uh yeah, it wasn't like a
[8:33] crazy deal, but they wanted to pun
[8:34] punish Amazon and so
[8:37] >> they did not let it go through and
[8:39] because of that Roomba went bankrupt and
[8:42] the entire market at the time basically
[8:43] went to China. Uh so from the United
[8:46] States standpoint, it made no sense,
[8:47] >> right?
[8:48] >> Anyway, I go on a tangent, but I do
[8:49] think it's an important point. And
[8:50] there's some policy stuff here that's
[8:52] like when you go for the ideals
[8:54] idealism, it doesn't always practically
[8:56] like help America.
[8:57] >> But it's also an important point which
[8:59] is almost all markets now are more
[9:02] expansive than they have been
[9:04] historically.
[9:05] And nearly anything that looks like, oh,
[9:08] it's the market. That's not actually the
[9:10] market. The market is
[9:12] >> AI. turns I mean the market is this
[9:15] massive market and this deal is 1% and
[9:19] 2% of the market
[9:20] >> like you define the market looking back
[9:21] at the history which is like the only
[9:24] logical way you do it as a regulator or
[9:26] do you do it as a technologist looking
[9:28] forward uh and that could be very
[9:31] different in terms of how you think
[9:32] about markets sizes but um in any case
[9:35] the all hands uh it was actually the
[9:39] first day of a winter break uh which is
[9:42] pretty funny. So, we had told everybody,
[9:44] okay, uh you know, enjoy the holidays.
[9:49] We actually have way less traffic during
[9:51] the holidays because we're a work
[9:52] product. And that was a Friday. And
[9:56] then, um realized sort of over the
[9:58] weekend, okay, this is going to come to
[10:00] a conclusion. and on Monday morning uh
[10:04] sent a message to everybody saying hey
[10:06] all hands at noon and uh dial in if you
[10:09] like and here's what's going on and
[10:10] here's like the full sort of uh details
[10:13] and so first of all so much of the
[10:16] company showed up that was awesome just
[10:18] to see the turnout you know first day of
[10:20] break really and secondly I'd say just
[10:24] like the mood was relief because it
[10:27] wasn't about relief of not Adobe it was
[10:29] relief of not having ambiguity to have
[10:31] ambiguity booty that long is really
[10:33] intense and people have to kind of have
[10:35] two worlds in their head. They're not
[10:36] exactly sure what the future holds. So
[10:39] that was the immediate mood. It was just
[10:41] kind of like lighter. And then from
[10:43] there, uh yeah, I think that the
[10:45] question you asked is right, how do you
[10:47] make sure everyone's all in?
[10:49] And
[10:51] the way that we did it was we said,
[10:52] "Look, I I just kind of put a video out
[10:55] into the company Slack and emailed
[10:59] everybody and said, "Hey, if you're
[11:03] tired after working really hard, if
[11:05] you're someone who joined during this
[11:07] period thinking you're going to go work
[11:08] at Adobe and actually the startup thing
[11:11] is not for you, like please know, we're
[11:13] going to be working very hard, hustling
[11:15] hard, and no shame like we're still on
[11:19] good terms. If you want to leave, here
[11:22] is a few months pay. Uh and you're
[11:26] welcome to just let us know. We'll make
[11:28] it super easy. And from there, uh you
[11:32] know, 6 months before you can reapply.
[11:34] That's the only condition. Uh after 6
[11:37] months, you can reapply and we'll uh
[11:39] rein you. And it was a pretty small
[11:43] percentage of people that took us up on
[11:45] that, but overall it was healthy. And
[11:48] some people actually ended up doing
[11:50] total career pivots like in wild ways.
[11:54] Uh went on different life paths. Like I
[11:57] I think it was healthy for everyone. You
[11:59] continue to build the business. It
[12:01] grows. You go public
[12:04] and I just want to fast forward to
[12:06] earlier this year. You guys announced a
[12:09] partnership with Anthropic Claude
[12:11] Design.
[12:12] >> We not quite. We we had been working
[12:14] with Enthropic as a partner and
[12:16] Enthropic uh separately announced cloud
[12:18] design. Yes.
[12:19] >> Oh, sorry. Yeah, that's right. But you
[12:21] had a connector with them that you
[12:22] announced earlier in the year.
[12:23] >> Yeah, we have an MCP. We are partnered
[12:25] with many companies. But yeah,
[12:26] >> then they announced cloud design.
