Parker Backs Dream Minecraft Ban as Odds Exceed Human History Limits

How lucky is too lucky?: The Minecraft Speedrunning Dream Controversy Explained — Stand-up Maths

Stand-up Maths

The 1-in-20-sextillion drop rate across Dream's speedruns is so mathematically impossible that it proves the game code was modified, voiding the world record regardless of personal intent.

AI-assisted summary of How lucky is too lucky?: The Minecraft Speedrunning Dream Controversy Explained — original source. Check the original for full context.

Source published:

Key ideas

  • Minecraft speedrunner Dream faced cheating allegations after achieving statistically abnormal Ender Pearl barter rates (42 of 262) and Blaze Rod drops (211 of 305) across six live streams in October 2020. (4:43)
  • Both the Speedrun.com moderation team and Dream's hired astrophysicist agreed on the unadjusted raw probability of these combined drops occurring in vanilla Minecraft: roughly 1 in 20 sextillion (1 in 2 × 10²²). (18:19)
  • Matt Parker demonstrates that Dream's drop rates surpass the entire theoretical output of a '10 billion human-second century' (3 × 10¹⁹ human-seconds), meaning the streak could not plausibly occur even if the entire global population speedran the game non-stop for 100 years. (28:49)
  • Parker concludes that while statistical analysis cannot assign personal guilt or deliberate intent, Dream's run definitively cannot be recognized as a world record because the game client's code did not behave as vanilla Minecraft. (32:52)

Detailed notes

## Background This video was published on YouTube by Matt Parker on his channel Stand-up Maths on February 4, 2021. According to the page description and show notes, it investigates the Minecraft speedrunning cheating controversy surrounding creator Dream, breaking down the statistical accusations, Dream's mathematical rebuttal, and probability benchmarks.

## TL;DR Matt Parker presents a statistical analysis of Minecraft creator Dream's controversial 1.16 speedrun drop rates across six livestreams. Both the speedrun moderation team and Dream's hired astrostatistician agreed on the raw, unadjusted odds of Dream's Ender Pearl and Blaze Rod drop rates: approximately 1 in 20 sextillion (1 in 2 × 10²²). Parker critiques the flaws and statistical chaff in Dream's defense paper and contextualizes the astronomical odds against real-world records, including the craps world record and roulette streaks. Establishing an absolute human limit termed the '10 billion human-second century' (roughly 3 × 10¹⁹ trials), Parker concludes that Dream's drops are a thousand times beyond what civilization could plausibly witness by chance, proving the runs were not played on standard, unmodified code.

## Atmosphere & style The presentation is engaging, humorous, and methodically pedagogical, blending Parker's signature stand-up comedic pacing with rigorous, accessible mathematics. It carries the air of a warm lecture punctuated by visual gags—such as Parker's beard visibly sprouting across hours of filming physical probability stunts. While remaining strictly impartial and refusing to assign personal malice, Parker displays sharp intellectual skepticism toward mathematical obfuscation, transforming an online gaming drama into an empowering masterclass in statistical critical thinking.

## Bulletin - [04:43](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=283s) Minecraft speedrunner Dream faced cheating allegations after achieving statistically abnormal Ender Pearl barter rates (42 of 262) and Blaze Rod drops (211 of 305) across six live streams in October 2020. - [18:19](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1099s) Both the Speedrun.com moderation team and Dream's hired astrophysicist agreed on the unadjusted raw probability of these combined drops occurring in vanilla Minecraft: roughly 1 in 20 sextillion (1 in 2 × 10²²). - [28:49](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1729s) Matt Parker demonstrates that Dream's drop rates surpass the entire theoretical output of a '10 billion human-second century' (3 × 10¹⁹ human-seconds), meaning the streak could not plausibly occur even if the entire global population speedran the game non-stop for 100 years. - [32:52](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1972s) Parker concludes that while statistical analysis cannot assign personal guilt or deliberate intent, Dream's run definitively cannot be recognized as a world record because the game client's code did not behave as vanilla Minecraft.

## Key takeaways - [02:12](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=132s) Minecraft 1.16 speedrunning introduces substantial random number generation (RNG) into competition, relying critically on Piglin barter trades and Blaze Rod drops. - [04:43](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=283s) In vanilla Minecraft Java Edition 1.16, Ender Pearls have a barter weighting of 20 out of 420 (roughly 4.73%), while Blaze Rods have an unweighted 50% drop rate. - [04:43](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=283s) Across six streams, Dream achieved 42 pearl barters out of 262 attempts (odds of ~1 in 180 billion) and 211 blaze rods out of 305 kills (odds of ~1 in 110 billion). - [07:30](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=450s) Evaluating cumulative binomial distributions for both independent drop events yields a combined unadjusted probability of roughly 1 in 2 × 10²². - [12:49](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=769s) Addressing cherry-picking and sampling bias requires evaluating the probability of an extreme sub-run occurring across all possible consecutive intervals rather than isolating the anomalous streak in a vacuum. - [12:49](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=769s) Even after applying an ultra-generous upper bound across all 11 of Dream's eligible streams, the adjusted probability for his pearl trades remains vanishingly low at 8 × 10⁻¹⁰ (roughly 1 in 1.25 billion). - [18:19](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1099s) The counter-paper commissioned by Dream suffered from 'maths chaff', containing elementary typographical errors and an arithmetic mistake where the author divided by 2 instead of multiplying by 2 in a coin-flip simulation. - [23:29](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1409s) The longest continuous craps streak in casino history—Patricia Demauro's 154 rolls without a seven in 2009—holds a probability of 1 in 1.5 × 10¹², which is still substantially more probable than Dream's pearl drop luck alone. - [25:03](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1503s) Global casino records across craps and roulette consistently cap out around 1 in 10⁹ to 10¹² against billions of recorded games played over decades. - [28:49](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1729s) A '10 billion human-second century' caps total potential pre-specified human attempts at roughly 3 × 10¹⁹, a threshold that Dream's 1 in 2 × 10²² event exceeds by a factor of 1,000. - [32:52](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1972s) Statistical probability models assess the likelihood of data matching a vanilla game state rather than proving subjective human motives or catching external software modifications. - [32:52](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1972s) Because the probability of the run occurring under standard game code is statistically impossible, the speedrun cannot be certified as a valid world record.

## Detailed walkthrough ### [00:00](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=0s) The Minecraft Speedrunning Controversy and Dream

A game built on randomness raises an immediate mathematical question: can a single player experience such extraordinary fortune that probability proves they are officially too lucky? This question became the most requested topic Matt Parker had ever received. A month prior, massive drama erupted within the *Minecraft* community surrounding Dream, a creator boasting over 15 million YouTube subscribers (as well as a presence on Twitch). Dream faced allegations of cheating during his *Minecraft* speedruns due to sustained, unprecedented in-game luck. Because the entire case rested strictly upon probability and statistics, viewers flooded Parker with requests to inspect the numbers.

```mermaid flowchart TD accTitle: The Speedrun Accusation Dynamic accDescr: Flowchart illustrating how high-profile speedruns led to statistical scrutiny and community backlash. subgraph Gameplay["Gameplay & Submissions"] A["Dream's 1.16 Speedrun Streams"] -->|"Exceptional drop rates"| B["Submitted 4th-Place Run"] end subgraph Community["Investigation & Dispute"] B -->|"Triggers verification checks"| C["Speedrun.com Mod Review"] C -->|"Binomial statistical analysis"| D["Cheating Allegation Issued"] D -->|"Reaches massive audience"| E["Public Debate & Mathematical Scrutiny"] end ```

Parker notes that throughout filming this breakdown, he found himself pulling off seemingly absurd luck of his own, visibly growing a full beard over the course of his footage. Taking an analytical stance, he defines his vantage point: “I know a lot has already been said about the Dream speedrun controversy, but I think I'm actually quite well placed to make a video about it because I am a disinterested party.” He clarifies the linguistic distinction: he is not *uninterested*—he cares deeply about deriving the correct mathematical truth—but he is *disinterested*, holding no personal or financial stake in either side of the dispute. Addressing his audience, he welcomes both *Minecraft* fans arriving for the drama and his regular viewers arriving for pure mathematics, promising to walk methodically through the game mechanics and the underlying equations alike.

- Dream possessed over 15 million subscribers on YouTube at the time the controversy escalated. - The cheating allegations hinged exclusively on mathematical models and statistical probability rather than caught game modifications or software injections.

[02:12](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=132s) Speedrunning Minecraft 1.16 and the Nether Route

*Minecraft* caters to completely different playstyles: while many play simply to explore, mine resources, and craft, others aim to reach the game's objective and "complete" it. In *Minecraft Java Edition 1.16*, completing the game requires reaching the End dimension and killing the Ender Dragon. Naturally, the capacity to finish the game led players to speedrun it—competing to beat the clock in front of vast audiences on Twitch and YouTube.

```mermaid flowchart LR accTitle: Minecraft 1.16 Speedrun Progression accDescr: Step-by-step route required to finish Minecraft Java Edition 1.16. subgraph Overworld["Phase 1: Overworld"] A["Loot Villages"] --> B["Gather Water & Lava"] B --> C["Build & Light Nether Portal"] end subgraph Nether["Phase 2: The Nether"] C --> D["Barter Gold with Piglins"] D -->|"4.73% base chance"| E["Collect Ender Pearls"] C --> F["Locate Nether Fortress"] F -->|"50% drop rate"| G["Kill Blazes for Rods"] end subgraph End["Phase 3: The End"] E & G --> H["Craft Eyes of Ender & Open Portal"] H --> I["Defeat Ender Dragon & Roll Credits"] end ```

Speedrunning *Minecraft 1.16* follows a demanding, specific route: - **Overworld Gathering:** Runners typically seek out an Overworld village to rapidly collect essential resources, followed by bucketed water from a river and lava from a lava lake to construct and ignite a Nether portal. - **Piglin Bartering:** Entering the Nether dimension, players locate Piglins and barter mined gold ingots. Piglins sequentially inspect gold and toss back random items, with runners hoping specifically for Ender Pearls. As a strategic optimization, runners often drop Piglins into holes to prevent them from wandering, running multiple barters in parallel across several Piglins. - **Fortress Raiding:** Runners track down a Nether fortress to kill Blazes, which have a chance of dropping Blaze Rods upon death. - **The End Dimension:** Combining Ender Pearls with Blaze Powder (crafted from Blaze Rods) produces Eyes of Ender. These locate and activate the End Portal, taking the runner to the Ender Dragon fight. Slating the dragon opens the exit portal, rolling the credits.

Classic speedrun staples such as *Super Mario Bros.* or *Mike Tyson's Punch-Out!!* lean almost purely on deterministic player dexterity and muscle memory. *Minecraft*, while mechanically demanding, introduces massive layers of procedural generation and random number generation (RNG).

[04:43](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=283s) The Exact Odds: Piglins, Blazes, and the Binomial Distribution

The bartering mechanism is governed by hardcoded weightings in the game files. A Piglin can barter 17 distinct items. The code assigns Ender Pearls an item weight of 20 out of a total weight pool of 420:

$$\frac{20}{420} \approx 4.728\%$$

Blaze Rod drops operate on a simpler coin-toss logic: killing a Blaze gives an unweighted 50% chance of dropping a rod.

Across six live streams conducted by Dream in October 2020, moderators tracked every instance of both events:

| Objective / Drop | Total Attempts | Expected Successes (Mean) | Dream's Actual Successes | |:--- |:--- |:--- |:--- | | **Ender Pearl Barters** | 262 barters | $\approx 12$ trades | 42 trades (over $3\times$ the expected average) | | **Blaze Rod Drops** | 305 Blaze kills | 152 to 153 rods | 211 rods |

To quantify how anomalous this run was, Parker highlights the binomial formula:

$$P(X = k) = \binom{n}{k} p^k (1-p)^{n-k}$$

In this formula, $p$ represents the probability of a single success raised to the number of successes desired ($k$), multiplied by the probability of failure ($1-p$) raised to the power of non-successful events ($n-k$). The choose function $\binom{n}{k}$ scales the result by every permutation in which those successes could occur, since the chronological order of the drops is irrelevant.

```mermaid flowchart TD accTitle: Binomial Probability Calculations accDescr: Flowchart showing how individual drop rates yield the combined probability. subgraph Pearls["Ender Pearl Calculation"] P1["262 Barters, p = 4.73%"] --> P2["P(X >= 42)"] P2 --> P3["Odds: 1 in 1.8 x 10^11"] end subgraph Blazes["Blaze Rod Calculation"] B1["305 Kills, p = 50%"] --> B2["P(X >= 211)"] B2 --> B3["Odds: 1 in 1.1 x 10^11"] end subgraph Combined["Combined Independence"] P3 & B3 --> C1["Multiply Individual Probabilities"] C1 --> C2["Final Odds: 1 in 2.0 x 10^22"] end ```

Plotting this distribution for 262 Piglin barters yields a bell curve where 12 successes is the mode (occurring at an 11.6% chance). The central mass between 1 and 24 successful trades accounts for 99.9% of all possible outcomes. Dream's 42 successful barters sits out on the extreme right tail. Because selecting an isolated point far out on a continuous tail is statistically misleading, statisticians evaluate the cumulative probability of achieving *that result or better* ($P(X \ge 42)$):

$$P(\text{Pearls} \ge 42) \approx 5.6 \times 10^{-12} \quad \left(\approx 1 \text{ in } 1.8 \times 10^{11}, \text{ or } 1 \text{ in } 180 \text{ billion}\right)$$

Applying the identical calculation to the Blaze Rod kills ($n = 305$, $p = 0.5$, $k \ge 211$):

$$P(\text{Rods} \ge 211) \approx 8.8 \times 10^{-12} \quad \left(\approx 1 \text{ in } 1.1 \times 10^{11}, \text{ or } 1 \text{ in } 110 \text{ billion}\right)$$

Assuming the drop mechanics function as independent variables, multiplying the probabilities generates the combined likelihood:

$$5.6 \times 10^{-12} \times 8.8 \times 10^{-12} \approx 5.0 \times 10^{-23}$$

This evaluates to an overall odds profile of roughly 1 in $2 \times 10^{22}$ (a 2 followed by 22 zeros). Parker remarks that while getting a result that good or better appears virtually impossible on paper, raw odds alone do not provide the full picture when outside variables and cherry-picking are factored in.

[10:17](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=617s) Part 1: The Attack and Sampling Bias

The official dispute began when Dream submitted a speedrun to Speedrun.com that placed as the fourth-fastest completion in the world for that category. The site's moderation team rejected the run, suspecting that Dream was running an altered, modded installation of the game rather than a vanilla client. The moderators subsequently published a summary video detailing their mathematical case alongside a 29-page technical research paper.

Parker notes: “The starting point was some observations from other speedrunners that Dream had had very good luck with the Ender Pearls and Blaze Rods across six consecutive live streams in October 2020.” The moderators conducted the exact same binomial calculations, reaching the identical $10^{-23}$ unadjusted threshold. However, the bulk of their 29-page dossier focused on testing whether their analysis suffered from confirmation bias or statistical unfairness.

The paper systematically accounted for four distinct systemic biases that could tilt the investigation unfairly against Dream. Parker focuses specifically on the most prominent concern: *sampling bias in stream selection* (or cherry-picking). If a runner broadcasts dozens or hundreds of streams, an investigator could maliciously isolate a specific window of six consecutive high-luck streams to artificially manufacture guilt. To unpack how probability models correct for cherry-picked sampling windows, Parker references an experiment from his secondary YouTube channel where he filmed himself flipping a two-toned coin (yellow for heads, blue for tails) 100 consecutive times, setting up a demonstration of what happens when a malicious observer snips out an unrepresentative run of 12 flips.

[12:49](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=769s) The Cherry-Picking Problem: Testing Runs in 100 Coin Flips

To illustrate how cherry-picking distorts probability, Matt sets up a scenario: imagine a malicious actor extracts a slice of 12 flips from the middle of his 100-coin-toss footage where he got 10 tails. Using a binomial distribution, getting 10 tails out of 12 flips has only a 1.6% chance of occurring, and getting 10 or more has just a 1.9% chance. An accuser could seize on that tiny probability and claim the coin must be rigged. However, an investigator trying to be fair would realize that Matt originally flipped the coin 100 times. Even without the raw unedited footage, one must account for the fact that the malicious actor could have picked any consecutive run with the smallest p-value out of all possible sub-runs: 100 individual flips, 99 pairs, 98 sets of three, and so on, yielding 5,050 possible consecutive sequences.

To give Matt every conceivable benefit of the doubt, an investigator calculates the probability that a fair coin flipped 100 times produces at least one run of any length that is 1.9% likely or worse. While finding the exact probability is mathematically intricate due to overlapping, dependent sequences, one can establish an upper bound by treating the sequences as independent. Raising the probability of the event *not* occurring ($1 - 0.019 = 0.981$) to the power of 5,050 and subtracting that from 1 gives an upper bound of 100%, completely exonerating Matt. By comparison, the exact probability calculated properly is 88.3%. When the speedrun moderators applied this exact same generous upper-bound methodology to Dream's Ender Pearl trades—expanding the window from the 6 sampled streams to all 11 eligible streams—the probability rose only to an upper bound of $8 \times 10^{-10}$, a figure that remains vanishingly unlikely. Matt pauses to promote the US paperback release of his book *Humble Pi* and an upcoming talk at Harvard Book Store before critiquing the moderation team's report. He praises their rigor but notes that the PDF is so overwhelmingly dense and jargon-heavy that it borders on being deliberately obtuse, over-engineered by moderators terrified of having their math picked apart.

As Matt Parker sums up the dilemma of interpreting isolated data: “Now at this point, to be honest, you've got the general idea: if you're looking at some results, you've got to bear in mind that there were probably more results which someone could have picked from, and you've got to somehow factor that in.”

