@Scale
Because pure neural compression exceeds mobile chip budgets and conventional codecs face diminishing returns, Nvidia argues a hybrid AI extension running within 5 to 50 TOPS offers the only scalable path forward.
AI-assisted summary of AI Compression for AOM from NVIDIA | Manindra Parhy from NVIDIA — original source. Check the original for full context.
Source published:
Key ideas
- Traditional video codec development is facing an unsustainable silicon bottleneck as Moore's Law slows, compounding hardware area across legacy standards while cutting-edge formats like AV2 yield diminishing returns of under 1% coding efficiency per tool. (0:05)
- NVIDIA is proposing a scalable hybrid AI extension layer requiring only 5 to 50 INT8 TOPS, allowing real-time execution across modern mobile devices and PCs rather than the >200 TOPS demanded by pure end-to-end neural codecs. (9:10)
- The framework supports two operation modes: an out-of-loop post-processing mode with minimal signaling overhead for artifact cleanup, and an in-loop residual bitstream mode adding ~10% bitrate overhead to faithfully restore high-frequency textures. (12:46)
- NVIDIA projects the hybrid enhancement bitstream approach will achieve industry adoption within two to three years, serving as a pragmatic stepping stone toward fully learned, end-to-end AI codecs. (17:54)
Detailed notes
## Background Published on YouTube by the @Scale channel on October 30, 2026, this presentation features Manindra Parhy from NVIDIA discussing AI video compression for the Alliance for Open Media (AOMedia). Although no formal video description was provided, the talk focuses on integrating neural enhancement layers into traditional codec pipelines to overcome physical silicon constraints.
## TL;DR As the end of Moore's Law and diminishing compression returns make traditional fixed-function video codecs increasingly unsustainable, NVIDIA proposes a hybrid, scalable AI extension architecture. Rather than relying on compute-prohibitive end-to-end neural networks or expensive ASIC modifications, the approach pairs a standard base codec with an AI enhancement layer running within a practical 5 to 50 TOPS mobile hardware budget. The framework supports both out-of-loop post-processing and residual bitstream modes, using consumer neural accelerators to restore high-frequency textures like facial hair and foliage at low bitrates. This model establishes a pragmatic roadmap for the next two to three years, serving as a stepping stone toward fully learned end-to-end AI codecs.
## Atmosphere & style The presentation carries the measured, analytical cadence of a specialized semiconductor deep dive, grounding future-facing neural technology in practical silicon economics. Manindra Parhy speaks with technical clarity and quiet confidence, replacing marketing hype with disciplined hardware budget assessments and interactive visual proof. Watching the talk feels pragmatic and engineering-focused, turning an industry bottleneck into a lucid, step-by-step technological compromise.
## Bulletin - [00:05](https://www.youtube.com/watch?v=GWY5cpzKYms&t=5s) Traditional video codec development is facing an unsustainable silicon bottleneck as Moore's Law slows, compounding hardware area across legacy standards while cutting-edge formats like AV2 yield diminishing returns of under 1% coding efficiency per tool. - [09:10](https://www.youtube.com/watch?v=GWY5cpzKYms&t=550s) NVIDIA is proposing a scalable hybrid AI extension layer requiring only 5 to 50 INT8 TOPS, allowing real-time execution across modern mobile devices and PCs rather than the >200 TOPS demanded by pure end-to-end neural codecs. - [12:46](https://www.youtube.com/watch?v=GWY5cpzKYms&t=766s) The framework supports two operation modes: an out-of-loop post-processing mode with minimal signaling overhead for artifact cleanup, and an in-loop residual bitstream mode adding ~10% bitrate overhead to faithfully restore high-frequency textures. - [17:54](https://www.youtube.com/watch?v=GWY5cpzKYms&t=1074s) NVIDIA projects the hybrid enhancement bitstream approach will achieve industry adoption within two to three years, serving as a pragmatic stepping stone toward fully learned, end-to-end AI codecs.
