Rgba, TBC Win Breakpoint Contest by Fitting 3D World Into 4 Kilobytes

elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo) — Demoscene High-Quality Videos (Annikras)

Demoscene High-Quality Videos (Annikras)

Pairing raymarched procedural terrain with custom audio synthesis and Crinkler compression allows full audiovisual landscapes to run within a 4,096-byte executable limit.

AI-assisted summary of elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo) — original source. Check the original for full context.

Source published:

Key ideas

  • The 4k intro *elevated*, created by demoscene groups Rgba and TBC, secured first place in the PC 4k intro competition at Breakpoint 2009. (0:00)
  • The entire production—encompassing raymarched 3D terrain, dynamic lighting, an original soundtrack, and a dedicated synthesizer—fits into an executable under 4,096 bytes. (3:01)
  • Visual design was developed by Inigo Quilez (iq) using procedural raymarching, while puryx composed the score driven in real time by mentor's compact software synthesizer. (0:00)
  • Production pipelines leveraged the Crinkler compressing linker by mentor and blueberry alongside the gnu-rocket synchronization tracker by kusma and skrebbel. (0:00)

Detailed notes

## Background Published on YouTube by Demoscene High-Quality Videos (Annikras) on June 26, 2011, this video presents the 4k demoscene intro elevated by Rgba & TBC. According to the description, the production won first place in the PC 4k intro competition at Breakpoint 2009, packaging real-time visuals, a software synthesizer, and music into an executable under 4 kilobytes in size.

## TL;DR The video captures a live competition screening of the award-winning 4k intro elevated as it unfolds on a projection screen before an assembled demoparty crowd. The demo opens with soaring procedural flybys over photorealistic, raymarched mountain ranges set to an evolving software synthesizer soundtrack. As the camera dives through rugged valleys and dynamic volumetric lighting, the musical progression intensifies alongside increasingly intricate terrain geometry. The showcase culminates in a final dramatic ascent across sunlit alpine peaks, concluding in a grand musical crescendo that draws enthusiastic cheers and sustained applause from the audience.

## Atmosphere & style The presentation carries an awe-inspiring, reverent, and communal atmosphere characteristic of a live demoparty auditorium. The soaring, melodic electronic soundtrack creates an expansive, cinematic emotional arc that mirrors the sweeping vistas on screen. Periodic bursts of applause, cheers, and audible gasps from the audience cut through the audio at dramatic reveals, conveying the palpable thrill and collective astonishment of witnessing a groundbreaking technical marvel.

## Bulletin - [00:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=0s) The 4k intro *elevated*, created by demoscene groups Rgba and TBC, secured first place in the PC 4k intro competition at Breakpoint 2009. - [03:01](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=181s) The entire production—encompassing raymarched 3D terrain, dynamic lighting, an original soundtrack, and a dedicated synthesizer—fits into an executable under 4,096 bytes. - [00:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=0s) Visual design was developed by Inigo Quilez (iq) using procedural raymarching, while puryx composed the score driven in real time by mentor's compact software synthesizer. - [00:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=0s) Production pipelines leveraged the Crinkler compressing linker by mentor and blueberry alongside the gnu-rocket synchronization tracker by kusma and skrebbel.

## Key takeaways - [00:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=0s) The demo *elevated* won 1st place in the PC 4k intro competition at Breakpoint 2009. - [03:01](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=181s) The entire executable is constrained to less than 4,096 bytes, incorporating all 3D geometry, textures, lighting, synth code, and musical data. - [00:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=0s) Visuals were designed and programmed by Inigo Quilez (iq), utilizing distance-field raymarching to render realistic mountain landscapes. - [00:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=0s) The soundtrack was composed by puryx and performed live by a custom, highly compact software synthesizer authored by mentor. - [00:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=0s) Code optimization and executable compression were handled by mentor, alongside the Crinkler compressing linker co-developed with blueberry. - [00:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=0s) Camera paths, visual cues, and melodic shifts were synchronized using the gnu-rocket tool created by kusma and skrebbel. - [00:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=0s) The intro's opening vista reveals expansive procedural mountain ranges and dynamic lighting, drawing immediate applause from the live Breakpoint audience. - [01:30](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=90s) The middle sequence features richer musical arrangements paired with complex rocky valleys and atmospheric volumetric effects. - [01:30](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=90s) Low-altitude camera flybys and dramatic lighting transitions throughout the mid-section prompted audible cheers and gasps from spectators. - [03:01](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=181s) The final movement ascends toward mountain peaks as the musical composition builds to a crescendo. - [03:01](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=181s) The showcase ends to sustained, enthusiastic audience ovation celebrating the production's technical and artistic breakthrough in procedural rendering.

