Historical Limits for Python GPU Development
Python developers requiring GPU access historically had to choose between writing CUDA C++ extensions or relying on higher-level libraries like PyTorch, CuPy, or RAPIDS.
Developers previously either had to learn CUDA C++ to build and maintain custom Python bindings, which few did, or use existing libraries such as PyTorch, CuPy, or RAPIDS.
While higher-level libraries allowed the Python GPU ecosystem to thrive, that approach still has limitations.
For years, a Python developer who needed a GPU had two realistic choices: Learn NVIDIA CUDA C++ well enough to write an extension, set up a build toolchain, and maintain bindings back to Python, which most people never did; or move up the stack and let someone else’s library do it, namely PyTorch, CuPy, or RAPIDS. The second option is why the Python GPU ecosystem thrives. But it has limits.