[12:29] >> Was that surprising to you when they did
[12:31] that? And how worried were you when they
[12:33] came out with claude design relative to
[12:36] what you guys were offering? Cuz the
[12:38] market looked at it and said, "Oh my
[12:39] god, Figma's dead. Claude is going to
[12:42] crush Figma." I mean, the nature of
[12:44] online discourse right now is uh we're
[12:47] so back it's so over and it's just a a
[12:50] cycle, right? I mean, how many times
[12:51] have you been all over
[12:53] >> uh in the last like month?
[12:55] >> Yes.
[12:56] >> Probably, you know, a bunch of times I
[12:58] don't even know about.
[12:58] >> Yes.
[12:59] >> And
[13:00] >> everyone
[13:01] >> I think I'm was kind of used to that at
[13:02] that point
[13:03] >> cuz you know you when when you kind of
[13:06] die uh so many times and then you're
[13:09] actually like not dead,
[13:10] >> right? you kind of realized at some
[13:12] point maybe maybe this is like not the
[13:14] truth. Social media is actually like not
[13:16] reality. But um yeah, I I uh was overall
[13:22] surprised at the way that kind of
[13:25] communication happened. Uh I think that
[13:29] you know look everybody
[13:32] wants to do good usually. I mean there's
[13:36] some exceptions but for the most part
[13:38] that's that's what I assume for people.
[13:40] They want to win. They want to do good.
[13:42] And I think that organizations scaling
[13:44] really fast. Anthropic like are there
[13:47] any examples of organizations scaling
[13:49] that fast ever?
[13:49] >> Never
[13:50] >> can get very confused and um mixed up
[13:54] internally. And due to that weird stuff
[13:58] can happen and I think that it's just
[14:01] the case that yeah, we're on the other
[14:03] side of kind of like a weird bout of uh
[14:06] communication there.
[14:08] >> Did it affect your business? Oh, no. Uh,
[14:10] like not that not any degree that was
[14:13] like,
[14:15] you know, significant
[14:16] >> cuz I read your quarterly report after
[14:18] that announcement. You guys grew 48%
[14:20] year-over-year and the business
[14:22] basically accelerated its growth.
[14:25] >> So, I'm looking at that and I'm, you
[14:27] know, this was when everyone had the SAS
[14:29] apocalypse
[14:30] >> thesis in general and I was a big
[14:32] subscriber to SAS apocalypse, but I do
[14:34] think that there's a bunch of ways to
[14:36] distinguish SAS companies. One of which
[14:38] I think is founderled and I think that
[14:40] there's user experience that matters a
[14:42] lot embedded user experience and the
[14:44] ability to kind of build from there
[14:47] especially if you know how to use AI to
[14:49] accelerate and reinvent your business as
[14:51] a founder particularly but your business
[14:53] accelerated.
[14:54] >> Yep. Um, no, it's been continuing to do
[14:58] well. And I think that
[15:02] look, the hard part about model
[15:05] companies and product is like what is
[15:07] the product? Is it the model? Is it the
[15:10] UI on top? Is it some hybrid of both? If
[15:14] it's a hybrid, how is it weighted? And
[15:16] uh, in any case,
[15:18] >> you're talking about like an anthropic,
[15:20] an open AI.
[15:21] >> Yeah. Yeah, I mean Gemini like whether
[15:22] it's a harness for coding or it's a
[15:25] product like claw design which you
[15:26] mentioned.
[15:27] >> I think it's easy to mistake model
[15:31] progress for product progress,
[15:32] >> right?
[15:33] >> The reality is a tool like Figma, you
[15:35] know, has taken a very long time to
[15:36] build uh and a very long time to make
[15:39] sure that we get the workflows right for
[15:40] our users. And we still have work to do.
[15:43] Our users will tell you that. Uh and I
[15:45] and we're always trying to make it
[15:46] better. So I think that like
[15:50] it's it's sort of um not surprising that
[15:54] it wasn't an instant hit or something
[15:57] when there's actually quite a lot of
[15:58] work on the just core user journey
[16:01] workflow side that you have to do to
[16:02] meet the needs of professionals. Now
[16:05] there uh they've made cloud design into
[16:07] a product that is is broad. So is trying
[16:10] to do a lot of things like you'll see
[16:11] like posters and stuff as well like
[16:13] graphic design scenarios I believe when
[16:16] you go to their homepage and and like
[16:17] maybe they'll do well in some areas and
[16:19] not other areas. Like
[16:20] >> I'm not bullish or bearish on the
[16:22] product. I think it's just like hard to
[16:24] make good design tools for
[16:25] professionals.