## Key takeaways - [00:05](https://www.youtube.com/watch?v=GWY5cpzKYms&t=5s) Video accounts for approximately 95% of total internet traffic, driving continuous pressure for superior compression efficiency across standards like H.264, HEVC, AV1, and AV2. - [00:05](https://www.youtube.com/watch?v=GWY5cpzKYms&t=5s) Codec stickiness forces chip designers to permanently support legacy standards like H.264 alongside modern formats, creating unsustainable cumulative silicon area growth as Moore's Law ends. - [00:05](https://www.youtube.com/watch?v=GWY5cpzKYms&t=5s) Conventional block-based compression algorithms face diminishing returns, with new tools in AV2 often delivering less than a 1% coding gain despite requiring complex silicon implementations. - [05:53](https://www.youtube.com/watch?v=GWY5cpzKYms&t=353s) AI codecs analyze scenes at a macro structural level rather than micro-granularity 4x4 pixel blocks, retaining semantic features and edges that better align with human visual perception. - [05:53](https://www.youtube.com/watch?v=GWY5cpzKYms&t=353s) Unlike traditional codecs with static mathematical filters frozen into hardware specifications, neural models learn from large video datasets and can be retrained or fine-tuned post-deployment. - [09:10](https://www.youtube.com/watch?v=GWY5cpzKYms&t=550s) Consumer AI compute capacity is growing rapidly, with smartphones currently delivering 35–60 INT8 TOPS, laptops offering ~120 TOPS, and budget mobile silicon projected to exceed 100 TOPS by 2028–2029. - [09:10](https://www.youtube.com/watch?v=GWY5cpzKYms&t=550s) Pure end-to-end neural compression requires over 200 TOPS to outperform modern traditional codecs, exceeding the thermal and power limits of mobile platforms. - [09:10](https://www.youtube.com/watch?v=GWY5cpzKYms&t=550s) Embedding neural tools directly inside block-based codecs introduces prohibitive bus latencies between fixed-function ASICs and neural accelerators, or requires an impractically large dedicated ASIC footprint. - [09:10](https://www.youtube.com/watch?v=GWY5cpzKYms&t=550s) NVIDIA's hybrid extension preserves the traditional codec as a base layer and adds an AI enhancement pass, operating comfortably within a viable 5 to 50 TOPS compute envelope. - [12:46](https://www.youtube.com/watch?v=GWY5cpzKYms&t=766s) The post-processing mode operates out-of-loop using lightweight signaling metadata to clean up compression artifacts and apply super-resolution without noticeable bitrate penalties. - [12:46](https://www.youtube.com/watch?v=GWY5cpzKYms&t=766s) The residual bitstream mode transmits compressed residual latents at an estimated 10% bitrate overhead, significantly improving overall visual fidelity at iso-bitrate. - [14:28](https://www.youtube.com/watch?v=GWY5cpzKYms&t=868s) In the residual pipeline, base layer motion vectors warp the previous enhancement frame, and entropy coding leverages probability distributions derived directly from the base decoded video. - [15:47](https://www.youtube.com/watch?v=GWY5cpzKYms&t=947s) Low-bitrate visual evaluations at 1.3 Mbps show that AI extension layers successfully recover fine details lost in standard AV2, such as foliage, beard textures, and facial skin tones. - [17:54](https://www.youtube.com/watch?v=GWY5cpzKYms&t=1074s) The long-term industry trajectory moves from external post-processing filters toward hybrid enhancement bitstreams over the next 2–3 years, eventually culminating in fully learned end-to-end AI codecs.
## Detailed walkthrough ### [00:05](https://www.youtube.com/watch?v=GWY5cpzKYms&t=5s) The History of Video Codecs and the Limits of Silicon
Video coding standards have evolved over nearly four decades, tracing back to the emergence of H.261 in 1988. In the years that followed, standard-setting organizations such as ITU-T and ISO developed the MPEG series, but the defining inflection point arrived in 2003 with H.264 (AVC). H.264 revolutionized media consumption by enabling high-definition television and digital streaming across a vast ecosystem of consumer devices. Today, video accounts for roughly 95% of all internet traffic. Keeping pace with the staggering demand for network bandwidth and data storage has driven relentless pressure for superior compression efficiency, yielding subsequent standards such as HEVC (H.265) and VVC (H.266). In parallel, Google launched the open-source VP8 and VP9 codecs around 2010, eventually joining forces with NVIDIA and other industry leaders to establish the Alliance for Open Media (AOMedia). This consortium created AV1 under a royalty-free licensing model, followed by the latest generation standard, AV2.