```mermaid flowchart TD accTitle: Cherry-Picking vs Benefit of Doubt accDescr: Process showing how isolated unlikely runs are adjusted by considering all potential consecutive sub-runs. subgraph Selection["Observed Run"] A["100 Total Flips"] --> B["Cherry-picked run: 10 tails in 12 flips"] B --> C["Naive p-value: 1.9%"] end subgraph Compensation["Upper Bound Correction"] D["5,050 total consecutive runs possible"] --> E["Upper bound: 1 - 0.981^5050 ≈ 100%"] E --> F["Exact calculated probability: 88.3%"] end subgraph DreamApplication["Application to Dream"] G["6 streams analyzed"] --> H["Expanded to all 11 streams"] H --> I["Upper bound probability: 8 × 10^-10"] end ```

- **Possible consecutive runs in 100 flips:** 5,050 runs (calculated as the 100th triangular number, $\frac{100 \times 101}{2}$). - **Single-run probability:** 1.6% chance of exactly 10 tails in 12 flips; 1.9% chance of 10 or more tails in 12 flips. - **Upper bound vs. true probability for the coin run:** The independent upper bound yields ~100%, whereas the exact calculation yields 88.3%. - **Dream's 11-stream upper bound:** $8 \times 10^{-10}$ (roughly 1 in 1.25 billion).

[18:19](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1099s) Dream's Response and "Maths Chaff"

Dream responded to the allegations by publishing a video on his second channel and releasing a 19-page mathematical rebuttal. This counter-report was commissioned from an anonymous astrophysicist specializing in astrostatistics, hired via an online scientific consulting firm. Matt emphasizes a crucial baseline: both the speedrun moderation team and Dream's paid consultant agree completely on the headline, unadjusted calculation—the raw probability of getting that specific run of Ender Pearl barters and Blaze Rod drops from a vanilla game is 1 in $2 \times 10^{22}$. The disagreement stems entirely from how to adjust that statistic to compensate for external factors, such as the total volume of speedruns, the number of active players, and how many in-game drop mechanics an investigator could have chosen to scrutinize.

Matt pulls no punches in evaluating the astrophysicist's paper, characterizing it as "maths chaff"—legitimate technical jargon and real calculations strung together simply to generate enough surface-level mathematical fog to plant reasonable doubt. He highlights several glaring blunders in the document. First, the paper includes unnecessary algebraic restatements using the binomial approximation that belong in scratch calculations rather than conceptual proofs, and the expression even omits a closing bracket—an elementary typographical error. Far more damning is a severe arithmetic mistake within the consultant's own hypothetical scenario. Examining the odds of flipping 20 heads in a row out of 100 tosses, the paper claims the odds are roughly 1 in 6,300. Matt ran his own simulations to reverse-engineer the error and discovered the author simulated runs of both heads and tails, and then, attempting to isolate heads, divided by 2 instead of multiplying by 2. This resulted in an error off by a factor of 4, completely flipping which side of their own proposed approximation the answer fell on. Furthermore, Matt critiques the paper's comparison to the lottery: Dream's paper adjusted the odds down to 1 in 10 million and treated it like a regular lottery win, ignoring that the 1 in 10 million figure *already* factored in the massive player base and run volume.

As Matt Parker bluntly concludes regarding the two conflicting documents: “I know I started as a disinterested party, but I can say of the two papers, this one is by a long shot the least convincing.”

- **Agreed headline figure:** Both sides agree that the raw, unadjusted probability of the combined drops is 1 in $2 \times 10^{22}$ (1 in 20 sextillion). - **Consultant's headline adjusted odds:** Reduced Dream's adjusted probability to approximately 1 in 10 million ($1 \times 10^{-7}$). - **Coin flip calculation error:** Claimed odds of 1 in 6,300 for 20 heads in 100 flips; the consultant accidentally divided by 2 instead of multiplying by 2, ending up off by a factor of 4. - **Editorial quality:** Contained fundamental formatting errors, including missing closing parentheses in key formulas.

[23:29](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1409s) Analog Probability: Craps and the 154-Roll World Record

Frustrated by the endless squabbling over subjective statistical compensation models, Matt decides to cut through the noise entirely: he discards both parties' adjustment methods and focuses strictly on the universally agreed raw figure of 1 in $2 \times 10^{22}$. To put a number of that magnitude into perspective, Matt takes a detour into the analog history of probability: rolling standard six-sided dice. With two dice, there are 36 distinct outcomes. The outcomes are not equally likely: snake eyes (a total of 2) has only 1 combination out of 36 ($\frac{1}{36}$), whereas a total of 7 is the single most common result, occurring in 6 out of the 36 combinations ($\frac{6}{36}$ or $\frac{1}{6}$).

This distribution is the foundation of casino craps, an analog game where the shooter attempts to roll while avoiding a 7. Matt looks at the world record for the longest consecutive craps roll without rolling a seven, set in 2009 by Patricia Demauro at the Borgata in Atlantic City. Demauro rolled the dice 154 consecutive times without a single seven ending her turn. Because the chance of avoiding a 7 on any individual roll is $\frac{30}{36}$ (or $\frac{5}{6}$), the probability of surviving 154 rolls in a row is $(\frac{30}{36})^{154}$, which equals approximately $6.4 \times 10^{-13}$, or roughly 1 in $1.5 \times 10^{12}$ (1 in 1.5 trillion). Remarkably, Demauro's legendary lucky streak—celebrated worldwide as one of the most improbable analog gambling runs ever recorded—was still vastly more probable than the raw odds of Dream's Ender Pearl barters.

As Matt Parker observes when setting up the comparison between analog dice and digital RNG: “It is less likely than the run of ender pearl trades that Dream got, and I actually looked this up when I was trying to find another improbable achievement in a game.”

- **Two-dice probabilities:** Snake eyes (2) occurs $\frac{1}{36}$ of the time (~2.78%); a total of 7 occurs $\frac{6}{36}$ ($\frac{1}{6}$, or ~16.67%) of the time. - **Craps survival rate per roll:** $\frac{30}{36} = \frac{5}{6} \approx 83.33\%$ chance of avoiding a 7. - **Patricia Demauro's 2009 world record:** 154 consecutive rolls without rolling a 7. - **Demauro streak probability:** $(\frac{5}{6})^{154} \approx 6.4 \times 10^{-13}$, or approximately 1 in 1.56 trillion ($1.5 \times 10^{12}$).

[25:03](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1503s) Casino World Records: Patricia Demauro and the Odds of Craps and Roulette

To test whether the odds in Dream's Minecraft speedruns could ever happen by chance, Matt Parker searches for the most improbable recorded events in human gaming history. The benchmark for real-world luck is Patricia Demauro, who set the world record for craps by rolling 154 times consecutively without rolling a seven. To contextualize this run, Matt compares it to the previous craps world record set 20 years earlier, which was 118 rolls without a seven. That earlier record carries a probability of $4.5 \times 10^{-10}$, or roughly 1 in $2.2 \times 10^9$. Matt finds that figure entirely plausible through a back-of-the-envelope calculation: around 2011, there were roughly 3,500 casinos worldwide. Assuming an average of five craps tables per casino, roughly six games played per hour, and an average operating day of 12 hours over a 10-year period, casinos host approximately $4.7 \times 10^9$ games of craps every decade. Because that number of attempts is roughly double the 1 in $2.2 \times 10^9$ odds, a 118-roll streak is a sensible once-a-decade occurrence.

Patricia Demauro's 154-roll streak, however, is a thousand times less likely, landing near 1 in $10^{12}$—making it a 1-in-10 chance per century, sitting right on the absolute frontier of plausibility. To avoid cherry-picking craps after the fact, Matt examines roulette records: the record for the most consecutive spins landing on the same color is 32 spins (a 1 in $1.1 \times 10^{10}$ event), and the record for the most consecutive hits on the exact same number is the number 19 coming up seven times in a row (a 1 in $3 \times 10^9$ event). Across global casinos, unlikely real-world streaks consistently top out in the $10^9$ to $10^{10}$ ballpark. Patricia's craps run stands out as the ultimate "meta lucky" outlier at $10^{12}$.

By contrast, Dream’s ender pearl drop luck alone sat around 1 in $10^{11}$, matching casino-record territory on its own. The fatal problem is that Dream did not just have one isolated lucky streak; he simultaneously had blaze rod drops with odds around 1 in $10^{11}$. Combining those independent events makes Dream's streak wildly more improbable than any human gambling record. As Matt points out: “In fact the odds of Patricia doing both of those at the same time is more likely than what happened to Dream.”

- Previous craps world record (118 rolls): 1 in $2.2 \times 10^9$ ($4.5 \times 10^{-10}$). - Global casino craps games per decade: estimated at $\approx 4.7 \times 10^9$ across 3,547 casinos. - Patricia Demauro's craps world record (154 rolls): roughly 1 in $10^{12}$. - Roulette consecutive color record (32 spins): 1 in $1.1 \times 10^{10}$. - Roulette consecutive single-number record (number 19 seven times): 1 in $3 \times 10^9$.

```mermaid flowchart TD accTitle: Unlikely Event Odds Comparison accDescr: A visual comparison of probabilities from normal casino play up to Dream's combined speedrun odds.

subgraph Casino["Recorded Casino Feats"] A["Prior Craps Record: 118 rolls<br/>(1 in 2.2 × 10⁹)"] B["Roulette: 32 Same Color<br/>(1 in 1.1 × 10¹⁰)"] C["Patricia Demauro Craps: 154 rolls<br/>(1 in 10¹²)"] end

subgraph Minecraft["Dream's Minecraft Streams"] D["Ender Pearl Trades Alone<br/>(~1 in 10¹¹)"] E["Blaze Rod Drops Alone<br/>(~1 in 10¹¹)"] F["Dream Combined Total<br/>(1 in 2 × 10²²)"] end

A --> C B --> C C -->|"10 orders of magnitude jump"| F D --> F E --> F ```

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[28:49](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1729s) The "10 Billion Human-Second Century"

To demonstrate why Dream's results cannot be defended by appealing to large sample sizes, Matt invents a new statistical benchmark: the **10 billion human-second century**. This metric establishes an extreme mathematical upper bound on the maximum probability space that human civilization could plausibly exhaust. A century consists of roughly $\pi$ billion seconds ($3.15 \times 10^9$ seconds, accurate to within half a percent). Multiplying those seconds by an upper-bound global population of 10 billion people yields approximately $3 \times 10^{19}$ total trials.

``` 1 century ≈ 3.15 × 10⁹ seconds 10,000,000,000 humans × 3.15 × 10⁹ seconds ≈ 3 × 10¹⁹ total human-seconds ```

If every person alive performed an action every single second around the clock for 100 years without interruption, that action would be attempted roughly $3 \times 10^{19}$ times. Therefore, any event requiring human action with odds significantly longer than 1 in $3 \times 10^{19}$ cannot plausibly occur in human history. Matt stresses that this upper bound applies to pre-specified, desired outcomes rather than arbitrary outcomes: rolling a 20-sided die 20 times produces a specific string of digits rarer than $10^{19}$, but that specific sequence has no meaning beforehand. He compares this to “throwing a dart out of an airplane and it perfectly landing like miles down on the ground bam right in the bull's-eye of a target versus just throwing a dart out of a plane letting it land you land find the dart and then paint the target around it.” In speedrunning, the target is defined in advance: players want ender pearls and blaze rods as quickly as possible. Dream's combined odds across his streams sat around 1 in $2 \times 10^{22}$—a number a thousand times larger than the entire 10 billion human-second century. As Matt flatly concludes: “When someone does something with odds of 2 times 10 to the 22 way beyond like just a thousand times bigger than the 10 billion human second century you don't have to worry about anything else that is never gonna happen.”

- 1 century in seconds: $\approx 3.15 \times 10^9$ seconds (approximately $\pi \times 10^9$). - Benchmark capacity: $10^{10} \text{ humans} \times 3.15 \times 10^9 \text{ seconds} \approx 3 \times 10^{19}$ human-seconds. - Combined odds of Dream's drops: approximately 1 in $2 \times 10^{22}$.

---

[32:52](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1972s) The Final Verdict on Dream's Speedruns

Matt cuts through the debates in the competing moderator and response papers over p-hacking, selection bias, and stopping rules, noting that while those subtleties matter in ordinary statistical analysis, they are irrelevant when dealing with an outcome of 1 in $2 \times 10^{22}$. Even if every human on Earth spent a century doing nothing but Minecraft speedruns every single second, there would still be only a 1-in-1,000 chance of seeing a run as lucky as Dream’s. Furthermore, comparing Dream’s run to the luckiest verified casino record in history (the 1 in $10^{12}$ craps streak) reveals a gap of 10 orders of magnitude: Dream's streams were 10 billion times less likely than the craps record.