[16:25] >> Yeah. There's a lot of things to design
[16:28] >> and a lot of categories of design.
[16:30] >> The feel of it is like an instrument.
[16:32] You have to get the feel right. You have
[16:33] to get the mechanics right.
[16:34] >> Yeah. And we've stressed every detail of
[16:36] that and have had a lot of feedback over
[16:38] the years about what people like and
[16:40] don't like. It depends on where they're
[16:41] coming from. It depends on uh their task
[16:44] and sort of like what they're trying to
[16:46] overall do. And there's so many
[16:49] scenarios. But overall uh you know I
[16:53] think that um there are more modes for
[16:57] software than are implied by the SAS
[17:00] apocalypse. And it's not like software
[17:02] as a category is binary, good or bad. Uh
[17:07] there are plenty of other ways that you
[17:10] can um make sure that you're able to
[17:12] substain yourself long term and have a
[17:14] growing business long term as a software
[17:17] company or app layer company. Uh and
[17:20] part of it is yes, if you're as
[17:22] specialized as possible on a target
[17:25] audience and you know your audience,
[17:26] you're building for them, that is
[17:28] something that matters,
[17:29] >> right? Uh, and I think a great example
[17:32] of this is Cursor. Um, Cursor like by
[17:36] all means
[17:38] should not have grown the way they did.
[17:41] You've got all these frontier labs that
[17:43] are chasing them with their own models
[17:44] before Cursor had a model of any kind.
[17:47] But yet, Curser really obsessed over the
[17:50] user. They saw around corners. They
[17:52] strategized. They made sure they're
[17:53] doing the right thing for the customer.
[17:55] And they've had an incredible success.
[17:57] >> Yeah. And I I think it's amazing and I
[18:00] think it's an example that will be
[18:01] repeated uh across many different types
[18:04] of companies.
[18:05] >> SAS is not dead.
[18:07] >> Well, I I think that it's not true that
[18:09] all SAS companies are fine. Yeah.
[18:11] >> And it's also not true that all SAS
[18:12] companies are dead.
[18:13] >> Fair enough.
[18:21] >> Protecting nature is often labeled
[18:22] anti-growth. The Conservation Fund
[18:24] disagrees. They believe protecting land,
[18:27] wildlife, and outdoor access goes
[18:29] handinhand with economic opportunity.
[18:31] For 40 years, they've moved with market
[18:33] speed to protect at risk land while
[18:35] supporting local communities. With 9
[18:37] million acres protected across all 50
[18:39] states, the Conservation Fund is proving
[18:42] that they deliver lasting outcomes that
[18:44] benefit communities and nature. Learn
[18:46] more at conservationfund.org.
[18:50] I'm going
[18:52] >> in a world of AI,
[18:54] agentic AI, I have this capacity to
[18:59] prompt
[19:01] as a human and say, I want to make
[19:04] something that looks like, feels like,
[19:06] and does X.
[19:09] And this magical technology takes off
[19:12] and does it. And I end up with a
[19:14] product.
[19:16] Sometimes the product is great.
[19:18] Sometimes the product sucks, but it's
[19:21] improving the ability for these tools to
[19:23] do that. Historically, I would have
[19:26] needed a product manager, a designer, a
[19:29] bunch of engineers to do the actual
[19:31] building of the product, whether it's a
[19:33] software product or a hardware product.
[19:36] Increasingly though, it seems like AI is
[19:39] doing more and more of those tools. Can
[19:42] you just give me your view on the future
[19:44] of human creativity in this era? This
[19:48] future era that we're walting into, the
[19:49] singularity we're falling into. Where
[19:52] does human creativity play a role? And
[19:54] where do the gaps still need to be
[19:57] filled for taking human creativity to
[20:00] the realization moment? It's the case, I
[20:04] think, that uh
[20:07] we're lowering the floor with AI, making
[20:10] it so that all of the production,
[20:14] whether it's code or it's uh motion,
[20:17] video, design, whatever you name it, uh
[20:20] if it's digital, you're lowering the
[20:22] floor to make it happen. Um
[20:26] everyone can be part of that and it's
[20:28] more democratized.