Yet for hardware manufacturers like NVIDIA, this continuous proliferation of distinct codec standards is running headlong into physical and economic barriers. Moore's Law is ending, creating deep structural bottlenecks for traditional fixed-function silicon engines. Every new standard demands dedicated silicon real estate that cannot easily be repurposed for other video formats. Compounding the issue is codec stickiness: hardware makers cannot drop support for older standards because billions of legacy devices and vast media archives still rely on them. H.264 remains pervasive despite being more than twenty years old, forcing chip designers into a scenario of compounding, cumulative silicon area growth that has become unsustainable.
At the same time, traditional standardization tools are delivering diminishing returns. Engineering teams have largely exhausted the design space of conventional block-based compression algorithms. In cutting-edge formats like AV2, individual algorithmic tools often yield less than a 1% gain in coding efficiency, yet extracting that fractional improvement requires disproportionately complex, area-hungry hardware implementations. Because modern codecs are already capable of delivering pristine video, the perceptual deltas between generations are flattening. Comparing identical footage encoded in VP9, AV1, and AV2 shows that while AV1 eliminated the heavy blockiness and facial color artifacts visible in VP9, the subsequent jump from AV1 to AV2—such as finer skin-tone preservation on a forehead—yields a much narrower subjective gain. As Manindra Parhy observed about the current standardization paradigm: “What we see is that this kind of plethora growth of codecs is not sustainable in silicon especially with Moore's law ending and it creates a structural challenges to the fixed function codec evolution.”
- H.261 debuted in 1988, followed by H.264 in 2003, HEVC, and VVC under ITU-T and ISO/MPEG. - Google introduced VP8 and VP9 starting in 2010 before co-founding AOMedia with companies like NVIDIA to build AV1 and AV2. - Video represents 95% of total internet data traffic. - Hardware implementations face rigid cycles: standardization takes roughly six years, followed by extended silicon deployment to recoup high research-and-development investments.
---
[05:53](https://www.youtube.com/watch?v=GWY5cpzKYms&t=353s) The AI Alternative: Leveraging Ubiquitous Compute and Structural Vision
To resolve the impasse between skyrocketing complexity and stagnant fixed-function silicon budgets, NVIDIA is developing an AI-driven codec strategy built around two core structural advantages: hardware ubiquity and macro-level feature perception. AI compute accelerators are no longer confined to supercomputing clusters; they have permeated personal computers, laptops, notebooks, data centers, and modern smartphones in the form of NPUs, GPUs, and TPUs. In mobile phones, NPUs already handle everyday computer vision tasks such as image cleanup or generating Genmoji. Repurposing these existing, general-purpose neural engines for video compression circumvents the need to carve out ever-larger dedicated fixed-function ASIC area for every emerging codec format.
```mermaid flowchart LR accTitle: Traditional vs AI Video Codec Processing accDescr: Diagram comparing micro-granularity block processing against macro-level AI structural analysis.
subgraph Trad["Traditional Fixed-Function Approach"] direction TB T1["Micro-Granularity<br/>(4x4 Pixel Blocks)"] --> T2["Pixel-Difference<br/>Minimization"] T2 --> T3["Hardcoded Coefficients<br/>(Static Handpicked Tools)"] end
subgraph Neural["AI Accelerator Approach"] direction TB A1["Macro-Level<br/>Structural Analysis"] --> A2["High-Level Feature<br/>& Edge Retention"] A2 --> A3["Trainable Parameters<br/>(Continual Model Updates)"] end ```
Beyond hardware efficiency, neural architectures possess fundamental algorithmic advantages over conventional codecs. Standard codecs operate at a micro-granularity level, partitioning frames into small blocks (down to 4x4 pixels) and relying on handpicked mathematical tools tuned strictly to minimize raw pixel differences between the source and the compressed output. In contrast, AI codecs analyze visual scenes at a macro structural level, recognizing continuous objects, surfaces, and semantic features to preserve structural fidelity that directly impacts perceived visual quality. Furthermore, standard codec parameters and filter coefficients are locked in stone once a specification finalizes. AI models, conversely, learn dynamic representations trained across tens of thousands of diverse video sequences and can be continually retrained or fine-tuned post-deployment. Because the physical silicon area allocated to GPUs and NPUs on modern system-on-chips dwarfs the footprint of dedicated video encoder/decoder blocks, neural codecs can tap into far deeper compute budgets to deliver superior quality. As Manindra Parhy summarized: “So essentially we can get better compression whereas not getting a proportional growth in area every time we have a new codec.”