Matt emphasizes the critical statistical distinction between cheating and game-state modification: the probability does not calculate the chance that Dream personally cheated; it strictly calculates the chance of obtaining those outcomes if the game is running standard, unmodified Minecraft code. While some suggested potential random number generator (RNG) glitches or linked drop tables, a systematic code glitch would have appeared across other players' runs rather than isolated exclusively to Dream's sessions. Without accusing Dream of deliberate malice, Matt gives his final verdict: “Whatever the case I'm not assigning guilt I'm just saying that definitively as a disinterested party I can confirm these speed runs done by Dream should not be included in the list of world records because the version of Minecraft they were played on does not match what we think it should be.”

---

[36:16](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=2176s) Humble Pi US Paperback and Signed Proof Sheets

Closing the video, Matt shifts to channel announcements, celebrating the release of the US paperback edition of his book, *Humble Pi*. He explains that this version acts as an "expansion pack" because it includes extra stories at the back detailing errors and mathematical mishaps that occurred after the original manuscript had already gone to print.

Because travel restrictions prevented him from flying to the United States to sign books in person, Matt came up with an alternative collectible: he pulled out the original printed typesetting proof sheets of the book—some featuring his handwritten editorial corrections and notes, others completely clean—and signed every single individual page. Partnering with the Harvard Book Store, he announces that these original signed proof sheets will be included for free with the first 314 orders (a nod to $\pi$), with extras sent out as long as supplies last, even if shipping logistics require sending the sheet separately from the book itself.

[37:26](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=2246s) Supporting Independent Bookstores and the Harvard Book Store Event

Wrapping up his book promotion for *Humble Pi*, Matt Parker encourages viewers to order quickly from Harvard Book Store to secure one of the limited copies bundled with an authentic, signed page from the publisher's original correction proofs. He points out that choosing Harvard Book Store supports an independent bookshop, even though massive online retailers also stock the paperback. To sweeten the deal, Matt announces an upcoming free virtual event hosted with Harvard Book Store on the evening of February 4th, 2021.

Unlike the book's limited bonus pages, the online talk is open to everyone without an attendee cap. Attendees can drop in to hang out, ask questions in real time, and talk about mathematics. Matt urges viewers to check the description link and act fast if they want to snag one of the signed proof sheets before they are gone.

- **Upcoming Event:** Free virtual talk hosted by Harvard Book Store on February 4, 2021. - **Bonus Item:** Original signed publisher correction sheets included with qualifying early book orders.

---

[38:00](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=2280s) The Grind Behind the Magic, Patreon Thanks, and the Final Verdict

Addressing the framing device of the video—where Matt spent ages on camera trying to achieve an improbable, lucky physical outcome—he confirms that he did not fake the footage. Every single failed attempt was preserved and recorded. Matt promises to upload the complete, multi-hour uncut ordeal as bonus footage exclusively for his Patreon community, whose funding makes these labor-intensive projects possible in the first place.

When the Dream speedrunning debate initially blew up, Matt felt a clear responsibility to weigh in because the drama had unexpectedly sparked widespread interest in probability among a massive audience. Matt explains his duty as a science communicator: “In fact when the whole Minecraft controversy first kicked off I thought, you know what, given people support me to make math videos and there's suddenly a whole flood of young people who want to learn about statistics because of Minecraft, I'm obliged to do a video.” Producing the deep dive required a collaborative effort: Oliver Dunk served as the Minecraft consultant, Alex Genn-Bash handled editing, and Ben Sparks built animations for the binomial and normal distributions.

Matt emphasizes that whether viewers contribute via Patreon or simply like, share, and support the videos through the YouTube algorithm, their engagement is deeply appreciated. His ultimate hope is that the video demystifies statistical analysis for newcomers, giving them the tools to examine probability claims with a critical eye in the future. As Matt summarizes, “And hopefully this video has reached a new audience of people who've now realized that they can go through stats themselves critically and occasionally they just bear in mind that when they see something which seems too lucky to be true, occasionally it is.” The video wraps up on a humorous post-credits gag: as Matt wraps up production and thanks his off-camera helper, the helper suddenly notices Matt is sporting a full, bushy beard, asking in shock how long he has actually been sitting there filming.

- **Behind the Scenes:** Uncut footage spanning multiple hours of failed filming attempts provided to Patreon supporters. - **Production Credits:** - Minecraft consultancy: Oliver Dunk - Video editing: Alex Genn-Bash - Mathematical graphics (binomial/normal distributions): Ben Sparks - **Core Takeaway:** Equipping viewers to scrutinize extraordinary statistical claims independently instead of taking improbable streaks at face value.

## Notable quotes > [32:52](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1972s) I can confirm these speed runs done by Dream should not be included in the list of world records because the version of Minecraft they were played on does not match what we think it should be. — Matt Parker

> [12:49](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=769s) If you're looking at some results, you've got to bear in mind that there were probably more results which someone could have picked from, and you've got to somehow factor that in. — Matt Parker

## Mentioned Matt Parker, Dream, Minecraft, Minecraft Java Edition 1.16, Super Mario Bros., Mike Tyson's Punch-Out!!, Speedrun.com, Patricia Demauro, Borgata, Humble Pi, Harvard Book Store, Patreon, Jane Street, Oliver Dunk, Alex Genn-Bash, Ben Sparks, Howard Carter, Simon Wright, Adam Robinson

## Video description Buy my book Humble Pi now! https://mathsgear.co.uk/collections/books/products/humble-pi-signed-paperback

My talk on 4 February 2021 at Harvard Book Store: https://www.harvard.com/event/virtual_event_matt_parker/

Here is the original accusation against Dream. Video: https://www.youtube.com/watch?v=-MYw9LcLCb4&ab_channel=Geosquare Paper: https://mcspeedrun.com/dream.pdf

And here is Dream's reply. Video: https://www.youtube.com/watch?v=1iqpSrNVjYQ&ab_channel=DreamXD Paper: https://drive.google.com/file/d/1yfLURFdDhMfrvI2cFMdYM8f_M_IRoAlM/view

"Matt flips a coin 100 times." https://youtu.be/T2Xtit17snE

"Holy Craps! How a Gambling Grandma Broke the Record" http://content.time.com/time/nation/article/0,8599,1901663,00.html

Number of casinos in the world in 2011: 3,547 https://www.statista.com/statistics/221031/total-worldwide-casinos-by-region/

Roulette records. https://www.roulette17.com/stories/record-reds-blacks-in-a-row/

CORRECTIONS - At 09:08 I say “1 in 110 trillion” when I meant to say “1 in 110 billion”. The number on the screen is correct, it was just a verbal slip-up. - At 25:27 I showed the 118 craps record as “1 in 1.2 × 10^9” when it should be “1 in 2.2 × 10^9”. The voiceover says the correct number. - I slip and “more likely” instead of “less likely” at 33:47 (I think I may have even been going for “more unlikely”). But everything in the screen is correct. - Let me know if you spot any more mistakes!

Thanks to my Patreon supporters who mean I can spend [[REDACTED]] hours filming myself trying to achieve improbably things. If you support me, you can get access to all [[REDACTED]] hours of bonus footage from this episode.

https://www.patreon.com/standupmaths

As always: thanks to Jane Street who support my channel. They're amazing. And I believe they have no opinion on Dream. https://www.janestreet.com/

Endless filming by Matt Parker Editing by Alex Genn-Bash Some graphics by Ben Sparks Minecraft consultancy by Oliver Dunk Music by Howard Carter Design by Simon Wright and Adam Robinson

MATT PARKER: Stand-up Mathematician Website: http://standupmaths.com/ US book: https://www.penguinrandomhouse.com/books/610964/humble-pi-by-matt-parker/ UK book: https://mathsgear.co.uk/collections/books/products/humble-pi-signed-paperback

[Source](https://www.youtube.com/watch?v=8Ko3TdPy0TU)

中文简报

帕克支持针对Dream的《我的世界》禁令:概率已突破人类历史极限 Dream速通纪录中二十万亿分之一的掉落概率在数学上极其不可能,证明游戏代码曾被修改,无论个人意图如何,世界纪录均属无效。 马特·帕克对《我的世界》创作者Dream在六场直播中引发争议的1.16版本速通掉落率进行了统计分析。无论是速通审核团队还是Dream聘请的天体统计学家,均认同Dream的末影珍珠和烈焰棒掉落率的原始未调整概率:大约为20万亿分之一(2 × 10²²分之一)。帕克批评了Dream辩护论文中的缺陷和统计干扰项,并将这一天文数字级别的概率与现实世界的纪录进行对比,包括花旗骰世界纪录和轮盘连赢纪录。帕克确立了被称为“百亿人-秒世纪”(约3 × 10¹⁹次试验)的人类绝对极限,并得出结论:Dream的掉落率比整个人类文明凭运气所能见证的极限还要高出一千倍,这证明相关速通并未在标准且未经修改的代码上运行。 《我的世界》速通玩家Dream在2020年10月的六场直播中获得了统计上异常的末影珍珠以物易物概率(262次中获得42次)和烈焰棒掉落率(305次中获得211次),随后面临作弊指控。 (4:43) Speedrun.com审核团队与Dream聘请的天体物理学家均认同,这些掉落综合发生在原版《我的世界》中的未调整原始概率大约为20万亿分之一(2 × 10²²分之一)。 (18:19) 马特·帕克指出,Dream的掉落概率超过了“百亿人-秒世纪”(3 × 10¹⁹人-秒)的全部理论产出,这意味着即便全球所有人连续100年不间断速通该游戏,这一连胜纪录也几乎不可能发生。 (28:49) 帕克总结道,尽管统计分析无法判定个人是否有罪或故意为之,但Dream的成绩绝不能被确认为世界纪录,因为游戏客户端的代码并未呈现原版《我的世界》的表现。 (32:52)

Reading summary

Mathematician Matt Parker analyzes the cheating allegations against Minecraft speedrunner Dream, demonstrating that while debaters clashed over statistical adjustments, the raw probability of Dream's item drops—roughly 1 in 20 sextillion—is mathematically impossible under vanilla game code. Regardless of whether modifications were intentional, the extreme deviation from expected odds invalidates the runs as legitimate world records. Drop Mechanics and the Sextillion-to-One Baseline (4:43) Speedrunning Minecraft Java Edition 1.16 depends heavily on two random number generation elements: bartering gold with Piglins for Ender Pearls (a 4.73% base probability) and killing Blazes for Blaze Rods (a 50% drop rate). Across six consecutive livestreams in October 2020, speedrunner Dream achieved 42 successful pearl barters out of 262 attempts—over triple the expected average of 12—and obtained 211 blaze rods from 305 kills. Using the binomial distribution to compute the cumulative probability of achieving those outcomes or better yields roughly 1 in 180 billion (5.6 × 10⁻¹²) for pearls and 1 in 110 billion (8.8 × 10⁻¹²) for rods. Assuming the drop mechanics operate as independent variables, multiplying the probabilities generates a combined likelihood of approximately 1 in 2 × 10²² (1 in 20 sextillion). Notably, both the Speedrun.com moderation team and the astrostatistician commissioned by Dream agreed on this baseline unadjusted figure; the entire controversy hinged on how to adjust that number for external contextual factors. Sampling Bias and Rebuttal Discrepancies (10:17) The primary methodological challenge was accounting for sampling bias, such as cherry-picking a run of high-luck streams from a broader body of play. The moderation team accounted for this in a 29-page report; when extending the window across all 11 eligible streams using an upper-bound correction, the probability for Dream's pearl trades rose only to 8 × 10⁻¹⁰ (roughly 1 in 1.25 billion). Dream countered with a 19-page rebuttal by an anonymous consultant, which argued for an adjusted probability of approximately 1 in 10 million. Parker characterizes this counter-report as unconvincing "maths chaff," pointing out elementary algebraic omissions and a severe arithmetic error. When calculating the probability of rolling 20 consecutive heads in 100 coin flips, the consultant accidentally divided by two instead of multiplying by two, skewing the result by a factor of four. Furthermore, the defense treated the adjusted 1-in-10-million figure like an ordinary lottery win, ignoring that the adjustment had already factored in the size of the player base and run volume. Benchmarking Against Historical Gambling Extremes (23:29) To bypass disputed adjustment models, Parker evaluates the baseline figure against recorded real-world gaming records. In casino craps, where avoiding a seven on any roll has a 5/6 probability, Patricia Demauro set a world record in 2009 by surviving 154 consecutive rolls without a seven. That streak carried an estimated probability of roughly 1 in 1.5 × 10¹² (1 in 1.5 trillion), which Parker estimates sits at the absolute frontier of plausibility given that casinos host roughly 4.7 × 10⁹ craps games per decade globally. Similarly, world records in roulette peak between 1 in 10⁹ and 1 in 10¹⁰. Dream’s Ender Pearl drops alone, sitting around 1 in 10¹¹, matched the extreme frontier of recorded analog gaming records. Because Dream simultaneously obtained Blaze Rod drops of comparable improbability, the combined streak was 10 orders of magnitude—ten billion times—less likely than Demauro's historic craps record. The Civilization Limit and Final Verdict (28:49) To test whether human volume could ever produce Dream's results, Parker introduces the "10 billion human-second century" benchmark. With a century containing roughly π billion seconds (3.15 × 10⁹), an upper-bound population of 10 billion people executing an action every single second for 100 years could attempt only 3 × 10¹⁹ trials. Any pre-specified, targeted outcome requiring human action with odds significantly longer than 1 in 3 × 10¹⁹ cannot plausibly occur in human history. Dream’s combined odds of 1 in 2 × 10²² are roughly one thousand times rarer than this civilization-wide limit. Parker emphasizes that statistical modeling calculates the probability of game states rather than personal guilt. Because systematic random number generator glitches would have appeared across other players' runs rather than isolating exclusively to Dream's sessions, Parker concludes that Dream's game client did not match standard, unmodified Minecraft code, definitively justifying the rejection of the run from world-record leaderboards. While statistical analysis cannot prove whether Dream acted with deliberate malice or installed game modifications unknowingly, the mathematical evidence conclusively rules out vanilla random chance. The controversy demonstrates how extreme deviations from expected probability distributions can definitively expose altered game mechanics without requiring direct code inspection.