[20:31] Ironically, and I I used to believe uh
[20:33] even a few years ago, I said it our
[20:35] annual user conference config. I said
[20:38] the ceiling will be raised by AI. You'll
[20:41] be able to do greater things than me
[20:43] before. That was wrong. Uh the ceiling
[20:46] has stayed the same. AI is not raising
[20:49] the ceiling. Humans are raising the
[20:50] ceiling though. uh the creatives, the
[20:53] designers out there, when they choose to
[20:56] focus, invest their time, and to be bold
[20:59] and try to do something that no one else
[21:01] has ever done before, that's when we see
[21:03] the ceiling raised. And at that point,
[21:06] uh it's a question of do you care about
[21:10] being in the center distribution? Do you
[21:13] care about like a mean or average
[21:15] result? Uh is that sufficient for your
[21:18] task? or do you need something that
[21:20] shows that you care that you took the
[21:22] time to actually like go make this
[21:25] thing? Do you need to go and be beyond
[21:29] uh what is the minimum bar? And in the
[21:33] world of software design and product I
[21:36] mean we're seeing exponentially more
[21:38] software than ever before. It's exactly
[21:40] what you'd predict. The exponential
[21:42] continues. Uh you look at app store uh
[21:45] numbers. the app store numbers are
[21:47] exactly that same exponential and we're
[21:50] seeing that the usage and utilization of
[21:53] apps flat. So people are using just the
[21:56] amount same amount of apps but the
[21:58] amount of apps that you can get it's
[22:01] like bigger than ever and growing. And I
[22:04] think it just speaks to okay there's a
[22:07] need to differentiate yourself if you're
[22:10] building any kind of software. Well how
[22:12] do you do that? It's not code because
[22:14] anyone can create code now. That's not
[22:16] the hard part anymore. So my view is
[22:19] design is the new code. It's the layer
[22:21] above. You have to make it so that your
[22:23] design is differentiated and you have to
[22:25] have a point of view and a good brand in
[22:27] marketing. And the point of view I think
[22:29] is the part that is probably missed the
[22:31] most.
[22:31] >> That's the human part.
[22:32] >> It's not just the human part. It's also
[22:34] the part that humans are uncomfortable
[22:36] having. Uh, I think that folks are
[22:41] scared to say something that's not
[22:43] consensus.
[22:44] >> It's so true. I mean, this is what the
[22:45] greatest artists, the greatest business
[22:47] leaders, the greatest politicians have
[22:50] always demonstrated is the willingness
[22:52] to to be brave to say and do the things
[22:54] that no one else would say or do. And
[22:57] that's what changes the world.
[22:59] >> And I would also add comedians to the
[23:00] mix, too.
[23:01] >> And comedians,
[23:02] >> comedians are underappreciated. I had
[23:03] Tony Hinchcliffe fight our thing last
[23:04] year because he's like one of the few
[23:06] guys that is willing to say and do
[23:07] things nowaday in the cancel culture era
[23:09] >> but comedians often like speak truth in
[23:11] a way that people otherwise couldn't
[23:12] hear
[23:13] >> willing to say things
[23:14] >> and uh it's not about political
[23:15] correctness. It's about do you have a
[23:18] message that can rise above the noise
[23:21] and do so in a sustained way? Because
[23:22] look at social media right now. Like
[23:25] every unique point of view, everything
[23:27] interesting, it gets diffused into like
[23:28] the ether of social media instantly. And
[23:31] so unless you've got uh something that
[23:34] allows you to kind of keep generating
[23:36] content and a message that is really
[23:42] uh evergreen because it's so outside of
[23:45] the over 10 window, you're not going to
[23:47] be able to actually break through and
[23:50] have any attention. And the attention
[23:52] economy is ruthless.
[23:53] >> Is this also what human creativity is?
[23:57] If you're not doing something that's
[24:00] never been done before, you're not
[24:01] creating something. You're mimicking
[24:02] something. You're copying something.
[24:04] You're xeroxing something. But to do
[24:07] something new is to create. And newness
[24:11] requires doing things that have never
[24:13] been done before
[24:14] >> by definition.