- Traditional codecs rely on fixed, static mathematical filters established by committee standards that cannot adapt once frozen. - Neural models train against vast corpuses of diverse video data, generalizing better across disparate edge cases and content types. - General-purpose accelerators provide an expanding pool of compute without incurring dedicated, single-use silicon area penalties.
---
[09:10](https://www.youtube.com/watch?v=GWY5cpzKYms&t=550s) Evaluating AI Codec Paradigms Against Real-World TOPS Budgets
Translating AI video compression into shipping consumer technology requires designing around the lowest common denominator of hardware compute. Evaluating contemporary consumer devices shows that smartphones currently deliver between 35 and 60 INT8 TOPS on their integrated NPUs. Thin-and-light laptops and notebooks equipped with integrated GPUs provide around 120 TOPS, while desktop PCs housing discrete GPUs scale from 230 up to 1,660 TOPS. Because video streams must be universally decodable regardless of form factor, the operational ceiling is constrained by mobile devices. However, mobile AI compute is expanding rapidly, roughly doubling every 1.5 to 2 years, with low-end mobile devices projected to exceed 100 TOPS by 2028 or 2029.
```mermaid flowchart TD accTitle: Comparison of AI Video Compression Architectures accDescr: Three architectural routes for AI codecs ranging from end-to-end models to scalable hybrid extensions.
subgraph Cat1["1. Pure End-to-End Neural Codec"] direction TB E1["Full Neural Compression"] E2[">200 TOPS Required"] E3["Impractical on Mobile"] E1 --- E2 --- E3 end
subgraph Cat2["2. Hybrid Block-Tool Replacement"] direction TB H1["Embedded AI in Traditional Codec"] H2["Severe Round-Trip Bus Latency"] H3["Huge Dedicated ASIC Footprint"] H1 --- H2 --- H3 end
subgraph Cat3["3. Scalable AI Extension Layer"] direction TB S1["Traditional Base Codec"] S2["AI Enhancement Layer"] S3["5 to 50 TOPS Budget<br/>(Mobile & PC Feasible)"] S1 --- S2 --- S3 end ```
Within this operational landscape, the industry has explored three primary approaches to AI-assisted video compression: 1. **Fully End-to-End Neural Compression**: This architecture routes the entire compression pipeline through deep neural networks running exclusively on AI accelerators. To genuinely outperform state-of-the-art standards like AV1 or AV2, an end-to-end network requires more than 200 TOPS, making it completely impractical for real-time decoding on mobile chipsets. 2. **AI Tool Insertion Inside Block-Based Codecs**: This hybrid design attempts to replace individual conventional coding tools with localized neural networks within the traditional block-partitioning pipeline. However, streaming individual pixel blocks back and forth between fixed-function codec ASICs and GPU/NPU cores introduces prohibitive round-trip bus latency, destroying real-time performance. Implementing those neural sub-tools directly inside the video engine itself would require an unacceptably massive dedicated ASIC footprint. 3. **Scalable AI Extension**: Rather than disrupting the core pipeline, this architecture preserves the existing traditional codec infrastructure as an underlying base layer and introduces an AI-driven enhancement layer on top. By restricting the AI workload to an auxiliary enhancement pass, computational requirements drop to a feasible budget of 5 to 50 TOPS, allowing real-time execution across modern smartphones and PCs alike.
Detailing why NVIDIA favors this hybrid paradigm, Manindra Parhy explained: “And what we are proposing is the third approach of a scalable AI extension where the traditional codecs will be still used but we enhance this traditional video with an extension layer which is running on AI accelerators and from our work we see that it's possible to do this within 5 to 50 TOPS which means that it we can run on mobile platform and this is the approach we think is the scalable path forward which combines the 30 years of codec innovations at the same time the growth of AI accelerators.” The framework divides the task between an encoder taking the source input to emit a multiplexed bitstream and a paired decoder architecture.
- Current consumer AI capacity (INT8): - Smartphones: 35 to 60 TOPS. - Laptops / Integrated GPUs: ~120 TOPS. - Discrete Consumer GPUs: 230 to 1,660 TOPS. - AI TOPS capacity across consumer chips is doubling every 1.5 to 2 years, with budget mobile silicon expected to surpass 100 TOPS by 2028–2029. - Pure end-to-end neural codecs need >200 TOPS to beat current standards, exceeding the thermal and compute envelope of mobile devices. - The scalable AI extension approach operates comfortably within a 5 to 50 TOPS envelope, bridging traditional hardware decode engines with modern NPU/GPU hardware.