精炼阅读摘要

数学科普学者 Matt Parker 针对 Minecraft 知名创作者 Dream 的速通作弊争议展开独立概率调查。他指出,尽管各方在统计学偏差修正模型上争论不休,但涉事直播中掉落率未修正的原始概率高达约 20 万亿亿分之一(1 in 2 × 10²²),这一数值在物理和统计学上完全排除了自然发生的可能性,足以确证其游戏版本遭到了修改。 掉落机制与二项分布基准 (4:43) 在 Minecraft 1.16 速通路线中,玩家通关高度依赖下界维度的两项随机机制:向猪灵(Piglin)投掷金锭以物易物换取末影珍珠,以及击杀烈焰人(Blaze)获取烈焰棒。游戏底层代码为末影珍珠设定了 20/420(约 4.728%)的掉落权重,而烈焰棒掉落率则是固定的 50%。在 Dream 提交争议成绩的连续 6 场直播中,管理员统计到其进行了 262 次猪灵交易并获得 42 次珍珠(期望均值仅约 12 次,实际达 3 倍以上);击杀 305 只烈焰人获得 211 根烈焰棒(期望均值约 152 至 153 根)。 依据二项分布模型计算获取该结果或更好结果的累积概率,Dream 的末影珍珠交易概率约为 5.6 × 10⁻¹²(约 1800 亿分之一),烈焰棒掉落概率约为 8.8 × 10⁻¹²(约 1100 亿分之一)。在两项掉落互为独立事件的前提下,综合联合概率约为 5.0 × 10⁻²³,即约 2 × 10²² 分之一。Parker 强调,这一未经任何修正的极端天准数字构成了后续所有争议共同认可的数学事实起点。 审查方的偏差校正与回溯挑选 (10:17) Speedrun.com 审查团队在拒绝 Dream 的世界第四名成绩后,发布了长达 29 页的技术报告,核心在于论证该结果是否由“回溯挑选偏差”(即恶意从海量直播中单剪高运气片段)所致。Parker 引用自己抛硬币 100 次的对照实验说明:若从 100 次抛掷中单挑出 12 投 10 次反面的片段(单次概率仅 1.9%),看似极低;但若考虑 100 次抛掷中存在的全部 5,050 个可能子序列,出现该极端结果的实际上限概率接近 100%(精确值为 88.3%)。 审查团队在分析中向 Dream 提供了最大程度的怀疑利益,将采样窗口从涉事的 6 场直播扩大至全部符合条件的 11 场直播,并以独立序列上限模型进行补偿校正。然而,经校正后的末影珍珠概率上限仍仅为 8 × 10⁻¹⁰(约 12.5 亿分之一),在统计学上依然极其不可能自发出现。Parker 认为审查报告虽然充斥着过度防御性的艰深术语,但整体数学论证严谨合理。 辩方反驳报告的算术硬伤 (18:19) Dream 随后委托一位匿名天体物理学家发布了 19 页的反驳报告,试图通过调整玩家总数、全网速通局数以及审查机制选择范围等外部变量,将最终概率稀释至约 1000 万分之一。但 Parker 审阅后直言该辩护文件充斥着“数学烟雾”(maths chaff),即通过罗列看似高深的真实公式来制造合理怀疑,但实际上包含了严重的初级算术与排版错误。 最致命的硬伤出现在辩方自身设计的对照场景中:在计算 100 次抛硬币连续出现 20 次正面的概率时,该作者声称概率约为 1/6,300。Parker 通过算法复现发现,该作者在计算机模拟中生成了正面与反面两种连胜,在试图单独剥离正面概率时,错误地除以 2 而非乘以 2,导致结果产生了 4 倍的根本性偏差。此外,该报告在将概率修正为千万分之一后将其类比为普通彩票中奖,却忽视了千万分之一的数字本身已经预先将庞大的玩家总数折算在内。 赌场世界纪录与百亿人秒世纪 (23:29) 为了绕开统计学修正模型的无休止分歧,Parker 引入了现实世界中经过验证的极端运气上限进行比对。在实体博彩界,Patricia Demauro 于 2009 年创下的双陆骰世界纪录(连续掷骰 154 次未掷出 7)概率约为 1.5 万亿分之一(1 in 1.5 × 10¹²),这已逼近全人类数千家赌场每世纪仅能出现一次的物理极限。而 Dream 仅末影珍珠一项的运气(千亿分之一)就已与赌场历史极值平齐,两项机制叠加的罕见度更远超人类任何真实博彩纪录。 为确立人类物理尝试能力的绝对上限,Parker 构建了“百亿人秒世纪”(10 billion human-second century)模型:假设全球 100 亿人口在一个世纪(约 3.15 × 10⁹ 秒)内,不眠不休地每秒尝试一次预先指定的目标事件,所能穷尽的最大尝试次数仅为 3 × 10¹⁹ 次。Dream 的综合概率(2 × 10²² 分之一)比这一人类文明总容量还要罕见上千倍。在目标预先明确的前提下,任何需要人类操作且概率低于此极限的事件在人类历史上都绝无可能发生。 最终裁决:游戏代码异常而非奇迹 (32:52) 针对部分支持者提出的伪随机数生成器(RNG)偶发故障或掉落表关联等技术假说,Parker 论证指出,若游戏底层代码存在通用系统性错误,这类超高掉率必然会在庞大的全球速通玩家群体中多次被观测到,而绝不可能仅孤立地发生在 Dream 的特定直播中。当面对 10²² 量级的统计鸿沟时,关于 p 值操纵与数据截断规则的微观争议均已失去实际意义。 Parker 特别强调了“作弊动机”与“游戏状态”的严谨区分:统计学模型无法证实 Dream 本人是否具备主观恶意或手动修改了数据,但作为客观的第三方,概率数学能够完全确证其速通运行在一个非标准、被修改过掉率的游戏客户端上。因此,Speedrun.com 审查团队将其成绩从世界纪录榜单中除名具有坚实无可辩驳的数学支撑。 Matt Parker 的论证表明,当极端小概率事件大幅跨越现实物理可尝试容量的阈值时,统计学解释不再具有弹性。这一案例不仅终结了对速通纪录有效性的质疑,也为公众提供了一个警惕后验挑选偏差、理解独立概率乘法法则以及辨别伪装在学术术语下的算术谬误的典型教材。