[24:15] >> By definition,
[24:16] >> and uh therefore
[24:18] you are operating outside of this
[24:21] distribution of training. It's not even
[24:24] about operating outside the mean of the
[24:26] distribution which is where you start if
[24:28] you're just prompting without any like
[24:30] any kind of advanced scaffolding around
[24:32] it. Uh but you're actually doing
[24:35] something that is breaking through and
[24:37] it's unique and I do think that will be
[24:39] rewarded by the market. Everyone's going
[24:41] to see it. I think it's even rewarded by
[24:43] the attention market of organizations.
[24:45] I'm already hearing from so many like uh
[24:48] I got another deck made by AI today.
[24:51] >> Totally. And I don't even know if the
[24:53] person who made it, I like don't know if
[24:54] they read it. Do they even know what's
[24:56] in their deck? And at Figma, we actually
[24:59] made it so that uh it was just a simple
[25:01] thing, but we said, "Hey, if you are uh
[25:04] using AI in your writing of any kind,
[25:07] just put at the top written with AI."
[25:12] Very simple, very easy to follow. Uh and
[25:16] you know, people made jokes about
[25:17] internally, but people do it. And it
[25:19] makes it so that we can all trust that
[25:21] when we see something, we know that it's
[25:24] been cared for enough that it's like
[25:25] worth your time to process.
[25:28] And I uh I think that we're going to see
[25:31] some bifurcation here around trust. Uh
[25:34] and one way to get trust is to do
[25:37] something with your hands. The other
[25:39] point that's important is if you have a
[25:41] vision or if you have a point of view in
[25:43] your head of how something should be
[25:45] designed or look aesthetically or from
[25:47] an experiential standpoint,
[25:50] you're I I think it's great to start
[25:52] with building with AI. It gives you
[25:55] something to get past like the blank
[25:57] page, blank canvas problem. You can then
[25:59] react to it and say, "Here are all the
[26:01] things I don't like. I'm gonna I'm gonna
[26:03] go fix these things. I'm going to change
[26:04] them up." because it's really helpful to
[26:07] have a back and forth.
[26:10] But if you don't if you have your own
[26:11] vision and you're trusting AI to
[26:13] implement it, you're doing it through
[26:15] the lens of AI and like AI has kind of
[26:19] like its own distribution
[26:21] >> the model fit by it. Yeah.
[26:22] >> Yeah. And so you're not going to get
[26:23] exactly what you want. Now if you're
[26:25] able to do both and that's what we're
[26:27] trying to enable in Figma make code a
[26:29] material on the canvas make it so that
[26:32] you can go start by building you can
[26:34] build to think if you like uh but also
[26:38] when you want to think and work with
[26:39] your hands you can do that too
[26:41] >> right
[26:41] >> and you go back and forth rapidly
[26:43] >> right I remember the early days of
[26:45] Photoshop just having been a user avid
[26:48] user from the early days
[26:50] people freaked out when layers happened
[26:52] and then they freaked out when all the
[26:53] filters came out and when Kai's power
[26:55] tools came out, everyone was like,
[26:56] "What's the role of the photographer
[26:59] anymore?" It's like you're destroying
[27:01] the art of photography, the creativity
[27:04] of photography.
[27:06] But it unleashed a new era of creativity
[27:08] because now these new artists emerged
[27:11] that could use these filters and use
[27:13] these layering tools and capabilities to
[27:16] reimagine what's possible on a canvas.
[27:19] And it was basically a new toolkit.
[27:20] doesn't mean that the old creatives
[27:23] mapped perfectly to the new creative
[27:25] system and tools, but there was an
[27:28] explosion in creativity and human
[27:30] potential that arose from this and we
[27:33] pushed boundaries in all sorts of ways.
[27:35] Feels like we might be entering that era
[27:38] again.
[27:38] >> I'm a big believer in that and I think
[27:41] that part of it is what I described
[27:43] about market dynamics. In order to get
[27:45] attention, order to get engagement, in
[27:46] order to get people to care, you have to
[27:48] do something new. uh you have to
[27:50] actually be daring and try things that
[27:52] are bold. The resistance to change is
[27:54] real and there's a great thing you can
[27:56] Google actually for your point. Look up
[27:59] the mailing list for when layers was
[28:01] introduced and it's like people going
[28:05] this is the worst thing ever. Uh and you
[28:08] can find it if you Google it's like on a
[28:10] a mailing list that's publicly available
[28:13] and you can see all their reactions.