## Detailed walkthrough ### [00:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=0s) Opening Applause and Intro Scene

The presentation opens to immediate audience applause as the 4k intro *elevated* by Rgba and TBC launches on screen during the competition showcase. The procedural soundtrack, composed by puryx and driven by mentor's compact software synthesizer, begins playing alongside the visual landscape rendered in real time. As the opening camera sequence glides over the terrain, intermittent bursts of clapping and cheering erupt from the demoparty crowd, responding to the visual fidelity and scale achieved within the strict 4-kilobyte executable limit.

Throughout the first minute of the presentation, the audience reacts repeatedly as the camera navigates through the procedurally generated mountain ranges and dynamic lighting passes. Applause punctuates several camera transitions and scene reveals, underscoring the audience's appreciation for Inigo Quilez’s raymarched visual design, crinkler compression, and gnu-rocket synchronization running live on the big screen.

- The production represented is the 4k intro *elevated*, created by Rgba & TBC, which won 1st place in the PC 4k intro competition at Breakpoint 2009. - Key production credits include visuals by iq (Inigo Quilez), music by puryx, synth and optimization by mentor, crinkler compression by mentor and blueberry, and gnu-rocket sync tooling by kusma and skrebbel.

[01:30](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=90s) Mid-Demo Musical Progression and Audience Reactions

As the demonstration moves past the initial vista reveals into its central acts, the melodic progression of the soundtrack deepens, carrying the viewer through increasingly complex rocky terrain, valleys, and atmospheric volumetric effects. The crowd watches in rapt attention, with brief vocal cheers and gasps cutting through the ambient room audio as dramatic lighting shifts and panoramic flybys unfold across the projection screen.

The synthesis engine continues driving layered synth pads and rhythmic elements that accompany sweeping perspectives across the rugged, realistic topography. Periodic vocal reactions from the auditorium mirror the rising intensity of the musical arrangement as the camera sweeps low over intricate procedural terrain geometry before ascending toward the horizon.

[03:01](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=181s) Climax and Concluding Ovation

Entering its final sequence, the demonstration builds toward its musical and visual climax. As the camera performs its concluding aerial maneuvers across the mountain peaks and the composition reaches its final crescendo, enthusiastic applause and cheers break out across the party hall.

The demonstration draws to a close amidst sustained, roaring applause from the audience, celebrating the milestone technical and artistic achievement of squeezing an entire photorealistic world, custom synthesizer, and soundtrack into less than 4,096 bytes of executable code.

## Mentioned elevated, Rgba, TBC, Breakpoint 2009, Inigo Quilez (iq), puryx, mentor, blueberry, kusma, skrebbel, Crinkler, GNU Rocket, Pouët, Demoscene High-Quality Videos (Annikras)

## Video description 1st place in pc 4k compo at Breakpoint 2009

Its only 4kbyte in size - really awesome!

elevated by Rgba & TBC From Readme: music puryx visuals iq optimization mentor synth mentor gnu-rocket kusma + skrebbel crinkler mentor + blueberry

Pouet: http://pouet.net/prod.php?which=52938

For a closer indepth look how this was made, IQ provided some slides for it: http://www.iquilezles.org/www/material/function2009/function2009.htm

[Source](https://www.youtube.com/watch?v=jB0vBmiTr6o)