Detailed notes — zh

## Background 该视频由知名数学科普博主 Matt Parker 于 2021 年 2 月 4 日发布在 YouTube 频道 Stand-up Maths 上。视频简介提供了关于 Minecraft 顶流主播 Dream 速通作弊争议的原始指控报告与反驳论文链接,并附带了相关的赌场纪录资料、勘误说明以及 Matt 个人数学著作《Humble Pi》与哈佛书店线上活动的推广信息。 ## TL;DR 视频深入剖析了围绕知名主播 Dream 在 Minecraft 1.16 速通中异常掉落率引发的作弊风波。Matt Parker 首先利用二项分布计算出 Dream 在末影珍珠交易和烈焰棒掉落上取得该运气的原始复合概率低至约 2×10²² 分之一,随后客观对比了 speedrun.com 管理团队的严谨调查与 Dream 聘请的匿名天体物理学家漏洞百出的辩护报告。为了让观众直观理解这一数字,Matt 引入了大西洋城花旗骰世界纪录等现实赌博极端案例,并创造了“百亿人秒世纪”作为人类活动可能实现的概率绝对物理上限。最终 Matt 明确判定,尽管不评价主观作弊意图,但 Dream 运行的游戏版本概率机制绝对脱离了标准原版,其成绩理应被官方排行榜剔除。 ## Atmosphere & style 整部视频洋溢着 Matt Parker 标志性的英式幽默与脱口秀式轻松感,同时兼具数学家严苛审慎的逻辑锋芒。在面对庞大且对立的游戏舆论场时,他始终保持着客观、不偏不倚的局外人姿态,以生动形象的实体教具和硬币、骰子等类比,将枯燥晦涩的高阶统计学层层剥离。观看过程既像是在听一场妙趣横生的单口喜剧,又如同亲历一场无可辩驳的法庭数学质证,最后以因漫长拍摄而胡子拉碴的自嘲彩蛋收尾,观感既极具智性启发又充满欢乐。 ## Bulletin - [06:42](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=402s) Minecraft 顶流主播 Dream 在 1.16 版本速通直播中的末影珍珠交易与烈焰棒掉落概率出现极端偏离,二项分布计算显示其综合发生概率约为 2×10²² 分之一(即 200 万亿亿分之一)。 - [20:02](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1202s) Dream 聘请天体物理学家撰写反驳报告试图将概率稀释至千万分之一,但报告中被发现存在漏写括号、将模拟系数乘 2 误操作为除以 2 产生 4 倍误差等基础低级硬伤。 - [28:49](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1729s) Matt Parker 提出“百亿人秒世纪”(3×10¹⁹ 次)作为人类实体活动的概率绝对天花板,证明 Dream 面对的 2×10²² 概率即使全人类不眠不休重复百年也绝不可能在标准原版中自然发生。 - [32:52](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1972s) 数学分析最终判定 Dream 的游戏环境概率绝对脱离了标准原版设定,无论是否出于蓄意作弊,其提交的速通成绩均应从世界纪录排行榜中彻底剔除。 ## Key takeaways - [00:00](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=0s) Matt Parker 以客观中立第三方的视角介入 Dream 速通争议,重点关注数学概率推导本身而非站队或情绪宣泄。 - [02:12](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=132s) Minecraft 1.16 速通高度依赖猪灵交易末影珍珠(基础概率 4.73%)和击杀烈焰人掉落烈焰棒(基础概率 50%)两项关键随机机制。 - [02:12](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=132s) Dream 在连续 6 场直播中 262 次交易斩获 42 次珍珠、305 次击杀获得 211 根烈焰棒,严重偏离期望均值,落入极长尾区间。 - [06:42](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=402s) 基于二项分布的单尾累积概率推导,珍珠与烈焰棒两项极端事件独立叠加的复合概率低至 2×10²² 分之一。 - [12:49](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=769s) speedrun.com 管理员团队利用多重区间检验补偿选择偏差,以极度宽容的概率上界模型计算,其概率依旧仅有 8×10⁻¹⁰(约 12.5 亿分之一)。 - [17:06](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1026s) 管理员调查报告数学逻辑严密,但在呈现方式上过度堆砌专业术语与晦涩细节,缺乏面向公众的亲和力。 - [18:11](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1091s) 双方在未校正的原始基础概率为 2×10²² 分之一这一核心事实上完全达成一致,争议纯粹在于后续的补偿校正模型。 - [20:02](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1202s) Dream 聘请的匿名专家报告充斥着“数学障眼法”,不仅出现排版漏括号,还在连续正面概率模拟中将乘法误算为除法导致 4 倍偏差。 - [20:02](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1202s) Dream 报告偷换了“买单张彩票中奖”与“全服玩家基数稀释后有人中奖”的概念,试图利用千万分之一的数据混淆视听。 - [25:03](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1503s) 现实人类赌场历史中,花旗骰(154 次不掷出 7)与轮盘赌的最极端纪录概率均在 10⁹ 到 10¹² 之间,远无法与 Dream 的双重好运相比。 - [28:49](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1729s) 以 100 亿全球人口持续一世纪每秒操作一次为基准设定的“百亿人秒世纪”(3×10¹⁹),是人类能够观测到的概率物理绝对天花板。 - [28:49](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1729s) “事后在泥地上给飞镖画靶心”与“事前指定固定通关道具目标”存在根本区别,速通规则固定使 Dream 的数据无法以事后寻找偏差进行抗辩。 - [32:52](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1972s) Dream 的复合概率比百亿人秒世纪极限还要小 1000 倍,比赌场世界纪录罕见百亿倍,完全超越了常规统计误差修正的范畴。 - [32:52](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1972s) 数学计算无法直接定性主观意图,但确凿无疑地证明 Dream 电脑上运行的并非原版概率环境,其世界纪录成绩理应被撤销。 ## Detailed walkthrough ### [00:00](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=0s) 运气真的能被判定为“官方作弊”吗? 如果一款游戏充满随机与概率元素,一名玩家是否有可能因为过于幸运,以至于在数学上可以确凿无疑地判定为“官方超标之运”(officially too lucky)?Matt Parker 指出,这是他频道有史以来呼声最高的主题。大约一个月前,Minecraft 社区爆发了一场轩然大波:坐拥超过 1500 万 YouTube 订阅者、在 Twitch 等平台上也极具人气的顶流玩家 Dream,因在 Minecraft 速通(Speedrun)挑战中展现出惊人的好运气,被指控存在作弊行为。指控方的全部论据与铁证均建立在概率论与统计学分析之上,大量观众因此联系 Matt,希望他能以专业数学家的视角深入剖析这起事件。 在这场轰动整个游戏圈的风波中,Matt 认为自己非常适合制作这期分析视频,原因在于他是一个客观中立的局外人(disinterested party)。他解释说,这并不意味着他对事情漠不关心,而是指他与事件双方没有任何利益纠葛或感情偏向:“I don't care who's right, but I'm interested: I want to make sure we get to that right answer.”(我不在乎谁对谁错,但我很感兴趣,我希望能确保得出正确的答案。)对于奔着 Minecraft 来的游戏粉丝,他承诺会把数学推导讲得生动透彻;对于熟悉数学的老观众,他也会把速通机制讲得清晰易懂。 ### [02:12](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=132s) Minecraft 1.16 速通机制与概率的介入 Minecraft 拥有极为丰富的开放式玩法,玩家可以勘探地貌、挖掘资源或合成物品,但很多玩家热衷于达成通关目标,即杀死末影龙(Ender Dragon)。只要游戏可以通关,就会催生“速通”(Speedrunning)这项追求极限用时的竞技项目。传统的速通项目(如《超级马力欧兄弟》或《泰森拳击》)虽然存在少许随机性,但绝大部分依赖于玩家千锤百炼的操作技能;然而在 Minecraft 1.16 版本(Java 版)中,运气的成分被极大地放大了。 要通关 1.16 版本的速通,核心流程存在几个不可或缺的关键随机环节: ```mermaid flowchart LR accTitle: Minecraft 1.16 关键速通流程 accDescr: 展示从主世界获取资源、进入下界进行物物交易与击杀烈焰人,最终前往末地击败末影龙的速通链路。 subgraph Overworld["主世界"] A["寻找村庄收集物资"] --> B["水与岩浆搭建传送门"] end subgraph Nether["下界 (地狱)"] B --> C["猪灵以金锭物物交易"] B --> D["寻找下界要塞击杀烈焰人"] C -->|"4.73% 概率"| E["末影珍珠"] D -->|"50% 概率"| F["烈焰棒"] end subgraph TheEnd["末地"] E & F --> G["合成末影之眼激活传送门"] G --> H["击杀末影龙通关"] end ``` 在与下界的猪灵进行物物交易(Barter)时,游戏代码中存在一张物品权重表,总共有 17 种独立可能掉落的物品。获取通关道具末影珍珠的权重为 20,而总权重为 420,单次交易获得末影珍珠的理论概率仅为: $$\frac{20}{420} \approx 4.728\%$$ 玩家通常会把猪灵推进坑里防止乱跑,并同时扔出大量金锭与多个猪灵并行交易。而在击杀烈焰人获取烈焰棒时,游戏设定的基准掉落概率则为固定的 50%。 在 Dream 于 2020 年 10 月进行的 6 场速通直播中,实际出现的掉落数据彻底偏离了正常轨道: - **猪灵末影珍珠交易**:共进行了 262 次交易,按理论概率期望值约为 12 次,但 Dream 竟然获得了 42 次,超过期望均值的 3 倍。 - **烈焰棒掉落**:共击杀了 305 只烈焰人,按 50% 概率期望掉落 152 到 153 根,但 Dream 实际斩获了 211 根。 ### [06:42](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=402s) 二项分布计算与 2×10²² 分之一的荒谬概率 评估 Dream 究竟有多幸运,最基础的数学工具就是二项分布公式(Binomial formula)。Matt 对这个公式赞不绝口,指出该公式能精确计算在给定单次成功概率下、特定成功次数发生的概率: $$P(X = k) = \binom{n}{k} p^k (1-p)^{n-k}$$ 其中包含成功概率的幂次、失败概率的幂次,以及用以补偿成功出现顺序组合情况的组合数 $\binom{n}{k}$。在末影珍珠的 262 次交易分布图上,峰值集中在 12 次(概率约 11.6%),成功次数在 1 到 24 次之间的累积概率高达 99.9%。而 Dream 的 42 次孤零零地落在分布图极端遥远的右侧长尾。 严格的概率评估不能只看恰好等于 42 的单点概率,而必须计算“获得 42 次或更优结果”的累积单尾概率: - **末影珍珠($\ge 42$ 次 / 262 次)**:约为 $5.6 \times 10^{-12}$,折合几率约为 $1.8 \times 10^{11}$ 分之一(约 1800 亿分之一)。 - **烈焰棒($\ge 211$ 根 / 305 次)**:约为 $8.8 \times 10^{-12}$,折合几率约为 $1.1 \times 10^{11}$ 分之一(约 1100 亿分之一;Matt 在口述时口误说成了 110 兆/trillion,但屏幕数值与后续更正均确认为 1100 亿/billion)。 假设这两个事件相互独立,将两者概率相乘即可得到复合概率: $$5.6 \times 10^{-12} \times 8.8 \times 10^{-12} \approx 5.0 \times 10^{-23}$$ 换算成几率比例,相当于 $1: 2 \times 10^{22}$,即 1 比 2 后面跟着 22 个零。能取得与 Dream 持平或更好的结果,在纯粹的随机假设下其概率微乎其微。然而 Matt 警示道,直接抛出表面几率并不能说明全部问题,因为现实中充满未知的背景变量与选择偏差,必须引入更严谨的统计学校正。 ### [10:17](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=617s) 第一部分:指控方——Speedrun.com 调查报告 事件的正式导火索始于 Dream 将自己的一场速通成绩提交至权威排行榜 speedrun.com。该成绩在当时足以名列全球该项目第四快。然而 speedrun.com 的审核管理团队并不相信 Dream 使用的是未修改的原版游戏,他们认为这种不可思议的运气在统计学上构成了作弊的铁证,认定 Dream 暗中篡改了游戏运行版本。 审核团队随后在 YouTube 发布了解说视频,并发布了一份长达 29 页的详细 PDF 调查报告。这份报告以 2020 年 10 月 Dream 连续 6 场直播中其他速通选手的质疑为起点,同样采用二项分布算出了 $10^{-23}$ 级别的复合概率。但报告绝大部分篇幅并非单纯罗列数字,而是在严肃审视可能存在的调查偏见,重点讨论了 4 种可能导致对 Dream 不公的统计偏差并试图进行补偿校正。 Matt 将分析重心放在了“直播样本选择偏差”(sampling bias in stream selection)上。所谓样本偏差,是指 Dream 在漫长的时间里直播了许多场次,是否存在某种可能:指控者出于恶意,专门挑选了 Dream 表现最离谱、看起来最可疑的 6 场直播来刻意构陷?为了通俗解释如何用统计学修正样本偏差,Matt 引入了抛硬币的经典数学实验:他在自己的副频道曾经上传过一个连续抛 100 次硬币的真实视频(正面为黄色,反面为蓝色),假设有恶意人员从中截取了一段极端连续正面的切片,统计学该如何客观去伪存真? - speedrun.com 审核团队针对 4 种潜在偏差进行了数学建模校正。 - 核心争议在于调查样本是否落入了“只挑极端异常直播”(Cherry-picking)的陷阱。 ### [12:49](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=769s) 恶意挑选与多重检验:从抛硬币到 Dream 的概率上界 在抛硬币的类比中,假设某个怀有恶意的人从 Matt Parker 的 100 次抛硬币中截取了一段偏偏包含 12 次投掷、其中 10 次为反面的片段,并以此指控这枚硬币绝对不均匀。从二项分布来看,单看这 12 次投掷出现 10 次反面的概率只有 1.6%,而出现 10 次或更多反面的概率也仅有 1.9%。但若想为 Matt 辩护并补偿这 100 次尝试中被挑选的事实,就必须考虑那个挑刺的人原本可以挑选多少种其他组合。在那 100 次抛硬币中,可以挑任意 1 次(100 种可能)、任意连续 2 次(99 种)、任意连续 3 次(98 种),以此类推,总共有多达 5050 种不同的连续投掷区间。 ```mermaid flowchart TD accTitle: 连续抛硬币样本区间与极端概率补偿 accDescr: 展示从100次抛硬币中选择5050个连续区间的补偿逻辑 subgraph SampleSpace ["100次投掷中的连续区间"] A["单次投掷: 100种"] B["连续2次: 99种"] C["连续3次: 98种"] D["连续100次: 1种"] A & B & C & D --> E["共计 5,050 种潜在区间"] end subgraph UpperBound ["上界计算 (最宽容假设)"] E --> F["单次极端事件概率: p = 1.9%"] F --> G["全部不发生的概率: 1 - 0.019 = 0.981"] G --> H["假设独立乘方: 0.981^5050 ≈ 0"] H --> I["至少发生一次概率: 1 - 0 ≈ 100%"] end ``` 如果要给 Matt 最大程度的疑罪从无待遇,就需要计算:在 100 次投掷一枚均匀硬币时,其 5050 个区间中至少出现一个概率低至 1.9% 或更低的异常区间的总体概率。通过互补概率计算,将单次不发生的概率(0.981)自乘 5050 次再由 1 减去,结果直接飙升到 100%。尽管连续区间之间存在重叠而非完全独立,使得乘方运算并非精确值,但这种计算方式提供了一个绝对有利于 Matt 的“概率上界”。精确计算后的实际概率为 88.3%,依然非常高。Matt 调侃道:“在给出最大怀疑利益的情况下,算出的概率上界是 100%,因此你们无法证明我的硬币作弊,我被彻底平反了,我非常开心。” speedrun.com 的管理员们在针对 Dream 的调查报告中,也采用了这套极为宽容的上界补偿逻辑。如果不仅看被抽样的 6 场直播,而是扩大到他当时可能被纳入审视的全部 11 场直播并进行同样的处理,Dream 获得如此极端口渴末影珍珠掉率的概率上界会被提高到 $8 \times 10^{-10}$(约 12.5 亿分之一)。即便做出了对 Dream 极其有利的假设,这个概率在统计学上依然低到微乎其微。 - 100 次投掷中可能存在的连续区间总数为:$100 + 99 + \dots + 1 = \frac{100 \times 101}{2} = 5050$。 - 100 次公平投掷中出现至少一个 $\le 1.9\%$ 异常片段的精确概率为 88.3%,近似上界为 100%。 - 经过对全部 11 场直播的选择偏差进行最大化宽容校正后,Dream 珍珠交易运气的概率上限依然仅为 $8 \times 10^{-10}$。 --- ### [17:06](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1026s) 调查报告的缺陷与中场插播 Matt 在推进分析的同时提到了自己的著作《Humble Pi》(中文译名常作《当数学在现实中出错时》),该书的平装版刚刚在美国上市,书中收录了许多类似的数学灾难故事,他同时预告了即将在哈佛书店举办的线上活动。言归正传,Matt 评价了管理员团队长达数十页的调查报告:虽然调查人员极其细致地计算了各种对 Dream 有利的概率上界,但该论文的技术语言和专业推导过于密集繁琐,甚至给人一种故意写得让人读不懂的感觉。 Matt 认为这并非恶意,而是管理员团队太害怕被人拿放大镜挑刺,因而在技术细节和术语堆砌上用力过猛。对于这种不够亲民的数学交流方式,Matt Parker 评价道:“如果说我对他们的论文有什么批评的话,那就是他们陷入了过于晦涩的技术细节和语言中,感觉几乎是故意刁难,但我并不认为这是恶意的,我只是觉得他们太担心有人拿着细齿梳子来严苛挑刺他们的论点,以至于过度堆砌了专业术语与细节。” --- ### [18:11](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1091s) Dream 的反击:受聘天体物理学家的报告与“数学障眼法” Dream 随后在其副频道发布了视频,并附带了一份由匿名天体物理学家撰写的 19 页数学反驳报告。该专家据称精通“天体统计学”(astrostatistics),任职于一家在线科学咨询公司,是 Dream 付费聘请来撰写这份报告的。Matt 指出,在进入细枝末节前,双方在核心事实上其实完全一致:原始计算中,在未做任何校正的情况下连续获得那些末影珍珠交易与烈焰棒掉落的几率是 $1 / (2 \times 10^{22})$,这个硬核数据双方毫无分歧。 双方的核心争议全在于“如何进行事后补偿校正”——比如究竟有多少场直播、有多少玩家在玩这个游戏、从整个游戏中究竟可以挑选多少个不同的随机事件进行统计。Matt 直言不讳地指出,虽然 speedrun.com 的报告偏晦涩,但 Dream 聘请专家写的这份报告本质上就是“数学烟雾弹”(maths chaff)。报告中充斥着他能看懂的公式和运算,但整体组合在一起,显然只是试图通过堆积大量看似高深的数学工具,让粗浅阅读的人产生一种合理的怀疑,以为 Dream 真的可能只是在原版游戏中运气爆棚。 ```mermaid flowchart LR accTitle: 双方报告的核心共识与分歧点 accDescr: 展示两份报告在基础原始概率上一致,但在外部校正方式上出现巨大分裂 subgraph Consensus ["双方一致认可的基准数据"] RAW["原始硬核概率: 1 / (2 × 10²²)"] end subgraph Divergence ["如何校正未知变量?"] RAW --> MODS["管理员报告: 严苛控制边界<br/>校正后上界: 8 × 10⁻¹⁰"] RAW --> ASTRO["Dream聘请专家报告: 各种极端稀释<br/>校正后结果: 约 1 / 10,000,000"] end ``` - 核心共识:未校正的原始组合事件发生概率均确认为 $1 / (2 \times 10^{22})$(即 200 万亿亿分之一)。 - 主要分歧:调查样本外直播场次推算、潜在受审视的游戏内随机事件数量、以及多重假设检验的校正模型选择。 --- ### [20:02](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1202s) 低级算术错误与失准的彩票类比 Matt 详细拆解了 Dream 报告中令人啼笑皆非的硬伤。首先,报告用了大量篇幅演示如何用“二项分布近似”来变形公式。这种变形在底层写代码算数值时可能会用到,但对于向公众阐明理论核心毫无帮助;不仅如此,该公式居然还漏写了一个右括号。在严肃数学论文中丢掉闭合括号,反映出该文件在审校上极度缺乏严谨性。 更严重的是一处明显的计算错误。报告提出了一个假设场景:如果抛一枚硬币 100 次,连续出现 20 次正面的几率是多少?报告给出的答案是约 6300 分之一。Matt 亲自运行了模拟程序,发现这位专家在模拟了正反面连续出现的情况后,为了折算回“仅正面”的情况,本应将结果乘以 2,却误操作除以了 2,导致最终数字出现了整整 4 倍的偏差。这一严重失误直接动摇了该章节的论证立论,暴露出连基本算术都缺乏核对。 ```mermaid flowchart TD accTitle: Dream报告中硬币模拟的四倍误差逻辑 accDescr: 解释匿名专家如何将乘2误操作为除2导致结果出现4倍偏差 A["模拟100次抛硬币连续20次相同朝向 (正面或反面)"] --> B{"折算为仅'连续正面'的情况"} B -->|"正确做法: 乘以2 (发生频次减半,几率分母乘2)"| C["正确几率数值"] B -->|"专家错误做法: 误除以2"| D["报告错误数据: 约 1 / 6,300"] D --> E["导致最终偏差达 4 倍,论点彻底移位"] ``` 此外,报告还试图用“彩票”来辩解极端偶发事件的合理性。报告最终将 Dream 在原版游戏中达成该结果的概率压低到了 1000 万分之一,并借此暗示这就像有人中彩票一样。但 Matt 犀利地指出,这里的 1000 万分之一已经是经过大量潜在玩家和直播次数稀释补偿之后的数据,而不是 $1 / (2 \times 10^{22})$ 那个原始概率。彩票如果把所有购票者全算上,有人中奖的概率其实是 100%(必然有人中);报告在原始小概率与补偿后概率之间反复横跳,具有极强的误导性。Matt Parker 直言:“我知道我一开始是以客观中立第三方的身份介入的,但我可以说,在这两篇报告中,这一篇显然是远远最缺乏说服力的。” - 报告失误 1:公式排版遗漏闭合括号(`)`)。 - 报告失误 2:在 100 次投掷出现连续 20 次正面的估算中,将原本该乘的系数误算为除,导致结果相差 4 倍。 - 概念偷换:将已包含全服玩家基数补偿的 1000 万分之一结果,偷换为未补偿的“买单张彩票中奖”。 --- ### [23:23](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1403s) 绕开争议直面数据:桌游掷骰与不可思议的连续纪录 鉴于双方在如何补偿校正上争吵不休,且各有数学模型的复杂前提,Matt 决定彻底抛开双方所有主观的校正修正值,仅仅抓住双方毫无争议的原始概率基准——即 $1 / (2 \times 10^{22})$。为了让观众直观理解如此夸张的概率在现实物理世界中意味着什么,Matt 将话题带入了一个古老的纯实体概率场景:掷骰子。 在两颗六面骰子的投掷中,各个点数之和的概率分布截然不同。所有 36 种组合中,掷出点数 2(双红骰,Snake Eyes,即两个 1)的几率最低,只有 1 种可能;而掷出 7 点的组合多达 6 种,是两颗骰子最常见的结果。在著名的赌场双骰子游戏 Craps 中,核心机制之一就是玩家要极力避免掷出 7 点,一旦掷出 7 就会出局。 在 2009 年,一位名叫 Patricia Demauro 的祖母级玩家在大西洋城博佳塔赌场创下了一项惊人的世界纪录:她在 Craps 赌桌上连续掷了 154 次骰子,中途没有掷出过一次 7 点。掷出非 7 点的几率是 36 分之 30(即 5/6),连续 154 次避开 7 的概率为: $$\left(\frac{30}{36}\right)^{154} \approx 6.4 \times 10^{-13}$$ 折算下来,这相当于约 1.5 万亿分之一($1 / (1.5 \times 10^{12})$)。Matt 兴奋地指出,这是一项经过详实记录、轰动一时的世界纪录,其单次发生的概率甚至比 Dream 在连续多场直播中获取末影珍珠交易好运的概率还要低。这为后续对比数字化伪随机与现实物理极限的差异提供了绝佳的现实锚点。 - 两枚六面骰子掷出 7 点的概率为:$6 / 36 = 1/6 \approx 16.67\%$。 - 掷出非 7 点的单次概率为:$30 / 36 = 5/6 \approx 83.33\%$。 - Patricia Demauro 于 2009 年创下的 154 次连续不掷出 7 的纪录,理论概率为 $(5/6)^{154} \approx 6.4 \times 10^{-13}$,约合 1.56 万亿分之一。 ### [25:03](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1503s) 赌场纪录与极值概率的合理边界 在探寻现实人类活动中出现过的最极端运气时,Matt Parker 对比了花旗骰(Craps)和轮盘赌(Roulette)的各项世界纪录。20 年前创下的前花旗骰世界纪录是连续投掷 118 次未掷出 7,发生概率为 $4.5 \times 10^{-10}$(约 $1 / (2.2 \times 10^9)$)。根据 2011 年的数据,全球大约有 3,500 家赌场,假设每家平均拥有 5 张花旗骰赌桌,每小时进行 6 局游戏,每天营业 12 小时。按这个相当保守的算法估算,全人类在 10 年内总共会玩大约 $4.7 \times 10^9$ 局花旗骰——刚好是该纪录所需概率的两倍多。因此,Matt Parker 完全相信 118 次不掷出 7 的事件大约每 10 年发生一次是合理的。 相比之下,新纪录的创造者 Patricia Demauro 掷出了 154 次未出 7,概率骤降了约 1,000 倍,达到约万亿分之一($1 / 10^{12}$),这相当于在一个世纪内仅有十分之一的发生几率。为了避免“因为发生了才去算概率”的选择偏差,Matt Parker 提前选定了轮盘赌进行验证:轮盘赌中连续出现同一种颜色(红或黑)的最高纪录是 32 次,概率约为 $1 / (1.1 \times 10^{10})$;而同一个单一数字(19 号)连续出现的纪录是 7 次,概率约为 $1 / (3 \times 10^9)$。这些数字表明,赌场中所有合法确认的极端运气事件,其概率普遍落在 $10^9$ 到 $10^{10}$ 之间,而 Patricia 的纪录则是“幸运中的最幸运者(the luckiest of the lucky ones)”,勉强被推到了 $10^{12}$ 级别。 然而,Dream 在 Minecraft 速通中换取末影珍珠(Ender Pearl)的运气本身就达到了 $10^{11}$ 级别,不仅如此,他在烈焰棒(Blaze Rod)掉落率上的运气同样达到了 $10^{11}$。Matt Parker 指出:“In fact the odds of Patricia doing both of those at the same time is more likely than what happened to Dream.”(事实上,Patricia 同时打破花旗骰纪录并且追平轮盘赌 32 次同色纪录的概率,都要比 Dream 遇到的事情更有可能发生。)在现实世界中,根本不可能有两个这样级别的独立极端概率事件在同一时间集中降临在同一个人身上。 - 前花旗骰纪录:连续 118 次未掷出 7,概率约为 $1 / (2.2 \times 10^9)$,符合全球每十年一次的理论期望。 - 轮盘赌同色纪录:连续 32 次同色,概率为 $1 / (1.1 \times 10^{10})$。 - 轮盘赌单号纪录:数字 19 连续出现 7 次,概率为 $1 / (3 \times 10^9)$。 - Dream 的复合概率:末影珍珠交易运气($10^{11}$)与烈焰棒掉落运气($10^{11}$)叠加,双重极端概率已彻底超越赌博史上的任何真实奇迹。 ```mermaid flowchart TD accTitle: 现实赌场纪录与 Dream 运气的概率数量级对比 accDescr: 图表对比了轮盘赌纪录、花旗骰世界纪录与 Dream 的珍珠和烈焰棒复合概率的数量级差异。 subgraph CasinoRecords ["现实赌场极端事件 (发生概率)"] A["轮盘赌单号 7 连中<br/>1 / (3 × 10⁹)"] B["花旗骰前纪录 118 投<br/>1 / (2.2 × 10⁹)"] C["轮盘赌同色 32 连中<br/>1 / (1.1 × 10¹⁰)"] D["Patricia 花旗骰 154 投<br/>1 / 10¹²"] end subgraph DreamStats ["Dream 运气对比"] E["珍珠交易运气: 1 / 10¹¹"] F["烈焰棒掉落运气: 1 / 10¹¹"] G["两项同时发生复合概率:<br/>远低于 1 / 10²²"] end CasinoRecords -->|"数量级差距巨大"| DreamStats ``` --- ### [28:49](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1729s) 全新概率单位:“百亿人秒世纪”与先验目标 为了让人类直观理解在独立事件中“不可能发生”的概念,Matt Parker 引入了一个全新的极端概率上限单位——“百亿人秒世纪”(10 Billion Human Second Century)。100 年大约等于 $3.15 \times 10^9$ 秒(恰好非常接近 $\pi$ 乘以 10 亿秒)。将这一时间乘以人类可能达到的峰值人口 100 亿($10^{10}$ 人),相乘后得到约 $3 \times 10^{19}$。这个数字的含义是:假设全人类 100 亿人,从出生到老死,每分每秒不眠不休地重复做某件事长达一个世纪,这件事也只能总共发生 $3 \times 10^{19}$ 次。因此,任何声称是由人类操作且能够在现实中自然发生的随机事件,其概率分母绝不能超过 $3 \times 10^{19}$。 针对可能出现的反驳——“我随手掷 20 次十面骰子,得到的特定数字组合概率就超过 $10^{19}$ 甚至 $10^{20}$”——Matt Parker 澄清了“先验知识”(Prior Knowledge)的核心区别。掷骰子随手记录下一串数字是没有意义的;这就像你从飞机上扔下一枚飞镖,它落在一片泥地里,然后你跑过去以飞镖为中心画一个靶心并宣称自己命中了一样。真正的概率奇迹,必须是在掷骰子之前就已经被所有人公认为目标的结果——也就是从万米高空的飞机上扔下一枚飞镖,它在下落数英里后正中早已画好的靶心。 在《我的世界》速通中,规则和期望自始至终都是明确且预先固定的:所有速通选手都渴望以最快速度拿到末影珍珠和烈焰棒。然而在 Dream 的直播中,这两项事件的综合概率分母达到了约 $2 \times 10^{22}$。这个概率比“百亿人秒世纪”的理论绝对上限还要小 1,000 倍。正因如此,调查报告中长篇累牍讨论的 p 值操纵(p-hacking)、最优停止(optimal stopping)或选择偏差(selection bias),在面对常规统计差异时固然非常重要,但在面对一个分母为 $2 \times 10^{22}$ 的事件时全都不值一提。Matt Parker 直言:“When someone does something with odds of 2 times 10 to the 22, way beyond like just a thousand times bigger than the 10 billion human second century, you don't have to worry about anything else that is never gonna happen.”(当某人做出的事情概率低至 2 乘以 10 的 22 次方分之一——甚至比“百亿人秒世纪”还要夸张一千倍时,你根本不需要纠结其他任何统计细节,因为这绝不可能发生。) - 1 个世纪的秒数:约 $3.15 \times 10^9$ 秒(误差在 0.5% 内接近 $\pi \times 10^9$ 秒)。 - 全球人口上限估计:$10^{10}$(100 亿人)。 - “百亿人秒世纪”基准值:$3 \times 10^{19}$ 次操作,是人类活动能实现的概率物理天花板。 - 射箭画靶效应:事前指定目标(命中预设靶心)与事后寻找随机组合(往泥地插飞镖后再画靶心)具有完全不同的统计学本质。 --- ### [32:52](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1972s) 最终裁决:游戏版本概率脱轨与排版书赠品 在总结其数学推导时,Matt Parker 坦言自己有意忽略了双方报告中大量的繁复细节,一方面是因为部分数学推导质量很差,另一方面是因为它在绝对的数字差距面前完全没有必要。双方唯一毫无争议的基础事实,就是原始数据对应的概率约为 $2 \times 10^{22}$。Matt Parker 承认在口头表达科学计数法时容易产生口误(将 1,000 倍说成更有可能而非更不可能),但核心逻辑坚不可摧:$2 \times 10^{22}$ 与人类可能达到的极限 $3 \times 10^{19}$ 之间相差了 3 个数量级(1,000 倍)。即使将全人类都拉去每秒打一次 Minecraft 速通并持续整整 100 年,遇到 Dream 这种运气的几率也仅仅是千分之一。与现实中已知最罕见的花旗骰世界纪录($10^{12}$)相比,Dream 的结果还要再罕见 100 亿倍(相差 10 个数量级)。 至于这是否意味着 Dream 本人“蓄意作弊”,Matt Parker 从严谨的数学立场给出了客观界定。所有概率计算的前提,都是“我们假定 Dream 所运行的 Minecraft 版本在概率设定上与标准版完全一致”。数学能够确凿证明的只有一点:Dream 电脑上运行的 Minecraft 绝对不是原版所规定的标准概率。虽然有人推测这可能是随机数生成器(RNG)的底层代码故障导致烈焰棒与珍珠掉落发生耦合,但如果是这种全域性的程序错误,不可能在其他速通选手的游戏里销声匿迹,而仅仅发生在 Dream 身上。Matt Parker 最终给出客观判断:“Whatever the case I'm not assigning guilt, I'm just saying that definitively as a disinterested party I can confirm these speed runs done by Dream should not be included in the list of world records because the version of Minecraft they were played on does not match what we think it should be.”(无论真相如何,我都不去判定有罪与否,但作为不偏不倚的第三方,我可以明确确认 Dream 的这些速通成绩不应被列入世界纪录,因为运行它们的游戏版本根本不符合我们公认的标准。) 在视频的尾声,Matt Parker 转换到轻松的宣传环节。他的著作《谦卑的π》(*Humble Pi*)美国平装版现已上市,该版本修正了部分内容,并加入了成书之后才发生的一系列全新趣闻(被称为“扩充包版”)。因为疫情无法前往美国进行线下签售,他找出了当初排版印刷时的校样打样稿(proof sheets)——上面甚至保留着他当年的手写批改笔迹。他亲自在这些校样单页上一张一张签了名,并宣布凡是通过哈佛书店(Harvard Book Store)预订该书的前 314 名读者,都将免费获赠一张他亲笔签名的原始排版打样页。 - 概率赤字:Dream 的速通运气比人类纪录的物理极限(百亿人秒世纪)还要低 3 个数量级,比花旗骰纪录低 10 个数量级(100 亿倍)。 - 科学定性:概率计算并不直接证明欺诈意图,但无可辩驳地证明了其游戏环境与标准原版数据严重脱节。 - 世界纪录有效性:基于游戏概率异常的客观事实,这些速通成绩必须被世界纪录榜单剔除。 - 线下活动:通过哈佛书店购买《谦卑的π》美国版的前 314 位买家,将获得附带 Matt Parker 笔迹校对的限量签名打样页。 ### [03:07:26](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=11246s) 《Humble Pi》促销与哈佛书店线上分享会 Matt Parker 呼吁观众抓紧时间订购他的著作《Humble Pi》,只要订购速度足够快,就能获得随书附赠的原版校对纠错单(corrections proof)。即使错过了这份赠品,他也强调这依然是在支持独立书店,毕竟虽然其他大型在线零售平台同样有售,但支持独立实体书店具有非常积极的意义。为了给哈佛书店(Harvard Book Store)做进一步宣传,他特别预告了即将在次日晚上(2021 年 2 月 4 日)举办的免费线上讲座。Matt Parker 表示:“tomorrow night i'm doing a free online talk for them so 4th of february i'll link to it in the description like i said totally free not limited to 314 people you can come along you can ask me questions we'll hang out we'll talk about math it'll be good fun but don't forget order quick to get a free signed sheet from the original corrections proof.” 这场活动完全免费开放,不限人数,任何对数学感兴趣的人都可以参与互动提问。 ### [03:08:00](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=11280s) 录制幕后花絮、团队致谢与统计学启蒙寄语 针对观众可能好奇他在镜头前到底坐了多久、经历了多少次尝试才撞上视频中展示的那种“难以置信的好运气”,Matt Parker 笑着向大家保证,他完整保存了录制过程中的每一次失败与重试。为了回馈慷慨的 Patreon 赞助者,他将把长达数小时的未剪辑原始素材全部上传至 Patreon 平台。他坦言,如果没有赞助者们的持续资助,这样耗时费力的视频根本不可能完成。在整场 Minecraft 作弊风波初起时,他立刻意识到这是一个绝佳的机会:“in fact when the whole minecraft controversy first kicked off i thought you know what given people support me to make math videos and there's suddenly a whole flood of young people who want to learn about statistics because of minecraft i'm obliged to do a video.” 面对大量因为游戏争议而对概率统计产生浓厚兴趣的年轻观众,他深感自己有责任制作一期视频把背后的数学原理解释透彻。 除了感谢观众的经济支持,Matt Parker 还逐一鸣谢了协助完成本期视频的幕后团队: - **Oliver Dunk**:负责提供 Minecraft 游戏层面的专业指导与协助。 - **Alex Genn-Bash**:承担了全片的剪辑与后期包装。 - **Ben Sparks**:协助绘制与处理二项分布、正态分布等核心数学图表。 Matt Parker 强调,即使无法在经济上进行赞助也完全没关系,只要观看、分享、点赞以满足推荐算法,都是巨大的支持。在视频结尾,他表达了自己的期许,希望这期内容能引导新一代观众学会批判性地审视身边的统计数据:“and hopefully this video has reached a new audience of people who've now realized that they can go through stats themselves critically and occasionally they just bear in mind that when they see something which seems too lucky to be true occasionally it is.” 正片结束后是一小段搞笑彩蛋:连线中对方感谢了协助并称赞效果绝佳,然而当看到 Matt Parker 的画面时突然愣住,惊讶地指着他脸上的大胡子发问:“no worries all that wait a beard how long have you been filming for”,暗示他为了拍出视频中展示的小概率奇迹,竟然在镜头前枯坐录制了太久,甚至连胡子都长出来了。 ## Notable quotes > [28:49](https://www.youtube.com/watch?v=8Ko3TdPy0TU&t=1729s) When someone does something with odds of 2 times 10 to the 22, way beyond like just a thousand times bigger than the 10 billion human second century, you don't have to worry about anything else that is never gonna happen. — Matt Parker ## Mentioned Matt Parker, Dream, Minecraft, speedrun.com, Patricia Demauro, Humble Pi, Harvard Book Store, Oliver Dunk, Alex Genn-Bash, Ben Sparks, Patreon, Jane Street, YouTube, Twitch ## Video description Buy my book Humble Pi now! https://mathsgear.co.uk/collections/books/products/humble-pi-signed-paperback My talk on 4 February 2021 at Harvard Book Store: https://www.harvard.com/event/virtual_event_matt_parker/ Here is the original accusation against Dream. Video: https://www.youtube.com/watch?v=-MYw9LcLCb4&ab_channel=Geosquare Paper: https://mcspeedrun.com/dream.pdf And here is Dream's reply. Video: https://www.youtube.com/watch?v=1iqpSrNVjYQ&ab_channel=DreamXD Paper: https://drive.google.com/file/d/1yfLURFdDhMfrvI2cFMdYM8f_M_IRoAlM/view "Matt flips a coin 100 times." https://youtu.be/T2Xtit17snE "Holy Craps! How a Gambling Grandma Broke the Record" http://content.time.com/time/nation/article/0,8599,1901663,00.html Number of casinos in the world in 2011: 3,547 https://www.statista.com/statistics/221031/total-worldwide-casinos-by-region/ Roulette records. https://www.roulette17.com/stories/record-reds-blacks-in-a-row/ CORRECTIONS - At 09:08 I say “1 in 110 trillion” when I meant to say “1 in 110 billion”. The number on the screen is correct, it was just a verbal slip-up. - At 25:27 I showed the 118 craps record as “1 in 1.2 × 10^9” when it should be “1 in 2.2 × 10^9”. The voiceover says the correct number. - I slip and “more likely” instead of “less likely” at 33:47 (I think I may have even been going for “more unlikely”). But everything in the screen is correct. - Let me know if you spot any more mistakes! Thanks to my Patreon supporters who mean I can spend [[REDACTED]] hours filming myself trying to achieve improbably things. If you support me, you can get access to all [[REDACTED]] hours of bonus footage from this episode. https://www.patreon.com/standupmaths As always: thanks to Jane Street who support my channel. They're amazing. And I believe they have no opinion on Dream. https://www.janestreet.com/ Endless filming by Matt Parker Editing by Alex Genn-Bash Some graphics by Ben Sparks Minecraft consultancy by Oliver Dunk Music by Howard Carter Design by Simon Wright and Adam Robinson MATT PARKER: Stand-up Mathematician Website: http://standupmaths.com/ US book: https://www.penguinrandomhouse.com/books/610964/humble-pi-by-matt-parker/ UK book: https://mathsgear.co.uk/collections/books/products/humble-pi-signed-paperback [Source](https://www.youtube.com/watch?v=8Ko3TdPy0TU)