[28:14] Totally. Um, but obviously it became the
[28:17] future and I think that uh there's also
[28:21] still photographers in the world who are
[28:23] doing incredible work. But the bigger
[28:25] disruption, if we're going to be real,
[28:26] it was the camera phone. Uh, that was
[28:28] what made it so that people stopped
[28:30] buying cameras that were dedicated to
[28:33] the task of photography because the best
[28:35] camera is the one that's on you and
[28:38] started treating photography in a
[28:39] different way with Instagram and their
[28:41] camera phone. Uh so it transformed for a
[28:44] lot of people and I can't tell you if
[28:46] it's better or worse as a result. Uh but
[28:49] there was change. There's one view on
[28:51] human creativity
[28:53] that human creativity is basically
[28:56] connecting dots in the unconscious that
[29:00] you've had, seen or experienced all of
[29:02] these things in your life or in your set
[29:04] of inputs, sensory inputs and from those
[29:07] inputs you connect dots and then you
[29:09] extrapolate a forward view of things
[29:12] that hasn't perhaps been seen in the
[29:14] world before. Do you agree with that
[29:17] view on creativity and is it distinct
[29:19] from actually what AI does? And again, I
[29:21] want to go back to the uniqueness of the
[29:23] human in an AI era.
[29:25] >> Well, I I think that um
[29:30] one thing that happens with humans is
[29:34] they're always seeking novelty. Like our
[29:37] reward function is different than like
[29:39] an AI. Also, our loss function. Like if
[29:41] I was to open this bottle of water and
[29:44] splashed all over you and you got mad at
[29:45] me, like you bet I'm not gonna do that
[29:47] again. But an AI like you know with RL
[29:50] you gota like really tell it a bunch of
[29:52] times uh uh that no you don't do that.
[29:56] Um
[29:56] >> robots stop kicking me.
[29:57] >> Yeah. Well and maybe that'll change with
[29:59] architectures over time but like overall
[30:02] the brain is different uh than the
[30:04] current systems that we've made with AI.
[30:07] And I I think that uh it's unknown. We
[30:11] don't know much about neuroscience
[30:13] uh overall. I'd love to get to the point
[30:16] where like we all know more about
[30:17] neuroscience, but something is
[30:19] fundamentally different there when it
[30:21] comes to creativity. And I also think
[30:24] design is different than creativity.
[30:25] It's not just creativity. It's also
[30:27] problem solving like I mentioned
[30:28] earlier. And the combination of the two
[30:32] is I I just find it fascinating because
[30:35] you have a user, you're trying to solve
[30:37] their needs, you're trying to do so in a
[30:39] way that stands out as creative and it
[30:41] connects with them. And also like you
[30:45] have to connect to wider systems, the
[30:47] marketing brand, the culture, the
[30:50] business problems uh and so on. and and
[30:53] like holding all that in your head at
[30:55] different levels of abstraction while
[30:57] trying to like deliver a screen or a
[30:59] flow uh that like from a searchbased
[31:03] standpoint can be a comatorial explosion
[31:06] is just pretty cool. It's pretty
[31:07] fascinating. I'm actually personally
[31:09] really excited about the idea of
[31:10] reinventing
[31:12] existing art form and media where AI can
[31:16] enable more dynamic generation where the
[31:18] creator steps up a level, sets a bunch
[31:21] of parameters, but doesn't actually
[31:23] necessarily render the final product,
[31:25] but the final product sort of like in a
[31:26] video game
[31:27] >> is rendered on the fly with the user in
[31:30] front of it. But the creator, the
[31:32] creative team behind a video game, for
[31:34] example, is building all of the object.
[31:37] They're building the story line. They're
[31:38] building the narrative flow. And the
[31:40] realization of that is much more
[31:42] dynamic, but I feel like it's going to
[31:44] find its way. It's going to leech its
[31:46] way into many more totally different
[31:47] media.
[31:47] >> And we we have products around that too.
[31:49] Like in Figma Design, you can have now
[31:51] generative tools and shaders where you
[31:53] can do very much that or we have a
[31:55] product called Weave. And weave is
[31:58] basically a nodebased system. You can
[32:01] connect model outputs into uh other
[32:04] inputs and such. And the whole idea is
[32:07] like it's not bad to generate with AI,
[32:10] but you need a way to craft that clay.