[12:46](https://www.youtube.com/watch?v=GWY5cpzKYms&t=766s) Post-Processing vs. Residual Bitstream Modes
When video data is transmitted or stored, the base bitstream goes to a standard decoder to produce video playback. In NVIDIA’s proposed framework, both the reconstructed video and the original input video are additionally fed into a neural network to generate an enhancement bitstream, which is then decoded to form an enhanced final output. Manindra Parhy outlines two fundamentally different operating approaches for this architecture:
```mermaid flowchart TD accTitle: AI Video Enhancement Modes accDescr: Diagram contrasting post-processing mode with residual bitstream mode for video enhancement. subgraph Base ["Base Layer"] A["Input & Reconstructed Video"] --> B["Neural Network"] end subgraph Modes ["Enhancement Modes"] B --> C["Post-Processing Mode"] B --> D["Residual Bitstream Mode"] end subgraph Outputs ["Decoded Results"] C --> E["Artifact Removal & Super Resolution<br>(Signaling overhead only)"] D --> F["Texture & Detail Restoration<br>(~10% Bitrate Overhead)"] end ```
The first approach is the post-processing mode, operating as an out-of-loop enhancement. Under this setup, the bitstream merely signals control metadata to the decoder side—such as specifying which model index to apply and designating which parts of the video should receive specific enhancement models. Because it transmits only signaling information, the bit rate overhead remains extremely low. This mode is primarily intended to clean up artifacts in the decoded video and scale up pixel density through super resolution.
The second approach is the residual bitstream mode, which actively transmits residual data over the wire. This mode is designed to recover high-frequency textures and intricate details that were stripped away during the base compression process. Although transmitting residual bitstreams introduces an estimated 10% overhead in bit rate, Parhy emphasizes that the trade-off is well worth it: “But if you compare that 10% increase to the quality gain that you are getting overall you get a much better compression at ISOB treat.”
- Post-processing mode uses out-of-loop execution and lightweight signaling (model indices and region indicators) to eliminate artifacts and apply super resolution. - Residual bitstream mode transmits compressed residual latents to recover lost textures, adding roughly 10% bit rate overhead while delivering superior iso-bitrate visual quality.
---
[14:28](https://www.youtube.com/watch?v=GWY5cpzKYms&t=868s) Deep Dive into the Residual Mode Architecture
Drilling deeper into the pipeline of the residual mode, Parhy explains how information flows across base and enhancement layers. The source video undergoes standard encoding and decoding along the base layer pipeline. Crucially, auxiliary information is extracted directly from this base layer—specifically motion vectors. These motion vectors are applied to the previously decoded enhancement frame to perform motion-compensated warping.
```mermaid flowchart LR accTitle: Residual Mode Architecture accDescr: Pipeline showing base layer extraction, warping, context fusion, entropy coding, and enhancement reconstruction. subgraph BaseExt ["Base Layer & Motion"] MV["Base Motion Vectors"] --> WRP["Warp Previous Enhanced Frame"] DEC["Base Decoded Video"] end subgraph Fusion ["Latent Processing"] DEC --> FUS["Context Fusion"] WRP --> FUS FUS --> Q["Quantization"] Q --> ENT["Entropy Coding"] end subgraph Output ["Enhancement Generation"] DEC -.->|"Prior Probability"| ENT ENT --> EBS["Enhancement Bitstream"] EBS --> REC["Reconstruct Latents"] REC --> OUT["Enhanced Video<br>(Display & Next Frame)"] end ```
The latents from the current base-layer decoded video and the warped, motion-compensated enhancement video are fused together to establish a shared context. Following this context fusion, the resulting latents pass through a quantization step and into entropy coding to produce the enhancement bitstream. Because entropy coding requires an accurate probability prior, the probability distribution of the latents is derived directly from the already-decoded base video. This ensures that the decoder can mirror the exact prior distribution without wasting extra transmission bits. The decoder then reconstructs the latents, combines them back into the stream, and outputs the enhanced video frame for immediate display while recycling it into the loop for the next frame.