Source quotes

[28:49] Matt Parker: When someone does something with odds of 2 times 10 to the 22, way beyond like just a thousand times bigger than the 10 billion human second century, you don't have to worry about anything else that is never gonna happen.

Source quotes

[32:52] Matt Parker: I can confirm these speed runs done by Dream should not be included in the list of world records because the version of Minecraft they were played on does not match what we think it should be. [12:49] Matt Parker: If you're looking at some results, you've got to bear in mind that there were probably more results which someone could have picked from, and you've got to somehow factor that in.

Original transcript

[0:00] if a game involves aspects of randomness and  chance is it possible for one player to be so [0:07] lucky while playing that game that we can say with  mathematical certainty that they are officially [0:14] too lucky this is actually the most requested  video topic i have ever had because just over [0:22] a month ago there was some big drama in  the minecraft community one of the most [0:28] popular players someone called dream they've got  over 15 million subscribers on youtube they're [0:34] probably on twitch as well i don't know but  they were accused of cheating because in their [0:40] minecraft speed runs they were having incredibly  good luck and because all the arguments against [0:46] them all the proof that they were cheating  was based on probability and statistics an [0:53] overwhelming number of you got in touch with me  and asked if i could take a closer mathematical [1:00] look at it and i was very happy to do so and  my goodness there were some interesting results [1:07] but a beard how long did that take to film [Music] [1:18] i know a lot has already been said about the dream  speed run controversy but i think i'm actually [1:23] quite well placed to make a video about it because  i am a disinterested party that's not to say [1:29] i'm not uninterested like i am interested in  what's going on but i haven't got an interest [1:34] like an investment in either of the two parties  so i'm disinterested i don't care who's right [1:40] but i'm interested i want to make sure we get  to that right answer and we're going to have [1:45] a pretty wide spectrum of people watching  this video if you're here for the minecraft [1:51] first of all welcome to the channel  i'll try and go through the maths [1:55] as clearly as i can if you're here for the maths  regular viewers thanks for showing up uh i also [2:01] didn't know much about minecraft before this so i  will try to go through the minecraft details nice [2:05] and carefully some friends of mine had given me a  lot of help so we'll start with a very quick recap [2:12] of what the controversy was minecraft is a game  that can be played in many different ways some [2:18] players just want to explore the landscape mine  resources and craft items other players however [2:26] like to achieve some kind of objective and  effectively you know complete the game and in [2:32] minecraft java edition 1.16 you can finish the  game by killing an ender dragon and of course [2:40] the moment you can finish a video game  people are going to try and speed run it [2:45] speed running is the challenge of finishing a  video game as fast as possible and if you're not [2:50] aware of this that it's super popular there are  videos all over youtube streams on twitch people [2:56] love watching people finish games incredibly  quickly because it involves a lot of skill [3:02] now to speed run minecraft 116 players normally  start by collecting useful items in the overworld [3:09] traditionally done by finding a village that's the  fastest way to obtain a number of key resources [3:15] they then head to the nether which is a different  dimension by traveling through a nether portal [3:21] in a speed run that requires getting water  from a river and lava from a lava lake [3:28] don't try to understand the logic just go with it  once they're in the nether players can barter gold [3:34] that they've mined with piglen who will give them  different items some of which will be ender pearls [3:40] the players then have to find a nether fortress  where they can kill blazers and blazers will [3:46] sometimes when they die drop a blaze rod the ender  pearls and the blaze rods means the player can now [3:53] activate yet another portal which will get them  through to pretty much the end of the game they [3:59] pop out there's a dragon they've got to kill an  exit portal and then that's done the credits roll [4:05] and the challenge of speed running is just to find  the fastest way to do a certain combination of all [4:11] these different things to get to the end of the  game as quickly as possible and traditionally [4:16] i tend to watch speed runs of classic games things  like super mario brothers where yes there's some [4:24] luck like there's some randomness in the game but  it's mostly skill i mean even things like mike [4:29] tyson's punch-out a very old game watching people  hone the skill required to do that is absolutely [4:36] incredible in minecraft while there is obviously  a lot of skill there's way more luck than you [4:43] get in a lot of other speed runs for example  when trading with a piglet there are actually [4:50] 17 different distinct items they might give you  and inside the game code there's a table for the [4:58] weights of how likely each of these different  items are if you want to get an ender pearl you [5:04] can see that's weighted 20 and 20 out of 420 gives  you a probability of 4.728 ish roughly 5 so you've [5:18] got to do a lot of trades to get ender pearls and  if you start putting gold ingots on the ground [5:24] a piglen will stand there and sequentially trade  until they've used up all of the gold what you [5:32] can do little pro tip here is if you put them in  a bit of a hole it will stop them from wandering [5:37] away when they're done you can then go and start a  parallel series of trades with a different penguin [5:44] and if you get them all going at once eventually  you should get enough ender pearls and in the six [5:51] live streams that dream did from october 2020  across them there were 262 batters and so you [6:00] would expect on average 12 of those trades to  result in ender pearls dream however got ender [6:08] pearls from 42 of their barters that's over three  times the average blaze rods are a bit more simple [6:17] they occur fifty percent of the time you kill a  blaze over the same six live streams dream killed [6:24] 305 blazers which should give you 152 or 153  blaze rods on average dream got 211. dream was [6:34] getting pretty lucky now that we know precisely  how lucky dream was the next step is to calculate [6:42] what is the actual likelihood of someone being  that lucky what is the probability that you get [6:49] ender pearls 42 times from 262 barters we can work  that out using this the binomial formula i love it [6:58] it's such a good formula it gives you the exact  probability for a specific number of successes [7:04] in here you put the probability of success you  then raise it to the power of how many successes [7:10] you want and here's the probability of failure  which is to the power of all the other times [7:15] when you don't want a success and the term at the  front that's the choose function which compensates [7:21] for the number of different ways you can arrange  where the successes are so like in this case we [7:26] don't care when people get the end of pearls we  just care how many they get using that formula [7:33] we can fill in a whole table to give you the  probability that you will get any number of [7:38] successful batters resulting in ender pearls  and we plot that you can see the most likely [7:44] is 12 up at 11.6 probability and this middle  clump between 1 and 24 successful barters is 99.9 [7:55] you are overwhelmingly likely to be in this  part of the distribution whereas dream is at [8:01] 42 all the way out here that has a probability of  happening of 0.00 a bunch of zeros four although [8:10] it's slightly deceptive when you're looking this  far out to just pick one specific value because [8:15] there's so many other nearby ones it could be so  what we actually do is we look at the probability [8:20] of getting this or better which is the same number  of zeros but then five six i'm actually going to [8:28] stop writing that as a percentage and just do  it as a straight up number the probability is [8:32] 5.6 times 10 to the negative 12. and sometimes  it's useful to think of that in terms of odds [8:39] and so that is the probability of one in 1.8 times  10 to the 11. we can now repeat the whole process [8:46] for blaze rods which have a 50 chance of happening  each time you kill a blaze and the probability of [8:52] getting 211 or more blaze rods out of 305 kills is  8.8 times 10 to the negative 12. also incredibly [9:03] small not dissimilar to the other one and that  represents odds of 1 in 1.1 times 10 to the 11. [9:10] so there's one in 110 trillion very very unlikely  and if we assume that these two probabilities are [9:18] independent the chance of them both happening we  multiply them together and the overall probability [9:23] is 5.0 times 10 to the negative 23. that's a 1  in 2 times 10 to the 22 chance a 2 with 22 zeros [9:34] after it getting a result as good or better  than what dream got is vanishingly unlikely [9:40] but just the straight odds that's clearly not the  whole story i mean you're watching me sit here [9:46] have arguably better luck than i have any right  to have what are the odds of this happening is [9:52] this real have i faked it somehow well there's  a lot of things you don't know how long have i [9:58] been sat here for where did this beard come from  how can we compensate for all the unknowns outside [10:05] of the actual bit we're looking at and don't worry  this is where more statistics and probability come [10:10] in and actually it's a good time to go to the very  first segment of this video part one the attack [10:17] part one the attack it all kicked off when dream  submitted one of their speed runs to speedrun.com [10:25] and it would have been at the time the fourth  fastest speed run of this part of minecraft [10:32] in the world however the moderation team at  speedrun.com were not convinced that dream [10:37] was using an original unaltered installation of  minecraft they thought the luck indicated dream [10:44] must be cheating they had somehow changed  the version of the game they were playing [10:48] and so they released a summary video that  went through their investigation into the [10:53] mathematics of the probabilities in a nice kind of  introductory level and they released a 29 page pdf [11:01] that went through it in i would say a rambly level  of detail the starting point was some observations [11:09] from other speed runners that dream had had very  good luck with the ender pearls and blaze rods [11:14] across six consecutive live streams in october  2020 they then did the same calculation that we [11:21] did with the binomial distribution combined them  the same way and got the 10 to the negative 23 [11:30] probability that we previous saw but they didn't  stop there in fact the vast majority of the paper [11:36] is dedicated to looking at how there could be some  kind of bias in their findings they accounted for [11:44] four different ways that their investigation into  this probability could be unfair against dream and [11:52] tried to compensate for all the unknown aspects  of how dream could have got this lucky i we don't [11:59] have time in this video to go through all four of  those so i'm going to look mainly at sampling bias [12:05] in stream selection this is the idea that if  dream was doing a lot of different live streams [12:12] someone could have just maliciously picked the  ones which made dream look the most guilty however [12:19] we can fix that with some mathematics as i will  demonstrate with a coin flipping example let's say [12:25] i've uploaded a video to youtube of me flipping  a coin a hundred times because i have i've done [12:31] that it's on my second channel you can check it  out it's there in case you ever can't be bothered [12:35] flipping your own coin and i'm using a coin which  is yellow on one side for heads and it's blue [12:41] for tails however let's say hypothetically some  malicious actor has edited out just a run of 12 [12:49] flips from the middle where i got 10 tails out  of 12 times i flipped the coin and they're saying [12:57] that clearly the coin can't be fair if you do the  binomial distribution on this there's only a 1.6 [13:04] chance that you'd get 10 tails out of 12 flips or  a 1.9 chance that you would get 10 or more tails [13:12] out of 12 flips clearly it can't be a fair coin if  the chance of getting my results are so incredibly [13:19] small now you come along and you're not sure  who's telling the truth here so you're going [13:25] to try and compensate for the fact that you know  i did a hundred flips and let's say hypothetically [13:32] you can't find the original footage so yeah  yeah i know matt flipped it a hundred times [13:37] and obviously this malicious actor has  picked a run of flips with the smallest [13:44] probability of having occurred if the coin was  fair like the the p value but there were loads [13:51] of other runs of flips they could have picked  technically they could have picked any of the [13:56] individual flips there was a hundred of those to  pick they could just cut one out they could have [14:00] picked any of the 99 pairs of flips they could  have picked any of the 98 runs of three any of [14:07] the 97 runs of four all the way up in fact there  are 5050 different possible consecutive runs of [14:13] flips this malicious actor could have picked now  at this point to be honest you've got the general [14:19] idea if you're looking at some results you got to  bear in mind that there were probably more results [14:24] which someone could have picked from and you've  got to somehow factor that in the details of how [14:29] we do this get difficult to follow though because  you're taking lots of inverses of other inverses [14:34] and you're rounding things up or down and there's  no way you can pick this all up on the first pass [14:41] i'm gonna go through the details just so you get  a flavor of it but don't panic to understand it [14:47] properly you'll have to pause the video here  and go away and do some more reading that said [14:53] to give me the benefit of the doubt you're gonna  work out what is the probability if you flip a [14:59] coin a hundred times if the coin is fair that  there's a run in there somewhere out of any of [15:06] the 50 which is 1.9 percent likely to happen if  you flip a fair coin or worse so you're giving [15:17] me every possible chance to show my innocence and  to work that out so the probability would be one [15:24] minus the probability of that not happening just  easier to work it out that way so uh the chance [15:29] of it not happening 0.981 you raise that to the  power of 5050 and you subtract it off one and you [15:38] get one it's like a hundred percent but strictly  speaking that's not the exact probability because [15:46] to multiply them together like we've effectively  done by raising it to the power that assumes [15:51] each of the different potential runs are  independent but they're not they're overlapping [15:57] some of the the coin flips from one sequence are  also in a different sequence however if you were [16:03] to do it correctly you would always get this value  or smaller so you've done the upper bound the [16:09] maximum possible value because you're giving  me the benefit of the doubt and in this case [16:14] it is the maximum value it's 100 so you've not  managed to prove that my coin must be biased [16:20] i'm exonerated i'm very happy and of fun fact  the exact probability is actually 88.3 percent [16:26] so the rounding up took it a little bit higher in  my favor they have done the same thing with dreams [16:34] results and if you take the probability of having  the amount of luck that occurred on the trades [16:40] for ender pearls and instead of just being the  six live streams from the sample if you expanded [16:46] out to all 11 that could have been picked and  you do the same procedure the probability goes [16:51] up to a new upper bound of 8 times 10 to the  negative 10. it's still vanishingly unlikely [16:59] and this is the number which is as much in  dreams favor as possible by the way if you're [17:06] enjoying this video my book humble pie when math  goes wrong in the real world has just come out [17:11] in paperback in the us and it's full of very  similar stories so if you're enjoying this video [17:16] i guarantee you will enjoy the book as well  i will have more details about how you can [17:21] get copies with a free signed gift and i'm  doing a online talk at harvard bookstore [17:27] on the 4th of feb all of that at the end of the  video now we need to move on both from humble pie [17:34] and from the accusations against dream because  the pdf goes into incredible details about all [17:40] the other ways that they very carefully calculated  and up abound in dreams favor and if i had one [17:46] criticism of their paper they go into a level of  technical detail and language that's so dense it [17:54] feels almost deliberately obtuse i don't think  it's malicious i just think they were so worried [17:59] about people going through their argument with a  fine tooth cone that they overdid the technical [18:05] language and the details and i don't think it's  amazing math communication unlike other things so [18:11] we'll put that aside for now and we'll move on to  section two dreams response part two the response [18:19] dream responded with both a video of their own  on their second channel and their own 19 page pdf [18:26] full of mathematics this was written by an  anonymous astrophysicist who is apparently [18:33] an expert in astro statistics there you go they  are based at an online science consulting company [18:41] who dream paid to write this mathematical report  for them and before we get into any of the details [18:48] the one important thing to note is that they agree  on the headline statistic the naive calculation [18:55] that the probability of getting those enderpeal  trades and those blaze rods is a one in two times [19:01] 10 to the 22 chance that's the hardcore maths  no one is arguing that what everyone's arguing [19:08] is how you compensate for all the other unknowns  how many live streams there are how many people [19:14] are playing the game or how many things from the  game you could choose to analyze all of that is [19:19] where this lot of mathematical working out differs  from what the mods on speedrun.com did and i'll be [19:28] honest i accused the previous paper being a bit  of choose this one is basically it's maths chaff [19:36] like it's terms i recognize and calculations that  i'm familiar with but the way it's put together [19:42] is not nonsensical but it's it's  clearly just trying to pad together [19:49] enough maths that a surface reading of it gives  some element of doubt a reasonable amount of doubt [19:56] that maybe dream genuinely got