[32:12] You need a way to mold it. And uh with
[32:15] weave, people do like the most amazing
[32:18] video and photo work. Uh and overall
[32:22] just like the the outcomes that are
[32:24] achievable with it are incredible. Uh so
[32:27] yeah I think that if you've got the
[32:29] intention if you actually care to do the
[32:33] work um you can always get to a better
[32:36] result and people you know new model
[32:39] drops there's like this AI psychosis
[32:41] moment that people are in for a few days
[32:43] and it's like I think also aided by algo
[32:46] feeds
[32:46] >> totally
[32:47] >> the best results rise to the top
[32:48] everyone's like this model is everything
[32:50] >> and then a few days later it's it's okay
[32:52] okay I know the
[32:53] >> kind of like main tropes of the model.
[32:56] Um, and you adapt fast. Like the novelty
[33:01] is gone. It no longer is a thing that's
[33:04] that's kind of like rewarding you or
[33:06] firing off your dopamine system or
[33:07] whatever. And instead, you're like,
[33:09] "Okay, well, yeah, it always does that
[33:11] thing. How do I move past it?" And that
[33:14] seems to be the continued loop we're in.
[33:16] Uh, which is sort of fascinating because
[33:19] models keep getting so good when it
[33:21] comes to these formal domains, math,
[33:23] cyber security. uh like the IQ points
[33:26] just stack and stack and stack and then
[33:29] for creativity and for design it's very
[33:33] incremental progress overall. Uh maybe
[33:36] that will change at some point, but I
[33:39] think the fact that these are
[33:40] non-verifiable domains has something to
[33:41] do with it.
[33:42] >> And it's probably the fact that maybe
[33:44] that is the human role in the AI
[33:49] toolkit, which is conceive, create,
[33:52] design, and let the AI do more of the
[33:54] work, but it gives you the ability to do
[33:56] much more work. Any art or media that
[33:58] you're particularly excited about or
[34:00] interested in that's kind of emerging
[34:03] right now? You know, I I find it
[34:05] fascinating uh when
[34:08] people do sort of like new AI
[34:11] experiments. For example, uh put this in
[34:15] the media category. Um there was a
[34:18] designer artist type that made a web
[34:22] page the other day. Uh and it was like a
[34:25] letter to Figma actually. So it caught
[34:27] my attention because I was, you know,
[34:29] getting the Figma hit on the algo feed.
[34:32] And every time you moved away from it uh
[34:35] and came back, it got slightly more
[34:38] degraded and it was basically a comment
[34:42] on attention. I thought that was really
[34:44] cool.
[34:45] >> Oh, cool.
[34:45] >> Um
[34:46] >> that was a piece of art.
[34:47] >> I thought so. It was web page.
[34:48] >> Yeah.
[34:49] >> But like I thought that the technique
[34:51] and the way that they went about it was
[34:54] really neat and like not something that
[34:56] many others have done. I've seen a few
[34:58] other things like that, but overall I
[35:00] thought it was a very cool way to do it.
[35:02] Um, and it was also just a very
[35:04] well-ritten letter. Uh, I like the
[35:06] letter, too. But I Yeah, I see stuff
[35:09] like this. Um, and you know, back in the
[35:12] day, I remember um seeing people do like
[35:16] NFT art with AI when NFTs were a thing,
[35:19] you know, so this like 2019 or something
[35:21] like that. But the way they did it
[35:23] >> sometimes was uh really remarkable.
[35:26] loving Holly Hernand's work around uh
[35:30] taking her voice and making it so that
[35:32] her voice was something that people
[35:33] could use in almost open source way uh
[35:37] that was quite incredible and ahead of
[35:39] its time. Um and I think this like sort
[35:43] of play between uh what is me, what is
[35:48] the collective and what is it that is
[35:52] unique and ownable versus what is not.
[35:56] Uh is is quite fascinating. I've always
[35:58] been fascinated by that intersection.
[36:00] >> Yeah, that's cool. Just as we wrap up, a
[36:03] lot of the commentary on AI that's
[36:05] negative is that it takes away human
[36:07] agency, human potential gets capped out.
[36:10] Can you just talk a little bit about
[36:12] your view on the the potential of every
[36:15] human to be a creative, to be a
[36:17] designer, and how AI might perhaps
[36:19] magnify every every person, not just the
[36:22] quote creatives where they're in some
[36:24] elite class of artists in some special
[36:26] building, but the ability for every
[36:28] human to create and the ability for
[36:30] every human to design and produce things
[36:32] in the world and where you sit with that
[36:35] right now?