- Motion vectors from the base layer warp previously decoded enhancement frames to provide motion-compensated temporal context. - Latents from both base decoded frames and warped references are fused and quantized before entropy coding. - Probability priors for entropy coding are inferred directly from the decoded base video, keeping transmission efficient. - Reconstructed latents regenerate the high-fidelity video frame, which serves simultaneously as the display output and the reference for subsequent frames.
---
[15:47](https://www.youtube.com/watch?v=GWY5cpzKYms&t=947s) Visual Comparisons: AV2 vs. AV2 with AI Extension
Parhy presents visual comparisons demonstrating standard AV2 compression against AV2 augmented with the AI extension. The sample clips are encoded at approximately 1.3 Mbps—a low bit rate chosen intentionally to illustrate the outer boundaries and maximum visual delta that the technology can deliver, though Parhy notes that noticeable gains persist at higher bit rates as well.
Using an interactive sliding comparison tool, Parhy walks through several distinct video sequences: - In a clip featuring trees and foliage, standard AV2 exhibits severe compression artifacts and smearing where individual leaves disappear into blocks. On the AI-enhanced side, the model reconstructs the leaf structures and fine branch details so that the scene closely mirrors the raw original footage. - In a portrait sequence of a bearded man, the standard AV2 stream obliterates the fine facial hair entirely, leaving a flat, smoothed patch. Parhy details how the neural system operates: “The network learns that feature-wise this part is missing on its own and then it puts the residual bits there so that you can see those beard is coming back.” - In a music performance clip, the hand of an instrumentalist on the right side suffers from broken, jagged lines and blurry edges in AV2, both of which are cleanly resolved by the AI enhancement. The surface of a nearby drum appears significantly sharper and cleaner, while the smeared, washed-out face of the person in the center has its skin texture faithfully restored.
---
[17:54](https://www.youtube.com/watch?v=GWY5cpzKYms&t=1074s) Roadmap: A Pragmatic Path Toward End-to-End AI Codecs
Parhy concludes by framing NVIDIA's proposal as a pragmatic bridge between legacy compression techniques and future neural paradigms. Currently, the industry relies on artifact reduction and super-resolution models that operate entirely detached from the underlying codec. NVIDIA’s strategy bridges this gap by retaining the reliable foundations of traditional codecs while embedding a neural enhancement layer directly into the bitstream, designed to run efficiently on specialized hardware accelerators.
```mermaid flowchart LR accTitle: Evolution of Video Compression Codecs accDescr: Timeline from current out-of-codec enhancement to hybrid enhancement bitstreams and finally full end-to-end AI codecs. A["Current State<br>Artifact reduction & SR<br>outside the codec"] -->|"2-3 Years"| B["Mid-Term: Hybrid<br>Traditional Codec +<br>Neural Enhancement Bitstream"] B -->|"Long-Term"| C["Future: Full End-to-End<br>Learned AI Codec<br>(Motion, Texture & Representation)"] ```
Parhy envisions this intermediate hybrid framework gaining substantial industry adoption within the next two to three years. In the longer term, the technology will evolve into fully learned, end-to-end AI codecs where all components—motion estimation, texture synthesis, and spatial representation—are learned natively within the model. Parhy reflects on the long-term outlook: “So what we are doing here is proposing a pragmatic path forward towards the learned video compression.” While acknowledging that a pure end-to-end architecture entails immense computational complexity, Parhy remains confident that future hardware acceleration will mature rapidly enough to support fully learned codecs, concluding his presentation on that forward-looking trajectory.
- **Current State:** Standalone super resolution and artifact filters operating independently outside the video codec. - **Mid-Term (2–3 years):** Hybrid architectures combining traditional base codecs with standard-compliant neural enhancement bitstreams accelerated on dedicated silicon. - **Long-Term:** Pure end-to-end AI codecs handling motion, texture, and latent representations natively as hardware accelerator throughput scales up.
## Notable quotes > [00:05](https://www.youtube.com/watch?v=GWY5cpzKYms&t=5s) What we see is that this kind of plethora growth of codecs is not sustainable in silicon especially with Moore's law ending and it creates a structural challenges to the fixed function codec evolution. — Manindra Parhy
## Mentioned Alliance for Open Media (AOMedia), AV1, AV2, Google, H.261, H.264 (AVC), HEVC (H.265), ISO, ITU-T, Manindra Parhy, MPEG, NVIDIA, VVC (H.266), VP8, VP9
[Source](https://www.youtube.com/watch?v=GWY5cpzKYms)