those results from  a normal version of minecraft so i'll give you two [20:02] examples of what i mean first of all there's a lot  of stuff in there which is true but you wonder why [20:07] they've put it in so here they show that you  can change the expression from the original [20:13] paper you can rearrange it using a thing called  the binomial approximation don't get me wrong [20:18] big fan but there's no reason why you would put  that in the paper that's just a step you would do [20:23] when you're actually crunching the calculation  it's nothing to do with the theory or the concepts [20:28] that they're trying to get across not only that  but it's missing a closing bracket that is an [20:35] unforgivable sin in mathematics and certainly does  not indicate that this was put together with care [20:41] and fact checking attention and here this number  the actual odds come out to be about 1 in 6 300 [20:49] that number is incorrect and this is within their  own hypothetical situation they came up with [20:55] the idea that if you flip a coin 100 times what's  the chance that you get 20 heads in a row and i'm [21:01] not the first person to point out that that number  is wrong but as a expert in getting things wrong [21:07] i thought i should try and work out what they  actually did incorrectly and i ran the simulations [21:12] myself and discovered they must have simulated  it for heads and tails and then to compensate for [21:17] the fact that it's just heads they accidentally  divided by two when they should have multiplied [21:23] by two and that's why they're out by a factor  of four and it totally changes the thrust of [21:29] their argument because it moves what they claim is  the correct answer from one side of approximation [21:34] to the other and it's just indicative of a lack  of care and attention when putting together even [21:40] their own hypothetical examples i absolutely agree  with their point that probability calculations are [21:48] hard often in stats there is not one right way  to do something which is why they don't agree on [21:53] how to compensate for outside influences the only  thing we agree on is this original stat and while [22:01] we're here a quick subtle side point they use the  example of a lottery in terms of explaining that [22:08] unlikely things happen which i agree however their  whole paper is bringing down the odds that dream [22:14] could have got these results on a fair version of  minecraft down to 1 in 10 million but that's not [22:20] the raw stat that's still 2 times 10 to the 22  this is already compensating for the fact that [22:26] there were lots of opportunities for this to occur  it's not like the lottery if you compensate for [22:32] how many people actually buy lottery tickets the  odds of someone winning the lottery at all is one [22:39] people win the lottery all the time and this one  in 10 million figure is already compensating for [22:46] the fact that loads of people were doing a lot of  speed runs and i don't like the fact that they're [22:52] flipping between the two i would say a little  bit disingenuously i mean it just makes me sad i [22:57] know i started as a disinterested party but i can  say of the two papers this one is by a long shot [23:04] the least convincing please don't come and brigade  me dream stands i'm just going off the maths here [23:09] however there's a way around this i'm going to  ignore all the compensation that both parties have [23:16] done and just take the agreed raw statistic of 1  in 2 times 10 to the 22 and we will move forward [23:23] solely using that and to do this we need to  take a detour via a much more analog game [23:30] when you roll two dice not all outcomes are equal  a total of two is as unlikely as they come of the [23:37] 36 different ways that two dice can land only  one of them is snake eyes whereas of the other [23:44] 36 different ways they can land a full six of them  will give you a total of seven that is the most [23:51] common outcome you get when you roll two dice now  before minecraft back in the day where games were [23:57] analog dice were a common source of randomness  and so i thought we'll take a quick aside [24:03] to look at an equally spectacular world record  from a much more old school game ah craps it's [24:12] a two dice game where you want to avoid rolling  a seven i mean the rules are more complicated [24:17] than that but the short version is if you roll  a seven you're out and the current world record [24:22] for the most consecutive roles in craps without  getting a seven was set by patricia demero in 2009 [24:31] when she rolled 154 consecutive non-sevens and the  probability of not getting a 7 is 30 out of the 36 [24:41] options to the power of 154 is a probability of  6.4 times 10 to the negative 13. that is one in [24:50] 1.5 times 10 to the 12. it is less likely than  the run of ender pearl trades that dream god and [24:58] i actually looked this up when i was trying to  find another improbable achievement in a game [25:03] to compare with what happened to dream and this is  the most unlikely result i was able to come across [25:10] so the question now is did patricia cheat  or is this legitimate to put it in context [25:16] the previous world record for craps was set  20 years before that and it was a mere 118 [25:24] rolls in a row without getting a 7 which is the  probability of four point five times ten to the [25:29] negative ten one in two point two times ten to  the nine now that that i find plausible you see [25:35] according to statistics from 2011 there are about  three and a half thousand casinos in the world [25:42] i estimated they have an average of i don't  know five craps tables each some would have [25:47] way more some would have far fewer you can  get about six games of craps in per hour [25:53] on average i've decided the average casino was  open for i don't know 12 hours a day some are open [25:58] 24 7. some are only open occasionally and just  to put it all together i decided to look at 10 [26:04] years across that period of time my rough  fairly conservative estimate is every decade [26:11] there are 4.7 times 10 to the 9 games of craps and  that's twice as many as the 118 odds of one in 2.2 [26:20] times 10 to the nine so i can totally believe it's  about a once a decade occurrence now patricia's [26:28] that's like a thousand times less likely so that's  like a one in ten chance of happening once a [26:35] century maybe my numbers were too conservative it  could be more likely it's it's right on the edge [26:40] of being plausible like it's feasible but it's  still very unlikely but of course we need to bear [26:46] in mind i didn't just set out looking into the  odds of craps for no reason it was because of this [26:52] record that i was even looking at the game of crap  there are loads of other games where something [26:57] unbelievable could have happened but hasn't  so i decided to pick a different game roulette [27:02] and then look into the odds after i'd already  selected the game and there were two world records [27:07] in roulette the world record for the most  consecutive spins of the same color is 32 [27:15] absolutely incredible that's a one in 1.1 times 10  to the 10 occurrence and the world record for most [27:23] consecutive numbers uh the number 19 came up seven  times in a row and that is a one in three times [27:30] ten to the nine odds event so they're all around  10 to the 9 10 to the 10. and that seems to be the [27:36] ballpark for unlikely things happening in games of  chance in casinos and patricia's incredible run at [27:43] craps was just the meta lucky it was the luckiest  of the lucky ones and that's why i got pushed out [27:51] to something that was a one in 10 to the 12 chance  of actually occurring now dreams odds with the [28:00] ender pearl trades was at the level of 10 to the  11 so pretty much the same slightly more likely [28:06] but the thing is dream didn't just have that run  of good luck they also had one in 10 to the 11 [28:14] odds in terms of their blaze drops for comparison  it's like if patricia had her world record 154 [28:23] rolls and craps and then turned around and equaled  the roulette world record of 32 consecutive spins [28:32] on the same color in fact the odds of patricia  doing both of those at the same time is more [28:38] likely than what happened to dream what happened  to patricia boggles the mind in terms of its odds [28:44] there's no way you would have two things like  that happening at the same time so to try and [28:49] put dreams incredible luck in two unrelated parts  of the game in context i'm going to introduce [28:56] a new unit in the field of probability introducing  the 10 billion human second century the 10 billion [29:04] human second century is my attempt to put an  extreme upper bound on the odds any one event [29:11] can have and still potentially occur as being done  by humans so 100 years is equivalent to 3.15 times [29:22] 10 to the 9 seconds yes a century is roughly pi  billion seconds let's not get distracted by that [29:29] now even though it's amazing it's within half a  percent we then multiply that by 10 billion humans [29:34] again we're rounding up to the maximum number  of humans and this result 3 times 10 to the 19 [29:41] means that if every single human 10 billion of us  were all doing the same thing every single second [29:48] non-stop around the clock for a century that  thing will have occurred 3 times 10 to the 19 [29:55] times so if anything is plausibly going to happen  as being done by a human it has to have odds below [30:01] that so if something takes more than a second to  do it's odds would better be below 3 times 10 to [30:07] the 19. if something is not being done by all of  10 billion humans the odds better be below that [30:13] if something's not being done constantly for  a century it needs to be below 3 times 10 to [30:18] the 19. and i know when we were looking at things  in casinos things that have occurred but are very [30:25] unlikely were around the 10 to the 9 10 to the 10  region and the world record for craps at 10 to the [30:31] 12 is like the extreme version that's way below 3  times 10 to the 19 because it is a very very big [30:37] upper bound nothing that a human does will ever  have odds worse than 1 in 3 times 10 to the 19. [30:46] and as a quick aside i'm not saying you can't ever  do something which has more than 3 times 10 to [30:53] the 19 outcomes you could roll a 10-sided dice 20  times you'd get a very long number which is bigger [31:00] than 10 to the 19. but that number is meaningless  and this is an interesting nuance of probability [31:06] it's like prior knowledge it depends what you  wanted to get if you want to get any number you [31:11] can do that if you get a number that has  previously been agreed to be amazing and [31:17] what we're talking about in these situations are  when there's something people want to achieve [31:22] and we're looking at the odds of that not the odds  of getting anything that's the difference between [31:26] throwing a dart out of an airplane and it  perfectly landing like miles down on the ground [31:33] bam right in the bull's-eye of a target versus  just throwing a dart out of a plane letting it [31:38] land you land find the dart and then paint the  target around it very different probabilities [31:44] same action different probabilities in the case  of speed running minecraft it is agreed what [31:52] outcomes a lucky player wants to happen they  want to get ender pearls as fast as possible [31:57] they want to get the blaze rods as quickly as  they can and for dreams live streams they had [32:06] odds in the region of 2 times 10 to the 22 that is  way above the 3 times 10 to a 19 10 billion human [32:15] second century so all the extra stuff that was  put in the paper all the p hacking or the optimal [32:21] stopping the selection bias all fascinating and  very important parts of statistics for normal [32:28] statistical investigations where you're trying  to tease out subtle differences from stats but [32:35] when someone does something with odds of 2 times  10 to the 22 way beyond like just a thousand times [32:46] bigger than the 10 billion human second century  you don't have to worry about anything else that [32:52] is never gonna happen before my final verdict  a couple last things to clear up yes i have [32:59] dismissed a lot of the mathematics and statistics  in the two papers and that's partly because some [33:06] of it is terrible and partly because i think a lot  of it isn't necessary i have focused solely on the [33:12] 2 times 10 to the 22 odds that everyone agrees  on because that's all you need you compare that [33:19] to the 10 billion human second century of 3 times  10 to the 19. now i know not everyone is fluent [33:27] in scientific notation and orders of magnitude so  i appreciate often i've habitually been rounding [33:34] or even dismissing those lead numbers because a  lot of the time all you really care about is how [33:40] big the number at the top here is which is why  i say that what dream did is a thousand times [33:46] more likely than this number because that is just  three bigger at the top and when numbers are this [33:52] big but yes you could calculate it unnecessarily  precisely in factory and leap years and the exact [33:58] human population and everything but the point is  one number is much bigger than the other number [34:04] and this is the absolute upper bound you can't  just think oh yeah but thousands of people are [34:09] playing the game and that makes up the difference  no no what i'm saying is if every single human in [34:14] existence was doing a speed run of minecraft every  single second around the clock every human doing [34:21] it for a century the odds are still you would  never see a result anywhere near what dream [34:29] got we don't have to compensate for how many  opportunities there are or how many people are [34:33] doing it that's all factored in if every human  was doing nothing but speedrunning minecraft [34:39] there's still only a one in a thousand chance  that you would get ish dreams results it's just [34:45] that ridiculous and when you compare it to the  highest probability result i actually found in [34:51] any other game and that's the world record and  craps the difference here that's a difference [34:56] of 10 orders of magnitude so dreams result is  10 billion times less likely than the current [35:05] most unlikely thing i could find in any other game  that has been officially recognized there was just [35:11] no way this happened which is not to say that  i'm saying dream definitely cheated and the odds [35:19] are not the chance that dream didn't cheat all  these odds are the chance you'd get that result [35:25] if the version of minecraft is exactly  as we think it is and so all we can say [35:30] definitively is the version of minecraft is not  the standard probabilities that we've been told [35:36] and other people have looked into the random  number generators and the code and maybe there's [35:41] an issue with how the program works and maybe the  blaze rods aren't separate to the ender pearls [35:46] because the program's going wrong somehow but  i think if there was a more systematic problem [35:51] like that then you wouldn't have such an anomaly  in only dreams speed runs but whatever the case [35:57] i'm not assigning guilt i'm just saying that  definitively as a disinterested party i can [36:02] confirm these speed runs done by dream should not  be included in the list of world records because [36:09] the version of minecraft they were played  on does not match what we think it should be [36:16] oh right so thank you so much for watching  this ridiculous video all about feats of good [36:23] luck as i mentioned before the u.s edition  of humble pie is out now it is the same as [36:30] all the other editions well it's the same as  the other american one actually other than [36:35] more flexible and i have put an extra bit at the  back i added all the stories which i wasn't able [36:42] to put in the book because they happened after i  finished writing it so it's kind of the updated [36:48] verse the expansion pack version of humble pie and  because i couldn't get to the us to sign copies [36:54] what i've done instead is i got out the  old printed proof of the book when it was [37:00] being typeset and so some of these pages have my  handwritten corrections on them some don't because [37:05] they were fine i have signed every single page  if you order humble pie from harvard bookstore i [37:12] will link to it in the description below we will  send one of those sign sheets for free to the [37:16] first 314 orders at least if we have spares we'll  keep sending them out oh and they might come with [37:22] the book we might have to post them separately  haven't worked out the logistics just be patient [37:26] if you order it quick enough we will  get one to you and if you miss out [37:30] i mean at least you're supporting an independent  bookstore because other massive online retailers [37:35] also sell humble pies so you know you  can choose where you want to get it from [37:39] an extra vote for harvard bookstore though  tomorrow night i'm doing a free online talk [37:44] for them so 4th of february i'll link to it in the  description like i said totally free not limited [37:49] to 314 people you can come along you can ask me  questions we'll hang out we'll talk about math [37:55] it'll be good fun but don't forget order quick  to get a free signed sheet from the original [38:00] corrections proof now if you've been wondering  how long i've been sat here filming to get the [38:05] incredible good luck as required by this video  don't worry i have saved every single attempt [38:13] and i'm going to upload all of it hours of footage  for my fantastic patreon supporters because this [38:21] this video just wouldn't be possible without them  in fact when the whole minecraft controversy first [38:27] kicked off i thought you know what given people  support me to make math videos and there's [38:32] suddenly a whole flood of young people who want  to learn about statistics because of minecraft [38:37] i'm obliged to do a video and thanks to the  fantastic patreon support not only was i able [38:43] to sit here until i got the video to work uh  but oliver dunk has helped me out with all the [38:48] minecraft in the video uh alex genbash helped me  with doing the editing ben sparks helped me put [38:53] together some normal distributions binomial and  so there's a whole team of people and we can do it [38:59] because of your support and if you don't  support me on patreon that's fine don't worry [39:03] uh i know not everyone can afford  it if you're watching these videos [39:07] sharing them doing algorithm pleasing things  that's hugely appreciated as well thank you so [39:14] much and hopefully this video has reached a  new audience of people who've now realized [39:19] that they can go through stats themselves  critically and occasionally they just bear [39:23] in mind that when they see something which  seems too lucky to be true occasionally it is [39:34] hey all right hey thanks for  your help that was excellent [39:38] no worries all that wait a beard  how long have you been filming for