[36:35] >> I I think it's even broader. I think
[36:37] it's it's um as a human in general,
[36:41] preAI, post AI, you have a choice. Do
[36:44] you want to consumer create? Do you want
[36:47] to take the easy path or do you want to
[36:50] like climb the mountain? And what I'm
[36:52] seeing happen right now a lot is people
[36:54] are letting AI think for them. Uh less
[36:58] at Figma, but like more just like in my
[37:01] interactions with the world. Uh I just
[37:04] see a lot of this at the moment. And
[37:07] that's one path you can take. But the
[37:09] other one is
[37:11] actually you use AI to further your
[37:13] understanding of the world to learn to
[37:15] do things you never would have dared to
[37:16] do before because they were would have
[37:19] taken so much time to learn or it's so
[37:20] hard. Uh and to really expand like the
[37:24] potential ways that you can like live as
[37:26] a human. Uh that to me the latter is the
[37:29] interesting part.
[37:30] >> Yeah.
[37:30] >> The former like why would I want
[37:32] something else to think for me? like my
[37:35] entire life has been about like figuring
[37:37] out how to think and um I don't know I
[37:40] just hope that people use AI to create
[37:45] good and to like go be a force for it
[37:49] rather than just kind of like joining
[37:51] the hive mind.
[37:52] >> Everyone can be a maker.
[37:53] >> Everyone can be a maker. Everyone can go
[37:55] do bold things. Uh it's about willpower
[37:58] and it's about curiosity.
[38:01] And if you're curious and you're willing
[38:04] to do the work, uh I believe
[38:06] >> be brave and speak your truth.
[38:08] >> Yeah. Exactly. And then I think that you
[38:10] can go do incredible things. Uh we will
[38:13] probably see a vastly different setup in
[38:17] the future where things that we can't
[38:20] imagine are possible and things we take
[38:22] for granted are no longer in sort of the
[38:26] realm of what humans do every day. uh
[38:28] how exactly that will look. I don't
[38:30] think either of us can tell, but it is
[38:33] the case that both were on the precipice
[38:35] of great change. And nothing hit home
[38:37] for me more than the math drop last
[38:40] night uh from OpenAI of 700 plus papers
[38:44] on all sorts of very famous problems. Uh
[38:49] that that was a show of something.
[38:52] Uh I had a lot of emotions. I don't I
[38:54] don't know how to process I thought it
[38:55] was the greatest day of discovery in
[38:57] human history.
[38:58] >> Oh, I mean factually, yes.
[39:00] >> And also like something about it was
[39:02] like
[39:04] brilliant and exciting and something
[39:06] about it was kind of sad.
[39:07] >> Yeah.
[39:08] >> And I I don't know how to articulate the
[39:11] sadness, but it felt like we lost
[39:12] something and gained something at the
[39:13] same time.
[39:14] >> I don't know. I lift my head up and I
[39:15] look at the next frontier and I think
[39:17] that the frontiers are brighter and
[39:19] wider and more accessible than they've
[39:21] ever been. So, I'm pretty excited.
[39:22] >> Oh, I'm excited, too. And I think that
[39:24] the world will look amazing and uh I'm
[39:27] an optimist. I think there's gonna be a
[39:29] lot of challenges and we'll figure them
[39:30] out.
[39:31] >> Yeah.
[39:31] >> Uh how exactly and what the challenges
[39:34] will be in their full form, we have yet
[39:36] to see. But yeah, I do think that like
[39:40] math is uh something that somehow has a
[39:43] quality of mystery to it like an
[39:46] unsolved problem. Uh is it you know is
[39:50] this conjecture true or false? How? why
[39:54] uh grappling with that mystery is
[39:56] something that is special and uh I I'm
[39:59] both excited for the progress and like
[40:01] all the things it'll make possible and
[40:03] also like I don't think it's wrong to
[40:05] like mourn the loss of a little mystery.
[40:06] >> Right. Fair enough. Dylan, this has been
[40:08] a great chat. Should we go have another
[40:10] drink?
[40:10] >> Sounds good.
[40:11] >> Let's do it.
[40:11] >> Thanks, man.
[40:12] >> Thanks.
[40:28] I'm going all in.