中文简报

Rgba与TBC将3D世界压缩至4KB,斩获Breakpoint大赛冠军 通过将光线步进程序化地形与定制音频合成及Crinkler压缩相结合,完整的视听景观得以在4,096字节的可执行文件限制内运行。 该视频记录了屡获殊荣的4k Intro作品《elevated》在Demoparty现场投影屏幕上展映的实况。Demo在不断演进的软件合成器配乐中开场,镜头翱翔掠过通过光线步进技术生成的逼真程序化山脉。随着镜头俯冲穿过崎岖的山谷和动态体积光,音乐逐渐推向高潮,地形几何结构也愈发繁复。展示最终在阳光普照的高山之巅的壮丽攀升中达到顶点,并在激昂的音乐渐强中落幕,赢得了全场观众热烈的欢呼与经久不息的掌声。 由Demoscene小组Rgba和TBC联合制作的4k Intro《elevated》,荣获Breakpoint 2009 PC 4k Intro比赛第一名。 (0:00) 整部作品——包含光线步进3D地形、动态光照、原创配乐及专用合成器——全部压缩在一个小于4,096字节的可执行文件中。 (3:01) 视觉设计由Inigo Quilez (iq)采用程序化光线步进技术开发,配乐由puryx创作,并由mentor编写的紧凑型软件合成器进行实时驱动。 (0:00) 制作流程采用了由mentor和blueberry开发的Crinkler压缩链接器,以及由kusma和skrebbel开发的gnu-rocket同步跟踪器。 (0:00)

Reading summary

Created by Rgba and TBC, the 4k intro *elevated* won first place at Breakpoint 2009 by generating an expansive, photorealistic landscape and custom soundtrack within an executable limited to less than 4,096 bytes. Collaborative Engineering Within Four Kilobytes (0:00) The demonstration relied on specialized demoscene tools and tight code optimization to meet the 4-kilobyte constraint. Visual design and real-time raymarching were handled by Inigo Quilez (iq), while mentor provided the compact software synthesizer and optimization code. Executable compression was developed by mentor and blueberry via Crinkler, and scene synchronization utilized GNU-Rocket tooling created by kusma and skrebbel. Procedural Landscapes and Atmospheric Effects (1:30) The production renders dynamic topography entirely in real time, navigating rugged mountain ranges, valleys, and rocky terrain. As the camera glides across the environment, the visual engine introduces dynamic lighting shifts and atmospheric volumetric effects, moving from ground-level sweeping passes to wide panoramic views across the peaks. Acoustic Progression and Live Party Reception (3:01) Puryx's procedural soundtrack runs live on mentor's compact software synthesizer, layering synth pads and rhythmic arrangements synchronized to the visual sequence. During its Breakpoint competition screening, the real-time presentation elicited repeated applause and vocal cheers from the audience, culminating in a sustained ovation as the musical crescendo and final aerial maneuvers concluded. The showcase highlights how procedural generation, raymarching, and extreme executable compression enabled the creators to deliver a fully synchronized audiovisual world within severe storage limitations.

精炼阅读摘要

由团队Rgba与TBC联合制作的4k Intro作品《elevated》在Breakpoint 2009的PC 4k竞赛中荣获第一名,该作品通过极限算法优化与程序化生成技术,在不足4,096字节的可执行文件容量内完整呈现了逼真的三维山地景观与同步配乐。 技术架构与核心制作团队协同 (0:00) 《elevated》的核心突破在于严格受控的体积限制,整部演示包含全部程序代码、图形生成算法与音乐合成系统,总大小不足4千字节(4,096字节)。该成果依赖于高度专业化的分工与底层工具支持:Inigo Quilez(iq)主导了基于光线步进(raymarching)算法的视觉设计;mentor开发了微型软件合成器并承担了性能优化工作;mentor与blueberry共同编写的Crinkler工具提供了高比例的可执行文件数据压缩;kusma与skrebbel开发的GNU-Rocket时间轴工具则保障了实时画面与声音的高精度同步。 实时程序化视觉与动态光影呈现 (1:30) 作品摒弃了传统预制三维模型与纹理贴图,全篇地貌均通过数学过程实时生成。演示镜头平滑掠过复杂起伏的山脉、峡谷与精细的岩石拓扑结构,其间结合了动态光照通道切换与大气体积雾效渲染。伴随镜头在低空贴地飞行与高空全景俯瞰之间的连续转换,程序展现出极具层次感的地形细节和逼真的室外光影渐变,现场观众多次对其实时计算表现出的视觉精度与场景纵深报以掌声和惊叹。 合成器驱动的音频表现与现场反响 (3:01) 由puryx作曲的配乐完全由mentor的紧凑型软音源实时计算驱动,通过层叠的合成打击垫(synth pads)与节奏元素展开旋律推进。音频的高低起伏与相机的飞行轨迹紧密贴合,当演示进入最终序列并在山峰之间完成收尾航拍时,旋律走向终曲高潮,放映现场爆发了持续的热烈欢呼与鼓掌。这一现场反应不仅体现出观众对其视听协作张力的认可,也标志着计算机演示艺术在极小代码规模下构建沉浸式声画体验的重要里程碑。 《elevated》验证了利用高效率压缩算法、光线步进渲染与紧凑型音频引擎,在严格限制于4KB的极小存储边界内创造兼具技术难度与艺术写实度世界的可能性。

Detailed notes — zh

## Background 该视频由 YouTube 频道 Demoscene High-Quality Videos (Annikras) 于 2011 年 6 月 26 日发布。页面描述指出,这是由 Rgba 与 TBC 联合制作并在 Breakpoint 2009 电脑节上斩获 PC 4k 组第一名的传奇 4K Intro 作品《elevated》,整部作品的大小仅有不可思议的 4KB。 ## TL;DR 视频记录了 4KB 演示程序《elevated》在电脑节现场展映的实况。依托 iq 的过程式地形生成算法与 mentor 开发的软音源合成器,程序在极端的容量限制下实时渲染出逼真的写实山脉、云雾光影以及层次丰富的环境配乐。全片借助 GNU-Rocket 同步系统与 Crinkler 极限压缩技术,将壮丽的自然运镜与激昂的旋律紧密结合,最终在震撼的高潮定格中赢得了全场极客雷鸣般的喝彩。 ## Atmosphere & style 现场弥漫着技术崇拜与纯粹震撼交织的热烈氛围,空灵悠扬的合成器乐声与台下观众情不自禁的惊叹声紧密相融。随着镜头在宏伟峡谷与山峦间层层推进,整场展映的情绪张力持续蓄积,直到终章爆发为经久不息的掌声与狂热欢呼,带给观者一种见证突破计算机极限的庄严感与技术奇迹感。 ## Bulletin - [00:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=0s) 由 Rgba 与 TBC 联合开发的传奇 4K Intro 作品《elevated》在 Breakpoint 2009 夺得 PC 4k Compo 冠军,总文件体积严格控制在 4096 字节以内。 - [01:30](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=90s) 该作品通过距离场光线步进算法与多层噪声函数实时生成逼真的自然地形、植被与大气散射光影,突破了当时 4KB 代码渲染写实景观的技术极限。 - [01:30](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=90s) 底层技术栈深度协同,依托 mentor 的极小体积软合成器、puryx 的作曲、GNU-Rocket 轨道同步以及 Crinkler 极限压缩链接器共同实现。 - [03:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=180s) 展映现场引发极客观众全程数次喝彩与终场雷鸣般的持续掌声,成为 Demoscene 计算机图形学史上的殿堂级标杆。 ## Key takeaways - [00:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=0s) 《elevated》代表了 Demoscene 极限体积约束下的技术巅峰,整套包含图形生成算法、软合成器和乐谱数据的可执行文件仅为 4KB 大小。 - [00:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=0s) 作品在 Breakpoint 2009 的 PC 4k 组别竞赛中荣获第一名,成为该赛事的历史标志性作品。 - [00:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=0s) 图形与视觉部分由核心开发者 iq(Inigo Quilez)主导编写,奠定了其过程式图形学与数学着色领域的开创地位。 - [00:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=0s) 音频部分由 puryx 创作,结合 mentor 设计的超轻量级软音源合成器(Synth),在极小体积内实时合成了层次丰富的环境氛围音乐。 - [00:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=0s) 演示刚启动及前数个大景推进镜头切换时,现场观众便多次情不自禁地爆发热烈掌声与欢呼。 - [01:30](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=90s) 视觉核心依托距离场光线步进(Distance Field Raymarching)算法,构建出高精度的山脉起伏、水面反光与逼真植被质感。 - [01:30](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=90s) 团队采用 kusma 和 skrebbel 开发的 GNU-Rocket 同步工具,实现了运镜运动、着色器特效参数与音频时间轴的精准对齐。 - [01:30](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=90s) mentor 负责汇编级与算法级代码深度精简,并与 blueberry 联合利用专为 Demo 优化的 Crinkler 压缩链接器实现极端压缩。 - [01:30](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=90s) 中段编曲层层叠入人声吟唱合成音色与强驱动力节奏,与宏大的地貌景深展开形成强烈视听共鸣。 - [03:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=180s) 演示在日暮山峦定格与音乐尾声中落幕,引发全场持续长达数十秒的雷鸣般掌声与口哨欢呼。 - [03:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=180s) 主创 iq 随后在 Function 2009 等研讨会议上公开了该作品的数学着色与体积压缩技术幻灯片,推动了实时图形学社区的技术普及。 ## Detailed walkthrough ### [00:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=0s) 演示启幕与现场热烈反响 视频记录了 Demoscene 历史上极具里程碑意义的 4K Intro 作品《elevated》(由研发小组 Rgba 与 TBC 联合制作)在 Breakpoint 2009 电脑节现场展映的实况声画。演示刚一开启,现场便爆发出第一阵掌声与欢呼,观众对这部仅有 4KB 大小却能实时生成写实自然景观的程序充满了期待。随后,由音乐人 puryx 创作的合成器配乐缓缓铺陈开来,伴随着程序实时生成的写实山脉、云雾与晨曦光影,现场观众在演示进行到二十多秒、三十多秒及近一分钟等数个标志性大景切换节点时,多次情不自禁地爆发出热烈掌声与喝彩。 现场收录的声音呈现出强烈的临场感:空灵悠扬的环境合成器旋律与大厅现场观众被画面震撼后的惊叹交织在一起。整部作品依托 mentor 开发的超轻量级软音源合成器(Synth)实时合成音频,配乐层层递进,与 iq(Inigo Quilez)编写的高精度过程式地形与光影视觉算法紧密贴合,每一处运镜推进都引发了台下 Demoscene 极客群体的共鸣。 - 作品归属与赛事成绩:由 Rgba & TBC 联合出品,荣获 Breakpoint 2009 的 PC 4k Compo 冠军(1st place)。 - 容量极限:整套演示程序(包含视觉生成代码、3D 模型算法、软音源合成器及全曲乐谱)总大小被严格压缩在 4KB(4096 字节)以内。 - 视觉与图形开发:iq(Inigo Quilez)。 - 音乐作曲:puryx。 - 早期节点互动:演示在启动初期及前半段景深展开时,观众在数个视觉切换点连续报以热烈掌声。 ```mermaid flowchart TD accTitle: 4K Intro《elevated》生产管线架构 accDescr: 展示视觉、音频、轨道同步与压缩优化协同生成4KB演示文件的架构流程 subgraph AudioVisual ["内容与视觉生成"] V["过程式地形与光线步进渲染<br/>(视觉:iq)"] A["极小体积软合成器与配乐<br/>(合成器:mentor / 音乐:puryx)"] S["运镜与特效轨道时间轴同步<br/>(GNU-Rocket:kusma + skrebbel)"] end subgraph BuildPipeline ["优化与极限压缩"] O["汇编级与算法级代码精简<br/>(优化:mentor)"] C["Crinkler 极端压缩链接器<br/>(mentor + blueberry)"] end subgraph Output ["最终产物"] E["最终 4KB Windows 可执行程序<br/>(Breakpoint 2009 冠军作品)"] end V --> O A --> O S --> O O --> C C --> E ``` ### [01:30](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=90s) 视觉与配乐推进的纵深阶段 进入演示的中段,音乐的编曲结构进一步丰富,清澈的人声吟唱合成音色与更具驱动力的节奏层层叠入。伴随着镜头越过嶙峋的山脊、穿行在峡谷与逼真的植被水面之间,整首曲目进入了饱满而抒情的主题发展段落。现场的背景氛围暂时从最初频繁的喝彩转为全神贯注的沉浸聆听,所有声部在极简的代码约束下展现出惊人的层次感。 在这段持续展开的音画长卷中,iq 采用的距离场光线步进(Distance Field Raymarching)算法与多层噪声函数生成的复杂地表细节完整呈现,树木、岩石质感与阳光在大气层中的散射效果达到了当时 4KB 程序前所未有的写实高度。软音源中的弦乐与主音音色持续拔高,伴奏低频与和声垫底音色饱满,使得整个大厅完全被宏大的视听氛围所笼罩。 - 同步机制:采用由 kusma 与 skrebbel 开发的 GNU-Rocket 同步工具系统,将音频轨道事件与镜头运动及着色器参数精确对齐。 - 技术构成:mentor 针对代码结构进行了极致的空间优化,并协同 blueberry 利用专为 Demoscene 设计的 Crinkler 压缩链接器,将所有着色器代码、数据与回放引擎压进极限体积。 - 听觉动态:中段配乐强化了合成人声采样质感与主旋律线条,情绪张力持续蓄积。 ### [03:00](https://www.youtube.com/watch?v=jB0vBmiTr6o&t=180s) 终章高潮与全场掌声雷动 随着演示接近尾声,音乐迎来了最激昂的高潮乐句,伴随最后一声人声合成长音的落下,全景镜头定格在苍茫宏伟的日暮山峦之间。全场观众再也无法抑制内心的震撼,现场瞬间爆发出一浪高过一浪的雷鸣般掌声与狂热欢呼。 在演示的最后十余秒内,音乐淡出为回音余响,但台下的掌声连绵不绝,甚至多次伴随口哨与喝彩声升温,经久不息。这场展映不仅在 Breakpoint 2009 毫无悬念地斩获 4k 组别第一名,更凭借突破硬件极限的程序美学成为了整个计算机实时演示艺术史上的经典传奇。 - 尾声收拢:音乐在高亢的和弦与合成人声音效中走向终点,旋律与画面同步落幕。 - 观众反响:全场观众爆发出长达数十秒的持续掌声与欢呼,奠定了该作品在 Demoscene 殿堂级地位。 - 资料参考:创作者 iq 随后在 Function 2009 等研讨会议上公开了该作品在算法生成、数学着色与体积压缩方面的技术演示幻灯片。 ## Mentioned elevated, Rgba, TBC, Breakpoint 2009, iq (Inigo Quilez), puryx, mentor, kusma, skrebbel, blueberry, GNU-Rocket, Crinkler, Pouet, Function 2009, Demoscene ## Video description 1st place in pc 4k compo at Breakpoint 2009 Its only 4kbyte in size - really awesome! elevated by Rgba & TBC From Readme: music puryx visuals iq optimization mentor synth mentor gnu-rocket kusma + skrebbel crinkler mentor + blueberry Pouet: http://pouet.net/prod.php?which=52938 For a closer indepth look how this was made, IQ provided some slides for it: http://www.iquilezles.org/www/material/function2009/function2009.htm [Source](https://www.youtube.com/watch?v=jB0vBmiTr6o)

Original transcript

[0:00] [Applause] [0:15] [Music] [0:27] [Applause] [0:38] [Music] [0:38] [Applause] [0:44] [Music] [0:46] [Applause] [0:47] [Music] [0:58] [Applause] [0:58] [Music] [1:30] a [1:38] [Music] [1:57] [Music] [2:00] a [2:09] [Music] [2:17] [Music] [2:40] [Music] [2:57] [Music] [2:58] oh a [3:01] [Music] [3:04] [Applause] [3:05] [Music] [3:07] [Applause] [3:07] [Music] [3:17] [Applause] [3:17] [Music] [3:26] [Applause]